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Computer Science Robotics

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Monday 28 September

Robotics

EMPIRIC: Experiment-Driven Learning of Residual World Models for Robot Planning

A robot should be able to learn through experiments how unfamiliar objects behave and interact, then plan with that knowledge. It need not start from scratch: physics engines supply knowledge of motion and contact, but can omit entire mechanisms, such as glue curing, water heating, or wind. We present EMPIRIC, an agent that learns a residual world model: a physics engine extended with code for the missing mechanisms. The learned programs can introduce new forces, constraints, and hidden state, and Bayesian inference estimates their parameters and states from noisy observations. The resulting model lets the agent predict the outcomes of actions, choose informative experiments, and revise its hypotheses when predictions fail. Across five simulated domains, EMPIRIC learns interpretable, reusable models, and solves more tasks with fewer environment interactions than all three baselines. On a physical robot, it learns wind forces and domino masses to solve a manipulation task. Website and code: https://yichao-liang.github.io/empiric
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All authors Yichao Liang, Amber Li, Dat Nguyen, Emily Bunnapradist, Michelangelo Naim, Sreela Kodali, Matteo Merler, Bowen Li, Kiran Gopinathan, Yiyun Liu, Nikhil Pimpalkhare, Joshua B. Tenenbaum, Adrian Weller, Zenna Tavares, Tom Silver, Kevin Ellis

Robotics

Do Not Cut When Uncertain: Rejectable and Calibrated Decision Heads for VLA Policies in Robotic Harvesting

Vision-Language-Action (VLA) policies trained with behavior cloning or flow matching are optimized to output an action trajectory, but they cannot express "I don't know" or "I should not act." In robotic harvesting, occlusion makes single-frame decisions fundamentally ambiguous: identical pixels can correspond either to a cuttable stem or to no stem at all. Existing VLAs are forced to commit, leading to high-confidence errors with irreversible consequences. We argue that the failure mode of a VLA is determined not by backbone scale but by its output interface. We propose Rejectable and Calibrated Decision Heads (RCDH), a typed, rejectable, and calibrated output interface that can be attached to a frozen VLA backbone without retraining or new features. RCDH introduces (i) a decision schema with explicit rejection and ordered, conditional decomposition, and (ii) a calibration procedure for risk-aware abstention. We evaluate RCDH on a robotic harvesting platform with controllable leaf occlusion, comparing generative, enumerated, calibrated, and rejectable interfaces. We show that replacing only the output head restores out-of-distribution usability under occlusion while preserving in-distribution performance. We further test whether the ordering of the rejection space is critical. Our results suggest that the right to refuse, rather than a larger model, is the missing interface for reliable manipulation under uncertainty.
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Robotics · Cross-listed from cs.AI

JRDB-AVR: An Active Visual Reasoning Benchmark for Embodied Agents in Real-World Environments

In complex embodied visual reasoning scenarios, an agent often has only a limited field of view, and the evidence needed to answer a question may be distributed across time, viewpoint, and interacting objects. A model may therefore give a plausible answer without ever observing the relevant object, time, or view that supports it. Current visual reasoning benchmarks largely evaluate passive observations and final answers, overlooking settings that require active reasoning and evidence acquisition. We introduce JRDB-AVR, a benchmark derived from existing real-world JRDB robotics data through a structured question-generation engine that turns this gap into an explicit evaluation: an embodied agentic system receives a visual reasoning question, requests bounded observations by timestamp and viewing angle, and is evaluated on both the final answer and the grounded visual evidence supporting it. The benchmark contains diverse questions over multiple real-world environments involving temporal search, viewpoint selection, and human-oriented compositional reasoning. We also introduce JRDB-AVR-Agent, a reference active reasoning agentic method that maintains an explicit observation-grounded graph-based world model and answers through solving. Experiments reveal a substantial gap between answer accuracy and evidence accuracy in current baselines, showing that current VLMs can produce unsupported correct answers and that active evidence-aware evaluation is necessary for embodied visual reasoning. Code and benchmark are available at https://github.com/ControlNet/JRDB-AVR.
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All authors Zhixi Cai, Fucai Ke, Sukai Huang, Maria Garcia de la Banda, Peter J. Stuckey, Gholamreza Haffari, Hamid Rezatofighi

Robotics

Learning to Act under Visual Interruptions with Vision-Language-Action Models

Vision-language-action (VLA) models have demonstrated strong capabilities in robotic manipulation, but they are typically developed and evaluated with all camera streams available throughout task execution. When a camera stops delivering frames during task execution, the policy must continue acting without access to subsequent observations from the missing view. Despite its practical importance, how such interruptions affect closed-loop manipulation remains insufficiently understood. To investigate this problem, we introduce MAIL-Bench, a benchmark that evaluates visual interruptions with VLA models. By interrupting different cameras at multiple stages of each policy's successful reference trajectory, MAIL-Bench measures how well policies retain their capabilities when visual inputs become unavailable. Building on this benchmark, we propose MINT, which first trains VLA policies to remain functional under missing visual inputs. At inference time, MINT selectively supplements missing observations using optical-flow extrapolation or an action-conditioned world model, and withdraws predicted views when they become unreliable. Experiments on $\pi_{0.5}$ and GR00T N1.5 show that MINT significantly improves task success under camera loss over the original models. Experiments on AgiBot G2 further demonstrate the real-robot deployment under camera loss. The benchmark is available at https://minglejiang.github.io/Mail-Bench/
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All authors Mingle Jiang, Rui Xu, Yunke Wang, Chang Xu

