Robotics
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Thursday 17 September
Referring scene understanding for embodied robots requires grounding object- and relation-centric language queries from a designated viewpoint. While a local semantic Gaussian map can support such grounding within one agent's observations, cooperative settings require this ability to remain effective after independently reconstructed maps are aligned and fused. In this setting, the referred target or its contextual landmark may come from another agent's observations, while spatial relations must still be interpreted from the querying robot's viewpoint. We formulate this problem as cooperative referring Gaussian grounding over fused maps, which requires geometric alignability, instance-level semantic comparability, and view-conditioned relation reasoning. Existing language-aware Gaussian methods mainly focus on single-map querying, whereas Gaussian registration methods optimize geometric or photometric alignment without preserving language-grounding-oriented semantic compatibility. We propose CoRef-GS, a cooperative referring Gaussian splatting framework. CoRef-GS constructs local open-vocabulary instance-aware Gaussian maps, then aligns partially overlapping maps with a cross-agent alignment module by geometric and semantic consistency, and grounds queries using a view-conditioned mask relation graph. We further introduce CoQuad-Ref, a dual-quadruped benchmark spanning both real-world and simulated indoor scenes. Experiments show that, on simulated scenes, CoRef-GS reduces the rotation error from 2.58{\deg} after coarse initialization to 0.15{\deg} after refinement, and improves real-world referring mIoU over ReferSplat from 52.6% to 68.8%. The established benchmark and source code will be publicly released at https://github.com/ruojiruoli17/CoRef-GS.git.
Robotics
V2-STRep: VLM-Grounded Structured Task Representations for Reusable Robot Skills Acquired from Generated Videos
Human manipulation videos provide rich motion and interaction cues for acquiring robot skills without robot demonstrations. Video generation models synthesize such demonstrations from an initial scene image and task instruction, avoiding the need to record demonstrations for each task. However, the recovered motion captures only one scene-specific realization, leaving task structure, geometric relations, and constraints implicit. We present V2-STRep, a zero-shot framework that converts generated video motion into reusable robot skills through VLM-grounded structured task representations. The representation specifies motion phases, references, and task-relevant constraints, with targets described by minimal geometric structures: points, point-normals, axes, planes, and full 6D poses. VLM-provided 2D image-space cues are lifted into 3D using RGB-D observations to reconstruct task geometry and candidate grasp poses. Geometry-specific rules transfer motion to new scenes, while task-constrained trajectory optimization couples grasp selection with complete robot motion planning. It preserves task requirements while using remaining rotational freedom to accommodate joint limits. Updating deployment grounding and constraints enables reuse under new compatible instructions without generating another video. Experiments on six real-world manipulation tasks demonstrate improved execution success over baselines, reliable cross-scene transfer of successfully acquired skills, and adaptation to changed deployment instructions.
Read the full abstract
Robotics
Accelerating Visual Policy Learning with Sampling-Based Model Predictive Control
Learning visual policies for locomotion and manipulation requires coordinating contact with the environment and can incur substantial computation and GPU memory costs. First-order policy gradients (FoPG) reduce training cost through differentiable simulation, but local optimization can converge to unintended contact patterns. To address this shortfall, we propose Sampling-Guided Policy Search (SGPS), which couples recurring action-target refinement by sampling-based model-predictive control with first-order policy optimization. Behavior cloning initializes the policy from sampled actions; training then alternates sampling-based refinement with short-horizon FoPG updates under perturbed initial states and randomized dynamics. For visual policy training, we use a decoupled FoPG formulation that excludes rendering from the computation graph, enabling direct learning from depth observations without a state-policy teacher. On a single GPU, SGPS learns policies for locomotion, obstacle traversal, crate pushing, and bimanual carrying on simulated Unitree Go2 and G1 robots. Our experiments further show that refinement improves policy learning beyond initialization and tracking alone. For hardware deployment, the distilled policy transfers zero-shot to a real Go2 and uses onboard depth to autonomously trot, crawl, clear hurdles, and switch between these behaviors.
Read the full abstract
Robotics
Walking on the Slope: Stable Bipedal Gaits with Genetic-Algorithm-Optimized Trajectories
This paper presents the kinematic and dynamic modeling, trajectory generation, and stability analysis of an 8-degree-of-freedom (DOF) biped robot walking on flat and inclined terrain. Denavit-Hartenberg (DH) parameters and homogeneous transformations are used to derive the forward kinematics, while closed-form inverse kinematics maps the desired hip and swing-foot Cartesian trajectories, generated with cubic splines, to joint angles. Joint torques are computed using the Newton-Euler iterative algorithm, and dynamic stability is evaluated using the zero moment point (ZMP) criterion. A genetic algorithm (GA) optimizes the hip height, maximum swing-foot lift, and frontal-plane tilt angle by minimizing the work done by the joints subject to a ZMP feasibility penalty. Simulation results in MATLAB show that the nominal 8-DOF model remains ZMP-stable for step completion times down to 0.5 s and for slope inclinations up to 22.5 degrees with the given foot geometry. Beyond these limits, the ZMP leaves the support polygon, and either the foot dimensions or the trajectory parameters must be modified. The results also show that ZMP stability is governed by the mass distribution among the links rather than the total mass of the robot.
