Sound
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Tuesday 8 September
Speech-to-speech (S2S) models now run inside dubbing, translation, and voice agents. Unlike text models, they hear the speaker's voice, which carries the speaker's gender. A faithful system should treat a speaker as who they sound like, not as whoever usually says what they said. Testing this is harder than it looks, since most S2S models answer in a single, fixed output voice, hard-coded so it cannot drift toward a stereotype. Checking the output voice comes back clean even when the model is biased. We therefore ask two questions. When a model re-speaks the input, does the stereotype in the words shift the perceived gender of the output voice (voice rendering)? And when the model states the speaker's gender, does it follow the voice or the content (gender attribution)? We answer both with one controlled experiment crossing male and female voices with masculine-, neutral-, and feminine-stereotyped passages, on five open- and closed-source models in English, Spanish, and Mandarin. The rendered voice shows no stereotype drift. But every model decides the speaker's gender from the content, not the voice. Making the content one step more feminine (masculine -> neutral -> feminine) multiplies the odds of a "female" judgment by 1.7-24. When the content clashes with the voice, the worst model misgenders the speaker in 90% of cases. When they agree, it misgenders in only 2%. The bias thus hides in gender attribution, where fixed-voice evaluation cannot see, and where audits must look as S2S systems increasingly speak for real people.
Sound · Cross-listed from eess.AS
Multimodal Duplex Interaction Agent
In this work, we present Gander, a native multimodal duplex interaction model that builds on MiniCPM-o 4.5 and is further adapted for realtime interaction with an asynchronous agent loop. In contrast to conventional turn based systems, Gander continuously processes streaming user inputs, enabling full-duplex interaction in both everyday conversations and complex workflow agent scenarios. Users can interrupt an ongoing response, while the model can proactively provide intermediate feedback or ask follow up questions. To natively support these capabilities, Gander adopts two key architectural designs: 1) a Cerebellum-Brain collaborative framework, Cerebellum is responsible for realtime interaction while the Brain handles complex reasoning and higher level agentic tasks. The two components interact continuously through tool calling and the agent orchestration runtime. 2) The Cerebellum is built upon a streaming Thinker-Talker architecture, where user inputs and model outputs are flattened into an ordered token stream at the chunk level. We evaluate Gander across conversational ability, interactive capability, understanding, and tool assisted task execution. Internal human evaluations show that Gander maintains natural and expressive spoken dialogue, while benchmark results demonstrate effective turn taking capability and encouraging results on spoken question answering and related understanding tasks. Gander also supports a range of challenging interaction settings, including background noise interference, multi-party interactions, and backchannel communication. While our current evaluation focuses on tool assisted settings, broader long horizon agent tasks and more diverse deployment conditions remain promising directions for further study. We release Gander together with its models, code, and data to facilitate further research and development in the community.
Read the full abstract
Sound
TASTE2: Text-Aligned Speech Modeling and Deployment toward Full-Duplex Voice Interaction
Full-duplex voice interaction requires more than utterance-level conversion. It must process streaming speech, manage turn-taking and interruptions, while preserving pretrained linguistic competence and acoustic paralinguistic cues. We ask whether TASTE (Text-Aligned Speech Tokenization and Embedding) provides a viable path toward this goal. We present TASTE2, which transforms utterance-level TASTE into an incremental dialogue stack. A shared text-token vocabulary removes word-level averaging, while modality-aligned dialogue training predicts one continuous audio latent per text token without interleaving heterogeneous token streams. An incremental Speech Detokenizer enables streaming synthesis through CosyVoice2. After speech and dialogue training, TASTE2 (Merge) reaches 56.3% on LLaMA-Questions against a 57.3% Qwen2.5-7B Instruct text-only reference (98.2% accuracy retention), and TASTE2 (Direct) reaches 53.0% (92.4% retention). We build TASTE2 VoiceBot, which processes user speech incrementally, streams synthesized audio, and stops generation on barge-in. On Full-Duplex-Bench v1.0, TASTE2 and TASTE2 VoiceBot handle interruptions well while maintaining high conversational coherence. Natural conversation remains challenging, and deployed mean time to first audio is 2.701 s on two NVIDIA RTX A6000 after TensorRT acceleration. Finally, to our knowledge, we provide the first systematic characterization of explicit paralinguistic control in a TASTE based model. Fast speaking rate serves as a cross-strategy proof of concept after dialogue SFT, while emotion control is strategy dependent and the remaining attributes stay weak. Together, these results establish TASTE based modeling as a practical route toward full-duplex systems while identifying natural conversation robustness, speech generation latency, and feature general paralinguistic control as open challenges. Explore TASTE2 online.
