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Computer Science Robotics

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Saturday 19 September

Robotics

Stable and Efficient Real-World Online VLA Post-Training via Asynchronous Replay-Anchored Policy Improvement

Online post-training of vision-language-action (VLA) models requires efficient use of robot interaction and reliable policy improvement from continually collected experience. We propose asynchronous Replay-Anchored Policy improvement (RAPolicy), a framework that performs rollout and learning concurrently while grounding both critic and actor updates in replayed behavior. The critic learns chunk-level values from recorded actions and constructs Bellman targets without predicting next actions, reducing computation and dependence on action-value estimates outside replay coverage. The one-step flow actor reuses the initial noise stored during rollout and learns through advantage-weighted conditional likelihood, directly supervising the action mapping used for execution. We evaluate RAPolicy across four single-task settings and one joint five-task setting in the real world, with online training budgets of only 1–2 hours. Starting from policies fine-tuned on just 10 demonstrations per task, RAPolicy rapidly adapts to new single tasks and achieves an average 86.3% success rate. In the joint multi-task setting, RAPolicy improves overall success rate from 52% to 88% while preserving performance on already reliable tasks and improving weaker capabilities. Overall, RAPolicy substantially outperforms the baselines in aggregate task success while requiring fewer human interventions, demonstrating stable policy improvement and high online training efficiency. Project page: https://flyfaerss.github.io/RAPolicy.
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All authors Jiarui Yang, Jiajin Zhang, Bin Zhu, Jingjing Chen, Yu-Gang Jiang

Robotics

Barrier Certificate Synthesis for Non-Polynomial Robotic Dynamics via Polynomial Lifting

Safe operation of robotic systems requires trajectories to remain within a prescribed safe set under admissible control inputs. Barrier certificates provide such guarantees by certifying a controlled-invariant region within that set. Sum-of-squares optimization offers a systematic way to synthesize such certificates, but its direct application requires polynomial dynamics, excluding common robotic nonlinearities, including trigonometric terms. We address this limitation using exact polynomial lifting, which replaces non-polynomial dynamics with polynomial-augmented dynamics subject to lifting-induced algebraic constraints, preserving nonlinear geometry without approximation. We formulate lifted-domain joint barrier synthesis that computes a certificate with a state-feedback control witness and develop a sampled-data safety filter for zero-order-hold implementation. To assess whether the benefits of lifting persist across synthesis frameworks, we also adapt a sample-guided successive-barrier method to the lifted representation. On coordinated-turn and planar multirotor models, exact lifting improves certified coverage in both methods: at matched sample sizes, lifted successive-barrier synthesis achieves higher coverage with fewer barriers and lower computational cost, while lifted joint barrier synthesis provides higher coverage and lower computational cost than the finest tested piecewise resolution. In closed-loop experiments, the safety filter maintains feasibility and safety across all evaluated trajectories, reduces spatial conservativeness, and requires less intervention for both models.
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All authors Shivam Chaubey, Francesco Verdoja, Shankar Deka, Ville Kyrki

Robotics

A Reconfigurable Dual-Opposition Architecture for Single-Hand Assembly and Manipulation

In-hand assembly is constrained by the need to maintain grasps on two separate parts while controlling their relative motion within a single hand. To enable both in-hand assembly and manipulation, we present a reconfigurable dual-opposition architecture. Specifically, to support simultaneous grasping of two parts and coordinated in-hand manipulation, four independently actuated fingers are organized into two virtual finger (VF) oppositions, with their relative configuration controlled by a reconfigurable palm. To describe hand motion and simultaneous two-object grasping configurations, a kinematic model of the fingers and palm and an object-size-conditioned workspace formulation are built. To further evaluate motion performance and assembly capability, finger-joint motion and palm tracking are characterized, and in-hand assembly is demonstrated through tasks involving grasping, alignment, fastening, and pressing. Ablation experiments further demonstrate the importance of finger abduction/adduction and palm reconfiguration for successful in-hand assembly. In simulation, the proposed hand achieves a mean continuous sphere rotation success rate of 98.6% over diameters of 40-230 mm, compared with 73.8% for the LEAP Hand. After policy fine-tuning with external disturbances, the proposed hand achieves 92.8% success under disturbances from multiple directions, compared with 45.2% for the LEAP Hand. Hardware demonstrations further show in-hand rotation of objects of different sizes using policies trained in simulation. Together, these results show that the proposed architecture supports both assembly of two separately held parts and coordinated manipulation of a single object within one hand.
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All authors William Su, Yunosuke Nakamura, Yixiao Wang, Yitong Li, Mingrui Yu, Huanan Qi, Boyuan Liang, Masayoshi Tomizuka, Jianshu Zhou

