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Tuesday 29 September

Robotics

DROM: A Language-Guided Diffusion Framework for Multi-Skill Robotic Manipulation

Learning robust manipulation policies for diverse, long-horizon tasks from limited demonstrations remains a fundamental challenge in robotics. We present DROM, a language-guided diffusion framework that enables robots to learn, represent, and compose multiple manipulation skills within a single generative policy. DROM leverages Dynamic Movement Primitives (DMPs) to augment a small set of expert demonstrations into expressive multi-skill datasets, substantially reducing data collection while improving spatial generalization beyond the demonstrated workspace. Building upon Motion Planning Diffusion (MPD), we extend the diffusion architecture to support language-conditioned multi-skill trajectory generation through cross-attention, allowing a single model to generate skill-consistent motions for a diverse set of manipulation primitives, including orientation-sensitive behaviors that are difficult to design using conventional motion planning or hard-coded controllers. For long-horizon manipulation, a large language model decomposes high-level operator requests into executable sequences of skills, enabling natural language interaction and autonomous task execution. We validate DROM on a Franka Emika Panda robot, a FANUC CRX25ia robot, and in MuJoCo simulation across a wide range of manipulation tasks. Experimental results demonstrate that DROM outperforms Motion Planning Diffusion and Behavior Cloning baselines, achieves robust multi-skill generalization, and composes learned skills to reliably execute long-horizon manipulation tasks from natural language instructions using only a limited number of human demonstrations. Datasets, simulation environments, and more at https://github.com/automation-robotics-machines/drom.
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All authors Vincenzo Pomponi, Rocco Felici, Paolo Franceschi, Stefano Baraldo, Oliver Avram, Loris Roveda, Luca Maria Gambardella, Anna Valente

Robotics

Taming VLAs under Robot Execution Errors: Self-Compensation and Stress Testing

Vision-language-action (VLA) policies often fail when a robot's executed motion deviates from their commanded action. Such execution errors arise from the robot's mechanics and operating conditions, such as wear and payload changes. We propose self-compensating VLA, a deployment-time adaptation method that enables a VLA policy to pre-compensate for the robot's execution errors when generating commands. Without task rewards or labels, it updates the policy online using the residual between the action commanded by a VLA and the motion executed by the robot. To stress-test VLA robustness across execution conditions that are impractical to cover with physical robots alone, we introduce RoboStress, a controlled simulation benchmark. It combines established joint-level models of friction, backlash, compliance, and gravity-compensation error into seven deployment scenarios whose execution errors depend on the robot's state and motion history. On RoboStress, self-compensating VLA achieves higher average task success than both the base policies and methods that build in robustness during training. On two physical robot arms with different usage histories, it raises the average task success rate by more than 30 percentage points on each arm, and the gains extend to objects not seen in the task demonstrations.
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All authors Sohyun Lee, Yoonjae Baek, Jaesang Won, Jinnyeong Kim, Kang Hyunwoo, Seung-Hwan Baek, Ivan Laptev, Suha Kwak

Robotics

Battery-Aware Reinforcement Learning for Aggressive Quadrotor Flight

Agile flight tasks such as drone racing and pursuit-evasion require strong acceleration and precise turns, but the available thrust changes as the battery discharges and voltage drops under load. Conservative command limits make this variation easier to tolerate, at the cost of unused performance. We investigate how learned controllers can use that additional thrust while retaining the flight controller's voltage compensation and rate control. Our training simulator couples an identified load-transient battery model to rotor dynamics and firmware saturation. The feedforward policy receives filtered voltage during both training and deployment. Controlled ablations distinguish the benefit of a larger thrust-command range from that of voltage information. On a 38 g Crazyflie Brushless, the resulting policy reduces circle tracking error by 49% relative to stock-authority RL at 3.84 m/s, while preserving easy-task precision. Mean 20-lap race time decreases from 106.22 s to 95.24 s. Compared with a voltage-blind policy with the same increased authority, hardware error and race time are lower by 15.3% and 4.5%, respectively. In simulation, replacing the policy's voltage input with a recording from a different battery condition worsens hard-circle tracking, with a smaller, voltage-dependent effect in racing. Together, these results show where a simple voltage input complements existing actuator compensation in aggressive learned flight.
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Robotics

ActMem-VLA: Action-History Memory with Dual-Expert Denoising for Long-Horizon Vision-Language-Action Policies

Vision-language-action (VLA) models have driven rapid progress in robotic manipulation, demonstrating strong fine-grained control and promising performance on long-horizon tasks. However, many existing VLAs lack explicit access to interaction history, making them vulnerable to perceptual aliasing: similar current observations and robot states at different task stages may induce action ambiguity and lower success rate. Existing methods incorporate temporal or progress cues through feature conditioning, action-prior modification, or sampling guidance. However, methods that jointly fine-tune memory modules and the base VLA incur additional policy-training costs, motivating the separation of trainable history-conditioned steering from frozen base-policy refinement. We propose ActMem-VLA, a dual-expert handover architecture that augments a frozen, fine-tuned VLA with a memory plugin comprising a Mamba-based memory module and a lightweight PreAction Expert (PAE). Specifically, Mamba encodes executed-action history into memory that conditions PAE alongside current context. With these inputs, PAE steers task progression during early, high-noise denoising, then passes the partially denoised action to the frozen Action Expert (AE) to refine action details during the remaining low-noise steps. The fine-tuned base VLA remains frozen throughout training, while only the Mamba module and PAE are jointly optimized. On LIBERO-Mem, ActMem-VLA achieves 80.8% average success across all ten tasks, compared with 65.2% for $\pi_{0.5}$ and 49.5% for MemoryVLA, while introducing only 3.45% additional parameters. Across four real-world tasks, it improves the average success rate over $\pi_{0.5}$ by 28.8%.
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All authors Yaxin Zhao, Dianye Huang, Chenwei Wang, Chenguang Yang, Zhongliang Jiang

