Robotics
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Sunday 11 October
Zero-Shot Object Navigation (ZSON) requires an agent to locate target objects in unfamiliar environments without additional training for the test categories or environments. Recent approaches leverage large language models and vision-language models to construct spatial representations and guide exploration. However, whether the available evidence sufficiently supports a navigation choice, and how new evidence changes the search value of previously visited locations, remain insufficiently addressed. We propose RefBeliefMap, an uncertainty-guided mapping framework that distinguishes target-location belief from spatial and semantic evidence uncertainty. By jointly modeling intra-observation uncertainty and inter-observation disagreement over a sliding memory window, RefBeliefMap assesses the reliability of both evidence channels. When competing frontiers remain insufficiently resolved, these uncertainty estimates guide active observation and semantic reasoning to refine the evidence supporting target-location beliefs before navigation commitment. Building on the refined map, we introduce RefBeliefNav, which jointly evaluates unexplored frontiers and historical waypoints according to their target-finding potential, expected information gain, and navigation cost. This unified objective allows historical locations to be reconsidered as new evidence changes their search value, coordinating exploration and revisitation. Experiments on HM3D and MP3D demonstrate state-of-the-art performance among the evaluated zero-shot baselines, with ablation studies examining the contributions of modules. Real-world experiments on a Unitree Go2 quadruped robot further demonstrate the sim-to-real transferability of our method.
Robotics
LERR-Nav: Learning to Coordinate Exploration, Recovery, and Reminiscing for Object Navigation
Object Navigation in unseen environments remains a fundamental challenge in embodied AI, as it requires agents to generalize visual and spatial reasoning to novel layouts. While recent advances in large language model (LLM) and vision-language model (VLM) have enhanced semantic mapping, spatial memory, and waypoint selecting for navigation, successful navigation requires more than selecting the next promising waypoint. A robot must also recognize stalled progress, escape unproductive behaviors, and revisit overlooked target cues. Addressing these challenges requires both specialized navigation strategies and a high-level policy that coordinates their execution. Motivated by the analysis of failed navigation episodes, we propose LERR-Nav, an object navigation framework that coordinates exploration, recovery, and reminiscing through a learned high-level policy. The framework comprises four complementary navigation strategies: value-function-guided exploration, LLM-guided exploration, recovery from stalled or repetitive behavior, and memory-guided reminiscing. To support history-aware coordination, we maintain the execution memory that preserves textual summaries of all strategy executions alongside a sliding window of map sequences. To learn the coordination policy, we initialize a high-level vision-language agent from Qwen2.5-VL-7B-Instruct and train it through a two-stage curriculum. The first stage uses map-centric supervised fine-tuning (SFT) to establish spatial grounding. The second stage performs SFT on variable-length navigation segments to learn which navigation strategy to invoke next based on current maps and the hybrid execution memory. Experiments on HM3D and MP3D demonstrate state-of-the-art navigation performance, while ablation studies validate the contributions of individual components.
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Robotics
CoLA: Multi-VLA Coordination via Learned Adapters
Vision-Language-Action (VLA) models are typically deployed as isolated single-agent policies. When several such agents share a workspace, they can coordinate implicitly, by observing one another, or explicitly, by exchanging messages, but it remains unclear when explicit communication becomes necessary. We introduce CoLA (Coordination via Learned Adapters), which keeps each agent's VLA backbone frozen and trains a lightweight message channel and a per-arm diffusion action head on top, with fully decentralised execution. Across three tasks that differ in how much each agent can observe, the channel matters only when information is private. On an occluded tray handover, where the box's colour marker is visible to one agent only, CoLA reaches 76.0% success versus 1.3% with messages zeroed throughout training. On two-arm and three-arm handover tasks, removing messages has no measurable effect with a shared overhead camera (90.6% vs. 88.3% at two arms; 63.5% vs. 60.0% at three), but lowers success on the two-arm task's wrist-only variant (74.8% vs. 64.3%). This architecture generalises across different VLA backbones as well. With a frozen $\pi_{0.5}$ backbone on the same occluded tray task, CoLA matches the overall success rate of a LoRA-fine-tuned baseline (37.3% vs. 34.7%) using a fraction of the trainable parameters. When CoLA places the box, it selects the correct tray 71.8% of the time, whereas the independently fine-tuned baseline, whose placing arm never sees the marker, selects it at chance level (34.7% against 33.3%).
