Robotics · Cross-listed from cs.GR
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Wednesday 2 September
Multi-axis 3D printing enables support-free fabrication and improved part quality, but robustly processing real-world geometries remains challenging. Models from design workflows or direct data acquisition often contain solid–shell combinations and non-manifold structures. Handling such models in the wild typically requires time-consuming geometry repair, which may alter the intended geometry. In this work, we present WildFab, a computational framework for multi-axis 3D printing that directly computes spatial toolpath and global collision-free motion from input models. Our pipeline builds on a hybrid query representation that combines a neural unsigned distance field (UDF) with a regularized generalized winding number field (reg-GWN). The UDF supplies differentiable surface-distance and direction queries, while the reg-GWN resolves near-surface ambiguity in the fitted UDF by providing reliable surface localization and a solid-void indicator. Based on this representation, we introduce a high-precision spatial toolpath computation algorithm that iteratively projects points between optimized guidance-field level sets and reg-GWN gradient-magnitude ridges. Subsequently, we develop an efficient and robust coarse-to-fine collision checking scheme for motion planning: UDF-based rejection first identifies potential collisions, while time-varying reg-GWN verification accurately resolves collision pairs for both solid and shell components. We validate WildFab on diverse inputs, demonstrating successful computation from non-manifold parametric surfaces, voxelized topology-optimization results, implicit models, raw scanned point clouds, and non-watertight meshes. The fabrication results highlight our method's ability to advance end-to-end design-to-3DP workflows.
Robotics
A Physics-Consistent Benchmark for Contact-Rich Human-Robot Interaction in Assistive Care
Conventional task-level evaluation asks whether a robot policy completes a specified action, but can miss failures that emerge only during physical human contact. This limitation is critical in contact-rich assistive tasks, where meaningful evaluation requires a physically responsive human, interaction-quality assessment beyond task success, and a leak-free observer-scorer protocol. We introduce a physics-consistent benchmark for contact-rich human-robot interaction, instantiated in robot-assisted bathing. The benchmark combines a deformable, passively responding human, physics-aware scores alongside task-level success, and a frozen vision-only / scorer-only evaluation protocol. To establish physical validity, region-wise simulated responses are calibrated against force-indentation measurements from Franka impedance pushes on a medical-care manikin. Under a frozen T1-T7 protocol with 140 runs per method, an LLM-augmented state machine (State Machine) achieves 72.9% task success but drops to 56.4% after correct-region and force-safety screening; VoxPoser produces lighter and more stable contact but completes only 27.9% of trials; and zero-shot pi0.5 achieves 0.7% task success with no correct-region or safety-gated successes. These results show that task completion alone does not imply physically valid contact and motivate physics-aware screening before deployment of contact-rich assistive robot policies.
Read the full abstract
Robotics
Humanoid Safe Stop via Learned Stoppability Value
Humanoid robots responding to emergency stop commands typically execute a fixed maneuver, without reasoning about whether a safe stop is actually feasible from the current state. We cast emergency stopping as a reach-avoid problem and propose Safe-Stop, a task-agnostic framework that pairs a learned stop policy with learned stoppability estimators. The estimators are complementary: a stop-probability estimator supervised by the actual outcomes of the fixed stop policy, and a reach-avoidance estimator supervised by a Hamilton-Jacobi backup over physical state. The first captures emergent stopping behavior of the learned controller; the second provides a complementary recoverability signal. Because the stop policy and estimators do not depend on the behavior policy that preceded the stop command, they transfer across diverse upstream tasks without retraining. At deployment, the two estimates are combined: Safe-Stop commits to the stop only when both estimators indicate that stopping remains feasible, otherwise it hands off to a fall policy, instantiated as a damping fallback. This agreement check yields decisions that are robust without sacrificing reactivity.
Read the full abstract
Robotics · Cross-listed from cs.CV
LookStep: Efficient Vision-Language Navigation with Linguistic Foresight and Event Driven Memory
Vision-Language Navigation (VLN) requires an embodied agent to follow natural-language instructions in unseen environments. Recent progress has been largely driven by Multimodal Large Language Models (MLLMs). Existing methods follow a next-step action prediction paradigm, supervising only the expert action, which requires a high quantity of data for training. They also rely on cognitive maps, accumulated historical frames, or external 3D tools to maintain states, leading to high computational and memory overhead. To realize resource efficiency VLN, we propose LookStep, a unified end-to-end framework that combines Language Centric Future State Modeling and Event Driven Rolling Memory that uses language labels to generate coarse-grained navigation progress and future states for each candidate action, while autonomously deciding whether to write each observation into a bounded rolling memory with a semantic role. We validate LookStep empirically. On VLN-CE tasks, LookStep outperforms existing methods under the same training settings, achieving a 49.7% success rate on R2R-CE Val-Unseen with better memory efficiency and less data usage. Code and model is available at https://github.com/kunyang-YU/LookStep.