Robotics · Cross-listed from cs.CV

Why Cross-Skeleton Retargeting Is Non-Identifiable: Structural Limits of Generative Motion Models

Cross-skeleton motion generation trains generative models to carry action structure and motion intention from one body to another. Yet a target motion that shows the right action has two explanations that the training data cannot tell apart: the model transferred the source clip, or it recovered a typical motion for the requested action. We show that this ambiguity is structural rather than incidental: under standard generative objectives, the source-conditioned retargeting map is non-identifiable in sparse heterogeneous motion domains. Unpaired distribution matching yields gauge non-identifiability: the latent spaces of different skeletons can be transformed relative to one another without changing the training evidence, so different source-conditioned maps fit it equally well. Sparse paired supervision admits the complementary failure mode, conditional-mean degeneration: when clips are paired only by action, squared-error training converges to an average target motion that ignores the source clip. To make the missing evidence observable, we introduce Source-Instance Fidelity (SIF), a diagnostic that tests whether outputs differ from one another the way their source clips do, with the target skeleton and action held fixed. Under this diagnostic, methods that succeed at the standard action-level test on animal motion data often sit at the source-blind floor, while the methods that rise above it retain only a partial relational signal. Retargeting therefore needs objectives and evaluations that can identify the source-conditioned map it claims to learn. Project page: https://cross-skeleton-retargeting.netlify.app/.
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All authors Zhiyuan Li, Wenyan Yang, Pekka Marttinen, Joni Pajarinen

Robotics

Recovering the View: Benchmarking Physical Active Vision for Occlusion Recovery in Robotic Manipulation

Physical active vision allows robots to change their viewpoint when task-relevant observations become unreliable, yet existing manipulation benchmarks provide limited support for studying how policies recover from occlusion during execution. We introduce BAVO-Bench (Bimanual Active Vision under Occlusion), a bimanual active-vision benchmark that systematically controls external visibility through Clean, Stage Occlusion, and Random-time Occlusion conditions, enabling evaluation of both manipulation performance and active visual recovery. Building on this setting, we present A-FAR (Active Future-Aware Recovery), an active-vision policy for joint viewpoint and manipulation control. A-FAR represents moving-camera observations in a unified robot-centric 3D frame and distills relational structure together with its future evolution from a pretrained 4D model, providing the policy with future-aware geometric guidance without requiring future observations at deployment. Experiments across multiple manipulation tasks show that A-FAR improves robustness to both structured and temporally shifted occlusions while maintaining strong performance under clean observations.
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All authors Kaijun Luo, Yudi Huang, Qijun Zhong, Xinshuai Song, Yang Liu, Liang Lin

Robotics · Cross-listed from cs.CV

V-JEPA Policy: Building Effective World-Action Models on Predictive Visual Latents

World-action models (WAMs) couple future visual-state prediction with action generation. By adapting video generators or image-editing models pretrained at scale, a prominent line of recent WAMs inherits both predictive knowledge and the models in which it was learned. We ask whether a predictive visual latent space induced by large-scale predictive pretraining can instead provide a sufficient foundation for effective WAM learning without inheriting a complete pretrained visual generative model. To answer this question, we introduce V-JEPA Policy, a simple framework that builds a WAM on the latent space of a frozen V-JEPA 2.1 encoder. An instruction-conditioned future-latent predictor and a flow-matching action expert are jointly learned from scratch in a single downstream stage, with the predictor's future-informed context key–value states conditioning action generation. With 0.9B total parameters, of which 0.6B are trainable, V-JEPA Policy achieves competitive performance with representative WAM and vision-language-action baselines across LIBERO, LIBERO-Plus, and RoboCasa-GR1. Comparing visual foundations under the same downstream framework and training budget identifies V-JEPA latents as more effective than the discriminative, reconstructive, and video-understanding-oriented alternatives, particularly under distribution shifts. Beyond task-specific learning, pretraining the predictor on DROID video–instruction pairs without action labels and adapting it into a WAM yields substantial gains in downstream control and out-of-distribution generalization. Together, these findings establish predictive visual latents as a foundation for effective WAM learning from task-specific demonstrations and for transferring future-modeling knowledge acquired from broader in-the-wild videos. Project page: https://breez3young.github.io/vjepa-policy/
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All authors Yang Zhang, Jiangyuan Zhao, Chenyou Fan, Jiayu Hu, Xiu Yuan, Chenjia Bai, Xiu Li