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Robotics · Cross-listed from physics.bio-ph
Sensing via whole-body interactions with complex terrains: physical insights from robotic models
In nature, animals interact with complex terrains and often generate forces, deformations, and vibrations across the body and environment. Such interaction-induced mechanical information may guide behavior, yet its generation and use are difficult to resolve because movement rapidly and continually reconfigures the interactions that produce it. Sensory neurophysiology and biomechanics have revealed how mechanical information is transformed within sensory, neural, and musculoskeletal subsystems, whereas studies in complex terrains reveal rich whole-body interactions and behavioral outcomes. Connecting these levels remains a challenge. Here, I present a focused perspective on how biologically guided robotic physical models can help identify candidate mechanical information generated through whole-body interactions, test its physical mechanisms and behavioral benefits, and generate biological hypotheses. Three case studies illustrate this approach, multi-legged locomotor transitions to traverse dense clutter, limbless vertical body bending to propel through uneven terrain, and rapid spider leg crouching to help vibration sensing of prey on a web. Across these systems, correspondence between robots and animals supports the biological plausibility of these candidate physical mechanisms and motivates better measurements and models to determine how the relevant mechanical information is sensed and used to modulate behavior.
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Robotics
An Open MuJoCo Simulation Framework for a Quadrotor Carrying a Tendon-Driven Soft Continuum Arm
Combining aerial robots with soft continuum manipulators promises safe, compliant interaction with the environment, but the coupled dynamics of a free-flying base and a highly deformable, underactuated arm are difficult to study without a suitable simulator. This paper describes an open-source simulation framework, built on the MuJoCo physics engine, for a quadrotor that carries a tendon-driven soft continuum arm underneath its body. The arm is modelled as a pseudo-rigid-body chain of twelve segments joined by pairs of orthogonal compliant hinges. Three tendons, spaced \SI{120}{\degree} apart and routed through every segment, bend it in any direction. A geometric tracking controller on $SE(3)$ flies the vehicle; its rotor allocation matrix is generated directly from the model description. A closed-form tendon-tension allocation keeps every tension within its limits and gives the same bending moment in every direction. We report the full set of modelling choices and parameters, and we evaluate the framework in four simulated scenarios: a \SI{36}{\second} mission with a figure-eight and a tendon-driven tip sweep, an attitude-gain study, a quasi-static characterization of the bending workspace, and an impulsive disturbance applied to the arm tip. With the nominal gains the vehicle tracks the mission with \SI{3.1}{\centi\meter} RMS position error while the arm tip swings up to \SI{37}{\centi\meter} from the body axis. The gain study shows that a low-bandwidth attitude loop lets the arm excite sustained oscillations. The simulation runs about $15\times$ faster than real time on a laptop CPU. All models, controllers and scripts that reproduce the figures are released.
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Robotics
RM-WAM: Reliable Memory-Augmented World Action Models for Long-Horizon Robot Manipulation
World Action Models (WAMs) improve robotic manipulation by jointly predicting future visual states and actions, yet most existing methods make decisions primarily from the current observation. This limits their reliability in long-horizon tasks, where visually similar states may correspond to different interaction histories and task stages. Moreover, directly incorporating historical observations can introduce stale, stage-mismatched, or error-contaminated information, leading to inaccurate world prediction and accumulated closed-loop errors. We propose RM-WAM, a reliable memory-augmented World Action Model that treats memory as a context-dependent predictive resource rather than universally useful historical context. RM-WAM represents history using complementary short-term visual state memory and latent event memory, which respectively capture recent interaction dynamics and longer-term state transitions. A counterfactual memory learning scheme varies the accessible history while keeping the current inputs and prediction targets fixed, enabling the model to learn a context-dependent utility estimate for historical memory. Based on this estimate, a utility-aware gating mechanism adaptively controls memory injection into the world-action backbone. Experiments demonstrate that RM-WAM highlights the importance of reliable and selective memory utilization in long-horizon tasks.
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Robotics
ProWorld: Multi-View World Model with Proprioceptive Feedback for Closed-Loop Policy Evaluation
Evaluating robot manipulation policies through repeated physical trials is costly. We study whether an action-conditioned world model can serve as a closed-loop test environment whose policy success rates track those on real robots. Beyond realistic video, the model must return the camera views and proprioceptive state needed for the policy's next action and preserve failed-action outcomes to avoid overestimating policy capability. We introduce ProWorld, a world model that jointly predicts multi-view video and robot state, then feeds both back to a frozen policy for repeated interaction. ProWorld comprises a shared transformer for joint video-state flow prediction and Shared-Time View Encoding to distinguish cameras while preserving temporal synchronization. To reduce interaction hallucinations that turn missed grasps into successful lifts, we augment training with failed interactions collected in high-fidelity simulation, reducing inflated success rates in the generated environment. ProWorld achieves the highest overall TriWorldBench score among the compared methods. Across three policies and four local manipulation tasks, it attains a Pearson correlation of 0.95 and a Spearman correlation of 0.94 between generated and real success rates. These results support joint visual-proprioceptive feedback and failure-aware training as a basis for world-model-based policy evaluation.
