Peer Revenue Fully funded

Papers

Fresh from arXiv, typeset properly. Highlighted words trade on the market.

Computer Science Robotics

cs.RO Watch Robotics (sign in to use)

Wednesday 30 September

Robotics

Towards Agile Vision-Based Multi-UAV Flight: Revisiting State Estimation

Agile multi-UAV flight requires accurate and low-latency onboard estimation of the kinematic states of neighboring UAVs for collision avoidance, motion coordination, etc. Most vision-based approaches rely on position-only measurements, inferring velocity and acceleration indirectly from displacement. We show that this introduces a fixed structural delay in the estimation of higher-order states, which limits the achievable agility. To address this, we propose to integrate tilt measurements, provided by a state-of-the-art visual detector, which inform about the thrust direction of co-planar multirotor UAVs. We benchmark four position-only and five pose-aware estimators, including a novel formulation of a linear thrust-constraining Kalman filter, on two real-world and one high-fidelity photorealistic simulated dataset over different levels of agility (3-21 m/s^2). In our setup, pose-aware estimation consistently reduces the average velocity and acceleration estimation errors by 40% and 57% across the three datasets with the proposed KF formulation outperforming the other estimators. Position-only filters exhibit a constant ~300 ms delay in acceleration step response independent of agility, whereas the tilt-constrained estimators operate near the physical response limit given by the camera frame-rate by observing the change in thrust direction before the displacement accumulates. In a closed-loop leader-follower simulated experiment with NMPC control, position-only estimation of the leader's state fails to facilitate stable hovering of the follower, while the proposed estimator enables tracking of lateral maneuvers exceeding 2g of acceleration.
Read the full abstract

All authors Michal Pliska, Matouš Vrba, Ondřej Víta, Martin Jiroušek, Viktor Walter, Martin Saska

Robotics · Cross-listed from cs.CV

GroundingPI: A Grounding Foundation Model towards Physical Intelligence with Visual Primitives

Precise grounding matters. It specifies which object is the target and where that object is, even in clutter and for tiny objects, and it has to be fast enough for closed-loop control. Yet vision-language-action (VLA) and world-action models (WAMs) take perception from general-purpose vision-language and video-generation backbones, which still fail in these settings. We introduce GroundingPI, a 4B grounding foundation model that generates points and boxes as quantized coordinates in a shared vocabulary. Training combines multimodal and spatial pretraining, supervised fine-tuning, and reinforcement learning with GRPO, using supervision from public datasets and dedicated data engines. Against 44 baselines across 34 grounding benchmarks spanning 11 perceptual capabilities, GroundingPI establishes a new state of the art, averaging 73.68%, above the larger GPT-6 Astra (71.54%). As a downstream visual backbone, GroundingPI improves performance on robotic manipulation and autonomous driving. On RoboTwin 2.0, it outperforms every mainstream backbone we evaluate in all four out-of-distribution settings, by up to 24.8% relative to the strongest backbone. On RoboCasa-GR1, GroundingPI trained with 50% of the demonstrations outperforms those baselines trained with 75%. On nuScenes, used as the visual backbone, GroundingPI attains an average open-loop L2 error of 0.296 m. We systematically analyze GroundingPI's pretraining in scale and data composition. Downstream autonomous driving and robotic manipulation improve as the pretraining is scaled. Analyzing the data recipe across these 11 perceptual capabilities shows dense grounding's substantial benefits for both, and OCR's potential as a catalyst for perceptual learning. These results support grounding as a perceptual foundation, and dedicated perceptual pretraining as a promising direction for foundation models of physical intelligence.
Read the full abstract

All authors Qize Yu, Lianrui Fan, Boyu Chen, Jiaqi Liang, Xini Ding, Yue Chen, Zetian Song, Yuran Wang, Yi Zou, Kaixuan Wang, Tianxing Chen, Wenxuan Song, Bohan Zhou, Mingleyang Li, Siqiao Huang, Yuqi Ye, Caigao Jiang, Wei Wei, Ruihai Wu, Hang Zhang, Yixiao Ge, Shuchang Zhou, Shilong Liu, Xianming Liu, Ping Luo, Shiyu Huang

Robotics · Cross-listed from cs.CV

GroundAnything: Reconciling Parallel Decoding with Precise Visual Grounding at Flash Speed

Autoregressive (AR) grounding models serialize spatial predictions, introducing sequential latency and imposing a causal order on output tokens. We view grounding as visual evidence extraction: objects, locations, and spatial relations are jointly constrained by the image and query, yet their dependencies do not imply an intrinsic left-to-right generation order. This distinction makes bidirectional diffusion a natural fit, allowing spatial hypotheses to emerge in parallel and be jointly refined through iterative denoising. We introduce GroundAnything, a 4B-parameter grounding foundation model that reconciles fast parallel decoding with precise localization through blockwise denoising. Training combines grounding pretraining from public datasets and dedicated data engines, direct AR-to-diffusion conversion with joint AR and diffusion objectives, supervised fine-tuning, and GRPO-based reinforcement post-training. Across 30 grounding benchmarks, our autoregressive variant, GroundAnything-VLM, establishes a new overall state of the art among similarly sized models at 72.42%, remaining competitive with GPT-6 Astra (71.35%). With entropy-guided decoding, GroundAnything also surpasses the prior state of the art at this scale, averaging 61.75% versus 53.32% for the fast MTP-based LocateAnything model. We further explore decoding strategies, showing that an optional self-speculative mode achieves a $4.51\times$ speedup over the AR counterpart with a 0.74 percentage-point drop in COCO F1mIoU. Infrastructure experiments show that progressive inference optimizations translate parallel decoding into practical speedups. These support efficient visual grounding in latency-sensitive real-world systems.
Read the full abstract

