Robotics
Papers
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Wednesday 30 September
Human-aware exoskeleton walking requires reconstructing gait, tracking diverse motions under dynamic constraints, and preserving human timing. We present PhaseSync-Exo, which combines two-IMU CNN-Transformer reconstruction, factorized amplitude-cadence retargeting with curriculum-trained recurrent control, and a human-clock-anchored adapter (HCA). HCA combines human-clock attraction with robot-relative feedback to adjust reference rate while preserving forward progression and continuity. The reconstruction module achieves a mean absolute error (MAE) of 3.24 degrees on a held-out recording, and the frozen tracking policy completes 356 of 357 amplitude-frequency trials. Two complementary dynamic comparisons isolate HCA's timing benefit without retraining. Against robot-relative correction, HCA reduces human-clock phase MAE from 95.55 degrees to 10.99 degrees, limiting reference drift. When human and delivered phases initially differ, it reduces phase MAE from 72.02 degrees to 13.90 degrees versus fixed-clock continuation. Compared with immediate phase reset, HCA reduces transient reference-tracking hip RMSE by 22.7% without reference jumps. All 420 timing rollouts complete without falls. These simulation results support continuous phase acquisition and sustained alignment to an independent human clock.
Robotics
HALO: Heterogeneous Allocation Via Localized Observations for the Vehicle Routing Problem
Scalable robotic fleets have become increasingly popular for various applications such as package delivery, warehouse management, and military operations. Prior fleet control algorithms solve centralized routing problems with up to $1{,}000$ tasks in controlled environments, yet they fail to consider realistic constraints such as limited observation and communication ranges typical of decentralized fleets. Thus, deploying existing fleet control algorithms into real-world settings is currently infeasible. To tackle this, we propose Heterogeneous Allocation via Localized Observations (HALO) to solve the Vehicle Routing Problem (VRP). HALO is a hybrid method that splits the VRP into allocation and routing portions to provide onboard, real-time solutions to robots in dynamic environments. During the allocation phase, HALO utilizes a heterogeneous graph neural network framework with unique message passing layers to explicitly separate the learning of spatial distributions and task-to-robot compatibility. Evaluation results on a partially observable, online variant of the VRP show HALO significantly outperforms the heuristic baseline while maintaining similar solution quality to an all-knowing offline variant of HALO. While HALO is explicitly designed for partially observable environments, it imposes no strict upper bound on the observation space allowing us to test HALO on the traditional static, single-depot VRP. Here, HALO outperforms state-of-the-art architectures strictly optimized for the static variant of the VRP by up to $14.06\%$. Throughout all testing, this framework maintains the quickest execution times which emphasizes its potential for large-scale, real-time deployment.
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Robotics · Cross-listed from cs.CV
Matisse: Evidence-Space Reasoning for Active 3D Reconstruction
How can a 3D reconstruction system acquire and retain useful information to understand the geometry of a scene from partial views under a limited computation budget? Existing active view acquisition methods typically estimate uncertainty over observed or instantiated geometry, limiting their ability to reason about unseen structure, while long-horizon reconstruction methods often retain redundant observations. We introduce Matisse, a training-free framework that unifies active reconstruction and keyframe selection by leveraging evidence provided by a pretrained generative 3D model. Matisse estimates Evidential Uncertainty from cross-attention evidence associated with 3D latent tokens and derives an Evidential Information Gain to guide both view acquisition and keyframe selection based on the expected reduction in posterior entropy. Matisse supports multi-object scenes through occlusion-aware, object-balanced aggregation and propagates uncertainty through intermediate latents to avoid full reconstruction during planning. Matisse reduces Chamfer distance by 12.7%, 3.8%, and 9.2% on GSO30, YCB-V, and Replica, respectively, relative to the best baseline on each dataset, and achieves a $1.50\times$ end-to-end speedup over the best active reconstruction baseline on GSO30 with the same reconstruction backend. In the GSO30 keyframe selection experiment for long-horizon reconstruction, Matisse achieves comparable Chamfer distance using 14% of the input views compared with Stream3D.
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Robotics
AIfred: Augmented Learning through Functional Robotic Embodiment at the Desk
Desk-based learning and creative activities benefit from handwritten engagement. However, current generative AI tools deliver guidance through a separate screen, creating a gap between where users think and where assistance appears. To address this, in this work we design AIfred, a desk-based robotic arm with a projector mounted at the end-effector that places AI-generated guidance alongside handwritten work. AIfred combines workspace perception, context-aware content generation, and robot-mediated projection to support math assignments, image generation, and drawing tasks. In a user study (n = 36), we compared AIfred against ChatGPT (GPT-5.6 Luna) running on a laptop. Both tools performed comparably while assistance was available during the math assignment (6.7 vs. 7.3/10, p = .41), but AIfred improved short-term learning transfer by 60% once assistance was withdrawn (7.0 vs. 4.4/10, p = .003). In addition, independent art and design professors ranked drawings produced with AIfred better in 33 of 36 cases. Our findings indicate that spatially co-located AI assistance benefits tasks whose guidance shares a spatial frame with the work.