Robotics · Cross-listed from cs.CV

InsightMap: Structured Spatial Modeling for Embodied Multimodal Reasoning

Language-guided navigation requires connecting partial observations to a persistent spatial reference and learning how actions change that representation. We introduce InsightMap, a framework that uses top-down maps as both explicit spatial memory and action-conditioned prediction targets. Historical views are linked to labeled map locations, and a shared multimodal backbone jointly learns navigation action prediction and post-action map generation. Map prediction provides auxiliary training supervision, while navigation inference decodes actions from the observed spatial context. An aligned RGB-D data pipeline supports a common interface for navigation, visual question answering, situated reasoning, and 3D grounding. On the validation-unseen splits of R2R-CE and RxR-CE, InsightMap achieves success rates (SR) of 56.9% and 54.9%, respectively. Adding map-prediction supervision improves R2R-CE SR by 4.3 and success weighted by path length (SPL) by 3.2 percentage points. On static spatial tasks, InsightMap achieves 103.7 CIDEr on ScanQA, 60.1% exact-match accuracy on SQA3D, and 53.1% grounding accuracy at 0.5 IoU on ScanRefer with detected object proposals. On Unitree Go2, it outperforms NaVid and NaVILA in hallway, lab, and office environments.
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Robotics

EgoHumanoid-V2: Human-to-Humanoid Transfer of Coordinated Whole-Body Skills for Loco-Manipulation

Human demonstrations capture diverse scenes and rich whole-body skills without requiring robot teleoperation. Prior work on egocentric transfer has emphasized scene generalization in loco-manipulation under decoupled control, leaving direct transfer of coordinated whole-body skills less explored. We present EgoHumanoid-V2, the first egocentric human-to-humanoid skill transfer framework for coordinated whole-body loco-manipulation. At its core, coarse-to-fine action alignment combines kinematic reference correction with dynamics-aware refinement. It improves end-effector pose accuracy while preserving whole-body coordination. We also use robot-arm rendering and training-time image augmentation to reduce the visual embodiment gap and improve viewpoint robustness. On four real-world tasks, vision-language-action (VLA) policies trained on aligned human data show zero-shot skill transfer without target-task robot demonstrations. Task scores are comparable to those of policies trained on teleoperation data at a lower collection cost. These results support human data as direct skill supervision.
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All authors Jin Chen, Yiming Jiang, Chongyang Xu, Modi Shi, Shijia Peng, Li Chen, Tianyu Li, Mu Xu, Yilun Chen, Steven Hoi, Hongyang Li

Robotics

Disentangling Spurious Correlations in Vision-Language-Action Models via Predicting Domain-Invariant Latent Lookahead

Vision-Language-Action (VLA) models remain brittle under visual distribution shifts, often relying on spurious correlations tied to domain-specific factors rather than task-relevant structure. We propose Domain-Invariant Latent Lookahead (DILL), a representation-learning framework that mitigates shortcut learning in VLA policies. Our key idea is to supervise policies with domain-invariant future latents learned from domain-transformed trajectory data. A Task-Domain Encoder is trained with contrastive objectives and Gaussian disentanglement regularization to separate task-relevant structure from domain-specific visual variation. The learned encoder then provides future latents for VLA policy learning through lookahead prediction and domain disentanglement, encouraging the policy to focus on task-relevant structure rather than incidental visual factors. Counterfactual task-view evaluations show that DILL reduces shortcut reliance, while LIBERO-Plus evaluations demonstrate improved visual robustness, with 69.1% average success, 11.4 percentage points above the strongest baseline. Real-world manipulation experiments further support DILL's applicability beyond controlled simulation. Complementary latent-space diagnostics show that these behavioral gains are accompanied by representations that better preserve task-consistent structure while suppressing domain-specific variation. Our project page is available at https://dill-vla.github.io/.
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All authors Junghyun Kim, Ngseo Kim, ChungWoo Lee, Seoyeon Lee, Woo-Jeong Baek, Adam Zhou, Chip Huyen, Jun-Ki Lee, Gi-Cheon Kang, Byoung-Tak Zhang

Robotics

CoRe-VLA: Preserving Cross-View Coordination in VLAs under Camera Shifts

VLAs combine pretrained vision-language representations with action generation to enable language-guided control across diverse tasks, becoming a mainstream paradigm in embodied intelligence. However, multiple studies have reported VLA's substantial declines in task success under camera shifts, revealing a key vulnerability that limits reliable deployment. To address this vulnerability, existing methods collect paired observations of the same scene from different viewpoints to fine-tune the VLA or train visual adaptation modules. Unfortunately, they require additional data collection and VLA training costs. In this paper, we first identify cross-view coordination breakdown under external camera shifts: the robot may rely too heavily on wrist-view cues and consequently execute subtasks in the wrong order when losing global view. Motivated by this, we propose CoRe-VLA, a plug-and-play framework requiring neither additional multi-view data collection nor VLA fine-tuning, which can incorporate with exsiting VLAs. It reconstructs a scene point cloud and renders the observation from the VLA's training viewpoint to restore cross-view coordination. In CoRe-VLA, Render-to-Camera (R2C) Restoration reduces rendering-induced visual degradation, while Execution-Trajectory-Conditioned Alignment (ETCA) reduces robot idle time and mitigates motion conflicts during asynchronous execution. Experiments on 5 real-robot tasks, LIBERO-100 and LIBERO-Plus demonstrate CoRe-VLA substantially improves task success across mainstream VLAs under camera shifts. For example, CoRe-VLA raises PI0.5's success rate from 13.3% to 83.3% at a 1.6m camera shift in real-robot environment.
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All authors Tianhang Pan, Xuanhao Wang, Yiwen Pang, Bo Zhou, Jun Yang, Min-Ling Zhang, Shimin Di

