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Computer Science Robotics

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Friday 9 October

Robotics

PATACON: GPU-Parallel Tangent-Bundle RRT-Connect for Constrained Motion Planning

Fast whole-body motion planning enables continuous replanning for humanoid robots in dynamic environments while satisfying collision avoidance and kinematic constraints. However, constrained motion planning incurs substantial computational cost due to repeated constraint projection in addition to collision checking and nearest-neighbor search. Recently, GPU-based massively parallel planners have been proposed to reduce computational cost. Nevertheless, these planners still steer in the ambient configuration space, so projecting candidates that deviate from the manifold remains a significant source of overhead, particularly in highly constrained, high-dimensional problems. In this work, we introduce PATACON, a GPU-parallel bidirectional planner that explores tangent space to exploit the local manifold geometry induced by known constraint functions. Experiments on dual-arm closed-chain and humanoid whole-body constrained planning tasks show that PATACON outperforms the prior work as configuration-space dimension and constraint codimension grow, achieving up to an 11.25 times speedup. These results suggest that GPU-parallel tangent-space exploration brings constrained whole-body motion planning closer to real-time performance.
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All authors Gahyun Oh, Junho An, Suhyun Jeon, Suhan Park

Robotics

Prediction-Informed Landing Window Planning for UAV Landing on USV in High Sea States

Autonomous landing of unmanned aerial vehicle (UAV) on unmanned surface vehicle (USV) is difficult in high sea states. Existing hierarchical landing methods often infer future USV motion only implicitly from short observation histories, which limits their ability to adapt to severe and rapidly changing sea conditions. This paper presents a prediction-informed hierarchical control framework. A pretrained model is developed to explicitly predict the USV attitude during high-level landing decisions. The prediction helps identify suitable landing windows and choose the right touchdown time, while a conventional low-level flight controller maintains UAV stability and tracks motion commands. To evaluate the framework under realistic disturbances, a real-sim validation setup is constructed in which USV-motion data collected in real sea conditions are transferred to a MuJoCo USV. The experiments demonstrate the feasibility of using explicit attitude prediction to improve landing-window selection and support timing-aware UAV landing planning in rapidly varying marine environments.
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All authors Kaizhen Li, Xi Zhou, Dan Zhang, Xiaowei Li

Robotics

Grounded-Dreamer: Robot Learning from World Model Synthetic Data with Physical Grounding

Scaling robot manipulation policies requires large amounts of diverse, action-labeled data, yet collecting such data in the real world remains expensive and difficult to scale. Existing methods either depend on human teleoperation, rely on simulation with limited visual realism, or use human videos that lack embodiment-specific annotations. In this paper, we introduce Grounded-Dreamer, a framework for synthesizing physically grounded robot manipulation data with video world models while avoiding human teleoperation demonstrations. Grounded-Dreamer combines the visual realism of generative video models with simulator physics engines. Starting from a small set of real images depicting robot task initial states, our method automatically reconstructs task-relevant objects and camera geometry, aligns them in simulation, and collects physically valid trajectories. These trajectories are used to post-train both a video world model and an inverse dynamics model, enabling the generation of visually realistic robot manipulation videos and corresponding robot actions from real images. To filter physically implausible rollouts, Grounded-Dreamer replays generated trajectories in the reconstructed simulation and retains only those that successfully complete the tasks. The real-world robot policies are trained solely on the grounded synthetic trajectories without any human demonstrations. Empirical results in real-world tasks demonstrate that Grounded-Dreamer can synthesize physically grounded data and substantially facilitate policy learning without requiring human teleoperation effort.
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All authors Feng Jiang, Shu Chen, Yuanfei Wang, Yuan Li, Zhenhao Shen, Jiaqi Liang, Yang Chen, Lei Wei, Chen Xie, Ruihai Wu

Robotics

Low-Latency Mapless ESDF Queries for MAV Reactive Collision Avoidance

Reactive collision avoidance in unknown, cluttered environments must perceive obstacles and correct motion within milliseconds. Existing methods rely on maps for high-rate collision queries, but their acceleration structures require pre- processing. That cost is amortized in long-horizon planning, where a map serves millions of queries; reactive planning, however, is a near-field, short-horizon problem with potentially only hundreds of queries per measurement, where building a map may not pay off. We propose a mapless, Graphics Processing Unit (GPU)-accelerated Euclidean Signed Distance Field (ESDF) query with negligible pre-processing that operates directly on posed depth images, with resolution set by pooling the image rather than by a voxel size. On an embedded GPU it is simultaneously more accurate and lower in total latency than every voxel-grid configuration we measured between 2 cm and 20 cm, at one to two orders of magnitude less memory at matched resolution. With our query integrated into a Model Predictive Controller (MPC), simulated runs in laser-scanned forests at up to 9 m/s collide in 0.4 % through dense branches, against 5.9 % with the best voxel grid and 5.5 % with the best mapless baseline at our resolution, whose failures we attribute to voxel resolution and total latency respectively. We deploy the system onboard at two forest sites and fly at commanded speeds of up to 4 m/s.
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All authors Leonard Freißmuth, Cedric Le Gentil, Helen Oleynikova, Stefan Leutenegger