All authors Qize Yu, Lianrui Fan, Bowen Ping, Xini Ding, Zetian Song, Junbo Niu, Kaixuan Wang, Tianxing Chen, Yue Chen, Minghua He, Yuran Wang, Jie Huang, Haojun Zhang, Min Chen, Hao Li, Wenxuan Song, Ruihai Wu, Xianming Liu, Shilong Liu, Shuchang Zhou, Ping Luo, Shiyu Huang

Robotics

Text-to-3D Policy: Fine-Grained Language-Behavior Alignment for Unseen Specification Generalization

3D visuomotor policies provide a strong foundation for spatially precise manipulation, yet current text-to-3D policies struggle to follow unseen fine-grained behavioral specifications beyond those covered by demonstrations. We study this challenge as unseen specification generalization, where language specifies behaviorally significant variations, such as target position, displacement, or articulated state, that are absent from policy training. We find that pretrained language representations and conventional global behavior-language alignment capture coarse task semantics but often blur nearby specifications that require distinct behaviors. We introduce T3DP, a Text-to-3D Policy framework for fine-grained language-behavior alignment. Rather than compressing each instruction and demonstration into a single global embedding, T3DP preserves their local structures and establishes bidirectional token-level correspondence between linguistic elements and behavioral segments. This directly grounds subtle linguistic variations in the behavior components they affect, preventing closely related specifications from collapsing in the representation space. The resulting specification-sensitive language representation conditions a point-cloud-based 3D diffusion policy, enabling more precise control over unseen behavioral specifications without modifying the underlying policy architecture. Across Meta-World, ManiSkill, and RoboTwin, T3DP improves average held-out-specification success over global language-behavior alignment by +11.0-14.2 points, with gains on all 15 task families; on real-robot tasks, it further raises average success from 47.5% to 65.0% (+17.5 points). Representation and action-probe analyses show that fine-grained alignment better preserves specification geometry and action-relevant variation, linking local behavior grounding to downstream control.
Read the full abstract

All authors Xinhao Yang, Wenhao Wu, Ning Lv, Yanshen Ding, Zhenhong Sun, Daoyi Dong, Chunlin Chen, Zhi Wang

Robotics

MVP-SLAM: Multi-Camera Visual-Inertial Floorplan-Prior SLAM

Indoor building construction sites are demanding environments for visual SLAM, where variable lighting and repetitive, low-textured structures make the system drift over long trajectories, though structural elements such as walls remain distinguishable despite these conditions. These buildings are constructed according to their as-planned floor plans, available from the design phase, and although the actual as-built site can differ from this design, floor plans still provide a metric reference, both to localize the system in the building and to correct drift. Existing methods often use the floor plan to correct an already-built trajectory offline, and those that instead correct it online typically rely on depth sensors. We instead present MVP-SLAM, an online visual-inertial SLAM on two opposite-facing fisheye cameras that corrects drift from cameras alone by matching walls detected in its map to the floor plan, through a drift-aware policy. A multi-stage integration then turns each matched pair incrementally into a persistent correction, so the trajectory stays corrected and localized within the floor plan as it is built. MVP-SLAM was validated on the multi-floor construction sites of the Hilti-Trimble SLAM Challenge 2026, ranking 2nd of 22 teams in the Localization task (0.29 m mean RMSE) and 5th of 62 teams in the SLAM task (0.24 m), the top-ranked one in both tasks among those that operate online, integrate the floor plan, and localize within it.
Read the full abstract

All authors Asier Bikandi-Noya, Miguel Fernandez-Cortizas, Muhammad Shaheer, Holger Voos, Jose Luis Sanchez-Lopez

Robotics

Neuro-Symbolic Predicate Learning for Semantic Safe Robot Control

As robots are increasingly deployed in everyday environments, ensuring their safety has become a central challenge. Existing methods often encode safety requirements as opaque mathematical/logical formulations or dense cost functions. While effective in specific tasks, they remain difficult to interpret, tightly coupled to individual tasks, and offer limited insight into why a robot action is considered safe or unsafe. To address this limitation, we propose “Neuro-Symbolic Predicate Learning for Semantic Safe Robot Control” (NEUPRO), which leverages a differentiable reasoner that can learn reusable safety representations from human-specified safety knowledge. NEUPRO allows practitioners to express task-related safety requirements as transparent symbolic rules, while enabling gradients to propagate through these rules to a feature extractor that maps raw observations to safety-relevant concepts. As a result, the learned feature extractor is (softly) grounded in human-understandable semantics, supports transparent constraint evaluation, and is transferable across tasks. By coupling interpretability with differentiability, NEUPRO moves beyond opaque cost design toward reusable safety reasoning. To evaluate NEUPRO's capability, we collect and release REASON, the first real robot benchmark dataset for interpretable robot safety specification. Experiments on REASON show that NEUPRO learns safety-critical features that generalize across tasks, mitigate the interpretability limitations of conventional black-box cost formulations, and provide explicit explanations of safety violation.
Read the full abstract

All authors Zihan Ye, Jiayi Liu, Puze Liu, Jiayun Li, Georgia Chalvatzaki, Jan Peters, Kristian Kersting