Robotics

Graph-Based Simultaneous Path and Foothold Planning for Multi-Limbed Intra-Vehicular Robots in Space Stations

Robot-aided operations in space stations are essential for reducing the workload of astronauts and improving the efficiency of on-orbit activities. Multi-limbed intra-vehicular robots (MLIVRs) equipped with grappling end-effectors have emerged as a promising solution, as they can securely grasp pre-existing interfaces, such as handrails and seat tracks, thereby enabling stable locomotion and forceful manipulation in microgravity environments. Since graspable locations on these interfaces are spatially limited and discretely distributed, motion planning for MLIVRs must be addressed jointly with foothold planning. This paper presents a simultaneous path and foothold planning framework based on graph theory for MLIVRs. The proposed method efficiently searches for feasible stance sequences for a multi-limbed robot while satisfying manipulability constraints. The effectiveness of the proposed framework is validated through simulations in a 3D model of the International Space Station (ISS) cabin, demonstrating its capability to generate feasible and efficient locomotion plans in realistic intra-vehicular environments.
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All authors Masazumi Imai, Kentaro Uno, Toshinori Kuwahara, Kazuya Yoshida

Robotics · Cross-listed from cs.CV

ActionUNet: Improving Robustness of VLA Models with Efficient Multi-scale Fine-tuning

Vision-Language-Action (VLA) models have shown great promise for robotic manipulation by mapping multi-modal semantics to physical actions. However, this mapping inherently struggles to align these coarse-grained semantics with fine-grained temporal execution. It leaves VLA models with limited generalization and insufficient robustness in cluttered environments. To overcome this issue, we propose ActionUNet, an efficient multi-scale fine-tuning framework that enhances pre-trained VLA models with minimal computational cost. ActionUNet first constructs a lightweight temporal U-Net within the temporal-aligned action feature space to fuse hierarchical structural priors, effectively bridging the scale gap between semantics and temporal executions. Recognizing that multi-scale modeling can disrupt microscopic temporal continuity and cause mechanical oscillations, ActionUNet then employs a conditional SIREN as a continuous action decoder. Equipped with explicit second-order smoothness constraints, this decoder guarantees temporal continuity and reduces high-frequency motion jitter. By smoothing temporal discontinuities from multi-scale fusion, this continuous formulation reduces mechanical execution failures while preserving the base VLA model's generalization and manipulation robustness. Extensive experiments on RoboTwin 2.0 and LIBERO-Plus benchmarks, together with real-world hard evaluations, demonstrate that ActionUNet significantly improves {\pi}0.5 success rates by absolute 9.8%, 6.1%, and 11.4%, respectively, while also generalizing to the regression-based OpenVLA-OFT backbone, highlighting its effectiveness and efficiency as a fine-tuning strategy. Code and implementation details are available at https://github.com/Di-Zhu123/ActionUNet.
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Robotics · Cross-listed from cs.CV

What Makes World Action Models Generalize? An Empirical Study of Test-Time Future Modeling

World action models (WAMs) predict the future alongside actions during training. Due to the heavy computation cost of video denoising, whether the future must still be generated during inference is disputed: Explicit WAMs denoise it into clean frames along with every action chunk, whereas Latent WAMs discard it entirely for acceleration. We find that latent WAMs, despite matching explicit ones on in-distribution tasks, fail to retain the generalization benefits that originally motivated WAMs. To demonstrate this, we evaluate generalization along three axes: environmental perturbation, data efficiency, and task generalization. Controlled comparisons with a matched backbone, training data, and budget reveal consistent degradation across all three axes when the action expert no longer conditions on future representations. Further analysis shows that the gap arises almost entirely from the first denoising step: the benefit comes from preparing the future, not generating it. We therefore propose Simple-WAM, which simplifies future modeling into a single forward pass of fully noised video tokens and adapts the training-time noise schedule to this inference behavior. Across simulation and real-world tasks, Simple-WAM achieves the best of both worlds, leading explicit WAMs in generalization performance with efficiency comparable to Latent WAMs. Project Page: https://zrporz.github.io/Simple-WAM-Web/
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All authors Renping Zhou, Zanlin Ni, Zihao Fan, Guohao Fu, Zeyu Liu, Hao Shi, Jie Zhang, Chi Bene Chen, Yang Yue, Xueyang Fu, Gao Huang

Robotics

NavJev: Efficient Vision-Language Navigation via Action-Centric Visual Compression and Discriminative Action-Semantic Memory