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Robotics
Bounded Channel-Adaptive Spectral Learning for Forward-Consistent Inverse Flapping-Wing Aerodynamics
Flapping-wing vehicles regulate aerodynamic forces and moments through coordinated variations in stroke, deviation, and pitch motion. Because the resulting loads depend on both the instantaneous wing configuration and its preceding motion history, recovering suitable wing kinematics from a desired aerodynamic trajectory is a challenging inverse problem. Existing sequence models capture temporal dependencies, while spectral methods can exploit the periodic structure of flapping motion. However, unrestricted frequency-domain augmentation may interfere with temporal representations and produce inconsistent corrections across kinematic variables and prediction horizons. We propose the Bounded Channel-Adaptive Spectral Residual Gated Recurrent Unit (BCS-GRU), which retains recurrent temporal prediction as its primary representation and restricts spectral information to a controlled output-specific correction. We further introduce a causally aligned forward-consistency objective that evaluates predicted kinematics through a separately trained and frozen aerodynamic surrogate. Experiments under a unified episode-level protocol show that BCS-GRU improves inverse prediction over recurrent and adaptive-spectral baselines, with greater benefits at longer prediction horizons. Forward-consistent fine-tuning further improves surrogate-based aerodynamic consistency while maintaining mean kinematic accuracy. These results demonstrate that controlled spectral correction and forward-consistent learning provide an effective framework for history-aware inverse modelling of flapping-wing aerodynamics.
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Robotics
FlapKAD: A Simulation Dataset of Coupled Wing Kinematics and Aerodynamic Dynamics for Flapping-Wing Aerial Vehicles
Experimental investigation and modeling of flapping-wing aerial vehicles are limited by the scarcity of large-scale records that temporally align wing kinematics, aerodynamic responses, and flight states. Existing datasets are often limited in scale and affected by measurement noise and temporal misalignment between rapidly varying wing motion and the associated dynamic response, particularly during high-frequency flapping. We introduce FlapKAD, an episode-structured simulation dataset comprising 2,000 rigid-wing flight episodes and 720,152 valid time steps, with bilateral wing kinematics, aerodynamic responses, and flight states recorded synchronously within a common clock. FlapKAD supports a unified bidirectional sequence-prediction benchmark constructed from the same temporally aligned episodes. The forward task predicts future vertical force coefficients and body vertical velocity from histories of realized flap and twist angles, whereas the inverse task reconstructs future flap- and twist-angle trajectories from the corresponding response histories. A benchmark of eight representative time-series architectures across multiple prediction horizons reveals direction- and horizon-dependent model behavior, systematically higher reconstruction errors for twist angle than for flap angle, and no consistent advantage from increased architectural complexity. FlapKAD provides a reproducible dataset and benchmark for studying coupled wing-kinematic, aerodynamic, and flight-state dynamics in flapping-wing aerial vehicles.
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Robotics
Path-Following Control and Terramechanics Analysis for Planetary Rovers Under Wheel-to-Wheel Traction Asymmetry
This paper proposes a control strategy for path following that is model-free and relies solely on deceleration for skid-steering planetary rovers navigating deformable loose terrain under continuously imposed traction asymmetry. While conventional controllers that are based on kinematics frequently cause slip-sinkage entrapment by accelerating the wheels during path correction, the proposed approach prevents this failure by setting an upper limit on the maximum commanded velocity. Heading correction is achieved solely through the selective deceleration of the outer wheels, which are located on the outside of the turn, driving them into a negative slip regime to act as a mechanical anchor. The system was evaluated using the four-wheel independent-drive rover EX1 under an asymmetric wheel configuration with different left and right grouser heights that induces significant deviations from the path. Experimental results demonstrate that this deceleration-only control successfully suppresses accumulated lateral drift across various velocity regimes up to 0.7 m/s without causing sinkage. Crucially, direct force measurements from onboard multi-axis sensors provide important empirical evidence of the underlying terramechanics, proving that the targeted deceleration establishes dynamic load equalization across the chassis and completely restores the native thrust capability of the opposite driving wheel.