Robotics

ECHO-G: Embodied Co-speech Humanoid mOtion Generation

Generating full-body co-speech motion for humanoid robots requires coordinating speech prosody, linguistic content, and embodiment-specific motion. To this end, we present ECHO-G, a framework jointly conditioned on speech audio and timed transcripts. Its Speech-Grounded Diffusion Transformer (SGDiT) combines frame-aligned acoustic features with token-level linguistic context, preserving their distinct granularities. Trained with rectified flow matching, it models one-to-many utterance-motion relationships directly in robot space. To support training and evaluation, we introduce a BEAT2-derived audio-text-robot dataset and a benchmark covering co-speech characteristics, robot-motion quality, and runtime efficiency. Comparative evaluation supports direct robot-space generation over the evaluated human-motion generation and retargeting pipelines, while modality ablations highlight the benefits of joint audio-text conditioning. We further demonstrate deployment on a physical humanoid robot. A complementary video-rating study also favors joint conditioning over the alternatives. The dataset and training, inference, and evaluation code are available through our project page.
Read the full abstract

All authors Yizhao Li, Pusen Gao, Ming Wang, Shaojie Shen, Shuo Yang, Hao Xu

Robotics

Sparse Planner: A Hybrid Planner for Efficient Sampling via a Conditional Variational Autoencoder

Trajectory planning is a core component of autonomous driving systems, where real-time performance and solution quality directly affect safety and reliability. Sample-Based Motion Planning (SBMP) is widely adopted for its ability to approximate near-optimal solutions through parameter space sampling. However, achieving high-quality trajectories typically requires dense sampling, leading to substantial computational overhead and significant runtime variability in complex traffic scenarios. To address this limitation, we propose a Sparse Planner (SP) that improves sampling efficiency by learning the conditional relationship between scene context and effective trajectory parameters using a Conditional Variational Autoencoder (CVAE). By modeling the structure of high-quality sampling distributions, SP directly generates cost-effective samples in the parameter space, significantly reducing the required sampling density while preserving solution quality. Experimental results show that SP achieves lower trajectory cost than the state-of-the-art FISS+ planner while using only one-eighth of the sampling density. In addition, SP demonstrates improved distance-keeping capability in obstacle-rich scenarios and maintains reduced and more stable runtime characteristics, indicating enhanced computational efficiency and predictable runtime behavior.
Read the full abstract

All authors Wenguang Xu, Giovanni Lucente, Karem Mohamed, Richard Membarth

Robotics · Cross-listed from cs.AI

Divide and Collapse: MAPF-Collapse via Exact Decomposition into Independent Sub-Instances

In this work we study the problem of MAPFC, a post-optimization step for Multi-Agent Path Finding (MAPF) plans where we are given a feasible plan produced by a modern MAPF solver and are tasked with removing avoidable moves while preserving feasibility. This NP-hard problem naturally arises when using learning-based state-of-the-art (SOTA) solvers which construct plans that contain redundant moves that can be removed. Recently, Tang et al. presented Judgelight, which uses Integer Linear Programming (ILP) to solve MAPFC. Importantly, the ILP is constructed over all agents jointly, so its cost is governed by the full instance rather than by the small coupled residue that actually requires joint reasoning. Our key insight, motivating this work, is that MAPFC instances naturally decompose into independent sub-problems, most of which involve a single agent and can be solved without any inter-agent reasoning. To this end, we first identify which agents need to coordinate their motion and partition the instance into sub-problems accordingly. For the cases where no coordination is required, we introduce an extremely lightweight solver that is $\approx\!1{,}900\times$ faster than Judgelight. For cases where coordination is required, Judgelight can be used but we introduce an alternative CBS-like solver which is more efficient on easier problems. The resulting framework is exact, uses no commercial ILP solver, and matches Judgelight's quality while running substantially faster on the coordination-light majority of instances; on the coordination-heavy instances we propose a regime-aware hybrid planner that falls back to Judgelight. Over all benchmarks tested, this planner achieves a median $10.5\times$ per-instance speedup over Judgelight.
Read the full abstract

Robotics

General Performance Guarantee for Human Torque Estimation-Based Task-Agnostic Assistive Exoskeleton Control

Accurate human torque estimation is crucial for enabling task-agnostic control in robotic exoskeleton systems. However, estimation errors may cause mismatches between the robot assistance and the human intention, degrading controllability and task performance. In this paper, we address this issue by formally defining matched assistance as scenarios in which the robot positively contributes to human movement. Based on this definition, we develop a theoretical framework to design the robot's desired interaction torque that guarantees a lower bound on the matched assistance probability. Importantly, the proposed guarantee holds over the entire torque distribution, including unseen data beyond the training tasks. This provides our method with strong reliability and generalization, both of which are critical for effective exoskeleton control. The proposed strategy is implemented on the ABLE upper-limb exoskeleton and evaluated in a multi-task setup. Experimental results validate the theoretical guarantees and demonstrate that the proposed strategy achieves effective general performance across several tasks, guaranteeing movement smoothness while reducing human physical effort.
Read the full abstract

All authors Duy Hoang, Bastien Berret, Olivier Bruneau, Laurent Fribourg

Robotics

Discrete Forcing: Infusing Discrete Guidance into Continuous Denoising for Few-Step Action Experts

