Robotics
Papers
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Friday 18 September
Learned world models may have compact interventions even when their recurrent state is high-dimensional, but it is unclear what happens to such a correction after it enters the model. We study this question in a controlled recurrent world model where prior work identified a checkpoint-specific rank-4 interface for one-shot counterfactual velocity interventions. The correction rapidly leaves this fixed entry subspace during autonomous rollout. Nevertheless, a low-rank image obtained by transporting the entry directions through the factual recurrent Jacobian chain continues to capture most of the nonlinear correction. Restarts using the tangent-predicted correction preserve substantial counterfactual future function. This transport/function pattern recurs across independently trained structured-GRU models and a parameter-matched LSTM initialized with a privileged compact correction. We further characterize a finite-horizon future-response operator over the full recurrent carrier. Patching shifts its leading future-sensitive directions toward the matched native-counterfactual organization, and the local operator accurately ranks finite perturbation effects over the registered direction panels at the patched and native-counterfactual basepoints. A separate full-amplitude assay finds substantial factual-endpoint tangent residuals and supports response reconfiguration in two of three checkpoints. Together, these results show that compact intervention structure can persist as a moving, state-dependent local geometry embedded in high-dimensional recurrent dynamics, without implying a fixed or dynamically closed low-dimensional state.
Robotics
TRACE: Coverage Path Planning for Unknown Environments Using Hierarchical Coverage Tree
This paper presents a novel online coverage path planning (CPP) algorithm, called TRACE, for real-time coverage of unknown environments. TRACE is built upon a hierarchical coverage tree that provides a global representation of the evolving connectivity of the uncovered space. As the environment is incrementally revealed and covered, newly discovered obstacles and covered cells may fragment the remaining uncovered space into disconnected regions. TRACE recursively expands the corresponding tree nodes to explicitly represent these regions and organize them for subsequent coverage planning. Based on the updated tree, an incremental global tour is maintained to guide the coverage process. TRACE locally refines only the affected portions while preserving the visiting order of unchanged regions, thereby reducing the computational burden of global replanning and maintaining a consistent coverage progression. Guided by the global tour, a local planner generates back-and-forth coverage paths and switches to global-tour-aware planning to efficiently complete the target regions. Theoretical analysis establishes the computational complexity and complete coverage property of TRACE, and derives an approximation bound for the incremental global tour refinement. The performance of TRACE is evaluated through extensive high-fidelity simulations and real-robot experiments using a mobile robot. Comparative evaluations against six existing CPP methods demonstrate significant improvements in coverage time, path length, overlap ratio, and number of turns.
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Robotics
Scaling Vision-Language Reward Learning for Robot Manipulation in Parallel Simulation
Vision-language models (VLMs) can replace human annotators in preference-based reward learning, but sequential API requests and single-environment data collection make training slow and costly. We present RAPID (Reward learning with Adaptive Parallel Image Diversity), a system that couples GPU-parallel rollout with data-aware policy updates, single-request preference labeling, automatic reward stabilization, and representative image sampling. We evaluate these components on five Franka Panda manipulation tasks in IsaacLab. Parallel rollout and adaptive updates provide the first substantial reduction in training time: under matched two-stage prompting, mean runtime falls from 9.18 to 3.13 hours. With all RAPID components enabled, training completes in 1.15 hours using 896 rather than 19,840 API calls per run, and aggregate final success rises from 86.3% to 98.7%. This represents an 8.0$\times$ end-to-end speedup and a 95.5% reduction in API usage. An offline evaluation with Gemma~3 12B and GPT-4.1 mini demonstrates that single-request prompting reduces labeling latency and cost across both models. Code is available at: https://github.com/rapid-vlm/rapid-vlm-rl.
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Robotics
CRISP: Contact-Rich Robotic Simulation Platform with Extensive Geometries and Contact Solvers
We present CRISP (Contact-RIch Simulation Platform), a high-fidelity physics engine tailored for complex multi-contact simulations such as tight-tolerance robotic manipulation. Achieving high physical fidelity in robotic simulation requires both expressive modeling of geometry and contact interactions, as well as accurate numerical resolution via robust collision detection and contact solvers. However, existing simulators often either rely on limited support for geometric representations and simplified modeling of contact interactions, or employ numerical resolution methods whose accuracy or robustness is inherently constrained. Accordingly, we develop a new simulator that supports diverse geometric representations with accurate optimization-based collision detection, and combines contact modeling with robust augmented Lagrangian-based contact solvers. This integration enables efficient and consistent detection of contact information across complex geometries while accurately resolving multi-contact constraints without problematic relaxations, which is essential for simulating contact-intensive and sharp interactions. We validate the physical fidelity of our simulator against state-of-the-art platforms and further demonstrate its capabilities through complex robotic manipulation scenarios. CRISP is publicly available at https://github.com/INRoL/crisp.