Robotics

ReF-HIL: Shaping the Critic around Human Action Neighborhoods for Efficient Human-in-the-Loop Reinforcement Learning

Human-in-the-loop reinforcement learning (HIL-RL) offers a promising route to efficient training of robotic manipulation policies by combining autonomous learning with human demonstrations and online corrections. However, insufficient use of successful human experience in value learning prolongs costly real-world training, while persistent imitation penalties can limit value-driven policy improvement. To address these limitations, we propose ReF-HIL, an efficient HIL-RL framework that uses human guidance to accelerate the learning process. Human-Reference-Guided Value Shaping learns an independent value reference from successful human experience to guide online value learning, while incorporating local corrective feedback. A Human Action Fence defines a learned human-action neighborhood, allowing value-driven optimization for better performance without imitation penalties inside while constraining policy and value updates outside. Experiments on five diverse and challenging real-world manipulation tasks demonstrate improved overall learning efficiency and higher success rates compared with the evaluated baselines. Specifically, ReF-HIL reaches 90% autonomous success in only 18-63 minutes of active training and achieves final success rates of 91.7-100%. These results highlight the potential of human-guided reinforcement learning to acquire reliable manipulation skills efficiently in the real world. Project website: https://anonymous.4open.science/w/ReF-HIL-7762/
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All authors Shaoyin Luo, Song Wang, Shibo Xia, Tianle Zhang, Zhaowei Liang, Guanghui Shen, Bin Wang, Dan Wu

Robotics

Adversarially Robust Geometric Safety Certificates for Nonholonomic Robots Against Maneuvering Obstacles

Safe navigation against obstacles that can actively maneuver within bounded capabilities remains challenging: robust control barrier function methods typically treat obstacle actions as generic disturbances, while differential-game approaches are computationally expensive for online navigation. We propose an adversarially robust geometric certificate that accounts for the worst-case effect of admissible obstacle maneuvers directly in the safe-set geometry through a closed-form contraction of the certificate parameters. The construction exploits a structural property of line-of-sight (LoS) certificates: the robot and obstacle actions enter the certificate through a common state-dependent geometric gain. This gain cancels in the worst-case comparison, reducing the differential game to a direct comparison between obstacle maneuvering capability and the weaker of the robot's longitudinal and steering authorities. Instantiated on the parabolic certificate, the construction yields Adversarially Robust Dynamic Parabolic Control Barrier Functions (AR-DPCBF), for which we establish sufficient conditions for forward invariance of the contracted safe set against all admissible obstacle maneuvers under kinematic bicycle dynamics with bounded inputs. When the obstacle capability is unknown, a sliding-window estimator supplies a high-probability upper bound, allowing the guarantee to be retained with the corresponding coverage probability. We further formulate soft and buffered variants to recover feasibility in dense environments. Simulations across obstacle capabilities, densities, and capability mismatch show substantial reductions in barrier violations and collisions and demonstrate that pointwise robustification of the barrier derivative cannot substitute for contraction of its geometry.
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Robotics

V2X-WAM: A Cooperative World Action Model for End-to-End Autonomous Driving

Vehicle-infrastructure cooperation can complement onboard sensing with broader and more informative observations of the traffic environment, providing valuable support for end-to-end autonomous driving. However, existing cooperative driving methods mainly exploit roadside information to enhance the representation of the current scene, while the future consequences of prospective driving actions are rarely modeled explicitly. This limits the ability of the planner to anticipate how its decisions may interact with the evolving traffic environment. To address this issue, we propose V2X-WAM, a cooperative world action model that tightly couples cooperative scene understanding, action generation, and future-world reasoning. V2X-WAM constructs a reliability-aware spatiotemporal representation from vehicle- and infrastructure-side observations, while compressing infrastructure information into a compact quantized message for efficient communication. Based on the resulting cooperative representation, a multimodal planner generates prospective trajectories, which explicitly condition future occupancy and dynamic-flow prediction. The predicted world consequences are then fed back to refine the planned trajectory, forming a closed interaction between action and future-world evolution. Experiments on a large-scale real-world cooperative driving dataset demonstrate that V2X-WAM consistently improves planning accuracy and safety over representative end-to-end cooperative driving methods, while achieving stronger future-world prediction and substantially lower communication overhead. Ablation studies further validate the effectiveness of the proposed design.
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All authors Junwei You, Weizhe Tang, Can Wang, Yan Zhao, Jun Hua, Haotian Shi, Wei Zhang, Lin Wang, Bin Ran

Robotics

Multifunctional Locomotion Control of Multi-Jointed BURs with Swimming and gait Capabilities

Multimodal biomimetic underwater robots (BURs) can conduct underwater tasks suitable for the environment. Combining the characteristics of aquatic organisms enables the swimming and leggedlocomotion required for underwater exploration. Locomotion control mechanism relies on rule-based behavior selection and the designer's discretion. This limits the robot's ability to acquire new behavioral capabilities to the predetermined range of behaviors. To address these challenges, we propose a mechanism and control system that enables the expression of multimodal locomotion capabilities from the same multi-jointed structure. A mechanism equipped with four leg-fins each having four axes is used. This controller achieves nonlinear behavior based on sensor modalities, rather than relying on predefined conditional rule-based on locomotion functions. This system was validated through both physical and simulation testing based on multiple sensor data and behavioral patterns. Utilizing a potential function in multimodal locomotion control was verified to enable transitions between two or three behaviors. Implementing the control method as a multimodal controller is expected to enhance its application in underwater exploration. Our project page is at https://tasada038.github.io/multi-jointed-bur/.
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All authors Takumi Asada, Hideo Furuhashi, Kenta Tabata, Renato Miyagusuku, Koichi Ozaki