Read the full abstract
Sound
Disentangled Global-Local Feature Learning with E-Branchformer for Audio Deepfake Detection
The rapid advancement of voice synthesis technologies such as text-to-speech and voice conversion poses significant threats to speech-based authentication systems, necessitating robust deepfake detection methods. In this work, we propose a novel E-Branchformer-based architecture that effectively leverages self-supervised speech representations for audio deepfake detection. Our model employs parallel branches to simultaneously capture global contextual dependencies through multi-head self-attention and local temporal patterns through convolutional processing. To enhance discriminative capability, we integrate depthwise convolution and Squeeze-and-Excitation modules that enrich the classification token with refined patch token information after feature merging. Extensive experiments on ASVspoof 2021 LA, DF, and In-the-Wild datasets demonstrate state-of-the-art performance with equal error rates of 0.88%, 1.85%, and 6.30% respectively, substantially outperforming existing methods. Comprehensive ablation studies validate that the dual-branch architecture provides complementary discriminative information, Squeeze-and-Excitation Aggregation significantly improves SSL feature integration, and the combination of DWConv and SE modules is critical for effective class token enhancement. The superior performance on real-world scenarios demonstrates strong generalization capability to diverse acoustic conditions and unseen spoofing attacks.
Read the full abstract
Sound
AuK Technical Report: An Open-Source Foundational Model for Speech Generation and Editing
We introduce AuK, an open-source foundational model that unifies speech generation and editing through a common interface of natural-language instructions and audio context. To support this broad capability set, we construct approximately 3.03 billion instruction–audio instances and 1.95 million hours of effective supervision across five task families: speech generation, content editing, enhancement and separation, paralinguistic editing, and acoustic editing. AuK combines a multimodal large language model for semantic conditioning, an VAE jointly trained on speech, general audio, and music for acoustic conditioning, and a hybrid rectified-flow Transformer that performs dual-stream MMDiT blocks followed by unified single-stream DiT blocks for generation. Training begins with generation-only warm-up and proceeds to joint generation–editing pre-training. We then apply complementary post-training strategies: human-feedback preference optimization for open-ended editing and reward-based reinforcement learning for speech generation. To reduce inference cost, we further distill the model with consistency initialization and task-routed Decoupled DMD. The resulting AuK-Flash performs 4-step inference without classifier-free guidance and achieves a 4.5 wall-clock speedup over the full model under matched conditions. Experiments demonstrate leading performance on zero-shot and instruction-controlled speech generation and general instruction-guided editing, while remaining competitive on signal-level restoration tasks. We release both the source code and model weights to support reproducibility and further research.
Read the full abstract
Sound
From Scores to Evidence: Auditable Decisions Can Improve Speech Deepfake Detection
Speech deepfake detectors usually emit one score per utterance, but a borderline score does not reveal why two examples differ during retrospective error analysis. We ask whether a final score can be calibrated from component fields while keeping those fields visible for inspection. We build a decision record with a passive detector score and a score from a probe applied to a marked copy. It also includes retrieval support held out of the evaluated family, a margin from a support-set profile, and raw neighbor closeness. A cross-fit calibrator combines these fields and two differences between raw scores into one final score. On matched ASVspoof development data, the calibrated record reduces equal error rate (EER) by 3.48 percentage points relative to the fixed retrieval-augmented rule. It reaches 8.43% EER, whereas a passive WavLM baseline reaches 6.71% on the same subset. The record is therefore not the strongest detector in this comparison. Its value is to retain inspectable component fields while producing one scalar score for retrospective diagnosis.
Read the full abstract
Sound
TontaubeV1: Streaming Text-to-Speech with Hierarchical Codec Modeling and Bounded Context
Text-to-speech systems often face a trade-off between natural prosody and efficient inference: higher perceptual quality usually comes at increased computational cost and latency. We present TontaubeV1, a model that preserves natural prosody while enabling streaming from a single consumer GPU. Speech is encoded by the hierarchical DualCodec representation at 12.5 Hz, which separates a semantic stream from successive acoustic refinements. Our design assumes that prosodic structure is largely established when the semantic stream is generated, and allocates capacity accordingly: a Qwen3-1.7B-derived transformer predicts that stream and thereby the utterance duration, while three progressively smaller Qwen3-0.6B-derived transformers each add one acoustic refinement. Text is tokenized per character rather than by subword. Paired text and audio markers at shared positions support long-form generation with bounded context, and overlapping DualCodec reconstructions are mapped into the VibeVoice acoustic latent space and decoded causally, enabling streaming despite DualCodec's noncausal decoder. The model accepts up to one minute of reference audio for voice conditioning and is designed primarily for English and German, with additional multilingual support. The four predictors total 2.9B parameters; on a single RTX 5090 the streaming path reaches about 200 ms to first audio. In separate non-streaming measurements, the end-to-end real-time factor (RTF) is 0.08 for one input and the aggregate RTF is 0.02 across eight concurrent inputs. In a blinded study, 40 listeners preferred TontaubeV1's prosody over Fish Audio S2 Pro in 70.25% of 400 comparisons (95% CI: 64.2-75.7%). On an LLM-as-a-judge benchmark, it matches ElevenLabs Flash v2.5 and outperforms the April 2026 Gradium API and Cartesia Sonic 3 on prosody. The weights are released on Hugging Face under the Tontaube Community Model License 1.0.
