Robotics · Cross-listed from cs.CV
Papers
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Sunday 27 September
FMCW LiDAR measures per-point radial Doppler velocity alongside range, providing a motion cue unavailable in conventional time-of-flight sensors. Exploiting this signal at long range remains understudied. We present an FMCW LiDAR dataset of 575 sequences (57.5K frames) with over 8 million annotated 3D boxes across 16 detection classes and per-point labels across 24 semantic classes, captured by six commercial FMCW LiDAR sensors and six paired 4K cameras across eight Bay Area cities, including 237 nighttime sequences, with annotations extending to 400m. We define a benchmark with three tasks: 3D object detection, scene flow estimation, and semantic segmentation. Detection and scene flow are evaluated across three range bins to 400m, with a public evaluation server. We explore the impact of Doppler measurements on flagship recognition tasks, and find significant improvements up to 2X in detection AP of far-away vehicles and pedestrians, particularly in low-latency single-frame settings. We similarly find scene flow accuracy is significantly improved with Doppler measurements across all ranges. Our dataset and benchmark have been publicly released at https://scenes.aeva.com.
Robotics · Cross-listed from cs.CV
Scope-WM: Scoped Computation for Efficient Visual World Models
Visual world models enable robotic planning by predicting future observations, but dense latent-state propagation and sample-intensive trajectory optimization incur high inference latency and peak memory usage, limiting real-time deployment on resource-constrained platforms. Existing sparse world-model acceleration methods either rely on unguided token sparsification, which may discard planning-relevant information and restrict achievable sparsity, or introduce heavy auxiliary modules and cumbersome multi-stage training pipelines. In this work, we present Scope-WM, an efficient visual world model that scopes computation to prediction-relevant latent regions and promising action sequences. Scope-WM distills prediction relevance into a lightweight action-conditioned selector and applies full dynamics prediction only to a compact subset of selected tokens. It updates the remaining tokens using a compact summary of foreground states and their changes, allowing the background to perceive foreground dynamics without costly token-to-token interactions. During planning, Scope-WM preserves and reuses high-quality action sequences discovered during the initial MPC search, focusing subsequent search under reduced rollout budgets. The resulting pipeline requires only a one-off selector distillation followed by a single joint training stage for the sparse world model. On the challenging Push-T task, Scope-WM reduces peak GPU memory usage and planning time to $18.1\%$ and $14.3\%$ of those of dense DINO-WM, respectively, corresponding to a $6.97\times$ planning speedup, while maintaining competitive task performance. Further evaluations across five diverse visual planning tasks demonstrate the general applicability of Scope-WM. Code is available at https://github.com/ChunZheng2022/Scope-WM.
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Robotics
TAO-DA: Towards Autonomous Operation–A Dual-Arm Vision-Language-Action Model for Coordinated Manipulation
Vision-Language-Action (VLA) models provide a unified framework for grounding high-level semantic information into low-level robot actions, enabling scalable robotic manipulation across diverse tasks. However, existing VLA models lack explicit mechanisms to disentangle the states and intents of the two arms, leading to unintended cross-arm interference that degrades task execution success. To address this issue, we propose a symmetric Dual-Arm Expert (DAE) architecture built upon a shared Vision-Language Model (VLM) backbone with decoupled, arm-specific expert towers. Expert selection is carried out through a two-stage dual-arm intent routing scheme, in which experts are routed either by explicit language instructions in the first stage or by implicit visual semantics in the second stage. Moreover, we introduce a lightweight task progress prediction module that leverages cross-attention between the pre-chunk temporal features and semantic representations of proprioceptive and visual observations to accurately estimate frame-wise task completion progress. This module facilitates task progress synchronization to support coordinated scheduling for collaborative multi-robot tasks. Experimental results demonstrate the effectiveness of our model in dual-arm intent routing and the disentanglement of cross-arm interference, and further provide preliminary evidence of emergent skill generalization from single- to dual-arm tasks (as well as the reverse), together with cross-arm motion-domain skill transfer.
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Robotics · Cross-listed from cs.CV
FocusDrive: Reasoning with Visual Focus for Autonomous Driving
Driving decisions depend on both where to focus and how to act on what is seen. Effective driving reasoning must establish which objects matter, where they are, and how they inform the intended action. Text-based rationales can describe a driving response while leaving its correspondence to specific visual evidence implicit. Visual focus provides a concrete starting point for this connection by identifying what matters in the scene and where it is. We propose FocusDrive, a structured multimodal reasoning framework that organizes end-to-end planning around explicit visual focus. It pairs descriptions of decision-relevant objects with image-patch references, bringing explicit visual focus into the reasoning that generates driving plans and trajectories. We first assess this focus representation through driver gaze prediction, then investigate its role in planning reasoning using driving-focus annotations within existing NAVSIM training scenes. Experiments on W3DA and NAVSIM demonstrate competitive gaze prediction and end-to-end planning performance, with FocusDrive improving over text-based chain-of-thought. These results support visual focus as an effective link between scene understanding and driving action.