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Robotics · Cross-listed from cs.CV
SFVO: Decoupled Confidence-Guided Stereo-Flow Visual Odometry with Bidirectional PnP
Deep learning-based visual odometry (VO) has achieved significant progress, yet most existing methods focus on a monocular approach, which suffers from scale ambiguity. Stereo VO provides real metric by its nature, but remains less studied in deep learning VO due to its high computational cost and modeling complexity. Recent advances in stereo matching and optical flow estimation have made dense visual correspondence increasingly accurate and reliable, but their complementary geometric information has not been fully exploited for VO. In this paper, we present SFVO, a correspondence-driven stereo VO framework that directly builds upon pretrained stereo matching and optical flow models. SFVO exploits pretrained stereo matching and optical flow models to estimate stereo and temporal correspondences. Instead of learning pose directly from images, SFVO maps learned correspondences into geometric constraints and predicts which points are trustworthy. To improve the reliability of visual correspondence-based geometric constraints, we introduce decoupled confidence maps for rotation and translation. This design better aligns the characteristics of visual correspondence and 6-DoF transformations. Extensive experiments on outdoor and indoor datasets demonstrate that SFVO achieves robust and accurate pose estimation with strong generalization capability. The code will be released.
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Robotics
PSR: Predictive Sensorimotor Representation Learning for Contact-Rich Manipulation
Contact-rich manipulation requires policies to generate precise actions by reasoning over contact forces, robot configurations, and interaction histories beyond visual observations. Existing methods passively condition on force feedback rather than actively predicting future contact dynamics, limiting their ability to generate high-precision actions. To address this problem, we introduce Predictive Sensorimotor Representation (PSR) learning, a framework that learns a hierarchy of predictive representations from multimodal sensorimotor signals and integrates them into the action stream of a visuomotor policy. Specifically, during a pretraining stage, a multimodal Transformer is trained to learn a hierarchy of predictive representations by jointly forecasting future interaction dynamics. The learned hierarchy subsequently augments the action stream, enabling the resulting policy to exploit contact-relevant cues at multiple depths. We further instantiate PSR within a Vision-Language-Action (VLA) model, resulting in PSR-VLA, and evaluate it on six real-world contact-rich manipulation tasks. Experimental results show that PSR-VLA achieves 91.7% overall success, improving over $\pi_{0.5}$, ForceVLA-$\pi_{0.5}$, and ForceVLA2-$\pi_{0.5}$ by 30.0, 22.5, and 19.2 percentage points, respectively. These results demonstrate the effectiveness of the proposed PSR for force-aware, contact-rich manipulation. Videos of the tasks and stability tests are available at https://psr-vla.pages.dev/.
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Robotics
ForceTwin: Physics-informed Digital Twins for Robotic Manipulation from Instrumented Human Interaction
Manipulating objects requires understanding not only their motion, but also the physical properties that determine it. For articulated objects, these include inertia, friction, and mechanisms such as springs or door closers, whose effects can vary with configuration and velocity. Such properties are not directly observable from appearance: visually identical doors may require very different effort to manipulate. Existing digital-twin pipelines recover primarily kinematics or assign static physical parameters from visual and language priors, which can yield physically implausible estimates. As a result, state-dependent mechanism dynamics remain unidentified and are not represented in standard asset formats. We present ForceTwin, a system for identifying physics-informed digital twins of articulated objects from instrumented human interaction. A person probes an object using a handheld force-sensing gripper, providing synchronized poses and interaction forces from which we estimate the articulation, parametric dynamics including inertia, Coulomb friction, viscous damping, and a structured neural residual capturing state-dependent mechanism forces. ForceTwin nearly halves the inertial-parameter error of a VLM prior. As a feedforward dynamics model for impedance control on a Spot and a Franka FR3, ForceTwin achieves 87% goal completion across nine object-embodiment pairs, compared with 60% using VLM-prior and 57% using kinematics-only twins, with the largest gains on objects whose strong mechanisms cause both baselines to stall. We further use the identified twins to train whole-body door-traversal policies and deploy them in the real world. Project Page: https://timengelbracht.github.io/forcetwin-website/
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Robotics
Understanding Engagement and Intrusiveness in Assistive Human-Robot Interaction Using Individual Traits
Robot assistance is particularly crucial in unfamiliar tasks, where users must understand task requirements while coordinating with the robot. Previous research offers mixed evidence on the role of robot proxemics in user engagement: some studies suggest closer proximity enhances interaction, while others report it can feel intrusive. In this work, we argue that perceptions of intrusiveness depend not only on proxemics but also on the frequency of robot interventions, and are strongly influenced by individual traits such as personality and demographics. We conducted an experiment with 32 participants who interacted with two assistive robots that provided similar task support but differed in their intervention strategies. Results indicate that overall engagement remains stable across conditions, yet affective responses and perceived intrusiveness vary significantly with personality traits. Moreover, personality shapes interaction dynamics differently depending on the robot's behavior. These findings emphasize that effective human-robot interaction should account for individual differences, tailoring robot behavior to maintain engagement while respecting each user's unique affective and behavioral profile.