Efficient action generation in vision-language-action (VLA) models requires capturing both coarse action structure and fine-grained details. Discrete action tokens provide compact structural representations but sacrifice precision, while continuous action tokens offer high precision but often require multiple denoising steps. We introduce Discrete Forcing, a flow-matching framework that combines these representations through an explicit coarse-to-fine generation process. It first predicts discrete action tokens to establish a coarse action structure, then uses them to guide continuous action refinement. The discrete and continuous components share a common diffusion transformer backbone with specialized branches, maintaining a parameter count comparable to a conventional single-branch model while requiring only one forward pass per branch. Extensive evaluations across multiple benchmarks demonstrate improved performance and faster inference over a parameter-matched continuous action expert, with consistent performance gains as model capacity increases. Real-world experiments further demonstrate improvements on high-precision and dynamic manipulation tasks.
Read the full abstract

All authors Jingbo Wang, Wenxuan Song, Wenhao Yu, Han Zhao, Xi Wang, Jiayi Chen, Donglin Wang, Yan Wang, Haoang Li

Robotics

LIBERO-Agent: Evaluating General-Purpose Agents for Direct Embodied Manipulation

General-purpose agents can plan, use tools, and revise their behavior from feedback, but it remains unclear whether these capabilities transfer from digital environments to embodied manipulation. To investigate this question, we introduce LIBERO-Agent, an agent-native benchmark for evaluating these agents in robot manipulation tasks. Rather than asking agents to submit task-level Python control programs or operate through high-level robot skills, LIBERO-Agent provides an interactive robotic environment where agents can select which observations to inspect, process them with their own tools, and issue native action commands. LIBERO-Agent integrates 200 tasks into a common interaction framework and provides a 30-task primary suite that separates perception, short-horizon execution, and long-horizon composition. Results reveal a pronounced reliability gap: while agents perform well on perception and easy short-horizon tasks, their performance degrades substantially on hard short-horizon and long-horizon tasks. Richer observations improve short-horizon manipulation, while demonstration benefits depend on the agent and format. Among these agents, GPT-6 Astra achieves the strongest overall performance. Further analysis shows its major advantage lies in mechanism interaction, especially when sustained physical contact is needed, while its remaining failures stem from cross-stage interference and geometric errors.
Read the full abstract

All authors Zijie Diao, Yitong Chen, Sicheng Xie, Tianyi Lu, Wujian Peng, Guojin Zhong, Houze Xu, Ziyi Ye, Zuxuan Wu, Yu-Gang Jiang

Robotics

Communication-Free Distributed Multi-Robot Task Allocation under Partial Observations Using Labeled Multi-Bernoulli Filtering

This paper proposes a communication-free multi-robot task allocation framework based solely on local observations. In this study, tasks are defined as reaching target locations. Each robot estimates the positions of neighboring robots using a Labeled Multi-Bernoulli (LMB) filter and independently assigns tasks through a greedy auction-based strategy. By continuously updating state estimates and reallocating tasks during execution, the proposed method enables decentralized coordination without explicit communication. Monte Carlo simulations demonstrate that the proposed method enables effective cooperative task allocation without inter-robot communication while remaining robust to measurement clutter and observation uncertainty.
Read the full abstract

Robotics

IronMind: Scaling Humanoid Dexterous Manipulation via Camera-Space Ego-Centric Pretraining

Egocentric human video offers a scalable data source for dexterous manipulation, yet using it to train humanoid robots presents two challenges: (1) an embodiment gap, as human hands differ structurally from robot end-effectors and low-cost egocentric recordings lack the torso kinematics required by conventional retargeting; and (2) heterogeneous data quality, including noisy hand-pose tracking and weakly aligned text annotations. We introduce IronMind, a vision-language-action (VLA) model that uses egocentric human video and heterogeneous robot data to pretrain policies for humanoid dexterous manipulation. To bridge the embodiment gap, IronMind bypasses explicit body-retargeting by using a camera-space action representation, the native reference space of egocentric video, and semantically aligning robot and human action dimensions. Across total pretraining budgets from 250 to 10,000 hours, validation loss decreases approximately log-linearly with data scale. Larger pretraining budgets also improve out-of-distribution real-robot manipulation after post-training: across six challenging tasks with unseen objects, affordances, and reasoning prompts, the 10,000-hour model achieves a 55.0% success rate, compared with at most 11.7% for every pretraining budget up to 5,000 hours and 5.0% without pretraining. At the same pretraining budget, the camera-space action representation also outperforms the torso-frame baseline. Together, these findings support pretraining with a camera-space action representation on large-scale human egocentric data as a scalable foundation for humanoid robot manipulation.
Read the full abstract

All authors Huimin Pan, Yufan Ren, Kunpeng Song, Siyang Wang, Xiwen Zhang, Xiaoyun Hu, Zhuoxu Duan, Hanrui Zheng, Jialeng Ni, Nathan Zhao, Sibo Ma, Zhenxuan Fan, Zhongyang Che, Danny Bao, Jiacheng Wei, Jerry Bai, Xiaoyu Yue, Xiaoyang Guo, Chenyi Chen

Robotics

UniWAM Technical Report: Unified Mobile Manipulation via Mixed-Stream World-Action Modeling and Manipulation Anchor Pose Supervision