Read the full abstract
Sound
X2Streaming-ASR: wait when uncertain, emit when ready for streaming ASR
Streaming automatic speech recognition (ASR) for real-time voice agents and full-duplex dialogue must provide accurate partial transcripts with low commit latency. Existing systems commonly use a fixed chunk size, look-ahead, or target delay, or encourage emissions near estimated acoustic boundaries. These approaches do not directly optimize how much additional context to use at each output position under a single-pass, hard-commit constraint. We propose X2Streaming-ASR, which decomposes streaming recognition into when to commit and what to commit. Its three-stage training procedure first establishes streaming recognition ability, then warm-starts the commit policy with automatically probed trajectories, and finally refines the policy using character-level, segment-assigned group-relative rewards for recognition accuracy and latency. Across ten Chinese and English test sets, X2Streaming-ASR attains the lowest mean commit latency relative to forced-aligned endpoints, 32–109ms on Chinese characters and 12–85ms on English words, while recognition accuracy remains comparable to existing systems.Code is available at https://github.com/X-Square-Robot/X2Streaming-ASR.
Read the full abstract
Sound · Cross-listed from cs.HC
Rescuing Performance from the Demo: Co-Designing Drum Gesture Mappings with a Percussionist
Augmenting instruments with sensors and neural network mappings is a well-explored digital musical instrument design approach. While augmentations can create new expressive opportunities, they also exert aesthetic influence and can constrain musicians' gestural language, which, if left unchecked, can lead to technological capture. To examine this, we conducted a study with a professional percussionist, co-developing a gesture mapping toolkit and recording a ten-track album. Drawing on the concept of productive dissonance, our study aimed to hold the musician's aesthetic in tension with technological constraints. This, along with a practice-based reflective approach, supported the development of a continuous gesture recognition method for percussive mapping and surfaced insights into the design process. We identify knowing-when as a form of tacit knowledge that supported productive dissonance, and raise an open question: absent a musician's broader social context, how do we know whether a technology's influence is genuinely supporting their practice?
Read the full abstract
Sound · Cross-listed from eess.AS
Semantic Refinement of Universal Audio Representations through Audio-Description Alignment
Universal audio representations must preserve acoustic detail while making high-level concepts accessible across speech, music, environmental sound, and downstream models of different capacities. We study semantic refinement of an acoustically pretrained encoder by adding audio-description alignment to a foundation of BEST-RQ, reconstruction, and CTC. We compare matched control, shuffled-description, and correctly paired trajectories to distinguish correct correspondence from an extra contrastive objective. Each endpoint is frozen and evaluated with a temporal-mean linear probe and a sequence-aware LLM readout, testing whether the refined information is directly accessible and remains useful to a stronger model. Across three paired seeds, correct alignment improves domain-balanced classification by 4.66 points with the linear probe and 2.59 points with the sequence-aware LLM, with positive changes in every domain. Correct pairing accounts for 87% of the linear-probe gain, while the LLM shows its clearest correspondence-specific benefit in captioning. Dense acoustic objectives provide complementary gains under both readouts. A separate 24-layer continuation remains competitive with leading public encoders under the shared evaluator, supporting the recipe beyond the controlled study.
Read the full abstract
Sound
Noise Adaptive Streaming Audio-Visual Speech Token Enhancement for Robust Full-Duplex Spoken Dialogue Models
Full-duplex spoken dialogue systems enable simultaneous listening and speaking, but their audio-only perception often fails under background noise and overlapping speech, leading to incoherent responses. Recent audio-visual dialogue approaches show that incorporating visual cues such as lip movements improve robustness under audio corruption. However, existing approaches often adapt the large speech dialogue model itself to process visual input, requiring costly multimodal training. We propose AV-STE, a modular streaming audio-visual front-end that restores corrupted semantic speech tokens from noisy audio and lip video before they reach the speech LLM. The downstream dialogue model remains entirely frozen, preserving its pretrained conversational capabilities. When integrated with frozen Moshi, AV-STE improves average GPT-4o-judged response coherence from 1.42 to 1.91 under same-dataset speaker interference while largely preserving turn-taking behavior. Gains also transfer to out-of-domain Seamless Interaction.