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Robotics
CEER2: Directional and Tunable End-Effector and Root Compliance for Humanoid Loco-Manipulation
Humanoids are increasingly capable of tracking complex whole-body motions, but physical interaction introduces a different challenge. When a robot makes contact with a person or the environment, it needs to respond to external forces while preserving the motion needed for the task. This response can vary across directions in the end-effectors and on the body. For example, an end effector may need to accommodate contact force in one direction while maintaining motion accuracy in another, while the robot body may resist an external force or move with it. We present a compliance framework for humanoid loco-manipulation that combines directional and tunable end-effector (EE) compliance with selectable root compliance for external force rejection or force following. A hierarchical reinforcement learning controller modulates a fixed whole-body tracking policy through high-level EE and root commands, while interaction forces are estimated from proprioceptive history. Our simulation and real-world experiments on a humanoid demonstrate directional stiffness control, online stiffness adjustment, distinct root compliance, compliant manipulation, and collaborative carrying.
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Robotics
Residual Wrench Certification and Margin-Aware Control Synthesis for Aerial Physical Interaction
We develop a task-relative framework for certifying residual wrench authority after hover and contact loading in multirotors with bounded actuators. Using convex geometry, we derive signed margins for prescribed convex reserves, including Euclidean balls and weighted ellipsoids. We obtain computable reserve certificates from actuator-interiority bounds to support slack-maximizing allocation. To preserve the required reserve, we propose command projection onto a tightened feasible set. We then connect the available reserve to structured gain synthesis and certify a local tracking region that respects actuator limits. Within this region, we establish nominal exponential convergence and robust ultimate boundedness. For the prescribed task and morphology family, we show that the optimized octarotor attains a larger margin than the optimized hexarotor at equal total thrust. We evaluate the proposed framework in closed-loop simulations of sustained rigid-wall contact using a fixed-geometry octarotor and a variable-tilt quadrotor with matched installed thrust. The quadrotor's local certificate admits a higher normalized push limit for the prescribed task family. In tests beyond the realizability boundaries, we observe the predicted loss of authority through rotor-thrust limits for the octarotor and tilt-servo limits for the quadrotor.
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Tuesday 29 September
Robotics
LabInstruct: Benchmarking Situated Instructional Video Generation for Lab Procedures
Self-driving laboratories (SDLs) aim to automate the full experimental loop, from scientific decision-making to physical execution. Ideally, AI-generated plans could be carried out directly by robotic systems, but reliable automation remains difficult in complex, open-world laboratory environments, where experiments often involve fine-grained manipulation, long-horizon procedures, and substantial variation across tasks and setups. Humans therefore remain an important execution interface between AI-generated plans and physical experiments, creating a need for clear and effective human-facing experimental guidance. Because laboratory procedures are inherently visual, spatial, and dynamic, video is particularly well suited to communicating apparatus configurations, manipulation actions, temporal dependencies, and state changes. Recent advances in video generation now make it possible to synthesize experimental demonstrations directly from an initial workspace image and a natural-language instruction. However, whether such models can reliably communicate real laboratory procedures has not been systematically studied. We introduce LabInstruct, a benchmark for situated instructional video generation in real laboratories. LabInstruct contains 204 tasks across 5 scientific disciplines, with real reference executions and structured annotations of objects, actions, contacts, and state transitions. Evaluating 8 frontier image-to-video models, we find that visually plausible generations frequently remain procedurally incorrect, revealing a substantial gap between visual realism and the reliability required for experimental instruction.
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Robotics
RoboHarness: A Simple Harness Outperforms VLA and World Actions Models
The rise of large language models (LLMs) has opened a path toward generalist embodied AI, raising the question of how LLMs can act in the physical world. One straightforward approach is training the model to generate actions: collect robot-action data and video demonstration, refine LLM architecture with an action head, and train a vision-language-action (VLA) model at scale. However, we argue that coding agents have the potential to realize generalist embodied manipulation. All they need is a simple yet effective robot harness. We present RoboHarness: a robotic harness that gives LLM agents a visual-geometric control panel so that they can directly understand and invoke embodied tasks. With RoboHarness, Qwen3.8-Flash-Next outperforms state-of-the-art VLA models on BEHAVIOR Challenge 2025 tasks. The implementation will be released as open source.
