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Sunday 6 September

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Lead Vocal Separation from Vocal Ensemble Mixtures Using Phoneme Alignment

Contemporary a cappella singing often has a lead-and-accompaniment texture, where the lead vocal (Vo) part carries the main melody and the remaining vocal parts provide accompaniment. Owing to their distinct roles, separating the Vo part from the remaining vocal parts, referred to as Vo separation, enables downstream applications such as lyric recognition and minus-one accompaniment generation for vocal ensemble music. Despite these potential applications, acoustic cues for this task are limited because the target and interfering sources are all singing voices with similar acoustic characteristics and often overlap in time, making Vo separation challenging. In this paper, we propose a Vo separation model that uses phoneme alignment of the Vo part as auxiliary information. The proposed model is based on band-split RoPE Transformer (BS-RoFormer), a state-of-the-art music source separation model, and introduces frame-level phoneme labels into its intermediate representations using feature-wise linear modulation (FiLM). Experimental results show that phoneme-alignment conditioning improves Vo separation performance over an audio-only baseline and yields larger average gains than conditioning only on Vo singing/silence activity. Further analysis suggests that the advantage of phoneme-label information is larger when fewer remaining vocal parts share the same phoneme as Vo.
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All authors Yuma Narahata, Tomohiko Nakamura, Yuki Saito, Hiroshi Saruwatari

Sound · Cross-listed from cs.MM

MVWeaver: A Hierarchical Music Video Generation Agent with a Learned Song-to-Visual Bridge

Music videos are an important form of audiovisual expression in contemporary culture. They translate and extend the expressive content of songs through deliberate visual design. Existing automatic music video (MV) generation systems can generate visually plausible shots, yet often struggle with long-form coherence and song-grounded visual development. We present MVWeaver, a music video generation agent that integrates hierarchical planning with a learned song-to-visual bridge that translates song understanding into executable shot plans. The MVWeaver architecture comprises a comprehensive song analysis module, a visual planner that constructs hierarchical plans, and downstream image and video generation models that render the planned content. To equip a general-purpose LLM with MV-specific song-to-visual knowledge, we learn a bridge between song analysis and visual planning from real-MV-derived supervision and curate 1,861 real-world song–MV pairs with structured song-side, MV-side, and teacher-inferred song-to-visual rationale annotations. Using these annotations, we perform LoRA-based supervised fine-tuning (SFT) of a large language model to predict song-to-visual bridges that guide hierarchical visual planning. Our experiments demonstrate stronger song-grounded visual translation, richer visual development, and greater conceptual and shot-to-shot coherence, while ablations support the benefits of learned bridge conditioning.
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All authors Sifei Li, Minyan Luo, Xu Li, Guodong Qi, Xincan Wang, Hanwen Wang, Chen Zhang, Pengfei Wan, Oliver Deussen, Weiming Dong

Saturday 5 September

Sound · Cross-listed from eess.AS

SETEAB: Multiscale approach with Squeeze-and-Excitation Temporal Enhanced Aware Block for Speech Emotion Recognition

This paper proposes a novel lightweight multiscale architecture for speech emotion recognition (SER) with three key innovations. First, a depthwise convolution-based subsampling module is introduced to reduce model size and computation while preserving salient emotional cues. Second, a Squeeze-and-Excitation block is integrated to enhance channel-wise recalibration and improve representation robustness. Third, a new Temporal Enhanced Aware Block is designed to strengthen temporal dependency modeling and produce more discriminative emotion-aware features. The proposed model is explicitly designed to jointly improve compactness, recognition performance, and generalizability. Experiments on benchmark SER datasets show that our method achieves higher accuracy with reduced computational complexity, while also delivering stronger cross-corpus performance than most recent advanced networks for SER.
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Sound · Cross-listed from cs.CL

Tri-PvP: Exposing Modality Bias in Omni-Modal Large Language Models through Perceptual-Propositional Evidence Conflicts

Omni-modal large language models (OLLMs) jointly process vision, audio, and text, yet their modality bias under cross-modal conflict remains underexplored. Existing benchmarks conflate two distinct forms of evidence within a single modality: perceptual signals (e.g., a photograph or recording of a dog) and propositional signals (e.g., the declarative claim "this is a dog"), such that any measured modality bias is inherently confounded with evidence-form bias, precluding clean attribution to either source. To address this, we introduce Tri-PvP, an 8,000-sample tri-modal conflict benchmark crossing vision, audio, and text, where vision and audio each take perceptual or propositional form. Evaluating five OLLMs, we find robust visual bias across most models and evidence-type conditions. Crucially, we reveal a systematic asymmetry in evidence-form bias: models exhibit a stronger bias toward perceptual signal in vision but propositional in audio. Further analyses via layer-wise linear probing and contrastive decoding reveal that modality bias is already linearly decodable from early representation layers and can only be partially mitigated, calling for mitigation strategies beyond surface-level interventions.
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All authors Yen-Ting Piao, Shu-Yun Chen, Chin-Hui Chu, Chun-Wei Chen, Shih-Yun Shan Kuan, Hung-yi Lee, Yun-Nung Chen

