Robotics · Cross-listed from cs.CR
Papers
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Tuesday 6 October
Learned surgical simulators and world models can roll out plausible procedural futures, but they carry no grounded estimate of how often interventional devices actually harm patients. We propose treating population-scale adverse-event surveillance as a distinct belief layer of the surgical digital twin, and we evaluate a federated Bayesian protocol for learning it under formal privacy guarantees. Each site holds per-class Gamma-Poisson posteriors over adverse-event rates and exchanges only Rényi-differentially-private natural-parameter updates. We benchmark on the complete FDA MAUDE cohort for thrombus-retrieval catheters (product code NRY): 8,617 reports, of which 6,491 are classified by transparent keyword rules into five thrombectomy complication classes and partitioned across $K=8$ manufacturer sites. At a matched privacy budget of $(\\varepsilon \\approx 2.09, \\delta = 10^{-5})$, the conjugate protocol attains a held-out Poisson score of -5.78 per test event versus -26.58 for FedAvg with differential privacy. The non-private federated model also outperforms centralized pooling (+3.19 vs +2.93), evidence that manufacturer-specific complication profiles are real and that federation preserves them. Because MAUDE lacks procedure denominators, outputs are relative rate orderings rather than absolute risks, and we report all privacy-utility operating points.
Robotics
Behavioral Safety Assessment towards Large-scale Deployment of Autonomous Vehicles, Part II: Assessment Results
Third-party evaluations of autonomous vehicle (AV) safety can play a vital role in improving public acceptance, building consumer confidence, and establishing effective safety standards. In Part I of this study, we propose a dedicated third-party testing initiative for systematically evaluating AV behavioral safety. In this paper, we validate our proposed framework using Autoware.Universe, an open-source Level 4 Automated Driving System (ADS), tested both in simulated environments and on the physical test track at the University of Michigan's Mcity Testing Facility. The results indicate that Autoware.Universe possesses 6 out of 14 behavioral competencies and exhibited a crash rate of 3.01x10^-3 crashes per mile, approximately 1,000 times higher than the average human driver crash rate. During the tests, we also uncovered a number of unknown unsafe scenarios for Autoware.Universe. These findings underscore the necessity of behavioral safety evaluations for improving AV safety performance prior to widespread public deployment.
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Robotics
Behavioral Safety Assessment towards Large-scale Deployment of Autonomous Vehicles, Part I: Methodology
Autonomous vehicles (AVs) have significantly advanced in real-world deployment in recent years, yet safety continues to be a critical barrier to widespread adoption. Traditional functional safety approaches, which primarily verify the reliability, robustness, and adequacy of AV hardware and software systems from a vehicle-centric perspective, do not sufficiently address the AV's broader interactions and behavioral impact on the surrounding traffic environment. To overcome this limitation, we propose a paradigm shift toward behavioral safety, a comprehensive approach focused on evaluating AV responses and interactions within the traffic environment. To systematically assess behavioral safety, we introduce a third-party AV safety assessment framework comprising two complementary evaluation components: the Behavioral Competency Test and the Driving Intelligence Test. The Behavioral Competency Test evaluates the AV's reactive behaviors under controlled scenarios, ensuring basic behavioral competency. In contrast, the Driving Intelligence Test assesses the AV's interactive behaviors within naturalistic traffic conditions, quantifying the frequency of safety-critical events to deliver statistically meaningful safety metrics before large-scale deployment. In Part II of this study, an open-source Level 4 Automated Driving System (ADS) is tested to demonstrate the effectiveness of the proposed method.
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Robotics
ActTune: Action-Aware Precision and GPU Operating-Point Adaptation for Energy-Efficient Vision-Language-Action Inference
Vision-language-action (VLA) policies repeatedly invoke inference to control robots, making graphics processing unit (GPU) energy a recurring cost of task execution. Reducing energy per inference call, however, may not reduce energy per successful task if numerical errors increase failures or slower inference prolongs execution. We therefore target GPU energy per successful task while preserving task success and keeping the inference-latency increase within 10%. Our approach builds on two observations: quantization sensitivity varies across action classes, model layers, and weights versus activations; and numerical precision changes the workload, shifting favorable GPU operating points. We introduce ActTune, an action-aware framework that connects layer-wise precision allocation with workload-dependent GPU operating-point selection over requested frequency–power-cap pairs. A lightweight decision tree learns its splits and leaf precision configurations directly from configuration action errors, then selects precision before each policy call. The controller forecasts the next workload and applies the selected GPU operating point asynchronously using a lookup table calibrated under a latency budget. A shared resident quantized weight bank enables configuration switching without weight reconstruction or additional policy evaluations. On LIBERO, a benchmark for lifelong robot learning, ActTune improves mean task success by up to 2.3% relative to state of the art. Relative to the original BF16 implementations, it delivers up to $2.02\times$ faster inference and, with GPU operating-point adaptation, reduces energy per successful task by up to 76.8%.