Read the full abstract
Sound
Stabilizing Instruction Supervision for Instruct-TTS via Controllable Diversification and Drift Filtering
Instruct-TTS systems expand structured style labels into natural-language training instructions through LLM rewriting, yet we find that over 40% of unconstrained rewrites contain semantic drift that corrupts supervision and weakens generalization. We formalize this problem as instruction supervision instability and propose a data-centric stabilization recipe that jointly improves coverage and fidelity through three mechanisms: controllable instruction diversification for systematic expansion, LLM-based drift filtering for quality control, and attribute-aligned supervision that grounds prosody control in acoustic perturbations. On the Chinese split of InstructTTSEval, our recipe raises instruction-following from 34.5% without fine-tuning and 51.0% with naive fine-tuning to 56.4%, while constrained rewriting reduces drift from 40.4% to 15.4%. Ablations confirm the three mechanisms are complementary, and the drift taxonomy may generalize to instruction-driven generation beyond TTS.
Read the full abstract
Sound · Cross-listed from cs.CL
ConversationalVoice: Full-Duplex Speech Data from Real Conversations through Source-Faithful Reconstruction and Conversation-Grounded Expansion
Full-duplex speech models require training data that preserves turn-taking, overlap, interruption, and backchannel behavior, yet these signals are entangled across speakers in noisy real-world recordings. We present Conversational Voice, a pipeline that converts real two-speaker excerpts into three complementary training-data artifacts. (1) Separation recovers speaker-specific tracks with stable speaker assignments, a canonical transcript, and naturally observed interaction timing. (2) Reconstruction generates speech in matched voices from a fixed source transcript, reconstructs the source turn order, pauses, and overlaps, and adds word-level alignment and delivery instructions. (3) Expansion generates new dialogue constrained by the source context, speakers, and observed interaction pattern. Automatic speaker-verification metrics remain strong across stages, with same-speaker similarity of 0.983-0.991 and positive discrimination margins of 0.199-0.209. Predicted speech quality (NISQA MOS) is 3.56 for separation, 4.41 for reconstruction, and 4.61 for expansion. A Gemini-based automatic evaluator assigns expansion mean scores of 4.94/5 for contextual coherence and 4.80/5 for dialogue naturalness. Expansion and reconstruction exhibit broadly similar interaction profiles; expansion's turn, overlap-event, backchannel, and interruption rates are 4.6%, 8.0%, 13.2%, and 16.0% lower, respectively. We evaluate data properties only; downstream gains in full-duplex model training remain for future work.
Read the full abstract
Monday 7 September
Sound · Cross-listed from cs.MM
Hi-Singers: A Comprehensive High-Quality Dataset for Expressive Audio-Driven Singing Head Synthesis
State-of-the-art models for audio-driven digital human generation have achieved photo-realistic results in talking-head synthesis. However, extending these models to singing-head synthesis remains challenging due to a significant Domain Gap: singing requires more exaggerated expressions, vivid jaw openings, and precise rhythmic synchronization. Current models, primarily trained on speech datasets, often struggle with "rhythmic drift" and constrained dynamics. To address this, we introduce Hi-Singers, the first large-scale, high-quality, in-the-wild video dataset specifically tailored for singing head synthesis. Hi-Singers undergoes a rigorous automated and manual filtering pipeline, ensuring strict thematic adherence, high-resolution rendering, and stable motion, resulting in 29,608 video segments totaling approximately 170 hours. We further establish a dedicated evaluation benchmark balanced across linguistic and musical styles. Extensive experiments across diverse architectures, including 3D-coefficient and diffusion-based models, demonstrate that Hi-Singers consistently and significantly improves performance across all dimensions. Specifically, it enables models to achieve superior visual realism, enhanced lip-sync consistency, and more precise rhythmic dynamics, effectively bridging the domain gap and setting a new performance standard for the singing synthesis task. The dataset is available at https://huggingface.co/datasets/CharlesZhang-USTC/Hi-Singers
Read the full abstract
Sound · Cross-listed from math.HO
A General Approach to Enharmonicism
We propose a general approach to enharmonicism within syntactic music theory; that is, we formalize several abstract structures of enharmonicism without any acoustic considerations. The structures of concern to this paper are constructed from diatonics, chromatics, and enharmonics, and we seek to present a general enharmonic theory that builds upon Hook's enharmonic theory published in "Enharmonic Systems: A Theory of Key Signatures, Enharmonic Equivalence and Diatonicism" (2007). We also propose that the two criteria of reflection and maximal evenness can be used to determine whether an arbitrary enharmonic system is musically practical. Moreover, we argue that preferential treatment of the standard enharmonic system (SES) can be motivated from an abstract mathematical perspective divorced from pitch consideration and conventional acoustic constructions of SES.