Read the full abstract
Robotics
OmniMimic: Dynamics-completed Motion Augmentation for Multi-style Omnidirectional Quadruped Locomotion
Animal demonstrations provide quadruped robots with natural and distinctive gait styles that are difficult to specify through hand-crafted rewards. However, their narrow directional coverage leaves little style-consistent supervision for backward, lateral, and turning commands. We present OmniMimic, a training framework that turns directionally limited animal demonstrations into a single multi-gait policy over target per-axis velocity ranges. OmniMimic first combines temporal reversal, constrained dynamics completion, and sagittal reflection to construct robot-specific kinematic and physical supervision beyond the observed directions. It then expands commands progressively from the demonstrated velocity distribution toward the target per-axis bounds, and uses a shared actor with soft-gated, gait-specialized residual experts to balance reusable locomotion skills with gait-specific corrections. Across four gaits in simulation, OmniMimic reduces mean foot-position RMSE at forward and backward reference velocities by 12.9% and velocity-tracking RMSE on a uniform Cartesian command grid by 63.1%, compared with the matched APEX baseline. The project page is at https://OmniMimic.github.io.
Read the full abstract
Robotics
Learning Slope-Adaptive Whole-Body Locomotion for Humanoid Robots in Roofing Construction
Roofing requires workers to coordinate locomotion, balance, and work-related body motions on pitched surfaces, creating a challenging application for humanoid robots. Directly retargeted human demonstrations, however, may preserve motion appearance while placing the robot's feet or hands incorrectly relative to the roof. This study presents a task-semantic scene-grounded framework for learning roofer-style whole-body motions on a Unitree G1. Human demonstrations are captured using a tracking system and retargeted to the robot, while a metric roof model supplies the spatial reference unavailable from the tracking system. A trajectory-level optimization grounds inferred support contacts and annotated work relations to the roof, and execution-aware reinforcement learning encourages the resulting policy to preserve these relations under dynamic tracking errors. The framework is evaluated through a multi-motion tracking study, a roof-pitch coverage matrix, a five-way nailgun ablation, cross-task experiments on hammering and lateral pushing, and comparisons with pure reinforcement learning and zero-shot teleoperation. Our method enables the robot to satisfy support, work-clearance, and nonpenetration criteria across all evaluated seeds. Across nailgun, hammering, and pushing, it achieves work-clearance errors between 0.256 and 0.531 cm and 3/3 successful evaluations per task. Physical experiments reproduce uphill walking, nailgun, hammering, and bending motions with mean base-frame motion errors below 80 mm. These findings establish scene-grounded human motion learning as a promising basis for construction-oriented humanoid motion primitives.
Read the full abstract
Robotics
Integrated Guidance and Control of a Mother-Child UAV-UGV System for Cooperative Missions
Autonomous recovery of a small multirotor onto a hovering multirotor carrier differs from recovery onto ground or shipborne platforms because the recovery surface is itself an actively controlled, thrust-limited aerial vehicle. This paper presents a field-validated autonomy framework for a heterogeneous rover-mothership-child system executing rover supervision, mothership transit, child deployment and sortie, autonomous return, aerial recovery, and synchronized descent. The recovery stack combines jerk-bounded reference generation, disturbance-observer-augmented planar tracking, feasibility-aware vertical control, a discrete-time barrier-based safety filter for relative vertical geometry, and communication-aware carrier-state prediction. The contribution is the coordinated system-level integration of these methods for recovery onto a hovering multirotor and its full-scale outdoor validation. The framework is implemented on a PX4-ROS 2 architecture using RTK-enabled GNSS, IMU, and barometric fusion, with mothership-side 1D lidar used only as an auxiliary near-contact cue. RTK-fixed positioning was maintained throughout testing. Across 20 outdoor cooperative missions, 17 successfully completed deployment, sortie, and recovery, giving an observed mission success rate of 85%. For successful recoveries, mean terminal-alignment time was 6.3 s, mean planar alignment error at acceptance was 0.18 m, maximum terminal planar deviation was 0.32 m within a 0.40 m capture radius, and minimum logged relative vertical separation during coupled descent was 0.41 m. Mothership planar station-keeping RMS error was 0.25 m. The three unsuccessful trials occurred at different mission stages and are analyzed separately. Results demonstrate practical autonomous aerial recovery within the tested outdoor operating envelope.
