Robotics
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Friday 2 October
Embodied Artificial Intelligence (AI) introduces cyber-physical risks because digital failures and attacks can cause physical harm. This survey organizes embodied AI safety through a four-layer reference architecture – comprising the physical interaction, system and middleware, algorithm and decision, and cloud-edge and data layers – and uses it to connect vulnerabilities, propagation paths, and safeguards across the system stack. It traces the evolution of safety paradigms and examines how faults and attacks cross architectural boundaries to produce physical consequences. Furthermore, the survey systematizes composite attack chains, outlines multi-layered defense strategies, and reviews representative embodied safety benchmarks. Ultimately, we advocate for unifying software alignment with rigorous hardware constraints to build trustworthy systems capable of operating safely within human-centric environments.
Robotics
Does Dynamic-Point Filtering Help When Texture Is Scarce? A Controlled Study of ORB-SLAM2 Front-Ends in Synthetic Indoor Scenes
Dynamic-point filters are routinely added to feature-based visual SLAM, and several recent systems argue that removing dynamic features can leave too few static features in low-texture regions. So far, these systems have been evaluated only on texture-rich benchmark sequences. We present a controlled study that isolates this interaction. We render synthetic indoor sequences in which surface texture (four levels, quantified by FAST-corner density and image-gradient entropy) and scene dynamics (three levels) are varied factorially along identical camera trajectories, with stereo, RGB-D, ground-truth poses and dynamic masks. On this grid we compare ORB-SLAM2 without filtering, with an optical-flow and epipolar-residual filter (FLOW), and with a multi-view depth-consistency filter (GEOM), and report trajectory error, tracking completeness and surviving static features over five runs. Because the masks give per-keypoint ground truth, we also measure each filter's dynamic-point precision and recall and its static-feature false-removal rate, so that mechanistic explanations can be tested directly. We do not propose a new filter. On 720 runs over 24 sequences, filtering helped mainly in the most dynamic cells; the benefit did not decline monotonically with texture, but at the lowest level filtering reduced tracking completeness, and ORB-SLAM2 never initialised in static L3 scenes. Contrary to our hypothesis, GEOM discarded more static keypoints than FLOW (median FRR 6.8% vs. 1.5% for RGB-D, 19.6% vs. 1.5% for stereo); its RGB-D advantage tracked dynamic-point recall and vanished in stereo mode. Data and code are available at https://github.com/felixxxue/texture-dynamics-slam.
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Robotics
Does a Learned Corrector Beat a Simple Retreat? Evidence from a Frozen VLA
Before deploying runtime recovery for a frozen vision-language-action (VLA) policy, one must establish that an intervention improves success beyond ordinary run-to-run variation and that its complexity adds value over a simple action. We evaluate these questions on frozen $\pi_{0.5}$ across four RoboTwin tasks. For each test seed, we pair rollouts with and without correction and include a same-seed base-policy re-run as a placebo. Seed-cluster intervals and prespecified comparison rules assess net gains against stochastic outcome changes. Across 3,888 paired episodes, the full pipeline raises success on beat_allowbreak block_allowbreak hammer by $+13.5$\,pp (95% interval $[+9.4,+17.7]$), with no detectable gain on the other three tasks at the deployed weight. Among failed base episodes on the responsive task, $43.2\%$ succeed on a plain re-run, compared with $63.5\%$ after correction; many nominal rescues therefore reflect the base policy's own variability. A fixed-time trigger and scripted return to an earlier joint configuration produce a net gain with no detected difference from the learned pipeline across two rounds, although our prespecified equivalence criterion is not met consistently. Pausing and a constant-action control do not yield comparable gains. On this benchmark, the decision to intervene depends strongly on the task, and a paired placebo plus a simple retreat baseline are needed to establish what learned correction contributes.
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Robotics
Terrain-Dependent Intra-Cycle Leg Timing for Effective Locomotion on Granular Slopes
Locomotion on granular slopes such as sand dunes remains a fundamental challenge for legged robots due to reduced shear strength and gravity-induced anisotropic yielding of granular media. Using a hexapedal robot on a tiltable granular bed, we systematically measure locomotion speed together with slope-dependent normal and shear granular resistive forces. While normal penetration resistance remains nearly unchanged with inclination, shear resistance decreases substantially as slope angle increases. Guided by these measurements, we develop a simple robot-terrain interaction model that predicts anchoring timing, step length, and resulting robot speed, as functions of terrain strength and slope angle. The model reveals that slope-induced performance loss is primarily governed by delayed anchoring and increased backward slip rather than excessive sinkage. By extending the model to generalized terrain conditions, we construct failure phase diagrams that identify sinkage- and slippage-induced failure regimes, enabling quantitative risk estimation for locomotion on granular slopes. This physics-informed framework provides predictive insight into terrain-dependent failure mechanisms and offers guidance for safer and more robust robot operation on deformable inclines.