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Where Does the Sound Go? Tracing Acoustic Information Loss in Audio-Conditioned LLMs

Audio-conditioned language models often underuse acoustic cues such as prosody, emotion, and non-speech sounds, raising the question of whether ASR-supervised frontends discard this information before it reaches the LM. We test whether the frontend is responsible by comparing Whisper-Tiny and Whisper-Small with EnCodec, DAC-VAE, and WavTokenizer in a shared Qwen3.5-4B audio-LM pipeline on ASR, emotion recognition, and sound captioning. Encoder replacement alone does not resolve this underuse: Whisper variants remain strongest overall, including on emotion and environmental sound captioning. To localize the failure, we trace task-relevant information through the encoder, projector, LM layers, and LM head. Linear probes and geometric analyses show that discriminative acoustic structure remains recoverable at the final LM layer, even when MCQA accuracy trails probe accuracy by up to 83 points. Because the answer format and decoding procedure are controlled, this task-dependent gap points to content-specific readout failure rather than generic format bias. LogitLens analyses and a targeted LM head intervention support the conclusion that acoustic underuse is not explained solely by encoder-side information loss and that readout alignment can be a dominant bottleneck.
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All authors Song-ha Jo, Sehyun Lee, Soyoon Kim, Jaesik Choi, Sanghyuk Choi

Friday 4 September

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Emotion as a Distribution: Joint Valence-Arousal Probability Learning for Speaker-Independent Multimodal Emotion Recognition

Human emotion is graded and frequently mixed, yet most multimodal recognizers collapse it onto a single hard label. We argue the recognizer should instead expose a distribution over affective space. Our text+speech system, alongside its categorical decision, emits a $9\times9$ probability matrix over the Valence-Arousal plane, trained with a two-dimensional Gaussian soft target under a Kullback-Leibler/cross-entropy objective, aimed at counseling support. Evaluation is strict: speaker-independent 5-fold leave-one-session-out IEMOCAP with rotating-session inner validation, headline metrics only on the held-out session. Within one fixed encoder-fusion-head pipeline we compare Transformer and state-space (Mamba-1/2/3) backbones at matched depth and width, at two operating points ($T\approx550$, $T\approx2750$). The featured dual-head system reaches 73.0% $\pm$ 0.3 unweighted accuracy over three seeds (separate rerun: 72.1%), exceeding the Transformer fusion baseline by 3.0 UA points (95% session-bootstrap CI [1.0,4.7]; significant under paired t-test and session-level bootstrap), with no latency or memory advantage at these lengths; swapping the ~1M trainable front-end for frozen WavLM-Large features (learnable layer weights) lifts the same architecture to 76.6% $\pm$ 1.3. Pre-specified controls scope the claims honestly: simpler valence-arousal auxiliaries reproduce the classification lift within noise, and a dedicated regression head tracks the continuous ratings slightly better, so the head's specific value is the normalized affect distribution itself. That distribution recovers the circumplex: its center of mass tracks valence and arousal (CCC 0.66/0.66; predominantly between-class structure, weaker within-class tracking), and its entropy is weakly but consistently linked to categorical rater ambiguity, not dimensional spread.
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Sound · Cross-listed from cs.CL

TamilEOT: A Dataset and Model for Semantic End-of-Turn Detection in Tamil Telephone Speech

A voice agent has to decide, at every pause, whether the user has finished speaking. Without a model of the language that decision falls back to a fixed silence timeout: set it short and the agent interrupts, set it long and every turn pays the full wait. Open semantic end-of-turn detectors exist, but to our knowledge none covers a South Indian language. We release TamilEOT: 18,485 labelled turn boundaries cut from 116 real Tamil telephone conversations, and two audio-only detectors fine-tuned from Smart Turn v3. On a held-out split of 4,168 clips from 30 unseen calls, accuracy rises from 70.30% zero-shot to 83.71% (8.7 MB) and 86.13% (21 MB); ROC-AUC rises from 0.751 to 0.921. Both models run in under 150 ms single-threaded on a laptop CPU. We also report what building it cost. Rule-derived labels, checked against a blind human listening pass, were right 95.9% of the time on the positive class and 44.4% on the negative class, which is below chance, because the rule answered a different question than the model is asked. Replacing them with an audio-LLM labeller measured at 97.5% human agreement cost US$5.69. Of every training lever we measured, only encoder capacity moved the result; three runs at identical config and seed span 0.87 accuracy points, which is the floor below which none of our other deltas mean anything. Replaying the same labelled boundaries through the production VAD and streaming adapter costs a further 2.60 points, and 7.8% of boundaries are never surfaced to the model at all. Data, weights, code and every negative result are public.
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What Did I Just Say? Self-Listening for Full-Duplex Speech Models