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Robotics · Cross-listed from cs.CV
ASM-6D: Fast Certified Pose-Shape Inference with Complete Correspondence Flow Maps
Category-level 6D pose and shape estimation requires recovering an object's pose and geometry from partial observations without an exact instance model. We present ASM-6D, which couples generative complete-geometry prediction with explicit category-level pose-shape inference through shared correspondences. Given an RGB-D image, ASM-6D generates alternative complete 3D correspondence hypotheses whose point identities are shared with a category-level Active Shape Model (ASM), including occluded points. Each hypothesis is fitted directly for rotation, translation, metric scale, and instance shape without a separate correspondence-assignment stage. We analytically eliminate translation and shape coefficients, reducing fitting to a nine-variable scaled-rotation optimization problem that enables efficient batched evaluation of multiple hypotheses in real time. ASM-6D achieves state-of-the-art performance on ROPE and HouseCat6D benchmarks. Ablations demonstrate the importance of generative correspondence prediction and active shape variation. The representation also supports shape completion, shape-dependent pose ambiguity, tracking, and robotic grasping at 6-38 Hz, depending on the inference budget.
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Robotics
Embodiment-Aware Inference-Time Search for Human Reaction Selection in Humanoid Retargeting
Training humanoid robots to learn human behaviors requires expensive data collection, and human-robot interaction data can be even more difficult and costly to collect. Training a specialized reaction model for each humanoid embodiment can also be time-consuming and resource-intensive. Human-to-humanoid motion retargeting provides a more scalable alternative, allowing human-human reaction data to serve as a common motion representation for different humanoid embodiments. However, due to morphological and kinematic differences between humans and humanoid robots, a reaction preferred in human motion space may not be the most suitable one for execution on a particular robot embodiment. In this work, we propose an inference-time reaction search framework that leverages stochastic sampling from a generative reaction model and jointly considers reaction quality and humanoid embodiment feasibility. Given the observed interaction, our framework generates multiple plausible reaction candidates. Each candidate is retargeted to the target humanoid and evaluated using complementary interaction and embodiment-specific feasibility criteria, allowing candidate selection under the physical constraints of the target embodiment. Since the reaction generator remains frozen, the framework can adapt to different humanoid embodiments at inference time without retraining. Experimental results demonstrate that the proposed framework maintains overall human reaction quality while improving the feasibility of retargeted humanoid reactions across different embodiments. The proposed pipeline improves humanoid retargeting feasibility by 1.61%. Moreover, human-space and G1 best-candidate selections disagree in 78.98% of samples, demonstrating substantial embodiment dependence. Code will be released.
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Robotics · Cross-listed from cs.LG
LeHami: Symplectic Latent Dynamics for World Models
Joint-embedding predictive architectures (JEPAs) learn world models directly in latent space, but unconstrained autoregressive predictors may contract the latent distribution over long rollouts. We introduce Symplectic Hamiltonian JEPA (LeHami), which replaces the standard predictor with an action-conditioned Hamiltonian flow over a structured latent state (q, p) integrated using an exactly symplectic leapfrog step. This construction preserves phase-space volume at every rollout step and rules out uniform contraction, asymptotically stable fixed points, and merging of distinct latent states, independently of the learned parameters or action sequence. We obtain the momentum-like component from temporal derivatives of the learned position-like representation, providing an explicit second-order state for prediction and control. On conservative and actuated visual pendulum environments, LeHami substantially improves long-horizon velocity prediction over an unconstrained JEPA world model and empirically maintains constant latent volume where the baseline contracts. The learned flow also supports accurate integration at unseen sub-frame step sizes and numerical time reversal. These results show how geometric structure can provide inference-time guarantees that are complementary to representation regularization in latent world models.
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Robotics
Reinforcement Learning Based Heterogeneous Task Allocation Under Spatio-Temporal Environmental Uncertainty for Multi-Robot Teams
Autonomous Surface Vehicles (ASVs) have been increasingly deployed to perform different kinds of maritime tasks in recent years, which motivates the need for a reliable task allocation policy that can adapt to heterogeneous tasks and maritime disturbances. In this work, we formulate a multi-robot task allocation problem in which a team of ASVs with heterogeneous capabilities needs to complete tasks of different types and appearance times under unknown stochastic spatio-temporal uncertainties from maritime disturbances. We propose a decentralized Reinforcement Learning (RL) based policy network that is trained to be robust towards uncertainty-induced observation deviations, and is able to perform individual decision making that leads to efficient execution behaviors toward heterogeneous task requirements. We evaluate the proposed policy and four baseline methods in simulated experiments with varied proportions of different tasks types, numbers of tasks, robot species and robots per species. Experiment results show that our proposed policy achieves the lowest makespan and can be deployed to address scenarios with 100 robots and 400 tasks.