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Robotics
Safe Multi-Robot Collaborative Transport Using Density Functions
This paper presents a hierarchical density-based model predictive control framework for safe collaborative manipulation by multiple quadrupedal robots. The framework enables a team of robots to push a shared object to a desired pose using only the initial and goal poses, without requiring a precomputed reference trajectory. A centralized box-level MPC optimizes contact forces while enforcing a control-density constraint for goal convergence and obstacle avoidance. Each robot then solves its own distributed robot-level whole-body MPC, under a stated shared-information assumption, to track its moving contact location while accounting for static obstacles and the time-varying positions of neighboring robots. The approach is evaluated in MuJoCo using whole-body contact dynamics for two and three Unitree Go2 quadrupeds collaboratively pushing rigid objects through narrow passages. Comparisons with matched Control Barrier Function and RRT* based tracking baselines demonstrate the effectiveness of the proposed density-based formulation for push-only, force- and torque-coupled manipulation tasks. Implementation videos are available at https://jaggu2606.github.io/go2-density-mpc-pushing/
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Robotics
MIM-VLA: Learning Physical Interaction Representations from Gripper Motor Feedback
Vision-language-action (VLA) policies infer grasp actions primarily from visual observations and robot state, but do not explicitly represent the physical response observed after contact. We present MIM-VLA, a motor-feedback-based architecture that encodes recent gripper current, position, velocity, and signal validity as a 128-dimensional interaction token. A motor-only Motor Interaction Module (MIM) is pretrained with human-reviewed contact and interaction-phase labels and then conditions only the gripper-action pathway of SmolVLA; arm actions and the position-control interface remain unchanged. The same token supports the MEM selector VLM that compares candidate interactions and produces evidence-conditioned selections and explanations. We evaluate MIM-VLA in three real-world settings: comparing the interaction resistance of visually different objects, disambiguating visually similar real and replica objects through active probing, and gently grasping fragile objects, including held-out instances. Across 13 object pairs, MIM-VLA selects the higher-resistance object in 75.0% of trials, compared with 48.8% for the SmolVLA baseline. For the evaluated tasks, the approach uses motor feedback already available from the gripper and does not require an additional tactile array, force-torque sensor, calibrated force estimate, or direct current control.
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Robotics
Post-Grasp Kinematic Repair for Robotic Insertion via Object-in-Gripper Reorientation
A stable grasp does not guarantee kinematically feasible robotic insertion because the object-in-gripper transform may force the robot towards singularities or joint limits along the prescribed insertion path. We study post-grasp kinematic feasibility repair through object-in-gripper reorientation. Given an achieved grasp and a fixed insertion path, we seek a small reorientation that restores kinematic feasibility. Sequential IK can miss such candidates by following an unfavorable joint-space path, while the nonsmooth feasibility landscape makes the search computationally expensive. We evaluate candidates using a branch-aware IK graph that maximizes the minimum feasibility margin over the discretized insertion path and use a learned task-conditioned prior to improve query ordering. The selected reorientation is executed through tactile-based extrinsic manipulation. In UR5e simulations, the planner without learned ranking reduces mean reorientation over successful trials by 51.5% compared with grid-based sequential IK. Adding learned ranking reduces this planner's mean planning time by an additional 51.1%. Real-robot experiments validate the complete pipeline.
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Robotics
From Legs to Wheels: Embodiment-Aware Human Motion Retargeting for Mobile-Base Humanoids
Human video offers a scalable source of robot demonstrations, yet most human-to-humanoid retargeting methods assume a legged robot with human-like kinematics. This assumption does not hold for mobile-base humanoids equipped with a wheeled base, vertical lift, and two arms. Human walking must be expressed through base motion, while torso bending may require coordinated lift and arm motion. We address this mismatch with a task-conditioned framework that assigns reconstructed human motion to base, lift, and arm responsibilities before robot-specific realization. The allocator preserves the human-derived path, stabilizes heading, separates turn and translation when needed, retimes commands to satisfy base limits, and repairs lift and arm trajectories. A deployment adapter then converts the reference to 50 Hz commands using stationary-base detection, deadband and slew-rate filtering, time-consistent playback scaling, and separate linear and angular gains. We evaluate the resulting references with human-derived task-space comparisons, policy-free simulation replay, and a qualitative execution on a physical robot.