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Robotics · Cross-listed from cs.LG
When an Evaluation Rule Writes Training Labels: Measuring Human-Reference Forgiveness in NAVSIM
When the human reference scores zero on a metric, the released GTRS-Dense label generator for NAVSIM marks every candidate trajectory in the scene as passing it. NAVSIM's authors introduced this human-reference forgiveness to avoid penalizing contextually justified maneuvers when scoring one trajectory, and warned that it could overlook important failures. In label generation it sets a whole column of 16,384 candidate targets to passing. To measure the consequences for supervision, we re-run the generator with the overwrite disabled and compare the pre-overwrite targets with the released labels on all 103,288 navtrain scenes. The rule erases a candidate distinction that the training loss reads on 11,237 of them (10.8793%). Firing usually changes most of a column: lane keeping carries 9,982 of the 13,042 forgiven loss columns, and its median forgiven column had 14,391 of 16,384 candidates failing before the overwrite. On held-out navtest scenes forgiven on lane keeping, the released lane-keeping head's median AUC against the pre-overwrite outcome is 0.7095; on unforgiven scenes matched on failing-candidate count it is 0.9807. For the Hydra-MDP checkpoint released with GTRS, whose configuration takes the same label file, the two values are 0.6627 and 0.9761. Continuing the released GTRS-Dense checkpoint for 300 optimizer steps with three paired seeds, we observe the forgiven-scene AUC 0.1086-0.1251 higher with pre-overwrite than with published targets, and a narrower gap between matched groups, still above zero. Scoring with forgiveness disabled, we observe lane keeping higher by 2.478-3.524 points on navtest scenes forgiven on any of five loss metrics, with lower adjacent-frame plan consistency. Both changes are larger there than on the rest. EPDMS, scored the same way, does not separate the two target sets.
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Robotics
DeltaWAM: Change-Centric Visual Foresight via Delta Tokens for an Efficient World-Action Model
World-Action Models (WAMs) offer visual foresight for robotic manipulation, but pixel-space models repeatedly reconstruct entire future scenes, incurring high computational cost and spatio-temporal redundancy. In physical manipulation, consecutive frames often share most of their visual context; the changes between them are what an action policy needs to anticipate. We introduce DeltaWAM, a change-centric WAM that makes a compact delta token the unit of future prediction. Each token is a single vector encoding changes between consecutive dense DINO feature maps. DeltaWAM builds on DeltaWorld, a latent world model pretrained on large-scale videos, to autoregressively predict one delta token per future frame. A flow-matching action expert then conditions on the predicted transitions and current DINO features, which serve as spatial anchors, to generate action chunks. Trained for 256 GPU hours on two H100 GPUs, DeltaWAM has 0.725B parameters and achieves 92.8% average success on LIBERO. It also shows robust generalization under procedural perturbations on LIBERO-Pro. Inference takes 142.1 ms per action chunk with 3.86 GB peak memory.
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Robotics
Multi-Terrain Mastery: A Comprehensive Controller for Bipedal Locomotion
Advancing bipedal robots to navigate diverse terrains remains a significant challenge in robotics. Traditional locomotion controllers excel on specific surfaces but struggle across varied environments, limiting their practical applications. Given the unpredictable nature of real-world environments, a single controller capable of handling multiple terrains is ideal, eliminating the need for multiple specialized controllers. We propose a multi-terrain controller to enhance the versatility and robustness of bipedal locomotion. Building on previous work with a stance ankle motor for stability on inclined and rough surfaces, this paper extends capabilities to steep wet uneven grassy slopes, and compliant terrains such as sand, gravel, rocks, and constrained terrains like staircases. To address the unique demands of these terrains, we introduce a new impact map that is essential for maintaining performance and robustness against unseen terrains. We also discuss in detail the control structure for real-time deployment on the robot. We validate our controller on the 20 degree-of-freedom Cassie bipedal robot.