Full-duplex spoken language models can listen and speak simultaneously, enabling them to handle interruptions and backchannels in human conversation. However, text generation, speech synthesis, and audio playback proceed asynchronously. As a result, what a model believes it has said may not match what has actually been played to the user. We refer to the problem of recovering from an interruption while remaining aware of the model's realized speech as anchor interruption. To address this problem, we propose Self-Listening, a full-duplex modeling approach that interleaves user speech, model text, and the model's played speech. By feeding the realized speech output back to the model as an input stream, self-listening grounds interruption recovery in what the user has actually heard. We further introduce AnchorSpeech, a collection with homogeneous training and test splits for tracking which items of structured ordered responses have actually been spoken. AnchorSpeech-test evaluates whether a model can respond consistently with the last completed item before an interruption. Experiments show that, compared with full-duplex baselines, models equipped with self-listening mechanism achieve better anchoring performance.
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All authors Xuanning Zhou, Junyi Ao, Xiaotong Liu, Tom Ko, Benyou Wang, Haizhou Li

Sound

KanAdapter: A Kolmogorov-Arnold Network-based Plug-and-Play Module for Efficient Fine-tuning of Foundation Speech Models

Fully fine-tuning self-supervised learning (SSL) speech models for downstream tasks is computationally prohibitive, and existing parameter-efficient fine-tuning approaches predominantly rely on MLP-based adapters whose fixed activation functions limit their representational expressiveness under tight parameter budgets. We propose KanAdapter, a lightweight adapter framework that replaces conventional MLP bottlenecks with Group-Rational Kolmogorov-Arnold Network (GR-KAN) modules for more expressive and parameter-efficient adaptation. Following a parallel bottleneck design, KanAdapter inserts trainable GR-KAN branches alongside frozen Transformer encoder blocks and leverages weight transfer from pre-trained MLP layers for stable initialization. Across speaker verification, speech emotion recognition, and deepfake detection, KanAdapter achieves up to 97.5% reduction in trainable parameters relative to full fine-tuning while remaining highly competitive, and consistently outperforms AdaptFormer under comparable parameter budgets. In continual learning, it yields up to 83.6% error reduction over full fine-tuning and MLP-based adapters, which we attribute to the localized nature of GR-KAN's rational activations that mitigates catastrophic forgetting. To our knowledge, this is the first work to explore KAN-based modules for parameter-efficient fine-tuning of speech foundation models.
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One-Stage Multi-Task Instruction-Guided 3D Spatial Audio Editing

Spatial audio editing modifies an existing soundfield according to a user's instruction while preserving the rest of the scene. Unlike conventional audio editing, it must reason jointly about audio events, spatial information, dynamic changes, and environmental information in first-order Ambisonic (FOA) waveforms. Existing language-guided editors mainly target conventional audio or rely on sequential operations, and therefore do not directly support one-stage editing for complex 3D spatial instructions. We present SwanWeave, the first one-stage multi-task framework for instruction-guided 3D FOA spatial audio editing. We build paired FOA supervision from open-source speech and sound-effect corpora using controllable room simulation, covering more than ten single-operation and compound tasks across the four editing axes. To handle this heterogeneous edit space, SwanWeave uses Spatial Edit Mixture-of-Experts (SE-MoE) with dual-level routing, selecting task-aware expert combinations for compound instructions and frame-level routed/null experts for local edit decisions. We further introduce Spatial Preference Optimization (SPO), a Direct Preference Optimization (DPO)-based alignment objective with edit-specific negative targets, and adopt staged training to improve natural-language grounding. Experiments show that SwanWeave achieves better editing quality than existing general audio editors and spatial audio baselines across all tasks. Spatial audio editing demos can be found at https://swanaigc.github.io/#swanweave, code can be found at: https://github.com/MM-Speech/SwanWeave.
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All authors Ke Lei, Chenyuhao Wen, Yu Zhang, Wenxiang Guo, Changhao Pan, Sashuai Zhou, Yongshi Li, Ruiqi Li, Ruofan Hu, Haorui Xu, Xiang Yin, Zhou Zhao

