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Robotics

Benchmarking 3D Reconstruction for Under-Ice Robotic Perception in Arctic Environments

As the Arctic transitions toward a seasonally ice-free state, capturing the complex morphology of submerged sea ice is crucial for advancing models of ocean-ice-atmosphere heat exchange and monitoring under-ice habitats. Currently, sub-surface ice mapping is predominantly achieved through acoustic sensors such as multibeam sonar. While sonar provides robust large-scale geometry, it lacks spectral and high-resolution textural information required to record fine morphological features - a critical limitation in under-ice environments, where sparse visual features and degraded sensing conditions challenge the capture of detailed structural and optical surface properties. We present a benchmark for vision-based under-ice 3D reconstruction using real-world data from the MOSAiC expedition and synthetic data generated in an Unreal Engine-based underwater robotics simulator. The benchmark evaluates Structure-From-Motion (SfM) and monocular depth estimation, with quantitative comparison enabled through cross-modal registration to upward-looking multibeam sonar.
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All authors Klára Orbán, Ashwin Nedungadi, Ana-Ştefania Kogălniceanu, Bianca-Marcela Sava, Bastian Cieply, Raul-Alexandru Simon, Kuderna-Iulian Benţa, Stefan Lüdtke

Robotics · Cross-listed from cs.GR

DiffGIPC: Differentiable Mixed-Coordinate Contact Dynamics on GPU

Contact-rich inverse problems require efficient gradients and reliable enforcement of non-penetration. Existing differentiable methods provide fast simulation and rigid-deformable coupling, but contact treatments based on penalties or velocity-level constraints can permit penetration or positional drift. Incremental Potential Contact (IPC) maintains non-penetration through geometric barriers and {continuous collision detection (CCD)}. However, repeated forward and backward evaluations remain costly in full-space finite-element (FEM) implementations, particularly when nearly rigid components retain many vertex {degrees of freedom (DoFs)}. We present DiffGIPC, a GPU-accelerated differentiable IPC framework for optimizing interacting deformable and nearly rigid bodies. Our affine-body derivatives enable {rest-shape} design, initial-state optimization, and articulated control while retaining only twelve motion DoFs per affine body. These gradients account for how changes in geometry, placement, and actuation affect other objects through collision and friction. We preserve these interactions in one coupled FEM-affine adjoint system per frame, reducing the backward-system size without discarding the dependencies that drive the inverse problem. GPU-optimized backward computation further reduces the cost of repeated gradient evaluations. A reusable PyTorch interface connects supported physical parameters to user-defined parameter maps and losses across design, identification, motion, placement, and articulated control. Experiments demonstrate peak speedups over DiffIPC of approximately 150.0x with full-space FEM and 4133.3x with affine bodies for combined forward simulation and backward differentiation.
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All authors Kemeng Huang, Bowen Ren, Xinyu Lu, Minchen Li, Taku komura

Robotics

DexMimic: A Generalist Dexterous Hand-Object Tracking Policy via Value-Guided Reset Allocation

Achieving human-like dexterous manipulation remains a central challenge in robotics. Learning from human hand-object interaction (HOI) datasets offers a promising pathway to diverse dexterous skills, yet existing physics-based approaches train specialist policies for individual trajectories, thereby limiting skill reuse at scale. We introduce DexMimic, a generalist dexterous hand-object tracking policy jointly trained across diverse HOI trajectories. Efficient joint training requires allocating each rollout to both an undertrained phase and a starting state that supports continued tracking. DexMimic realizes this insight through Value-Guided Reset Allocation, which adapts the initialization distribution online to prioritize difficult phases and select reset states with higher expected tracking returns. We further introduce a benchmark spanning training, fine-tuning, and generalization. Experiments show improved tracking success and training efficiency, faster fine-tuning, and the potential for zero-shot generalization to unseen trajectories and objects; larger training sets further improve efficiency and generalization. Finally, we validate DexMimic on a real-world dexterous manipulation platform.
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All authors Zhexi Luo, Zhixuan Xu, Rui Yang, Zeyu Xiao, Yiwen Hou, Lin Shao

Robotics

Receding-Horizon Next-Best-View Planning for Highly Occluded Target Perception

Robotic systems that must acquire information about a specific target often face severe occlusion from sur- rounding structures or from the target itself, such that a single camera viewpoint provides only partial information. Active perception must therefore select viewpoints that progressively reveal unobserved regions. However, conventional local next- best-view (NBV) methods typically select viewpoints according to their immediate utility, which can overlook views that provide limited information initially but enable more informative obser- vations from subsequent viewpoints. We formulated local target perception as a short-horizon sequential view-planning problem and proposed a Receding-Horizon Next-Best-View (RH-NBV) planner that evaluates candidate sequences of future viewpoints rather than isolated views. RH-NBV is evaluated on a UR5e manipulator with an eye-in-hand RGB-D camera in simulation as well as on physical robot against a gradient-based NBV planner, and random search, using a coffee mug and Stanford bunny under controlled occlusion and a tomato plant with natural self-occlusion. Under heavy occlusion, RH-NBV achieves substantially higher target information recovery, reaching 63.8% ROI coverage versus 34.2% and 85.5% occluded-surface recall versus 7.4% for the single-step NBV baselines on the most occluded mug configuration. A controlled horizon ablation shows that this improvement arises from multi-step reasoning rather than additional computation. RH-NBV provides the greatest benefit for strongly occluded targets, while myopic NBV remains competitive and substantially cheaper when visibility is less constrained.
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Robotics