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Robotics
How Much Planning Is Enough? Reducing Search and Computation in World-Model Planning
Visual world models enable goal-directed control through decision-time action search, but their deployment efficiency is often limited by conservatively large planning budgets. We show that competitive task performance can be achieved without agreement with the Full-budget action, that sufficient budgets vary across model–task pairs, and that iterative planners repeatedly encode solve-invariant context. To address these inefficiencies, we propose {SufficientPlan}, a simple deployment framework that requires no modification to pretrained world models or planner updates. Its {Paired Sequential Budget Certification (PSBC)} component uses paired closed-loop evidence to search for and certify a reduced model–task-specific budget within a predefined Full-performance tolerance. Its {Static-Context Reuse (SCR)} component caches observation and goal representations across search iterations while preserving candidate-dependent planning and selected actions. Experiments across multiple world-model backbones and visual-control tasks show that SufficientPlan substantially reduces search budgets and planning latency while maintaining competitive control performance.
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Robotics
Proactive Robot Assistance via Event-Driven Reasoning over State Changes
Assistance in collaborative manipulation is often initiated by user instructions, making high-level reasoning request-driven. In fluent human teamwork, however, partners often infer the next helpful step from the observed outcome of an action rather than waiting for instructions. Motivated by this, we investigate an event-driven formulation of proactive assistance, where human–object interaction outcomes initiate assistive reasoning without user-provided task specifications at inference time. To this end, we propose an event-driven framework that monitors workspace state changes with an event monitor and, upon event completion, extracts stabilized pre/post snapshots that characterize the resulting state transition. A frozen pretrained Vision-Language Model (VLM) then uses its semantic priors to infer the task context, decide whether assistance is appropriate, and, when needed, generate a sequence of assistive actions from the observed transition. To make outputs executable and verifiable, we restrict actions to a set of action primitives and reference objects via integer IDs. We evaluate the same framework across three distinct real world tabletop collaboration tasks without task-specific training or fine-tuning. The event-driven framework achieves performance comparable to variants given user instructions.
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Robotics
SC3BF: Shifted Collision Cone Control Barrier Function for Dynamic Obstacle Avoidance
The collision cone used by velocity-space control barrier functions is conservative: it rejects every relative velocity aimed into an obstacle, however slow. We propose the shifted collision-cone CBF (SC3BF), which adds a state-dependent allowance to the cone condition, so the robot may approach the obstacle at a rate that grows with distance and with its own speed. SC3BF is enforced by an ordinary quadratic program, and its safe set is forward invariant under bounded inputs without a minimum forward speed or a clearance margin. We prove that a nonzero allowance preserving safety always exists, and derive one in closed form. Against three velocity-space baselines on a kinematic bicycle among up to $100$ moving obstacles, SC3BF reaches the goal more often and modifies the nominal input less than half as much.
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Robotics
Communication-Free Obstacle Localization from Aggregate Wrench Measurements in Leader–Follower Cooperative Transport
We consider obstacle localization for a team of robots cooperatively transporting a rigid payload without explicit inter-robot communication. A leader robot directs the payload's motion, while follower robots assist and react to locally detected obstacles. The leader measures the followers' aggregate wrench, i.e., the combined force and torque they exert on the payload, but cannot directly distinguish their individual reactions. We design a follower control law that allows the leader to recover obstacle locations from these measurements. Each follower resists motion toward nearby obstacles, resulting in a piecewise-linear relationship between the payload's translational and angular velocity and the aggregate wrench. Changes between adjacent linear regions reveal an obstacle's bearing and distance and identify the responding follower. We give sufficient conditions for exact recovery at a fixed payload configuration and develop an adaptive probing procedure in which the leader applies translational and rotational inputs to the payload to obtain the required measurements. We demonstrate the performance of the proposed method in simulations.