Recent zero-shot Vision-and-Language Navigation (VLN) methods increasingly rely on multimodal large language models (MLLMs) to reason over visual observations, navigation instructions, and candidate actions. Although effective, repeatedly invoking autoregressive multimodal reasoning at every navigation step introduces substantial inference latency, limiting the responsiveness of embodied agents. We propose NavJev, an efficient VLN framework that reformulates online navigation from repeated multimodal generation into compact visual compression followed by lightweight typed action selection. Specifically, Action-Centric Visual Compression (ACVC) integrates waypoint geometry, BLIP captions, and RAM semantic tags into compact representations of candidate actions, while Discriminative Action-Semantic Memory (DASM) filters shared semantics and maintains discriminative action-specific evidence across navigation steps. Based on these representations, Jev directly performs structured probabilistic decisions over the available action set. Experiments on R2R-CE show that NavJev achieves 27.0% SR and 22.4% SPL with only 0.65 s per navigation step, while substantially reducing inference latency and cost compared with MLLM-based VLN methods. The project page is available at https://kai-sheng-caesar.github.io/NavJev/.
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All authors Kai Sheng, Liuyi Wang, Jinlong Li, Haojie Dai, Chengju Liu, Qijun Chen

Robotics

RoboFL: Federated Expert Assembly for World Action Models

Vision-language-action and world-action models are increasingly popular, yet remain bottlenecked by physical interaction data that is scarce, institutionally siloed, and task-heterogeneous. A natural federated solution is to let each client adapt a shared foundation model through parameter-efficient fine-tuning, avoiding the exchange of full-model updates. However, federating these adapters is nontrivial, as naive aggregation can entangle incompatible updates, while incorporating MoE-style routing into federated aggregation may dilute specialization and destabilize expert selection. We present RoboFL, which instantiates MoSAIC (Mixture of Slotted Adapters) for federated world-action learning. MoSAIC directly installs locally trained LoRA adapters as the expert branches of a server MoE. Server-side routers learn token assignments over these prior-informed branches while jointly refining routing and expert parameters. Foresight-to-Action Routing Distillation (FARD) aligns routing across the model's three paths, while Path-Consensus Expert Aggregation (PCEA) converts complete expert updates into a compact global adapter for personalized redistribution. Experiments on RoboTwin 2.0, RLBench, and a real-world Franka robot arm show the superiority of RoboFL with structured expert assembly, as it outperforms centralized PEFT InternVLA-A1 by 12.23% on the Franka arm, while reducing per-round client communication by up to 86.81% relative to MoE-based federated VLA baselines.
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All authors Rongyu Zhang, Ruizhi Fan, Yunfan Lou, Hengyu Fang, Shenli Zheng, Chenrui Wu, Yili Jin, Li Du, Dan Wang, Yuan Du, Shanghang Zhang

Robotics · Cross-listed from cs.LG

Adjoint Guidance Flow: Amortized Critic Guidance for VLA Policies

Flow-based Vision-Language-Action (VLA) policies are typically trained by behavior cloning and thus do not explicitly optimize long-term task return. Critic guidance steers generation toward higher-value actions, but existing methods differentiate the critic through a one-step surrogate of the sampler and back-propagate a critic ensemble at every flow step. In contrast, here we propose Adjoint Guidance Flow (AGF), which amortizes trajectory-aware critic guidance into a lightweight guidance network while preserving the pretrained VLA policy. Specifically, we formulate critic-guided flow generation as a deterministic optimal control problem, whose optimal guidance is a costate that carries the terminal critic gradient back through the remaining flow, and regress the guidance network onto this costate while keeping both the VLA and critic frozen. This design provides favorable memory and throughput scaling during training, and inference needs one guidance-network forward pass per step, without the critic ensemble, back-propagation, or adjoint computation. Across LIBERO, RoboCasa, and LIBERO-Pro, AGF consistently improves pretrained VLAs, remains competitive with critic-guidance and policy-fine-tuning baselines, and is the most robust method when a single guidance strength is deployed across tasks. Compared with QGF, AGF runs $3.6\times$ faster per guidance step with $7.0\times$ fewer parameters, with comparable and even better performance, showing that critic guidance can be trajectory-aware and lightweight.
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All authors Jeongsol Kim, Youngjun Jun, Kyumin Choi, Youngmin Kim, Seonghyun Jin, Sunwoo Park, Jangho Park, Kwanyoung Kim, Jong Chul Ye