Read the full abstract
Robotics · Cross-listed from cs.GR
S4R: Scaling for Rigid-Body Interpenetration Resolution
Rigid-body interpenetration frequently occurs in procedurally assembled and generated scenes and must be removed before downstream applications such as physical simulation. We present S4R (Scaling for Rigid-Body Interpenetration Resolution), a scale-continuation method for static interpenetration repair. S4R first uniformly shrinks each body about a fixed reference center to a small initial scale, at which the layout is penetration-free, and then restores full scale through a sequence of minimum-norm convex contact quadratic programs (QPs) that target the linearized separation margin during continuation. Resolution thereby replaces one deep correction with a sequence of shallow-contact subproblems. A conservative scale-event bound and frozen-witness gap predictions cut the number of exact mesh queries; the continuation then ends with a full-scale evaluator check and bounded tail refinement. We evaluate S4R on Kubric, HY3D-Bench, and Thingi10K using a shared mesh-level evaluator and a unified per-scene timing protocol. In the main comparisons on all three benchmarks, up to N=5000 bodies, S4R reaches zero reported penetration with displacement that stays small and nearly independent of scene size, and at the lowest wall time within each hardware tier among the compared methods. A GPU implementation extends these results to large-scale scenes. Our code and data can be found on our project page: https://frank-zy-dou.github.io/projects/S4R/index.html.
Read the full abstract
Robotics
Towards AI-enhanced control: a numerical technique for trajectory smoothing of a parallel robot for pancreatic surgery
The paper presents a numerical approach for the end-effector trajectory smoothing of a parallel robot designed for minimally invasive pancreatic surgery. The approach is tailored for real-time master-slave control architecture and uses a 3D space mouse for command input for velocity control. The trajectory smoothing is achieved by generating S-curves in the end-effector velocity fields, thus controlling the accelerations, which in turn reduces tissue trauma in the minimally invasive procedures. Real-time control is enabled by segmenting the S-curves based on the command inputs from the 3D space mouse. A special case is considered where the acceleration time is constant for all command inputs. Numeric results demonstrate stable transitions (without abrupt changes) in both the end-effector parameter space and in the active joints parameters, thereby validating the proposed approach. Further work aims to test the approach on an experimental model and integrate it into AI-based training modules.
Read the full abstract
Robotics
Worst-Case Hidden-Vehicle Trajectory Search in Spatiotemporal Occlusion Regions
Occlusion creates fundamental uncertainty in autonomous driving. Existing methods often propagate frame-wise hypotheses or optimize ego behavior against prescribed hidden-agent predictions, leaving the worst history-consistent interaction unexplored. We introduce History-Conditioned Minimax Trajectory Search (HC-MTS), which combines temporal occlusion reasoning with response-aware search. First, HC-MTS constructs finite hidden-state modes, each certified by a backward witness satisfying multi-frame visibility, occupancy, semantic-map support, and class-specific kinematic constraints. It then solves a bilevel minimax problem: an inner finite oracle maximizes the ego driving score over destination attainment and ride comfort, while the outer search selects the legal hidden-vehicle trajectory that minimizes this best-response value. Across eight Waymo Open Motion Dataset scenarios, increasing the visibility-memory horizon from K=1 to K=20 reduces the mean per-scenario vehicle, pedestrian, and total retained hidden-seed counts by 18.12%, 21.67%, and 18.45%, respectively. HC-MTS identifies six avoidable counterexamples, while no legal collision-producing attacker is found in the remaining two scenes within the finite search budget.
Read the full abstract
Robotics
Visual Sim-to-Real Learning for Robotic Insertion under Geometric Variations: Application to Rebar Installation
Rebar insertion is among the most repetitive and physically demanding tasks on construction sites, and a contact-rich problem at 1.4 mm clearance. The parts, however, vary at two levels: a nominal design per structural member, and fabrication tolerance around each nominal design. Real-world data therefore has to be re-collected as designs and batches change. We present RebarSim, a visual sim-to-real system trained entirely in simulation. A privileged state-based teacher is trained with reinforcement learning over procedurally generated rebar geometries, then distilled into a multi-view student that maps raw RGB and proprioception directly to actions under extensive domain randomization. The student transfers to the real world zero-shot, seating rebars taken from a real factory production run in 91.3% of real-robot rollouts. Underlying that result, geometry diversity and pretraining both bring benefits. Training across a diverse set of nominal designs rather than one lifts the zero-shot success of both the teacher and the student on unseen designs, and the student policy outperforms a single-design specialist on that specialist's own design. A pretrained student then adapts to a new design with 4–6x fewer distillation samples than one trained from scratch. Visual sim-to-real transfer depends on appearance randomization and the DAgger mixture: removing either one sharply lowers success. Videos, code, and task assets are available at https://rebarsim.github.io.