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Robotics
Humanoid Horizon: Extending Task Horizon in Whole-Body Loco-Manipulation via Parallel Training, Dynamic Starting, and Reward Gating
Cluttered indoor environments, where large and heavy objects are scattered across diverse surfaces, require humanoid robots to sequentially navigate, grasp, transport, and accurately place each item at its target location within a single uninterrupted episode. This long-horizon, whole-body loco-manipulation task remains a significant challenge for current methods. Previous approaches often suffer from two main issues: easy-reward bias, where training overemphasizes early transport stages at the expense of later ones, and catastrophic forgetting, where focusing on later stages leads to a decline in earlier-stage performance. In this work, we introduce Humanoid Horizon, a unified policy framework designed to overcome these limitations through three interrelated mechanisms. The Parallel Training Strategy organizes $N$ scenes into $S$ concurrent stage streams governed by a shared policy, ensuring all transport stages receive continuous gradient updates and removing the bottleneck of sequential optimization. The Dynamic Starting Mechanism updates each environment's initial state with terminal states from upstream rollouts, gradually broadening transition coverage and enhancing robustness at stage boundaries. Reward Gating sets the reward to zero for the rest of the episode in later-stage streams when the immediately preceding object is displaced beyond a set threshold, so the shared policy learns not to disturb a just-placed object and earlier placements are preserved throughout the episode. Collectively, these strategies achieve per-stage success rates exceeding 80% on the two-object LHM-Humanoid benchmark (350 training scenes, 66 held-out scenes). As the number of sequentially transported objects grows beyond two, success declines with the horizon, but the degradation is graceful relative to the sharp drop seen in all baselines.
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Robotics
Sensor-Layout-Agnostic Navigation via Geometric Observation Canonicalization
Existing visual navigation policies are inherently bound to fixed camera configurations, creating a fundamental barrier to zero-shot deployment across heterogeneous robot sensor layouts. To overcome this limitation, we present an embodiment-informed navigation policy capable of generalizing across diverse depth sensor configurations on a specific aerial platform. Instead of implicitly learning spatial alignments, our approach explicitly unprojects depth measurements from arbitrary depth sensor payloads, varying in sensor count, mounting extrinsics, and intrinsics, into a shared robot-centric frame, stitching them into a unified spherical range image and a binary validity mask. This mask allows the downstream policy to explicitly distinguish covered space from unobserved blind spots. Trained via reinforcement learning with aggressive camera randomization, our policy generalizes zero-shot to unseen layouts featuring up to seven cameras, scaling success rates from 78% to 95% as total spatial sensing coverage increases. Finally, real-world flight trials on a physical quadrotor, conducted in an obstacle-filled corridor and an outdoor forest, validate the policy's zero-shot transfer across camera configurations and its resilience to sudden online sensor dropouts.
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Robotics
Mitigating Concept Drift in QoS Prediction for Teleoperation of Autonomous Vehicles Using Historic Data
Teleoperation serves as the fallback solution to autonomous driving but reliable functions of the teleoperation require a certain amount of mobile network resources, which cannot be guaranteed at all times. Therefore, predictive quality of service (pQoS) is introduced as a concept to increase the resilience of the teleoperation. In this paper, based on a data measurement campaign, we propose a prediction framework to prediction two important network KPIs of teleoperation: uplink data-rate and round-trip latency. Furthermore, we introduce a method to alleviate the performance degradation of machine-learning-based prediction models on previously unseen data due to concept drift by incorporating historic data into the prediction pipeline. Additionally, we introduce the metric of critical scenario detection to evaluate the prediction performance specifically for teleoperation.
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Robotics
UWB Meets Crazyflow: Simulating Degraded Feedback at Scale for Aerial Robotics
In this work, we introduce Crazyflow, an accurate, differentiable simulator built on JAX. By leveraging jit compilation via XLA, Crazyflow unifies physics and control into a single differentiable computation graph, enabling massive parallelization on accelerated hardware without sacrificing modeling accuracy. This architecture achieves order-of-magnitude speedups over existing baselines, capable of training deployable reinforcement learning agents in seconds. To highlight its highly modular design, we demonstrate how easily Crazyflow can be extended by integrating a complete, high-fidelity Ultra-Wideband (UWB) and Inertial Measurement Unit (IMU) simulation pipeline coupled with a full-state Extended Kalman Filter (EKF). This capability allows for massive parallel controller evaluation under realistic, degraded state feedback with minimal impact on GPU throughput. By combining speed, accuracy, and extensibility, Crazyflow serves as a foundational tool for the next generation of aerial robotics research.