Tread: A Visuo-Inertial Framework for Terrain and Locomotion Context-Aware Gait-Phase and Speed Estimation in Wearable Robotics

A wearable assistive robot must continuously estimate terrain, locomotion mode, gait phase, and walking speed. These quantities are commonly addressed by separate, terrain-specific models, with datasets rarely collected under a common protocol. This paper presents a visuo-inertial framework that connects these estimates through a causal pipeline using a chest-mounted camera and four lower-limb inertial measurement units (IMUs). Anticipatory Terrain Perception (ATP) classifies incoming terrain with 96.3% accuracy and anticipates terrain transitions by 1.46 s on average. Terrain-Aware Locomotion Mode Identification (TALMI) achieves 93.7% and 98.8% accuracy for its level-ground and stairs experts respectively, with mean transition latencies being below 200 ms. The relevant TALMI posterior is retained as a Probabilistic Locomotion Context (PLC) vector and provided to a shared Gait Kinematic Encoder (GKE), which supports 50-Hz bilateral gait-phase estimation and 2-Hz walking-speed estimation. Leave-one-subject-out evaluation yields gait-phase RMSEs of 1.75%, 2.97%, and 4.55% for level walking, stair ascent, and stair descent respectively while estimating speed over 3.5-5.5 km/h with a RMSE of 0.218 km/h. All inertial sensing based models use sensor-fused Euler angles as input rather than raw accelerometer and gyroscope signals, reducing dependence on sensor mounting variation.
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Robotics

RingNav: Task-Shaped Circular Memory for Visual Heading

Tiny robots have limited computation and memory, yet visual navigation systems often maintain more state than a task requires. We ask whether persistent memory can instead be shaped by the task. We present RingNav, a \(10.6\)k–parameter visual heading estimator that constrains its memory to the circular manifold \(S^1\). RingNav learns only the turn between consecutive images, while heading is composed directly on the circle. On the TartanAir Visual SLAM Challenge, RingNav reduces mean absolute turn error by \(27\%\) and accumulated heading error over $4$ sec by \(15\%\) relative to a similarly sized learned-memory model. The structured update also gives exactly zero turn for identical frames and exact cancellation under sequence reversal. Without fine-tuning, RingNav transfers to real-world drone experiments and continues estimating heading under severe visual degradation. RingNav runs at $27.3$Hz on Raspberry Pi Zero 2W and can be deployed on an ultra-low power GAP8 processor at $33.4$Hz.
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All authors Naitri Rajyaguru, Aryan Tajne, Stephen Jardim, Cornelia Fermuller, Yiannis Aloimonos

Robotics

Contact-UAN: Unsupervised Actuator Networks as a Residual World Model for Humanoid Control

Humanoid policies trained in simulation can transfer qualitatively to hardware while failing to transfer the force interactions learned during training, compromising torque efficiency, load regulation, and robustness to impacts. This failure can arise from actuator sim-to-real gaps because forces depend on actuator torques. We introduce Contact-UAN, a residual world model that preserves a simulator's physics priors while correcting actuator dynamics to align simulated rollouts with recorded hardware rollouts. For humanoid motion with contact, this requires contact-consistent replay: if hardware playback in simulation begins with misaligned contact wrenches, the residual model learns to correct reset artifacts rather than actuator discrepancies. Using only onboard proprioception, Contact-UAN infers the simulator-side stance-foot pose needed to initialize replay with consistent contact forces. We show that a UAN trained on 6.5 minutes of real-world walking data generalizes to tasks that benefit from accurate force and impulse regulation and produces policies that transfer seamlessly to the real world, yielding 20% lower running torque, 43% lower force-tracking error, extreme compliance, accurate impedance control, and dynamic, robust jumps.
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All authors Nolan Fey, Khai Nguyen, Yash Prabhu, Gabriel B. Margolis, Pulkit Agrawal

Robotics

$\lambda_0$: Scaling Open-World Egocentric Human Data for Humanoid Loco-Manipulation

Humanoid loco-manipulation requires coordinated whole-body interaction with the physical world, yet collecting robot demonstrations at scale remains costly. Human demonstrations offer a scalable alternative, but existing egocentric human supervision often omits locomotion and posture, while embodiment differences and controller dynamics hinder accurate end-effector execution. We introduce HumanVerse, a 500-hour dataset of open-world human loco-manipulation pairing egocentric video with synchronized body and hand motion. Our human-to-humanoid pipeline aligns camera viewpoints and arm appearance, and refines motion references and controller inputs offline to reduce end-effector errors while preserving whole-body coordination. We validate the pipeline through zero-shot transfer to Unitree G1 on representative whole-body manipulation and long-range loco-manipulation tasks, without target-task robot demonstrations. Building on this pipeline, we develop $\lambda_0$, a humanoid foundation model for whole-body loco-manipulation, with robot-aligned human demonstrations providing supervision for mid-training. Increasing whole-body human data consistently improves downstream task progress. $\lambda_0$ achieves 90.0% success on SIMPLE and 62.5% across real-world loco-manipulation tasks. We expect this study to guide scalable whole-body human data collection toward humanoid foundation models for richer interaction with the physical world. Homepage: https://lambdahumanoid.github.io/
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Robotics