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Robotics
Dynamic Manipulation with World-Action Models via Counterfactual Planning
World-Action models (WAMs) trained on static demonstrations often fail to manipulate moving targets even when they possess the required manipulation skills. We attribute this failure to target-response collapse: as execution advances, the policy becomes increasingly biased toward the learned continuation of its ongoing behavior and less responsive to target relocation. To bridge the gap between what the model has learned and what it can generate from the current context, we formulate dynamic manipulation as counterfactual planning by decoupling the context used for plan generation from the physical state used for execution. Our framework, Dynamic Predictive Planning (DPP), first uses the WAM's predictive rollout to estimate when an interaction is expected to occur, and combines this timing estimate with observed target motion to predict the target's future interaction position. DPP then constructs a counterfactual observation that places this predicted target position in a familiar robot context, allowing the model to invoke an existing manipulation skill rather than generate a recovery behavior from an unfamiliar robot-target configuration. The resulting plan is connected to the robot's actual state during execution. DPP enables real-time dynamic manipulation on a single consumer GPU without additional training on dynamic data. Experiments in simulation and on a real robot demonstrate consistent improvements across diverse target motions, with simulation performance surpassing all evaluated baselines, including methods additionally trained on dynamic data. Project page: https://methoder00.github.io/DPP/
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Robotics · Cross-listed from cs.LG
When Does Backpropagating Through Policy Memory Matter? Physical Credit, Optimizer Updates, and Observability
Policies with memory can learn along two backward paths: through the physical states their actions produce and through the representations they store. Transformer-XL and truncated backpropagation through time cut the second path at stored history while keeping its values. We ask when this cut matters. Holding the forward computation fixed and varying only derivative edges, we measure parameter gradients, the updates the optimizer applies, and continued training in a Transformer vessel-trajectory model and a quadrotor tracking policy. In the vessel model, detaching the key-value cache shrank the gradient to about a tenth of its norm, with little rotation, when gradients flowed through all earlier physical states, but barely changed it under one-step physical credit. In this strongly clipped regime the optimizer, not the gradient, set how far updates differed: global-norm clipping removed most of the gradient difference between memory-cut graphs, whereas AdamW turned a 2% gradient difference between two placements of the cut into update differences of up to 31% at the step where the placement was switched. In a quadrotor trained from initialization with 0.20 m/s velocity noise, removing memory raised tracking error by 43% and cutting memory gradients raised it by 32%; at low noise the cut's mean cost exceeded the value of memory. Two-step truncation segments gave no measurable gain, although with hidden velocity a two-step window captured most of the value of memory; eight-step segments removed half to three quarters of the cost. Switching the cut on only for the last fifth of training understated its cost about threefold at 0.20-0.30 m/s, but not at low noise or with hidden velocity. These results suggest measuring the cost of a memory cut by training with it from initialization, and comparing backward graphs by the updates the optimizer applies rather than by raw gradients.
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Robotics
Beyond Tasks: A Vision for Reproducing an Animal-like Behavioral Substrate Using Modern Robot Learning Techniques
Recent advances in robot learning have produced increasingly capable embodied agents. Yet comparatively less attention has been given to a more basic form of competence that animals exhibit continuously: the ability to remain situated, responsive, and behaviorally coherent as physical, environmental, and social demands change over time. We propose the ethological behavioral substrate as a conceptual lens for studying this form of competence in artificial agents. Rather than treating these behaviors that animals exhibit as a set of isolated skills, we argue that their continual coordination under competing demands constitutes an important and underexplored target for modern robot learning. We further propose robotic animal companions as a useful research setting for studying sustained interaction and adaptation in human-centered environments. Such systems provide an opportunity to investigate how social behavior, memory, and continual learning develop over long periods of interaction. This perspective motivates further investigation of how such persistent behavioral competence may complement higher-level capabilities in embodied agents.
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Robotics
TimelyDAgger: Timing-Aware Expert Querying for VLA Policy Improvement
DAgger improves robot policies by aggregating expert supervision from states visited during policy execution. Robot-gated DAgger automates expert queries, allowing the robot to decide when to request expert takeover. While existing gates emphasize detecting the need for assistance, takeover timing also shapes the content of these demonstrations and their value for policy learning. We propose TimelyDAgger, combining Bridge-PCA monitoring of internal vision-language-action (VLA) features with Feedback-guided Threshold Adaptation based on expert behavior to improve takeover timing. We introduce an evaluation framework linking failure detection, takeover timing, and policy improvement, including Target-Aligned Supervision Ratio (TASR) for assessing supervision quality without retraining. Experiments show that takeover timing affects policy learning, with TimelyDAgger achieving competitive failure detection and higher post-training success in most evaluated settings under matched expert-action budgets. Project website: https://seen-e.github.io/TimelyDagger/.
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Robotics
Beyond State-as-Action: Exploiting Command-State Discrepancy for Robot Imitation Learning
Constructing action targets from measured robot motion is an established approach in imitation learning. Under interaction constraints, however, command-state discrepancy may reflect control demands that motion alone does not capture. We investigate when this information matters and how to exploit it. Across three real-robot tasks, task and phase analyses reveal larger supervision gaps under constrained interaction, while selective command retention provides evidence of locally useful command information. Building on these findings, we propose Command-State Discrepancy Weighting (CSDW), which accounts for robot response times and combines subsequent progress, persistent unmet demand, and demand changes into continuous weights for command supervision. The method requires no task-phase annotations or changes to policy architecture or inference. CSDW improves over uniform command supervision on constrained tasks, while methods perform similarly in the less constrained task. Project page: https://seen-e.github.io/CSDW/.