Robotics

PileBelief: Persistent Physical State for Interaction-Driven World Modeling

World models allow robots to anticipate action consequences before execution. This capability is especially valuable in excavation, where each scoop reshapes the terrain and affects subsequent actions. Local observations, however, cannot fully reveal the underlying support and material conditions. We present PileBelief, an interaction-driven persistent world model for partially observed excavation that retains physical evidence beyond the visible surface. It combines an observation-conditioned physical prior with world-addressed deformation memory and physical-response memory. Action-aligned reads and gated residual corrections refine terrain-change and outcome predictions. With deployment weights fixed, completed interactions update measured belief, while hypothetical actions advance a separate imagined state. Compared with a current-observation-only baseline, PileBelief reduces five-step joint prediction error by 10.8% and offline action-selection regret by 65.5%. Experiments on Newton/MPM and real excavation datasets further demonstrate improved terrain-change and bucket-volume prediction. Our method enables multi-step prediction and candidate-action ranking from local observations, even when the underlying soil state is unknown. These results identify persistent physical belief as a useful representation for world models of environments that robots continually reshape.
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All authors Hongyi Lin, Song Zhang, Haiquan Liu, Yang Liu, Jinhua Zhao, Xiaobo Qu

Robotics · Cross-listed from cs.CV

Image Frame Dynamic Object Segmentation and Ego Motion Estimation using Radar Image Fusion

Dynamic object segmentation and ego-motion estimation are closely coupled problems in autonomous driving, as accurate ego-motion estimation typically requires static scene observations, while identifying static observations requires knowledge of the ego motion. We present Radar-Dot, a radar–RGB framework that exploits radar Doppler measurements to address this coupling. Radar returns are first used to estimate ego velocity through a linear Doppler constraint, with residual-based static/dynamic segmentation and robust estimation used to reduce the influence of moving objects. The estimated motion is then combined with metric depth and dense optical flow to identify image regions whose observed motion is inconsistent with the rigid scene motion. Experiments on 10 nuScenes scenes (part of nuscenes-mini) demonstrate that the resulting geometric pipeline achieves 20.24% dynamic IoU and 33.67% F1-score over 394 frame pairs, while radar-based static-point filtering improves ego-velocity estimation compared with using all radar returns. These results demonstrate the potential of radar as a modality for jointly improving ego-motion estimation and dynamic object segmentation.
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All authors Astik Srivastava, Suhani Grover, Avinash Sharma, Madhava Krishna

Robotics

SmoLSTM: A Compact Vision-Language-Action Model with Recurrent Memory that Persists

Vision-language-action models often predict actions from only the current observation, which can leave tasks involving object occlusion or visually identical objects ambiguous without episode history. The usual countermeasure, widening the observation window, turns the horizon into a hyperparameter and lets per-step cost grow with it. We instead capture the episode in a recurrent state. SmoLSTM couples a frozen 256M-parameter SmolVLM backbone to a matrix-memory LSTM control layer in which observation tokens and action queries are unified in a single causal stream that is never reset throughout the entire episode. Recurrent-state storage is therefore O(1) in episode length. A flow-matching action head predicts chunks of 10 end-effector pose deltas and gripper commands at each control step. Our single policy, trained jointly on 7,461 demonstrations across 140 tasks and evaluated on held-out initial states, performs best, reaching 85.1% subgoal coverage and 77.5% full-task success on LIBERO-Mem with 0.04B trainable parameters, surpassing both the benchmark's own object-centric baseline and recent memory-based approaches. Resetting the recurrent state at every control step reduces full-task success to 7.0%, showing that the trained policy relies on context carried between decisions. The same model achieves 79.6% average success on standard LIBERO.
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All authors Jan-Gerrit Habekost, Parsa Mastouri Kashani, Connor Gäde, Matthias Kerzel, Philipp Allgeuer, Cornelius Weber, Stefan Wermter, Jae Hee Lee

Robotics

Physical-Touch Observability from Wrist Wrench in Granular Scooping

Mining and earthmoving are important real-world deployment settings for embodied intelligence. Autonomous transport and driving systems have improved substantially, but loading and scooping still often depend on skilled human operators, exposing personnel and equipment to operational risk. For robotic scooping, pre-contact RGB-D sensing reveals surface geometry but not the resistance, compaction, tool engagement, or load transfer that emerge during interaction. We test whether the current scoop's six-axis wrist force/torque (F/T), or wrist wrench, contains information about final collected volume, and whether that information depends on the correctly paired action-terrain interaction. We call this property physical-touch observability. Using 6,700 real-robot scoops across 67 terrains, we evaluate correctly paired current-scoop F/T against pre-contact prediction and correspondence-breaking controls under terrain-held-out testing. At the retrospective 60% sequence boundary, correctly paired F/T reduces mean absolute error by 14.2% relative to Action-only and by 21.9% relative to cross-terrain mismatched F/T. Engineered signal summaries reproduce the result across model architectures. Together, these findings position wrist wrench not merely as a low-level feedback signal, but as a task-level perceptual modality through which embodied robots can infer hidden physical states during interaction, providing a foundation for response-aware autonomy in mining and other contact-rich tasks.
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All authors Hongyi Lin, Song Zhang, Xubo Liu, Yang Liu

Robotics

ForceRFT: Refining VLA Actions through Force-Guided Residual Reinforcement Learning