Robotics

Don't Throw Away the Tail: Action Upcycling for Policy Acceleration

Modern robot policies predict a chunk of future actions from a single observation, execute only a prefix, and discard the rest before replanning. Choosing the length of this prefix, the execution horizon, poses a trade-off between reactivity and efficiency. A short horizon keeps the policy reactive to the environment, but requires frequent policy calls. Recent test-time methods adaptively select the horizon for each chunk, but they either read model internals, where the signal must be chosen for each architecture, or draw extra samples, which adds cost. We propose Action Upcycling, a training-free algorithm that reuses actions the policy would otherwise discard, without accessing model internals or drawing extra samples. We find that discarded actions stay close to their replanned versions as long as the action velocity remains smooth. Action Upcycling therefore extends the execution horizon up to the point where the velocity begins to fluctuate. Extensive experiments on simulated and real-world manipulation tasks show that Action Upcycling reduces policy calls by 1.2-1.7x with no loss in success rate, across multiple Vision-Language-Action Models (VLAs) and even a World Action Model (WAM). It applies to any chunked policy at negligible cost and is orthogonal to other policy acceleration methods such as few-step sampling and streaming action decoding, opening a new axis for policy acceleration.
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All authors Taesung Kwon, Jangho Park, Sunwoo Park, Youngmin Kim, Seonghyun Jin, Youngjun Jun, Kyumin Choi, Jong Chul Ye

Robotics · Cross-listed from cs.CV

ECHO: Event-Augmented Context with Hindsight and Outlook for Wrist-Only Manipulation

Learning-based manipulation policies relying on RGB cameras often suffer from degraded observations under extreme exposure. Event cameras mitigate this degradation by asynchronously detecting pixel-level intensity changes to offer a high dynamic range. However, their observations heavily depend on camera placement, as fixed cameras miss static scene content while wrist-mounted camera motion causes previously visited regions to leave the field of view. To address these spatial-temporal limitations, we present ECHO (Event-augmented Context with Hindsight and Outlook), a wrist-only latent world action model that encodes wrist events into compact motion representations to provide temporal and spatial context for policy reasoning. Specifically, ECHO utilizes a pretrained event encoder to explain visual-feature changes between frames. Its hindsight module preserves the gripper trajectory with past event stream as addressable off-camera context. Concurrently, the outlook module introduces learnable event foresight queries supervised to anticipate the event window for future actions, enabling the policy to predict upcoming scene changes. Evaluated on wrist-only RLBench tasks, ECHO outperforms RGB and RGB+event baselines by 20.6 and 12.0 percentage points under normal lighting, and by 14.6 and 11.3 points under severe exposure drops, respectively, while also surpassing RGB references using a third-person camera. Real-world experiments with a wrist-mounted event camera validate that ECHO outperforms RGB-only and RGB+event baselines across multiple tasks under both nominal and severely dark lighting. Project page is at https://echo-wam.github.io/.
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All authors Xinyue Wang, Yicheng Jiang, Zesen Gan, Junhao He, Jiaxu Wang, Junhao Li, Jingtao Zhang, Tianlun He, Jianan Wang, Isabel Guan, Qiming Shao

Robotics · Cross-listed from cs.LG

Learning High-Risk High-Precision Motion Control

Deep reinforcement learning (DRL) algorithms for movement control are typically evaluated and benchmarked on sequential decision tasks where imprecise actions may be corrected with later actions, thus allowing high returns with noisy actions. In contrast, we focus on an under-researched class of high-risk, high-precision motion control problems where actions carry irreversible outcomes, driving sharp peaks and ridges to plague the state-action reward landscape. Using computational pool as a representative example of such problems, we propose and evaluate State-Conditioned Shooting (SCOOT), a novel DRL algorithm that builds on advantage-weighted regression (AWR) with three key modifications: 1) Performing policy optimization only using elite samples, allowing the policy to better latch on to the rare high-reward action samples; 2) Utilizing a mixture-of-experts (MoE) policy, to allow switching between reward landscape modes depending on the state; 3) Adding a distance regularization term and a learning curriculum to encourage exploring diverse strategies before adapting to the most advantageous samples. We showcase our features' performance in learning physically-based billiard shots demonstrating high action precision and discovering multiple shot strategies for a given ball configuration.
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Robotics

AGRO-SUVIDE: Agentic Robotics for Surgical Viscoelastic Debridement

Augmented dexterity has the potential to reduce the fatigue experienced by surgeons during repetitive surgical tasks. In this paper, we propose the first AGentic RObotics framework for SUrgical VIscoelastic DEbridement (AGRO-SUVIDE), the repeated removal of small fragments attached to a viscoelastic substrate. Leveraging the self-improving and coding capability of agents, AGRO-SUVIDE adopts a modular framework. Specifically, the demonstration analysis module automatically identifies recurring skills from a single expert demonstration, using both visual and kinematic information. The construction module then builds each skill, either as a procedural model-based skill the agent codes against a scaffolded library or as a model-free policy-based skill. At runtime, the monitoring module composes the skills into a loop-style graph sized to the number of fragments it observes, then verifies pre- and post-conditions of each skill to decide whether to advance or retry. We evaluate AGRO-SUVIDE through 340 physical trials on the da Vinci Research Kit (dVRK). AGRO-SUVIDE achieves an average single-fragment removal success rate of 85%, completing consecutive three-fragment removal at 60% and at 95% with one human intervention. It further generalizes to unseen five-fragment scenarios with an average success rate of 80% for single-fragment removal. Project page: https://surgical-robotics.github.io/AGRO-SUVIDE/
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All authors Shutong Jin, Ziyang Chen, Preethi Satish, Meadow Shen, Gary Guthart, Florian T. Pokorny, Ken Goldberg