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Robotics · Cross-listed from cs.AI
Towards Safer Autonomous Driving in an Open World: A Dual-Process Approach
Before autonomous driving systems can be deployed on public roads, it is vital that these systems comply with safety standards, traffic rules, and social norms. Although neural networks trained on large amounts of driving data perform well in routine driving tasks, these models often struggle in novel situations that are not well-represented in the data. In this work, we propose a novel framework that combines a neural network for intuitive, learning-based planning in routine driving tasks with model predictive control for reasoning-based planning in unfamiliar situations, inspired by Dual Process Theory. A meta-cognitive component is designed to switch between the two, using a knowledge graph to reason about contextual risk based on explicit perceptual information and relevant traffic rules and social norms. Contextual risk is represented through risk fields, guiding both the switching mechanism in the meta-cognitive component and compliance with safety standards, traffic rules, and social norms in the reasoning-based planner. The effectiveness of our framework is tested in CARLA for variations of a typical out-of-distribution situations involving (emergency) vehicles running a red light. We show that the novel architecture reduces the number of collisions in the scenarios by 89% and improves compliance with the special right-of-way rules, compared to the NN-only planner.
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Robotics · Cross-listed from cs.DS
Exact Optimal Transport by Matching
Balanced discrete optimal transport between n sources and n targets of unit mass is exactly the minimum-cost assignment problem-a bipartite perfect matching-and is therefore solvable exactly by industrial matching engines in milliseconds to seconds. We ask when the exact approach beats the standard approximate alternatives, entropic Sinkhorn and its accelerated variant Greenkhorn, and make the sparse-exact side certified by a textbook LP dual-feasibility clip. Three contributions. (i) Measurement: on dense 2-D instances, exact matching (Jonker-Volgenant) is faster and strictly more accurate than either approximate method throughout the moderate-n regime (0.01 s at n=500 to 11.5 s at n=8000); reaching a 1% quality target on the same hardware requires roughly 10-80 min for Greenkhorn (factors 4e2-6e4 over exact; plain Sinkhorn is 20-650x slower still), a rough power-law projection beyond the measured range. Greenkhorn's measured speedup over plain Sinkhorn is only 1.0-1.5x on most converged cells. (ii) A simple kNN-pool gap certificate: given a pool matching and its Blossom dual, a one-pass O(n^2) clip produces a dense-feasible lower bound; combined with the Sinkhorn dual potential (valid at every iterate, not just at convergence), the bound is valid on all 45 measured configurations and tightens monotonically with k. (iii) A multi-robot task-allocation sanity check where the discrete plan is the deliverable: per-round exact assignment costs 0.1-68 ms, while a Sinkhorn-plus-hardening pipeline costs 0.12-15.9 s and accumulates 6-27% extra travel over 15 rounds. The Sinkhorn family's large-n dense regime is acknowledged and left untouched. Code, data, and results under MIT: https://github.com/dimkadimon/OT-Blossom.
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Robotics
Reward-DAgger: Robot-Gated Interactive Imitation Learning with General-Purpose Progress-Based Reward Models
Recent advances in robot learning have enabled generalist control policies capable of completing a wide range of tasks. However, their performance degrades when deployed in unseen environments, making it critical to detect failures and teach recovery behaviors. Existing runtime monitoring methods often require task- and policy-specific training or hyperparameter tuning, limiting cross-task deployment and introducing additional overhead during iterative policy updates. We present Reward-DAgger, a robot-gated interactive imitation learning framework that uses dense progress signals from a general-purpose reward model to determine when human intervention is needed. Our approach is agnostic to the underlying policy architecture, requires no access to policy internals, and can be applied across tasks without retuning the gating mechanism. Our results show that Reward-DAgger achieves a better failure-detection accuracy-latency tradeoff than existing runtime monitoring baselines. Across eight simulated and real-world tasks, Reward-DAgger consistently improves the downstream policy's autonomous success rate throughout interactive learning and achieves strong return on human effort, outperforming the baselines in most settings. Importantly, the same gating configuration is used across tasks without task-specific hyperparameter tuning, demonstrating transfer across tasks, environments, and policy architectures. Code and videos are available at https://liralab.usc.edu/reward-dagger.