Force-conditioned vision-language-action (VLA) policies can respond to contact, but when trained solely on demonstrations, their recovery behavior may be limited by demonstration coverage, and they do not learn from deployment outcomes. Human corrective imitation provides additional recovery examples, but its objective matches local action targets without explicitly optimizing task return. We present ForceRFT, a force-guided residual reinforcement learning framework that learns contact-dependent corrections from human supervision and autonomous task outcomes. A frozen, demonstration-trained SmolVLA-based prior generates force-conditioned action chunks, while a lightweight residual actor refines individual end-effector pose commands using wrist feedback acquired during chunk execution. The decision-time wrist wrench, its temporal change, and the selected base motion condition both residual correction and value estimation. Human corrections supervise the residual actor, while verified autonomous transitions train the twin critics and support value-guided updates to the same actor. Bootstrapping is restricted to autonomous segments, preventing TD credit from crossing human-intervention boundaries. Real-robot experiments on plug insertion, ring-on-peg assembly, and whiteboard wiping show higher autonomous success rates than the evaluated demonstration-trained and residual-imitation baselines. Comparisons with residual imitation support value-guided residual optimization, while plug-insertion ablations indicate the benefit of direct execution-time wrist feedback.
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All authors Yichen Wang, Chaoyang Zhang, Xuqi Su, Jun Ma, Haiyue Zhu, Xiaocong Li

Robotics

Whole-Body UMI: Transferring UMI Manipulation Skills to Humanoid Whole-Body Manipulation via Real-Time Motion Generation

Collecting whole-body demonstrations for humanoid manipulation mostly relies on teleoperation, which is costly and hard to scale up. The Universal Manipulation Interface (UMI) provides a scalable data collection paradigm, but end-effector trajectories alone underdetermine humanoid whole-body coordination, which is insufficient for whole-body demonstration collection. Therefore, we introduce Whole-Body UMI (WB-UMI), a task-agnostic, real-time and end-effector conditioned motion generator that decouples whole-body coordination learning from task semantics learning through a shared end-effector interface. A diffusion policy learns from native UMI demonstrations, while WB-UMI learns independently from retargeted motion capture, requiring no body trackers or paired image–whole-body demonstrations during task-specific data collection. In real deployment, an asynchronous hierarchy integrates the diffusion policy, motion generator, and a whole-body controller with latency compensation and measured-state feedback. Real-robot experiments on G1 support real-time closed-loop transfer across four tasks, achieving 90% success in drawer closing, 80% in shelf pick-and-place, 30% in ball toss, and 40% in Loco-PnP, which shows the effectiveness of this hierarchy in transferring native UMI skills to humanoid whole-body manipulation.
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All authors Yuxuan Nai, Leixin Chang, Liangjing Yang, Shuo Yang, Zhongyu Li

Robotics

Commonsense-Grounded Path Planning from Abstract Instructions

We present commonsense ranked search (CoRS), a novel path planner that turns an abstract instruction into a route that follows commonsense. While existing methods respect the considerations written down in advance, a robot working among people must follow those left unstated too, as with a wet floor that a worker avoids without being told. CoRS leverages large language models (LLMs) and vision-language models (VLMs) as commonsense knowledge to reason about these latent considerations in its planning. Given an abstract instruction (e.g., “move carefully”) and visual observations of each region in the environment, CoRS derives a consideration for each region, as in “this wet floor is slippery and worth a detour.” It then compares the considerations between regions to see which of the two the robot should avoid more, as in “the crowd is worse than the wet floor.” These judgments sort the regions into a commonsense ranking, whose costs drive a conventional search that always returns a valid route. We build a benchmark for planning under latent considerations, with three environments, 1350 problems, and five instructions at three levels of abstraction. Experiments show that CoRS discovers the unstated considerations and goes around the ones worth a detour while crossing the rest, a behavior that recent LLM-based planners do not achieve.
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Robotics

Kinematic Interface for the Wild: Modular Bimanual Loco-Manipulation Capture from 360$^{\circ}$ Cameras Alone

A wrist-mounted camera for UMI-style data collection must do two jobs: record the manipulation and localize in the scene. Most handheld devices localize online from workspace-facing views crowded by hands and objects, or add dedicated tracking hardware. Room-scale bimanual capture therefore still tends to instrument the operator or the scene for accurate localization. We present KIWI (Kinematic Interface for the Wild), a capture kit whose only electronics are off-the-shelf cameras. Our core system splits the two jobs across the two lenses of a 360-degree camera. The rear lens faces the room and builds a shared metric map that registers both hands, and an optional head camera, in one frame without workspace co-visibility; the front lens records the manipulation, and offline IMU fusion bridges front-lens tracking loss. Through our quick-release plate, the camera module attaches to chopstick grippers, parallel-jaw grippers, hand-wrist mounts, or robot flanges. Across six bimanual recordings, combining the rear and front lenses failed to localize only 0.1% of query frames, whereas front-only bimanual feature alignment failed on 24.8% of frames and lost one recording entirely; against evaluation fiducials, localization error stayed within 4.5 mm. KIWI's recovered poses were sufficiently consistent for the four wrist streams alone to reconstruct the scene as a 3D Gaussian splat.
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All authors Benjamin Yang, Weiying Wang, Shenggao Li, Keming Yan, Sasha Wilkinson, Zelin Wang, Yip Fun Yeung, Lingfeng Sun