Read the full abstract
Robotics · Cross-listed from cs.CV
SenseFuse: Label-Free Fusion of Image and Shape Encoders for Open-Vocabulary 3D Instance Segmentation
Open-vocabulary scene understanding is fundamental for robotics, laying the groundwork for spatial reasoning and object manipulation. While closed-vocabulary 3D instance segmentation heavily leverages 3D shape information, state-of-the-art open-vocabulary methods remain predominantly restricted to 2D image features or image-distilled representations during mask labeling. In this paper, we propose SenseFuse, a label-free fusion method that balances 2D image and 3D shape encoders for robust open-vocabulary 3D instance segmentation, refining only the mask-labeling stage of existing pipelines. We reveal that 2D image and 3D shape encoders exhibit largely disjoint failure patterns and rarely share identical wrong labels, whereas two 2D image encoders frequently repeat the same errors. This distinct behavior makes the 2D and 3D pair inherently complementary. We introduce an adaptive mechanism that selects a scene-level fusion weight to maximize a label-free sensitivity measure, estimated directly from a single scene's unlabeled proposals in milliseconds. SenseFuse improves labeling accuracy in every evaluated setting across ScanNet200, Replica, and ScanNet++, recovering 67-100% (median 93%) of the gain achievable with an oracle weight, and it raises instance AP in 21 of 22 reported settings. Code is available at https://github.com/hanes1207/SenseFuse.
Read the full abstract
Robotics
Spatial-Semantic Uncertainty in VLM-Based Target Search: Balancing Exploration and Identification
Robots searching for a target from a natural-language description must determine not only where to search, but also which observed candidate is the desired target. These decisions reflect two distinct sources of uncertainty - spatial uncertainty over candidate locations and semantic uncertainty over target identity - that are often conflated in VLM-based search systems. We introduce a spatial-semantic uncertainty formulation that maintains separate beliefs over each component and integrates probabilistic VLM evidence into a global target-identity posterior, including probability mass for undiscovered targets. This decomposition allows an information-theoretic planner to independently value candidate discovery and target disambiguation through spatial and semantic expected information gain (EIG), providing an explicit mechanism for trading broader exploration against earlier identification. We evaluate six VLM uncertainty-elicitation interfaces on 500 synthetic targets and show that similar recognition accuracy can conceal substantial differences in calibration and false confidence. In degraded-observation search-and-identify experiments, EIG-based planners reach confident decisions in 75.0%-92.5% of trials, compared with 20.0% for Random search, while different spatial-semantic weightings achieve comparable identification accuracy once confidence is attained. Increasing semantic emphasis reduces unnecessary exploration and VLM queries, demonstrating that explicitly planning over semantic uncertainty can accelerate target resolution without sacrificing decision quality. These results highlight the distinct roles of uncertainty representation and uncertainty-driven planning in embodied VLM systems.
Read the full abstract
Robotics
Time-Efficient Iterative Learning Planning for Safety-Critical Dynamic Obstacle Avoidance
Autonomous mobile robots require timeefficient planning and safety-critical dynamic obstacle avoidance under constrained onboard computation. While Iterative Learning Planning (ILP) offers lightweight and efficient traversal planning, it lacks explicit mechanisms for dynamic obstacle perception and avoidance. This article extends ILP to safety-critical navigation in dynamic environments by integrating an anticipatory risk-blended control barrier function (ARB-CBF). The extended ILP learns traversal-speed and steering-bias profiles via a fractionalpower update based on local obstacle risk, generating nominal control commands that ARB-CBF modifies at runtime for real-time safety guarantees. Algorithmic analysis demonstrates that the ILP replanning stage scales at O(kN) for k iterations and N waypoints, while ARB-CBF executes with linear complexity. Comprehensive simulations and real-world experiments validate the framework, demonstrating superior temporal efficiency and safety with lower computational overhead compared to optimizationbased baselines, making it highly suitable for resourceconstrained platforms.
Read the full abstract
Robotics
Resilient Motion Planning for Free-Flying Space Robots under Actuator Failures
Free-flying robots rely on multiple thrusters to maneuver in space. If one or more of these thrusters fail, the robot may lose control authority and risk mission failure. At the same time, their free-flying nature implies that, even in the absence of actuation, they continue along (locally) straight-line trajectories. In this work we present a probabilistic, proactive, motion planning framework that explicitly accounts for actuator failures in space. We model actuator failure modes as a Markov chain and propagate the probability of successfully reaching the goal along the planning horizon. Precomputed reachable sets evaluate the robot's capabilities of reaching waypoints under potential failures and an RRT$^*$-based planner concatenates these waypoints. The resulting algorithm maximizes the overall target-reaching probability, providing maximally resilient motion plans utilizing free-flying properties. We validate our approach experimentally on a physical free-flyer platform with injected actuator failures.