Robotics

CoHuB: A Simulation Benchmark for Multi-Humanoid Collaboration

Many physical tasks in human environments require collaboration, from assisting a partner to jointly manipulating an object. Yet, existing humanoid benchmarks largely focus on single-humanoid skills and lack evaluation of multi-humanoid collaboration under egocentric visual observations. We introduce CoHuB (Collaborative Multi-Humanoid Benchmark), a simulation benchmark for multi-humanoid collaboration under egocentric visual observations. CoHuB provides 10 tasks, eight with two humanoids and two with three humanoids, spanning diverse collaboration patterns. We also provide synchronized demonstrations collected through a multi-operator VR teleoperation pipeline, in which each operator controls one humanoid from its egocentric view. Experiments with representative visuomotor policies reveal substantial challenges across different forms of coordinated perception and control. CoHuB provides a foundation for developing and evaluating multi-humanoid collaboration policies.
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All authors Hyunjin Park, Jebeom Chae, Minwoo Park, Sunghyun Park, Hanjun Yoo, Seoyeon Choi, Soochul Yoo, Joohwan Seo, Sarmad Idrees, Jae-Sang Hyun, Jongmin Lee, Roberto Horowitz, Youngwoon Lee, Jongeun Choi

Robotics · Cross-listed from cs.CV

PanoVLN: Towards Effective Panoramic Vision-and-Language Navigation

Recent vision-language models (VLMs) have advanced vision-and-language navigation (VLN), enabling models to predict navigation actions from visual observations and language instructions. In this work, we explore VLN with panoramic observations and introduce PanoVLN. The motivation is straightforward: more complete visual context should enable better-informed navigation decisions. For example, a panorama can reveal a passage outside a perspective camera's field of view, allowing the model to identify the intended route without additional exploration. However, we find that simply replacing perspective images with panoramas yields only limited gains. Our diagnosis suggests that fully exploiting wider visibility requires modifications to action prediction, training supervision, and visual representation. First, wider visibility supports longer-horizon action planning. We make the model predict longer action sequences, enabling larger turns and subsequent movement from a single panorama. Specifically, we introduce a confidence-guided execution (CGE) strategy that dynamically determines how many predicted actions to execute before replanning. Second, wider visibility also brings more complex route choices. We therefore construct training routes with frequent branching points and clear instructions to provide targeted supervision for route selection. Third, panoramic navigation requires understanding spatial relationships across viewing directions, beyond recognizing individual landmarks. We combine semantic and geometric features from RGB panoramas to capture both scene content and spatial layout without adding visual tokens. With a 4B backbone and RGB-only input, PanoVLN surpasses the previous SOTA by 11.9% and 8.7% in success rate on R2R-CE and RxR-CE Val-Unseen. Real-world experiments on a quadruped further demonstrate faster navigation with fewer pauses than prior VLN methods.
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All authors Zhen Wang, Changpeng Wang, Zhe Liu, Zhangyang Qi, Yuxiang Lu, Zimo Zeng, Donglian Qi, Xi Chen

Robotics

Simulation for Planetary Robotic Perception and Autonomy: A Concise Survey of Recent Capabilities and Gaps

Planetary robotics is an important enabler of scientific exploration in environments where direct human-in-the-loop operation is costly, hazardous, or infeasible. However, developing and validating planetary robotic systems remains difficult because representative field testing is expensive, limited, and often unrepeatable under mission-relevant conditions. In this setting, simulation serves as a central tool for perception and autonomy research, synthetic data generation, system integration, and pre-deployment evaluation. Despite its importance, the literature on planetary robotics simulation remains dispersed across different simulation engines, implementations, and application settings. This paper surveys simulation works for planetary robotic perception and autonomy across four practical axes: Openness and Availability, Scenario and Platform Coverage, Sensor and Perception Support, and Environmental and Operational Realism. The surveyed simulation works report visual or physical fidelity and support perception-oriented workflows. They also indicate uneven public availability, rover-centered coverage, partial support for specialized sensing modalities, and uneven reporting of operational constraints such as onboard computation, energy, and communication restrictions.
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Robotics

Action Sequence Transfer via LLMs for Heterogeneous Environments

We present an action sequence transfer system that adaptively transfers user action sequences across different target spaces. Given an input action sequence from a source space and scene graph representations of both the source and target environments, our system predicts a corresponding action sequence in the target space by adapting to the spatial and object constraints of the new environment. To achieve this, we leverage multi-level representations of user activity to generalize actions at varying levels of abstraction. To demonstrate our system, we collect a new scene graph-based dataset derived from the Ego4D GoalStep dataset for evaluation. Results indicate that our system can generate valid action sequences even between spaces with drastically different object configurations.
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Robotics

DexWeave: Learning Dexterous Humanoid Loco-Manipulation from Human Demonstrations