Robotics

Human2Dex: Dexterous Robot Learning from Wrist-Centric Human Demonstrations

Collecting dexterous manipulation demonstrations for each robot hand requires repeated task-specific data acquisition. We ask whether one shared corpus of natural human demonstrations can instead serve as a reusable data interface for different dexterous hands, without collecting task demonstrations on each target robot. We present Human2Dex, a wrist-centric human demonstration interface that separates shared human observation and motion semantics from embodiment-specific execution. It aligns observations through local hand-appearance adaptation and a shared 21-point hand representation with consistent structural semantics across human and robot observations. It constructs executable supervision by retargeting fused human hand motion to each target hand, and introduces the Grasp-Pocket Interaction Representation (GPIR) to express tracked objects relative to a hand-centered Functional Grasp Pocket. The corpus is converted into separate training sets for Linker O6 and Wuji, while action labels, normalization, training, and diffusion-policy checkpoints remain hand-specific. Across six real-world tasks, Human2Dex achieves 109/120 (90.8%) successes on Linker O6 and 97/120 (80.8%) on Wuji. Across both hands, Human-Raw achieves 63/240 (26.3%) successes, whereas the complete Human2Dex configuration achieves 206/240 (85.8%). These results support the use of wrist-centric human demonstrations as a reusable interface across calibrated dexterous hands while retaining embodiment-specific policy learning. The project website is publicly available at https://human2dex.pages.dev/.
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Robotics

The value of information and the emergence of communication in evolved e-puck robots

We study when communication emerges between autonomous agents and what role an innate action selection architecture plays. Two e-puck robots, reconstructed in PyBullet from their Webots model and validated against it, must find a feeding zone that can only be detected when a robot passes over it. Each robot can emit a one-bit signal whose direction is detected by the receiver. Control is provided by a GRU recurrent network with a residual path, either operating alone or as a channel within an Embedded Action Selection Architecture (EASA). Fitness measures only the time the robots spend over the food. When the robots receive a compass pointing to the food, use of the signal disappears completely. Without a compass, in a small arena, three independent runs achieved similar performance using different strategies: a referential signal, a permanent beacon, or no use of the signal. As the arena expands, the strategy based on a referential signal generalizes best. In contrast, evolving directly in the large arena does not increase the frequency of communication, but it does separate the strategies, and the referential signal clearly outperforms solitary searching. Within EASA, innate reflexes constrain the network and reduce performance. As its priorities evolve, evolution consistently weakens those reflexes. The results suggest that communication emerges in proportion to the value of the information it transmits, and that an innate scaffolding designed for isolated agents can be an impediment in a social task.
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Robotics

Forward Dynamics Models

Vision-language-action (VLA) models and world action models (WAMs) have advanced robotic policy learning by building on pretrained vision-language models (VLMs) and video generative models (VGMs), respectively. Yet VLAs learn without explicit supervision from future world states, while WAMs that condition actions on predicted futures incur extra inference cost and let visual prediction errors propagate into actions. We present Forward Dynamics Models (FDM), a family of robotic action models that couples action and future world-state prediction through an action-to-future paradigm. Future prediction is conditioned on action features, never the reverse: end-to-end training lets ground-truth future states supervise the policy through these features, while prediction errors cannot propagate into actions. At inference, FDM skips future generation entirely, avoiding its computational cost. The paradigm is backbone-agnostic, and we instantiate it with both VLM and VGM backbones. Experiments in simulation and on real robots demonstrate the effectiveness of FDM across both backbone families, achieving a state-of-the-art 99.4% average success rate on LIBERO and absolute gains of up to 13% over VLA and WAM methods on real-world tasks.
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All authors Zipei Ma, Junzhe Jiang, Jiahui Zhang, Juntong Zhang, Chun Gu, Bozhou Zhang, Jiankang Deng, Xiatian Zhu, Li Zhang

Robotics

ReAT: Residual Action Tokenization for Autoregressive Robot Policies

Autoregressive robot policies rely on action tokenizers to convert continuous action chunks into compact sequences of discrete prediction targets. Existing tokenizers can reconstruct action chunks from discrete codes, but often leave implicit what each individual token contributes to the reconstructed action. We introduce Residual Action Tokenization (ReAT), which gives each token an explicit role in refining the current action reconstruction. It uses the decoded reconstruction as feedback to construct the next token from the remaining action error. This closes the loop between encoding and decoding, making each new token responsive to the errors left by the actual decoded prefix. Across 19 manipulation tasks spanning three simulation benchmarks and real-world settings, 8-token ReAT policies outperform the evaluated baselines in task success; on LIBERO, even 4-token ReAT surpasses the evaluated 8-token action-tokenization baselines at half the token budget. These results suggest a path toward action tokenization that supports self-corrective policy learning, helping autoregressive policies learn to progressively refine their own action plans.
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All authors Dijia Zhan, Zhuo Li, Xuemiao Xu, Sun Zheng, Jinyi Li, Wenjun Wang, Jie Tang

