Peer Revenue Publish or profit

Papers

Fresh from arXiv, typeset properly. Highlighted words trade on the market.

Computer Science Robotics

cs.RO Watch Robotics (sign in to use)

Wednesday 14 October · still arriving

Robotics

Dual-arm Cooperation for Tabletop Wiping with Temporal Object Removal

We devise a dual-arm cooperative planning framework for wiping table surface in the presence of scattered objects. Unlike conventional surface-cleaning strategies that only cover free areas and detour around obstacles, our framework explicitly assigns one arm to rearrange objects while the other performs coverage wiping, thereby enabling access to previously obstructed regions. Specifically, we first construct a set of wiping and object-rearrangement action primitives. Based on these primitives, we introduce Geo-MILP, a geometry-aware task planner formulated as Mixed-Integer Linear Programming (MILP). By integrating Logic-Based Benders Decomposition (LBBD), Geo-MILP iteratively optimizes action sequencingand timing to resolve geometric conflicts, promoting efficient cooperation between wiping and object rearrangement. We then employ K-Order Markov Optimization (KOMO) to generate smooth, collision-free motions to ensure feasible execution. Simulation and physical experiments demonstrate that the proposed framework not only increases reachable coverage by enabling access to obstructed areas, but also significantly improves time efficiency compared to Task and Motion Planning (TAMP) baselines, reducing planning time by up to 9 times and execution makespan by approximately 40%.
Read the full abstract

All authors Pengqi Zhang, Longchang Yu, Daohan Li, Liang Yan, Hangxin Liu

Robotics

Dungeon and Visibility World Generator

Robotic exploration, coverage, and multi-agent deployment algorithms require reproducible environments with controllable geometry and visibility. This paper presents the Dungeon and Visibility World Generator, an open-source framework for constructing two- and three-dimensional environments and evaluating geometric line-of-sight. The framework supports orthogonal, polygonal or polyhedral, and curvilinear geometries, with six construction families covering scattered rooms, clusters, winding passages, caverns, branches, and loops. Room dimensions, passage structures, obstacles, and spatial placement can be controlled through configurable parameters and probability distributions. Each generated environment provides continuous free-space geometry and a corresponding discrete occupancy representation. A Rust-based visibility engine supports line-of-sight queries in both representations, enabling the evaluation of observable regions from arbitrary agent positions. The framework records configurations, generated geometries, occupancy grids, and visibility results to support reproducible experiments. We demonstrate the generator across all six geometry classes, examine how geometry and spatial resolution affect visibility, and evaluate generation time and reproducibility. The resulting framework provides a configurable foundation for evaluating robotic exploration, coverage, and multi-agent deployment algorithms in diverse environments.
Read the full abstract

Robotics

HiFun: a Hierarchical Framework for Efficient Functional Dexterous Manipulation Learning

While multi-fingered dexterous robot hands have the potential to provide human-level dexterity, using them for functional manipulation remains difficult because task success depends on precise contact, coordinated arm-hand motion, and reactive recovery from execution errors. Precise contact depends on complex contact dynamics that are difficult to model accurately in simulation, motivating real-world learning. However, real-world demonstrations in the full arm-hand control space are costly and noisy because each trajectory must coordinate arm motion with high-DoF multi-finger contact. Small execution deviations can further cause slipped contact or premature force application, making recovery from off-nominal contact states important for robust execution. To deal with these challenges, we propose HiFun, a hierarchical real-world RL framework for functional dexterous manipulation tasks. Our key insight is to decouple the control complexity into a functional hand skill for precise contact execution and an arm-hand coordination policy for arm control and hand-skill activation. This design enables effective real-time human intervention for reactive recovery learning and efficient data collection with Dynamic Movement Primitive (DMP) augmentation. Across six real-world tasks on two dexterous hands, HiFun achieves 98.3% average success within one hour of online training and remains robust to dynamic disturbances. The project page is available at https://hly-123.github.io/HiFun/.
Read the full abstract

All authors Linyi Huang, Guowei Huai, Weibin Liu, Shulong Jiang, Ping Tan, Weixuan Zhang, Hui Zhang, Jie Song

Robotics · Cross-listed from cs.AI

VLRLA: Deployment-Time Adaptation of Vision-Language-Action Models through In-Context Reinforcement Learning

Vision-language-action (VLA) models connect visual perception and language understanding with robot control, providing a foundation for instruction-conditioned manipulation. However, conventional pretrained VLA policies lack a mechanism for gradual adaptation through accumulated interaction experience during deployment. We therefore propose VLRLA, a general framework that equips existing VLA models with in-context reinforcement learning capabilities for deployment-time adaptation. Our approach augments a VLA model with a reinforcement learning module that learns from historical observations, actions, rewards, and termination signals. During deployment, the policy gradually refines its action generation and progressively improves task success while keeping model parameters fixed. Our approach is also designed for general applicability and compatibility with diverse learning history construction strategies and model training pipelines. Finally, through extensive experiments, we systematically investigate the learning properties of VLRLA in simulation and demonstrate its ability to adapt to unseen scenarios during real-world deployment.
Read the full abstract