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Robotics
Sandwich-Residuals: Parameter-Efficient Test-time Adaptation of World Models
Latent world models enable planning by predicting the effects of actions in a learned representation space, but their predictions can become unreliable when test-time conditions differ from training. Existing test-time adaptation methods address this by updating parts of the pretrained model, often modifying millions of parameters and requiring a choice of which internal components to adapt. We introduce Sandwich-Residuals, a lightweight alternative that keeps the pretrained world model frozen and learns only small residual corrections around the predictor. The residuals are optimized online using the model's self-supervised prediction error and require no rewards, labels, or source-domain data. Across 21 conditions on the AdaJEPA benchmark, our method achieves $1.3\times$ the success rate of the frozen model while retaining 95% of the performance of the strongest AdaJEPA variant and adapting 97-99% fewer parameters. Under compound shifts, this advantage increases to $1.9\times$ the success rate of the frozen model, while remaining comparable to internal block adaptation. We further demonstrate the same adaptation principle on a DINO-WM model for 3-D manipulation. These results suggest that effective test-time adaptation of world models does not necessarily require modifying their pretrained internal weights.
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Robotics
When Should Robots Intervene? Balancing Engagement and Intrusiveness in Human-Robot Interaction
Designing effective Human-Robot Interaction in task-oriented settings requires carefully balancing user engagement with socially acceptable levels of robot intrusiveness. In this paper, we examine how different robot intervention strategies shape user experience, interaction dynamics, perceived intrusiveness, and sense of support. We compare two approaches: a continuous engagement-seeking robot strategy, and a context-aware strategy that selectively intervenes based on the user's state and task context. Both approaches rely on multimodal behavioral cues, including body orientation and attentional signals, to guide robot actions. We evaluate these strategies in a user study with 32 participants performing a task in a simulated hospital environment. Our findings show that higher interaction frequency does not necessarily lead to better engagement. Instead, we observe a systematic trade-off between perceived support and intrusiveness, influenced by factors such as physical proximity and user effort. These results provide empirical evidence that effective engagement in HRI depends on adaptive, context-sensitive intervention policies.
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Robotics
Visual Proactivity: Enhancing Human-Robot Collaboration Through Intent Communication
As robots transition from performing repetitive tasks to collaborating with humans, understanding human intent becomes crucial to effective interaction. Anticipation enables robots to predict human actions, while proactivity allows them to take initiative and guide human behavior toward optimal outcomes. Although research has largely focused on how robots infer and respond to human intentions, less attention has been paid to how robots communicate their own intent. This paper introduces visual proactivity, a novel, simple yet effective approach that enables robots to communicate their intentions through visual feedback, influencing human behavior and enhancing transparency and fluency. We develop and evaluate proactive robotic behaviors in a human-to-robot handover scenario, where a user study validates human perception of reactive, anticipatory, and proactive behaviors. The results demonstrate that effective visual proactivity fosters better alignment and coordination, paving the way for more intuitive human-robot collaboration.
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Robotics
ZeroTouch: Tactile-Supervised Visual Contact Estimation for Contact-Rich Manipulation
Reliable robotic grasping benefits from estimating the evolving physical interaction and selecting a grasp-dependent compression target. Tactile sensors provide direct interaction measurements but require dedicated hardware at deployment. We introduce ZeroTouch, a tactile-supervised framework that predicts dense contact deformation, the instantaneous six-axis wrench, and a grasp-dependent desired compression target from wrist RGB observations, gripper state, and local gravity direction. Tactile measurements are used only as privileged supervision during training and are not required at deployment. On the full validation set, the complete architecture reduces normal-force MAE from 2.017 N for a state-only baseline to 0.531 N. In physical evaluation with 20 trials per condition, ZeroTouch achieves 95% success on an unseen object, 80% in a seen-object/unseen-grasp condition, and 90% under a content/load shift. Under the same evaluation protocol, OpenVLA achieves 25%, 40%, and 55%, while SmolVLA achieves 10%, 25%, and 35%, respectively.