Robotics

Belief-Overlap Partial Inversion: Object-Centric Flow Replanning for Humanoid Loco-Manipulation

People often learn how an unfamiliar object moves through a small exploratory push, using its response to guide their next motion. Inspired by this behavior, we study humanoids pushing carts whose mass and caster stiffness are initially unknown. Our object-centric framework closes online estimation, flow-based planning, and whole-body control into a loop, creating a tension: replacing the plan whenever the belief shifts disrupts the maneuver under way, while keeping it strands the robot on a path its evidence has ruled out. Belief-Overlap Partial Inversion (BOPI) scales revision to agreement, inverting the flow under the old belief only as far as the beliefs disagree before reconstructing under the new one. Across 18 simulated goals it lowers pooled final position and yaw error by roughly 33% and 47% against fixed-depth replanning, and on hardware it translates and turns a non-holonomic cart.
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All authors Chen Yu, Sudarshan S Harithas, Juan Borbon, Dingqi Zhang, Jiuguang Wang

Robotics

VICAR: Video Imitation with Contact-Aware Retargeting for Humanoid Interactive Skills

Third-person human videos offer a scalable alternative to task-specific reward engineering, teleoperation, and manually scripted demonstrations for humanoid loco-manipulation. Recent video-to-humanoid systems have shown that noisy human motion, object trajectories, and contacts can be extracted from unstructured videos and refined into deployable skills. However, a key gap remains for contact-rich imitation: the task is often defined by world-frame contacts whose poses, timing, and speed must survive embodiment mismatch and runtime scene changes. Towards this, we present VICAR (Video Imitation with Contact-Aware Retargeting), a pipeline for learning humanoid interactive skills from third-person human videos. The system first recovers human motion, reconstructs task-relevant obstacles from monocular video, and then retargets the motion to a humanoid while preserving global contact poses, motion speed, and collision clearance. Unlike retargeting methods that only remove penetration or preserve local interaction geometry, our formulation represents user-specified contact poses and collision clearance as high-priority Lagrangian penalty terms and optimizes the full motion to remain smooth through contact-rich transitions. The resulting motions are used to train a contact-conditioned motion generator whose inputs include movable contact points enabling runtime adaptation to new contact positions. We demonstrate the framework on ten diverse third-person video skills, including six table-tennis serves, three object-pickup tasks, and ladder climbing, and deploy the learned skills on hardware. These results suggest that contact-preserving retargeting is a practical step toward humanoids that learn useful interactive behavior by watching humans.
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Robotics

Towards Safer Cities: A Design Process for Perception Datasets in Urban Driving Scenarios

Urban environments present significant challenges for the perception systems of automated driving due to their high complexity, characterized by dense traffic, diverse obstacles, or a wide range of possible scenarios. While numerous automotive datasets exist, few focus on urban settings, and the majority are acquired exclusively on passenger cars and overlook other transport modalities such as heavy-duty trucks, busses and trams. In contrast to passenger vehicles, these platforms operate under different geographical and operational constraints; including traversing pedestrian zones or platform-specific tasks such as movement of trailer or winter service. In this work a method is proposed for a guided dataset creation based on an analysis of existing datasets using user-generated map data. Furthermore, representative truck-specific use cases are identified and exemplified to demonstrate the applicability of the proposed methodology and to support targeted acquisition planning.
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Robotics

Failure-Resilient Multi-Robot Coordination with $k$-Connectivity Constrained Submodular Maximization

Multi-robot coordination is essential in applications such as coverage, target tracking, and information gathering, where robots must jointly select actions to maximize team performance. Submodular maximization provides an effective framework for such coordination, and resilient variants further account for robot failures or adversarial removals. However, existing methods typically overlook the impact of robot loss on the communication network, which may disconnect the surviving team and prevent continued coordination. To address this issue, we introduce Resilient $k$-Connected Submodular Maximization, which jointly considers task performance, resilience, and communication connectivity. The resulting feasible family is not a matroid, preventing the direct application of classical curvature-greedy guarantees. We overcome this challenge through a Menger-based connectivity reduction, a connectivity-aware greedy algorithm with a feasibility-preserving fallback, and a new curvature-based analysis that captures the cost of enforcing connectivity through a single factor $\rho$. Our method achieves a worst-case post-failure objective within a factor of $[\max(1-\nu_f(\mathcal{I}),h(N,\beta))]^2 \rho \frac{1}{\kappa_f}(1-e^{-\kappa_f})$ of the optimal connectivity-respecting resilient assignment, while recovering the classical unconstrained guarantee in the appropriate limits. Experiments on multi-robot target tracking validate the proposed method and characterize the practical impact of connectivity constraints.
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All authors Yoonjae Hwang, Hojune Kim, Ellen Novoseller, Guangyao Shi, Gaurav S. Sukhatme

Robotics · Cross-listed from cs.CV

What Visual Representations Do World Action Models Need?