Read the full abstract
Robotics
Imagine-TAMP: Imagination-Guided Task and Motion Planning in Partial Observability
Robots operating in cluttered environments must often manipulate objects whose locations are only partially observable. A central challenge is deciding whether to acquire another observation or to first manipulate objects that may occlude the target. Conventional task and motion planning (TAMP) approaches typically make this decision using symbolic action costs or expensive geometric planning, neither of which adequately captures how likely an observation is to reveal an occluded target. We introduce Imagine-TAMP, an interleaved planning and execution framework that uses semantic and geometric imagination to compare alternative task-level strategies under partial observability before committing to expensive motion planning. A vision-language model shapes a particle belief over target locations using commonsense relationships between the target and visible objects, while a generative scene model estimates plausible geometry in unobserved regions. Given a target hypothesis and imagined scene, Imagine-TAMP generates multiple symbolic plan skeletons and assigns non-unit costs that approximate both manipulation effort and target visibility from sensing actions, distinguishing a short but poorly informative observation strategy from a longer strategy that first manipulates an occluder to better expose the target. The selected skeleton is then refined into a feasible continuous plan and executed, with new observations updating the belief and triggering replanning when necessary. Experiments show that imagination-guided evaluation improves observation-versus-manipulation decisions: in viewpoint-constrained shelf scenes, non-unit geometric evaluation increases success from 46.0% to 84.0%, while semantic belief shaping further reduces manipulation and replanning. On a real robot, the complete system reduces planning time by 32% relative to a geometry-only ablation.
Read the full abstract
Robotics
Navi-Agent: Unlocalized Monocular Navigation Agent
Vision-Language Navigation in Continuous Environments (VLN-CE) requires an embodied agent to execute long-horizon instructions in unknown environments. Existing zero-shot VLN-CE systems typically maintain spatial states through geometric localization or coordinate-based representations. Recent geometry-constrained navigation removes depth and globally consistent coordinates, but maintaining persistent spatial awareness for place confirmation, progress verification, and recovery remains challenging. We present Navi-Agent, a zero-shot VLN-CE agent that constructs a coordinate-free spatial state from visual observations and executed motion histories. Navi-Agent organizes this state as a navigation topology, where nodes represent visual places and edges represent motion transitions. This representation enables observation-based approximate self-localization, task progress verification, and visual revisitation-based recovery. Navi-Agent performs closed-loop navigation by decomposing instructions into sub-goals, executing local visual navigation, and verifying visited places through the constructed spatial state. Experiments on zero-shot VLN-CE benchmark and real-world robot platforms show that Navi-Agent achieves state-of-the-art performance among geometry-constrained methods while remaining competitive with approaches relying on geometric localization.
Read the full abstract
Robotics · Cross-listed from cs.CV
EliGSiR: Continual RGB-D Mapping with Gaussian Splatting under Bounded Compute
Conventional 3D Gaussian Splatting assumes a closed set of observations and long optimization schedules. Continual RGB-D mapping in contrast poses the problem that new observations arrive online, while previously reconstructed regions must be preserved. We present EliGSiR (Evidence-guided Load-adaptive Incremental Gaussian Splatting with Image Replay), a continual Gaussian mapper that controls how the available optimization budget is used as the reconstruction evolves. Map-Guided View Scheduling filters redundant incoming views and reconsiders retained views according to the current state of the map. Load-Adaptive Fidelity adjusts supervision resolution to the current mapping load instead of following a fixed resolution schedule. Targeted Geometry Growth separates depth supervision from Gaussian creation and adds geometric capacity only where repeated RGB-D observations indicate missing or misplaced structure. Together, these mechanisms adapt which views are optimized, how much image detail is used, and where the representation grows while mapping remains active. We evaluate EliGSiR on Replica, TUM RGB-D, ScanNet++, and real RGB-D sensor sequences, considering both the final reconstruction and the map available throughout acquisition. On TUM RGB-D fr3/long_office_household, EliGSiR reaches 21.52 dB with the same ground-truth mapping poses used by the controlled baselines, compared with 19.42 dB for SplaTAM. In the tracked-pose comparison, EliGSiR with live ORB-SLAM3 poses reaches 23.02 dB in 155.5 s, compared with 20.10 dB in 230.9 s for CaRtGS using its native tracker. We further evaluate reconstruction throughout acquisition and show how EliGSiR adaptive view scheduling, supervision fidelity, and geometry growth improve the use of the available mapping budget.