All authors Diyuan Shi, Yiqi Tang, Hongyin Zhang, You Wu, Donglin Wang

Robotics

Robota-Embed: Unified VLA Embeddings for Robot In-Context Learning and Evolution

Retrieving useful context for a robot requires matching its task, execution stage, and the continuation that should follow. We introduce Robota-Embed, to our knowledge the first vision-language-action (VLA) embedding model to jointly encode all three modalities in both current-state queries and recorded future continuations. Predictive retrieval training aligns these endpoints, enabling historical continuations to serve as context at inference time. We construct a multi-source corpus of 1,695,684 cleaned training anchors and introduce Robota-Embed-Bench, with 4,000 queries and a shared 8,000-entry gallery. Robota-Embed achieves 47.33% clip-level and 81.77% episode-level R@1, exceeding action-free Gemini Embedding 2 by 22.09 and 33.47 percentage points. Controlled retrieval studies show that removing native action degrades retrieval more than removing vision. We study two complementary applications. Embed2ICL uses retrieved experience for training-free and training-based policy conditioning, increasing success from 47.0% to 56.3% in DROID-Sim and from 86.4% to 92.8% on the LIBERO difficult subset, while improving task progress on real robots. Embed2Evolve uses execution feedback to grow task-local memory and refine context use around a frozen GPT-6 Astra policy. Across five ManiSkill tasks, it achieves 68% success, compared with 24% for GPT-6 Astra Direct and 33% for a harness independently evolved with Omni-Embed-Nemotron-3B under the same protocol. Relative to the latter, it uses approximately 79.5% fewer policy tokens per test rollout, counting both successes and failures. These results show that a unified, action-aware retrieval space can support robot in-context learning and task-local context evolution.
Read the full abstract

All authors Yunze Liu, Jing Wang, Shenrui Wu, Wenkun He, Guanqi Zhan, Xianzheng Ma, Junyu Chen, Wenhang Ge, Haozhan Tang, Yuchao Gu, Zhuoyang Zhang, Zekai Wang, Dantong Niu, Zhen Dong, Yuke Zhu, Trevor Darrell, Linxi "Jim" Fan, Song Han, Han Cai

Robotics

IMU-Bench: Benchmarking Wrist IMU Representations Across Kinematic, Semantic and Clinical Tasks

Wrist-worn inertial measurement units (IMUs) provide a common sensing modality for tasks ranging from activity and gesture recognition to pose estimation, inertial odometry and clinical motor assessment. Existing wearable benchmarks evaluate performance across multiple tasks, but leave open how supervision for one task affects transfer to others and whether these tasks benefit from a shared representation. We present IMU-Bench, a benchmark of ten tasks from eight datasets for studying IMU multi-task performance and cross-task transfer. We compare six self-supervised methods pretrained on unlabeled recorded and simulated wrist motion, evaluating classification, pose and velocity estimation, and IMU-language retrieval. We find that our masked autoencoder, InrtlWrist, achieves the best or joint-best frozen-probe performance on nine of ten tasks, and fine-tuning improves on training from scratch on nine of ten tasks, including full-body pose, odometry and retrieval. Across transfer and joint-training experiments, supervision that benefits one target can reduce performance on others, with supervised sources transferring within kinematic estimation while, under frozen probing, none approaches the pretrained encoder on language retrieval, and joint-training gains that come at a cost to the paired task. These findings distinguish broad downstream usefulness from complementary task supervision. Code, task cards and a leaderboard are publicly available.
Read the full abstract

All authors Yiquan Li, Aidan Bradshaw, Chenfeng Gao, Karan Ahuja

Robotics

Active Generative Simulation: Meta-Learning What to Simulate for Sim-and-Real Policy Co-Training

Sim-and-real co-training is an effective way to scale robot learning by augmenting limited real-world demonstrations with simulation data. However, existing approaches typically treat simulators as fixed data sources, relying on uniform generation, offline retrieval, or manual parameter alignment by domain experts. We formulate Active Generative Simulation: optimizing a simulator's data-generation distribution to maximize downstream real-world performance. To solve this problem, we propose MetaGenSim, a meta-learning framework that trains an auxiliary rater network via meta-gradients to automatically discover high-utility data-generation distributions within a user-specified simulation parameter space, without manual parameter alignment. Across simulation and real-world manipulation tasks, MetaGenSim outperforms uniform generation and retrieval baselines, achieves a 150% relative improvement in real-world full-task success over uniform generation, and matches expert manual alignment. We further show that distributions curated with a lightweight proxy policy transfer to VLA fine-tuning, and that MetaGenSim can exploit partial alignment through atomic skill stitching and object-receptacle composition when exact sim-and-real task alignment is unavailable. Project website: https://meta-gensim.github.io
Read the full abstract

All authors Liqian Ma, Vaibhav Saxena, Utkarsh Aashu Mishra, Shuo Cheng, Yongxin Chen, Danfei Xu

Robotics

Spacecraft Pose Tracking via Kinematic Prediction and Selective Event Correction

In initialized spacecraft tracking, a short-horizon motion prediction remains available as event support changes. Observation-Aligned Event Innovation (OA-EI) uses events to correct selected components of this prediction. A constant-body-twist model propagates the complete pose; the event encoder proposes rotational and normalized image-plane translation corrections, retaining propagated axial depth. Candidate magnitudes come from a bounded Scale Gate and a deterministic activity factor, with empty windows returning the prediction unchanged. Evaluation uses four FRESH physical-event trajectories, twenty rollout starts, and three training seeds. Each rollout starts from two reference poses and then uses self-estimates. At 7.7 seconds, rotation and translation errors fall from 41.63{\deg}/57.28 mm for prediction alone to 15.73{\deg}/22.41 mm for OA-EI, reductions of 62.2% and 60.9%. Failure rates fall from 20.0% to 1.67%. Matched ablations favor the rotation-bearing interface for overall pose accuracy; combining scaling with activity support gives the lowest errors at every tested event-retention level. On Jetson Orin Nano, the measured in-memory update takes 44.56 milliseconds at the median and 58.77 milliseconds at P95.
Read the full abstract