ChunkAct: Action Chunking for Agentic Robotics

Agentic robotics places a large language model (LLM) agent in the robot control loop, where it composes perception, motion, and vision-language-action (VLA) tools under the guidance of a memory and thereby generalizes to new tasks without retraining. This generality comes at a steep price in efficiency. Every primitive requires a round of LLM reasoning over the full interaction history, so the cost of an episode grows with the number of primitives. We find this reasoning largely redundant: once a sub-goal is chosen, its primitives follow a routine already prescribed by memory. We present ChunkAct, which introduces action chunking to agentic robotics. Online, a single call launches a chunk of chained primitives, which executes autonomously and returns control only upon failure. Offline, ChunkAct compiles the memory into these chunks, so execution is memory-free at test time and the planner is reserved for decisions that require reasoning. LLM computation therefore scales with the number of decisions rather than the number of primitives. On LIBERO-Pro, ChunkAct improves task success by 5.0 points over the state of the art in agentic robotics while requiring 2.9x fewer LLM calls, 4.4x fewer input tokens, and 2.3x fewer output tokens.
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All authors Bingxin Xu, Wenrui Bao, Xinxin Liu, Jiawei Zhou, Yuzhang Shang, Emilio Ferrara

Robotics

LoopWAM: Closed-Loop Generalist Policy Improvement from Deployment Rollouts

Scaling expert demonstrations alone does not enable generalist robot policies to improve from deployment. Real-world rollouts contain successes, suboptimal behavior, and failures: imitating every recorded action can reinforce poor behavior, while filtering out failures discards evidence of physical interactions and their consequences. We introduce LoopWAM, a closed-loop world-action model that learns directly from this full quality spectrum, using rollouts from both itself and other deployed policies. Source-dependent noise sampling unifies behavior learning and action-conditioned world modeling, while quality steering and quality-weighted supervision retain full video supervision across qualities and regulate action imitation. Video and action tokens interact throughout parallel denoising, allowing learned consequences to inform action generation directly. On RoboChallenge Table30-V2, three deployment-and-training rounds raise success from 23.67% to 43.33%, a 19.7-percentage-point gain, with a final score of 56.80. LoopWAM also achieves 94.5% average success on RoboTwin 2.0 and 49.5% overall success on RoboCasa365 without additional embodied pretraining, obtaining the best overall results among the compared methods across all three benchmarks. On challenging shirt folding task, two rounds of deployment-driven improvement after single-task post-training raise success from 13.20% to 55.56%. These results demonstrate closed-loop improvement from mixed-quality experience under both multi-task learning and single-task post-training. Project page: https://loop-wam.github.io/
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All authors Wenxuan Guo, Yingping Liang, Zhaoguo Wang, Ziyuan Li, Angyuan Ma, Zhenyu Wu, Chengkun Wang, Bingyao Yu, Ze Chen, Borui Zhang, Xiuwei Xu, Meng Zhang, Erjin Zhou, Jiwen Lu

Robotics

EgoExplorer: A Vision-Motion-Touch Observatory for Human Loco-Manipulation In Situ

Learning humanoid loco-manipulation from human demonstrations rests on observing how locomotion, posture, and object interaction evolve together as tasks unfold. Scaling collection across diverse environments, in turn, favors lightweight, portable capture systems. Yet, existing datasets provide only partial views of this coordination. Thus, we introduce EgoExplorer, a 100-hour vision-motion-touch observatory of human loco-manipulation built with a wearable system. With an emphasis on professional activities, its continuous recordings align egocentric video with reconstructed whole-body motion, fine-grained finger articulation, and tactile observations, accompanied by step-level descriptions. To achieve this coverage with sparse body sensing, we develop the Calibrate-Complete-Constrain pipeline. Concretely, reusable calibration fixes participant geometry and sensor attachments before motion inference to disentangle mounting offsets from articulation. A temporal prior then completes unobserved joint motion, while layered constraints promote measurement agreement, temporal continuity, and geometric consistency, properties that motion plausibility alone does not guarantee. Against tracker-fitted references, the method reduces body-point error by 71.9% relative to the strongest baseline; matched evaluations also show gains in hand stability and contact estimation. Preliminary studies explore multimodal generation and conditioning alongside humanoid retargeting with whole-body control in simulation.
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All authors Yunsong Zhou, Xuekun Jiang, Haiqi Shen, Hangxu Liu, Chaojian Shi, Yujie Liu, Jingyuan Li, Haoran Yang, Jiafei Cao, Dongzhan Zhou, Dong Wang, Yao Mu, Chunhua Shen, Weinan Zhang

Robotics

What Matters in Quality-Aware VLA Pretraining: A Benchmark and Empirical Study

How should demonstration quality be used during vision-language-action (VLA) pretraining to improve performance after target-task fine-tuning? We compare weighting, filtering, and conditioning across reward definitions and label granularities using 5,000 naturally suboptimal human demonstrations and 24 target tasks. Within each VLA, we match demonstrations and training budgets. Additional comparisons examine pretraining data size and the roles of quality tags during fine-tuning and inference. Across three VLAs, we find that approach-aware episode conditioning improves mean success over plain behavioral cloning; conditioning and filtering favor episode and chunk labels, respectively, on average, with model-dependent reversals; and constant-tag fine-tuning improves mean success after conditioned pretraining with either tagged or untagged inference. We introduce AXIS-Bench to support these controlled comparisons. Built on crowdsourced simulation demonstrations, it provides recorded object and contact states for recomputing quality labels on shared trajectories. Replayable trajectories support workspace-aligned rendering and user-defined real-world target tasks. In our real-world experiment, simulation pretraining raises success from 9.6% to 31.7%. Project page: https://axis-bench.github.io/.
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All authors Mingxuan Yan, Litian Gong, Dihong Huang, Zhixu Li, Tianyu Zhang, Wenqian Zhang, Hefeifei Jiang, Peihao Li, Jian Zhang, Mengfei Zhao, Yikai Tang, Hai Zhai, Zehao Wang, Ruijian Liang, Yanjia Huang, Lin Shao, Changliu Liu, Kaiyu Hang, Zhiwen Fan, Masayoshi Tomizuka, Jianfei Yang, Jiachen Li