Read the full abstract
Robotics
RoboFind: Multi-Agent Personalized Object Search for People Who Are Blind or Have Low Vision
Blind and low-vision users often need to locate a specific personal object rather than an arbitrary instance of the same category. The task calls for a robot that can move through the space and reach viewpoints the user cannot, and for an accessible interface where the user says which object is meant and learns whether the right one was found. We present RoboFind, a multi-agent framework in which a smartphone teaches the target and a quadruped robot carries out the search. A Target Teaching Agent converts guided smartphone recordings into a semantic target profile and a reusable multi-view reference bank through an accessible capture flow with AR guidance, speech and haptic feedback, and screen-reader support, so later missions refer to a stored object without repeating the teaching process. At runtime, a Navigation Agent explores the environment and proposes candidate targets, a Verification Agent checks each candidate against the stored references, and a Coordination and Recovery Agent completes the mission or triggers recovery and continued search. Across 32 real-robot missions, RoboFind reaches 85.0% success against 25.0% for a reconstructed sequential first-stop baseline over 20 trials with ten targets, and reduces false success from 75.0% to 5.0%. On six shared targets it succeeds in 10/12 trials, against 5/12 for 12 independently executed GPT-6 Astra-only trials. These results show that the multi-agent design fits the demands of personalized object search, where verifying object identity before declaring completion is what makes the outcome something a user can rely on.
Read the full abstract
Robotics
How Far Can GPT-6-Astra Go? Evaluating Capabilities in Zero-Shot Vision-and-Language Navigation
We study GPT-6-Astra in a zero-shot Vision-and-Language Navigation in Continuous Environments (VLN-CE) system, where it interprets instructions, assesses its surroundings, and proposes actions. The system uses a common observation–decision–execution workflow with direct model API calls, without a packaged agent harness or navigation-specific fine-tuning. In this workflow, each request receives selected observations, execution feedback, and retained progress records. Evaluation covers the complete system, including context management and action control. We evaluate the system on 50 of the 100 R2R-CE val-unseen episodes used by Open-Nav. It achieves a success rate of 52.0%, an SPL of 48.9%, and an nDTW of 70.8%. Our analysis highlights three findings. First, recorded responses link landmarks and earlier actions to instructions using observations and supplied history. Second, reviews include requests for additional views and revisions of uncertain judgments. Third, the results suggest a gap between task understanding and autonomous completion: an unfinished crossing is recognized while rotation continues. At termination, 36.0% of episodes succeed with a workflow-accepted STOP, while another 16.0% meet the distance criterion at the step limit. These results highlight a central challenge: translating correct local judgments into sustained progress and appropriate stopping.
Read the full abstract
Robotics
Universal Navigation Interface: Robot-Free Data for Wheeled Robot Navigation
Collecting real-world navigation data for mobile robots typically requires platform-specific teleoperation, making large-scale collection expensive and difficult to scale. We introduce Universal Navigation Interface (UNI), a robot-free data collection paradigm that uses a four-wheeled rollator walker (rollator) and smartphone to collect physically constrained human demonstrations. Because the rollator cannot climb stairs, negotiate uncut curbs, or pass through narrow gaps, demonstrations are naturally biased toward wheeled-feasible routes. Using UNI, we collect 37.2 km of real-world navigation data and recover metric trajectories that directly supervise goal-conditioned navigation models. Fine-tuning visual-navigation models on UNI reduces trajectory prediction error by 17.4-24.8% on held-out UNI demonstrations. Evaluation on other navigation datasets shows benefits that vary by dataset and metric. We further demonstrate closed-loop transfer to a powered wheelchair in curb, staircase, and curb-cut scenarios. These results support low-cost physical proxies as a practical source of navigation supervision collected without the target robot.