Read the full abstract
Sound
Geometry-Informed Distributed Acoustic Scene Understanding
Acoustic scene understanding in multi-room environments is a difficult task. Most existing systems use a single centralized microphone array, and they often fail because walls and doors block sound signals. To address this challenge, we propose a geometry-informed distributed acoustic scene understanding framework. Our system leverages distributed microphones and uses an audio spectrogram transformer and a topology-aware graph neural network to fuse spatio-temporal acoustic features. Then, these features are decoded into discrete semantic triplets. Finally, a frozen large language model combines these symbolic observations with the environmental geometry. This allows the system to perform spatial understanding, infer plausible missing transitions, and generate a physically consistent narrative of the scene. Experiments on a custom multi-room simulator demonstrate that our framework outperforms centralized baselines and improves spatial consistency under simulated occlusion.
Read the full abstract
Sound
Clean Accuracy Does Not Guarantee Provenance Robustness: A Prospective Codec-Stress Evaluation of Audio Attribution
Audio provenance attribution - which system produced a synthetic utterance - is reported at near-ceiling accuracy on clean benchmarks, yet audio reaching an analyst has usually been transcoded. We report a prospectively registered measurement of closed-set attribution after single-stage codec transport, with the analysis region fixed from fidelity metadata before any attribution model was trained. On two corpora, in-support losses reach 53.5 [43.5, 63.6] and 70.3 [63.0, 77.5] Macro-F1 points for WavLM-Base+, and 61.0 [56.8, 65.1] and 49.8 [41.6, 57.9] for W2V2-BERT 2.0, under simultaneous component-level bands. Degradation is strongly condition- and representation-dependent: within one in-support grid WavLM losses run from -0.4 to +53.5 points, and the two encoders differ beyond a prespecified +/-5-point margin at six of twelve conditions. A clean-qualified ECAPA-TDNN and a Proxy-Anchor head degrade comparably, so the effect is not confined to one representation family or a weak linear head. The registered matched-fidelity comparison was not estimable on this grid, and waveform and perceptual measures order the conditions differently: MP3 at 8 kbit/s ranks mid-grid on SI-SDR but last on PESQ-WB while causing the largest loss. For the tested tasks, corpora, representations and codec grid, a clean accuracy figure does not by itself characterise deployment robustness.
Read the full abstract
Sound
Silent Metronome: Rhythmic Grounding for Live Music Accompaniment
Live accompaniment models generate music for an incoming audio stream, committing to each output frame before hearing what comes next. In this strictly causal setting the model must infer tempo, meter, and metrical phase from its own imperfect past, whereby compounding errors quickly become audible as rhythmic drift. Put simply, the model has ears but no temporal reference, so when the ears hear imperfect, ambiguous music, the model will produce a flawed output. We propose Silent Metronome (SiMe), which gives it the temporal reference, encoding the phase within the beat and within the bar as periodic functions, pairing them with tempo and time signature, and supplying the result as a separate conditioning channel. Because this reference is independent of the generated audio, it cannot drift. Complementary auxiliary heads shape the latent representation, including a novel head that predicts the model's own future tokens. With the metrical signal taken from ground-truth annotations, beat alignment improves by a factor of 3.2 over the strictly causal baseline and surpasses a non-causal reference granted a full second of look-ahead. Coherence between input and accompaniment stays within a single point of that reference. These results suggest that streaming accompaniment systems should treat rhythm as a signal to be shared, as human ensembles do, rather than inferred.
Read the full abstract
Sound · Cross-listed from cs.AI
RAFM-SER++: A Lightweight Multimodal Emotion Recognition Framework for Real-Time Behavioral Monitoring in Surveillance Systems
Recent multimodal Speech Emotion Recognition (SER) systems achieve high accuracy through interaction-heavy cross-modal transformers, but their computational cost limits deployment in latency-sensitive and resource-constrained surveillance systems. To address this challenge, we propose RAFM_SER++, a lightweight multimodal SER framework featuring an asymmetric Residual Attention Fusion Mechanism (RAFM). Rather than relying on computationally expensive bidirectional interactions, RAFM injects affective speech cues into semantic text representations through a one-directional residual attention pathway. Combined with a BYOL-inspired cross-modal alignment objective and attention-guided pooling, the proposed framework improves multimodal representation learning while maintaining low computational overhead. Experiments on the IEMOCAP and ESD benchmarks demonstrate that RAFM_SER++ consistently outperforms the HuBERT-Base baseline and achieves a superior accuracy-efficiency trade-off compared with the state-of-the-art MemoCMT. Specifically, RAFM_SER++ reduces trainable parameters by more than 60%, achieves faster inference (79.60 it/s), and attains BACC scores of 81.10% on IEMOCAP and 95.39% on ESD. These results indicate that lightweight asymmetric multimodal fusion is an effective alternative to interaction-heavy cross-modal transformers for real-time surveillance applications.