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Saturday 10 October
Robotics · Cross-listed from cs.MA
Persistent LLM Orchestration of Heterogeneous Robot Teams via Partial Delegation to Multi-Agent Protocols
Natural language specifications let non-expert users task robot teams, and large language models (LLMs) have recently proven effective at grounding such semantic specifications into plans for heterogeneous teams. Existing approaches assume missions that terminate and environments that, while unknown, do not change, but both assumptions fail in many emerging applications. For example, a disaster-response mission does not terminate, and its environment changes continuously as hazards spread and evacuees move. We identify three ways an LLM orchestrator breaks in this setting: its prompt grows without bound, its reasoning degrades as agents and targets accumulate, and it stops actively monitoring after covering the search space once. We build on the successful framework of grounded generative intelligence, and address each issue with a classical idea. A Markovian state summary, rebuilt from the semantic map at every invocation, replaces the growing interaction history. Partial delegation lets the orchestrator assign a subset of robots to an autonomous multi-agent protocol and reserve its reasoning for generating subtasks that require detailed parameters and careful ordering. Lastly, observation staleness, surfaced explicitly in the prompt, together with task-and event-triggered re-prompting, keeps the team vigilant. In a simulated urban search-and-rescue mission with spreading fire and moving evacuees, our framework rescues 98% of civilians versus 89% for the strongest baseline while using six times fewer tokens. Additional ablations isolate the contribution of each mechanism.
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Robotics
nanoflann: A Header-Only KD-Tree Library for Exact Nearest-Neighbor Search on Compile-Time Product Manifolds
Nearest-neighbor (NN) search underlies countless robotics algorithms, but many state spaces are not Euclidean: orientations live on $SO(2)$ or $SO(3)$ and poses on $SE(2)$ or $SE(3)$, and a Euclidean KD-tree on their raw coordinates returns wrong neighbors. We present a header-only, dependency-free C++ KD-tree library for exact NN search on user-defined product manifolds declared at compile time: the space is composed from base manifolds ($\mathbb{R}^n$, $SO(2)$, $SO(3)$, $S^n$; products $SE(2)$, $SE(3)$, tori) with a single type alias, and the library synthesizes a metric whose pruning is provably admissible, wrap-aware for circular coordinates and double-cover-aware for unit quaternions. Experiments confirm exactness (recall $1.0$ vs an exhaustive scan under the same product metric), where the Euclidean-on-raw shortcut collapses to recall $\approx 0.5^{m}$ for $m$ rotation blocks, with up to three orders of magnitude speedup over brute force. We further contribute an incremental, self-balancing single-tree index for points under heavy churn (e.g. sliding-window LiDAR maps) or $SE(3)$ trajectories: bounded memory and faster updates than prior work, with an optional asynchronous tail-latency-bounding mode. The implementation is open source: https://github.com/jlblancoc/nanoflann
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Robotics
RootSLAM: Square Root Bundle Adjustment for Visual-Inertial SLAM
Efficient perception is a prerequisite for the small, low-power devices targeted by robotics, mixed reality, autonomous driving, and drone applications, all of which rely on Simultaneous Localization and Mapping (SLAM) to estimate their motion within their surroundings. Learning-based SLAM systems achieve state-of-the-art accuracy but are demanding in compute, whereas classical geometry-based methods retain a strong efficiency advantage with little to no loss in accuracy. In this work we present RootSLAM, a fully-featured visual-inertial SLAM system for multi-camera setups built on Basalt. RootSLAM achieves accuracy competitive with the state of the art while running up to 20 times faster, facilitating the deployment of perception systems in resource constrained environments. We adapt the square-root bundle adjustment formulation from structure from motion into the multi-camera visual-inertial SLAM setting through a novel reformulation that leverages the system's pose-graph, letting the global optimizer run in single-precision floating point, thus doubling its performance. We provide a thorough benchmark against the state of the art together with an ablation study of our contributions. Our new implementation, including its map management and loop detection module, pose-graph optimizer, and global mapping components, will be open-sourced.
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Robotics
Targeting the Right Situations: Mutation Testing of Fuzzy-Powered Situation Hyperspace
Ensuring the safety of autonomous Unmanned Aerial Vehicles (UAVs) operating in underground mines is challenging due to the vast and uncertain Operational Design Domain (ODD). Traditional validation approaches, such as random testing, often result in inefficient situation coverage, allocating computational resources to low-risk scenarios while failing to expose critical edge cases. Building on prior work in risk-prioritized Situation Coverage, this paper investigates whether Fuzzy Logic-based risk estimation effectively correlates with real system failures. To this end, we conduct a mutation testing study within our SCALOFT simulation framework. A fixed set of software mutants is systematically injected and evaluated under two testing strategies: (i) uniformly random situation generation and (ii) Fuzzy-Guided risk-prioritized situation generation. Experimental results show that the Fuzzy-Guided approach achieves a higher mutation score and is more effective at exposing difficult-to-detect faults compared to random testing.