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Robotics
Multi-Modal Non-Prehensile Estimation of Physical Parameters via Press-and-Pull Tipping
Recovering physical properties of unknown objects through non-prehensile interaction is challenging because no single manipulation primitive reveals all relevant parameters. Planar pushing couples mass and friction, while conventional tipping cannot recover friction and may fail entirely when low-friction or curved-base objects slide or rotate instead of tipping. We introduce a multi-modal estimation framework that combines a sliding interaction with a press-and-pull tipping primitive to recover object mass, center of mass height, and surface friction. The press-and-pull interaction increases the object-table sliding threshold and stabilizes the pivot, enabling controlled tipping without any prior geometric object model. Wrist force/torque sensing, RGB-D perception, and robot proprioception are fused to estimate the physical parameters from the two complementary interaction modes. Experiments on an ABB IRB120 across four objects with varied geometry, mass, center of mass, and friction achieve low relative error, while successfully operating on curved-base objects that fail under conventional forward tipping. The results demonstrate that complementary non-prehensile interactions can recover a compact set of physical parameters without grasping, a prior object model, or learned interaction dynamics.
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Robotics · Cross-listed from cs.CV
Train Together or Merge Later? Unifying VLA Experts via a Shared Action Interface
Co-training offers a straightforward way to build a multi-task vision-language-action (VLA) policy, but can fall short of the performance achieved by training each task independently. The challenge is to retain these task-specific gains in a multi-task policy without joint post-training. Combining independently trained experts through model merging is a natural approach, yet strong individual experts do not necessarily yield a strong merged policy. We identify one source of this incompatibility: task-specific changes to the action interface, comprising action normalization and the action encoder and decoder. We propose PolicyWeave, combining merge-compatible post-training with context-guided sparse merging. During post-training, all experts retain the common base policy's action interface, while task adaptation is restricted to LoRA updates in the hidden layers of the action model. This makes the experts more compatible with existing model merging methods. However, merging all experts can still introduce interference from unrelated tasks at deployment. PolicyWeave scores each expert's LoRA updates using the initial visual-language context, determines the expert set through leave-one-layer-out ranking stability, and forms a sparse weighted merge of the selected updates that remains fixed for current task. We evaluate PolicyWeave with GR00T N1.5 on 18 RoboCasa365 tasks, using only 10% of the target-task demonstrations for supervised fine-tuning (SFT). Preserving the shared action interface raises the average success rate across four static merging methods from 17.0% to 52.8%. PolicyWeave achieves 64.7% success with these SFT experts and 74.1% after task-specific reinforcement learning (RL), compared with 60.7% for joint RL. Further evaluations on LIBERO-10 and an AgileX Piper arm support the deployment of independently learned skills in long-horizon and real-world manipulation.
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Robotics
VPTwin: Real-Sim-Real Video Prediction for Robotic Manipulation Planning
While action-conditioned video prediction provides an intuitive world model for robotics, purely data-driven predictors often suffer from compounding errors and physically implausible hallucinations in long-horizon rollouts, severely undermining downstream action planning. We propose VPTwin, a Real-Sim-Real video prediction framework that anchors real-world future prediction using real-synchronized simulation twins. For a target manipulation task, a VLM reconstructs an executable digital twin from a real demonstration episode. To accommodate the ill-posed estimation of unobserved physical properties, Isaac Sim simulates multiple forward dynamic rollouts across randomized physical configurations under candidate action trajectories. Using these rollouts as in-context references, VPTwin harmonizes both domains, using simulation dynamics to enforce physical plausibility while capturing unmodeled contact interactions from real video. Furthermore, we establish a predictive planning loop using VPTwin to visually verify VLM-proposed actions and guide reliable real-world execution. Evaluations show substantial reductions in physical hallucinations during video prediction and marked improvements in manipulation planning performance.