Robotics

ARCGym: Benchmarking Deep Reinforcement Learning in Autonomous Robotic Colonoscopy

Simulations for learning-based autonomous colonoscopic navigation focus mainly on fully actuated capsule robots, failing to capture the contact-rich navigation of long and flexible clinical colonoscopes. We present the Autonomous Robotic Colonoscopy Gym (ARCGym), an open-source reinforcement learning environment and benchmark for image-based navigation in clinically derived deformable colon anatomies. ARCGym supports multiple types of colonoscope robots, spanning capsule robots and flexible endoscopes, with this work focusing on flexible endoscopes including magnetic-driven tip actuation and clinically used proximally translational actuation. This work includes five CT-reconstructed colons representing typical clinical scenarios, a set of clinically meaningful navigation subtasks, and unified success metrics. We introduce a reward combining depth-based lumen alignment with a lumen-visibility score to improve learning under occlusions. Experiments across tasks, robots, and anatomies show that autonomous navigation remains challenging for both magnetic-driven and proximal-insertion flexible robots, with proximal-insertion actuation remaining an open problem.
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All authors Guanglin Ji, Martina Finocchiaro, Kenny Erleben, Hang Yin

Robotics

Expert-Play Contouring Control: Faster-than-Demonstration Planning from Slow Expert and Fast Play

Expert demonstrations often specify what a robot should do, but not how fast it can do it. Imitation Learning (IL) inherits demonstration timing, while directly accelerating the learned motion can fail when faster execution changes the robot-object dynamics. We study faster-than-demonstration execution as a dynamics-aware control problem and introduce Expert-Play Contouring Control (EPCC), which combines slow expert demonstrations with fast, non-expert play. Expert demonstrations train a latent trajectory generator whose predictions are reparameterized into a time-independent contour of successful task progression, while play trains a world model (WM) of fast-action outcomes. At deployment, our proposed planner uses the WM to optimize actions that makes maximize progress along the expert-derived contour while penalizing deviation from the intended task evolution. Averaged across three visuomotor manipulation tasks, EPCC achieves a $2.0\times$ the throughput of the IL baseline, including $2.2\times$ that of the throughput of the strongest acceleration baseline on a task with interaction-sensitive object dynamics. Our analysis shows that the gains concentrate where faster execution changes robot-object evolution. Together, our results highlight a simple yet effective principle: demonstrations provide task intent, while play data provides the dynamic coverage needed to execute that intent faster.
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All authors Seunghoon Cho, Wonsuhk Jung, Sundhar Vinodh Sangeetha, Shreyas Kousik

Robotics

Task-Oriented Co-Design and Optimization of Geared Actuators for Robotic Applications

Different tasks performed by legged robots impose distinct torque and speed requirements on actuators. Existing robotic actuators are generally optimized at the component level for metrics such as torque or power density, without explicit task guidance. System-level optimization across components such as motors, gearboxes, and sensors is challenging because of the high computational cost and coupling among mechanical, electrical, and electromagnetic behaviors. Consequently, improvements in individual components may not translate into better robot performance in a specific task. To this end, we present a systematic optimization framework for task-oriented co-design of actuator hardware and control. First, surrogate models are employed to accelerate motor evaluation and support global exploration of the coupled design space. Then, a hierarchical mixed-variable optimization strategy is adopted, combining discrete enumeration with continuous search over dimensions and real-valued indices. These indices are rounded to select admissible values for the remaining discrete choices before each evaluation. Within this search, rated output torque density and task performance are jointly optimized, with Bezier-parameterized joint torque profiles determined for each hardware candidate. Finally, the effectiveness of the proposed framework is validated through actuator fabrication and experiments on a two-degree-of-freedom jumping leg. Based on its measured mass, the fabricated prototype achieves a nominal rated output torque density of 35.7 N m/kg, approximately 60% higher than that of a widely used commercial geared joint actuator, while being 18.6% lighter. Under matched bench conditions, it achieves 12.0% greater jump height at twice-rated torque. Together, these results demonstrate a systematic route from task requirements to actuator design and control.
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Robotics

Distributed Infrastructure Sensors and Cues for Robotic Fire-Fighting and Safety System on a Lunar Base