Mobile manipulation requires precise navigation to a manipulation-ready pose followed by reliable object interaction. These two stages differ in action spaces and visual requirements, which complicates unified policy learning. In addition, collecting diverse real-world navigation data with explicit manipulation-ready pose supervision remains costly and difficult to scale. We introduce UniWAM, a unified mixed-stream world-action model with separate action encoders and output heads for navigation and manipulation, sharing a common backbone. This design supports joint representation learning on independently sampled navigation and manipulation data. UniWAM supports independent inference for either stream and batch-parallel inference for both. We further introduce Manipulation Anchor Pose (MAP) supervision for where to stop and how to orient for manipulation. An automated pipeline constructs MAP-Data from large-scale 3D scenes, yielding over 1.5 million episodes and 7,500 hours. MAP-Data provides per-frame target-object bounding boxes and image-plane MAP coordinates as auxiliary navigation supervision. Together with projected end-effector trajectories for manipulation, these prediction targets provide stream-specific image-plane supervision for action learning from egocentric observations. With large-scale MAP-Data, UniWAM outperforms the strongest external baselines on our MAP-Bench by 30.1% in position error and 44.0% in heading error. Across 24 real-robot tasks, UniWAM achieves leading results in MAP navigation and mobile manipulation, with competitive manipulation performance. We have released code, data, and benchmark.
Read the full abstract

All authors Wei Xue, Keliang Liu, Mingzhang Cui, Jinhua Xie, Jinjie Wei, Jianan Hou, Jingcheng Lu, Lintao Wang, Kaixiang Qiu, Yizhou Liu, Xinghai Ye, Jinghang Han, Mingcheng Li, Jie Gu, Shunli Wang, Lihua Zhang, Dingkang Yang

Robotics

RoboAssist: Interactive Human-Humanoid Planning for Long-Horizon Surgical Assistance

Long-horizon surgical assistance requires humanoid robots to coordinate with evolving human activities while maintaining safety across planning and execution. We present RoboAssist, an agent-based framework for interactive human-humanoid planning that integrates workflow reasoning, task coordination, and cross-layer safety. At its core is an asymmetric dual-track representation that separates partially observed human process states from executable robot task sequences. By updating human-process estimates, scene context, and task dependencies online, RoboAssist revalidates the remaining task sequence and replans only the affected suffix when workflow requests change. A cross-layer safety architecture combines preventive navigation regulation, reactive regulation during close-range handover, and independent whole-body runtime supervision. This design couples online task coordination with safety constraints throughout execution. We demonstrate the framework on a Unitree G1 humanoid robot in long-horizon, multi-stage simulated surgical assistance scenarios encompassing multimodal interaction, instrument handling, medical material transport, navigation, and safe human-robot handover. Experiments show multi-stage task completion and adaptation to workflow-request changes. A targeted full-replanning ablation shows that residual replanning reduces plan-update latency and post-update token usage. Separate safety experiments demonstrate complementary protection across navigation, handover, and runtime supervision. Additional results and demonstrations are available online at https://roboassist.github.io.
Read the full abstract

All authors Jingwei Jia, Keyu Zhou, Jiewei Wang, Peisen Xu, Xingyuan Zhou, Liang Wang, Jiming Chen, Gaofeng Li, Jin Wang, Shunlei Li

Robotics

Beyond the Current Scene: Event-Referential Grasping with Active View Selection

A robot that observes people interacting with objects should be able to carry out later requests that refer back to those interactions. Such requests may specify a grasp target by the role it played in a past event rather than by its name or appearance. Moreover, the target may no longer be visible when the robot is asked to act. We present BeyondSCe, a zero-shot robotic grasping system for this event-referential setting. Given the event history and the current scene, the system identifies the requested object or part and localizes it for grasping. If the target is occluded, it combines an event prior recovered from the history with current scene geometry to select camera viewpoints likely to reveal the target. The system uses pretrained models without additional task-specific training. In real-robot experiments with a single wrist-mounted RGB-D camera, it achieves grasp success rates of 76% and 77% for initially visible and occluded targets, respectively, compared with 40% and 55% for the strongest baseline in each condition. On four additional scenes with heavy occlusion, it increases grasp success rates from 75% to 95% while reducing the mean number of views from 3.35 to 2.20, compared with an active-perception baseline given the target's ground-truth 3D bounding box.
Read the full abstract

All authors Hyunjoon Lee, Haebeom Jung, Eunsung Cha, Daeun Lee, Yu-Chiang Frank Wang, Jaesung Choe, Jaesik Park

Robotics

MotionWeave: Learning Motion-Centered Future Dynamics for Vision-Language-Action Policies

Vision-Language-Action (VLA) models have recently incorporated world models to provide richer dynamic supervision beyond sparse action labels. However, explicitly predicting future images or videos may include control-irrelevant appearance, while guidance derived from holistic future visual representations and shared global action features may fail to establish timestep-specific correspondence between actions and local visual changes. To address this issue, we propose MotionWeave, a motion-centric future-dynamics framework for action-chunk prediction with two modules: the Action-Induced Motion Grounder (AIMG) and the Horizon Residual Composer (HRC). Specifically, AIMG conditions on action and proprioceptive representations to construct horizon-specific queries that localize interaction regions associated with each future action timestep from current visual tokens. HRC extracts differences between interaction representations at adjacent horizons, encodes them as temporal motion cues, and injects them into action tokens through a gated residual. During training, robot-arm masks rendered from future frames are used to construct KL-based motion-grounding supervision, while inference uses only the current observation. On six MetaWorld tasks, MotionWeave achieves a 75.3% average success rate, an absolute gain of 8.6% over {\pi}0 (66.7%), especially on sustained-interaction tasks. Our code is available at https://github.com/autu-mn/MotionWeave.
Read the full abstract

Robotics

HiWE: Hierarchical World Knowledge Model with Visual Keypoint Enhancement for Zero-Shot 3D Path Planning