Read the full abstract
Sound · Cross-listed from eess.AS
Open-Set Vessel Re-Identification from Underwater Ship-Radiated Noise with a Raw-Waveform Selective-Kernel Acoustic Neural Network (SKANN) and a Cross-Passage Evaluation Protocol
Underwater acoustic target recognition has converged on closed-set classification by vessel type, a task that does not answer whether a monitoring system has heard this hull before. We formalise open-set, cross-passage vessel re-identification on public hydrophone data and specify a protocol that removes the two easiest routes to a high score: hull-disjoint splits keyed to MMSI/IMO, galleries and queries from disjoint passages of each hull, source-pure galleries, and an audio-adjudicated transit-deduplication gate. We describe SKANN, a raw-waveform encoder whose front end is a four-scale bank of learned filters fused by selective-kernel attention, trained with an angular-margin objective and an augmentation regime that perturbs recording chain, ambient noise and multipath while preserving the narrowband lines that carry identity. On a 40-hull IARA gallery (96 queries, 98 passage candidates), cross-passage rank-1 is 0.25 for the embedding and 0.26 for an automated narrowband-tonal comparator; the two are statistically indistinguishable at the top of the ranking, the embedding orders the rest of the list more reliably (AUC 0.82 vs 0.76), and their score fusion reaches rank-1 0.35 – the only contrast that attains nominal significance, presented as evidence of partial complementarity, not as a recommendation. Transit deduplication alone removes a 16-21 point apparent rank-1 advantage, larger than any between-method difference. Two further findings delimit what public data can support: ShipsEar cannot separate hull identity from recording channel under an identity protocol, and cross-network fine-tuning helps vessels seen during fine-tuning but is a null result on unseen ones. The results support analyst triage over a ranked shortlist, not identification. Checkpoint, validation embeddings, transit map and per-query outputs are released under CC-BY-4.0 (doi:10.5281/zenodo.22160138).
Read the full abstract
Sound
TAD: Token-Adaptive Contrastive Decoding with Confidence-Guided Gating for Hallucination Mitigation in Large Audio-Language Models
Large audio-language models (LALMs) can hallucinate audio objects, answering "yes" to absent sound events, thus undermining reliability in audio question answering. We propose Token-Adaptive Decoding (TAD), a training-free strategy for hallucination mitigation that grounds the initial yes/no decision by contrasting logits under real audio with a matched silent reference. TAD introduces a token-adaptive, confidence-guided gate that is decision-critical at the first decoding step and class-conditional on affirmative tokens, using the audio-silent margin to avoid overcorrection when evidence is weak or already sufficient. Experiments on AudioCaps-Hallucination show that, relative to Audio-Aware Decoding (AAD), a contrastive baseline with fixed contrast strength, TAD improves F1 for Qwen2 by 0.059 to 0.117 across Popular, Adversarial, and Random splits, and for Gemma by 0.025 to 0.064, while on Clotho-AQA it raises F1 from 0.810 to 0.816 on Qwen2 and remains comparable to AAD on Gemma.
Read the full abstract
Sound
Iterative Audio Separation with Mixture Consistency via MIMO Model Extension
This paper proposes a general framework for stable and effective iterative audio separation with mixture consistency by extending source separation models to a multi-input multi-output (MIMO) configuration. In the field of audio separation, mixture consistency is an essential property for many applications that require accurate phase and timbral information of target sources. While iterative approaches such as diffusion models achieve perceptually superior results in speech enhancement or user-guided target source separation tasks, most existing methods focus on single-step separation with a single-input single-output (SISO) or single-input multi-output (SIMO) configuration through architectural improvements, since mixture-consistent audio separation is generally regarded as a regression problem that admits a unique solution. By extending these architectures to a MIMO configuration, we introduce iterative prediction without compromising the architectural advantages or the characteristics of mixture consistency. We conduct a comprehensive ablation study of combining the framework with discriminators and extending it to a generative model. Experimental results demonstrate significant performance improvements when applying the proposed framework to state-of-the-art separation models.