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Robotics
A Biomimetic Gaze Control to Restore Head-Neck Movements
Powered neck exoskeletons are developed to restore head-neck motions for those with neck muscle weakness. Current methods using hand-held input devices to control these robotic systems are unintuitive or non-viable for these populations. Alternatively, the eyes coordinate with the head to accomplish many daily tasks. Therefore, movements of the eyes can be a useful signal to control the neck exoskeletons without needing to use the hands. However, previous control models lack biobehavioral basis as well as means to personalize the control behavior, causing unnatural head-neck movements. This paper presents a novel eye-tracking controller design leveraging the vestibulo-ocular reflex to emulate natural eyehead coordination. Personalization tools were also designed, consisting of sliders to allow users to adjust the parameters of this controller. Here, we present the technical design and validation of this system in human users. Compared to the previous eye-tracking model, the new controller provides natural head motions personalized to the user through more natural velocity profiles and a 24 percent average increase of accurate motion intent detection. This system provides a powerful platform for studying eye-tracking controllers in the context of personalization and preference, and ultimately restoring the lost head-neck mobility in patient populations.
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Robotics
Return-to-Home Feasible Micro-Aerial Vehicle Exploration for 3D Gaussian Splatting Reconstruction
Micro aerial vehicles (MAVs) enable rapid indoor 3D reconstruction for inspection and time-critical situational awareness, but must operate under strict flight-time budgets and safety constraints that require explicit return-to-home (RTH) feasibility with a conservative margin. We present a topology-first active reconstruction framework that decouples high-fidelity rendering from navigation. A dense 3D Gaussian Splatting (3DGS) map is optimized as the reconstruction target, while a lightweight Truncated Signed Distance Field (TSDF)/occupancy scaffold supports conservative collision checking and online construction of a sparse 3D Voronoi skeleton roadmap. Since directly extracting roadmaps from TSDF geometry can be unstable under noisy and incomplete online fusion, we validate nodes and edges using carved free-space consistency and dense visibility checks, which suppress behind-wall phantom structure and stabilize planning. Viewpoints are selected on the roadmap using a flight-time-budget-aware objective and a lightweight receding-horizon lookahead to improve non-myopic exploration behavior. We evaluate on photorealistic indoor simulation benchmarks (ReplicaCAD, Gibson, and HM3D), reporting reconstruction coverage/error, RTH success, and computational cost. Results demonstrate improved or competitive performance relative to recent GS-based baselines under identical flight-time budgets.
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Robotics
SUAVE: Unified Video-Action Models via Masked Diffusion
Vision-language-action models (VLAs) inherit strong semantic grounding from pretrained vision-language backbones but are typically optimized for predicting actions rather than future observations. They can see and act, but they do not imagine the future before acting. World action models (WAMs) built on video diffusion backbones can imagine but treat language as frozen conditioning on a continuous latent space. Unified models bring these modalities into one architecture, but they either decode autoregressively, one token at a time, or keep video continuous with an auxiliary action head. In this work, we present SUAVE, a Single vocabulary Unified Action-Video modEl in which a masked diffusion transformer generates video and actions conditioned on language, with all three modalities represented as discrete tokens in a shared sequence. Choosing which tokens to mask at inference turns the same network into a world model, a robot policy, or a video-action model. For action-free co-training, the action positions of unlabeled video are filled with mask tokens and excluded from the loss. Simulation and real-world experiments demonstrate two findings. First, a single SUAVE model predicts long-horizon video and acts as a policy, competitive with dedicated world models and specialized action policies on static and dynamic manipulation tasks. On a real robot, our model generates subgoal images and an action chunk spanning one second of motion in 1,030 ms on an RTX 5090 GPU, sustaining closed-loop control at 2.5 actions per second. Second, pretraining on robot video and co-training on human video substantially improves policy performance and zero-shot robustness to distribution shift. Together, these results show that masked diffusion is a practical and versatile foundation for unified video-action modeling.
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Robotics
REDIRECT: A 1% Fix for Bad Robot Habits
Robots can acquire bad habits from a few defective moments in otherwise useful teleoperation. In mixed-quality robot data, normal and problematic demonstrations share most task behavior and differ only at a local action continuation. Full retraining is costly, while fine-tuning on clean data alone offers limited recovery under a small update budget. We ask whether the local difference can instead be fixed with only 1% of the full-training sample-backward budget. Using only episode-level retained/problematic labels, REDIRECT localizes the branch, assigns a coherent retained continuation to the original observations around it, and anchors shared behavior, without frame-level annotations or additional interaction. Across three randomized ManiSkill tasks and three seeds, REDIRECT raises the mean success rate from 68.2% to 90.3%, recovering 88.8% of the clean-retraining gap versus 22.1% for matched-compute fine-tuning. On a PiPER arm, it recovers 86.7-92.9% of the clean-only gap across cup insertion and towel folding. Local robot habits can therefore be repaired by spending the update budget on the behavioral difference rather than relearning shared behavior.