All authors Yonglong Zhang, Guanning Yao, Shuo Zhang, Yifan Yang, Yang Liu{\dag}, Zongwu Xie

Robotics

Paraphrase Consensus Is Not Self-Consistency: Instruction Reliance and Robustness in VLA Policies

Vision-language-action (VLA) policies fine-tuned on LIBERO are trained and evaluated on the same ten instruction strings, and rewording the instruction changes base OpenVLA's success by -38.0 points. Test-time prompt ensembling, which improves language models, does not recover this loss in any setting we ran. Paraphrase consensus (the medoid action over K paraphrases) costs base OpenVLA 16.8 points when the training instruction is a member. Without it, the medoid of the paraphrases scores -32.4 points relative to the training instruction, and confidence-based selection scores -28.0. The same medoid over samples of one paraphrase improves on greedy decoding but stays -27.6 points below the training instruction, consistent with aggregation reducing variance without removing the bias the paraphrases share. A wrong-instruction probe measures how much of a policy's success depends on the instruction. Across three policies and four suites, paraphrases cost a policy only where this share is high, and the stronger policies lose a much smaller fraction of it than base OpenVLA. LoRA post-training on paraphrased instructions reduces the one-paraphrase effect to +2.0 points, against -32.0 for a matched control, reproduces across two seeds and on OpenVLA-OFT, transfers to withheld phrasings, and leaves the policy's reliance on the instruction unchanged.
Read the full abstract

All authors Hanlong Li, Sihan Tan, Takeshi Ashizawa, Benjamin Yen, Kazuhiro Nakadai

Robotics

$S^3$-Nav: Structured Spatial-Semantic Decision Making for Language-Guided Robot Navigation

This paper presents $S^3$-Nav, a structured spatial-semantic decision-making framework for language-guided robot navigation under partial observability. Rather than assuming a complete environment representation in advance, $S^3$-Nav incrementally constructs persistent spatial-semantic state while exposing only a capacity-controlled, task-conditioned view to the high-level policy. This separation decouples what the robot must retain from what the policy needs to inspect, allowing decision complexity to be controlled without discarding grounded evidence required for subsequent reasoning and validation. High-level navigation outputs remain provisional and are independently grounded and validated against persistent semantic evidence and current geometric observations before physical execution or task termination. Evaluations across multiple environments and object- and relation-goal tasks demonstrate that separating persistent state, decision-facing evidence, and execution authority improves closed-loop navigation reliability while reducing policy reasoning cost.
Read the full abstract

Robotics

From Failures to Learnable Worlds: Policy-Conditioned Environment Generation for Navigation Agents

Simulated environments enable scalable training data generation for embodied agents, but more data does not necessarily provide what a particular agent needs to learn. Existing environment-generation pipelines largely optimize generic properties such as realism, diversity, or task coverage, while different pretrained policies can fail for different environmental reasons. We therefore introduce WEDGE, a framework for weakness-guided navigation learning in which the failure modes of a pretrained agent guide the generation of training environments at each adaptation round. Given a pretrained policy, WEDGE uses an LLM to propose executable weakness features from contrasting successful and failed rollouts, automatically validates them on the diagnostic set, and selects the strongest validated weakness based on its success-rate gap. The validated weaknesses are then mapped to the environmental factors that control them. WEDGE varies these factors to construct environments in the difficulty regimes where the policy struggles, producing targeted training experience for adaptation. Across three navigation agents with different adaptation mechanisms, we find that policies exhibit distinct weakness profiles and benefit from different training environments. Weakness-conditioned adaptation consistently outperforms matched random and hard-example alternatives on ProcTHOR, while the resulting gains for Uni-NaVid and Gemini also extend to HM3D after ProcTHOR adaptation. Iterative re-diagnosis further shows that dominant weaknesses can persist or shift as the policy improves, providing updated guidance for subsequent environment construction. Together, these results show that policy failures are not only diagnostic signals, but actionable guidance for constructing training environments that target a policy's current weaknesses.
Read the full abstract

All authors Yue Zhang, Han Lin, Zun Wang, Yidong Huang, Zaid Khan, Mohit Bansal

Robotics

A VR Training System for Robot-Assisted Vascular Intervention with Dual-Mode Control and Model-Based Interaction Response

Virtual reality training for robot-assisted vascular intervention requires accurate robotic control and effective feedback on guidewire–vessel interactions. This paper presents a VR training system combining asynchronous dual-mode command mapping with sensorless interaction estimation. The system supports velocity-controlled navigation and position-driven incremental manipulation. Guidewire deformation and a Hunt–Crossley-type contact response are combined and temporally filtered to estimate interaction intensity, while trajectory-based visualization supports post-procedure review. Tests confirmed distinct command-dispatch patterns across three velocity gears and the position mode. During hybrid-scene navigation, the estimated response remained low during straight insertion and increased as the guidewire bent within the vascular model. Trajectory analysis yielded a model-derived cumulative trauma work (CTW) value of 15.166 in normalized units and localized regions of elevated interaction. In a preliminary study with 15 novices, physical-phantom task success increased from 53.3% to 93.3% after VR training, while mean completion time decreased from 132.4 s to 96.7 s. These results demonstrate the system's dual-mode operation, deformation-sensitive feedback, and potential to improve subsequent physical-phantom task performance.
Read the full abstract