Read the full abstract
Sound
KABURI-TTS: Phoneme-Keyed Activity-conditioned Bi-channel Utterance Rendering for Interaction
Realizing full-duplex spoken dialogue requires large amounts of two-channel, one-speaker-per-channel conversational speech data. Although conversational text-to-speech (TTS) engines have been developed, they are not necessarily robust to two-party simultaneous phenomena such as backchannels, interruptions, and overlaps that occur while the interlocutor is speaking. In this work, aiming at conversational speech synthesis that reproduces human-like overlap, we propose KABURI-TTS. KABURI-TTS takes a per-speaker phoneme raster as input and renders the speech of the two speakers on separate channels, conditioned on the per-frame phonemes and the voice activity derived from them. Because the phoneme raster is supplied by a separate module, the proposed method enables controllable generation of one-speaker-per-channel, two-party spoken dialogue. A user evaluation shows that, compared with strong baselines, the proposed method attains higher naturalness at both the utterance and the interaction level. Furthermore, an analysis of voice activity confirms that the proposed method produces more overlap and more frequent turn-taking.
Read the full abstract
Sound
Comparing Self-Supervised and Domain-Invariant Features for Cross-Domain Voice Phishing Detection
Voice phishing detection faces three critical challenges: real criminal recordings are unavailable due to privacy constraints; when available, only a handful of samples exist, insufficient for fine-tuning; and lightweight acoustic-only detection is needed as an alternative to large self-supervised models. We compare domain-invariant prosodic features and self-supervised representations (HuBERT, wav2vec2.0) through cross-domain evaluation-training on scenario-based actor recordings and testing on authentic criminal calls. Domain-invariant prosodic features achieve 69.5% F1 zero-shot and 71.0% with 5-shot learning. HuBERT achieves highest performance (94.2% F1, 5-shot), while wav2vec2.0 exhibits a precision-oriented detection profile (90.2% F1 with 99.4% precision, 5-shot). These findings reveal fundamental trade-offs: domain-invariant features enable zero-shot deployment when no real data exists, while SSL methods achieve higher performance but require real samples and compute.
Read the full abstract
Sound · Cross-listed from cs.MM
AdoDAS: A Privacy-Preserving Multimodal Challenge for Adolescent Depression, Anxiety, and Stress Assessment
Adolescent depression, anxiety, and stress (D/A/S) call for scalable tools that complement, rather than replace, professional evaluation. Under a privacy-preserving policy, the AdoDAS Grand Challenge withholds minors' raw recordings and distributes anonymized audio-visual representations and ASR-derived text. Its 6,000 participants provide 24,000 segments across one scripted-reading and three open-response sessions. Two tracks assess multi-task binary D/A/S screening and ordinal prediction of 21 DASS-21 item responses. From 191 registrations, the final leaderboards included 95 eligible screening teams and 64 item-prediction teams. Audio-visual baselines achieved 0.4604 mean F1 and 0.2675 mean Quadratic Weighted Kappa; leading submissions reached 0.5921 and 0.2776. Representative systems emphasize cross-session modelling, temporal multimodal fusion, psychometric structure, and task-aware calibration.
Read the full abstract
Sound
Frequency Estimation Based on SNR-adaptive Frequency Estimator Under Wide SNR Range
Frequency estimation is the problem of estimating individual tone frequencies from noisy multi-tone sinusoidal signals. Existing frequency estimation methods have difficulty accurately estimating both the number of tone frequencies and the individual tone frequencies in low signal-to-noise ratio (SNR) environments, because weak tone frequency components are buried in noise. In addition, existing methods generally exhibit a trade-off between robustness at low SNR and frequency estimation precision at high SNR, making it difficult to achieve consistently superior frequency estimation performance over a wide SNR range. To overcome these limitations, this paper proposes an SNR-adaptive frequency estimator (SAFE). SAFE consists of a time-frequency image neural network (TFINet), which enhances weak tone frequency components at low SNR, and an SNR-based frequency selector (SFS), which selects an appropriate frequency estimator according to the SNR of the estimated tone frequencies. TFINet enhances tone frequency components even in the low-SNR range, while SFS estimates the SNR of each tone frequency and selects either a robust frequency estimator or a super-resolution frequency estimator according to the estimated SNR. This enables SAFE to achieve robustness at low SNR while preserving high precision at high SNR. Simulation results show that SAFE achieves an False Negative Rate (FNR) of 13.00% over the SNR range from -10 dB to 0 dB, corresponding to an 13.04% improvement over the state-of-the-art method. In addition, SAFE reduces the Nearest Neighbor-Root Mean Squared Error (NN-RMSE) by 56.67% compared with the state-of-the-art method, demonstrating that SAFE performs more accurate frequency estimation. Furthermore, experiments using real-world data demonstrate that SAFE provides robust frequency estimation performance even in practical environments with clutter.