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Robotics
Sparse Calibration-Based Personalization of Kernel-Based Gait Phase and Speed Estimation Using Wearable IMUs
This paper presents sparse calibration-based personalization for kernel-based gait phase and walking speed co-estimation from wearable inertial measurement units (IMUs). A 28-speed reference library was constructed from bilateral thigh and shank trajectories in a 20-subject locomotion dataset. Rather than directly applying population-average kernels, the method combines a user-specific baseline estimated from three calibration speeds with a principal-component (PC) model of baseline-centered kinematic deviations. Offline validation showed that personalized kernels reduced phase error relative to the population kernel. In a single-participant online pilot evaluation, the personalized kernels produced numerically lower mean phase and speed errors and ran in real time on embedded hardware. However, the speed effect was not significant, and pairwise phase differences did not remain significant after multiple-comparison correction. The pilot evaluation establishes wearable implementation feasibility while indicating reference-to-online dataset mismatch and the need for larger-cohort validation.
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Robotics · Cross-listed from eess.SY
Barrier-Shaped Recurrent Reinforcement Learning for Autonomous Landing on a Heaving Ship Deck
This paper addresses autonomous landing of unmanned aerial vehicle (UAV) rotorcrafts on a heaving ship deck using a recurrent policy trained via asymmetric actor-critic reinforcement learning: the critic sees 6 s of future deck height during training, while the actor sees only what the onboard sensors provide in flight, a 17-dimensional state made of the vehicle's position, velocity and attitude relative to the deck and outputs world-frame velocity and yaw-rate commands. Training is performed across 4096 parallel simulated environments, followed by fine-tuning in 16 environments with an onboard vision pipeline in the loop. A control-barrier-function (CBF) stopping margin on the deck-relative vertical state is incorporated at two stages: as a reward term during training, where it halves the median simulated contact speed relative to a policy trained without it, and as a runtime safety filter at deployment, evaluated at every control step to abort and retry the descent when the margin is violated. Because the autopilot's disarm logic cannot detect the vehicle resting on a moving deck, proximity-based thrust cutoff at touchdown is commanded directly in the landing pipeline. The proposed approach is validated using a parallel-manipulator-platform-based deck emulator that reproduces the heaving motion of the ship deck (scaled to 0.70 m peak-to-peak, 7.5 s mean period) and a quadcopter UAV with an onboard camera. Across 31 motion-capture and 20 vision-based trials, the UAV landed every time, with median times to contact of 6.5 and 7.3 s; 77% and 50% landed on the first attempt, with mean deck-relative speeds of 0.29 and 0.27 m/s, respectively, at the instant of thrust cutoff, which is the last speed under the policy's control. Supplementary video: https://youtu.be/S5hDkrSZJt4
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Robotics
MOSAIC-SV: Real-Time Adaptive Identification of Vessel Dynamics for the Control and Deployment of Aquatic Robots
Model-based control of an aquatic robotic platform depends on a hydrodynamic model that is costly to identify and specific to the hull, payload, and conditions it was measured in. Here, we present MOSAIC-SV, a deployable real-time adaptive dynamics identification and control system that identifies a control-sufficient dynamics model from a spec-sheet engineering prior, without dedicated identification trials, and re-estimates it at every control step of a closed-loop mission while the controller plans on it. A physically admissible unscented Kalman filter re-estimates hydrodynamic, disturbance, and actuator parameters at every control step of the closed-loop mission; while a command-dependent consider projection withholds corrections the current command cannot attribute between actuator effectiveness and external force; and a model predictive path integral controller plans on the current estimate. In simulation on a CyberShip II plant, MOSAIC-SV recovers the transit performance of the calibrated model under static mismatch and transient changes, and stays within 20% of its own transit time at the unscaled prior when its inertia or damping prior is wrong by an order of magnitude. In on-water field trials on the Blue Robotics BlueBoat, a twin-thruster catamaran, MOSAIC-SV transits at least 25% faster and predicts its own motion with at least 56% less error than its frozen engineering prior, including under an unmodeled payload. The same MOSAIC-SV system concept was also feasibly deployed on a 6.3-tonne dual outboard monohull.
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Robotics
GOTT: Object-centric Dexterous Manipulation with a Reusable Cross-Embodiment Primitive
Foundation models and large-scale human data provide rich sources of manipulation intent, but translating this intent into multi-fingered robot behavior remains difficult. Dexterous hands still lack a reusable low-level primitive that reliably establishes contact across tasks and embodiments. We propose GOTT, a reach-acquire-move framework built around a single cross-embodiment contact-acquisition primitive. Given a robot-agnostic object trajectory and a reach specification, GOTT first brings the hand near a task-relevant contact region. The shared closed-loop primitive then establishes stable contact from this approximate initialization, and a pose-conditioned controller tracks the desired object motion. Reach specifications may come from future-aware planning, external models, or human demonstrations, while the primitive and tracking backend remain unchanged. Simulation and real-world experiments show that GOTT is able to establish robust contact across diverse objects, arm-hand platforms, and seen and unseen hand morphologies. It also consistently improves end-to-end task success over open-loop grasp execution.