Read the full abstract
Robotics
AnyViewDex: View-Invariant Dexterous Manipulation from RGB Observations
Visuomotor policies for multi-fingered dexterous manipulation are highly sensitive to camera viewpoint shifts. To achieve view invariance, recent methods increasingly rely on explicit 3D modalities like RGB-D or point clouds, which can introduce hardware dependencies, calibration requirements, and vulnerability to sensor noise during real-world deployment. In this work, we show that view-invariant control can be achieved without explicit test-time 3D sensing by encoding geometric knowledge into the visual representation during simulation. We present AnyViewDex, an asymmetric training pipeline that combines multi-view contrastive alignment with privileged 3D geometric supervision. By regressing absolute 3D object coordinates during simulated training, this auxiliary objective provides a geometric grounding signal that mitigates the spatial collapse of the globally pooled contrastive embedding. At deployment, the policy operates zero-shot using only uncalibrated monocular RGB and proprioception. We validate this approach across both reinforcement learning and student-teacher distillation. In hardware evaluation on an xArm7 with a 16-DoF LEAP Hand, AnyViewDex reaches 76.7% grasping success across eight unseen objects and six uncalibrated viewpoints (480 trials; 2,400 across all ablation conditions), indicating that geometrically grounded monocular policies transfer zero-shot without test-time depth. Project Page: https://anyviewdex.github.io/
Read the full abstract
Robotics · Cross-listed from cs.CV
AnyviewMeter: Adapting Robotic Reward Models with Camera Geometry and Multi-View Attention
Robotic reward models evaluate task execution from visual observations, but their predictions can change with camera viewpoint and occlusion even when the underlying task state is unchanged. Adapting a pretrained reward model to a local task therefore requires accounting for how that task is observed. We introduce AnyviewMeter, a geometry-conditioned adaptation framework for robotic reward models that represent task progress as a scalar reward signal. It combines low-rank fine-tuning with token-aligned Plucker rays and synchronous block attention: ray conditioning incorporates camera geometry into visual features and attention queries and keys, while block attention fuses synchronized views inside the pretrained decoder. The framework supports both single-view reward prediction and joint multi-view evaluation through parameter-efficient adaptation of a pretrained Robometer model. On PickCube, single-view adaptation improves progress prediction in every camera group and reduces mean absolute error under a changed field of view by approximately 21% relative to RGB fine-tuning. Across simulated manipulation tasks, joint multi-view prediction reduces progress error by 41-69% compared with averaging single-view RGB predictions and improves temporal ordering in approximately 88% of task-camera groups. On real tasks with fixed and wrist-mounted cameras, mean absolute error decreases by approximately 21% relative to averaged RGB fine-tuning. These results support camera geometry and joint visual evidence as useful components of task-specific robotic reward adaptation.
Read the full abstract
Robotics
Safety-Critical Scenarios Emerge from Initial Scenes
Safety-critical driving scenario generation has largely focused on manipulating the behavior of surrounding agents while starting from an initial scene from driving data. This assumption can limit the space of discoverable failures, since driving data can provide little opportunity for meaningful interaction. For example, in the Waymo Open Motion Dataset, 20.44% of recorded slices feature a stationary ego vehicle that never moves, and 30.39% of initial frames contain no nearby traffic participants within 10 meters. We instead study safety-critical scenario generation as an initialization problem: given agnostic black-box driving policies, we learn to generate realistic initial scenes that are more likely to evolve into critical interactions. We propose AdvScene, a conditional latent diffusion model that is trained in two stages. Starting from pretraining on naturalistic driving data, we post-train the adversarial-agent generation branch using reinforcement learning with feedback from closed-loop simulator rollouts. Conditioning on ego driving displacement prevents the ego from remaining static, and RL finetuning induces criticality directly with non-differentiable safety-critical metrics. Experiments on the Waymo dataset across 12 combinations of ego and traffic policies show that our AdvScene substantially increases the rate of ego-fault collision events and TTC<3s events.
Read the full abstract
Robotics
Graph-Based Design of Soft Grippers with Multi-Objective Quality-Diversity Optimisation
Effective manipulation across diverse objects is critical for applications ranging from agricultural harvesting to laboratory and domestic automation. While the inherent compliance of soft robotics is well suited to this challenge, designing grippers that generalize across tasks remains difficult due to the vast design space of continuum mechanics and the risk of overfitting to specific scenarios. We propose a graph-based design space for representing soft structures and mechanisms, coupled with a multi-objective, diversity-driven genetic optimization framework that explicitly promotes solution variety throughout the design process. Using multiple grasping scenarios during optimization, we study how task diversity influences the emergence of generalization to unseen objects and contact conditions. Our results show that optimization over a sufficiently diverse set of grasping cases leads to designs with emergent generalization, exhibiting improved robustness compared to task-specific solutions on novel scenarios. These findings suggest that diversity-driven optimization offers a principled pathway toward general-purpose soft grippers, aligned with the adaptable nature of soft robotics.
Read the full abstract
Robotics
FlipToSee: A Probabilistic Stable Placement Prior for Active Visual Exploration via Regrasping
Active visual exploration of tabletop objects often requires reorienting an unknown resting object onto a different stable support face to expose occluded surfaces. To identify such placements without exhaustive physical search, we learn a probabilistic placement prior from a single-view point cloud. Stable placement prediction is inherently multimodal, and conventional 6-DoF regression introduces further ambiguity by modeling translation and in-plane yaw. We therefore propose FlipToSee, a probabilistic framework that removes this representational ambiguity by parameterizing placements as unit support normals on $S^2$ while modeling their multimodal conditional distribution via a von Mises–Fisher mixture density network. To decouple mode diversity from physical robustness, FlipToSee deterministically extracts a compact candidate set from the mixture components and applies robustness-aware reranking using an auxiliary head trained with candidate-aligned supervision. In simulation, FlipToSee achieves $98.4\%$ first-proposal success on in-distribution objects, $95.3\%$ on out-of-distribution shapes, and $90.0\%$ under zero-shot transfer to household YCB objects. We further demonstrate the learned placement prior on a physical robot by integrating it with grasp and motion planning for exploratory regrasping.