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Robotics
A Novel Path-Tracking Algorithm for Automated Tractor-Trailer Forward and Backward Maneuvers
Fully autonomous tractor–trailer systems are increasingly deployed in logistics, agriculture, and industrial environments, where precise and robust path-tracking capabilities are essential. However, the articulation between the tractor and the trailer introduces additional nonlinearities and significantly complicates lateral and longitudinal control, particularly during reversing maneuvers. This paper introduces a novel path-tracking algorithm specifically designed for articulated vehicles with a single trailer. The proposed method combines a lateral control law applied at the trailer level with a short-horizon predictive adjustment of the tractor steering angle, ensuring stable convergence toward the desired path in both forward and backward motion. The approach is geometry-based and requires no per-vehicle calibration or training. Simulation studies in a high-fidelity physics simulator demonstrate the ability of the controller to match or outperform classical and state-of-the-art methods in terms of accuracy, stability, and robustness to disturbances.
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Robotics
AgenticSwarm: Semantic Perception and Adaptive Task Allocation for Heterogeneous Multi-UAV Missions
Multi UAV missions in complex environments require the system to understand both the surrounding scene and the intent of a human operator while maintaining feasible task allocation as mission conditions change. This paper presents AgenticSwarm, an agentic framework for semantic perception and adaptive task allocation in heterogeneous multi UAV missions. An agent interprets aerial imagery and natural language instructions to construct a grounded mission representation that links perceived objects and regions with task requirements, capability constraints, and mission dependencies. This information augments a constrained task allocation process in which obstacle aware path feasibility, energy consumption, and protected return home requirements are incorporated before assignment. During execution, changes such as UAV failure, battery degradation, or task modification trigger residual mission reconstruction from the current system state, while completed work and reconnaissance progress are retained. AgenticSwarm is evaluated across five diverse Gazebo environments and an indoor real test environment, demonstrating its ability to connect semantic reasoning with constrained allocation and adaptive multi UAV mission execution. Compared with a Grounding DINO+SAM~2.1 perception baseline, the SAM3-based pipeline improves class-aware recall by 25.2 percentage points (pp) and semantic label accuracy by 29.5 pp. Ablating residual mission replanning increases mean repeated work from 0% to 61.7% and post-event recovery time by 58.6%, highlighting the contribution of adaptive replanning to mission execution.
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Robotics
NeuRIO: A Streaming Neural Estimator for Zero-Shot Sim-to-Real Multi-Robot Relative Inertial Odometry
We present NeuRIO, a streaming neural estimator for anchor-free 6-DoF relative inertial odometry using only identified inter-robot bearings, ranges, and IMU measurements. NeuRIO canonicalizes measurements into gravity-aligned coordinates, represents robots as nodes and mutual observations as factors, and uses attention for spatial reasoning and GRUs for temporal modeling. As a graph network, NeuRIO applies shared node-wise and factor-wise operators throughout the network, enabling it to handle different team sizes and time-varying observation graphs. NeuRIO is trained on a simulator that couples various motion patterns, device-level sensor characteristics, and diverse, realistic modeled, and temporally persistent sensor corruptions. In this way, NeuRIO achieves zero-shot sim-to-real transfer. Across $24$ real-world sequences, NeuRIO achieves $14.1\,\mathrm{cm}$ position RMSE and $3.9^\circ$ rotation RMSE. More importantly, NeuRIO demonstrates strong computational scalability, maintaining an update cost below $20\,\mathrm{ms}$ with up to $400$ robots in simulation, while optimization-based methods exceed $20\,\mathrm{ms}$ at only $24$ robots. Moreover, even trained on limited team sizes, NeuRIO transfers directly to unseen larger teams without architectural or parameter changes.
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Robotics
RAYA: Learning Where and When to Intervene for Robot Recovery
A robot can predict failure and still be unable to prevent it. By the time a safety mechanism reacts, the nominal plan may already have spent the control authority that recovery requires, and fixed task priorities may block whatever response remains. Our key insight is that both aspects are decided inside the controller. Recoverability must inform actions while they are chosen rather than veto them afterward, and task objectives must be adapted as recoverability shrinks. Building on this, we present RAYA, a hybrid learned-analytic framework that places a learned finite-horizon recoverability margin inside an optimal controller with hard constraints and pairs it with a bounded learned scheduler that shifts task weights to facilitate recovery. Across 7,200 simulation episodes per controller spanning quadrotor and autonomous-vehicle benchmarks, RAYA not only improves survival rates, but also transfers the learned components zero-shot to unseen trajectories, disturbances, plant shifts, and friction layouts. We developed an embedded realization of RAYA and deployed it on-board a 35g Crazyflie quadrotor. Across 40 combined hardware flights under wind with either aerodynamic mismatch or an unmodeled 40% motor-command loss, each of three baselines fails in all trials, while RAYA completes 10/10 six-cycle missions. Project Website: https://raya-control.github.io/.