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Robotics
Evolving Dexterous Robots from Scratch
Little is known about how to manually design agents capable of dexterous manipulation. Some design principles have been inferred from close examination of how animals manipulate objects, but these structures and behaviors have so far resisted biomimicry and may not be optimal for artificial machines. Here we evolve freeform robots to pick up, hold, rotate, and use diverse objects. Unlike other approaches to optimizing robot hands, we do not presuppose the presence, articulation, or geometry of any part of the body. Although familiar prehensile forms such as tails, beaks, paws and claws may emerge spontaneously under certain conditions–and while such conditions could be of interest to evolutionary biologists–de novo manipulator design can also reveal whole new solutions, overlooked or unknown structures which may be better suited for the task at hand. We use contrastive learning to create a highly searchable genetic embedding of design space, an autoregressive developmental model to decode designs, evolutionary strategies to find good designs, and reinforcement learning to train each evolved design. Winning designs were automatically converted into a manufacturable blueprint, printed, assembled and tested in the real world in a zero-shot manner. The results represent the state-of-the-art in evolutionary robotics in terms of performance, diversity and complexity.
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Robotics · Cross-listed from cs.CV
Query, Align, and Distill: Navigation-Aware Cross-Modal Interaction for Efficient Vision-and-Language Navigation
Recent large-scale Vision-and-Language Navigation (VLN) models deliver strong accuracy but remain costly to deploy due to their large parameter counts and computational requirements. We tackle efficient VLN in two steps. First, we build a high-performing teacher that makes navigation evidence selection explicit and compressible. The teacher introduces a small set of learnable query slots to extract global and local action-sufficient navigable evidence from panoramic observations via a Navigable Query Generator, then progressively grounds these evidence tokens to the instruction with an Instruction-Query Aligner for policy prediction. Second, using this explicit query bottleneck as a distillation interface, we train a compact student by transferring both where to attend and what to do. We distill the teacher's global and local navigable queries with a navigation-aware token-adaptive objective, then further match action distributions during fine-tuning. Experiments on standard VLN benchmarks demonstrate that our student nearly matches the teacher's navigation performance while reducing the number of parameters by 93.65% compared to the teacher.
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Robotics
Humanoids for Robot-Assisted Surgery: Bimanual Base Placement and Tool-Mount Optimization via Capability Maps
Rapid advances in humanoid robotics have motivated growing interest in the application of humanoids for healthcare and clinical tasks. However, it remains unclear how close contemporary humanoids are to meeting the kinematic demands of robot-assisted laparoscopic surgery. In this work, we address the question of optimal robot positioning through a quantitative analysis of workspace and robot setup configurations. We present a capability-map-based robot setup framework that optimizes humanoid base placement and tool mounting orientation to maximize bimanual humanoid reachability while accounting for tool-tip kinematics and remote-center-of-motion (RCM) constraints. We evaluate three humanoid platforms spanning different body dimensions and kinematic redundancy on workspace reachability for three representative general surgery procedures: cholecystectomy, inguinal hernia repair, and sleeve gastrectomy. The proposed joint optimization of base placement and tool mounting consistently outperforms base-only optimization and heuristic baselines. For cholecystectomy and inguinal hernia repair, which are characterized by relatively small and minimally overlapping workspaces, humanoid reachability approached 90%. For the larger, overlapping multi-port arm workspace of sleeve gastrectomy, humanoids yield substantially lower coverage. These results quantify the near-term promise of humanoids for selected laparoscopic procedures and clarify key limitations that must be addressed for broader deployment.
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Robotics
REALM: A Coarse-to-Fine Generative Framework for Embodied Reactive Listening
Generating responsive listener facial motion is an important task for embodied conversational AI. Two modeling challenges are central: accounting for the timing of speaker cues while maintaining continuity with the listener's ongoing motion, and capturing locally variable facial events alongside the overall motion trajectory. Listener responses may follow preceding cues with a temporal lag, while brief expressions and blinks introduce variation that is difficult to predict deterministically. These challenges motivate a framework that combines history-aware temporal alignment with stochastic expression refinement. We propose REALM (Reactive Embodied Audio-driven Listening Model), a coarse-to-fine framework for audio-driven reactive listening. A Reactive Gated Speaker-Listener Fusion module combines listener motion history with speaker audio through a delay-centered attention prior and adaptive gating. A coarse decoder predicts a base motion trajectory, which is augmented by audio-conditioned stochastic residuals in the expression subspace while retaining the coarse pose parameters. Evaluations on ViCo and L2L show improvements over the evaluated baselines across multiple motion-quality metrics. Additional analyses examine delay sensitivity, gate behavior, and blink dynamics. Finally, deployment on an Ameca humanoid robot and a perceptual user study demonstrate the applicability of the generated behavior to physical embodiment. Code: https://github.com/lipzh5/REALM Demo: https://youtu.be/Tf5mpd5S8VQ
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Robotics
SwingRL: Adaptive Observation Reinforcement Learning with World-Model Prediction for Cable-Suspended Hoisting Control
Cable-suspended hoisting is widely used to move heavy or bulky payloads that cannot be handled conveniently by rigid pick-and-place systems, for example in crane-assisted construction. Robotic hoisting using flexible cables is challenging because payload motion is underactuated, external disturbances vary, and delayed or lost visual observations can make the perceived payload state stale at control execution. These effects are particularly critical during precise insertion of a suspended payload's sockets onto rebar pins, which is a very common task in construction environments. We present SwingRL, a residual reinforcement-learning (RL) framework that combines an age-aware world model, a classical anti-swing prior, and a recurrent residual policy to address two coupled problems: stale feedback and uncertain dynamics. The world model propagates the newest received payload observation to the current control step using the executed commands, providing a time-aligned state estimate under delayed and lossy sensing. The prior supplies nominal tracking and swing damping. The residual policy learns bounded corrections to the prior rather than the complete control law, compensating for system-parameter variation, external disturbances, and remaining state-estimation errors. We evaluate SwingRL against classical and learning-based baselines across a cumulative difficulty ladder covering system-parameter variation, wind disturbance, degraded sensing, and strong gusts. Under the most difficult setting, SwingRL achieves 69.5% strict and 77.3% broad success, exceeding all baselines by at least 60 percentage points, respectively. World-model ablations support the role of time-aligned state estimation in maintaining insertion success as observation loss increases. Finally, without real-robot fine-tuning, SwingRL achieves 90% success on the physical rig.