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Robotics
Modeling and Control of a Rigid-soft Hybrid-link Humanoid Robot
Physical flexibility plays a significant role not only in human motions but also in robot motions. For example, a humanoid robot with passive and flexible elements, which can be regarded as a rigid–soft hybrid-link system, has the advantages of storing energy and mitigating impact in a dynamic motion. However, the motion design and control of a hybrid-link system are challenging to achieve and have only been discussed in the literature. In this study, we propose the framework of inverse kinematics and compliance optimization-based control for a hybrid-link humanoid system that represents the continuous deformation of a flexible structure using the piece-wise constant strain (PCS) model. The proposed method was validated using forward dynamics simulations for standing, jumping, and walking motions. Then, we built an experimental setup using a biped humanoid robot with leaf-spring type prosthesis leg, in which the prosthesis deformation was measured by a motion capture system. Using this setup, we experimentally validated the proposed method for standing balance control in both double- and single-support cases.
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Robotics
Training-Free Multi-Agent Cooperative Embodied Search from Uncertain Vision-Language Priors
Real-world Vision-Language Navigation (VLN) requires agents to act under partial observability, where map structure, semantic cues, and target locations may be incomplete or incorrectly inferred by foundation models. This paper presents a lightweight, training-free, and uncertainty-aware framework for cooperative multi-agent multi-target search in mapless environments. Instead of learning an end-to-end navigation policy, the framework separates high-level semantic reasoning from low-level execution through a scalable graph-optimization backbone. Multimodal Large Language Models (MLLMs) serve only as hypothesis generators, proposing semantic zones, target-location cues, and possible navigable connections. These outputs are treated as uncertain priors and further refined using online observations and graph-context evidence. Cooperative navigation is then formulated as a rolling-horizon multi-agent mixed-integer linear program with a lexicographic objective that first maximizes target-directed reward and then reduces travel distance, uncertain-edge use, and repeated visits. Experiments derived from 100 Matterport3D test cases show that the proposed framework improves target coverage and search efficiency over representative baseline methods, while shared information and joint planning enable more balanced workloads across agents. By operating on an abstract graph without relying on embodiment-specific policy parameters, the framework scales across varying numbers of agents and targets, generalizes to unseen environments, and accommodates different perception modules and low-level controllers without task-specific retraining.
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Robotics
Design and Evaluation of a Collaborative Teleoperation Interface for Multi-Operator Multi-Robot Systems in Challenging Environments
Multi-robot systems that combine the complementary capabilities of specialised platforms are critical for complex missions in challenging, inaccessible environments. Current deployments assign an operator or operator team to each robot, with collaboration relying on operator-to-operator communication to manually coordinate heterogeneous platforms with incompatible interfaces. This operator-dependent approach increases cognitive load and limits scalability across robots from different manufacturers. This study designs and evaluates a shared-visualisation collaborative teleoperation interface to improve operator coordination, situational awareness, and the task performance in multi-operator, multi-robot systems. A comparative user study with 16 participants compared three teleoperation conditions: co-located operators with a shared interface, remote operators with a shared interface, and co-located operators with individual interfaces. Participants controlled two simulated robots in a nuclear power plant digital twin to complete disaster response tasks. Performance metrics, physiological data, and behavioural measures were recorded to assess task performance, cognitive load, and operator awareness across conditions. The co-located shared-interface condition achieved the fastest mission completion (292.8 s), outperforming remote operation (351.6 s) and individual interfaces (385.1 s), with the fewest collisions (0.9 per trial) and highest situational awareness accuracy (91.1 %). Physical co-presence was associated with reduced cognitive load, with NASA-TLX scores increasing from 38.2 in co-located to 57.7 in remote operation, supported by consistent physiological indicators. These results demonstrate that co-presence and shared interfaces provide complementary benefits, supporting workload regulation and mutual awareness respectively in multi-operator, multi-robot teleoperation.
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Robotics
Barrier-Constrained Guidance For Real-time Asynchronous VLA Execution
While asynchronous execution enables VLA models to operate in real-time environments by predicting the next chunk during execution, it inevitably introduces boundary misalignment with the committed action stream. Existing delay-aware solutions address this at the prohibitive cost of extensive retraining, architectural modifications, or fixed-prefix inpainting that inflates computation when low latency is vital. To address these problems, we propose FreeBar, a training-free real-time inference plugin that enables robust asynchronous execution with only marginal additional inference cost by casting chunk alignment in flow-based VLAs as barrier-guided action-space constraint. Specifically, FreeBar introduces a lightweight Control Barrier Function (CBF)-inspired consistency constraint between consecutive action chunks and solves the resulting correction in closed form, avoiding costly backpropagation through the VLA action head. By progressively tightening the consistency bound during generation, FreeBar aligns generated chunks with the committed execution stream while preserving early-stage generative and within-chunk future action flexibility,. Across Kinetix, RoboCasa, and diverse real-world robotic platforms with multiple VLA backbones, FreeBar improves success rates over naive asynchronous execution by 10%–15% on average, with larger gains in highly dynamic scenarios. It also preserves real-time computational efficiency, decreasing inference latency per action chunk over 45% than RTC. Additionally, as a universal plugin, FreeBar remains robust across distinct latency environments, base policies, and hyperparameter settings.