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Robotics
Outcome-Conditioned End-Effector Geometry Across Vision-Language-Action Policies
Vision-language-action (VLA) policies solve the same manipulation task through different action interfaces, but task success alone does not establish whether their physical executions agree. We study cross-policy end-effector geometry in 15,000 closed-loop LIBERO rollouts from four policies. The primary clean-condition analysis forms 3,600 configuration-matched, and therefore dependent, policy pairs. Both-success pairs have a median normalized dynamic time warping distance of 0.0120 m versus 0.0380 m when exactly one policy succeeds. This ordering holds in every task, every policy pair, and nine sampling and band-limited representations; however, the ratio varies severalfold across representations, so we report the direction rather than a fixed multiple. Both-failure pairs are more separated again but rest on thin, uneven support, so we report them as exploratory. Within successful executions, partner replacements separate more across tasks than across initial states. A matched baseline still reveals measurable, heterogeneous residual policy differences, so a low cross-policy distance does not imply interchangeability. Successful executions sit about as far from same-task demonstrations as those demonstrations sit from each other, compatible with task-associated geometry without separating training-data overlap from task constraints. A common 72-action window preserves the ordering but reduces its magnitude; endpoint and duration adjustment likewise leaves a positive mixed-outcome coefficient relative to both-success pairs, though its magnitude is specification-dependent. Under composite visual stress, policy rankings and pair composition change together.
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Robotics
SynthDemo-RL: Breaking the Zero-Reward Barrier in VLA Adaptation with LLM-Guided Synthetic Demonstrations
Fine-tuning Vision-Language-Action (VLA) models commonly relies on human teleoperation demonstrations, while reinforcement learning (RL) with sparse binary rewards faces an exploration challenge when successful trajectories are rarely sampled. We propose SynthDemo-RL, a teacher-student framework in which an automated teacher converts simulator-privileged state into successful manipulation trajectories, a VLA student is distilled from them by supervised fine-tuning (SFT), and PPO with binary task-success rewards refines the student. We study reward coverage, the fraction of tasks for which at least one success is observed under the fixed evaluation protocol, as a complement to the average success rate. On LIBERO-PRO, a public benchmark of perturbed LIBERO tasks for which no demonstrations exist, 27 of 57 scored tasks are at exactly 0% success for a pi_0.5 policy fine-tuned on the original LIBERO tasks. Direct PPO from this policy, under the same PPO recipe and the same RL compute as SynthDemo-RL's refinement stage, rescues 10 of these 27 tasks and leaves 17 at 0%. SynthDemo-RL, with 50 synthesized trajectories per task and no new human demonstrations, rescues all 27 and reaches average success rates of 97.8% and 97.1% on the Position and Task axes of LIBERO-PRO, respectively. On standard LIBERO, the same pipeline reaches 96.0% with no human demonstrations, within 1.7 points of pi_0.5 trained on 50 human demonstrations per task. We further validate the pipeline on RoboTwin 2.0 and verify that trajectories from a policy trained in a MuJoCo twin execute open-loop on a physical robot.
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Robotics
Towards Fine-Grained Object Manipulation: SAM3-Guided Visuomotor Policy with Persistent Memory Learning and Focused Visual Conditioning
Fine-grained object (FO) manipulation requires robots to distinguish a specified FO from visually similar objects and execute actions reliably despite scene distractors. However, scene-level visual conditioning lacks explicit object selection, while category-level guidance cannot reliably distinguish FOs within the same category. We present a SAM3-guided visuomotor policy framework that addresses these challenges through persistent object memory and focused visual conditioning. First, we introduce FO Memory-driven SAM3 (FOM-SAM3), which learns reusable FO memory tokens from limited multi-view registration images, while keeping SAM3 fully frozen. Through one-vs-rest learning, these tokens encode persistent memories for localizing target FOs and rejecting similar alternatives, which can be stored in a memory bank for reuse. Second, we propose Focused Spatial-Appearance Encoding (FSAE), which combines in-FO appearance features with explicit bounding boxes to condition action policies, including Diffusion Policy (DP) and Action Chunking with Transformers (ACT). The effectiveness of the proposed FOM-SAM3 is validated on the FO-30 dataset comprising 30 physical objects across four coarse categories. Across three real-robot FO manipulation tasks, our FOM-SAM3-guided policies demonstrated robustness against distractors, discriminative ability of similar FOs, and extendibility to new FOs.