World Action Models (WAMs) inherit powerful priors from pretrained video generation models, but their variational autoencoder (VAE) representations are optimized for visual reconstruction rather than manipulation. External visual representations can improve manipulation, but existing methods couple representation choices with different integration mechanisms, obscuring their individual effects. We systematically compare visual representations, five integration mechanisms, and feature combinations under controlled settings. Our study yields three main findings. First, strong general-purpose visual representations provide broader robustness gains and can match or outperform representations pretrained for specific visual capabilities. Second, channel-wise joint prediction achieves the highest average success rate; further analyses suggest that future-feature prediction and the action expert's effective use of added visual information contribute to its gains. Third, additional sources should be selected for the task-relevant information they contribute beyond existing representations, as the same source can help one combination but harm another. However, even the best evaluated composition provides a smaller additional gain than the initial improvement from adding a strong general-purpose representation to the VAE-only baseline. We instantiate the resulting Representation Recipe as R$^2$-WAM. It achieves state-of-the-art performance on RoboCasa GR1 Tabletop with an 84.7% success rate and reaches 92.8% on RoboTwin 2.0, improving over the VAE-only baselines by 5.9 and 2.2 percentage points, respectively. Taken together, these findings suggest that future work should prioritize stronger general-purpose visual representations and more effective mechanisms for integrating them into WAMs, with feature composition serving as a supplementary route to improvement.
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All authors Kai Liu, Jiangran Lyu, Tingyu Deng, Yixin Zheng, Jingtian Wan, Wenbo Cui, Mi Yan, Yizhou Zhou, Haoran Li, Dongbin Zhao, Zhizheng Zhang, He Wang

Robotics

CeDR-Nav: Cross-Embodiment Mapless Navigation via Offline Demonstration Recasting

Learning-based methods have demonstrated strong performance in mapless robot navigation. However, a learned policy remains restricted to the embodiment on which it was trained. Many cross-embodiment navigation methods require time-consuming online training and can still underperform target-specific policies. In fact, demonstrations collected on a source embodiment already contain navigation experience that is potentially reusable for deriving a policy for each target embodiment, but the embodiment mismatch prevents these demonstrations from directly serving as valid supervision for the target. In this article, we present CeDR-Nav, a cross-embodiment demonstration recasting framework that trains a dedicated navigation policy for each target embodiment from existing source demonstrations without online data collection. Geometry-consistent scaling with per-demonstration validity assessment converts the source demonstrations into target training data, and a target-specific Gaussian mixture policy generates feasible avoidance maneuvers for each target embodiment. Extensive quantitative simulations and real-world deployments across multiple robot platforms demonstrate the effectiveness of CeDR-Nav, with an average success-rate gain of 13.8 percentage points over DRL-DCLP in cross-embodiment simulations and target-specific policy training completed within seconds.
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All authors Xianghui Wang, Xinming Zhang, Yiwei Qian, Siwei Cheng, Shanze Wang, Dan Zhang, Wei Zhang

Robotics

EgoReveal: Learning Active Vision and Object Manipulation under Partial Occlusions from Egocentric Demonstrations

Learning from Demonstrations (LfD) enables robots to learn object manipulation directly from human demonstrations. In contrast to resource-intensive and labor-intensive teleoperation, egocentric demonstrations are easy to collect, enabling scalable data collection. Manipulated objects are often partially occluded in everyday environments, yet prior egocentric demonstration-based methods that require no robots or specialized teaching devices do not explicitly address occlusions. To fill this gap, we propose EgoReveal, a framework that learns viewpoint-repositioning together with manipulation actions from egocentric human demonstrations to reposition the viewpoint and obtain target visibility under partial occlusions. EgoReveal instantiates this as two imitation policies: one predicts the future camera-arm pose sequence from the current view and camera-arm pose, and the other predicts the future control commands from object keypoints and a history of control commands. EgoReveal switches between the two based on target visibility. In experiments where the manipulated object is partially occluded initially, EgoReveal repositions the camera to obtain visibility and completes the task more reliably than fixed-camera baselines.
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All authors Hiromu Kurihara, Kazutoshi Tanaka, Masashi Hatano, Tadashi Kozuno, Hideo Saito, Mariko Isogawa

Robotics

Adaptive Whole-Body MPC with Optimal Posture Planning for Humanoid Robots under Unknown Payloads