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Robotics
VOMMI: Collecting and Leveraging Portable Demonstrations for Mobile Manipulation
Portable mobile-manipulation demonstrations can help alleviate data scarcity for embodied intelligence, but obtaining reliable, low-cost, and robot-free motion supervision from RGB observations remains challenging. Existing approaches often rely on teleoperation or specialized devices equipped with additional sensing hardware, while directly using estimated visual odometry (VO) trajectories can introduce inconsistencies due to accumulated drift and imperfect motion supervision. We present the Visual-Odometry-Conditioned Mobile Manipulation Interface (VOMMI), a portable demonstration collection and learning framework that connects portable RGB demonstrations to vision-language-action (VLA) post-training through offline trajectory reconstruction and online visual-motion conditioning. VOMMI synchronizes body and hand views to capture navigation context and local object interactions without requiring human-robot kinematic correspondence calibration. R2-VO refines offline demonstration trajectories using sparse geometric anchors and produces causal local-motion tokens over multiple prediction horizons for online policy conditioning. An action-group residual adapter incorporates these tokens only into the base branch. Experiments use a 500-trajectory portable for each task, with 75 trajectories held out for RGB-VO evaluation, and 200 robot demonstrations as references. Our policy, post-trained only on portable demonstrations, achieves 18.2% lower base-velocity error than a policy trained with robot-collected demonstrations, while maintaining comparable end-effector translation accuracy. Offline reconstruction reduces absolute trajectory errors for the body and hand streams by 24.6% on average relative to the best evaluated baseline for each stream. The complete system improves the mean success rate by 8.3 percentage points over OpenPI 0.5 across three real-robot tasks.
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Robotics
Compact Robot Policies Need Fine-Grained Visual Representations
Multi-task manipulation policies differ in architecture, scale, and pretrained priors all at once, so published comparisons cannot attribute performance to any single component. We argue that most of it comes from the visual representation, and that parameter scale and generative priors are largely incidental. To test this, we build CoRP (Compressed Representation Policy), a deliberately compact policy (48.9M parameters, no vision-language model and no video-generative prior) that factorizes into a representation extractor and a flow-matching action generator. It reaches 97.0% on LIBERO and 75.78%/73.36% on RoboTwin 2.0 Clean/Randomized, matching systems 40.9-163.6x larger. Holding the action generator fixed, we then vary one extractor property at a time. Pretrained initialization is decisive: a random ViT-S/14 drops to 78.1% and an ImageNet ResNet-34 to 74.5% on LIBERO. Pretraining alone is not enough, as freezing the encoder costs 19.8 points. Compression matters as much: resampling each view to 48 tokens beats passing all patch tokens (97.0% vs 83.2%), and a variational information bottleneck over those tokens is worse than a hard token budget, cutting LIBERO-Goal from 95.8% to 33.0% by suppressing the instruction-dependent token selection the policy relies on. Language conditioning contributes only where the observation leaves the goal ambiguous (LIBERO-Goal: 9.2% to 95.8%), while on RoboTwin 2.0, where observations are unambiguous, removing it slightly improves success. Therefore, we argue that a compact policy works when its representation is pretrained, task-adapted, and compressed. Project page: https://corp-policy.github.io/
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Robotics
Nested Power Models for Multirotor Propulsion: From Aerodynamic Drag to Electrical Losses
Speed-only aerodynamic power models for multirotor propulsion cannot represent acceleration-dependent effects. This work develops a nested sequence of propulsion-power models that starts from aerodynamic power dissipation and progressively introduces a reversible kinetic-energy rate, torque-dependent electromechanical dissipation, and lumped speed-proportional dissipation. The models are identified using one subset of experiments and validated using the other on a motor-drive-propeller unit. Independent estimates of rotational inertia and aerodynamic drag complement predictive validation by assessing whether the models correctly attribute the measured power to reversible kinetic-energy exchange and irreversible dissipation and, within the latter, to aerodynamic and electromechanical losses. The results show that the reversible kinetic-energy rate is necessary but insufficient for accurate dynamic power prediction. Dissipation proportional to the squared motor torque provides the main additional improvement, while speed-proportional dissipation further prevents irreversible losses from being attributed to reversible kinetic-energy exchange. The resulting methodology provides a reusable and experimentally verifiable basis for developing and selecting dynamic propulsion-power models for multirotor systems.