Robotics

EmbodiedEvo: Self-Evolving Coding Agent For Physical Intelligence

Coding agents can construct executable programs and revise them through feedback, offering a foundation for embodied control without target-task fine-tuning. Through a programmatic robot interface, the agent observes the scene, executes control programs, and adapts them to the resulting physical state, serving as the closed-loop policy. However, this within-episode adaptation does not automatically preserve experience across scenes. Our trajectory analysis shows that agents spend interaction and inference budgets establishing effective operations and identifying their preconditions, while fresh agents cannot reuse these discoveries. This motivates EmbodiedEvo, a self-evolving coding agent that distills physical feedback into reusable code Skills and diagnostic Lessons. Experience is acquired on one Playground scene per task, then frozen for independent agents in unseen scenes, without updating model weights. On RoboDojo-Sim, EmbodiedEvo achieves an average score of 44.48 and a success rate of 37.82%, surpassing all officially verified results. Paired tests show the largest gains on memory-dependent tasks and successful reuse of coordinated procedures, while fine contact control remains difficult. Experience from stronger models also improves weaker executors: Astra's experience raises Sol and Luna's success rates by 8.86 and 5.50 percentage points over no experience. Compared with raw interaction history, Skills and Lessons achieve comparable task performance at 53.0% lower execution cost.
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All authors Wenyi Li, Yizhe Chi, Youjie Zheng, Chunyu Liu, Xiaoqiu Wang, Mingju Gao, Zheng Jiang, Deyao Hong, Calvin Xiao, Kaisen Yang, Qinhuai Na

Robotics

AutoAgent0: An Agentic Runtime for Safe Closed-Loop Driving

Safe autonomous driving requires more than accurate planning at a single frame: it demands reliable closed-loop execution in dynamic environments. Although end-to-end driving policies have advanced rapidly, the accumulated closed-loop errors, especially in unseen scenarios, can push vehicles into states from which the same policy struggles to recover. We address the challenge by treating closed-loop driving safety as a test-time execution problem. We introduce AutoAgent0, an agentic runtime and harness framework that augments existing driving experts with complementary detection skills, rule-based action verification, and feedback-driven recovery. To address inaccurate scene perception, an independent detection module constructs scene context using complementary perception skills, and a rule-based verifier checks proposed trajectories against this context before execution. When the nominal trajectories are unreliable, the orchestrator of the runtime activates Recovery Planning, where an agentic loop constructs alternative action proposals from action primitives and iteratively refines them using verification feedback. This design combines independent scene assessment with feasibility checks and online recovery, addressing both perception errors and the limited recovery capabilities of individual experts. Evaluations on Fail2Drive and NavSafe-$\infty$ demonstrate improved closed-loop robustness over single-expert execution in long-tail and safety-critical scenarios. These results demonstrate that runtime supervision can improve closed-loop robustness across multiple driving experts without retraining the underlying policies.
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All authors Jiageng Liu, Seth Z. Zhao, Zewei Zhou, Alejandro Huerta, Aidan Bayer-Calvert, Yuxin Bao, Haotian Lin, Robert Spataru, Zijun Cui, Yining Hong, Bolei Zhou, Jiaqi Ma

Robotics

Interaction Latents as Actions for Contact-Rich Manipulation

Contact-rich manipulation requires robots to coordinate not only where to move, but also how contact and force should evolve throughout an interaction. Yet most robot policies represent actions primarily as motion trajectories, using tactile signals as inputs or auxiliary prediction targets without explicitly encoding contact dynamics in the action representation. We propose ILA (Interaction Latents as Actions), which uses decodable interaction latents that jointly capture the evolution of motion, contact, and force application as policy action units, providing a shared representation for action generation, evaluation, and offline improvement. We learn these latents through visually conditioned joint action-tactile reconstruction with a time-conditioned implicit decoder. Using them as flow-matching generation targets supports post-training of pretrained vision-language-action models (VLAs) and world action models (WAMs), as well as training flow-matching policies from scratch. A shared decoder maps generated latents to executable actions. For offline improvement, we learn a tactile-conditioned expert reference model from interaction latents encoded from expert demonstrations. The resulting expert-consistency rewards guide weighted learning from successful rollouts, while observation-compatible expert references guide correction of low-reward predictions from failed rollouts. Across three policy families, ILA improves success rates averaged over four real-world tasks by 21.0-36.5 percentage points relative to tactile-conditioned direct-action baselines. Ablations highlight the benefit of encoding contact evolution in action targets beyond tactile conditioning, while the same latent space supports expert-guided offline improvement. Project website: https://mrsecant.github.io/ILA/.
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All authors Yuhang Zheng, Yujie Zang, Yuchen Liu, Yupeng Zheng, Zhennan Jiang, Zebin Xing, Shuai Tian, Songen Gu, Jingxiang Guo, Chen Gao, Zhongpu Xia, Shuicheng Yan