Humanoid robots performing lifting and material-handling tasks must maintain balance despite unknown and varying payloads. However, payload uncertainty significantly affects whole-body dynamics and may destabilize conventional controllers. We propose an adaptive whole-body control architecture that integrates three components: (i) a centroidal model predictive controller (MPC) that generates dynamically feasible reference motions, (ii) an adaptive fuzzy balance controller that compensates for payload-induced model mismatch by generating corrective torques distributed across the supporting-leg joints, and (iii) a waypoint-based optimal posture planner built on a triple-integrator model that produces smooth sit-to-stand and stand-to-sit trajectories satisfying center-of-mass (CoM) stability constraints, joint limits, and whole-body feasibility requirements. Together, these components enable stable lowering, grasping, lifting, carrying, and placing behaviors under significant payload uncertainty. Extensive simulation and hardware experiments demonstrate that the proposed framework improves balance robustness and reduces tracking degradation during posture transitions and lifting tasks compared to non-adaptive baselines.
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All authors Manh Cuong Nguyen, Duc Cuong Vu, Viet Anh Vu, Duc Tuan Pham, Toan Nguyen, Minh Hiep Phung, Ngo Anh Vien, Minh Nhat Vu

Robotics

JoyInside-VLM-Agent: Product-Conditioned Multimodal Policy Learning for Embodied Agents

Embodied agents must translate multimodal observations and user requests into executable actions while adapting to product constraints, changing goals, and execution feedback. We present JoyInside-VLM-Agent, a ReAct-style multimodal agent developed through product-conditioned trajectory construction and staged policy learning for robotic platforms and smart hardware. A closed-loop sandbox generates multimodal interaction trajectories covering goal revisions and failure recovery, which are checked against execution outcomes and semantic criteria. Supervised fine-tuning and multi-teacher on-policy distillation precede reinforcement learning with DPER (Dual-Source Privileged On-Policy Self-Distillation with Token-Level Evidence Routing). DPER routes token-level evidence between a frozen privileged teacher and a privileged student sharing the rollout policy's parameters, modulating reward-derived token advantages while preserving their signs. Training rewards combine generative process evaluation, multi-judge rankings, and task-queue consistency. JoyInside-VLM-Agent achieves a BFCL v4 overall score of 77.44, exceeding the evaluated baselines; results on the other public benchmarks are mixed. On JoyInside-Devices and JoyInside-Robotics, the evaluated system, which includes domain-specific skill refinement, leads the baselines on all reported metrics. Two real-world quadruped case studies illustrate visually grounded search, replanning after execution failure, and explicit failure reporting.
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All authors Gangyi Li, LuYao Wang, Jingfu Sun, Jingyi Yuan, Hang Liu, Hao Zong, Yujia Hu, Tingting Gao, Jianyong Wang, Xu Yang

Robotics

Evo-World: A Lightweight Vision-Language-Action Model with Future Motion Prediction via Optical-Flow Supervision

Vision-language-action (VLA) models provide a unified framework for visual understanding, language grounding, and robot control, yet anticipating how the scene will evolve beyond the current observation can provide additional information for control. Action supervision alone does not explicitly encourage such anticipation, while future-image prediction entangles task-relevant motion with largely static appearance. To address these limitations, we introduce Evo-World, a lightweight VLA model that augments policy learning with future motion prediction through optical-flow supervision, thereby providing a task-relevant predictive signal focused on motion rather than appearance. We further design the training procedure to preserve these predictive representations during policy learning, regulating representation diversity while decoupling representation learning from action optimization. Across simulation benchmarks, Evo-World demonstrates strong performance, achieving a tier-averaged success rate of 91.1% on Meta-World MT50 , with a 13.0% relative improvement over the non-predictive baseline. On real-world AgileX robots, Evo-World outperforms the evaluated baselines across single-arm and bimanual manipulation tasks while using only 0.87B parameters and delivering lower GPU memory usage and higher inference efficiency. These results demonstrate that future motion prediction through optical-flow supervision provides an effective and lightweight approach to enhancing the predictive capabilities of VLA models.
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All authors Zile Zhong, Yuxin Du, Tao Lin, Haoxiao Wang, Wei Dai, Binhua Zuo, Bo Zhao

Robotics

Sampling-based Kinodynamic Planning with World Models

Visual world models predict the consequences of actions from images, but planning with them is typically done by optimizers such as CEM and MPPI. However, these optimizers stall on long-horizon tasks where progress requires motion the objective does not reward, such as moving around a block before pushing it. This paper revisits kinodynamic sampling-based motion planning for world models, using the learned model as the propagator of a tree search in latent space. Our key insight is that the sampling strategies devised for high-dimensional search in configuration space apply directly to the latent space of a world model, where they rapidly expand through intermediate states that myopic optimizers never sample. We present two exploration strategies for the high-dimensional latent space, nearest-neighbor-guided RRT and projection-based KPIECE, with GPU-native batched expansion for efficient device utilization. We evaluate with an off-the-shelf DINO-WM on four simulated domains and a real-world block-pushing task. Our approaches match or exceed the success rate of CEM and MPPI at up to 13.8x lower planning time in simulation, and improve the success rate by 20% on the real robot.
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Robotics