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Robotics · Cross-listed from cond-mat.soft
Tactile Perception through Fluid-Solid Interaction
Soft tactile sensors elevate robotic touch through enhanced flexibility and adaptability, yet most existing designs depend on embedded electronics that are susceptible to interference and environmental limitations. In this work, we leverage fluid-solid interactions to develop a class of soft tactile sensors that operate entirely without electronics at the sensing site. The sensor comprises a fluid-filled elastomeric channel connected to only two external pressure sensors. Touching different regions of the elastomeric surface displaces the viscous fluid, producing distinct pressure patterns that encode both touch position and force. These signals are decoded through a machine learning framework that integrates feature extraction, soft clustering, and adaptive neuro-fuzzy inference to achieve accurate localization and force estimation. We validate this concept through single-point touch localization and force estimation in a linear (1D) sensor and extend the same sensing principle to 2D tactile mapping by routing the channel across the surface using space-filling curves, while maintaining the same minimal hardware setup. This simple approach remains effective in environments where conventional electronic sensors often fail, such as underwater or in the presence of magnetic interference.
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Robotics
Retrospective Open-Vocabulary Memory for Long-Term Object Search
Long-term object search requires learning where objects usually appear from repeated but uneven observations of a changing environment. We formulate retrospective open-vocabulary memory as probabilistic inference from censored observations, where the key idea is to reason with evidence per opportunity: a detection or non-detection should influence belief only in proportion to the robot's opportunity to observe the corresponding location. We introduce ECROM, which uses this principle to estimate long-term prevalence for concepts specified only at query time and converts the resulting belief directly into an active-search prior. To evaluate this problem, we introduce a controlled long-term benchmark in ten HM3D homes that independently varies object placement and observation opportunity across repeated traversals. ECROM improves support-level AP on held-out queries by 4.5 points and search SPL by 4.2 points over the strongest competing memory in each metric. The benchmark, dataset, and code will be open-sourced. Project page: https://jiaming.im/ecrom/
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Robotics · Cross-listed from cs.CV
EgoRefine: Ego-Referenced Predictive Alignment and Trajectory-Conditioned Reliability-Aware Fusion for Asynchronous Collaborative Perception
Collaborative perception enables connected agents to share complementary observations for 3D object detection, extending sensing range and mitigating occlusion. Under asynchronous communication, however, cooperative features arrive with temporal delay. Existing prediction-based methods compensate for these features mainly from the transmitting agent's own history, leaving residual misalignment with the ego agent's current observation; subsequent fusion also often overlooks spatial variations in alignment quality. We propose EgoRefine, an ego-referenced predictive alignment and reliability-aware fusion framework for asynchronous collaborative perception. Its Ego-referenced Predictive Alignment module uses the current ego feature to guide cooperative trajectory-field prediction and refines the sampling offsets along an ego-referenced trajectory direction. Its Trajectory-conditioned Reliability-aware Fusion module treats the trajectory discrepancy between the ego and cooperative streams and the directional refinement magnitude as alignment cues, using them to condition the relation between aligned features and adaptively reweight the two streams before convolutional fusion. Experiments on V2V4Real and DAIR-V2X-Seq show that EgoRefine outperforms TraF-Align by 1.6 and 2.9 points on average in AP@0.5 and AP@0.7, respectively. The source code will be made publicly available at https://github.com/godk0509/EgoRefine.
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Robotics
DriftOPD: Sequence-Level Reverse-KL Distillation for One-Step VLA Policies
Vision-Language-Action (VLA) models increasingly rely on action experts that generate short action chunks under receding-horizon control. While chunk-level training is convenient across robot embodiments, it optimizes local action likelihood without explicitly accounting for long-horizon task success. Sequence-level reinforcement learning can address this limitation, but typically requires policy rollouts and closed-loop interaction, which are costly for real-robot manipulation. We introduce DriftOPD, a teacher-free, rollout-free framework for sequence-level on-policy distillation of continuous VLA action experts. We show that the sequence-level reverse Kullback-Leibler (KL) divergence decomposes into a chunk-level reverse-KL term and a future-potential term that captures the long-horizon effect of the current action. DriftOPD optimizes these two terms using a one-step drifting objective and a Q-function critic learned from offline demonstrations, respectively, enabling sequence-level optimization with only offline data and one-step action generation. Across multiple VLA architectures in simulation and real-world manipulation, DriftOPD generally outperforms existing one-step distillation baselines while achieving task success performance comparable to multi-step teacher policies. These results demonstrate that long-horizon behavior can be effectively distilled into one-step VLA action experts without online interaction or a separate teacher.