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Robotics
Is Online Interaction Necessary for Recovery? A Minimalist Approach to Robust Planning via Perturbation
Behavior cloning (BC) is vulnerable to covariate shift during closed-loop execution, where small prediction or execution errors can drive the robot toward states poorly covered by the demonstration data. We focus on action-sequence planning, where a policy predicts a finite-horizon sequence of actions as a reference trajectory for robot execution. Existing approaches to covariate shift often rely on collecting additional corrective demonstrations, requiring further environment interaction and access to an expert or reference policy. We propose Perturbation-Augmented Recovery Supervision (PARS), a simple training approach for improving recovery using only existing demonstrations. PARS perturbs the robot's proprioceptive state and anchors only the later portion of the predicted trajectory to the original demonstration, leaving the earlier portion free to generate corrective motion and recover toward the demonstrated behavior within the planning horizon. Unlike conventional input-noise augmentation, which preserves the original supervision target over the entire prediction horizon, PARS explicitly provides trajectory-level supervision for recovery from perturbed states. PARS requires neither additional environment interaction nor expert queries and can be instantiated across different action-sequence policy classes with only minor modifications to their BC objectives. Experiments on 51 RLBench manipulation tasks with flow-based, transformer-based, and diffusion-based policies demonstrate that PARS improves robustness to covariate shift during closed-loop execution.
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Saturday 26 September
Robotics
Learning Social Navigation from Internet Videos in the Policy State Space
Training robust social-navigation policies requires simulators with diverse scene layouts, terrain, and human motion, but constructing such environments and specifying pedestrian behavior is costly. We propose an efficient pipeline that converts ordinary monocular walking videos directly into closed-loop social-navigation training environments in the policy's state space. Our key observation is that local social navigation primarily depends on two types of information: where the robot can traverse and how nearby pedestrians move. We therefore represent the static scene as a metric traversability map, which can be rigidly transformed under counterfactual robot motion, while directly replaying the pedestrian trajectories recovered from the video over time. This abstraction allows us to define the forward dynamics directly in the policy's state space and efficiently simulate counterfactual robot states without reconstructing or rendering photorealistic observations. The resulting policy achieves 81.2% success in the independent Arena benchmark, compared with 75.0% for the strongest baseline, and succeeds in 19/20 real-robot trials without policy fine-tuning. Project page: https://jiaming.im/VideoSocNav
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Robotics · Cross-listed from cs.LG
What Must a World Model Distinguish for Planning?
World models simulate the consequences of action candidates, but good planning need not preserve every physical distinction required for accurate prediction. We formalize this gap through a hierarchy of mechanism, response, and decision sufficiency. Given a candidate set, the planning query determines which physical variations matter and how precisely they must be preserved: coarse decisions can discard much of the information needed for prediction, whereas fine decisions may require nearly the same resolution. In practice, planners often adaptively search to construct candidates, and information unnecessary for final selection may still be needed to discover good candidates. What a world model must preserve therefore depends on the query, the candidate set, and the planner. We study these effects in a collision system, nonlinear dynamics, and robotic planning. These varying requirements raise a design question: where should query information enter the planning system? A model that jointly generates actions and outcomes conditioned on the query achieves lower regret than an action-conditioned world model on seen objectives, but this advantage largely disappears when generalizing to unseen objectives. Motivated by this, we propose a modular design in which the query determines where to look and an action-conditioned model predicts what will happen, allowing the same predictions to be reused across objectives.