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Robotics
CounterPlay: Counterfactual Post-Training for Self-Play Driving Policies
Self-play in high-throughput simulators yields driving policies with robust closed-loop performance, but improvement per unit of simulation diminishes as training scales. Policies learn to handle common situations early, while further rollouts repeatedly encounter unresolved failures. Post-training offers an opportunity to target these failures, but existing methods primarily evaluate alternative actions or continuations at visited states, although successful recovery may require changing driving style earlier. We propose CounterPlay, a counterfactual self-play post-training approach that backtracks from failed tasks and retries them under alternate driving styles. CounterPlay rests on three key components. First, failure-driven backtracking uses the policy's value estimates to select an earlier stored state from which to retry the task. Second, reward conditioning enables a single policy to retry the task from this state using candidate styles ranging from cautious to aggressive. Third, CounterPlay retains task-completing retries only if no other vehicle incurs a new or earlier collision or off-road event relative to the factual branch. Retries that pass verification with fresh randomness are then distilled into the policy under its deployment condition. On BehaviorBench, CounterPlay achieves state-of-the-art scores on both the Interactive and Random splits across all eight traffic regimes using 1B post-training transitions, which is just 1% of the anchor's 100B self-play training budget. Improvements over the anchor hold across all three evaluated driving styles. CounterPlay resolves a substantial fraction of the anchor's timeout cases on BehaviorBench and achieves a balance between task completion and safety that neither continued self-play nor adopting a more aggressive driving style attains.
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Robotics
Potential-Field Action Representation for Reinforcement Learning in Contact-Rich Manipulation
Model-free reinforcement learning can acquire contact-rich robotic manipulation skills through trial-and-error interaction, but it often requires the policy to learn both task strategy and low-level motion generation. In this setting, the action representation is critical because it determines how policy outputs are converted into robot motion, shaping both exploration and physical execution. Direct Cartesian command interfaces require the policy to generate motion at every decision step, coupling task-level adaptation with continuous low-level control and increasing the learning burden. We propose PA-RL, a reinforcement-learning framework that uses artificial potential fields as the action representation. Instead of commanding motion directly, the policy adapts the parameters of an energy-like potential field, which generates a state-dependent guidance direction executed through a Cartesian impedance controller. We evaluate PA-RL on peg-in-hole insertion, a representative contact-rich task with nonlinear dynamics and discontinuous contact transitions. In simulation, PA-RL is compared with Cartesian velocity, Cartesian pose, and variable-impedance action spaces using the same RL algorithm. PA-RL is the only method to reach a 100% evaluation success rate within the allotted training time, while the best baseline reaches 92.6%. It also reduces joint-torque variation by 55.4% and Cartesian acceleration variation by 70.8% relative to the best baseline, without explicit motion-quality penalties in the reward. The simulation-trained policy further completes 9/9 real-robot insertions without fine-tuning, demonstrating the deployment feasibility of the learned potential-field interface.
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Robotics
A High-Payload Wall-Climbing Robot Using Passive Bistable Suction Cups
Wall-climbing robots capable of scaling vertical surfaces could help automate hazardous or labor intensive tasks such as window washing, inspection, maintenance, and construction. Active adhesion methods achieve higher payload capacities, but require power to maintain their grip. Passive adhesion devices such as suction cups are an attractive option for such robots because they do not require power to maintain their grip, but they are limited by their payload capacity. This work presents a novel high-payload wall-climbing robot that utilizes passive bistable suction cups to generate adhesion without needing to be pushed into the wall. The robot features a track-based system that automatically engages and disengages bistable suction cups to achieve locomotion on smooth surfaces. The robot is able to achieve vertical wall climbing on glass, wood, metal, and painted surfaces, sideways and upside-down climbing, and is able to tow a payload of 7.940 kg (with a payload-to-weight ratio of 2.25).
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Robotics
Tilt as a Certified Resource: Preserving Motor Wrench-Rate Authority on Articulated Multirotors
Fully-actuated multirotor aerial vehicles must not only track nominal wrenches but retain the "readiness" to modulate them rapidly under disturbances. Classical effort-minimizing allocators ignore this dynamic limit, whereas maximizing readiness leads to topologically disconnected optimal sheets demanding physically impossible actuator rates. Enforcing a readiness safety floor on fixed-geometry symmetric platforms further encounters a zero-sum degeneracy: motor-speed redistribution cannot improve authority without conceding wrench tracking. This paper uses active morphology to break the degeneracy, treating servo tilt as a geometric resource supplying authority-recovery directions unavailable to static rotors. We construct a configuration-dependent, motor-only readiness certificate - the log-volume of the reachable wrench-rate set - that explicitly excludes servo capacity, preventing a "ghost capacity fallacy" in which the certificate would falsely credit slow mechanical kinematic limits instead of collapsing accurately at motor saturation. The certificate is enforced as a Control Barrier Function (CBF) within a Unified Physical-Command Quadratic Program acting on motor torques and servo setpoints. Closed-loop simulations of an articulated octorotor under severe gust disturbances show classical allocators diverging and uncertified articulated allocators violating the safety floor, while the proposed CBF filter bounds the system state and preserves vehicle authority.