Learning dexterous humanoid loco-manipulation from human demonstrations requires transferring not only human motion, but also the coordinated interaction structure underlying the demonstrated behavior. This is challenging because embodiment differences distort the coupling among body motion, wrist placement, finger articulation, and object interaction, while kinematically accurate references may still be difficult to realize under robot dynamics. We present DexWeave, a unified framework that connects interaction-consistent motion retargeting with anatomy-aware whole-body policy learning. DexWeave first employs a two-stage retargeting procedure that initializes body and hand motions with specialized solvers and subsequently performs coupled refinement over the upper-body interaction chain while preserving lower-body support. The resulting references are tracked by an anatomy-aware Transformer policy that represents anatomical regions as structured tokens and uses directed masked attention to model their dependencies, with object information selectively conditioning the upper-body pathway for dexterous interaction. The policy jointly outputs body and dexterous-hand actions and is trained directly with reinforcement learning, without pretrained tracking policies, teacher-student distillation, or subsequent residual refinement. DexWeave improves retargeting fidelity and interaction consistency while achieving higher manipulation performance and faster policy convergence than MLP baselines. We further deploy the learned policies on a physical Unitree G1 humanoid equipped with Inspire dexterous hands, demonstrating dexterous whole-body loco-manipulation in the real world. See our project page (https://dexweave.github.io) for videos.
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All authors Naichuan Sun, Haotian Shen, Yizhang Zhang, Luying Feng, Haoze Wang, Yuanbo Xiangli, Yaochu Jin, Peidong Liu

Robotics

ExcavaTwin: Training-Free Geometry-Guided Semantic Elevation Mapping for Autonomous Excavation

Autonomous excavation requires a spatial representation that jointly captures terrain geometry and task-relevant semantics. Existing excavation mapping is largely elevation-centric, while generic semantic models remain unstable in unstructured outdoor scenes. We present ExcavaTwin, a pure-vision geometry-guided semantic elevation mapping framework without excavation-specific training. Given multi-view RGB images, the framework: 1) reconstructs scene geometry and semantic observations using frozen vision models; 2) derives terrain and non-terrain geometric support; 3) performs geometry-constrained multi-view semantic fusion to suppress implausible predictions and recover incomplete observations; and 4) projects the fused state into a task-oriented semantic elevation map. Experiments on public datasets and real excavation scenes demonstrate reliable geometric and semantic perception. In real excavation, the system achieved an average update interval of approximately 1.4 s and a mean elevation error of 12.74cm in dynamically modified regions. Larger errors mainly occur during rapid terrain changes and transient visual disturbances caused by machine motion.
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All authors Yu Deng, Lingshan Zeng, Tong Hu, Rushi Dai

Robotics

SOR-Nav: Search or Relocate? Context-Gated Exploration and Cross-Region Relocation for Object Navigation

Object navigation requires an embodied agent to find an object in an unseen environment under partial observability and a limited motion budget. Existing methods primarily optimize where the robot should go next by ranking candidate destinations. In contrast to these methods, we present SOR-Nav, a hierarchical navigation system that explicitly arbitrates between continuing to explore the current context and abandoning it for a more promising reachable region. First, an autonomous semantic exploration system is built that accumulates persistent 3D object clusters and organizes reachable frontiers into a cluster decision graph to provide an efficient search abstraction. Then, SOR-Nav uses a context-gated LLM-driven object-search supervisor to evaluate the suitability of the current search context and decide whether to continue exploration or perform cross-region relocation to another reachable frontier cluster. Across the complete, unfiltered validation sets of HM3D-v1, HM3D-v2, and MP3D, SOR-Nav achieves the strongest reported Success Rate (SR) and Success weighted by Path Length (SPL) on all three benchmarks. On MP3D in particular, it more than doubles the previous best SPL from 18.1% to 38.5% while increasing SR from 50.7% to 61.8%. Nested HM3D-v2 ablations validate the proposed decision structure, while a continuous three-target physical deployment demonstrates persistent ObjectNav operation in real-world scenarios.
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All authors Yuan Ji, Zirui Li, Yuxin Cai, Shuge Wu, Boon Siew Han, Chen Lv

Robotics

MarsLab: A Martian Rover Simulator for Planetary Rover Autonomous Navigation

Future Mars missions will require rover autonomy that can operate across unstructured terrain, changing illumination, atmospheric dust, and limited communication. Simulation is a practical way to study these conditions before deployment, but existing Mars-relevant resources differ in scope, including mission-oriented simulators, fixed analog datasets, task-specific environments, and open robotics interfaces. In this context, we present MarsLab, an open-source, ROS2-native Mars rover simulator for autonomy and navigation algorithm development. MarsLab combines HiRISE-derived and procedural terrain with customizable rock, crater, solar-illumination, and atmospheric-dust settings, and runs a Perseverance-class rover model in NVIDIA Isaac Sim. The runtime publishes RGB, depth, RGB-D point clouds, LiDAR, IMU, wheel odometry, and Ground Truth (GT) pose data through standard ROS2 topics. We demonstrate MarsLab with Simultaneous Localization and Mapping (SLAM) benchmarks across sensing modalities, dust levels, scene geometry, and route length, and with Visual Place Recognition (VPR) benchmarks over repeated Mars Base traversals under illumination and dust changes. The results illustrate how controlled scene variation and shared GT trajectories can be used to compare trajectory-level estimation and image-level place recognition within the same simulator. Our Project Page: https://kimhoyun-robotair.github.io/MarsLab/.
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Robotics