Robotics

BCNav: Bearing-Conditioned Depth Policies for Sound Source Navigation

The ability to navigate toward sound sources extends a robot's reach beyond its visual field, enabling response to auditory events in unknown environments. To equip robots with this capability, existing methods couple acoustic and visual information through joint audio-visual learning in acoustic simulators. However, acoustic simulation is both low-fidelity and expensive, producing a domain gap that prevents reliable real-world deployment, while the discrete action spaces inherited from grid-based simulators introduce an additional kinematic gap on physical robots. To alleviate these issues, we propose BCNav, a decoupled framework that separates the acoustic module from the learned navigation policy using direction-of-arrival (DOA) estimation: an estimator provides a scalar bearing to the sound source, so the navigation policy only processes depth images and a bearing angle, two inputs whose domain gaps are well characterized. We collect shortest-path demonstrations with calibrated bearing noise injection and train the policy via imitation learning to output continuous velocity commands directly executable on ground robots. We demonstrate the method in simulation and on a physical robot, navigating unknown environments without any acoustic fine-tuning, prior mapping, or real-world audio data collection. Code is available at https://github.com/york1to/bcnav.
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All authors Yaozhong Kang, Jiang Wang, Takeshi Ashizawa, Benjamin Yen, Kazuhiro Nakadai

Robotics

From Sky to Soil: A Morphing Aerial-Ground Robot for Seed Deployment

Aerial seed broadcasting can reach remote restoration sites, but provides limited control over seed placement within the soil. This paper presents a geometry-assisted, tri-functional morphing robot that combines aerial access, ground locomotion, and controlled-depth seed embedding in a fly-drive-plant architecture. After landing, the platform reconfigures into a four-wheeled planting configuration: an electronically coupled dual-motor drive folds the rear arms outward to form ground wheels, while a descending front tray engages the propulsion motors with a drill gear train. Reusing the propulsion motors for drilling eliminates a dedicated drill drive. The planting sequence forms a hole, dispenses a seed, and allows the vehicle to reposition on the ground or return to its flight configuration. Ground mobility supports repeated planting without requiring a separate flight between adjacent sites. A companion controller issues reconfiguration, tray, and seed-gate commands, while a dedicated autopilot handles flight control. The morphing and planting mechanisms are validated using a hardware prototype that demonstrates ground repositioning and seed embedding. This proof of concept establishes a hardware basis for aerial-ground seed embedding through coordinated reconfiguration and actuator reuse.
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Robotics

Predictive Safety Curricula for Robust Legged Locomotion

Rare but consequential failures can persist in learned locomotion policies for legged robots even when average task performance is high, in part because standard curricula primarily adapt task difficulty rather than the distribution of safety-critical experience. We introduce Predictive Safety Curricula (PSC), a framework for allocating locomotion training experience using learned predictions of future safety cost. PSC trains a distributional safety critic from policy rollouts and uses its predictions to prioritize both terrain contexts and previously encountered randomized events. The resulting curriculum modifies the training distribution while leaving the task reward and policy-optimization loss unchanged. We evaluate PSC in controlled rough-terrain locomotion and in production locomotion systems. PSC improves reliability relative to standard terrain progression, advantage-based replay, and learning-progress curricula, with the largest gains on difficult terrain and under degraded observations. The same allocation principle transfers to two production locomotion stacks. On ANYmal-D hardware, PSC reduces shank-collision incidence by $63\%$ relative to the learning-progress curriculum across three matched training seeds, with a reduction in every seed. On a production stair-climbing platform, PSC eliminates observed shank collisions in the evaluated hardware trials. These results show that learned predictions of future safety cost can provide an effective signal for allocating training experience toward rare failure modes and improving locomotion reliability.
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All authors Ivan Ovinnikov, Pascal Sutter, Christian Gehring, Jordis Herrmann

Robotics

FACT: Fidelity-Aware Construction of Articulated Twins

Visually plausible articulated assets may still fail during contact interactions or exhibit inaccurate motion. We present FACT (Fidelity-Aware Construction of Articulated Twins), an agentic framework that progressively constructs articulated twins to improve geometry, contact, and dynamic fidelity. The agent drives an evidence–diagnosis–revision loop on a shared editable representation, selecting measurements and model edits using quantitative feedback, while numerical tools execute and validate the updates. It reconstructs editable articulated geometry from images through feature planning, targeted measurements, and diagnostic refinement. On this reference, it repairs collision proxies through task-aware local repartitioning before fidelity-constrained compression. Finally, it constructs response models from passive-response videos, using simulation residuals to guide model revision and constrained physical parameter fitting. Experiments show that FACT improves geometric reconstruction over baselines, enables more reliable interaction with simpler collision proxies, and better reproduces held-out physical responses than direct parameter inference.
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All authors Kuixiang Shao, Chuansen Nie, Yinuo Bai, Jiayuan Gu, Jingyi Yu