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Robotics
CAPEX: Efficiently Distilling Foundation Model Behavior into Deployable Robot Policies through Experience-Adaptive Reasoning
Robot learning has largely relied on human-teleoperated demonstrations to acquire effective learnable behaviors. However, human-operated data collection processes can be unintuitive, difficult to scale, and inherently asynchronous. We explore an alternative: distilling physical behavior from general-purpose multimodal foundation models into deployable robot policies by using the foundation model itself as an autonomous demonstrator. While sufficiently capable models can generate successful zero-shot manipulation trajectories, repeatedly invoking them during physical execution is slow and expensive, limiting their utility as scalable data generators. As a solution, we introduce CAPEX, an experience-conditioned demonstration collection framework that uses execution experience from previous attempts to adapt how frequently the foundation model must observe, reason, and replan. We evaluate across RoboCasa tasks and on physical Franka and bimanual YAM-arm platforms, measuring task success, model calls, token usage, collection time, and cost. We further train Diffusion Policy and ACT on matched sets of human-teleoperated and foundation-model-generated demonstrations to evaluate the downstream learning value of autonomously collected data. We find that CAPEX increases the number of successful demonstrations by 4.3x while reducing the cost per successful demonstration by 80%. Policies trained on CAPEX-generated data approach the performance of those trained on matched human demonstrations; with longer training, this gap largely closes for policies trained from scratch. These results suggest that foundation models can serve as scalable sources of reusable robot experience. Project page: https://capex-paper.github.io/
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Robotics
TriDrive: Joint Driver, Vehicle, and Road Modeling for Forecasting and Driver Monitoring
Predicting how drivers, vehicles, and road scenes interact and evolve together is central to driver monitoring. Prior work models in-cabin activity or traffic-conditioned driver motion in isolation, motivating joint driver, vehicle, and road modeling with real-time on-vehicle evaluation. We introduce TriDrive, to our knowledge the first unified framework that jointly forecasts driver kinematics, vehicle dynamics, and road demands through an automation-conditioned transition model. Modality-specific encoders (an anchored kinematic representation of the driver, causal CAN-bus dynamics, and frozen V-JEPA 2 road latents with structured road margins) are connected by directed residual connections through which driver and road context refine vehicle forecasts. We evaluate TriDrive on three downstream tasks. On the public AIDE benchmark, its kinematic encoder recipe sets a new full-set state of the art (SOTA) among published baselines (48.05 versus 71.47 All-MPJPE). On 197.2 hours of naturalistic BATON subset, directed connections and road margins raise assistance-engaged PR-AUC by 0.084 for steering onset and 0.286 for time-to-collision drops. For real-time use, we distill the road encoders and run TriDrive on a comma four with an external 8 GB GPU, where a lightweight current-state warning probe updates at 5 Hz with 177 ms p95 latency while the joint model forecasts concurrently. The probe is above an openpilot-based baseline on human-labeled manual-driving warnings (AUROC 0.725 versus 0.563), and in a paired on-road study 14 drivers rate its warnings as more appropriate (+1.79) and timely (+2.67) than those of openpilot's driver-monitoring system.
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Robotics
Learning Geometry-Aware Virtual Fixtures From Sparse Demonstrations
In many teleoperation applications, collecting a large number of demonstrations as required for traditional probabilistic learning from demonstration (LfD) approaches may not be feasible. To still give operators the ability to intuitively create trajectories as Virtual Fixtures (VFs), we propose to leverage a motion prior in the learning process. Particularly, by using Linear Quadratic Tracking (LQT), users are able to define guiding trajectories from the demonstration of just a few via points. To account for orientation guidance, we further reformulate classical LQT on Riemannian manifolds, introducing an additional geometric prior. Through a probabilistic interpretation of the LQT solution, we derive a covariance estimate at each trajectory point which we use to modulate the stiffness of the resulting fixture, resulting in strong guidance around the via points and softer guidance when far away. The covariance information is also used to define a validity region of the fixture, allowing the operator to leave its influence area and conduct unmodeled tasks. We evaluate the proposed Riemannian LQT formulation in a set of toy examples and the full framework on a cutting task requiring high precision in a minimally invasive surgery setting on the da Vinci Research Kit (dVRK).