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Robotics
EnactOpt: Diagnosis-Guided Harness Evolution for Embodied Agents
Embodied agents built on foundation models rely on an execution harness to organize observations, guide actions, and incorporate execution feedback into subsequent decisions. Failures can arise not only from limited model capabilities, but also from how the harness presents evidence and guides its use. These model-external mechanisms provide an adaptation target without updating model parameters, but task-specific interaction experience can be costly to collect. Task-level outcomes alone do not reveal whether relevant evidence was missing from the model input or was available but inadequately used. Moreover, these two aspects are coupled: effective action guidance may require evidence that the current context omits, while exposing that evidence alone does not ensure an appropriate response. We introduce EnactOpt, which uses limited execution feedback to jointly evolve reusable textual skills and context-construction code while keeping the underlying models and runtime fixed. It diagnoses adjacent decisions by relating action feedback to the actual model input and subsequent action. Structured episode summaries guide joint revisions through prompt-level edit operators, and candidate harnesses undergo compatibility checks and validation-based retention. Across VLABench, ALFWorld, and Embodied Agent Interface (EAI), EnactOpt improves task success by approximately 10-27 percentage points over the initial harnesses and outperforms the evaluated GEPA, TextGrad, and Trace2Skill baselines. These gains extend to task conditions not used for harness evolution or candidate selection. The results support a complementary route to embodied adaptation: turning limited execution experience into reusable behavioral improvements by jointly refining how evidence is presented and acted upon.
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Robotics
FoundationVIO: Enforcing Metric Scale in Feed-forward Visual-Inertial Odometry
Feed-forward geometric foundation models (GFMs) directly predict dense geometry and camera poses from batches of images. Emerging visual SLAM methods chain together consecutive GFM batches to form dense point cloud maps. A core challenge is how to address the ambiguous geometric scale of GFM predictions: independent predictions are locally consistent up-to-scale but not constrained by any direct physical measurements. Models trained on data with known scale improve the consistency of GFM reconstructions but again do not directly measure it. Consequently, trajectories and 3D reconstructions from GFM-enabled SLAM methods inherit this issue. Motivated by parallels with classical visual-inertial odometry, we introduce FoundationVIO which integrates inertial sensing with GFM predictions to recover metric scale reconstruction using a factor-graph based approach. We demonstrate odometry estimates competitive with classical state-of-the-art VIO methods and accurate dense reconstructions that outperform GFM-enabled SLAM methods. We also add a minimal GFM-based loop-closure mechanism to create a full Visual-Inertial SLAM system capable of creating globally accurate reconstructions and pose estimates. We evaluate our method on three datasets with well known sensor systems and demonstrate its compatibility on ubiquitous camera and IMU sensors. The method runs at approximately real-time on a consumer-grade laptop GPU. Code: https://github.com/ori-drs/FoundationVIO.
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Robotics
CFG-Policy: Unified Diffusion Policy Learning Framework via Classifier-free Guidance
Diffusion policies are increasingly used in robotic control and manipulation, vision-language-action models, and world-model-based agents. Their ability to represent multimodal action distributions offers rich opportunities for exploration in reinforcement learning (RL). However, optimizing diffusion policies with RL can reduce the behavioral diversity and further limit their exploration capability. In RL post-training, directly fine-tuning a pretrained policy may also disrupt its acquired capabilities, while action-space residuals may lack the expressive power for multimodal exploration. Together, these issues reveal a common challenge across online and offline-to-online diffusion RL: improving task performance while retaining the behavioral diversity and capabilities needed for continued adaptation. We introduce CFG-Policy, a unified, plug-and-play framework that separates exploration and exploitation into two generative policies and combines their score or velocity fields during sampling through classifier-free guidance. For online RL, a frozen exploration branch sustains behavioral diversity while an exploitation branch learns from task rewards; for offline-to-online RL, a pretrained exploitation branch remains frozen while a trainable branch steers the composed behavior. CFG-Policy preserves the underlying RL objectives and improves performance with QSM and QVPO on 5 MuJoCo tasks and with Flow-SDE+PPO on 4 RoboTwin manipulation tasks. Project page is at https://zhy-liu.github.io/cfg-policy-page.