There are renewed efforts to build a lunar base and house a team of astronauts on the Moon for extended periods. However, important challenges remain, such as a rapid-response fire-hazard management system. In the event of a fire or toxic leak inside an early crewed lunar habitat, a single pressurized cylinder must be handled within minutes. However, suited astronauts and radio-delayed support from Earth cannot guarantee such response times. We describe a prototype fire-fighting and emergency response safety technology that embeds intelligence in the habitat itself: using thin ceramic QR codes affixed every few meters, each carries a local floor map, safe sensor limits, and step-by-step hazard responses. A low-power rover decodes a plate in a matter of seconds, polls the adjoining temperature-gas sensor cluster, and acts immediately, eliminating the need for a global map . In a representative layout, the interior is divided into roughly one code per two square meters. Simulations show that rapid-response firefighting both simplifies the task and avoids costly resource use and indeterminate outcomes. Because knowledge is spread across passive plates, damage is localized, procedures can be updated by replacing a single code, and processor demands remain minimal. However, important challenges remain, such as a rapid-response fire-hazard management system. In the event of a fire or toxic leak inside an early crewed lunar habitat, a single pressurized cylinder must be handled within minutes. However, suited astronauts and radio-delayed support from Earth cannot guarantee such response times. We describe a prototype fire-fighting and emergency response safety technology that embeds intelligence in the habitat itself: using thin ceramic QR codes affixed every few meters, each carries a local floor map, safe sensor limits, and step-by-step hazard responses.
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All authors Alexis Munguia, Eryc Rodriguez, Drake Russ, Jekan Thangavelautham

Robotics

Rapidly-Iterating Grid-Based Near-Optimal Kinodynamic Motion Planning

This paper develops the Rapidly-iterating kinoDynamic Grid (RDG) algorithm, an asymptotically near-optimal kinodynamic motion planning algorithm that produces high quality solutions through rapid iteration. The algorithm leverages a state space grid decomposition to perform node selection, dynamics propagation, and graph revision in constant time complexity with respect to the number of nodes in the trajectory tree. Through a covering ball sequence induction proof, the algorithm is shown to be asymptotically near-optimal and probabilistically complete. Different subsystems of the algorithm are evaluated against common nearest-neighbor search-based methods at generating exploration bias. The RDG algorithm is evaluated through simulated trials in complex, kinodynamic motion planning problem environments up to 10 DOF relative to similar sparse, kinodynamic planning algorithms with optimality guarantees, SST and DIRT. The RDG algorithm outperforms both SST and DIRT in mean final solution quality by up to 104% and 40% respectively. Additionally, RDG maintained a 100% success rate, even on a 10-DOF test case where both SST and DIRT did not.
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Robotics

BEACON: Belief-Enabled Adaptive CONtrol for Imitation Learning under Uncertainty

Robot manipulation tasks often involve hidden state information that cannot be directly observed and must be inferred through sequential physical interactions. In such partially observable settings, conditioning an imitation learning policy directly on the recent raw observation history leads to poor performance. This is due to state aliasing, wherein identical observations may arise from different hidden states, and the policy receives conflicting action labels for the same input. To enable history-aware disambiguation capability, we propose conditioning a diffusion policy on a structured representation of the hidden states using Bayesian belief that exposes both the current most likely state estimate and the remaining uncertainty. This representation replaces raw history with a structured, compact input, enabling the policy to implicitly modulate between exploratory and exploitative behaviors based on belief uncertainty, without explicit mode switching or reward shaping. We evaluate across two domains with qualitatively different belief representations: a continuous belief for cornstalk gripper alignment via tactile sensing, and a discrete categorical distribution for latched door opening. In both domains, the belief-conditioned policy substantially outperforms the observation-only baseline and approaches privileged ground-truth performance, with ablations illustrating that the policy adapts its exploration behavior depending on the belief uncertainty at inference time.
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All authors Moonyoung Lee, Soumojit Bhattacharya, George Kantor, Oliver Kroemer

Robotics

Decentralized Multi-Robot Exploration with Probabilistic Peer Intent and Multi-hop Plan Propagation

Efficient coordination under limited communication remains a key challenge in decentralized multi-robot exploration. While centralized approaches benefit from global information sharing, they are often impractical in large-scale or communication-constrained environments. Existing Monte Carlo Tree Search (MCTS)-based approaches, such as Decentralized Monte Carlo Exploration (DMCE), enable decentralized planning by taking peer intent into account. This peer intent is obtained by communicating sequences of planned waypoints with robots within direct communication range. In this work, we extend this idea by introducing Probabilistic Peer Intent (PPI), which converts peer trajectories into a continuous spatial representation of predicted intent and incorporates it into local MCTS action evaluation. We additionally study the effects of sharing peer intent beyond direct communication range by propagating plans over multiple hops. Experiments across multiple simulated environments and team sizes show that PPI and Multi-hop propagation can each improve decentralized exploration, with their relative benefits depending on environment structure and team size. We also demonstrate the real-world deployment of our method on three robots operating in different environment types.
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Robotics

StateMem: Single-State Residual Memory with Adaptive Inference for Vision-Language-Action Policies

Memory-dependent robotic manipulation often requires later actions to use information from earlier interactions. Existing vision-language-action (VLA) policies primarily rely on current observations, limiting historical information retention. Memory-augmented VLAs, such as MemoryVLA, address this limitation with external memory banks but require explicit storage and retrieval. To address these limitations, we propose StateMem, a single-state residual memory framework for VLA policies that uses prediction error to update a persistent memory token through low-rank residuals and to adaptively route cached prefixes. A training-free controller adjusts the routing threshold online, while fast correction compensates for stale prefix features during cache reuse. We evaluate StateMem on LIBERO, RoboMemArena, and real-world manipulation tasks. On LIBERO, StateMem achieves an average success rate of 97.6% and reduces the average VLM prefix refresh rate by 20.25% relative to full refresh. In the Occlusion category of RoboMemArena, StateMem achieves the best performance among single-VLA methods, reaching 21.8% Task Success Rate (TSR) and 44.3% Cumulative Success Rate (CSR). Across six real-world manipulation tasks, it achieves +21% in average success rate.
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Robotics