Robot demonstration generation requires a system to identify where an interaction should occur, plan a feasible motion, and execute the required contact. HiWE connects these decisions through a point-based interface between visual grounding and language-based planning. PointVLM is instruction-tuned to associate task-relevant objects with image coordinates using a mixture of point annotations, segmentation-derived samples, robot observations, and visual question answering data. Depth measurements lift these predictions into a semantic 3D representation. A language planner, 3DLLM, uses this representation to specify end-effector waypoints and gripper commands, while a hybrid grasping module resolves local grasp poses. The evaluation covers 14 simulated manipulation tasks and four physical-robot tasks, together with ablations of the visual training data, spatial inputs, and grasp selection. Here, zero-shot execution refers to deployment without task-specific demonstration training; the visual model uses existing robot data during fine-tuning. This paper describes the original point-based formulation of the framework; its relationship to the subsequent GeneralVLA extension is detailed in the introduction.
Read the full abstract

All authors Guoqing Ma, Mingqi Yuan, Chen Gao, Jiayu Chen, Shan Yu

Robotics

A Biophysically Detailed C. elegans Circuit as a Task-Agnostic Dynamical Core for Visually Robust Robot Manipulation

Robot policies are usually trained for one task, one body and one visual environment, and generalize poorly beyond these conditions. Whether a nervous system can instead supply the sensorimotor computation through its evolved wiring and biophysics remains unresolved. Here we embed a biophysically detailed Caenorhabditis elegans sensorimotor circuit - 136 multicompartment neurons with realistic morphologies and electrophysiological characteristics - as the dynamical core of a visuomotor policy. Only thin task-specific adapters are trained; the core's synaptic weights stay fixed while its membrane voltages evolve freely. Across different MetaWorld tasks the core matches or exceeds diffusion-policy, action-chunking-transformer and neural-circuit-policy baselines, and degrades less under visual perturbations. Replacing the core with generic network models such as MLP, LSTM, transformer or reservoir networks removes the advantage. Furthermore, on a real robotic arm the core withstands diverse visual perturbations that collapse the baselines. Our results suggest that visual robustness can be inherited from biophysically detailed circuit dynamics rather than learned by task-specific controllers.
Read the full abstract

All authors Linrui Qian, Jiajia Zhang, Gan He, Bohan Sun, Zhiwei Lin, Qianhao Wang, Zewu Cai, Nianyu Yi, Mengdi Zhao, Kai Du

Robotics

FORTE: Forecasting Occupancy for Spatiotemporal Risk-Aware Planning in Dynamic Environments

Safe navigation in dynamic environments requires anticipating future environmental states to account for spatiotemporal risks, specifically when and where collisions may occur. To this end, occupancy grid map (OGM) prediction has been widely adopted as an effective approach. However, existing OGM-based navigation methods often struggle to achieve accurate and efficient forecasting and fail to fully exploit the temporal information in predicted OGMs during planning. To address these challenges, we propose FORTE, a navigation framework that directly exploits the spatiotemporal evolution of predicted occupancy from the perspectives of spatiotemporal occupancy overlap and occupancy directivity. Based on these properties, FORTE evaluates multiple topology-distinct paths and selects the suitable one without explicit object detection or tracking. To support online planning, we formulate a latent diffusion model-based OGM predictor that generates the entire forecast horizon in a non-autoregressive manner while maintaining temporal consistency through temporal shift modules. Extensive evaluations demonstrate that FORTE outperforms state-of-the-art baselines. For prediction, FORTE achieves up to 215.3% higher IoU and 5.24x faster inference; for navigation, it yields up to a 3.5x higher success rate.
Read the full abstract

Robotics

Scale and Selection: What Makes Automatic Harness Evolution Work for Visual-Interface Robot Agents

When an off-the-shelf coding agent is used directly as a robot policy, observing a browser-based 3D interface through screenshots and acting by posing a virtual target gripper through a few tools, the agent's harness, its prompts, tools, and control rules, largely determines success, and until now it has been written by hand. We show that this harness can be improved automatically by another coding agent, the optimizer agent, and report two findings about what makes it work. First, the number of rollouts the optimizer agent sees per round governs whether the evolved harness generalizes: with rounds fixed, held-out success rises as the training batch grows from 5 to 100 rollouts, while small batches overfit the training tasks. Second, the optimizer agent must not be given free rein. Accepting every revision it proposes degrades the harness within a few rounds; a simple Champion-Challenger rule that promotes a revision only if it beats the incumbent on the same fixed cases turns the same loop into one that raises held-out success on LIBERO tasks from 51% to 67% over 30 rounds. Combining the evolved harness with a pretrained policy, through one tool that hands it control, reaches 71.2% on the RoboCasa365 leaderboard benchmark, 13.1 points above the best published entry. Automatic harness evolution for visual-interface robot agents is thus feasible, but its gains hinge on the rollout scale behind each decision and on how the optimizer agent's revisions are selected.
Read the full abstract