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Robotics
TACET: Context-Appropriate Acoustic-Social Navigation for Quadrupeds
Quadruped robots entering hospitals, care homes, and quiet offices must be context-appropriate not only in where they move but in how loudly they move: a legged robot's locomotion noise, dominated by foot-ground impacts, is itself a social variable. Prior social navigation respects human space but treats the robot as acoustically uniform, while quiet-locomotion methods reduce noise to an operator-specified, context-blind level. We present TACET, a context-appropriate acoustic-social navigation method that infers social context from the robot's egocentric view and decides both where it walks and how loudly, coupling a slow fine-tuned vision-language reasoner to a fast reactive controller through a single compact behavior token, <gait, speed, social_cost>. The same token conditions both a social costmap (where to go) and a quiet locomotion policy (how loudly to move), while a structured out-of-view memory keeps recently seen people in the reasoner's context after they leave the camera view. On a real quadruped, context-conditioned locomotion lowers locomotion noise by up to 9.3 dBA at matched speed, and across our scenarios the full method keeps personal-space compliance at 100% with low acoustic intrusion (<=2.9 dBA), jointly improving spatial and acoustic performance in the evaluated scenarios. The project page is available at https://rcilab.khu.ac.kr/tacet/.
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Robotics · Cross-listed from cs.CV
Less Decoder is More Encoder: Geometric Representation Learning from Novel View Synthesis
This paper examines the role of Novel View Synthesis (NVS) in geometric representation learning. In principle, NVS should reason about 3D scene structure, thereby enabling transferable multi-view geometric representations. Yet, existing encoder-based NVS methods yield poor representations. This is not because of a lack of supervisory signal, but rather due to inconspicuous architectural choices: spatially expressive decoders that dilute representational capabilities of the scene encoder, and low-level pixel-space targets that hinder feature learning. We present SNAP, a self-supervised encoder-decoder transformer that addresses both through a pose-conditioned local decoder and a latent-space reconstruction objective. SNAP is task agnostic, and we show that it is competitive with special-purpose geometry-supervised methods. SNAP also performs competitively against self-supervised representations across five tasks: visual localization, pose estimation, point correspondence, depth estimation, and robot manipulation. Remarkably, SNAP's patch features exhibit emergent viewpoint invariance that approaches heavily supervised models despite lower compute and data budgets. Under camera shifts where standard 2D representations collapse, SNAP degrades more gracefully, revealing that restricting decoder expressivity actively prevents the suppression of transferable geometric structure. https://snap-nvs.github.io
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Robotics
EyeRobot 2.0: Active Gaze for Precise Manipulation without Wrist Cameras
Inspired by human vision, we introduce a framework using active gaze to enable fine-grained bimanual manipulation with only a single stereo camera. EyeRobot 2.0 physically attends to a 3D fixation point in the scene by swiveling two eye viewpoints to center their gaze on it. The resulting images are processed foveally by allocating more visual tokens to the image centers, focusing computation on task-relevant features. Such Active Visual Fixation (AVF) requires carefully coordinated gaze during task execution, which we accomplish hierarchically by first training a low-level gaze servoing policy conditioned on a goal object, then training a target selector which emits fixation goals based on task progress. Both modules are trained with RL on real-world data: the first is trained with a dense geometric reward and the second co-trains with the BC gripper policy which allows it to discover fixation sequences that can resemble a human's fixation sequence while performing the task. EyeRobot 2.0 further takes advantage of fixation by canonicalizing gripper information into a fixation-relative SE(3) frame, which compacts the size of the action distribution to learn. We collect teleoperation data for 7 real-world and 6 simulated tasks, and conduct over 1000 physical and 1800 simulated robot trials comparing EyeRobot 2.0 against passive stereo and ego + wrist camera policies trained on the same data. Removing wrist cameras is costly for standard policies: with only passive stereo, real-world success drops from 52% to 27%. EyeRobot 2.0 closes this gap with only stereo, outperforming passive stereo by 40% in real and 20% in sim. It matches ego + wrist policies when their wrist views are clear (69% vs. 64%), and more than doubles their success when grasped objects occlude the wrist cameras (48% vs. 22%)
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Robotics
CORNAV: Construction-Aware Reasoning for Robot Navigation on Active Worksites
The construction industry faces persistent labor shortages, low productivity that costs the global economy over $1.6 trillion annually, and one of the highest injury rates among major industries. These factors motivate the use of autonomous robots to improve efficiency and worker safety. Existing language-grounded navigation systems, however, rely on semantic scene understanding alone and lack access to construction-specific context such as architectural plans, evolving work schedules, and safety constraints. As a result, they localize permanent building features unreliably and cannot safely navigate active jobsites. We present CORNAV, a blueprint-grounded, schedule-aware navigation framework that operates from 2D CAD drawings and project schedules without requiring a Building Information Model. CORNAV aligns architectural blueprints against hierarchical open-vocabulary 3D scene graphs to ground object queries, converts project schedules into time-varying navigation constraints, and validates requests through an LLM-based safety module that escalates hazardous zones before planning. An A* planner then enforces mandatory exclusion zones while preferentially avoiding higher-risk areas. Across an indoor office and a real construction site, blueprint grounding raises task success from 13.0% to 72.2% over semantic retrieval alone, schedule awareness eliminates all hard-zone violations, and the safety module correctly rejects hazardous requests arising from mislabeled project schedules.