Robotics

All You Need Is Low Fidelity: Zero-Shot Sim-to-Real of Learned Robotic Fish Control

Complex tasks for underwater robots remain limited by the capabilities of their controllers. Learning a better one for a soft, underactuated robotic fish trades simulator cost against fidelity. We show that an intentionally low-fidelity simulator is enough: a stateless, quasi-steady fluid model with no wake and no added-mass history suffices to learn a general, closed-loop controller that transfers to hardware without tuning. Our platform is a soft, single-motor, tendon-driven fish whose policy observes only what the hardware can measure. A staged pipeline grounds the simulator in two independent identifications, fixing the tail dynamics and a stateless fluid model; the policy then acts through a band-limited rhythmic trajectory generator rather than commanding the tail directly. Deployed unchanged in an outdoor pool, a single policy performs closed-loop target reaching, disturbance rejection, and out-of-distribution target acquisition and tracking. The transfer rests on the constraint rather than the fidelity: the generator cannot leave the band over which the fluid was identified. This raises the question of how much of the physics can reside in the controller rather than in the simulator.
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All authors Liam Maloney, Simon Ramchandani, Mike Y. Michelis, Ronan Hinchet, Robert K. Katzschmann

Robotics

Beyond Token Importance: Preserving Spatial Scaffolds for Efficient Vision-Language-Action Inference

Existing VLA pruning strategies primarily select individual visual tokens according to task-level semantic relevance, while overlooking the spatial information required for robotic manipulation. To examine this limitation, we construct a simple Stride baseline that uniformly samples tokens along the flattened one-dimensional visual sequence, representing a purely geometric pruning strategy. Surprisingly, Stride outperforms semantic pruning and random pruning at certain pruning ratios, but collapses when the token budget is only slightly reduced. We characterize this phenomenon through the spatial coverage radius, defined as the largest spatial blind spot induced by the retained token set after pruning. Our analysis reveals a strong correlation between the spatial structure of retained tokens and task success, suggesting that reliable VLA pruning requires preserving not only task-relevant tokens but also the spatial scaffold of the scene. Motivated by this diagnosis, we propose GeoScaffold, a training-free visual token pruning method that partitions each image into spatial regions, allocates inter-region token budgets using task-relevance weights, and selects intra-region scaffold tokens via farthest point sampling to reduce the local coverage radius. On pi 0.5 and LIBERO, GeoScaffold retains only 20% of visual tokens while preserving a 93.2% average success rate, and achieves a 1.78 times prefill speedup over the unpruned baseline.
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All authors Jiayu Chen, Shuyong Gao, Jingkai Jia, Xiaosheng Bu, Jiyuan Fu, Lingyi Hong, Kaixun Jiang, Yipan Xu, Wenqiang Zhang

Robotics

ComManip: Overfitting Manipulation Policies to Comfortable Regions

Training robot manipulation policies relies on costly robot demonstrations, making large-scale data collection impractical. Meanwhile, to improve policy generalization, existing approaches seek greater diversity in visual observations by varying object placements, viewpoints, and robot configurations during data collection. However, under a limited demonstration budget, this strategy forces the policy to model diverse visual observations, providing insufficient supervision to learn reliable observation-action correspondences under similar local conditions. Our study reveals that policies trained under this strategy achieve lower task success rates than those trained within a compact, visually and kinematically stable region. We refer to these stable regions as comfortable manipulation regions. To exploit this finding, we propose ComManip, a learning paradigm that specializes manipulation policies to comfortable manipulation regions. During inference, ComManip repositions the mobile base until the detected target center enters the familiar image-space range estimated from comfortable-region demonstrations. It then executes the same manipulation policy, enabling effective manipulation across diverse target locations. We conduct extensive experiments across multiple manipulation tasks, demonstration budgets, and policy families including ACT, $\pi_{0.5}$, RDT, OpenVLA-OFT, and SmolVLA. The results demonstrate that ComManip improves task success by roughly 20 percentage points or more across different policy architectures in large workspaces under limited demonstration budgets, suggesting that specializing manipulation policies to comfortable regions provides a more data-efficient learning paradigm for manipulation.
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All authors Yidan Lai, Xinyi Chen, Shuquan Man, Huiping Zhuang

Robotics

Track-and-Complete: Learning Humanoid Skills from a Single Failed Human Video

Learning humanoid skills from videos typically requires a successful human demonstration, which often demands custom data collection. Although failures have traditionally been treated only as negative examples in robot learning, they can still reveal a usable trajectory prefix before the task fails, as well as the intended outcome. To leverage this information from a failed-attempt video, we propose TRACC, a pipeline that imitates the useful portion of the motion trajectory and then completes the task based on the inferred task outcome. The usable motion prefix serves as prior knowledge until the failure occurs, after which the task-completion reward guides the policy to learn the intended task goal without requiring a successful task trajectory. We evaluate our method on six in-the-wild failed human tasks from the Oops! dataset. Our experimental results demonstrate the effectiveness of the proposed approach for learning from failed attempts when no successful demonstration is available. Thus, these findings establish failed human videos as a viable source of supervision for humanoid skill learning.
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Robotics

AeroManip-VLA: Scalable Vision-Language-Action Learning for Aerial Manipulation with RL-Generated Demonstrations