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Robotics
TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotion
Recent advances in musculoskeletal modeling and reinforcement learning have enabled muscle-actuated agents to reproduce increasingly complex human motions. Yet these capabilities remain largely confined to flat ground, in part because motion datasets rarely include aligned terrain geometry and because retargeting terrain interactions to complex musculoskeletal bodies is challenging. We present TERRA, an end-to-end pipeline for terrain-aware retargeting and control of musculoskeletal locomotion. From kinematic trajectories alone, TERRA combines terrain priors, estimated contacts, and negative free-space evidence to recover task-relevant support geometry. TERRA further considers anatomical, tendon-continuity, and contact constraints during retargeting. Using the resulting motion-terrain pairs from five datasets, we successfully train a single muscle-actuated control policy on 9.4 hours of diverse locomotion. Across reconstruction, retargeting, and held-out tracking benchmarks, TERRA improves terrain accuracy, sharply reduces anatomical and interaction violations, and achieves the highest observed completion rate over supported terrain families. Overall, TERRA provides a practical route from scene-less motion data to muscle-actuated locomotion over diverse non-flat terrain. Project website: https://cnai.epfl.ch/terra/
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Robotics · Cross-listed from cs.CV
Vision-Language-Action Autonomous Driving Agent with Language-based Memory
Vision-Language-Action (VLA) foundation models have recently emerged as one of the prevailing solutions for autonomous driving, as they can utilize knowledge acquired during vision-language pretraining for accurate and interpretable driving. However, VLAs can take only a limited number of frames as visual input due to the high token cost of an image, which is problematic for memory-dependent tasks such as determining the arrival order at all-way stops and long-horizon driving scene understanding. Existing solutions use latent vector memories accessed through cross-attention, which are neither interpretable nor portable. In this paper, we propose AD-Memo, a general-purpose VLA driving agent with language-based memory. The agent outputs memory as an extension of its Chain-of-Thought (CoT) to record surrounding objects critical to driving; this memory becomes part of the agent's future input. We curate memory-based datasets and train VLAs with a two-stage recipe: Supervised Fine-Tuning (SFT) and Da Capo, a novel semi-closed-loop Reinforcement Learning (RL) algorithm which uses trajectory-level advantage for memory and step-level advantage for driving, leading to better credit assignment. Across scenarios such as all-way stops and general driving, AD-Memo improves driving quality, enables better question answering on driving scenes, and produces plug-and-play memory for other models.
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Robotics
Yggdrasil: a Layer-First 3D Scene Graph for Real-Time Querying
Robotic agents use 3D scene graphs (3DSG) to perform tasks ranging from scene understanding to scene interaction. Although an extensive body of work addresses scene graph generation, little attention has been paid to optimizing the graph for consumption, which leaves state-of-the-art perception pipelines to work around their own scene graph and to pay a latency cost that does not fit the real-time budget a perception loop runs on. We present Yggdrasil, the first 3D scene graph designed to be efficient for both generation and consumption: a layer-first hierarchical graph built from generic nodes, edges, and layers, which expresses the representations existing pipelines already produce, indoor or outdoor, flat or hierarchical, while natively answering the positional and semantic queries downstream tasks issue. Against a published DSG baseline, Yggdrasil answers queries up to $121\times$ faster, and every query we measure falls between 2 and 127 microseconds, three to five orders of magnitude inside the 200 microsecond keyframe budget a 3DSG consumer lives in, on both a workstation and embedded class device. We integrate Yggdrasil into three published pipelines spanning human trajectory prediction, object-goal navigation, and human-aware motion planning, where it removes up to 99% of the time each spends on its scene graph. The implementation, benchmark harness, and all three integrations are available online.
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Robotics · Cross-listed from cs.CV
HIGS: Hierarchical Implicit Grids for Joint Geometric and Semantic Scene Understanding
Neural implicit representations have had a significant impact on scene reconstruction by enabling robots to build continuous, differentiable, and high-fidelity 3D maps. Most existing works focus on geometric reconstruction and lack semantic information for high-level spatial understanding and task planning. Also, as the scale and complexity of the environment increase, neural representations face the challenge of maintaining computational efficiency in back-end optimization. To resolve these two challenges, we introduce a hierarchical neural field that leverages multiresolution submaps to achieve an efficient and scalable implicit representation, and a unified query and decoding mechanism to support both geometric and semantic features. More specifically, the learnable map features can be converted to the output with the query and decoding process for both training and inference. For large-scale representation, we decompose a scene into overlapping submaps and do hierarchical optimization within each local submap, thus enabling scalable computation. To further improve efficiency, we design feature encoders that predict initial hierarchical grid features to substantially reduce the time needed to optimize the submap features from scratch. To correct estimation drift among submaps, we align and fuse them entirely within the implicit feature space, leading to substantial acceleration by avoiding the need to decode the final output. Building upon this efficient hierarchical representation, we embed both geometric features and vision-language latent features into the map, and demonstrate it on both Signed Distance Field (SDF) construction and open-vocabulary object grounding. Our approach significantly improves computation and memory efficiency, maintains high estimation accuracy, and endows the robot with spatial awareness on large-scale real-world benchmarks.