Robotics

ForceWAM: Decoupling Future and Response Learning from Demo and Play Data for Contact-Rich Manipulation

Expert demonstrations show how to complete contact-rich tasks, but provide limited coverage of how interaction forces respond to different actions. Task-agnostic play provides broader experience of contact dynamics without specifying task goals. To fully leverage these two types of data, we introduce ForceWAM, a force world action model that decouples knowledge of task-compatible interaction outcomes from knowledge of how local actions change contact. A world model learns from successful demonstrations to jointly predict future video and six-axis force/torque trajectories. Together, these futures describe the expected evolution of motion and contact during the task. A separate inverse dynamics model (IDM) learns from both task and play, mapping current observations and recorded visual-wrench futures to their associated robot actions. Play data thus provide knowledge of force responses for goal-directed execution. At deployment, the IDM reactively translates generated futures into actions, reusing them with fresh wrench feedback between world-model updates. Across real-robot force-regulated sliding, box flipping with and without disturbances, and ring placement, ForceWAM achieves $85$-$95\%$ mean success, surpassing world-modeling and reactive baselines. Our experiments further show that adding task-agnostic play data improves success by $15$-$45$ percentage points, demonstrating its value for learning contact-rich execution. Project page and code are available at https://force-wam.github.io/.
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All authors Zijun Xu, Wendi Chen, Xinkai Wang, Jiachen Zou, Hongjin Chen, Hairuo Liu, Bokai Lin, Shihao Ma, Ke Ma, Zhiwei Zhang, Zhuohao Yan, Ke Wu, Haoming Song, Xueqi Li, Chuan Wen, Jieru Zhao, Wenchao Ding, Cewu Lu, Lixin Yang

Robotics

Collaborative Planning for UAV-UGV Teams under Operational Constraints via Masked Error-bounded Neuro-Symbolic Diffusion

Collaborative planning under operational constraints is essential for heterogeneous robot teams in large-scale missions. Unmanned Aerial Vehicles (UAVs) provide rapid area coverage but are limited by onboard energy, while Unmanned Ground Vehicles (UGVs) can serve as mobile recharging stations yet are constrained by road-network traversability. Effective collaboration must enforce operational constraints during execution while enabling parallel, coordinated actions. Masked Diffusion Models (MDMs) have shown promise through token unmasking but have two key limitations: entropy-guided scheduling assumes distributional alignment and reliance on differentiable constraints for diffusion-time optimization. We propose Masked Error-bounded Neuro-Symbolic Diffusion (MEND), which formulates collaborative planning as a conditional masked generative process to generate context-aware action sequences for UAV-UGV teams. MEND introduces a neuro-symbolic diffusion paradigm that constrains conditional masked diffusion policies at execution by reweighting the learned action distribution with a logic-induced admissibility indicator, thereby enforcing compliance with operational constraints. MEND introduces an error-bounded inference scheduling at execution that constructs the unmasking schedule by selecting positions with minimal predictive entropy over the constraint-aware action distribution, enhancing collaborative planning optimality under operational constraints. Extensive experimental results in simulation, on real-world maps, and with physical robot teams demonstrate that MEND advances UAV-UGV collaborative planning under operational constraints.
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All authors Zihao Deng, Qianhuang Li, Maggie Wigness, John Rogers, Donghyun Kim, Hao Zhang

Robotics

Contact Trajectory Prompting: In-Context Transfer of Contact-Rich Behaviors from a Single Demonstration

In-context robot learning enables robots to acquire new behaviors from demonstrations without test-time parameter updates. However, visual and kinematic specifications alone may not distinguish contact-rich behaviors that share similar motions but require different interaction intensities or patterns. We propose Contact Trajectory Prompting (CTP), a framework for one-shot transfer of contact-rich manipulation behaviors. CTP encodes motion and contact information from a single demonstration into an ordered contact trajectory prompt that captures their temporal evolution and specifies the desired physical interaction behavior. During execution, the policy uses online sensory feedback to retrieve interaction-relevant information from the prompt, conditioning closed-loop action generation on the demonstrated contact behavior. Across real-world wiping, rotation, and insertion tasks on objects excluded from training, CTP achieves 78.7% overall success, outperforming the strongest evaluated baseline by 13.0 percentage points. Changing only the reference demonstration enables CTP to follow contact specifications for both intensity and direction, including an intermediate wiping force level and clockwise or counterclockwise cap rotation. These results demonstrate that contact trajectories serve as effective behavioral specifications, extending in-context robot learning beyond motion imitation to physical interaction transfer. Project website: https://ctp-robotics.github.io/project_page.
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All authors Xian Nie, Yujie Zang, Yuhang Zheng, Yupeng Zheng, Songen Gu, Wendi Chen, Chuan Wen, Cewu Lu, Wenchao Ding, Junchi Yan, Shuicheng Yan

Robotics

LIBERO-RIG: A Hardware-Setup Robustness Benchmark for Vision-Language-Action Models