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Robotics · Cross-listed from cs.LG
UniIntervene++: An Adaptive Intervention Agent for Efficient Real-World Reinforcement Learning
Online reinforcement learning (RL) enables robot policies to improve through physical interaction, but the assistance they require changes as their competence evolves. Existing intervention strategies based on offline estimates or fixed decision rules can therefore become mismatched to the current policy. To address this, we propose UniIntervene++, an adaptive intervention agent that learns to allocate control between autonomous execution and heterogeneous assisted behaviors during online RL. Specifically, UniIntervene++ first formulates the evolving RL policy, trajectory correction, and a task-structured CodePolicy as Options in a unified semi-Markov decision process and learns their relative values online. Building on this, competence-adaptive intervention periodically probes the RL policy through unassisted execution, keeping control allocation responsive to its evolving capability. Finally, coupled experience learning allows assisted behaviors to improve the RL policy, whose evolving outcomes in turn reshape future intervention decisions. In this way, UniIntervene++ jointly determines when to intervene, how to intervene, and when to return control as the RL policy improves. Across five real-world manipulation tasks, UniIntervene++ achieves an average success rate of 89.67%, outperforming all baselines by at least 6 percentage points, while reducing human intervention to 0.77%, a relative reduction of at least 94.6% from the best baseline. Code is available in our \href{https://github.com/dannyyudong/An-Adaptive-Intervention-Agent-for-Efficient-Real-World-Reinforcement-Learning}{GitHub repository}.
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Robotics
LLA-MPC on Embedded Hardware: Rapid Adaptive Control with Thousands of Parallel Models
We present a generalized implementation of Look-Back and Look-Ahead Adaptive Model Predictive Control (LLA-MPC), a learning-free framework for real-time, rapid adaptive system identification and control. The original formulation was demonstrated only in simulation, for autonomous racing with a fixed model structure. Our implementation has modular dynamics and integrators, and we validate it on the F1TENTH platform under constrained computation and noisy state estimation. The system identifies tire parameters online by evaluating thousands of candidate models in real time on an embedded computer. Experiments with low-friction tires across changing surfaces show that LLA-MPC completes high-speed tracking tasks where a fixed nominal model fails. Code, videos, and our related work are available at: https://lla-control.github.io.
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Robotics
Bridging Frontier Reasoning and Robot Execution: From Autonomous Demonstration Generation to Dense Language Supervision
Recent advances in frontier models enable robot manipulation from only a few demonstrations, but high inference latency limits their use for real-time robot control. To bridge this gap, we study two complementary approaches that connect frontier reasoning with low-latency local execution. First, we use a frontier model to autonomously generate demonstrations that supplement human demonstrations for training a fast local policy. We augment its in-context examples with corrective demonstration segments that show how to recover from physical errors, improving generation reliability. Generation time and cost decrease as successful examples accumulate in context, suggesting a path toward more efficient data collection. At deployment, a harness combines frontier-generated instructions with a fast local policy, enabling efficient execution while preserving the frontier model's ability to guide and correct actions. With low-latency execution delegated to the local policy, the bottleneck shifts to its capacity to reliably follow the frontier model's diverse instructions. Our second bridge introduces dense language supervision across three nested granularities—primitive, atomic, and composite—with multi-aspect descriptions at each level. Across long-horizon tasks in RoboCasa 365 and BEHAVIOR-1K, where instructions change as execution progresses, the combined supervision achieves the highest performance under both oracle and frontier-model instructors, demonstrating more reliable instruction following through the policy's language interface. Finally, we evaluate both bridges together on a crossword task that combines semantic planning and manipulation within a fixed time budget. These results support autonomous demonstration generation and dense language supervision as complementary components for connecting frontier reasoning to low-latency local execution.