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Robotics
ViDAL: A Visual Dynamics-Grounded Action Latent Space for Vision-Language-Action Models
Vision-Language-Action (VLA) models have become a central paradigm for robot policy learning, which predict actions in three forms: raw action chunks, discrete action tokens, or continuous action latents. However, existing action representations primarily model action trajectories, with limited consideration of the visual dynamics induced by these actions. We introduce ViDAL, a Visual Dynamics-grounded Action Latent Space that anchors continuous action latents in the future visual dynamics of the scene. Specifically, ViDAL learns action latent space by training an Action Variational Autoencoder (Action VAE) to reconstruct action chunks while aligning its latent with future scene dynamics. When integrated into downstream robot policies, the proposed Action VAE serves as a plug-in action interface compatible with multiple VLA architectures and enables optional future-video prediction as an additional capability. Empirically, ViDAL outperforms competitive baselines on LIBERO with 98.1% average success, improves a multi-task $\pi_{0.5}$ policy on RoboTwin 2.0 from 54.3% to 65.5% (Clean) and from 33.2% to 43.1% (Random) success rates over 50 dual-arm tasks, and yields 20.0% and 23.4% absolute success-rate gains on real-world single-arm Franka and dual-arm ARX robot platforms.
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Robotics
VLA-ACL: Action-Consistent Visual Token Pruning for Efficient Vision-Language-Action Models
Vision-Language-Action (VLA) models achieve strong robotic manipulation performance but incur high computational costs from processing long token sequences at every control step, limiting real-time deployment. Visual token pruning offers a direct solution, as visual patches dominate the input sequence and contain considerable redundancy. Existing approaches, however, either rely on indirect training-free heuristics, such as attention scores and motion thresholds, or require costly fine-tuning of the base VLA model. We introduce VLA-ACL (Action Consistency Learning), which learns a lightweight visual token pruning policy through action-level supervision while keeping the base VLA model entirely frozen. The training objective encourages actions produced from pruned visual contexts to remain consistent with the full-context teacher, with ground-truth actions as auxiliary supervision. This directly ties token selection to its effect on the downstream control output. Experiments on LIBERO and real-world manipulation tasks show that VLA-ACL prunes up to 87.5% of visual tokens while retaining competitive performance, reduces computation by up to 75%, and achieves a 1.5x inference speedup. These results establish a stronger performance-efficiency trade-off than existing frozen-VLA pruning methods and demonstrate the value of action-level supervision for visual token selection. Code is available at https://github.com/du-owen/VLA-ACL.
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Robotics
Beyond Waypoint Regression: Query-Based Cost Learning over Reachable Ego Futures for End-to-End Driving
End-to-end planners based on waypoint regression achieve strong open-loop accuracy, but they primarily learn to mimic expert geometry and remain difficult to adapt to deployment-time safety constraints. We propose a query-based cost-learning framework that estimates bounded costs for dynamically reachable ego trajectory queries, rather than dense BEV cells or a small regressed trajectory set. Compact joint scene tokens capture coherent multimodal agent futures, while contingency-aware cost aggregation and cost-guided intra-cluster MPPI mixing convert the learned cost topology into feasible ego plans. On nuScenes, our method improves over prior cost-estimation planners such as ST-P3 and NMP, outperforms most regression baselines in collision rate, while remaining competitive in L2, and retaining an interpretable cost interface. On real-world driving logs, the proposed planner reduces collision rates compared with SparseDrive and Alpamayo without fine-tuning, while maintaining a diverse set of candidate trajectories.
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Robotics
iGPC: Generative Motion Priors for Object-Aware Humanoid Interaction
Humanoid robots operating in unstructured environments must combine robust whole-body control with the ability to perceive and physically interact with surrounding objects. While large-scale human motion data provides powerful priors for natural and versatile humanoid control, effectively transferring such priors to perception-driven object interaction remains challenging. To address this bottleneck, we propose a framework that extends the recently proposed Generative Pretrained Controller (GPC) from general human motion to full-body humanoid-environment interaction. First, we adapt GPC into interaction experts conditioned on scene affordance cues and privileged state information. This adaptation begins with interaction and affordance pre-training on human motions paired with support scenes. These experts leverage the pretrained human motion prior while learning task-specific contact behaviors, including reaching toward objects, grasping environmental supports for stabilization, and pushing movable objects. Second, we introduce a perception-driven student that retains the pretrained GPC policy and distills interaction skills from the experts using onboard sensory observations. To bridge the gap between privileged expert observations and sensory inputs, we train the student's perception not only to reconstruct expert observations, but also to preserve the expert's motion decisions and resulting joint targets. Notably, our experiments across multiple whole-body interaction tasks demonstrate that large-scale generative human motion priors provide an effective foundation for learning deployable policies for humanoid interactions in contact-rich real-world environments.