Robot policies are expected to generalize across deployment environments, including variations in the robot itself: cameras are bumped and remounted, calibrations drift, controllers run at different rates, and end-effector pads wear down. We present LIBERO-RIG, a benchmark that perturbs only the robot's hardware and setup while holding every LIBERO task fixed. The benchmark spans eleven perturbation axes, including camera mounting and optics, camera-to-arm calibration, actuation gain, control rate, proprioceptive noise, base pose, table height, and gripper pads. Each axis has five severity levels, yielding 210 conditions across the four LIBERO suites. We evaluate nine recent vision-language-action models using 500 episodes per condition and substantiate each finding with rigorous statistical tests. Pooled success falls from 0.932 to 0.767 at the middle severity and 0.509 at the highest severity. Performance degradation varies substantially across perturbation axes and action interfaces, and training on visual perturbations does not mitigate faults that leave camera images unchanged. We release the benchmark together with manifests specifying the fixed perturbation parameters for each episode.
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All authors Andrea Yaoyun Cui, Hanyu Wang, Xinyi Wang, Bangzheng Li, Lin Zhang, Zhenggang Tang, Shyamal Buch, Dejia Xu, Matthew Tancik

Robotics · Cross-listed from cs.AI

Who Improves the Robot? Toward Physical Recursive Self-Improvement

Robots are increasingly autonomous in task execution, yet their improvement remains largely human-driven. This study investigates Physical Recursive Self-Improvement (Physical RSI), in which physical experience guides lasting updates to both a robot's capabilities and its improvement procedure, making subsequent improvement more effective across tasks. Physical RSI faces challenges from noisy observations, continuous dynamics, costly trials, and irreversible consequences. We present an L0-L5 framework that differentiates capability-level from meta-level updates and within-task from across-task gains, reserving L5 for independently verified recursive gain. We study existing methods around harness adaptation and model training, alongside safety and control mechanisms that govern execution and successive updates. Our analysis reveals that, despite substantial progress in self-improvement, the surveyed literature does not yet demonstrate Physical RSI as defined by our framework. We identify research priorities in reliable feedback, causal attribution, safety preservation, and benchmarking, outlining a path toward robots that autonomously improve how they learn while ensuring safety. The GitHub repository for Physical RSI is available at https://github.com/SAIL-Research-Lab/Physical-RSI.
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All authors Hai Zhou, Fan Yang, Zeyi Chen, Lejun Zhang, Chenyang Fu, Jianping Li, Jiayi Zhu, Xianyang Liu, Yingxuan Yang, Lili Meng, Lu Wang, Xinyang Han, Jiankai Sun, Weirui Ye, Guanchu Wang, Wanhua Li, Ming Zhou, Boyi Li, Ming Jin, Kun Shao, Muhao Chen, Guang Chen, Lei Ma, Joey Tianyi Zhou, Costas Spanos, Xia Hu, Mac Schwager, Weinan Zhang, Qian Feng, Shangding Gu

Robotics

RoboSimStudio: An Interactive Toolkit for Human and Agent Rapid Real2Sim of Robot Manipulation Tasks

It has been difficult to accurately model the physics of the interaction between a robot and the objects it manipulates, including contact mechanics, coupled contact dynamics, deformations, stiffness and friction. We present RoboSimStudio (RSS), an interactive toolkit that makes choices of solver, contact model, and physical parameters explicit and editable, allowing both humans and coding agents to quickly create and iteratively refine simulations based on observed physical behavior. We implement RSS with the open Newton physics simulation system and describe experiments with human-guided real2sim using (1) visual evaluation, (2) force-feedback and (3) agentic Real2Sim2Real. Code, video and additional information can be found on the project website: https://robosimstudio.github.io
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All authors Kaiyuan Chen, Shuangyu Xie, Uksang Yoo, Xinyue Zhu, Cael Magner, Alvin Zhu, Daehwa Kim, Eric Heiden, Erwin Coumans, Miles Macklin, Spencer Huang, Ken Goldberg

Robotics

WorldOracle: Benchmarking Action-Conditioned World Models against Real-World Executions

We introduce WorldOracle, a benchmark specifically designed to evaluate action-conditioned world models (ACWMs) against paired real-world executions. Given the same initial observation and low-level action sequence, WorldOracle asks whether a predicted rollout reproduces what happens in the real world, including physical consequences and task-state transitions. We evaluate models along four complementary dimensions: physical state correctness, interaction spatial alignment, key interaction area fidelity, and multi-view action coherence. To support this evaluation, we curate real-world training and evaluation suites that cover different interaction dynamics and embodiments. The evaluation suite contains long, multi-segment episodes with both successful and failed executions, enabling evaluation across varied action outcomes and behavior distributions. Experiments on seven representative ACWMs reveal distinct model strengths and failure modes. WorldOracle provides a systematic foundation for measuring and advancing action-conditioned world modeling for manipulation. We will release the datasets, evaluation code, and leaderboard.
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All authors Haoyi Duan, Liliang Chen, Nan Wang, Yang Zhang, Yuhang Lu, Xiaotong Chen, Wei-Cheng Tseng, Shenyuan Gao, Zhaoshuo Li, Jingyi Jin, Pooya Jannaty, Dhruv Shah, Yuke Zhu, Ming-Yu Liu, Maoqing Yao, Guanghui Ren

Robotics

EgoMatrix: Physically Faithful Dexterous Robot Demonstrations from Egocentric Human Videos