A Direct Rigid Transmission 2-DoF Wrist Extension for Tendon-Driven Hand

Dexterous manipulation in confined spaces requires local control of hand orientation. Without a wrist, a dexterous hand must obtain this local orientation through coordinated motion of the robot arm, often involving several joints and a more complex end-effector path. We present CRAFT-Wrist, a concentric 2-DoF wrist extension that mounts between a robot arm and the CRAFT Hand without modifying the hand. Two XC430-T240BB-T servos drive sideways and front-back rotation through short rigid transmissions. Our initial hardware prototype actuates both axes under load, achieving a demonstrated workspace of $\pm20^{\circ}$ in radial–ulnar deviation (left–right) and a front-back range of $+80^{\circ}$ in flexion and $-18^{\circ}$ in extension. We characterize the resulting finger-motor loading across several wrist postures and demonstrate how the wrist supplies local orientation in grasping, nail hammering, and blackboard wiping. Demonstrations and assembly instructions are available at https://craft-wrist.github.io/.
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Robotics · Cross-listed from math.OC

Riemannian Density-Driven Optimal Control: Tangent-Space LQR for Second-Order Multi-Agent Systems on Curved Manifolds

Density-Driven Optimal Control (D2OC) provides an effective framework for steering multi-agent systems toward prescribed spatial distributions. However, existing D2OC formulations are primarily developed for Euclidean domains and do not directly account for intrinsic manifold geometry. This paper extends D2OC to second-order multi-agent systems evolving on Riemannian manifolds. The proposed Riemannian D2OC (R-D2OC) constructs a local distribution objective in the tangent space of each agent through logarithmic maps and uses its weighted center as the reference for a finite-horizon LQR. The resulting control is executed on the manifold through intrinsic second-order dynamics and parallel transport within a receding-horizon scheme. We establish local curvature-dependent bounds that quantify the approximation introduced by the tangent-space reduction and characterize the resulting target bias. Furthermore, we derive a conditional discrete-descent result showing that the closed-loop objective decreases when a local velocity-alignment condition is satisfied. Numerical simulations on a 3D ellipsoidal manifold demonstrate distribution-level control and empirically support the proposed approximation and descent results.
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Robotics

SHAFT: A Slack-Compensating, Helical-Buckling-Attenuating Flexible-Shaft Transmission for Lightweight Multi-DoF Manipulation

Lightweight and slim manipulators enable safe operation in human living environments. Proximal actuation using remote transmission mechanisms, such as wire-driven or Bowden cables, effectively reduces inertia and arm size by relocating motors near the base and transmitting torque to distal joints. Existing approaches either increase mass through additional components, such as pulleys for direction changes, or suffer from reduced transmission efficiency due to friction losses. Flexible shaft transmission avoids both mass increase and excessive friction losses, but faces increasing angular transmission error due to helical buckling caused by slack generated at joint bending. To address this problem, we propose SHAFT: a Slack-compensating, Helical-buckling-Attenuating Flexible- shaft Transmission mechanism. This mechanism compensates for slack through a proximal tensioner, improving the angular transmission error and efficiency of flexible shaft transmission without increasing the moving mass of the arm section. In a transmission path containing four 90-degree bends, the proposed mechanism demonstrated approximately 30% higher efficiency and approximately 65% lower angular transmission error compared to a flexible shaft transmission without a tensioner. Using this mechanism, we fabricated a 6-Degree-of-Freedom (DoF) arm with a 1-DoF gripper manipulator consisting of a rotary module housing motors with a tensioner, and a 280 g weight for the arm module. The proposed manipulator represents a novel remote actuation system for achieving lightweight construction with high efficiency, contributing to the acceleration of safe robot deployment in human environments.
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All authors Tomoya Takahashi, Moses Gladson Selvamuthu, Richiro Tadakuma, Kazutoshi Tanaka

Robotics

AquaWorld: Structure-Consistent Underwater World Generation for Robot Simulation

Underwater robot simulation requires diverse environments in which terrain, scene composition, tasks, and currents remain mutually consistent. We present AquaWorld, a world-generation framework that preserves these relationships through shared terrain structure. A language-conditioned plan generates 3D terrain and shared structural references that guide asset placement, task definition, and inflow specification under stochastic variation. The framework incorporates over 10,000 underwater-compatible assets, predicts reusable terrain-conditioned mean-flow fields through a CFD-supervised residual model, and supports conventional underwater vehicles and bio-inspired robotic fish. On 24 paired terrains, structure-consistent randomization produces substantially better cross-factor consistency than independent randomization. In a matched-budget policy-training comparison, structurally coherent randomization achieves a validation success rate 21% higher than independent randomization. In separate physical experiments, a simulation-trained visual navigation policy succeeds in 95% of physical tank trials without updating its perception or control modules. Overall, AquaWorld provides a practical way to generate varied underwater environments while retaining the structural relationships needed for flow simulation and robot learning.
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All authors Bin Peng, Tiandong Zhang, Ruidong Wang, Min Luo, Shuo Wang