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Robotics
World Action Learning via Interaction-Centric Spectral Latent Guidance
Learning general-purpose robot policies requires large-scale real-world interaction data, yet collecting robot demonstrations remains expensive and difficult to scale. Egocentric videos offer abundant human interaction experience with task-relevant semantics for robotic manipulation, but direct transfer is challenging for two reasons: latent actions inferred from frame reconstruction can be dominated by nuisance variation such as ego-camera motion, and human and robot behaviors often exhibit different temporal dynamics. We propose WING (World Action Learning via INteraction-Centric Spectral Latent Guidance), a framework for transferring interaction knowledge from egocentric videos to robot policies. WING first separates observer-induced motion from hand-object interaction and distills the interaction-centric component into latent actions. It then exploits the observation that cross-embodiment task semantics are concentrated in slowly varying temporal structures, identifying shared low-frequency components between egocentric latent actions and robot behaviors in the spectral domain and using them to guide action generation. WING achieves average success rates of 99.20% on LIBERO, 93.80% on RoboTwin 2.0, and 57.7% on RoboCasa-GR1, and also performs strongly across four real-world manipulation tasks under diverse generalization settings. These results show that interaction-centric spectral guidance provides an effective and scalable way to transfer physical interaction knowledge from human egocentric video to robot control. Project page: https://mikuz12.github.io/wing/
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Robotics
AVL-JEPA: Preventing Causal Dynamics Information Collapse In Joint Embedding Predictive Architecture World Models
Joint embedding predictive architectures (JEPAs) predict future latent representations without reconstructing observations, enabling world models to focus on high-level semantic dynamics. However, a JEPA can preserve high dimensional visual information while discarding information about the physical consequences of actions. We call this failure mode causal dynamics information collapse and propose action-grounded vision-invariance latent (AVL) to prevent this collapse. We first use the executed action as an auxiliary dynamics anchor that encourages the model to preserve dynamics information, and then use a vision-invariance pathway which aligns perturbed and clean latent predictions without discarding dynamics information, forcing the model to fully understand and utilize causal dynamics information. We validate AVL on four robotic control tasks (TwoRoom, PushT, OGBench Cube, and Reacher), showing that it substantially improves success rates under visual perturbations while preserving clean-environment performance. We further evaluate physical consequence alignment, clean-noisy dynamics consistency, and the causal effect of targeted transition subspace erasure. Collectively, these results indicate that dynamic information causally relevant to planning is preserved from collapse under AVL.
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Robotics
A Unified Framework for Empowerment and Predictive Control
Sampling-based model predictive control (MPC) is a powerful approach to trajectory optimization, but its performance depends on an informative cost function that often requires substantial domain knowledge to design. An alternative is to derive objectives directly from the system dynamics. Empowerment, defined as the channel capacity between an agent's inputs and its future state, provides such a goal-agnostic objective and has been shown to produce useful behaviors across a range of domains. However, existing empowerment-based controllers have two key limitations: empowerment is estimated using a virtual probing policy distinct from the executed control policy, obscuring its connection to the resulting behavior; and its computation typically requires second-order derivatives of the dynamics, limiting compatibility with standard MPC methods. We formulate empowerment using a single policy for both probing and acting, directly linking the empowerment objective to the executed behavior. The resulting objective requires only first-order derivatives and can be optimized with standard MPC solvers, either alone or in combination with a task-specific cost. We evaluate the proposed approach on classical control tasks and show that combining empowerment with task costs matches or exceeds the success rate achieved by either objective alone. Our formulation provides a practical bridge between standard MPC and intrinsically motivated control.
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Robotics
RATE: Risk-Aware Tactile Encoding for Contact-rich Robotic Manipulation
Tactile sensing is particularly valuable for contact-rich robotic manipulation. Recent work has made substantial progress in tactile representation learning for robotic manipulation. However, similar tactile observations can arise from interaction conditions with very different task-risk implications, such as sensor noise, task-necessary variations, and emerging undesirable contact. Without context-grounded risk information, these cases can be ambiguous to downstream policies, leading to unnecessary corrections to benign variations or delayed responses to genuinely risky contact. To address this limitation, we propose Risk-Aware Tactile Encoding (RATE), which learns tactile representations that encode task-conditioned interaction risk. Specifically, history-conditioned prediction captures interaction context, while alert supervision associates this context with task-conditioned risk. The learned risk-aware representation complements conventional tactile features through a lightweight residual adapter. Experiments in both simulation and the real world demonstrate substantial improvements in task success, with controlled ablations confirming the complementary benefits of alert-guided learning and predictive temporal modeling.