All authors Yining Shang, Shuxiang Guo, Sheng Cao, Pengcheng Li, Bin Wang, Mingchao Ding

Robotics

Topology-Preserving Multi-Usage Pipe Centerline Refinement under Permanent Tubular Occupancy

Discrete multi-group pipe routers place channels on a grid or coarse graph. The resulting centerlines are topologically feasible but typically contain many axis-aligned corners. For permanently occupied fluid tubes—as in additively manufactured hydraulic manifolds—those corners are undesirable: they degrade geometric fairness and, in practice, flow quality. This technical report studies the downstream geometric stage that starts from a fixed routing topology and a feasible coarse layout, and refines tubular centerlines under permanent clearance. Unlike classical robotic path smoothing, which usually fair one temporary open trajectory, our setting is a branched manifold with declared terminal usages, finite tube radii, and static cross-group occupancy. We formalize the refinement problem, highlight the multi-usage junction conflict that a single shared branch point cannot resolve, and outline a hybrid trunk-share / junction-split parameterization with soft geometric costs and hard clearance acceptance. On a multi-group suite ($8$ groups $\times$ $8$ terminals, $r{=}2$) with capsule clearance, the refine reaches full hard-accept success, $\kappa r\lesssim 1$, and about a $95\%$ relative drop in the soft objective. Physics-based pressure-drop optimization is intentionally deferred to a later PDE stage; here the objective remains geometric.
Read the full abstract

Robotics

A Master-to-Simulation Interface with Demonstration-Trajectory Guidance for Vascular Intervention

Robotic vascular intervention can reduce radiation exposure to physicians and improve manipulation stability, but effective guidance remains challenging because conventional fluoroscopic images provide limited spatial information. This paper developed a vascular intervention interactive system that connects a real robotic master controller with the SOFA(Simulation Open Framework Architecture) physical simulation platform and reused successful operation trajectories as visual guidance in physical phantom experiments. Experiments were conducted to validate the master-to-SOFA control loop and to compare three guidance conditions: no guidance, centerline guidance, and successful-trajectory guidance. The control validation results showed reliable command delivery under velocity-mode operation. In the physical phantom experiment, centerline guidance showed no obvious improvement over no guidance. In contrast, successful trajectory guidance provided a clear performance benefit. Compared with the no-guidance condition, it reduced task completion time, collision number, rollback number, and rotation number by approximately 66.8%, 34.3%, 55.6%, and 66.7%, respectively. These results indicate that successful trajectories obtained under instrument-vessel interaction can provide practical guidance cues, offering a simple and effective visual assistance strategy for robotic vascular intervention experiments.
Read the full abstract

All authors Mingyu Zou, Shuxiang Guo, Sheng Cao, Pengcheng Li, Jian Guo, Bin Wang, Mingchao Din

Robotics

Beyond Kinematic Tracking: Preserving Expressive Characteristics in Humanoid Whole-Body Control

Whole-body control plays a crucial role in enabling humanoid robots to execute expressive motions. Faithful execution requires preserving both the intended action and its expressive characteristics. Existing whole-body trackers typically balance joint and keypoint tracking with physical stability across diverse motions, but these objectives do not necessarily prioritize the expressive characteristics of each action. Our analysis shows that lower average positional tracking error does not guarantee better preservation of dynamic and postural motion characteristics. To address this gap, we propose a residual learning framework with compensation objectives targeting amplitude, energy, body expansion, body lean, and pelvis height. To concentrate compensation while limiting interference with the underlying tracking behavior, motion-aware gating allocates correction capacity according to body-part activity, preserving larger correction ranges in more active parts and restricting them elsewhere. For each frozen tracker, we train motion-specific residual policies and distill them into a unified policy shared across motion categories. Simulation and physical experiments on the Unitree G1 across eight motion categories demonstrate superior preservation of dynamic and postural motion characteristics compared with the corresponding baselines.
Read the full abstract

All authors Lingfan Bao, Hanshang Zhu, Yan Pan, Jincheng Wang, Jingyang Yu, Tianhu Peng, Yiyang Jia, Dimitrios Kanoulas, Chengxu Zhou

Robotics · Cross-listed from cs.AI

Seeing, Maintaining, and Learning: The Evolution of Multimodal Agent Memory

Multimodal models and agents have emerged to enable AI systems to learn from and interact with the real world more like humans by integrating information across multiple modalities. However, enabling multimodal agents to continually acquire useful information from complex, heterogeneous multimodal data remains a significant challenge as they move toward long-horizon tasks and lifelong settings. Addressing this challenge requires effective memory mechanisms that can maintain continuity across sessions, adapt to changing users and environments, and refine memory-management policies through accumulated experience. We introduce a two-axis analytical framework for multimodal agent memory structured around two key questions: how multimodal information is formed and represented (Axis I, Formation and Representation), and how its management adapts with accumulated experience (Axis II, Memory Management). Axis I, Formation and Representation, characterizes what information is retained and how it is encoded (e.g., modality-specific embeddings, textual and structured records, latent and parametric representations) to support subsequent reasoning and action. Axis II, Memory Management, distinguishes three tiers: T1 Static Memory reuses fixed memory; T2 Dynamic Memory updates memory through a stable policy; and T3 Self-Evolving Memory updates memory through an evolving policy. Based on this framework, we synthesize recurring design patterns and derive principles for balancing source fidelity with abstraction, maintaining temporal validity and provenance, grounding memory use in recoverable evidence, and evolving memory policies over time. Furthermore, we discuss the challenges and potential future directions for the memory mechanism of multimodal agents.
Read the full abstract