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Robotics
SABER: Learning Attention-based Semantic Affordance for Legged Locomotion
Perceptive legged locomotion has advanced rapidly by integrating terrain geometry into learned policies, yet the integration of terrain meaning remains sparse: a pipe, a patch of grass, or a fragile box may be geometrically traversable while being inappropriate for contact. In industrial environments, where legged robots increasingly operate, a single misplaced step can damage fragile equipment, destabilize the robot, or endanger the site. To address this, we introduce SABER, a planner-free reinforcement-learning policy that jointly reasons about terrain geometry and semantic contact permission. The policy consumes a unified terrain-affordance map, where each cell encodes local 3D geometry and a semantic contact cost. We augment cross-attention with a learned, signed semantic bias: an additive term on the attention logits, gated by the contact cost, that reweights flagged cells by their distance from the nearest foot. A hazard therefore reshapes attention where it can still affect the next foothold, and its influence fades where it cannot. The resulting policy selects footholds on permitted support and keeps the leg clear of forbidden regions throughout the swing phase. We perform a systematic ablation that isolates the contribution of each architectural component; removing the semantic bias alone increases forbidden contacts by 55% while velocity tracking is unchanged. We validate the policy on a Unitree B2, demonstrating sim-to-real semantic contact selection across indoor and outdoor environments and four semantic obstacle classes.
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Robotics · Cross-listed from cs.CV
2D GauSS-MI: Efficient Active Scene Reconstruction with Balanced Visual and Geometric Quality
Active reconstruction requires efficient active view selection to achieve high-quality reconstruction within limited onboard computational resources. Existing methods face challenges in adequately balancing visual and geometric quality with the computational efficiency required for real-time operation. In this work, we present an active reconstruction framework based on 2D Gaussian Splatting (2DGS). We develop an efficient online 2DGS mapping pipeline for incremental RGB-D observations and introduce a probabilistic reliability model that characterizes the view-dependent reconstruction quality of individual 2D Gaussian splats. Building on this model, we formulate 2D Gaussian Splatting Shannon Mutual Information (2D GauSS-MI), a mutual-information-based metric that exploits the explicit surface orientation of 2DGS to evaluate the expected information gain of candidate views. The proposed metric enables active view selection to account for both visual and geometric reconstruction quality. We evaluate the proposed system against three state-of-the-art baselines on eight Replica scenes. Experimental results demonstrate that our method achieves a favorable balance between visual and geometric reconstruction quality with substantially lower computational cost and competitive model storage.
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Robotics
Skel-WAM: A Hand-Skeleton-Conditioned World Action Model for Human-to-Robot Manipulation Transfer
Robot demonstrations are expensive to collect and often provide limited distributional coverage of task variations. Human videos offer a low-cost source of complementary manipulation experience, but learning from them requires bridging embodiment gaps in visual appearance and action spaces. We introduce Skel-WAM, a world action model that bridges these differences through a unified hand-skeleton motion interface. The key insight is to align human and robot motion through a common hand topology, combining skeleton overlays that ground motion in the scene with structured 2.5-D keypoints that encode explicit hand kinematics. Video and Keypoint Experts jointly learn visual and skeletal dynamics through a Mixture-of-Transformers, while a separate robot-trained Action Expert maps these predictions to executable controls. This separation enables human and robot demonstrations to directly supervise shared dynamics without requiring robot action labels for human videos. Across four real-world bimanual tasks and seven simulated tasks, Skel-WAM achieves average success rates of 79.86% and 63.29%, surpassing the strongest baseline by 22.22 and 8.28 percentage points, respectively. Human-robot cotraining more than doubles real-world success on task variations absent from robot training data, from 38.89% to 86.11%. These results demonstrate that a shared skeletal interface enables joint learning across human and robot data and expands robot task coverage through complementary human demonstrations.