All authors Zhijie Wei, Ferris Tan, Jinghui Wang, Hao Zhou

Robotics

ReWAM: Reciprocal World Action Models for Interactive Autonomous Driving

In interactive scenarios, an autonomous driving system is required to generate ego actions under the influence of other agents' behaviors. Existing World Action Models (WAMs) typically model other agents as components of the world model rather than as decision-makers that fundamentally shape the action of the ego agent, which impairs their performance in dense interaction scenarios. We introduce Reciprocal World Action Models (ReWAM), a game-theoretic world action modeling framework that captures the reciprocal influence between the ego agent and other agents by representing them as conditional responders whose actions are mutually influenced. We instantiate this framework with a Level-$k$ response hierarchy, where role-specific ego and other action DiTs exchange compact strategy tokens through cross-agent attention while remaining grounded in a shared representation of the future driving world. To learn the response policy of the ego agent from demonstrations, we formulate expert actions as samples from the best response distribution and jointly optimize the entire hierarchy using conditional flow matching. Our framework is evaluated on the NAVSIM dataset and achieves state-of-the-art performance compared to baselines. The improvement is particularly significant in interactive scenarios, validating that modeling reciprocal responses provides a more effective foundation for interaction-aware world action generation.
Read the full abstract

All authors Benshan Ma, Pei Liu, Ruiguo Zhong, Lang Zhang, Mingyue Feng, Yaonong Wang, Jun Ma

Robotics

The Planning Limits of Latent World Models

World models offer a promising way to help robots understand how the physical world evolves and plan complex behaviours through imagination. Yet existing studies mainly demonstrate what these models can accomplish, leaving unclear when their predictions remain useful for planning and where they fail. We study this question using action-conditioned predictors built on five frozen self-supervised visual backbones: V-JEPA 2, V-JEPA 2.1, VideoMAEv2, VideoPrism, and DINOv2. We use frozen backbones to test representations intended to transfer across environments. We evaluate these models on diverse Meta-World manipulation tasks and real-robot interactions from BridgeData V2. We find that a world model guides action selection reliably only when the goal lies within, or slightly beyond, the trajectory it imagines during planning. With five-step rollouts, the length the predictor was trained on, the world model ranks actions reliably only for targets five to ten control steps ahead, whereas task goals lie 16 to 53 steps away. Neither an 81-fold larger predictor nor longer-rollout training extends this range; the encoder affects both range and closed-loop success, with V-JEPA 2.1 performing most consistently. More fundamentally, the limit persists under perfect prediction: using the real simulator, success falls from 92% to 41% as the target moves from five to twenty steps ahead of a five-step rollout. Planning therefore requires either longer imagined trajectories or closer subgoals. For distant goals, pure imagination succeeds in 23% of episodes, planning with feedback (MPC) raises success to 30%, imagining as far as the goal to 47%, and nearby expert subgoals to 76%. Used within its plannable range, a world model can also improve a vision-language-action (VLA) policy: choosing among eight actions the VLA proposes raises its success from 65% to 77% across 16 different tasks.
Read the full abstract

Robotics

ASENA: Self-evolving Agents for Embodied Navigation

We present ASENA, an embodied agent system that enables general-purpose coding agents to program humanoid navigation, manipulation, and interaction. Through a unified robot harness, agents read sensor data, write and execute programs, inspect recorded outcomes, repair failures, and reuse notes and executable skills while keeping their model weights fixed. We also introduce ASENA-VLN, a 4B monocular navigation policy that serves as an optional tool within this programmable system. ASENA-VLN predicts body-frame trajectories for both extended routes and short-horizon behaviors. Its shared vision-language decoder is trained on route instructions, visual question answering, and a newly curated dataset of geometry-derived atomic navigation tasks. As a standalone policy, ASENA-VLN achieves state-of-the-art success rates of 68.7% on R2R and 70.2% on RxR. When integrated with a coding agent, learned navigation improves ASENA's success rate by 11 percentage points on both agentic benchmarks and reduces execution time. Persistent workspace evolution uses simulator feedback to improve success over ten passes through recurring 100-task subsets. Success increases from 72% to 98% on R2R and from 65% to 89% on RxR. On embodied question answering, ASENA achieves state-of-the-art accuracy with fewer interaction steps. On a Unitree G1, we demonstrate search, visual inspection, spatial reasoning, synthesized gestures, and mobile manipulation combining object pickup, carrying, and handoff without a pre-built map. These demonstrations illustrate how online programming extends robot behavior beyond route following and predefined skills.
Read the full abstract

All authors An-Chieh Cheng, Isabella Liu, Edmund Bu, Johan Bjorck, Hongxu Yin, Zhengyi Luo, Jan Kautz, Linxi "Jim" Fan, Yuke Zhu, Sifei Liu

Robotics

Benchmarking EMlog Calibration for Autonomous Surface Vehicles

Accurate velocity measurement is a fundamental requirement for autonomous surface and underwater vehicles. Commonly, velocity is provided by a Doppler velocity log (DVL) sensor, yet it becomes unavailable due to operational altitude constraints. In such situations, electromagnetic logs (EMLogs) provide a critically robust alternative for continuous velocity estimation. However, raw EMLog measurements are inherently corrupted by systematic errors, which need to be calibrated prior mission begins. Currently, a benchmarking comparative evaluation of how different calibration models perform under rapidly changing dynamic sea conditions is missing in the literature. To bridge this gap, this paper presents a comparative model-based calibration methodology that evaluates four distinct calibration models using two different estimation pipelines. The proposed framework is rigorously validated on a unique 221 minutes of continuous real-world telemetry collected from the MARVEL surface vehicle during dynamic sea trials. The dataset contains two different EMLogs and DVL recordings. Experimental results demonstrate that the bias and scale error model implemented with the Kalman filter improves the speed estimation by 71%. We also demonstrate that dynamical manoeuvres further improve the accuracy compared to standard straight-line paths, ultimately delivering a validated, real-time online calibration EMLog approach for autonomous surface vehicles.
Read the full abstract