Read the full abstract
Sunday 6 September
Sound · Cross-listed from cs.MM
Causal Localization of the Refusal Direction in Audio Language Models
A large audio language model (LALM) attaches a speech front end to a text language model (LM) that is already safety-aligned. When such a model refuses a harmful spoken request, is the refusal carried by the front end, or inherited from the text LM? We test this with causal interventions. At each model's audio-to-LM interface and at tested LM residual layers, we fit a direction separating harmful from benign prompts, ablate its component, and measure the resulting change in the model's first-token refusal margin. Four of the five models are evaluated under held-out category shift. Across five LALMs spanning three backbone families, with three models passing a baseline safety gate, the largest tested effects occur in a mid-to-late LM band, while ablations of the tested interface directions have little effect. On Qwen2.5-Omni, ablating the L16 direction changes the margin by -7.10, versus -0.013 at the projector. The audio pathway is still in use: zeroing the encoder output changes the margin by -4.7. In the same model, the contrast is linearly decodable at an early layer where single-layer ablation has little effect, and a direction fitted on the LM backbone alone transfers to the full audio model. Because harmful and benign prompts also differ in form, we interpret the direction as refusal-linked rather than harmfulness-specific. These interventions localize dependence of the refusal margin, not where refusal is computed. Moving the margin also does not always change what the model writes. Safety audits of these models should use interventions rather than rely on probes alone, and should examine the inherited text LM alongside the audio interface.
Read the full abstract
Sound
From Masking to Merging: Rethinking SpecAugment for Efficient Audio Spectrogram Transformer
This paper proposes SpecAugment-Patch Merging, a simple yet effective method to accelerate Audio Spectrogram Transformer (AST) training. We first apply SpecAugment to mask input spectrograms at the patch level, and after positional embeddings are added, the method selects r pairs of masked patches and merges them, reducing the number of tokens processed by the Transformer. Increasing the number of merged pairs r from 0 to 100 keeps mAP on AudioSet nearly unchanged (34.07 to 34.08) while throughput increases from 43.3 to 49.3 samples/sec, which is a relatively 13.9% improvement. Similar patterns appear on ESC-50 and Speech Commands V2, where throughput steadily improves with only minor accuracy changes, demonstrating that this merging approach provides faster training with minimal performance loss.
Read the full abstract
Sound
BinauralVAE: Spatial Audio Reconstruction For World Models
Embodied artificial intelligence has historically very much relied on visual perception, leading to a proliferation of multiple vision-centric world models. However, this reliance fails to capture spatial understanding in its entirety and can even present vulnerabilities in environments with visual occlusions, low-light conditions, or blackouts-scenarios, where acoustic information becomes a critical alternative for spatial awareness and navigation. Despite its potential, research into realistic spatial audio and particularly the development of audio-centric world models remains sparse. In this technical report, we introduce BinauralVAE: a flexible, open-source pipeline (https://github.com/Luizerko/BinauralVAE) that explores multiple models for spatialized audio reconstruction, progressing from fundamental baselines to advanced, mathematically grounded architectures. Our approach evaluates various Variational Autoencoder architectures – including complex-valued variants – to learn robust latent representations of binaural signals. Developed alongside AudioWorldSim, our methodology leverages realistic acoustic data captured as a simulated robot navigates an environment. This pipeline establishes a foundation for state representation in a future audio-based world model, designed to map the direct causal connection between navigational actions and their resulting acoustic consequences, and helping to enable sound as an essential complementary modality for spatial knowledge acquisition.
Read the full abstract
Sound · Cross-listed from cs.CV
When Speech Meets Lips: Interpretable Audio-Visual Synchronization for L2 Pronunciation Assessment
Automatic Pronunciation Assessment (APA) systems have achieved strong performance with transformer-based models and self-supervised speech representations. However, most methods rely only on acoustic signals and overlook temporal synchronization between speech and articulatory movements, limiting diagnostic feedback on timing mismatches important for L2 pronunciation training. We propose an interpretable audio-visual synchronization framework that explicitly models speech-lip temporal alignment through feature encoding, cross-attention fusion, lag estimation, stability quantification, and visualization. The framework introduces frame-level lag trajectories and a Lag Stability Index (LSI) to quantify synchronization robustness. We also interviewed 30 participants, including 10 instructors and 20 students with diverse first-language backgrounds, to assess its effectiveness. By transforming implicit alignment into interpretable representations, the framework connects automatic scoring with actionable Computer-Aided Pronunciation Training feedback. Datasets and supplemental materials are available at https://www.robots.ox.ac.uk/~vgg/data/lip_reading/.