Sufficiency of Zeroth-Order Reward Shaping for Policy Gradient in Stabilization Control

Reward shaping is fundamental to modern robotic control with deep reinforcement learning (RL), yet practitioners still rely heavily on heuristic principles borrowed from classical optimal control and trajectory optimization. Existing methods rarely distinguish reward terms that are intrinsic to the control objective from numerical regularizers, leading to brittle hyperparameter tuning. To determine which quantities a reward must contain, we study the stabilization control problem with a focus on zeroth-order (configuration) and first-order (velocity) information. We theoretically and empirically demonstrate that policy gradient methods can successfully solve stabilization tasks without first-order reward terms, adding such terms can instead introduce severe sensitivity as their scale grows. Conversely, our findings confirm that reward functions must be zeroth-order complete over goal-relevant coordinates, while the first-order state remains necessary in the policy observation under our low-dissipation assumptions. Overall, these results provide actionable and principled guidance for reward design in robotic RL.
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Robotics

Natural State-Prediction Accuracy can Hide Weak Controlled Responsiveness in VLA Readouts

Accurately decoding object states from the internal representations of vision-language-action (VLA) models does not establish that the predictions respond faithfully to changes in the target physical state. In natural observations, object state, robot configuration, occlusion, and task progress vary together, allowing contextual cues to contribute to prediction. In this paper, we introduce an evaluation framework that separates prediction accuracy, target-state responsiveness, and context stability using physically validated observations that cross target coordinates with robot contexts. We demonstrate that high natural-trajectory accuracy can coexist with weak controlled target-state responsiveness in fixed representation-readout pairs. Comparisons and interventions involving representations, readouts, and training data show that the three properties provide distinct diagnostic information. Furthermore, adding responsiveness and context sensitivity to a failure predictor based on initial state error and physical variables reduces policy-failure prediction error on new initializations relative to the specified baseline while same-observation controlled MAE is also informative. These findings motivate evaluating target-state responsiveness and context stability alongside natural prediction accuracy, and examining their relationship to actual policy behavior and task outcomes.
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All authors Hyungjoon Kim, Wonbin Son, Mi Young Lee, Jun Young Lee, Seungmin Rho

Robotics

HOI-Retarget: Contact-Centric Retargeting for Human-Object Interaction

Learning from demonstration (LfD) has enabled humanoid robots to acquire diverse whole-body skills, but extending this paradigm to human-object interaction (HOI) is limited by the availability of robot-compatible interaction references. We present HOI-Retarget, a contact-centric retargeting method that transfers HOI onto a humanoid robot for large-scale motion-data generation. Its windowed trajectory optimization uses every labeled contact as a target in the object frame, balancing body tracking, foot support and smoothness under the robot's kinematic limits. The method can augment a single demonstration across object sizes, absorb contacts reconstructed from monocular video, and extend to several robots manipulating one object. We publicly release the code and the retargeted motion dataset.
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All authors Jihwan Shin, Adrià López Escoriza, Junzhe He, Matthias Heyrman, Marco Hutter

Robotics

On the Numerical Reliability of Differentiable Physics-Based Optimization for Robotic Material Manipulation

Differentiable physics is increasingly used in robotic material manipulation for system identification, trajectory or skill optimization, demonstration generation, and robot or end-effector design. These applications depend on gradients propagated through long, contact-rich simulation rollouts. We study the numerical reliability of those gradients using two Material Point Method (MPM) system-identification benchmarks derived from elastoplastic and granular manipulation. The benchmarks provide controlled cases for three effects that also arise in broader differentiable physics-based optimization. GPU many-to-one sums whose order depends on thread scheduling changed long-horizon gradients and reversed the sign of one parameter gradient relative to a deterministic reference. Finite-difference checks became less reliable for longer rollouts because repeated-run loss variation grew much faster than the loss change produced by the tested parameter perturbations. Observation and loss definitions changed optimization behaviour and the solution preferred by an independent metric. These results motivate reproducible accumulation, finite-difference validation that compares perturbation-induced loss changes with repeated-run variation, and explicit reporting of objective construction when differentiable simulation is used for robotic optimization.
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All authors Xintong Yang, Minglun Wei, Yu-Kun Lai, Ze Ji