All authors Minghao Guo, Qingyue Jiao, Xiujin Liu, Jianhong Pang, Ruimeng Yang, Naihao Xu, Liwei Che, Haochen Xue, Ziqi Wang, Xinying Cai, Jiaxuan Luo, Jiaxin Deng, Xuesong Ye, Jintao Qu, Wenyao Gao, Jingwen Gu, Chenyang Zhao, Shichun Liu, Guibin Zhang, Zefang Liu, Siyin Wang, Wujiang Xu, Danrui Li, Zeru Shi, Woongyeong Yeo, Shuang Liu, Wei-Chieh Huang, Weizhi Zhang, Tianyu Yang, Kangsan Kim, Yebowen Hu, Bowen Wen, Bowen Jiang, Haohao Su, Ming Yin, Sheldon Yu, Mian Zhang, Yuyan Chen, Hanrong Zhang, Kai Mei, Zihao Zhang, Mingyu Jin, Xi Zhu, Hengyi Wang, Tianxin Wei, Linyong Nan, Zhenwen Liang, Zhendong Chu, Ziqi Huang, Yongye Su, Sixun Dong, Shujian Liu, Kaiqu Liang, Jiaojiao Han, Zhaoye Fei, Kun Wang, Shihan Dou, Zhichun Guo, Xingjian Diao, Zeqi Gu, Heng Wang, Tao Feng, Cheng Qian, Hamid Palangi, Silei Xu, Xi Yun, Yi Zhu, Shilong Liu, Qingsong Wen, Sung Ju Hwang, Zuxuan Wu, Yu-Gang Jiang, Yiyu Shi, Dimitris N. Metaxas, Jiaxuan You, Julian McAuley, Mengdi Wang, Jiawei Han, Philip S. Yu, Ziyi Ye

Robotics · Cross-listed from cs.CV

VLX-Go: Robust Embodied Tracking through Multi-Stage Learning and On-Policy Refinement

Embodied visual tracking requires a robot to identify a designated target from visual observations and control its own motion to follow that target through an environment. Following an isolated person is a comparatively simple demonstration of embodied visual tracking, but following the intended person among distractors remains challenging. Existing methods exhibit a substantial drop in success from single-target to distractor tracking, motivating a focus on the shared spaces that person-following robots must navigate. We present \method{}, a vision–language waypoint policy built around the hypothesis that visual and language representations should be aligned before tracking-specific motion is learned. The policy combines complementary frozen visual encoders, multiscale temporal context, a transformer backbone, and a lightweight head for robot-centric waypoint prediction. Its training progresses through vision–language alignment, multimodal reasoning mid-training, and tracking specialization on 19,532 oracle episodes. Compared with 41.54% distractor-tracking success for our earlier OmTrackVLA model, the complete multi-stage recipe achieves 55.80%. We then explore on-policy refinement using filtered oracle labels for states visited by the policy. This preliminary study adds 2.42 percentage points of distractor-tracking success, reaching 58.22%, while reducing collision rate by 1.99 pts. The final policy records the highest distractor- and ambiguous-tracking success rates among the compared methods. These results support staged multimodal learning as a promising direction for tracking among distractors and motivate further study of on-policy refinement for person following in shared spaces.
Read the full abstract

Robotics

Probabilistic Physics Digital Twin for Human-Robot Interaction

Digital twins are increasingly used in robotics to simulate interactions, predict action outcomes, and support planning. However, constructing accurate digital twins requires precise estimates of physical properties such as mass, friction, and center of mass, which are often difficult to obtain in real-world environments. We propose probabilistic digital twins, which represent uncertain physical properties as probability distributions rather than fixed values. By simulating actions across these distributions, the twin predicts a range of possible outcomes and their likelihoods. These probabilistic simulations can guide both human and robot actions by identifying actions that are effective despite physical uncertainty. We demonstrate this framework through human-robot interaction scenarios, including interfaces that communicate simulated outcomes to users and robot planning strategies that explicitly account for uncertainty.
Read the full abstract

All authors Yushen Hu, Harshvardhan Chandirasekar, Apurv Kushwaha, Jonathan King, Zhu-Tian Chen

Robotics · Cross-listed from cs.CV

NavAble: A Large-Scale Dataset and Synthetic Data Generation Pipeline for Blind Navigation

Reliable recognition of accessibility-critical objects (e.g., audible pedestrian signals, door-activation buttons, and handrails) is essential for assistive navigation technologies that support safe, independent mobility for blind and low-vision (BLV) users. Yet these categories are underrepresented in existing large-scale vision datasets, and the few datasets that include them suffer from limited class coverage, inconsistent annotations, and poor diversity. We introduce NavAble, a large-scale dataset spanning 11 accessibility-critical object classes, combining 41K curated open-source images with 8K newly collected, densely annotated real-world images. To extend scale and diversity, we develop a synthetic data generation pipeline that renders high-fidelity 3D assets across 37 environments under diverse styles and viewpoints, yielding 452K frames with rich ground-truth annotations from 565 assets. The pipeline minimizes manual effort by combining automated web image crawling, VLM-based filtering, SAM 3D-based asset generation, and convenient camera trajectory configuration, enabling large-scale data generation at a diversity unattainable through manual collection. Experiments show that fine-tuning existing segmentation models on the NavAble Dataset achieves reliable accessibility-object segmentation (>80% mIoU on our held-out test set). We also demonstrate the effectiveness of synthetic data augmentation, which yields up to +3.5 mIoU over real-world-only fine-tuning. Beyond benchmark evaluation, validation on egocentric data from two mobility-assistive robots demonstrates improved perception reliability in real-world navigation scenarios. Together, NavAble establishes a scalable foundation for BLV navigation perception, directly addressing the data scarcity and embodiment gaps. The dataset and pipeline are publicly available at https://huggingface.co/datasets/NavAble/NeurIPS_2026_BLV.
Read the full abstract