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Robotics
AutodidactWAM: Cross-Modal Self-Distillation from Generated Video to Robot Actions
World-action models (WAMs) such as Cosmos 3 jointly generate future video and robot actions from an observation and instruction. Adapting one such model with a lightweight LoRA fine-tune to a previously unseen robot, a Unitree G1 humanoid with five-fingered BrainCo hands, exposes a video-action asymmetry: the video renders plausible task executions, while the co-generated action is systematically mis-targeted. We evaluate closed-loop real-robot trials at three cumulative stages: pre-grasp, grasp, and pick-and-place. The native action succeeds only approximately 17%, 10%, and 7% of the time, respectively, and performs worse on held-out objects. We propose AutodidactWAM, a hand-pose estimator trained without teleoperation, followed by inverse kinematics, that runs on the model's generated video to recover action estimates. Paired with the native prediction, these recovered actions provide preferred targets for fine-tuning only the action-related layers, while the generated video is teacher-forced. We compare supervised relabeling with a rectified-flow adaptation of Diffusion-DPO. After one-time embodiment adaptation, self-distillation requires no additional task-specific teleoperation. The recovered-action gate reaches approximately 75%, 47%, and 42% pre-grasp, grasp, and pick-and-place success, compared with 17%, 10%, and 7% for the native action. A hybrid objective combining preference supervision, supervised target fitting, and Cartesian trajectory anchoring (DPO+SFT+DTW) performs best: on Oreo, the training object, it reaches 90% pre-grasp and 20% full-task success; on a held-out object, it reaches 80% and 30%. Plain Flow-DPO reaches 0% success despite 1.000 validation preference accuracy, indicating that the combination of training objectives, rather than the contrastive objective alone, drives the observed gains.
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Robotics · Cross-listed from eess.SY
Context-Conditioned Hamilton-Jacobi Reachability for Adaptive Safety Filtering
Hamilton-Jacobi reachability constructs safety certificates for specified dynamics and safety constraints, tying each certificate to the deployment context for which it is synthesized. We ask whether a single certificate can instead represent a family of context-dependent safety problems and be queried across deployment conditions without re-synthesis. We learn a backward reachable tube for an eight-state vehicle model conditioned on local boundary geometry, friction coefficient, and adversarial disturbance scale. Geometry enters through an ego-frame boundary observation that defines the local containment constraint, while friction and disturbance scale enter as explicit operating-condition variables. This allows the same value function to be queried across friction coefficients from 0.4 to 2.0 and on geometries absent from synthesis. On 11 held-out evaluation geometries, the certificate maintains containment across the full tested friction range, including simultaneous geometry and grip shifts, while remaining within 1.2 percentage points in intervention rate and 0.09 m/s in speed of certificates re-synthesized with knowledge of the test geometry. We then deploy the certificate as a sampled discrete-time control barrier function filter on a full-scale vehicle near the handling limit. Lateral containment holds in every hardware session under both adversarial driving and autonomous racing, with 99th-percentile acceleration magnitude reaching 0.99 g. Across three certificates evaluated under a fixed autonomous racing controller, lap time varies by only 3.1%, demonstrating that a context-conditioned reachability certificate can transfer to deployment geometries absent from synthesis with modest performance cost.
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Robotics
Energy-Aware Path Following: Comparative Analysis of Reinforcement Learning and NMPC for Electric Vehicles
Path-following control strategies typically follow the bi-objective optimization dilemma: minimizing deviations from a reference path while maintaining smooth speed profiles. The latter objective is especially relevant for Electric Vehicles (EVs), since their limited driving range can be extended by recovering energy through regenerative braking, a feature that has not yet been sufficiently studied in the literature. In this work, we perform a comparative analysis of four controllers under one common Frenet frame-based kinematic vehicle model, utilizing a validated energy model (VT-CPEM) with explicit regenerative braking. Herein, we implement the following controllers: Nonlinear Model Predictive Control (NMPC), Proximal Policy Optimization (PPO), gain-scheduled Ackermann state-feedback baseline (PID-SF), and a Stanley geometric baseline. To satisfy real-time requirements, we implement the NMPC using JIT-compiled CasADi. Moreover, we train the PPO using traditional straight and S-curve tracks, after which we successfully transfer the unmodified policy to unseen tracks, including: an ISO 3888-1 lane-change, a chicane, randomly-generated parameterized-splines, and a $\pm3^\circ$ graded road. In addition, the policy transfers to a dynamic single-track vehicle model with linear tires, zero-shot with an acceptable initial performance, which was optimized after brief fine-tuning. Thereby, we demonstrate that our PPO is readily transferable to more comprehensive vehicle models. We conclude with a performance analysis of developed controllers and discuss ideas for future work.