Egocentric human videos offer a scalable alternative to robot teleoperation for collecting dexterous manipulation data. However, two challenges limit their use as reliable training data: accurate hand-object interaction (HOI) reconstruction from monocular RGB and high-quality robot demonstrations, especially visual observations. We present EgoMatrix, an end-to-end data engine that converts monocular egocentric human videos into bimanual dexterous trajectories and paired robot observation videos, with the trajectories directly replayable on real robots. It reconstructs HOI with emphasis on relative geometry and contact rather than exact metric scene recovery, then uses retargeting and reinforcement learning (RL) to reproduce the demonstrated tasks in simulation. We jointly render robot hands and objects from these simulated trajectories to produce physically faithful observations synchronized with state and control records. Rendering the same trajectories in diverse, task-compatible backgrounds expands paired training data while preserving robot-object motion and contact. Across TACO, OakInk2, and self-collected data, EgoMatrix achieves 54.84% end-to-end success in simulation versus 14.52% for the strongest baseline. Reconstruction reaches state-of-the-art performance on most metrics of the two public benchmarks. Qualitative results show more faithful hand-object interactions than prior methods, while feature-space analysis shows closer alignment with real-robot observations than GPT-6 Astra. Our project page is available at https://spikew726.github.io/EgoMatrix/.
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All authors Ziheng Wang, Yanming Shao, Ting Mao, Kaihan Chen, Yiqun Wang, Xuanye Wu, Yao Mu

Robotics · Cross-listed from cs.MA

Optimizing Team Behavior via Extremum-seeking Control in Multi-agent Reinforcement Learning

In cooperative Multi-Agent Reinforcement Learning (MARL), agents must learn to coordinate their actions to achieve shared objectives. A key indicator of effective coordination is behavioral diversity, i.e., the agents' potential to enact distinct yet complementary control policies given the same set of observations. Although behavioral diversity can enable role specialization and richer joint behaviors, its appropriate level is highly context- and task-dependent and often costly to tune. We propose Adaptive Diversity Control (ADiCo), a two-timescale framework that adapts behavioral diversity online during training. On a fast timescale, Diversity Control (DiCo) regulates system diversity toward a target value. On a slower timescale, an Extremum Seeking Controller (ESC) adjusts this target using only mean episodic returns, without requiring an explicit model or analytical gradient of the diversity-performance landscape. We evaluate ADiCo on six configurations across two cooperative MARL tasks, where it maintains task-appropriate diversity levels: low diversity when homogeneous policies are beneficial and higher diversity when heterogeneous policies are required. Through this adaptation, ADiCo matches or exceeds the mean performance of DiCo (best grid-searched diversity target) and Unconstrained DiCo (diversity allowed to emerge without target regulation). These results demonstrate that incorporating classical feedback control into MARL training enables effective coordination by providing a systematic alternative to task-specific manual selection of the diversity target.
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Robotics

SEAR: Self-Evolving Agentic Robotics

Frontier language-model agents can now improve robots on their own: they write control code, test it, and keep what works as skills and memories for the next task. We introduce SEAR (Self-Evolving Agentic Robotics), a framework and benchmark built around two questions. Is the agent really learning, or just trying more often? And does what it learns still help on new tasks, in a new simulator, and on a real robot? The framework runs an agent in three modes: it writes code that becomes the policy (code-as-policy), acts live in the control loop (agent-as-policy), or works as a researcher that fine-tunes a vision-language-action model (auto-research). The benchmark adds controls that separate retained experience from repeated attempts, familiar tasks, privileged simulator state, larger budgets, and luck. Across seven frontier language models, 330 simulated and five physical tasks, and over four years of agent runtime, we highlight three findings. First, the learning curve of a robotic agent depends both on the overall time budget and the task difficulty relative to model capability. Harder tasks make longer sessions worthwhile; on easier tasks, re-rolling short attempts does just as well. Second, control code and shared routines transfer across tasks and simulators, while task-specific solutions do not. On a real robot, we observe a performance gap between agent-designed practice and novel human-designed scenes. Third, different models evolve more effectively in different ways. Some do best acting live, others writing code first. And a text-only model keeps pace with a comparable multimodal one: perception helps with error assessment, but agentic reasoning and tool use can matter more. We release the benchmark and codebase to support future research.
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All authors Xinyi Wang, Bangzheng Li, Hanyu Wang, Lin Zhang, Andrea Yaoyun Cui, Zhenggang Tang, Shyamal Buch, Dejia Xu

Robotics

EqC: Equilibrium Energy Control for Introspective Lifelong Robot Learning

Long-term robot autonomy depends on more than effective action generation: a policy must recognize when its behavior is no longer sufficiently supported and use assistance to improve. We introduce Equilibrium Energy Control (EqC), a framework for introspective lifelong robot learning built around an explicit conditional energy landscape. EqC casts generative action refinement as equilibrium-seeking optimization, while the geometry of the refinement process reveals whether the generated behavior remains consistent with the learned landscape. This competence signal enables Energy-Gated DAgger, where persistent energy-consistency violations trigger expert takeover and the resulting recovery trajectories are aggregated for subsequent policy updates. EqC integrates naturally into both Diffusion Transformer policies and flow-matching-based vision-language-action (VLA) policies. Across simulation and real-world bimanual manipulation, EqC matches or improves control performance and robustness while enabling timely intervention near the policy's competence boundary. A real-world study further shows how these interventions progressively expand the range of situations handled autonomously, providing a practical path from static generative controllers toward self-improving robot systems.
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All authors Haodong Yang, Runhan Huang, Bowen Zhang, Iofai Lei, Zunzhe Zhang, Xiangcheng Zhang, Shaoting Zhu, Linzhan Mou, Yicheng Liu, Hang Zhao