All authors Hochul Hwang, Jahir Sadik Monon, Soowan Yang, Shiven Umeshbhai Patel, Anh Nhat Hong Nguyen, Kien Nguyen, Keshav Garg, Dylan Gage, Duretti Hordofaa, Anshu Anjna, Eshed Ohn-Bar, Donghyun Kim

Tuesday 13 October · still arriving

Robotics

Learning Keypoint Constraints from Visual Demonstrations for Safe Motion Planning

We present Keypoint Constraint Learning (KCL), a framework for learning task-relevant motion constraints from visual demonstrations and for planning safely with the extracted constraints. To make constraint learning tractable from RGB-D observations, we represent demonstrations using sparse 3D object-centric keypoints and semantic mask centroids extracted through segmentation, visual feature clustering, and point tracking. In this reduced geometric space, we learn keypoint dynamics and infer distance- and orientation-based constraints that make the expert trajectories feasible and approximately locally optimal by enforcing KKT optimality conditions in the reduced state space. We then plan with the learned constraints under uncertainty, using robustness margins derived from accumulated prediction error, and provide a theoretical analysis of how keypoint perception error and learned dynamics error affect the recovered constraints. We evaluate KCL on visual demonstrations from navigation to rigid/deformable manipulation, showing that it recovers multi-stage geometric constraints and outperforms baselines in downstream safe planning.
Read the full abstract

All authors Zheng Qiu, Zhouyu Zhang, Ninghan Zhong, Glen Chou

Robotics

MIND: Instruction-Conditioned Incremental Grounding for Robots

Robots following persistent language instructions must decide which cached room judgments remain valid as their environment changes. We present MIND (Maintenance via INstruction-conditioned Dependencies), a framework for maintaining target-room decisions without re-evaluating every room after each event. A language model compiles each instruction into dependencies for semantic qualification and target selection. The controller intersects semantic dependencies with event footprints, refreshes affected judgments, and updates reachability and selection separately. For fixed deterministic evaluation, planning, and selection, conservative dependency and footprint coverage preserves the decisions of full recomputation. On 240 five-event ProcTHOR sequences with an exact benchmark predicate, MIND reduces mean semantic evaluations from 30.6 to 11.2 while preserving all 1,200 post-event decisions. Frozen-evaluator experiments with Phi-4 and Qwen3-14B also preserve all 1,200 decisions, without improving the evaluators' underlying task accuracy. In 32 closed-loop AI2-THOR episodes using exact-predicate qualification and metadata-derived footprints, MIND matches the final target decision of full recomputation in every episode. Unitree G1 experiments demonstrate target reuse and reselection across room transitions without additional semantic evaluations under MIND, and abstention after a barrier and an object removal at 4 evaluations against 15 to 18. Additional materials are available at https://mind-icra27.github.io/.
Read the full abstract

All authors Mohamed Abouagour, Junhyun Nam, Wonse Jo, Byung-Cheol Min

Robotics

Full-Order Safety for Nonlinear Reduced-Order MPC

Reduced-order models (ROMs) make model predictive control (MPC) of high-dimensional nonlinear systems tractable, but the resulting modeling error can lead to constraint violations on the real system. We introduce CoRE-MPC, a robust MPC formulation that plans with a nonlinear ROM and guarantees recursive feasibility and constraint satisfaction for the full-order system. It can be applied with a broad class of nonlinear model reduction techniques and the resulting MPC does not require evaluating the full-order model online, thus ensuring computational efficiency. The key insight is in how the ROM affects the dynamics of the prediction error. We account for this with two error radii that are propagated alongside the ROM and provide a guaranteed bound on the prediction error. The approach is validated in simulation on an 80-state oscillator chain, a Burgers equation, and a 9,768-state finite-element soft robot, where a two-state ROM with data-driven bounds keeps all 1,628 nodes clear of a wall at a median solve time below 1 ms for a 20 ms control period. Across these examples, CoRE-MPC is 13 to 61 times faster than full-order robust MPC at only 27 to 35% higher closed-loop cost, whereas existing certified schemes are either infeasible or at least twice as conservative. Code: [released upon publication].
Read the full abstract

All authors Luis Pabon, Johannes Köhler, Revant Kasichainula, Marco Pavone

Robotics

PACER: Process-Aware VLA Policy Learning from Human Corrections for Robotic Disassembly