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Robotics
Autonomous Robotic Navigation for Endovascular Brain-Computer Interface Access
Endovascular brain-computer interfaces (BCIs) avoid craniotomy but require precise device delivery through anatomically variable cerebral veins. This work presents the first demonstration of in vitro autonomous robotic navigation for endovascular BCI access in the cerebral venous system. Soft Actor-Critic controllers were trained in silico for two sequential tasks spanning the right internal jugular vein to the superior sagittal sinus, using geometric augmentation of one training anatomy. Navigation was evaluated in a training anatomy and an anatomically unseen hold-out model over 250 in silico episodes and five fluoroscopy-guided in vitro robotic runs per task-anatomy condition, comprising 1,000 simulated episodes and 20 physical runs overall. Task recurrent predictors were also evaluated for online identification of impending navigation failure. In silico success rates for Tasks A and B were 85.6% and 98.4% in the training anatomy and 42.0% and 91.6% in the hold-out anatomy, respectively. Fourteen of 20 physical runs were successful (70% overall), including 80% success for Task B in the hold-out phantom. In silico the predictors detected 99.3-100.0% of failures with false-alarm rates of 0.8-6.7%. During in vitro evaluation, predicted risk increased before failed episodes, but elevated probabilities during some successful runs showed reduced calibration after transfer. These results demonstrate the feasibility of autonomous cerebral venous access and show how online failure prediction could support human oversight, while also identifying anatomical generalization and sim-to-real calibration as priorities before preclinical translation.
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Robotics
DR-IPC: Disturbance-Resilient Integrated Planning and Control for LiDAR-Based Quadrotor Navigation
LiDAR-based quadrotor navigation in cluttered environments remains challenging under external disturbances, particularly when obstacle-aware motion generation and disturbance-rejection control are handled in separate layers. This article presents disturbance-resilient integrated planning and control (DR-IPC), which combines lightweight path guidance with nonlinear model predictive control (NMPC) to directly generate angular velocity and thrust. An interconnected extended Kalman filter and nonlinear disturbance observer jointly provide filtered state estimates and reconstructed disturbances for NMPC prediction. The resulting formulation unifies nonlinear quadrotor dynamics, actuator constraints, local motion generation, and penalised safe-flight-corridor residuals without requiring a separate trajectory-optimization stage. Gazebo and MARSIM simulations, together with indoor and outdoor experiments, validate DR-IPC under wind, suspended payloads, narrow passages, ball impacts and reactive avoidance of a dynamic obstacle. In multi-goal navigation with disturbances, DR-IPC increases the number of completed missions from 1/10 to 9/10 in Gazebo and reduces the altitude RMSE from 0.34 to 0.01 m in experiments. The complete system operates onboard at 100 Hz. Supplementary videos are available on the project page https://drpp316.github.io/DR-IPC-Page/, and the source code will be released.
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Robotics
XGenAct: Geometry-Enhanced World Action Models through Cross-Task Generation
World action models (WAMs) have advanced robot control by predicting how observations and actions evolve over time. Despite this progress, RGB and action based future prediction does not explicitly address the spatial understanding needed for robot manipulation. Existing efforts often add a limited set of spatial prediction tasks through specialized heads or branches, leaving both the range of spatial supervision and the model architecture fragmented. We introduce XGenAct, a world action model that represents RGB observations, robot actions, metric depth, surface normals, and functional role segmentation as RGB videos through deterministic codecs. By sampling perception and action tasks during training, XGenAct uses one video diffusion transformer and one objective to learn temporal prediction across these spaces without modality specific learned heads. On held out RLBench tasks, structured perception training improves average closed loop success over RGB only training, and XGenAct achieves 52% success in the five task external comparison, versus 26% for the strongest evaluated baselines. It also predicts future depth and segmentation more accurately than the evaluated pipelines that generate RGB first and then apply a frozen perception expert.
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Robotics
Detect and Suppress: A Mechanistic Defense against Adversarial Patches in VLA Models
Adversarial patches can disrupt Vision-Language-Action (VLA) models by manipulating visual observations, leading to failures in robot control. However, it remains poorly understood which internal mechanisms underlie these failures and how targeted interventions can mitigate them. In this work, we mechanistically analyze VLA representations using a sparse autoencoder (SAE) and identify a feature whose activation strongly correlates with the presence of an adversarial patch. Based on this analysis, we suppress the identified feature at inference time only when a linear probe detects an attack. This intervention improves robustness without the cost of fine-tuning the VLA. We evaluate our method against VLA adversarial patch attacks on LIBERO-10. Conditional intervention improves success rate under intermittent attacks, whereas continuously applying the same intervention substantially degrades policy performance. These results show that attack-related internal representations can provide useful targets for VLA adversarial defense and that controlling when to intervene is important for limiting disruption to nominal policy behavior.