LeapBot-JAC: Joint Action Chains for World Action Models

Action-chunking policies predict future controls but execute only a prefix before replanning. How should a fixed action-token budget be organized to support execution? We propose LeapBot-JAC, which allocates sparse future-control references and dense execution targets within one shared action expert. Both chains are supervised by demonstrated controls and jointly denoised at aligned physical-time positions. Directed attention allows execution tokens to read reference tokens subject to the host's visibility constraints. JAC adds neither action tokens nor parameters and retains the host's world-modeling process; both chains participate in inference, while only the execution chain drives the robot. On LIBERO, JAC reaches 98.3% success with FastWAM and LeapBot-WA, up from 97.0% and 97.3%. On zero-shot LIBERO-Plus, their success rates improve from 53.5% to 70.4% and from 73.1% to 77.3%, respectively. RoboTwin and two real-world tasks provide additional deployment evaluations. Single-training-seed comparisons and FastWAM ablations support action-role organization as a practical design choice under a fixed action-token budget.
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All authors Chenhao Zhu, Baibing Liu, Pei Liu, Rui Yang, Lang Zhang, Mingyue Feng, Yaonong Wang, Jun Ma

Robotics

TAME-Nav: Temporal Asymmetric Mixture-of-Experts Distillation for Agile and Versatile Robot Navigation

Agile and reliable navigation is a core capability for embodied robots navigating complex spatial constraints and dynamic interactions. However, a single policy often struggles to accommodate the distinct decision-making demands of diverse scenarios. We present TAME-Nav, an asymmetric Teacher-Student navigation framework built around a temporal soft mixture of experts (Soft-MoE). The Teacher combines clean observations with causally maintained dynamic-obstacle tracks to construct privileged representations, while the Student learns complementary navigation features from corrupted observation histories through temporal encoding, soft expert routing, and latent distillation. Procedural scenario generation and parallel task-level simulation broaden training coverage, while deployment-informed asymmetric domain randomization supports sim-to-real transfer. Across in-distribution and unseen compositional scenarios, TAME-Nav achieves higher success rates, lower collision rates, and higher navigation scores than representative baselines. On a real quadruped robot, it completes all twenty trials across local-trap escape and narrow-passage navigation with sudden dynamic obstacles, with only one minor contact.
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All authors Lingjie Zhang, Jun Xue, Shanze Wang, Haoyu Xi, Xinming Zhang, Xiaoyu Shen, Wei Zhang

Robotics

Evidence-Guided Counterfactual Learning for Long-Tailed Robotic Policies

In the practical deployment of vision–language–action policies, handling long-tailed task distributions is a common challenge due to the highly imbalanced composition of robot demonstration datasets. To investigate this issue, we study the head-task action bias in shared robot policies, particularly focusing on its relationship with task-specific visual evidence. Our experimental analysis shows that, when the visual evidence required by a tail task is insufficient, the policy increasingly falls back on action patterns reinforced by data-rich head tasks, resulting in degraded performance on under-represented tasks. Motivated by this observation, we propose Evidence-Guided Counterfactual Learning, a training framework for long-tailed robot policies. Our method identifies decision-relevant visual evidence using instruction-related and action-related signals, and constructs counterfactual observations by removing the selected evidence. The resulting counterfactual predictions are used to strengthen the association among task instructions, visual evidence, and actions, with the supervision adaptively adjusted according to the number of demonstrations available for each task. The proposed framework requires neither additional training data nor region-level annotations and incurs no additional computation during deployment. Extensive experiments across simulated benchmarks, different VLA architectures, and real-world robot platforms demonstrate that our method robustly and consistently improves long-tailed robot policy learning, particularly for tail tasks, while maintaining reliable performance on head tasks.
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All authors Weiwei Chen, Chenghao Xu, Meiling Yu, Xu Yang, Cheng Deng

Robotics · Cross-listed from cs.LG

Reinforcement Learning via Fixed-point Flow Matching

In maximum entropy and behavior-constrained reinforcement learning (RL), the optimal policy is given by a Boltzmann distribution. Generating samples from this distribution can be challenging, as it is often complex and multimodal. While flow policies trained with flow matching provide a powerful framework for representing such distributions, they traditionally rely on access to training data, which is generally unavailable in online RL. To address this limitation, we propose fixed-point flow matching (FFM), a data-free procedure for training and fine-tuning flow policies in RL. FFM leverages the target flow identity to formulate the actor update as a fixed-point iteration, utilizing a flow-matching-style regression objective where the critic's action gradients serve as regression targets. We show that the optimal policy is a fixed point of this iteration. Through extensive experiments, we demonstrate that FFM effectively fine-tunes pretrained flow policies in the offline-to-online setting and enables efficient and accurate training of flow policies from scratch in online RL. These results establish fixed-point flow matching as a principled approach for learning expressive flow-based policies without requiring training data.
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Robotics