Aerial manipulators extend robotic manipulation into 3D workspaces that are difficult for ground-based robots to access, creating new opportunities for general-purpose manipulation. However, extending Vision-Language-Action (VLA) models to aerial robots introduces distinct challenges due to the tight coupling between manipulation and flight, continuously changing observations, and safety-critical physical interactions. These challenges demand diverse training data and systematic policy evaluation, yet collecting demonstrations and evaluating policies directly on physical aerial platforms are costly, difficult to scale, and hard to repeat under controlled conditions. We present AeroManip-VLA, a scalable benchmark for aerial VLA data generation and policy evaluation. AeroManip-VLA provides a GPU-accelerated simulation framework with low-level payload-aware flight and manipulation control in massively parallel environments. Building on this framework, we combine reusable reinforcement learning policies with expert task rules to automatically generate demonstrations without human teleoperation across diverse objects, environments, and randomized initial conditions. The generated data include basic skills such as grasping and placing, as well as long-horizon tasks that require both navigation and manipulation. We further introduce automated event labeling and trajectory categorization to filter demonstrations. These mechanisms enable fine-grained analysis of task progress, behavioral outcomes, and safety-related failures. Finally, we evaluate a range of imitation learning and VLA baselines across different task settings, revealing their performance characteristics and failure modes. Together, AeroManip-VLA enables scalable aerial manipulation data generation, structured trajectory analysis, and systematic VLA evaluation in simulation prior to real-world deployment.
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All authors Rui Huang, Yanlin Mu, Lidong Li, Yucong Wang, Zichen Yan, Lin Zhao

Robotics

All Roads Lead to Rome: Flow-driven Multi-Anchor Exploration for Open-Environment Active 3D Mapping

To advance the development of embodied intelligence, Open-Environment Active 3D Mapping has attracted increasing attention, aiming to perform a long-horizon and shortest trajectory exploration for reconstructing unseen scenarios. Since only limited information about unseen environments is available, methods built on the closed-set assumption, i.e., assuming that the test environments are similar to those seen during training, cannot generalize satisfactorily. In existing active mapping methods, long-horizon exploration is often guided by predicting a coarse long-range goal and then converting it into an executable path. However, this stage is usually formulated as single-point prediction. Under partial observability, the same local observation may correspond to multiple plausible exploration directions, making such deterministic prediction prone to brittle decisions and degraded performance in unseen scenarios. Our experiments further verify that this is a key factor underlying their weak generalization. To address this issue, we reformulate long-horizon target prediction as conditional multimodal anchor generation using Conditional Flow Matching.Instead of predicting a single goal, our method learns a conditional distribution over coarse exploration anchors from the current mapping state. These anchors are first converted into executable candidate paths through obstacle-aware planning. We then apply exploration-mode clustering to compress geometrically similar trajectories and reduce candidate redundancy. Finally, a hierarchical selection module selects the most promising mode and reranks paths within it to produce the final executable trajectory. Experiments show that our method improves generalization and reconstruction efficiency in open environments.
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All authors Yang Li, Aming Wu, Zihao Zhang, Ziju Han, Sijia Zhang, Yahong Han

Robotics

NIDAR: NIR-Guided Intrinsic Decomposition for Scalable Scene-Agnostic LiDAR Intensity Reconstruction

LiDAR return intensity provides complementary surface-response cues for robotic perception and state estimation, yet many simulation pipelines omit it or reproduce it using reconstruction methods that require real intensity supervision and per-scene optimization. These requirements increase data-collection and fitting costs and limit reuse across simulated scenes. We present NIDAR, a feed-forward framework that synthesizes dense intensity-like observations from RGB appearance and simulator geometry. NIDAR combines pretrained pseudo-NIR translation, hierarchical intrinsic decomposition, geometry-aware modulation, and source-domain distribution calibration to transfer reflectance-related image cues to simulated point clouds. Its learned components are trained offline using Waymo data; their weights and calibration remain fixed during evaluation on Waymo and nuScenes. Deployment therefore requires neither target-scene intensity labels nor target-scene gradient-based fitting. The reported comparisons show competitive pixel-wise accuracy and favorable structural and perceptual fidelity against the evaluated reconstruction baselines. A controlled pseudo-NIR-versus-RGB diagnostic further shows that the pseudo-NIR prior is most beneficial when used through the paper-aligned reflectance-and-remapping route, rather than as a simple direct intensity regressor. We further integrate NIDAR with Unreal Engine 5, Isaac Sim, and a generative LiDAR pipeline. Two intensity-aware SLAM systems evaluated in two simulated indoor scenes suggest potential downstream utility, but do not constitute real-robot validation. NIDAR therefore offers a scalable intensity-synthesis interface for the evaluated settings; cross-wavelength, camera-configuration, embedded, and real-sensor validation remain future work.
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All authors Junjie Zhang, Jie Yin, Kefei Qian, Jie Li, Mengpei Jia, Yajuan Dun, Wenbo Chu, Guofa Li

Robotics

PreferenceFlow: Test-Time Guidance of Flow-Matching Robot Policies from Human Interventions