Robotics

DSDyn-VLA: A Dual-Stream Dynamic Manipulation Framework with Motion Perception, Future Awareness, and Realtime Correction

While Vision-Language-Action (VLA) models excel in static tasks, they struggle in dynamic environments where objects are in motion (e.g., conveyor belt manipulation). We identify three fundamental limitations hindering current VLAs in these scenarios: the perception gap, where static visual inputs lack temporal motion cues; the latency gap, where inference delays render actions obsolete; and the control gap, caused by the open-loop action chunk execution without real-time adjustment. In this work, we propose DSDyn-VLA, a Slow-Fast Dual-Stream Dynamic manipulation framework that integrates motion-aware foresighted planning with real-time residual correction. The slow Flow-Planner serves as a macro-planner. By enhancing the VLA with optical flow for temporal perception and a future state awareness mechanism to preemptively offset inference latency, it produces globally consistent, motion-aware action chunks. Complementing this, the fast Res-Refiner employs a lightweight RL policy to inject high-frequency, closed-loop corrections into the planned action chunks based on real-time observations. In addition, we introduce DynBench, a MuJoCo-based benchmark for dynamic object manipulation that comprises nine tasks. Extensive experiments demonstrate that DSDyn-VLA reduces the failure rate by over 76% compared to current SOTA method in high-latency setting on the Kinetix dynamic benchmark, while achieving about 6$\times$ the success rate of PI0.5 in real-world dynamic settings and about 5$\times$ on DynBench. We will open-source all the code and weights.
Read the full abstract

All authors Wenhao Li, Xiu Su, Yu Han, Yichao Cao, Shan You, Chang Xu

Robotics

LocoWM: High-Precision Locomotion through World-Model-Guided Residual Adaptation

High-precision locomotion combines motion-command tracking with precise regulation of task-relevant physical states, enabling robots to interact reliably with their surroundings during motion. Joint end-to-end optimization can leave precision objectives insufficiently optimized, while reactive residual control adjusts actions only after deviations become observable. We present LocoWM, a world-model-guided preactive residual adaptation framework for high-precision locomotion. A base policy provides command-following locomotion, while an action-conditioned world model predicts a sequence of future physical states from proprioceptive history and the proposed base action. A residual adapter conditions on this predicted sequence to generate additive action corrections that compensate for anticipated deviations. Two-stage training first learns locomotion and action-conditioned dynamics, then freezes both modules while training the adapter, separating locomotion acquisition from precision adaptation. Experiments spanning terrain leveling, acceleration compensation, and push recovery demonstrate improved control precision and disturbance robustness over end-to-end and reactive residual baselines. Demos and code are available at: https://zhaozijie2022.github.io/LocoWM
Read the full abstract

All authors Zijie Zhao, Shengqian Chen, Xiaoxu Wang, Han Jiang, Yuanheng Zhu, Dongbin Zhao

Robotics

Exploiting Vulnerabilities: Universal Adversarial Attacks on Vision-Language-Action Models in Robotics

Recently, Vision-Language-Action (VLA) models have revolutionized robotic manipulation by seamlessly integrating visual perception, language understanding, and action generation in an end-to-end learning framework. However, since these models are designed to interact directly with the physical world and humans, their security is critical, and even small vulnerabilities can lead to catastrophic failures. In this work, we propose the Universal Adversarial Object, a sphere with optimized surface texture that significantly degrades task success rates when placed within the robot's field of view. Specifically, our approach introduces a multi-level attack framework that jointly disrupts trajectory planning, task execution, and action control. We validate our method in both simulated and real-world robotic settings. Experimental results demonstrate that the adversarial object reduces the average task success rates by 31.2%-39.9% for two representative VLA models (Pi0 and RDT), with success rates dropping to near zero in complex scenarios. Index Terms–Vision-Language-Action models, adversarial attack, robotic security, universal adversarial object
Read the full abstract

All authors Songhua Yang, Ziyu Liu, Yuanwei Liu, Xuetao Li, Xuanye Fei, He Huang, Zheng Wang, Miao Li

Robotics

Concurrent Semantic Search and Mission Execution for LTL Missions in Unknown Environments

Planning complex missions in unknown environments requires robots to reason simultaneously about what they should do and what they still need to discover. Existing approaches for solving LTLf missions typically assume a known environment, or separate the exploration of the environment from the execution of the mission, while semantic exploration methods look for one target at a time and ignore the mission being executed. To fill this gap, our main contribution is an adaptive high-level planning method that interleaves a task-driven semantic search with the execution of the mission, advancing both in a non-myopic manner. Our method leverages two representations built online, a metric-semantic scene graph, built with a Vision Language Model (VLM), that provides the evidence needed to locate the objects the mission refers to, and the deterministic finite automaton (DFA) encoding the mission, that indicates which of them matter at each mission state. At every planning stage, our planner selects the waypoints that are most valuable for both the semantic search and the advancement of the mission, valuing them over the remaining mission stages in order to avoid blocking states. The selected waypoints are then ordered in a single high-level plan, which is recomputed as new information arrives. In photorealistic indoor environments over five mission types, our method completes more missions than the compared approaches while having to cover less of the environment, and it does so with shorter paths and complying with the restrictions imposed by the mission.
Read the full abstract

All authors Fernando Salanova Gaspar, David Morilla Cabello, Cristian Mahulea Poleuca, Eduardo Montijano Muñoz