Read the full abstract
Robotics
Mechanical Precision Weeding with a Quadruped Robot
Herbicide-based weed control is increasingly unsustainable due to rising weed resistance and the adverse environmental impacts of chemical use. While mechanical weed control avoids these drawbacks, it is typically implemented using large machines that cause soil compaction. We propose a novel alternative based on small mobile robots for mechanical weeding. Compared with existing automated mechanical weeding approaches, the proposed method offers reduced soil compaction, simpler automation, and improved scalability. Our solution involves a Boston Dynamics Spot quadruped robot equipped with a custom weed removal tool featuring a milling bit at its end. The tool is rigidly attached to the robot and uses the degrees of freedom of the robot base by actuating the legs, while keeping the feet stationary. We develop a software architecture that enables autonomous weed removal and integrate this system with all other required components. We analyze the accuracy and efficiency of the current proof of concept both in an indoor and outdoor environment and provide recommendations for future work to make the system more accurate and efficient.
Read the full abstract
Robotics
DR-MPC: Fast and Feasible Dynamics-Relaxed Model-Predictive Control for Legged Locomotion
This paper presents dynamics-relaxed model predictive control (DR-MPC), a novel MPC formulation for legged locomotion, and a tailored interior-point method (IPM) solver. The formulation combines online optimization feasibility by construction with a contact-aware input parameterization. DR-MPC moves the dynamics equality and affine input constraints into quadratic penalties and retains only nonempty box constraints. The resulting box-constrained quadratic program (QP) has a block-arrow Hessian that enables the state and affine-output directions to be eliminated through a Schur complement. The solver factors only the reduced control system after swing-force elimination and contact-aligned move blocking. For the evaluated implementations using the same DR-MPC formulation, our method achieves median end-to-end MPC speedups of $16.0\times$ over HPIPM and $4.4\times$ over OSQP, with comparable locomotion performance in simulation. DR-MPC achieves a median onboard MPC end-to-end time of $4.4$ ms and is validated on a Unitree Go1 quadruped. Open-source code will be made available after publication.
Read the full abstract
Robotics · Cross-listed from cs.CV
Astronex-World 1.0: Real-Time Interactive World Model Foundation
We present Astronex-World 1.0, an open controllable video world-model foundation. Given a text prompt (text-to-video) or an initial observation (image-to-video), the model predicts future visual states under frame-aligned camera trajectories, continuous actions, and an embodiment identifier, and accepts text events inserted at a specified position of a rollout. The family provides a bidirectional model for full-context generation and a causal model with block-causal attention and cross-block KV caching for persistent generation, both built on the Wan2.2-TI2V-5B prior. PRoPE injects camera intrinsics and extrinsics, while a 64-dimensional action stream modulates every Transformer layer. A five-stage training path develops bidirectional camera and action control, converts the backbone to block-causal generation, distills a few-step student, restores mixed-domain dynamics, and applies asymmetric DMD/DMD2 distribution matching. The causal model generates 832x480 video at 24 fps. All five training stages run on two NVIDIA L20 48 GB GPUs, and the causal model streams in real time on one. It scores 73.5 on WBench Navi and 70.0 on WBench Full. On Full, this 5B model is above the 13.6B LongCat-Video and the 14B Helios, within one point of the 22B LTX-2.3, and above YUME 1.5, which is post-trained from the same 5B prior on NVIDIA A100 GPUs. The reserved action input and output interfaces allow post-training for embodied intelligence and autonomous driving.
Read the full abstract
Robotics
Compliance for Free: Learning Identifiable Impedance via Bilateral Teleoperation
Vision-language-action models tell a robot where to move, but not how hard to push. Contact-rich tasks depend on that second quantity, compliance, yet no widely used demonstration interface records it. The obstacle is identifiability as realized pose and measured force cannot separate the operator's intended equilibrium from their stiffness, so VR controllers, SpaceMouse and handheld grippers cannot supply compliance supervision even in principle. Prior compliance-output policies work around this with hand-specified task structure, privileged simulation contact state, or dedicated force and tactile hardware. Four-channel bilateral teleoperation removes the ambiguity directly by using the leader arm as a separate measurement of the intended equilibrium, making per-axis stiffness identifiable by regression using only the joint-torque sensing already on the manipulator. This yields per-timestep, direction-dependent compliance labels at zero annotation cost, which we use to fine-tune a VLA to emit stiffness alongside pose. On a Franka Research 3 wiping task, ours is the only policy of five whose contact force changes when the instruction asks for a firm wipe rather than a normal one (6.4N (normal) to 9.1N (firm) RMS, Cohen's d = 0.89, p = 0.023