Robotic disassembly of end-of-life (EoL) products requires robots to accommodate product variation, follow prerequisite sequences, and approach components precisely for contact-rich manipulation. Supervised fine-tuning (SFT) provides a practical path for adaptation, but limited and costly disassembly data cannot capture the distribution shifts arising from changing environments and product uncertainties. The policy's own rollouts record its approach attempts, and human corrections demonstrate recovery from its errors, but turning these experiences into better policy performance remains challenging. We introduce PACER, a Process-Aware Correction and Evidence Reweighting framework that learns from these experiences through SFT, using progress toward the target and each trace's source and outcome to weight valid action chunks in the native supervised action loss. PACER trains one policy per weighting setting and selects one of the resulting policies through held-out validation. We evaluate PACER on UR5e motherboard disassembly across five component classes, where it achieves 87/100 successful approach-and-handoff trials on the held-out benchmark, compared with 54/100 for vanilla post-SFT.
Read the full abstract

All authors Chang Liu, Sibo Tian, Litian Gong, Zhiwen Fan, Jiachen Li, Xiao Liang, Minghui Zheng

Robotics

End-to-End Vision-Language-Action Policies for Autonomous Lunar Rover Docking

Surface navigation on the Moon is subject to extreme illumination contrast and deployment-time perceptual disturbances. While modular navigation pipelines have long supported planetary rover navigation, robustness is compromised by measurement errors that propagate through hand-engineered components. End-to-end learned policies are an alternative approach to navigation, which maps observations directly to control actions without intermediate components. Vision-language-action models, in particular, have driven significant breakthroughs in robotics and autonomous vehicle research. By leveraging internet-scale vision-language pretraining, these models can be exploited for their commonsense reasoning and visual understanding to provide robust generalization with limited task-specific data. However, their applicability and performance have yet to be characterized for lunar surface operations. In this study, we design a vision-language-action policy for autonomous lunar rover docking and characterize its performance relative to a modular navigation pipeline. We develop a scalable training framework that generates safety-aware expert demonstrations in a high-fidelity lunar simulation environment. In closed-loop evaluations, our policy performs competitively relative to the modular baseline under perceptual disturbances unseen during training. To address the tradeoff between compute consumption and closed-loop safety, the policy adapts its execution horizon by determining how far the rover may safely travel in open loop. Adaptive-horizon execution reduces inference frequency while limiting hazard-contact rates relative to fixed horizons in the evaluated scenarios.
Read the full abstract

Robotics · Cross-listed from cs.CV

Into the LidarVerse: A Real-Time Unified LiDAR World Model Across Tasks and Sensors

We present LidarVerse, a real-time unified LiDAR world model for sensor simulation across tasks and sensors. Existing LiDAR simulators largely follow one of two complementary paradigms: reconstruction-based methods preserve the geometry of a captured scene but require lengthy per-scene optimization, whereas generative methods amortize learning across data but lack the consistency needed for long-horizon rollouts. LidarVerse brings both paradigms into a single, unified conditional generative framework. A universal tokenizer maps LiDAR range sequences into a shared latent space, where a bidirectional teacher learns a common interface for conditioning on a LiDAR prefix, an HD-Map, a persistent spatial cache, and optionally, text. Varying the available scene evidence turns the same model into a generator of new worlds, a point-cloud forecaster, or a generalizable resimulator of observed scenes without per-scene optimization. We distill the teacher into a four-step autoregressive causal student and maintain both a rolling temporal K/V cache and a world-aligned spatial cache, enabling persistent long-horizon rollouts with real-time inference at 11 FPS on a single H100 GPU. LidarVerse achieves state-of-the-art performance on most reported metrics across all three evaluation protocols, while its tokenizer supports 32-, 64-, and 128-beam LiDAR and generalizes to an unseen scanning pattern. These results demonstrate that generative and reconstruction-grounded LiDAR simulation can be realized within one model, providing the core capabilities for future closed-loop sensor simulation.
Read the full abstract

All authors Henry Che, Xuanchi Ren, Sanja Fidler, Shenlong Wang, Laura Leal-Taixé, Shengyu Huang

Robotics

A Mode-Unified, Continuous, and Biomimetic Control Strategy of a Robotic Lower Limb Prosthesis

Existing biomimetic lower-limb prosthesis controllers are commonly designed for discrete locomotion modes, requiring separate parameterizations for level walking, ramps, and stairs. We present a mode-unified prosthesis control framework that represents knee and ankle biomechanics continuously as functions of terrain slope and gait phase across those locomotion conditions. Locally optimized ascent and descent polynomial models were unified using radial basis function (RBF) interpolation, preserving the accuracy of the partitioned models while outperforming a global polynomial representation. The resulting biomechanics were transformed into continuous and slope-dependent impedance parameters and implemented within a single finite-state-machine (FSM) controller using bilateral sensing for gait-state estimation. Experiments with 10 individuals with transfemoral amputation demonstrated terrain-adaptive locomotion from level walking through ramps and stairs up to 35 degrees, including 13 degree ramp and 15 degree stair conditions absent from the underlying able-bodied (AB) dataset. Experimental results reproduced the principal slope-dependent biomechanical trends predicted by the unified model, with high agreement for knee-related measures (r-square = 0.82 - 0.99) and ankle kinematics (r-square= 0.78 - 0.96). These findings demonstrated that unified biomechanical parameterization enables a prosthesis control architecture across diverse terrain conditions while preserving key features of AB biomechanics without requiring independently tuned impedance parameter sets for each locomotion mode.
Read the full abstract

All authors Hanjun Kim, Sixu Zhou, John Shim, Xinyuan Guo, Kinsey R. Herrin, Aaron J. Young

Robotics

FACT: A Multimodal Force-Action-Track Foundation Model for Human-to-Robot Dexterity