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Robotics
Reactive Exploration of Unknown Environments for Redundant Robots using Virtual Model Control
The exploration of confined, occluded, and partially known spaces poses significant challenges in robotic manipulation. The overall pose of the robotic arm must be carefully controlled to respect tight geometric constraints while avoiding newly discovered obstacles. We address this problem by proposing an active exploration approach for redundant robotic arms with an eye-in-hand camera configuration. Our approach navigates and acquires information in real-time based on a novel scoring method that directly selects a target voxel from the unexplored space using the robot's current state and expected information gain. To move the robot safely toward the target voxel, we utilize Virtual Model Control, which guarantees compliance and enables whole-body reactive obstacle avoidance without the need for path replanning. Simulated and real-robot experiments in both confined and open environments demonstrate the effectiveness of our approach, achieving over $90\%$ mapping coverage across all tested environments in under $120$ seconds without colliding with obstacles.
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Robotics
Navigation with RF Cues: Embodied Perception Action under Multipath Uncertainty
Smart factory inspection requires robots to reach connected equipment without a prior map or known target coordinates. Radio frequency (RF) signals from the target can provide directional cues to complement visual observations when occlusion or poor lighting limits target detection. However, multipath propagation can distort these cues, making it difficult to infer the target's true direction from instantaneous RF measurements. To enable navigation research under these conditions, we first construct a Habitat Sionna RT benchmark that uses detailed scene geometry and assigned material properties to generate aligned visual and RF observations in response to robot actions. Building on this benchmark, we propose an uncertainty aware multimodal navigation framework that jointly estimates target direction and its uncertainty from a history of RF, visual, and pose observations. These estimates inform action selection alongside visual context. Experiments in unseen scenes show relative improvements of 18.2% in success rate (SR) and 11.5% in success weighted by path length (SPL) over the strongest evaluated baseline.
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Robotics
Vector Map Quality Metrics for Contextual Autonomous Driving Systems
Ensuring safety in autonomous driving requires continuous map maintenance supported by reliable quality indicators. In this context, it is crucial to identify when and where map updates should be triggered, for instance through crowdsourced data, and under which conditions a new map compilation should be deployed. This paper focuses on effective metrics for assessing the quality of vector maps and guiding such decisions. We present a new metric called GOSPAM designed to measure map discrepancies in terms of location errors, existence, and completeness. Through detailed simulations on both point and polyline feature maps, we analyze its sensitivity to common map degradation such as bias, false positives, false negatives, and coordinate errors. The results demonstrate that GOSPAM offers a unified and interpretable measure that effectively captures various forms of map deviation, making it a strong candidate for map quality assessment in automotive applications.
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Robotics
Reactive Task-Oriented Robot-Human Handovers via Generative Hypothesis Selection
When humans hand each other objects, they incorporate both geometric and semantic information into this process. For example, passing a knife with the handle towards the recipient, rather than the blade, is both more ergonomic and safer. Recent state-of-the-art methods for task-oriented robot-human handovers have progressed from modeling object geometry to incorporating object affordances. However, they often forgo predicting the explicit, task-specific hand poses a human selects to utilize an object. Since many objects support multiple interaction modalities, e.g., a claw hammer used to strike or pull nails, this variability must be modeled to achieve robust task-oriented handovers. To tackle this, we propose a novel approach, GENESIS-Handover (GENErative HypotheSIS), which leverages VLM image generation to produce a variety of task-specific hand-object interaction hypotheses. These hypotheses are matched in real time to the observed human hand pose, enabling inference of the most suitable handover configuration. By leveraging VLMs as priors of plausible hand-object interactions, the method produces task-conditioned handover strategies for previously unseen object-task pairs. We evaluate the standalone interaction proposal module before deploying the full system on a mobile manipulator. In a user study with 12 participants across five task-object pairs, 83.3% perceived our method to have better task understanding than the previous state of the art.