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Robotics
Dense Temporal Motion Retargeting for Legged Robots
Legged robots can learn expressive whole-body skills from the motions of humans and animals. Due to the morphology gap between the source and the robot, however, the motion must be tailored to the dynamic properties of the robot. In particular, dynamic motions such as a jump require careful adjustment, since their timing and control are interdependent. We propose dense temporal motion retargeting (DTMR), which jointly optimizes timing and control within a single optimization, where dense means that the timing is adjusted for every control step. This dense formulation enables DTMR to deform only the parts of the motion that need a change in timing. The problem is solved with sampling-based model predictive control (MPC) in parallel on a GPU. We evaluate DTMR against baselines on two hours of human motion with four humanoid robots, where the results show that DTMR outperforms baseline methods, particularly on dynamic motions. We also show that allowing more temporal deformation yields more precise retargeting. We further compare DTMR with a baseline that optimizes the temporal dimension, where the result shows that DTMR retargets more precisely under the same deformation budget while being ~19x faster. Lastly, policies trained on our references transfer to a real humanoid robot.
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Robotics
Correcting WHERE, Preserving HOW: Compositional Generalization for Vision-Language-Action Models via Referential Guidance
While Vision-Language-Action (VLA) models enable flexible action generation, their generalization across diverse environmental elements, including manipulated objects, destinations, and backgrounds, is limited by the lack of diversity in robotic training data. Trained end-to-end on such data, VLAs tend to exploit visual shortcuts, associating actions with task-irrelevant visual features rather than the intended task semantics. These shortcuts block recomposition of elements already seen by the policy, that is, compositional generalization. Existing approaches mitigate such entanglement through task-relevant perception or targeted data diversification, but offer no explicit mechanism for unseen recomposition and require backbone-specific modifications with retraining. We observe that under such recomposition, VLAs often fail at global grounding while retaining local manipulation skills that recover near the correct target in familiar configurations. Therefore, we propose Referential Guidance (ReGuide), a training-free wrapper that, given object poses from a grounding module, combines semantic and geometric rebinding to guide the end-effector into demonstration-supported configurations of the instructed referent, where the frozen policy can resume execution. Experiments in simulation across multiple VLA backbones as well as on a real robot show that ReGuide improves success rates under compositional shifts by up to 56.8 and 75.0 percentage points, respectively, while preserving standard-task performance.
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Robotics
FAST-Sync: Fast Group Synchronization for any Matrix Lie Group
Group synchronization (GS) is the problem of estimating a set of $N$ unknown elements $g_1,\ldots, g_N \in \mathcal{G}$ in a group $\mathcal{G}$, given noisy measurements of a subset of their pairwise ratios $g_i^{-1} g_j$. GS problems lie at the core of many state estimation tasks in robotics and computer vision, including 3D vision, robotic mapping, inertial navigation, and molecular reconstruction. Unfortunately, GS problems are typically both high-dimensional and non-convex, and therefore hard to solve in general. In this paper, we present Fast-Sync, a fast linear approximation method for GS that is suitable for initializing local manifold-based optimizers or certifiable global methods. Our approach generalizes chordal initialization to arbitrary matrix Lie groups, and additionally proposes two new key algorithmic enhancements: we show how to exploit both the Kronecker-product structure in the problem data matrix and the topology of the synchronization graph to improve speed, scalability, and accuracy. Experimental evaluation across several GS tasks demonstrates that Fast-Sync provides high-quality initializations that enable local optimizers to efficiently recover globally optimal GS solutions, achieving high success rates even with considerable measurement noise.
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Robotics
Drone Soccer: Learning to Manipulate with Multicopter Downwash
Although multicopter drones are traditionally designed for "perception-only" tasks, like mapping and exploration, recent work has sought to develop Unmanned Aerial Manipulators (UAMs) to solve mobile manipulation tasks. Aerial manipulation performance can be impacted by "downwash," the airflow produced by propellers, but current state-of-the-art UAMs either ignore downwash or treat it as a disturbance. Instead, is it possible to actively use downwash as a tool during manipulation? We design a drone soccer task to explore the feasibility of downwash-based manipulation. Specifically, we develop a simplified downwash dynamics model which we use to train an RL policy to dribble a soccer ball. We further demonstrate that our policy transfers to real world deployment. This work provides key insights into novel manipulation capabilities for multicopters.