Robotics

GreenWAM: A World Foundation Model for Robotics

A robot needs a world model that predicts how its actions will change the scene and a policy that chooses those actions. Models are usually built and evaluated for only one of these roles, and every robot records its actions in its own format. We ask whether one robot world model can serve both roles across different bodies, and what makes this work. We present GreenWAM, a world foundation model for robotics, together with the recipe that produces it: (1) a shared anatomical action space that describes 20 robot families, from bimanual arms to dexterous humanoids, in common joint coordinates; (2) joint training on these families in visual, action-conditioned and world-action modes; and (3) policies that split an action expert off the generator. As a world model, GreenWAM attains top-tier trajectory, depth and 3D accuracy on WorldArena 1.0, ahead of every world-action model and video generator in our comparison. As a policy, it scores among the top entries of the RoboTwin 2.0 leaderboard, reaches the highest zero-shot LIBERO-plus success among the compared methods and is competitive with dedicated vision-language-action and world-action policies on CALVIN and LIBERO. We further adapt GreenWAM to a real humanoid, where it succeeds more often than policies adapted from $\pi_{0.5}$ and from Cosmos 3 Edge, and distill it into a single-step policy for real-time control. Controlled experiments yield three findings: robot specialization improves world prediction and control together; an action expert helps when split off at the start of adaptation; and keeping world-model modes during policy adaptation preserves robustness to scene changes.
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All authors Gennady Sidorov, Valerii Kornilov, Denis Grankin, Polina Fedotova, Aleksey Postnikov

Robotics

Steertuning Policies from a Few Human Videos

Current recipes for robot learning require massive amounts of robot demonstrations to obtain robust and adaptive policies. In this work, we introduce Steertuning, a system that enables robots to learn new tasks in new environments from 5 human demonstrations in under 5 Steertuning consists of two parts. (1) We pretrain a 400M-parameter diffusion policy on our egocentric human dataset, which consists of 100 hours of densely annotated random interactions. This pretraining makes Steertuning robust to background differences and enables spatial and object generalization when deployed on new tasks. (2) Given 5 demonstrations of a new task, we finetune our model for only 2 minutes (2000 training updates) and steer the policy's actions during reverse sampling using the demonstration whose observation is closest to that of the deployment environment. Together with a carefully designed data processing pipeline for embodiment transfer, this enables Steertuning to achieve a 71% success rate across 12 tasks in 12 new environments, ranging from lab settings to kitchens in new homes. The entire process, from data collection for a new task to robot policy deployment, takes less than 5 minutes. Our full dataset, model weights, codebase, and robot videos will be made available at our website: https://steertuning.github.io.
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All authors Billy Yan, Isaac Tu, Kelly Lee, Blake Chang, Kenny Ma, Kanad Patel, Dhawal Kabra, Neer Patel, Kevin Wu, Lerrel Pinto, Irmak Guzey

Robotics

RoboFQE: Rollout-Free Evaluation of Visual Robot Policies from Offline Trajectories

Evaluating robot policies before deployment typically requires producing new trajectories through real-world execution, simulators, or learned world models. These rollout-based approaches impose infrastructure requirements; simulator and world-model evaluators additionally face prediction errors that can compound over the evaluation horizon. In this paper, we study off-policy evaluation as an alternative to rollout-based robot-policy evaluation methods. Specifically, we introduce RoboFQE, an evaluator that estimates the discounted expected return of a target policy from offline robot trajectories without estimating a behavior-policy density, combining fitted Q-evaluation with a pretrained vision foundation model and learned terminal success annotation to bridge the gap between standard OPE benchmarks and continuous-control visual manipulation. Controlled experiments across simulated and real-world manipulation tasks show that RoboFQE produces accurate discounted-return estimates and preserves policy rankings even on long-horizon manipulation tasks where video world-model evaluators are degraded by autoregressive prediction errors. Ablation experiments show that pretrained vision encoders substantially outperform from-scratch alternatives, particularly on long-horizon tasks, and that learned terminal success annotation enables evaluation without ground-truth reward labels with only slight reduction of accuracy.
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All authors Yunfu Deng, Sangwoo Shin, Brahma S. Pavse, Josiah P. Hanna

Robotics

UniW(A)M: A Unified Mixture-of-Experts Framework for World and World-Action Models

World models (WMs) and world-action models (WAMs) focus on future world prediction and executable action generation, respectively. Although these models learn shared physical dynamics and interaction semantics from embodied trajectories, they are typically trained in isolation, which restricts knowledge reuse between prediction and control. The central challenge is therefore to develop a unified learning framework that shares these dynamics while preserving the distinct modeling capabilities required by each paradigm. We propose UniW(A)M, a mixture-of-experts world-(action) model built upon diffusion Transformers that unifies action-conditioned world modeling and diverse WAM variants. Shared experts capture common dynamics, while atomic capability experts are reused across interfaces so that each interface keeps its own conditional pathway. At deployment, a plug-in adaptive interface router (PAIR) learns from a small subset of target-task chunk scenarios to select a suitable WAM interface for each execution chunk, balancing task success and execution efficiency while keeping the backbone frozen. We evaluate UniW(A)M on LIBERO, RoboTwin 2.0, and three real-world manipulation tasks, where it achieves 88.3% average real-world success versus 76.7% for the strongest baseline. On WorldArena, it leads action-conditioned world modeling on all three tasks. AC-WM co-training contributes to action generation on every action interface and PAIR raises OOD success from 63.3% to 76.7%.
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All authors Jingbo Xu, Jianjie Fang, Zhuohang Li, Zihao Song, Zhaolu Wang, Xvyuan Liu, Xin Zhang, Haisheng Su, Yinzhou Tang, Chen Gao, Wei Wu, Yong Li