Sound · Cross-listed from cs.CV

Sound-based Multi-Person 3D Pose Estimation

Can we recover the 3D poses of multiple people using only sound? This paper presents the first attempt to estimate multi-person 3D poses solely from acoustic signals. Estimating the poses of multiple individuals using acoustic signals is inherently challenging due to the superposition of motion-dependent signal variations. Unlike single-person scenarios, the presence of multiple subjects leads to overlapping acoustic signatures, making it difficult to attribute specific signal changes to an individual's pose. Furthermore, the complexity is compounded by inter-person reflections, which introduce intricate propagation delays that obscure the temporal motion-acoustic relationship. To address these issues, we propose SoundMHPE (Sound-based Multi-person Human Pose Estimator), a novel encoder-decoder framework consisting of two key components. First, the Acoustic Multi-scale Encoder captures diverse temporal and fine-grained frequency features to isolate subtle acoustic signatures from complex, overlapping signals. Second, the Temporal Pose Decoder employs an attention mechanism to disentangle multi-person information across successive frames. By jointly accounting for temporal dynamics and inter-person dependencies, this component precisely reconstructs frame-wise individual poses. To validate our approach, we constructed the 6-hour Acoustic Multi-person Pose (AMP) dataset consisting of 432K synchronized frames of multi-person pose and acoustic data, and demonstrated that our SoundMHPE outperforms baseline models. Project page: https://oumi03.github.io/sound-mhpe/
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All authors Yusuke Oumi, Yuto Shibata, Go Irie, Akisato Kimura, Yoshimitsu Aoki, Mariko Isogawa

Sound · Cross-listed from cs.MM

PRISM-Bench: An Audio-Centric Diagnostic Benchmark for Text-to-Audio-Video Generation

Text-to-audio-video (T2AV) generation has advanced rapidly, but its evaluation still underestimates the audio modality. Existing benchmarks either treat audio as an auxiliary component of video quality or assess it in isolation from audiovisual grounding, making it difficult to diagnose where current systems truly succeed or fail in audio generation. We present PRISM-Bench, the first audio-centric diagnostic benchmark for T2AV generation. Built from a rigorously curated dataset of 900 human-verified samples, PRISM-Bench factorizes audio evaluation along two orthogonal axes: audio type (Speech, Music, and Sound) and sound-source visibility (On-screen vs. Off-screen). It evaluates generated content across four perceptual dimensions (Audio-Visual Coherence, Audio Quality, Audio Expressiveness, and Prompt Following) with 35 fine-grained criteria. To ensure reliable assessment, we adopt an enhanced MLLM-as-a-Judge protocol based on blind, side-by-side comparison against ground-truth references, demonstrating strong alignment (over 70% mean agreement) with human raters. Our evaluation of recent T2AV systems highlights a significant performance gap between frontier and open-source models. Furthermore, we demonstrate that current generation paradigms overfit to perceptual fidelity while struggling with complex grounding and control tasks, particularly in generating music and synchronized On-screen audio.
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All authors Yuchen Sun, Qian Yang, Jun Wang, Detai Xin, Guoqiao Yu, Guanglu Wan, Qi Jia

Sound

ProLombard: Structured Multi-Scale Modeling for Normal-to-Lombard Speech Conversion

Normal-to-Lombard (N2L) speech conversion aims to improve speech intelligibility in noisy environments by transforming normal speech into Lombard-style speech while preserving linguistic content, speaker identity, and speech quality. Despite recent progress, existing methods typically model the Lombard effect at the utterance level or the frame level, overlooking its hierarchical nature and its entanglement with both speaker identity and phoneme-level content. This limitation leads to Lombard leakage in speaker representations and incomplete separation between Lombard characteristics and linguistic content. In this work, we propose ProLombard, a structured multi-scale N2L framework that explicitly models the Lombard effect across utterance-, phoneme-, and frame-level representations. To address Lombard-speaker entanglement, we introduce an aligned speaker encoder (ASE) that suppresses Lombard leakage by aligning Lombard-speech speaker embeddings with their normal-speech counterparts. To achieve more complete Lombard-content disentanglement, we develop a phoneme-aware disentanglement and injection mechanism that extends conventional frame-level modeling to the phoneme level. Furthermore, we design a vector quantization (VQ)-median module that provides robust phoneme-level representations through VQ-based segmentation and median-frame-based aggregation. Extensive experiments on Mandarin and English Lombard datasets demonstrate that the proposed approach consistently improves speech intelligibility, Lombard similarity, and perceptual quality over baselines while maintaining speaker identity. These results highlight the importance of structured multi-scale modeling for effective N2L speech conversion.
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All authors Hongyang Chen, Xinmeng Xu, Youqiang Zheng, Xingyu Liu, Yuhong Yang, Zhongyuan Wang, Weiping Tu, Song Lin

Sound · Cross-listed from eess.SP

What Selects, What Reconstructs: Repairing Exemplar-Based Complex-Spectrum Separation