Robotics

Efficient World Action Model Inference with Adaptive Intermediate States

World Action Models (WAMs) enable future-aware control by jointly modeling actions and environment dynamics. However, iterative diffusion or flow inference incurs substantial denoising latency. Prior inference state offers a natural opportunity for acceleration, yet changing planning contexts, observations, and intermediate representations can quickly render retained state stale. Preserving useful computation therefore requires adapting inference state rather than reusing it as-is. To this end, we present $\mathrm{WAM}{\scriptstyle\mathrm{ACHINE}}$, a training-free framework that accelerates WAM inference by preserving and adapting inference state for efficient and accurate continuation as the control loop evolves. Across closed-loop replans, Trajectory Remapping remaps replan state from the preceding replan to initialize the next replan, reducing redundant trajectory generation. Across denoising steps, Observation Rebinding performs anticipatory inference during action execution and rebinds retained denoising state to the real observation for continuation when consistency checks pass, reducing latency exposed to the control loop. Across Transformer layers, Residual Rescaling selectively rescales retained layer state and refreshes it through full computation of the middle layers when probe checks fail, reducing repeated Transformer computation. Evaluations of three representative WAM architectures on LIBERO and RoboTwin 2.0 show that $\mathrm{WAM}{\scriptstyle\mathrm{ACHINE}}$ achieves 1.47-3.05$\times$ speedups in observation-to-action latency and 2.23-3.27$\times$ speedups in GPU inference time per replan, while preserving 96.69-99.54% of native WAM task success.
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All authors Zhinnan Liu, Haozhi Han, Ruge Zhang, Teng Ma, Tao Ma, Zheng Liu, Yifeng Chen, Yunquan Zhang, Ting Cao, Yunxin Liu, Kun Li

Robotics

Aerial GRIPPER: A Gradient-based Real-time Inverse-game Predictor and Planner

Accurate capture of non-cooperative targets is critical. In an attempt to tackle this intractable challenge, an aerial gripper system integrated with a Gradient-based Real-time Inverse-game Predictor and PlannER (GRIPPER) framework is proposed. The interaction is formulated as a general-sum pursuit-evasion game under incomplete information. Specifically, underlying cost parameters of the target are inferred online, and the open-loop Nash equilibrium (OLNE) strategy is iteratively refined within a receding-horizon loop. To ensure high-frequency execution, a computationally friendly gradient-based inverse-game solver is developed. Without explicit computation of the Hessian inverse, the optimized solution is updated (> 50 Hz) based on implicit differentiation and fast Hessian-vector products. Meanwhile, an anti-disturbance controller is developed to overcome disturbances of uncertain payload and gripper actuation, enabling precise tracking of the planned trajectory and accurate grasping of the target. Simulations and real-world experiments illustrate the superior computational efficiency and task performance of GRIPPER. The task of capturing and delivering a non-cooperative target is accomplished, highlighting the robustness, adaptability, and real-time performance of the framework in highly adversarial scenarios.
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All authors Zeshuai Chen, Meng Wang, Jindou Jia, Xiang Yu, Lei Guo

Robotics

Where Memory Belongs: Ledger, an Object Ledger for Memory-Augmented VLAs

Memory is essential for long-horizon, partially observed robotic manipulation: a robot must remember which object was placed in a drawer, whose cup it moved, or how many action cycles have elapsed. Recent vision-language-action (VLA) models embed memory directly inside the policy, but benchmarks show no single in-policy mechanism covers all spatio-temporal dimensions, trailing oracle methods by a wide margin. We argue that memory type dictates where memory should reside: short-term perceptual memory (repetition, timing, retracing) belongs inside the policy, while long-term object memory (persistent spatial state, containment, event history) belongs outside as an explicit, readable record. We present Ledger, a harness that realizes this split over a single fine-tuned $\pi_{0.5}$ policy by pairing an in-policy frame-sampling memory with an external spatio-temporal object memory, the ledger, built from a SAM3 tracker and a VLM captioner of the demonstration and read by an LLM planner that decides at step boundaries. On RoboMME, Ledger reaches the highest four-suite average among the evaluated methods, 64.3% (vs. 45.9% for the strongest prior method under identical evaluation), leading object reference (60.7% vs. 40.3%) and object permanence (86.7% vs. 56.2%) using a single set of weights. Choosing the memory source at runtime, from the instruction and the record, removes the need for a task-level router.
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Robotics

Gaze Prompts: Temporally Dense Human Attention for Vision-Language-Action Fine-Tuning

Vision-Language-Action (VLA) fine-tuning pairs images with actions at every step, yet typically provides only a task-level language instruction, leaving moment-to-moment visual relevance implicit. We introduce eye-tracker-supervised gaze prompting, which uses gaze recorded during VR teleoperation to provide frame-level visual guidance for VLA fine-tuning. During training, recorded gaze locations are rendered as crosshairs on the robot's head-camera images. At deployment, a lightweight predictor estimates gaze locations from recent images and the instruction, supplying the same type of visual prompt without an eye tracker or changes to the policy architecture. Instantiated with $\pi_0$, gaze prompting increases mean success from $26.3\%$ to $56.0\%$ across six real-world bimanual manipulation tasks, with gains also observed when a single policy is trained on all six tasks. We release GazeMani, a dataset of $1{,}200$ teleoperated trajectories with synchronized gaze.
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All authors Yihan Zhou, Rui Yan, Mingcong Li, Zheyuan Huang, Xu Yang, Xueyang Guo, Yilin Mo