Robotics

Density-Driven Area Coverage for Nonholonomic Multi-Robot Systems with Safety Guarantee

Density-Driven Optimal Control (D2OC) provides a principled approach to distributing multi-robot teams over non-uniform spatial distributions. Applying D2OC to nonholonomic robots, however, creates a gap between safety constraints imposed on a reference motion and the physical inputs that determine the actual robot motion. We address this issue by enforcing the safety constraint directly on the robot's physical inputs while preserving the density-driven coverage objective. The proposed framework combines D2OC with a control barrier function safety filter through a feedback-linearizing look-ahead point, allowing safety and actuator limits to be considered together during control. We further derive a safety margin that accounts for the look-ahead geometry, robot footprint, and motion during each control interval. Simulation results show that the proposed method maintains the required physical separation while achieving coverage performance comparable to a conventional reference-tracking approach, which can satisfy safety on the reference motion yet violate the corresponding physical clearance. Experiments on multiple nonholonomic robots in the Robotarium further demonstrate safe execution while driving the robots toward the desired spatial distribution. These results show that enforcing safety directly on the physical inputs can eliminate the mismatch between safety certification and physical robot motion in density-driven multi-robot coverage.
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Friday 18 September

Robotics

HumanoidTTT: Test-Time Capability Reuse for Efficient Humanoid Control

Recent advances in motion generation and whole-body tracking have enabled humanoid robots to execute increasingly diverse motions, yet the same motion capabilities may be requested repeatedly during continual deployment. Reliable reuse is challenging because intervening motions can change the robot's entry state, making previously successful motions unsafe to replay blindly. Meanwhile, validated capabilities accumulate during deployment, while bounded storage requires deciding which ones are worth retaining. To address these challenges, we present HumanoidTTT, a framework for test-time capability reuse in continual humanoid control. Specifically, we introduce Selective Full-Motion Reuse, which authorizes direct reuse of validated complete motions only from certified applicable entry states, allowing accepted reuse to bypass fresh generation. We further introduce Test-Time Capability Consolidation, which adapts which qualified capabilities persist in a bounded Full-Motion Store using subsequent deployment reuse as feedback. Experiments demonstrate zero unsafe accepts and a 16.4$\times$ end-to-end speedup over fresh generation, while online consolidation improves avoided generator calls by 13.2 per 200 requests over its frozen counterpart. Overall, HumanoidTTT enables reliable and efficient reuse of validated motion capabilities while adaptively retaining useful capabilities throughout continual deployment. Code: https://github.com/AIGeeksGroup/HumanoidTTT. Website: https://aigeeksgroup.github.io/HumanoidTTT.
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All authors Jingtai Yang, Yining Wu, Yanjun Li, Zeyu Zhang, Hao Tang

Robotics

Simultaneous Forward and Inverse Human-in-the-Loop Optimization

Subjective user experience is important to human-robot interaction, but the outcomes users value, and how those preferences vary across individuals and contexts, are often unknown. While inverse learning approaches using human data can help identify user rewards, in many assistive settings the experimental costs of executing a control policy, measuring biomechanical or physiological outcomes, and collecting user feedback often limit the number of queries and optimization iterations. Here, we present Simultaneous Forward and Inverse Human-In-the-Loop Optimization (SFIHILO), which efficiently infers individual-specific reward functions from preferences over human outcomes and identifies a final control policy that maximizes the learned reward. SFIHILO bootstraps a forward model to predict user outcomes from control policies, uses this model for active querying to accelerate inverse reward learning, and then optimizes the final control policy without additional user trials. We score candidate policies by their expected reduction in uncertainty across both forward and inverse beliefs, targeting a regional preference boundary to robustly inform this simultaneous learning process. In simulation, we show that SFIHILO was effective across user heterogeneity, outcome dimensionalities, precision requirements, noise levels, and nonstationarity; compared with mutual information approaches, the proposed active querying strategy significantly improved sample efficiency in inverse learning while preserving forward model accuracy. This approach demonstrates the potential to infer latent human goals, enabling more transferable and effective human-robot interaction.
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Robotics

HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimization

Humanoid robots can acquire complex skills by imitating kinematic humanoid motion references, yet reliable references for contact-rich interactions remain difficult to obtain: motion capture deteriorates under occlusion and close physical contact, while retargeting introduces additional contact and geometric inconsistencies. We present HIGenNTO, a framework that synthesizes humanoid-scene interaction motion references by optimizing the initial noise of a pretrained text-conditioned motion model under sparse spatiotemporal and scene constraints. The same formulation satisfies desired contacts, avoids collisions, and maintains stable support while retaining the prior's realism and temporal coherence, generating interaction motions from scratch and composing long-horizon behaviors stage-wise. Across robot-environment and robot-object tasks, HIGenNTO produces motions that can be executed by tracking policies in simulation and used to train depth-conditioned visuomotor policies operating solely from onboard sensing. We deploy these policies on a Unitree G1 across four contact-rich tasks. Finally, the task specifications themselves can be written by a coding agent, which proposes interaction tasks and compiles them into prompt, constraint, and scene programs, authoring three of our eight evaluated tasks and four further behaviors. Together, these results establish a scalable path from high-level task descriptions to physically executable humanoid interactions.
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All authors Lalit Jayanti, Kashu Yamazaki, Yuto Shibata, Kotaro Amaya, Katerina Fragkiadaki

Robotics

From Documented Strengths to Force Limits: Material-Informed Robotic Insertion for Construction Assembly

Insertion is a fundamental operation in robotic construction assembly, where variations in material properties and assembly conditions make it difficult to select contact forces that complete the task without exceeding the assembly's capacity. Although construction documents encode engineering knowledge about materials and their conditions, translating this knowledge into load limits for a specific assembly remains difficult. This paper presents SAGE (Source-grounded Assembly Gating and Execution), a system that converts documented material evidence into capacity estimates for robotic insertion. SAGE restricts a large language model (LLM) to extracting tensile and compressive strengths from retrieved passages and tables and records their sources. A response model then interpolates offline finite element (FE) solutions to convert these strengths and the assembly conditions into axial load capacity. For fits with positive clearance, the estimated capacity sets the policy's axial force limit; for interference fits, it is compared with measured support demand to determine admission. On the primary benchmark, SAGE reduces mean capacity error from 80.65% for direct LLM estimates based on the same evidence to 10.74%. Without refitting, the mean error remains 8.00% on 16 additional geometries. Under the assigned support release model, SAGE correctly classifies 59 of 62 scored simulation runs, with only conservative errors. In recorded xArm6 demonstrations, SAGE takes material documents as input and completes physical insertion in 9 of 13 trials. These results show that assigning document interpretation to the LLM and force calculation to an explicit mechanical model produces accurate capacity estimates and traceable insertion decisions.
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All authors Lin He, Yanyi Chen, Haofei Sun, Lingyao Li, Min Deng

Robotics

Becoming a Fruit Ninja: Real-Time Probabilistic Kinodynamic Planning for Manipulator Projectile Interception

Projectile interception is a challenging dynamic manipulation problem. Intercepting a thrown object with a robot arm requires reaching a point on the object's path as the object passes through it. Slicing also fixes the blade's velocity and orientation at contact. The goal is therefore a subset of the states of the robot and arrival times that moves as the object falls, and the arm must reach it within its actuator limits in milliseconds. We present FRUITNINJA, an anytime sampling-based planner that grows a tree on the GPU in batches toward the interception manifold. Each edge is an exact cubic whose travel time is found by a parallel search against the arm's dynamics, so every edge satisfies the actuator limits. Plans are ranked by a risk-aware objective over the uncertainty in the object's position and the arm's arrival time. We evaluate on a Franka Research 3 against six baselines in a calibrated real-time simulator, where FRUITNINJA cuts 96.7% of tosses in the open and 68.3% among five obstacles, versus the best baseline's 68.3% and 35.0% respectively.
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All authors Lucas Chen, Austin Garrett, Andrew Niu, Zachary Kingston

Robotics

VT-Bridge: Bridging Pretrained Foundation VLAs to VTLAs via Lightweight Residual Adaptation

Vision-Tactile-Language-Action (VTLA) models have demonstrated clear advantages over Vision-Language-Action (VLA) models in contact-rich manipulation. However, developing VTLA models is severely constrained by the massive amounts of vision-tactile data and computational resources required. To address this bottleneck, we propose VT-Bridge, a lightweight residual adaptation strategy that bridges pretrained foundation VLAs to VTLAs. Rather than training a VTLA model from scratch or modifying the original architecture of a pretrained VLA, VT-Bridge employs an identical lightweight residual-adapter architecture across VLA backbones and uses backbone-specific weights to refine actions at the robot execution frequency. This design substantially lowers the data and training barriers. Specifically, it requires up to 50 vision-tactile demonstrations per task to fine-tune a VLA backbone and train a 0.98M-parameter residual adapter. Experiments with three representative VLA backbones ($\pi_0$, $\pi_{0.5}$, and SmolVLA) across four contact-rich manipulation tasks further demonstrate its consistent effectiveness across VLA architectures. On average, VT-Bridge raises the task completion rate from 11.7% with task-level VLA fine-tuning alone to 62.9%. Together, these findings demonstrate the broad applicability, effectiveness, and accessibility of VT-Bridge for contact-rich manipulation. The project page is available at https://hoxnocha.github.io/vt-bridge-web/.
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All authors Yansong Wu, Tuo Yang, Rongping Zhao, Lingyun Chen, Xiao Chen, Junnan Li, Fan Wu, Alois Knoll