Exemplar methods separate a mixture by picking one learned spectrum per source and deforming it until it explains the observation, making one deformation class both reconstructor and selector. We show that the second role is empty as soon as the class can interpolate: the rule then ranks candidates on its regulariser, a choice made before the data, and the estimates sum back to the mixture whichever candidate wins. The condition is a parameter count, so the diagnosis runs before any experiment. On free per-bin deformation of complex spectra it explains the observed pathologies at once: a criterion that ranks candidates by their loudness, and half an output that is a mask on the mixture rather than an exemplar. The same theorem prescribes the repair, a selection class poorer than the reconstruction class: one complex gain and one pure delay rank the candidates, and a local combination of the best-aligned atoms, fitted jointly in closed form, rebuilds them. On MUSDB18 against the exact ceiling of the masking class, the distance between the criterion and an oracle inside its own candidate pool falls under the rigid selector from 6.2-7.7 to 0.5-2.8 dB, though only 0.9-1.2 dB of that reaches the output, and the per-frame latency of the deployed rule by a factor of 47 to 806. One lock remains, quantified: atoms are scored against the mixture, so the score carries a term for the other source that absorbs the capacity the reconstruction class gains, leaving the output 10.0 dB under the ceiling. Ranking hypotheses by the residual of a fit free enough to interpolate ranks them on the regulariser alone.
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Sound

Harmonica: Accurate and Lightweight Instrument-Agnostic Music Transcription

This paper introduces Harmonica, a family of instrument-agnostic music transcription models built around multi-depth harmonic convolution. At each model scale, Harmonica achieves the best performance among the evaluated models: the x-large model attains state-of-the-art performance in instrument-agnostic transcription, while the medium variant offers competitive accuracy with faster inference than all baselines. Pushing the limit of computational efficiency, the nano variant has only 26.3K parameters and runs at 1,622.5 times real time, yet achieves a frame F1 of 0.796 on the development set, 14.6 percentage points higher than Basic Pitch. We further demonstrate that multi-depth harmonic convolution effectively exploits harmonic information to benefit transcription performance through comparative experiments with existing harmonic aggregation methods, including harmonic stacking, harmonic attention, single-depth harmonic convolution, and the HD-Conv layer.
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All authors Longshen Ou, Héctor Martel, Joe Hennessy-Priest, Taemin Cho

Sound · Cross-listed from cs.CL

Tracing Audio Grounding and Answer Selection in Audio LLMs

Audio Large Language Models (Audio LLMs) have advanced in audio understanding, yet they can still predict the answer by reasoning from textual cues or linguistic priors rather than the provided audio. A common remedy is to train models on data whose answers cannot be inferred from text alone. This approach can improve performance, but what changes within the model remains unclear. In this paper, we ask what must happen inside the model for the audio to actually determine the answer. Our findings are threefold. (1) Replacing the audio with silence or unrelated audio causes substantially larger performance degradation in the trained model than in the pretrained model. (2) Acoustic information most strongly shapes the model's representations of the answer choices in early-to-middle layers, while training mainly increases the influence of audio information on the final prediction in middle-to-late layers. (3) The weights learned during training have their largest impact in specific layer bands. Together, these results provide a mechanistic account of how training strengthens the use of acoustic evidence in Audio LLMs.
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All authors Hyebin Cho, Suho Yoo, Jihoo Jung, Joon Son Chung

Sound

SCAPES: Semantically Conditioned Autoregressive Prior for Environmental Sounds

As generative audio models grow in complexity, the computational and ecological costs of synthesizing everyday sounds have become increasingly prohibitive, often requiring industrial-scale resources and massive datasets. In this paper, we present SCAPES: a Semantically Conditioned Autoregressive Prior for Environmental Sounds. SCAPES is a lightweight, resource-efficient generative model designed to synthesize high-fidelity environmental textures through high-level semantic control. By operating on the continuous latent manifold of a neural audio codec, our approach bypasses the rigid structural constraints inherent to discrete tokenization. We propose a segmentation strategy that decomposes audio into overlapping segments, enabling a Continuous Normalizing Flow (CNF) to model the evolution of latent trajectories using Flow Matching. Our experiments demonstrate that a 36-million parameter instance of SCAPES can be trained on limited, uncurated datasets using a single consumer-grade GPU. Notably, convergence is achieved after training for approximately twice the source audio duration, yielding high-fidelity outputs with robust long-term stability and semantic consistency. Furthermore, we showcase the model's capacity for smooth semantic interpolation, providing a flexible and accessible tool for open research and creative sound design. Code, pretrained weights, audio examples, and an interactive demo are publicly available on our project page https://cordutie.github.io/projects/scapes.html
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All authors Esteban Gutiérrez, Lonce Wyse, Frederic Font, Xavier Serra

Thursday 3 September

Sound · Cross-listed from eess.AS

Discriminative Flow Matching: Beyond Time-Conditioning in Generative Restoration via Flow-State Representations