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Robotics
2nd Place Solution to the HANDS 2026 Workshop Challenge-Dexterous Grasp Motion Track: Single-Shot Trajectory Warping for Grasp Motion Generation
This report describes our 2nd place solution to the HANDS 2026 workshop challenge (Dexterous Grasp Motion track) in conjunction with ECCV 2026. In this challenge, we address grasp motion generation for the 12-DoF LinkerHand O6, aiming to produce physically plausible reach-and-lift trajectories for unseen objects from randomized initial hand poses in simulation. This task is particularly challenging because each grasp requires a per-step policy to make approximately $70$ twelve-dimensional decisions, with errors accumulating over time, while test objects and physical dynamics may differ from those encountered during training. To address these challenges, we propose editing a single successful GraspM3 demonstration instead of generating the motion step by step: a policy observes the object once and outputs a 12-D warp of the demonstration, which is then replayed open-loop. Moreover, we train the warp policy with one-step PPO over all $4{,}824$ training objects in parallel. As a result, our method achieved success rates of $94.61\%$ on the easy track, the highest of all submissions, and $57.18\%$ on the hard track of the private test set.
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Robotics
DPed-VLN: A Benchmark for Socially Compliant Vision-and-Language Navigation in Dynamic Pedestrian Environments
Vision-and-language navigation (VLN) has advanced rapidly in static indoor environments, but robots operating in human-populated spaces must ground language while responding to moving pedestrians and social-safety constraints. We present DPed-VLN, a Habitat 3.0 benchmark for dynamic-pedestrian VLN that couples 33,093 navigation episodes with paired global and prior-augmented instructions, ORCA-controlled humanoid pedestrians, socially constrained expert paths, and metrics that jointly assess navigation efficiency and social safety. DPed-VLN separates ordinary goal-oriented route guidance from prior-augmented instructions that expose dynamic-pedestrian cues for controlled analysis. To instantiate the benchmark, we introduce DPet (Dynamic Pedestrian-aware Network), a pedestrian-aware policy network trained with reinforcement learning and imitation learning. We further adapt representative state-of-the-art VLM-based navigation models, including NaVILA and StreamVLN, to DPed-VLN through LoRA fine-tuning. Experiments show that LoRA adaptation improves zero-shot VLM baselines in several success and safety metrics, especially reducing StreamVLN's collision rate. Among the evaluated methods, DPet-RL achieves the highest SR, SPL, and STL.
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Robotics · Cross-listed from cs.CV
Adaptive World Memory 3D Foundation Model for Scalable 3D Mapping, Localization, and Rendering
Recent 3D foundation models enable generalizable geometric reasoning from RGB images but remain limited in persistent memory, scalability, and renderable scene modeling. We present a memory-centric 3D foundation model for scalable robotic localization, reconstruction, and Gaussian rendering. Its core is an adaptive world memory mechanism that combines transformer-based gated updates with test-time temporal-spatial regulation. Learned gates control recurrent memory propagation, while temporal state evolution and spatial observation-state consistency regulate token-wise updates and forgetting over long image sequences. To support large-scale mapping, we organize memory into local submaps and integrate progressive mapping and tracking, loop closure, and SL(4)-based global refinement to maintain local accuracy and global consistency. A Gaussian reconstruction head decodes memory-enhanced features into renderable primitives, unifying camera pose estimation, dense point-cloud reconstruction, and photorealistic rendering within a single model. Experiments on public benchmarks and self-collected datasets from diverse robotic platforms demonstrate improved trajectory accuracy, reconstruction completeness, and rendering quality over existing 3D foundation reconstruction and SLAM baselines. These results support adaptive memory as a foundation for persistent robotic world modeling. The dataset and code will be made publicly available at \href{https://github.com/dtc111111/AWM-3DFM}{https://github.com/dtc111111/AWM-3DFM}.
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Robotics
FORTE: Task-Adaptive Force Capability Optimization for Mobile Manipulators
Effective physical interaction control in robotic manipulation requires not only kinematically feasible motion but also sufficient force-interaction capability. Existing redundancy resolution methods often ignore task-specific force demands or maximize the force capability indiscriminately, sacrificing dexterity when large force margins are unnecessary. We propose a task-oriented force capability optimization framework for redundant mobile manipulators. A Vision-Language Model (VLM) infers object physical properties from an RGB image and a task description, generating a desired task-force sequence that captures gravitational and inertial demands. We then define a task-oriented force capability metric as the signed distance between a task-force uncertainty ball and the dynamic residual force polytope (RFP), quantifying compatibility between task demands and the robot's remaining actuation capacity. This metric is incorporated, alongside manipulability, joint-limit avoidance, trajectory smoothness, and base-oscillation suppression, into a whole-body multi-objective trajectory-optimization problem. Experiments on a mobile manipulator performing lifting and single-point-holding tasks under varying payload conditions demonstrate that the proposed method provides sufficient force capability for heavy loads while preserving high manipulability for light loads. This yields a task-adaptive balance that fixed capability-maximizing baselines (RFP inscribed radius, RFP cone) and manipulability-only optimization fail to achieve. The core implementation is publicly available at https://github.com/yeying256/FORTE.