Human demonstrations offer a scalable alternative to costly robot data collection for dexterous manipulation, but most human datasets lack force measurements. Dexterous manipulation requires not only visual and proprioceptive understanding but also the ability to anticipate and regulate interaction forces. To scale force-aware human-robot co-training, we introduce EgoForce, a large-scale human tactile dataset capturing force-rich manipulation experience, and combine it with robot demonstrations for pretraining. We present FACT, a robot foundation model that cascades from prospective visual planning to force-aware refinement for dexterous manipulation. FACT comprises two jointly trained components. A Track-Guided Coarse Planner jointly predicts actions, future video, and visual tracks. Future video and visual tracks also provide a shared task representation that facilitates cross-embodiment knowledge transfer and coarse action generation. Building on this coarse plan, a Force-Action Joint Refiner jointly predicts future force and refines the coarse action, allowing anticipated force and action to shape each other during refinement. We evaluate the model on ten tasks requiring fine-grained coordination and force feedback, including tool use, musical instruments, and precision laboratory procedures. Using as few as 10 robot trajectories with 90 human trajectories for fine-tuning, FACT outperforms both baselines, with success-rate gains of up to 60 percentage points over T-Rex. Ablations show that force supervision in human pretraining data is crucial for downstream robot performance after fine-tuning, while visual track prediction and training with future-force prediction improve dexterous execution. Experiments varying the human-robot data ratio during fine-tuning further suggest that FACT learns from human demonstrations nearly as effectively as from robot demonstrations.
Read the full abstract

All authors Zhi Cao, Yining Hong, Jiaolong Yang, Yejin Choi, Li Fei-Fei, Jiajun Wu, Huang Huang

Robotics

Post-Training, Finetuning, and Steering:A Field Guide for Curating Training Data

While Vision-Language-Action models have enabled impressive cross-task transfer in zero-shot settings, adaptation methods are often necessary to achieve consistent performance on novel tasks. However, even though a wealth of methods for adaptation have been proposed, it is unclear how to choose the best method based on available trajectories. We close this gap by studying the impact of the adaptation method under a variety of common data scenarios: on- and off-policy data, offline vs online adaptation, and whether the data contains optimal or suboptimal trajectories. Our evaluation spans simulated tasks in the LIBERO suite and real tasks on a Franka platform. In the offline data regime, critic-based steering approaches outperform supervised finetuning when failure data is available. However, offline RL techniques for training critic functions fail to outperform simpler Monte-Carlo-based approaches. Finally, in the online setting, critic-based steering is significantly more sample efficient compared to policy-gradient-based finetuning methods, but has a lower performance ceiling than full finetuning.
Read the full abstract

All authors Maria Attarian, Yifan Ruan, Claas Voelcker, Chenyang Cao, Amy Zhang, Peter Stone, Nicholas Rhinehart, Igor Gilitschenski

Robotics

Collective Learning for Unified Robotic Manipulation via Predictive Dynamics Adaptation

Learning a collective policy for state-based Cartesian manipulation across diverse robotic embodiments presents a fundamental challenge due to embodiment-dependent transition dynamics. Collective learning aggregates multi-robot experience to discover shared task structure, yet naive aggregation can average incompatible action modes when different embodiments realize the same Cartesian command through different transition behavior. This leads to strategy ambiguity and performance collapse on dynamically outlying embodiments. To address this, we propose PACE, a two-stage collective learning framework that separates shared task-space intent from embodiment-dependent transition dynamics. The first stage employs a representation layer pre-trained on offline trajectories to extract task-level context from collective data. The second stage introduces a decision layer equipped with a predictive dynamics adapter. By forcing the latent state to predict future transitions, this adapter acts as a latent regularizer that grounds the policy in the transition behavior of the executing robot while preserving real-time inference without online planning. Evaluations across simulated embodiments demonstrate that our method prevents performance collapse on distinct robots. It achieves over 93% overall success and 89% on dynamically out-of-distribution zero-shot simulated robots, outperforming the Transformer behavior cloning (82%) and diffusion policy baselines (66%). Physical KUKA deployment further validates the feasibility of the full state-based pipeline under zero-shot sim-to-real transfer.
Read the full abstract

All authors Shaocheng Liu, Yuan Meng, Zhenshan Bing, Alois Knoll

Robotics

Learning in Orbit: Onboard Training and Closed-Loop Attitude Control with a Thermal Segmentation Model on a Spacecraft

Deep space missions increasingly require spacecraft capable of autonomously operating in environments with communication delays and bandwidth limitations. A key enabler of such autonomy is the ability to run learning-based algorithms directly onboard. In this work, we present a flight deployment on a 6U CubeSat that demonstrates (1) onboard training and inference of a thermal segmentation model on an NVIDIA Jetson TX2 NX GPU in space and (2) closed-loop attitude control using the segmentation model on a real-time, thermal image feed to track the Moon. In addition to this demonstration, we implement ROS 2 Foxy as a data transport middleware and integrate an open-source file system that provides strong data integrity guarantees and self-healing features. Over the course of approximately one year, we performed 12 experiments on the spacecraft, advancing the state of the art in autonomous spacecraft systems by showing how modern learning-based pipelines, commercially available hardware, and open-source software can operate reliably under the compute and environmental constraints of Low Earth Orbit (LEO).
Read the full abstract

All authors Elena Sorina Lupu, Hannah Grauer, Phaedrus Leeds, Nikhil Ranganathan, Connor Lee, Sulekha Kishore, Cailyn Smith, Shon Cortes, Brian Hardy, Benjamen Bycroft, Darren W. Rowen, Soon-Jo Chung