Existing Conditional Flow Matching (CFM) formulations describe transport progress using an explicit interpolation coordinate, commonly interpreted as time, assuming that a single global variable adequately represents a sample's position along the generative trajectory. In restoration tasks, however, transport progress is sample-dependent because the initial distribution may exhibit varying statistical dependencies with the target distribution. Thus, samples at the same interpolation coordinate can differ substantially in degradation level, distance to the target distribution, and restoration difficulty. We investigate whether signal representations learned by discriminatively trained models provide a meaningful description of generative transport state in CFM-based restoration. Through systematic latent-space analysis, we show that discriminative representations organize according to degradation severity and follow a consistent trajectory toward the clean-data manifold during generation. Motivated by these observations, we introduce the Discriminative Flow-State Hypothesis, which posits that discriminative representations encode a transport state governing generative restoration. Based on this hypothesis, we propose Discriminative Flow Matching, which conditions the Flow-Matching velocity field on Discriminative Flow-State Representations rather than explicit time coordinates. Experiments on speech enhancement and image denoising show that these representations characterize restoration progress, enable adaptive inference, and consistently outperform CFM and diffusion-related baselines. Our findings suggest that discriminative representations provide an effective state-aware alternative to explicit time conditioning and offer a novel perspective on the relationship between discriminative and CFM-based generative modeling.
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Sound

Pitch-class Steering for Diffusion-based Music Generation via Latent-space Probes

Recent work on controllable music generation has focused on autoregressive models, leaving diffusion-based systems comparatively underexplored. We present a lightweight method for steering the pitch content of audio produced by Stable Audio Open, a latent diffusion model for music synthesis. A small convolutional probe containing approximately 125k parameters is trained to decode frame-level pitch-class activations from the model's variational autoencoder latent space, using paired audio and MIDI data. At inference time, the frozen probe serves as a differentiable loss function: its gradient with respect to the denoising latent is used to nudge generation toward a user-specified pitch-class sequence, requiring no retraining or architectural modification of the base model. Across 27 evaluation trials spanning 9 text prompts and 3 target melodies, probe-guided generation increases melodic coherence by 2.4x over the unguided baseline (p < 1e-5, Wilcoxon signed-rank test), demonstrating that musically meaningful structure is both recoverable and steerable in diffusion-based music latent spaces.
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Sound · Cross-listed from eess.AS

Brain2Speech-Net: Fast and Intelligible Brain-to-Speech Synthesis Without Text Decoding

The loss of speech limits communication for individuals with paralysis. Direct neural-to-speech synthesis is challenging due to the limited availability of neural data for training speech brain-computer interfaces. Most existing systems rely on cascaded neural-to-text-to-speech pipelines, which increase inference latency and propagate errors across stages. We present Brain2Speech-Net, a single-stage neural-to-speech generation framework without intermediate text decoding. We use a differentiable phoneme bottleneck and a deep-HMM alignment mechanism to map long neural recordings into the latent space of a text-to-speech (TTS) model, enabling high-quality speech synthesis. Brain2Speech-Net is the only system in our comparison that produces intelligible speech while generating faster than real time.
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All authors Shreeram Suresh Chandra, Zexin Cai, Yu Tsao, Simon King, Berrak Sisman

Sound

Knowing When Not to Answer: Pseudo-Ensembles for Abstention in Music Audio-Language Models

Music audio-language models are evaluated almost entirely by accuracy on multiple-choice questions. This protocol forces the model to commit to an option, so a lucky guess looks the same as real musical understanding. What is missing is a way to tell when the model does not know the answer, so that it can abstain instead of guessing. The usual solution, an ensemble of independently trained models, is far too expensive here, which leaves the entropy of a single predictive distribution as the only available confidence signal. We instead build pseudo-ensembles from one pretrained model by perturbing its input in ways that cannot change the correct answer, then averaging the resulting distributions over the options. Our main construction simply shuffles the order in which the candidate answers are presented; we also study ensembles built from corrupted audio and from swapped option labels. A pseudo-ensemble gives several predictive distributions per question, so it supports the full family of ensemble-based uncertainty measures (entropy of the expected distribution, expected entropy, and their difference, the mutual information) rather than entropy alone. Evaluating TinyMU on MuChoMusic, we find that averaging over four option orderings raises accuracy from 55.7% to 59.2%, and that the resulting uncertainty measures rank the model's errors better than the single-pass entropy baseline, reducing the area under the error retention curve from 0.293 to 0.261. All of this costs a few extra forward passes and no retraining, which makes abstention practical for compact music audio-language models.
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Sound

Scalable Context Orchestration for Serving LLMs Over Voice

Voice AI applications are gaining popularity as advances in large language models (LLMs) enable more natural and accessible spoken interactions. Serving these applications requires accounting not only for what users say, but also for how they speak (e.g., speaking rate) and the conditions under which their audio is captured and transmitted (e.g., background noise and packet loss). However, existing LLM systems represent conversation context as a flat, growing sequence of messages, leaving voice-specific context implicit in the audio. As a result, they can generate responses that are poorly aligned with user preferences, degrade interaction quality under adverse environmental conditions, and incur high costs over long voice sessions. We present llmovoice, a context-management middleware that explicitly models voice context and orchestrates its use. At each turn, llmovoice constructs a bounded voice context from the current user input, relevant interaction history, and explicit paralinguistic and environmental states. It then uses the serving LLM to reason over this context and generate runtime directives that guide how the system responds. We evaluate llmovoice on real-world voice applications and benchmarks. It reduces speaking-rate alignment error by 52.4%, lowers the false-interruption rate from 46.0% to 0.9% under packet loss, and reduces model usage cost by 79.2%. For long sessions, llmovoice reduces per-turn cost by up to 24.9 times while retaining up to 98.7% of baseline answer quality.
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Sound