VLMs are Native Action Models: Unleashing the Manipulation Capabilities of VLMs with Explicit Action-Space Grounding

Pretrained vision-language models (VLMs) already exhibit strong visual, spatial and reasoning capabilities relevant to robotic manipulation. The key challenge in turning pretrained VLMs into generalist manipulation policies is to expose these capabilities through an appropriate action interface. Vision-language-action (VLA) models provide a unified trainable policy, but typically introduce learned action tokens, action heads, or action experts whose semantics must be learned from robot data pretraining. In contrast, modular foundation-model-based manipulation methods can exploit pretrained VLM capabilities for zero-shot manipulation, but rely on external planning and control scaffolds that are not end-to-end trainable as a unified continuous-action policy. In this work, we introduce EASG, an Explicit Action-Space Grounding framework that bridges these two paradigms. By projecting a tool center point (TCP)-centered action frame into the wrist camera observation and expressing actions in the form of VLM's native textual generation interface, EASG makes the semantics of a continuous robot action space directly observable in the VLM's perceptual context. This allows pretrained VLMs to directly generate executable robot actions using their existing visual-spatial reasoning capabilities, without robot-action pretraining or additional action modules. Besides, the same action interface supports direct fine-tuning with robot trajectories, allowing the models to continuously improve beyond their manipulation capabilities unleashed by EASG. Overall, EASG enables zero-shot manipulation and generalization across object positions, categories, and robot embodiments, while supporting effective fine-tuning in the same continuous action space. These results demonstrate that, given an appropriate action interface, pretrained VLMs can themselves serve as native action models for robotic manipulation.
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All authors Jingkun Yi, Shujie Zhang, Zirui Zhou, Haoxiao Wang, Haiyang Sun, Yuhang Dong, Xudong Xu, Xing Shen, Tao Zhang, Yong Liu, Jiangning Zhang

Robotics

Cubic Spline Interpolation for Smooth Trajectory Generation in Autonomous Motion Systems

We presented a program that automates the construction and solution of the cubic spline interpolation problem for a sequence of position-time waypoints, producing trajectories that are continuous in position, velocity, and acceleration and therefore avoid the infinite-acceleration problem inherent to piecewise-linear waypoint following. By assembling the interpolation and continuity conditions into a single linear system and solving directly for the spline coefficients, the program removes the need to manually derive per-segment equations for each new waypoint set. We illustrated the approach on free-form curve drawing and signature digitization, two tasks that use the same underlying machinery required for smooth robot and drone trajectory generation. Future work includes extending the implementation to multi-axis trajectories with explicit velocity and acceleration bounds, adopting the more computationally efficient tridiagonal solution method for larger waypoint sets, and evaluating the approach quantitatively against alternative trajectory generation methods.
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Thursday 8 October

Robotics

Embodied Zero-Shot Task Planning via Hardware-Aware LLM-VLM Integration for Grounded Robotic Manipulation

Large language models can translate natural-language instructions into plausible manipulation plans, but robotic execution requires physically grounded decisions that respect robot embodiment, workspace geometry, reachability, collision constraints, and grasp feasibility. This paper presents a hardware-aware large language model-vision-language model (LLM-VLM) manipulation framework for a simulated Franka Research 3 robot in NVIDIA Isaac Sim. The framework separates symbolic reasoning from metric execution: an API-hosted LLM planner receives a structured scene summary and generates only symbolic task information, including the object to manipulate, target relation, approach preference, and objects to avoid. A local Qwen3-VL 8B VLM verifier supports semantic confirmation of ambiguous objects and open-container surrogates. Both the LLM planner and the VLM verifier are prohibited from generating robot coordinates, grasp poses, keepout dimensions, gripper commands, trajectory waypoints, or success labels. Instead, these decisions are handled by deterministic grounding and execution modules that use the robot model, scene geometry, MoveIt 2 collision checking, inverse kinematics, grasp validation, release verification, and final visual assessment. Execution feedback is returned only as symbolic context for replanning. The framework is evaluated through simulated digital-twin trials involving pickup, occluded-source access, keepout reasoning, relation placement, and sequential manipulation tasks.
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Robotics

When pose graphs are not enough: a failure analysis of pose-graph-based camera estimation for Gaussian splatting