Flow-matching policies can represent complex robot behaviors but remain susceptible to local errors under distribution shift at deployment. Many reinforcement learning approaches to policy improvement require reward signals that are difficult to specify or obtain in real-world manipulation. We present PreferenceFlow, a framework for improving a pretrained flow policy at test time without environment rewards or updates to the base policy. Human intervention chunks are paired with robot chunks generated from the same initial conditioning state to train a preference model. During infer- ence, we adopt the QGF sampling update, replacing its value gradient with the preference gradient evaluated at an estimated clean action. A gradient-cap loss penalizes excessive gradients on intervention pairs, while a zero-gradient loss discourages guidance near actions from expert demonstrations. On four real-world precision insertion tasks with a Franka robot, Pref- erenceFlow achieves a mean success rate of 90.5%, compared with 69% for the frozen policy. Ablations support the roles of gradient regularization and correctly ordered preference labels in the evaluated settings. These results demonstrate the utility of human interventions as local preference supervision for guiding frozen generative robot policies.
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All authors Yiqi Tang, Diyuan Shi, Runze Li, Donglin Wang

Robotics

VidAct: Learning Manipulation from In-the-Wild Videos with Object-Centric 3D Awareness

Video demonstrations offer a scalable alternative to costly robot data for learning manipulation, yet existing reconstruction-based approaches often rely on constrained camera viewpoints or human-to-robot retargeting, while the reconstructed trajectories are difficult to adapt to new objects configurations without distorting the trajectory shape. Another key limitation is that the resulting policies often lack precise object-level 3D geometry awareness, limiting object grounding and object shape awareness critical for precise manipulation. To bridge these gaps, we propose VidAct, an efficient video-to-robot framework that learns object-centric, 3D-aware manipulation policies from a single monocular video per task and enables zero-shot real-world deployment. VidAct consists of three key components. First, VidAct reconstructs object meshes and motion from arbitrary demo videos and canonicalizes the motion in the static object frame, avoiding embodiment-specific retargeting and accommodating diverse camera viewpoints. Second, VidAct employ residual trajectory transfer for adapting the reconstructed motion to novel object configurations while preserving its motion shape. Finally, as the key policy-learning component, VidAct predicts simulation-provided privileged complete-object point clouds at each frame as an auxiliary task while retaining RGB-only deployment, providing dense object-centric supervision over both object pose and 3D geometry. Experiments on human, robot, generated, and internet videos demonstrate broad video applicability and zero-shot deployment. Per-frame complete-object 3D supervision improves policy generalization and sim-to-real success, while residual trajectory transfer enables reliable trajectory adaptation with better shape preservation.
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All authors Hang Li, Mingxin Zhang, Zihan Wu, Yang Tian, Dong Chen, Fengyi Shen, Yuan Meng, Xiangtong Yao, Heng Zhang, Ziyuan Liu, Zhenshan Bing, Alois Knoll

Robotics · Cross-listed from cs.CV

GlassFormer: Learning Real-time Glass Segmentation using Radar-Depth Fusion

Transparent surfaces are ubiquitous in built environments, yet they remain a persistent failure case for robotic perception. RGB cameras perceive the background behind glass rather than the surface itself, while depth sensors such as LiDAR, time-of-flight, and RGB-D often return invalid or background measurements in transparent regions. As a result, systems that rely solely on optical sensing may misinterpret glass walls, doors, or mirrors as free space, compromising safe and reliable navigation. Existing glass segmentation approaches address this by learning visual cues such as reflections, boundaries, and semantic context from RGB images. While effective under favourable lighting and viewing conditions, these cues degrade in low-light environments, under glare, or when glass surfaces are featureless or partially occluded. In this work, we propose a multimodal framework that fuses millimetre-wave radar with RGB-D sensing for real-time transparent surface segmentation. Radar reflects strongly off glass surfaces, providing a geometric cue that remains reliable precisely where vision and depth fail. We exploit this cross-modal inconsistency to generate a radar-guided spatial prior, which is integrated into a lightweight transformer-based segmentation network, GlassFormer, via cross-modal attention. We report results on a mixed-condition test split covering all scene types and a dedicated low-light split designed to stress vision-only methods. GlassFormer achieves 0.88 mIoU on the mixed split, and 0.59 mIoU on the low light split, demonstrating substantial robustness gains over vision-only baselines while maintaining real-time performance on resource-constrained platforms.
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All authors Suhani Grover, Astik Srivastava, Viswas Dinesh, Avinash Sharma, K. Madhava Krishna

Robotics · Cross-listed from cs.LG

Diffusion Policy Improvement with Proposal-Conditioned Refinement Flows

Diffusion and flow policies can model complex behaviors in offline reinforcement learning (RL). However, penalizing their KL divergence from the behavior policy can discourage actions having high critic values with low behavior density. Directly refining behavior proposals may be an alternative, yet Gaussian or deterministic editors limit expressiveness to represent multiple separated modes for the same proposal. In this work, we introduce Proposal-Conditioned Refinement Flows (PReFlow), a policy extraction method combining critic-based proposal selection with a conditional refinement flow. To optimize proposal selection and refinement together, we formulate a KL-regularized objective whose optimum induces a Gibbs policy over final actions under a Gaussian-smoothed behavior prior. The refinement flow can represent multiple high value modes, while a proposal-centered Gaussian reference regulates large action changes. This Gaussian reference further enables us to make use of simulation-free, closed form adjoint matching targets from sampled endpoints and critic gradients, yielding a single velocity regression loss without a backward adjoint solve. On 50 OGBench tasks, PReFlow achieves competitive offline performance and the highest aggregate score among the compared methods after online fine-tuning, reaching 91% after 500K environment steps.
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