Compressing Streaming Neural Audio Encoders via Latent-Space Distillation

System-wide Dictation on Apple devices runs entirely on-device, and the speech it transcribes reaches the foundation model through a tokenizer: an encoder that maps short windows of waveform onto the representation the language model reads. Because that model is sparsely activated under Instruction-Following Pruning, only a small subset of its experts occupies DRAM at any time, so the always-on tokenizer competes for the same memory, and its parameter count bears directly on power and latency. In this work we study how to compress such a tokenizer by distillation, taking as the supervision target neither the discrete token nor the output distribution but the pre-quantizer latent the model actually consumes - the last representation the two token interfaces share. We train only the student encoder to regress the teacher's per-frame latent under a squared-error objective, with a single affine layer absorbing the teacher-student width mismatch. Because the target precedes both the quantizer and the language-model bridge, one recipe covers both token interfaces we support, and applies both to a tokenizer pretrained alone and to one jointly trained with a language model. At 2.8x compression the distilled student stays within 1.9% relative WER of its teacher on five of six teacher-student pairs without any fine-tuning, and improves on an independently trained tokenizer of identical capacity by 3.9% relative.
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All authors Prasanth Yadla, Mohammad Samragh, Dongseong Hwang, Mingbin Xu, Yuanyuan Zhang, Chung-Cheng Chiu, Yongqiang Wang, Yuan Liu, Zhen Huang, Xiaodan Zhuang

Sound

Masked Autoregressive Speech Enhancement with Continuous Neural Audio Codec Representations

Most previous work on speech enhancement (SE) based on masked generative modeling relied on discrete token representations of audio signals, obtained using neural audio codecs (NACs). However, a recent study has shown that continuous latent representations of NACs can be advantageous for SE in terms of speech quality and intelligibility. In this work, we propose masked autoregressive SE (MARSE), a method for SE based on iterative decoding of masked clean speech frames using continuous NAC representations of speech. In particular, we investigate a set of different decoding policies, ceteris paribus, that is, using the same DNN (a Conformer model), the same NAC (the DAC codec) and the same training setup. The results show that MARSE enables a flexible trade-off between SE performance and computational cost. Audio examples and code are available online.
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Sound

Test-time adaptation for speech enhancement with an autoregressive speech prior

Test-time adaptation (TTA) offers a promising direction for improving speech enhancement models under mismatched acoustic conditions, without requiring access to labeled target data. In this work, we propose a single-utterance TTA method that regularizes a pretrained speech enhancement model using an autoregressive prior trained on clean speech latent representations extracted from a neural audio codec. Adaptation is performed by minimizing the Kullback-Leibler divergence between the enhanced speech distribution and the clean speech prior. Experiments across multiple noisy speech datasets show consistent improvements in speech quality, particularly under training-testing noise mismatch conditions. Code and audio examples are available online.
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All authors Sofiene Kammoun, Simon Leglaive, Xavier Alameda-Pineda, Timo Gerkmann

Sound · Cross-listed from eess.AS

ToolDF: Tool-Integrated Reasoning for Mixed-Authenticity Audio Deepfake Detection

Audio deepfake detection is commonly formulated as clip-level binary classification of single-domain audio. However, real-world manipulated audio can exhibit mixed authenticity, where genuine and manipulated cues coexist across temporal transitions, overlapping sources, or both. This setting requires not only detecting manipulated audio but also localizing the components that provide evidence for the decision. We propose ToolDF, a tool-integrated reasoning framework for mixed-authenticity audio deepfake detection. ToolDF employs an audio large language model as an orchestrator trained with supervised tool-use trajectories. It adaptively analyzes the audio scene, selectively performs source separation, routes components to domain-specific experts, and aggregates their evidence into an interpretable verdict. We further introduce a mixed-authenticity ADD benchmark covering temporal transitions, acoustic overlaps, and hybrid mixtures. Experimental results show that ToolDF achieves the best overall performance on composite-type detection, achieving macro-F1 gains of 3.72 and 14.39 points over the strongest monolithic baseline and a fixed pipeline, respectively, while providing interpretable evidence localized to temporal regions and acoustic sources. Our source code and dataset are publicly available online.
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All authors Taewoo Kim, Young Han Lee, Nam In Park, Chanwoo Kim