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Robotics · Cross-listed from cs.LG
Constrained Flow Policy Updates: A Generalized Schrödinger Bridge View
Online safe reinforcement learning (RL) seeks policies that maximize reward while satisfying safety constraints. Reward and safety can induce multimodal action distributions, challenging the prevailing primal-dual methods: Gaussian actors may collapse onto a single suboptimal mode, and optimization over the nonconvex Lagrangian landscape can be unstable. Diffusion and flow policies can represent such distributions, but recent work with a diffusion actor relies on estimating and matching the score of an augmented-Lagrangian target policy. Instead, we differentiate the augmented objective directly through the generation path of a flow policy, so no score needs to be estimated. Because a flow policy lacks a readily available action log-density for entropy regularization, we build on the density-free kinetic-energy regularizer of FLAC, a recent reward-only method, and propose Reparameterized Augmented-Lagrangian Flow Actor with Least Energy (RAFALE), an off-policy actor-critic method for safe RL. We formulate its update as a constrained one-ended generalized Schrödinger bridge and show that, for each source draw, this path-space problem is exactly an entropy-regularized problem in action space. At positive noise, its solution reweights the reward-only action distribution only where the estimated cost exceeds a threshold set by the Lagrange multiplier. As the noise vanishes, the optimal value converges to that of a least-energy map objective that the flow policy optimizes directly. Across seven Safety-Gymnasium tasks, RAFALE achieves competitive reward with mean final cost within budget on every task, whereas strong baselines trade one for the other; ablations support the necessity of both its augmented objective and its flow actor.
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Robotics
Communication-Aware Heterogeneous Graph Learning for Decentralized Multi-Human Multi-Robot Task Allocation
Multi-human multi-robot (MH-MR) teams combine robotic autonomy with human expertise, but effective task allocation requires coordinating scarce, dynamically available human support with distributed robot execution. Limited robot-robot and human-robot communication further complicates this coupling by delaying information exchange and supervisory intervention. We introduce CommHG, a communication-aware heterogeneous graph learning framework for decentralized MH-MR task allocation. CommHG represents coupled human-robot-task interactions through local graphs conditioned on information availability and age. Learned communication actions enable robots to decide when and which operator to query, and when to share information with peers. Allocation and communication are jointly optimized through cooperative multi-agent reinforcement learning, allowing the team to acquire useful information while managing limited communication and supervisory resources. We also introduce a benchmark integrating heterogeneous humans and robots, dynamic tasks and operational states, and constrained robot-robot and bidirectional human-robot links. Experiments across heterogeneous teams with up to 16 robots, 6 humans, and 112 tasks show that CommHG improves timely weighted mission completion as coordination scale increases, outperforming the strongest baseline in the Large scenario.
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Robotics · Cross-listed from physics.optics
Vision-Language Agents for Active Perception in Optics Laboratories
Vision-language models (VLMs) are increasingly being used in scientific workflows, but their ability as agents to directly control laboratory experiments from visual feedback remains underexplored. This capability is important because many laboratory tasks do not naturally provide dense, pre-defined numerical objectives: informative signals can be sparse, intermittent, or visually ambiguous. A more general laboratory agent should instead be able to interpret visual observations, take actions to acquire useful feedback, and adapt its behavior based on the consequences of those actions. We study whether general-purpose VLMs can perform this kind of closed-loop scientific control using experimental optics as a testbed. We evaluate agents on three experimental systems that isolate distinct capabilities: a Michelson interferometer, a two-mirror cavity, and a four-mirror optical relay. The agents observe camera images, directly issue actuator and measurement commands, and retain their interaction history without receiving an engineered scalar objective during control. Across these experiments and matched simulations, we find that, given task-specific natural-language guidance, VLMs can estimate actuator-response relationships, resolve ambiguous observations through intervention, and actively create informative visual feedback when signals are sparse. These results suggest that pretrained multimodal models can serve as important decision-making agents within the experimental loop. Our work also establishes optics as a physically grounded testbed for visual reasoning and active perception in scientific agents.
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Robotics · Cross-listed from cs.LG
Optimizing H-Graph Hybridization for Diffusion-Guided RRT
Sampling-based motion planners guided by diffusion models produce high-quality trajectories in a single run, yet the stochastic diversity available at inference time is left largely unexploited. We present two inference-time diversification strategies for a fixed, pretrained DiTree model, combined via H-Graph hybridization, and evaluate them on a holonomic AntMaze robot across 15 maze scenarios. The first, factorial diversity, sweeps the random seed and Diffusion Goal Bias (DGB) parameter, the second, refinement-only diversity, sweeps the diffusion refinement strength (RS) that controls how much an RRT-generated trajectory is edited. Because a single-run baseline only partially succeeds, we additionally compare H-Graph results with pool-based statistics. H-Graph improves the mean pool length of the factorial and refinement-only diversities by 18.8% and 14.5%, respectively. In addition, it also improves the best individual candidate's lengths by 9.7% and 6.8%, respectively. And last, compared with the successful baseline's trajectory length, it improves the results by 18.2% and 19.9%, respectively. These results show that inference-time parameter variation is a reliable, training-free source of path diversity, and that H-Graph hybridization reliably converts this diversity into shorter, higher quality trajectories.