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Robotics
Data-Efficient Adaptation of a Driving VLA to Class 8 Trucks
Class 8 trucks differ from passenger cars in geometry, dynamics, and maneuvering requirements. As a result, vision-language-action (VLA) models trained for passenger vehicles do not readily transfer to Class 8 trucks, particularly in unstructured scenarios such as accident scenes and construction zones. Rather than training a truck-driving VLA from scratch, we propose an adapt-then-steer strategy that adapts an off-the-shelf VLA to generate trajectories for Class-8 trucks in these challenging scenarios. In the adapt stage, we use NVIDIA's Alpamayo 1.5 as the base model, fine-tuning only its action-generation stack on a few hundred real-world construction and accident-related highway scenarios. In the steer stage, we introduce Flow Velocity Steering (FVS) to further refine the model's predictions while holding the adapted VLA fixed. FVS is a compact, flow-time-conditioned residual module that adds learned corrections to the action-space flow velocity used to update the action sequence at each generation step. In open-loop evaluation on a scenario-disjoint held-out set, targeted fine-tuning more than halves single-candidate average displacement error (ADE) and final displacement error (FDE) over the entire 6.4 s horizon compared to the base model. Using the same targeted demonstrations, FVS further reduces the fine-tuned model's full-horizon ADE and FDE by 13.9% and 16.5%, respectively. At matched data budgets, targeted supervision yields 19-26% lower full-horizon ADE than general truck-driving supervision, while the targeted model remains competitive with a model fine-tuned on approximately 65 times as many general truck-driving scenarios. These results support adapt-then-steer for data-efficient vehicle-domain transfer to Class 8 trucks. Our project website is available at https://truckvla.github.io.
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Robotics
Systematically Exploring the Capabilities of GPT-6 Astra as Embodied Policies
GPT-6 Astra exhibits a remarkable ability to generate numerical robot actions, extending its role beyond high-level planning. To assess Astra's capabilities as general-purpose embodied policies, we conduct comprehensive evaluations across six domains, examining direct control, cooperation with learned policies, and feedback-driven adaptation. In gripper manipulation, Astra can correct task targets and prepare contact conditions for subsequent policy execution; hybrid control with {\pi}0.5 achieves 48% success on the evaluated RoboDojo subset. In dexterous manipulation, hybrid control achieves 50% success in ten experience-guided DexJoCo trials, while direct in-hand control struggles to coordinate finger contacts. In mobile manipulation, hybrid control reaches 38.7% success on the evaluated RoboCasa365. In navigation, Astra leads our local comparisons, reaching 92% success on RxR instruction following and 82% on HM3D object search, although search incurs substantial detours. In locomotion, dense motion-reference generation remains unreliable: none of five sequential attempts on a single obstacle course reaches the goal, despite improvements in stability and forward progress. In humanoid loco-manipulation, Astra exceeds baseline methods on 13 of 30 HumanoidBench tasks with pretrained whole-body controllers. These findings reveal a gap between useful task decisions and reliable physical control. Inference latency further constrains practical control: across 50 RoboDojo instances per condition, policy-assisted and direct control consume 624.8 million and 1.132 billion tokens. A 30-second locomotion run requires 250 model calls averaging 39.86 seconds each, with physics paused during inference.
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Robotics
Behavioral Persistence and Incomplete Functional Transfer of Co-evolved Communication in Evolutionary Robotics
This work evaluates the direct transfer of a co-evolved communication protocol from a 2D simulation to a 3D physical environment, without retraining the network weights. Two e-puck-type robots, controlled by a GRU network with residual connection, were evaluated in a food-seeking task with social signaling. The sensory and motor translation layer required three corrections for stable physical operation, including the calibration of a hunger term based on a measurable asymmetry in the trained residual weights. Even with these corrections, the transfer was partial and asymmetric: one agent reached the food source in one of thirty tested seeds, while the other did not reach it in any. Task success was measured by both agents reaching the food area. An additional experiment incorporating explicit directional information in the social channel produced observable changes in the trajectory of the receiving agent and improvements in several specific cases. However, these improvements were not enough to allow the second agent to reach the food source, suggesting that the limitation may not be explained solely by signal translation, but also by the ability to navigate under the new physical constraints. The results suggest that successful transfer of emergent communication may depend not only on preserving the signaling process itself, but also on preserving the ecological and navigational conditions under which the protocol evolved.