Exterior Gaussian-splat twins for real-estate listings are captured to a fixed recipe: a consumer drone orbits a single property in several overlapping passes at stepped altitudes, with occasional vertical ascents, so the imagery is dense, sequential, GPS- and time-tagged, and revisits each facade from many angles. This structure is tantalizing: it suggests camera poses could be recovered by a dense pose-graph optimization (PGO) whose only unknowns are the poses, far fewer than the joint pose-and-point problem bundle adjustment (BA) solves. PGO is mature in robotics, but almost always as post-processing: it redistributes the drift of an already-decent trajectory once loop closures tie it together. Splatting captures push that regime to its limit, every frame closing loops with dozens of others, raising a clean question: does pose-only optimization reach BA accuracy? We built a system specialized to this capture structure, not a general-purpose SfM tool, to test it. It beat COLMAP on speed but never on quality; this paper is the candid post-mortem. The shortfall arises from several interacting causes, hand-set weights, greedy merging and a noisy GPS ruler, together with two limits inherent to the formulation: SE(3) edges carry no scale degree of freedom, so independently scaled sub-maps drift when merged, and a two-view edge stops short of the coupling one 3D point imposes on every frame that sees it. A viable design must add back Sim(3) constraints, absolute GPS priors, retained structure, and uncertainty-aware weighting
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All authors Senthil Palanisamy, Azwad Sabik, Alan Dolhasz, Mira Slavcheva

Robotics

SenseWeather: Multimodal Sensing for Robust Robotic Perception under Extreme Conditions

Robotic perception must remain reliable when extreme environmental conditions severely degrade the primary RGB observation. Although robotic platforms commonly carry complementary sensors such as depth and infrared, much of the modern perception stack remains RGB-centric, creating a mismatch between multimodal onboard sensing and pretrained downstream models. We study whether complementary sensing can be used upstream to recover a task-compatible RGB observation that preserves existing perception capabilities without modifying or retraining the downstream stack. To this end, we introduce SenseWeather, a controlled multimodal benchmark for robotic perception under severe rain, snow, dust, fog, and darkness, with registered RGB, depth, and infrared observations, clean references, and grounded high-level perception tasks. We further develop Fusion-to-RGB, with two parameter-efficient sensor-fusion realizations based on token-space fusion for a diffusion transformer and residual latent conditioning for an inpainting UNet. Across frozen open-vocabulary grounding and vision-language models, RGB+D+IR fusion improves all paired downstream comparisons over the corresponding RGB-only restorers, including AP50 gains across all ten detector comparisons. Importantly, these perception gains do not consistently follow conventional image-fidelity metrics, and increasing weather severity does not induce monotonic downstream degradation. These results show that complementary sensing can preserve reusable robotic perception under extreme conditions, while highlighting task-level perception robustness as an objective distinct from visual restoration quality.
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All authors Fucai Ke, Sukai Huang, Junyi Hao, Kal Backman, Naim Rastgoo, Gholamreza Haffari, Hamid Rezatofighi

Robotics · Cross-listed from cs.SD

Two-Stage Multi-modal Learning for Dynamic Audio-Visual Navigation: From Physical Alignment to Scene Aggregation

Embodied Audio-Visual Navigation (AVN) requires an agent to locate sound targets by jointly leveraging visual and auditory cues. While prior work has achieved notable success with static sound sources, real-world scenarios often involve moving targets, giving rise to the more challenging problem of Dynamic Audio-Visual Navigation (D-AVN). Existing approaches largely rely on semantic auditory features, which limits generalization to unheard sound categories and hinders fine-grained spatial reasoning. To address these challenges, we propose a novel Two-Stage Multi-modal Learning framework for D-AVN. In the Physical Alignment stage, the proposed Intensity-Calibrated Geometry Encoder (ICGE) performs physics-informed alignment of sound intensity with visual geometry to capture category-agnostic spatial correspondence. In the Scene Aggregation stage, a Transformer-based Cross-Modal Scene Aggregator (CMSA) dynamically integrates multi-modal features to construct a robust state representation for policy learning. Extensive experiments on Replica and Matterport3D demonstrate that our method achieves state-of-the-art success rates, while significantly improving generalization and navigation efficiency in complex environments and under unheard sound scenarios.
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Robotics

Assessing the Marginal Utility of Exocentric Head Views in UMI-Style Large-FoV Wrist-Camera Manipulation

Multi-view perception is often treated as a safe design choice for robot manipulation: if one camera is useful, more cameras should be better. We revisit that assumption in tabletop bimanual manipulation by comparing policies trained with two large-field-of-view (FoV) wrist cameras against policies that additionally receive a head view, using controlled-variable experiments on a real bimanual platform. Across three tabletop tasks, adding a head view does not consistently improve task completion or execution quality: when the wrist cameras already observe the objects, grippers, and goal regions, wrist-only policies form a strong baseline. Restricting the wrist-camera FoV increases the potential value of a head view, but performance improves most reliably when the added view supplies concentrated, task-relevant information: region-of-interest (ROI) cropping yields more consistent head-view gains than the uncropped image, which is dominated by background and task-irrelevant regions. The data-scaling results further suggest an interaction between FoV and demonstration count: wide observations improve coverage but may require more data to stabilize, and they may reach a higher performance ceiling once enough demonstrations are available. These results suggest that camera design should be framed as a task-relevance and information-density problem rather than as a simple count of input views.
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All authors Yuhui Duan, Shi Jin, Yuntian Wang, Jin Wang, Siao Liu, Wenchang Gao, Zhaxizhuoma, Yan Ding