Sound

Local chord corruption is not recognizer replay: structure-matched calibration

Synthetic chord substitutions offer controlled tests of music generation, but their effects can differ from those of a complete recognized chord sequence. We propose structure-matched calibration, which constructs synthetic chord sequences that match the changed positions and harmonic-relation composition of recognizer replay. Paired generation compares both target-response magnitude and output-chord agreement with replay. On 29 of 30 MUSDB18-HQ songs, central four-second tritone corruption produces a larger target response than complete replay in MIDI-SAG. On 24 held-out MoisesDB songs, structure matching reduces target-response distance to replay by 81% for MIDI-SAG and 77% for MusicGen-Chord. Distance decreases on every song in both models with CNN–CRF. Joint matching also reduces output-chord mismatch with replay by 8–17 percentage points relative to temporal or relational matching alone.
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All authors Weiwen Huang, Yunda Chen, Wangzheng Wu, Nengheng Zheng

Sound · Cross-listed from eess.SP

Geometric Ceilings on Time-Frequency Masking for Single-Channel Separation

Most single-channel separators estimate a source by applying a real gain to the mixture in each time-frequency bin. The optimum of that format, which the oracle masks used as bounds do not attain, is the orthogonal projection of the source onto the line spanned by the mixture, its residual set by the angle between them. Locating an estimator reduces to the block structure of a real-linear operator on stacked spectra, giving a chain of four nested classes whose three larger terms match three assumptions on the prior: zero means, circularity and absence of inter-frequency coupling. Held fixed the chain is a cascade of four orthogonal projections; refitted per frame it collapses onto its first term, attributing the whole residual to one missing real parameter per bin, the phase. When the phase posterior is symmetric about the mixture direction, the minimum mean-square estimate falls back onto the line, with gain the posterior mean of the oracle gain and excess error its variance. On MUSDB18 a posterior mean under a non-circular Gaussian-mixture prior leaves the class yet stays 11.44 dB under the per-frame ceiling, which four times as many components and 7.5x the data do not close; a closed-form gate attributes some 70% of it, in decibels, to the predicted variance. The widest fixed class stays 6.70 dB under the same ceiling. Leaving the class and minimising squared error are conflicting requests: the barrier lies in the criterion rather than in the prior.
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Sound

StrixAE: An Intelligent Agent for Audio Enhancement under Complex Distortion Coupling in Real-World Scenarios

Audio enhancement in real-world scenarios involves complex distortion couplings and requires personalized enhancement. Existing solutions struggle to address both simultaneously. To improve robustness and enable autonomous operation in such scenarios, we propose StrixAE, an agent based on a multimodal large language model (MLLM). StrixAE leverages the MLLM as a controller to coordinate multiple audio enhancement and personalization models. To further enhance system robustness, reduce artifacts, and improve generalization across diverse real-world scenarios, StrixAE is trained through a two-stage process: first, CoT supervised fine-tuning on AcoustBench to ground basic reasoning and tool invocation; second, Audio Perception Reinforcement Learning (APRL), a reward design specifically tailored for audio restoration pipelines that jointly optimizes format validity, structural coherence, and perceptual quality. Unlike generic RL fine-tuning, APRL introduces structured rewards that enforce executable pipelines and logical section ordering, enabling the agent to produce reliable, interpretable enhancement plans without hallucinated tools. Based on real-world test datasets, our proposed method outperforms most existing open-source and proprietary solutions, achieving state-of-the-art performance across multiple perceptual metrics and demonstrating strong generalization robustness.
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All authors Chenglin Wu, Junjie Wu, Jinhang Chen, Mingyang Chen, Zixu Lin, Jiabian Chen, Xinghao Ding, Xiaotong Tu

Sound

PACodec: A Low-bitrate Neural Speech Codec with Parallel Additive Vector Quantization

This paper proposes PACodec, a novel low-bitrate neural speech codec based on parallel additive vector quantization (PAVQ). Unlike the mainstream residual vector quantization (RVQ) used in most neural speech codecs, where vector quantizers (VQs) are sequentially dependent, the PAVQ strategy adopted in PACodec aggregates parallel quantization results to optimize bitrate usage. Specifically, the PAVQ adopts a "global-local-global" (GLG) design: the global encoded features are quantized in parallel by multiple independent VQs, each attending to a local component of the representation, and their outputs are aggregated through addition to yield the final global quantization result for decoding. Experimental results show that PACodec, as each VQ focuses only on local information, supports smaller codebooks and reduces bitrate by 30% compared with baselines at the same decoding quality, with only minor model complexity. Further analysis shows that, owing to the GLG framework of PAVQ, the proposed PACodec is disentanglement-friendly, and each independent VQ captures different aspects of speech, e.g., content, timbre, and acoustic details, suggesting potential for application to downstream tasks such as voice conversion.
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All authors Fei Liu, Yang Ai, Xiao-Hang Jiang, Zhen-Hua Ling