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Robotics
Onboard Vision and MPC Navigation for Underwater Robots: An Open BlueROV2 Platform for Multi-Robot Experiments & Docking
Autonomous underwater robots require robust perception, estimation and control to operate in confined environments. This paper presents an open-source BlueROV2 platform combining onboard vision with nonlinear Model Predictive Control (NMPC) for autonomous navigation and docking. The platform integrates an NVIDIA Jetson Orin NX and an Intel RealSense D435i stereo camera in a modular pressure housing. Underwater-calibrated stereo depth and realtime object detection provide relative position measurements of nearby BlueROV2 vehicles in the camera and body frames. A quaternion-based estimator fuses external pose and inertial measurements, while an NMPC controller based on a nonlinear six-degree-of-freedom model tracks planned navigation and docking trajectories. To support reproducible development, we also provide open-source physics-based PX4 SITL and Gazebo environments, multi-robot simulation tools and a lowcost physical docking station. Experiments evaluate underwater perception, onboard computational performance, state estimation, trajectory tracking and autonomous docking.
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Robotics
What to Attend, What to Keep: Skill-Conditioned Visuotactile Representation with Progress-Guided Event Memory
Robotic manipulation integrates vision, touch, and language, whose importance shifts across stages: vision guides reaching, while touch, through its evolution over time, decides grasping, alignment, and contact. Yet existing multi-modal manipulation policies typically use fixed temporal contexts and fusion strategies, despite shifts in what each modality contributes across different skills. We study how vision and touch should be combined at the level of primitive skills, asking what each skill needs from each sensor, and propose a skill-conditioned representation in which the queried skill conditions fusion over modality-specific short-term observation tokens while attending to a sparse event memory that retains terminal observations from the last $K$ executed skills. Evaluated by skill progress estimation on three contact-rich tasks, it reduces slip-detection delay by 87% against fine-tuned SOTA progress models, twist-completion delay by 67.5% against a vision-only ablation, and progress error on a blind search task by 92% through sparse event memory. Gains concentrate exactly where completion is defined by contact or task history. More broadly, our results suggest that observation formation not only policy architecture is a central challenge in multi-modal representation. Project Website: http://what-to-attend-what-to-keep.github.io/
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Robotics
CADeT: Causal-Aware Deformation Transmission for Indirect Robotic Manipulation of Soft Tissue
Indirect manipulation of deep-seated deformable anatomy inaccessible to the robot is challenging in robot-assisted minimally invasive surgery (RAMIS) because intervening tissues spatially filter deformation transmission. Passive observations can be ambiguous because the Decoupled and Blocked modes may produce similar motion responses. We propose CADeT, a causal-aware deformation transmission framework that integrates structural causal model (SCM) with active sensing to infer a latent transmission mode and estimate a state-dependent adhesion Jacobian online. During normal manipulation, control actions update the mode belief; when ambiguity persists, an additional probing action is selected to improve mode distinguishability. The mode belief and learned Jacobian are incorporated into a belief-aware model predictive controller for indirect target-shape control. Validation in simulation and on the da Vinci research kit (dVRK), using phantom and ex vivo porcine tissues, shows higher mode-identification accuracy and faster shape-error convergence than the evaluated model-free and model-based baselines. These results show that active sensing improves mode identification and indirect deformation control under the evaluated conditions.
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Robotics
Diffusion-2BC: Hybrid Diffusion and Regression Training for Offline Behavior Cloning in Autonomous Driving
Behavior cloning provides an offline route to autonomous-driving policy learning, but mean-squared-error regression is poorly matched to demonstrations in which one observation admits several valid actions. Diffusion policies can represent conditional multimodal action distributions, yet their closed-loop performance may be unstable when visual features and control are learned from limited data. This paper presents Diffusion-2BC, which combines a diffusion denoising objective with an auxiliary deterministic behavior-cloning loss over a shared visual encoder. The auxiliary branch is used only during training; inference remains diffusion-based. The proposed method is evaluated in the controlled Claw environment and in bird's-eye-view CARLA navigation, including route-conditioned driving, route-free navigation through multiple intersections, and cross-map evaluation from Town01 to Town02. In the Claw task, Diffusion-2BC reduced the mean mask-distance error by approximately 10% relative to a diffusion-based behavior-cloning baseline and by 85% relative to standard deterministic behavior cloning. In route-free CARLA, Diffusion-2BC traveled substantially farther before termination under the evaluation protocol than both baselines in Town01 and Town02. Additional qualitative rollouts revealed distinct route choices, showing the multimodal behavior of the proposed diffusion-based agent. The results indicate that an auxiliary regression signal can improve the closed-loop reliability of diffusion behavior cloning while preserving multimodal prediction in the controlled benchmark.