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Robotics
Edge-Native Temporal–Graph Dual-Expert Inference for Dexterous Grasp Classification
Multi-finger hands contact objects at different times, so a global close command can overload early-contact fingers while others are still moving. Dense tactile arrays address this problem but add hardware, calibration, bandwidth, and computation. We present an edge-native pipeline that uses only built-in joint-angle and pre-use-calibrated actuator-load feedback to recognize the grasped object and predict an independent Stop event for each finger. Four samples and their first differences form a 4-by-20 contact-evolution window. At its core is a heterogeneous dual-expert architecture, termed DualExpert, that assigns complementary tasks to a Temporal Convolutional Network (TCN) and a Finger Graph Filter Network (FGFN). The TCN models short-term contact evolution and supplies all five Stop probabilities, while the FGFN encodes finger topology and contributes only to object classification. Fixed 0.7/0.3 class-probability fusion reaches 93.78% trajectory-level classification accuracy on 225 held-out trials, improving the standalone TCN and FGFN by 4.00 and 2.22 percentage points, respectively. The TCN Stop path attains 95.25% F1. The dataset contains 1,500 automatically collected trajectories from five object instances. In Flash deployment, mixed accelerator execution retains 93.78% classification accuracy and 94.84% Stop F1 with 2.890~ms mean inference time and 9.172~ms mean sample-to-stop latency. Across 50 physical trials, the system achieves 96.00% recognition and 98.00% grasp success while the complete embedded board draws approximately 0.80~W.
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Robotics
Funnel planning and control for manipulators using neural Signed Configuration Distance Functions
Robust motion planning and control for manipulators is the problem of guaranteeing safe execution and collision-free motion under disturbances. The Kinodynamic Motion Planning via Funnel Control (KDF) is a recently proposed planner that comes with robustness guarantees and is particularly attractive for collision-free control as it guarantees closed-loop evolution inside a funnel, i.e., a collision-free region around a nominal trajectory. Despite its attractive theoretical properties, the current approach for computing funnels is computationally demanding, which limits its expressiveness and performance. We address its current limitations by proposing a novel funnel planning and control solution. Our key tool to enable this is a neural Signed Configuration Distance Function (nSCDF) which allows us to estimate collision-free balls and gradients in a computationally efficient way. We use the nSCDF in our planner to compute a nominal trajectory, where path length and clearance are balanced. To track the trajectory with collision-avoidance guarantees, we design a funnel controller that exploits the geometric information from the nSCDF. From numerical experiments, we observe that our planner produces nominal paths $2$ times faster, while at the same time obtaining $20 \%$ shorter path length and $5$ times the clearance. Finally, we also observe improved motion performance and robustness properties when using the nSCDF for funnel control.
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Robotics
Scalable Multi-Human Cooperative Manipulation via Commander-Executor Coordination
Multi-human cooperative object manipulation is a highly challenging topic in humanoid control. While existing methods can handle simple collaborative carrying tasks, they struggle with role-dependent, long-horizon, and sequential cooperative manipulation. To address this issue, we propose a hierarchical commander-executor framework that enables multiple agents to accomplish complex collaborative tasks in distinct ways. Specifically, a commander combines instructions and scene information for joint semantic and geometric planning. It then decomposes the task into role-specific subtasks and generates shared object-centric coordination plans, specifying execution timing, target positions, and manipulation actions for each agent. Conditioned on the commander's high-level strategy and each agent's local observations, the executor learns a low-level physics-based policy through a solo-to-cooperative curriculum to realize coordinated human-object interactions. The planned object trajectory provides a shared coordination target, while root positions and grasping instructions specify role-dependent execution cues. We evaluate our method on a variety of object manipulation tasks, demonstrating its ability to execute long-horizon tasks that combine different types of collaboration and to scale from two-agent to multi-agent cooperation. Extensive experiments further show that our approach achieves higher success rates compared to state-of-the-art methods. Code will be made publicly available at https://github.com/TJU-3DV/Co-Manipulation.
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Robotics
Test-Time Compute for Humanoid Behavior Foundation Models
Humanoid Behavior Foundation Models (BFMs) can execute impressive motions, but downstream applications such as loco-manipulation demand high whole-body positional accuracy. Existing BFMs suffer from a systematic command-execution gap, where executed motions deviate from desired ones. We show that additional test-time compute can improve execution without retraining the BFM. First, we introduce Test-Time Command Optimization (TTCO), which adapts the input command to the specific BFM to produce an executed trajectory closer to the desired motion. TTCO finds such commands by sampling-based optimization through closed-loop simulations of the BFM and robot dynamics. Across three BFMs on the AMASS dataset, TTCO reduces mean global body-position error by 79-84% in simulation. Second, we analyze test-time compute scaling and derive an approximate compute-optimal strategy that can sustain performance gains as the compute budget increases. Third, TTCO can generate BFM-specific action labels from recorded robot trajectories without requiring the original teleoperation body-motion commands. Simulation and real-robot experiments show that these labels are effective for training high-level loco-manipulation policies. This method also supports reusing existing demonstrations across BFMs.
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Robotics
LETS: Low-Overhead External-Torque Sensing for Force-Feedback Bilateral Teleoperation
Bilateral teleoperation with force feedback is becoming increasingly important, and the quality of external-torque estimation is critical to this process. However, manufacturer-provided disturbance-torque estimates on commercial robotic arms are often inaccurate, while the use of end-effector force/torque sensors adds cost and payload. We propose LETS, a physics-guided learning approach that assigns rigid-body dynamics to recursive Newton-Euler inverse dynamics and reserves learning for only the robot-specific residual. LETS uses only the robot's URDF model and joint feedback, deliberately excluding control commands and thereby decoupling external-torque estimation from control-command inputs. It trains on 12 minutes of free-motion data in under one minute, without requiring a dedicated end-effector six-axis force/torque sensor. In bilateral teleoperation, LETS achieves real-time external-torque estimation that enables stable force feedback. Its free-space error is 69% lower than the manufacturer-provided estimate, substantially reducing coupled oscillations between leader and follower; its contact error is 28% lower, yielding more accurate haptic feedback.
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Robotics
Verify, Act, Distill: Turning Test-Time Compute into Test-Time Adaptation for Vision-Language-Action Models
Test-time compute (TTC), which scores multiple candidate actions at inference time, is a powerful way to improve the execution performance of vision-language-action (VLA) models, but existing methods keep the policy frozen, so the gain must be recomputed at every execution. We propose Verify, Act, Distill, a framework that consolidates the gains of TTC into the VLA itself. A fixed verifier scores candidates generated by a flow-matching VLA, the weighted aggregate is executed, and the observations and aggregated chunks from successful adaptation episodes are distilled directly into LoRA parameters with the standard flow-matching loss. This reuses supervision that TTC has already produced during execution, without additional reinforcement learning or rollouts dedicated to teacher generation. On the 40 LIBERO tasks with a SmolVLA 5k checkpoint, distilling from only 10 episodes per task raises the mean success rate of verifier-free single-candidate generation from 54.1% to 70.6%, retaining about 74% of the improvement obtained by aggregating eight candidates. Applying the same aggregation to the distilled policy further raises the success rate from 76.4% to 82.3%, with a particularly large gain on LIBERO-Long (44.0% to 57.8%), and the single-candidate policy also improves on LIBERO-plus, which contains distribution shifts. These results show that using verification as a learning signal, rather than only as an execution-time selector, both retains the improvements of TTC and re-amplifies the effect of subsequent TTC.
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Robotics
Predict in Chunks, Revise in Spans: History-conditioned Action Regeneration for Robotic Manipulation
Action chunking improves temporal coherence in visuomotor imitation learning by jointly predicting sequences of future actions. However, many existing policies regenerate entire action chunks even when errors are localized, potentially replacing otherwise valid predictions. We introduce Contextual Masked Action Policy (CMAP), a visuomotor policy that refines continuous action chunks through history-conditioned local regeneration. Specifically, CMAP introduces a history-conditioned action tape that combines executed commands with masked future positions to produce coarse action predictions and per-step uncertainty scores. An uncertainty-guided span regeneration mechanism then selects a high-uncertainty contiguous span and reconstructs it using the executed history and retained future predictions as context. By jointly reconstructing neighboring actions, CMAP models local temporal dependencies while preserving all predictions outside the selected span. Extensive experiments on nine simulated and four real-world manipulation tasks demonstrate that CMAP achieves superior overall performance over several competitive baselines. Ablation studies validate the complementary contributions of its key components, while held-out trajectory analysis shows that local regeneration reduces prediction errors within selected spans.
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Robotics
DEFT-VLA: Stage-Localized Force Specialization for Contact-Rich Robotic Manipulation
Contact-rich manipulation poses a stage-dependent sensory conflict: vision and proprioception are essential for localization and approach, when force is largely uninformative and potentially distracting, whereas force becomes critical after contact, when irrelevant visual details and correlated robot states may become shortcuts. We propose DEFT-VLA (Dual-Expert Force-specialized Training for Vision-Language-Action Manipulation), which retains the task-adapted base expert for vision-dominated non-contact behavior and introduces a force-aware contact expert for critical contact stages, localizing force-conditioned adaptation to where it is needed. We further introduce a contact-localized force-attending curriculum that applies force-attending post-training only to the contact expert, progressively restoring vision and masking state tokens to suppress shortcuts. Real-robot experiments on pipette tip attachment, bimanual pipette aspiration, and whiteboard wiping show that DEFT-VLA effectively exploits force feedback to improve contact-stage performance while maintaining strong non-contact behavior and robustness to held-out grasp heights. It improves overall task success by 20-40 percentage points over the strongest baseline on each task.