Read the full abstract
Robotics
An Open Panoramic Aerial Robot: Airframe-Integrated Multi-Fisheye Sensing, Onboard ERP Formation, and Field Evaluation
We present an open panoramic aerial robot with four synchronized fisheye cameras integrated into a carbon-fiber airframe and an onboard NVIDIA Jetson Orin NX. The robot outputs calibrated raw views and an equirectangular panorama (ERP; 1280x640 in all experiments). The ERP pipeline uses overlap-specific projection radii, gated local alignment, seam control, and multi-rate state updates, and it runs onboard on the live four-camera stream during flight. The field dataset contains 18 sequences and more than 50,000 synchronized groups from seven sites. On a 60-frame far-field sample, the method reduces the median per-frame AKAZE P90 misalignment by 40.7% compared with Fixed Radius, and with fixed parameters it gives the lowest geometric errors among the tested controls at two held-out sites. Controlled replay on the same NVIDIA Jetson Orin NX measures final-ERP continuity, timing, and module-input power at a 20 Hz input rate. Compared with external stitching software given the same calibrated projection, the onboard pipeline gives final-ERP line continuity no lower than any tested method, while every external configuration measured on the module needs 5.3 to 147 times the input period and 3.8 to 106 times the energy per output. Frozen detection and place-recognition models are used to evaluate the exported images. Code, calibration, reference hardware, and data-access documentation are available in an anonymized repository at https://anonymous.4open.science/r/Open-Pano-Field-CE1F/README.md.
Read the full abstract
Robotics
Contact-Constrained Lower-Limb Joint-Offset Calibration for Humanoid Robots
Accurate joint encoder offsets are essential for kinematic consistency in humanoid lower limbs, yet existing calibration methods typically require external motion-capture systems or fiducial targets. We present a self-contained calibration framework exploiting only onboard joint encoders and a pelvis-mounted IMU during static double-support contact. The inter-foot transform from forward kinematics must stay constant when both feet are fixed; minimizing its posture-dependent dispersion yields a nonlinear least-squares problem over the 12-dimensional offset vector. A Hessian eigenstructure analysis shows that parallel pitch axes induce a rotational coupling. Orientation residuals then observe only the pitch-offset sum, while translation and posture diversity set the remaining numerical observability. For the A3 pitch-to-roll-to-yaw ordering, hip-roll and hip-yaw excitation reduce hip-pitch coupling. A standing-posture knee prior then anchors the remaining weak pitch-chain decomposition. Simulation and real-machine injection tests show consistent recovery, and on held-out recordings calibration reduces foot-height RMS residuals from 4.26 to 2.20 mm on A3 and from 8.03 to 1.43 mm on A2. An independent LiDAR-inertial reference checks the pitch-coupled channel. Removing an injected pitch offset moves the leg-odometry vertical drift back toward the LiDAR trajectory. A few static double-support stances thus provide contact-consistent corrections for well-excited directions. Individual offsets in the weak pitch chain remain prior-dependent.
Read the full abstract
Robotics
CrashDiffuser: VLM-Guided Collision Intent Reasoning for Fine-Grained Safety-Critical Traffic Scenario Generation
Generating safety-critical scenarios is essential for evaluating autonomous driving systems. However, existing generators primarily focus on inducing collisions and offer limited control over where contact occurs on the target vehicle. In this paper, we study fine-grained safety-critical scenario generation, where success requires both a target collision and a specified head, rear, or side contact region. We propose CrashDiffuser, a closed-loop VLM-guided diffusion framework that decouples semantic collision reasoning from continuous trajectory synthesis through a hierarchical collision-intent interface derived from the requested target contact region. At initialization, the VLM extracts reusable scene-level context; at each replanning step, it predicts a structured action tuple describing speed change, turning behavior, and collision stage. This intent conditions a diffusion model to generate executable adversarial trajectories, while collision-guided sampling, candidate selection, and short-horizon replanning adapt generation to the target vehicle's evolving behavior. On WOMD-derived closed-loop scenarios, CrashDiffuser achieves a target-collision rate of 50.33% in a single attempt and 67.98% after three attempts, together with a contact-region control success rate of 40.05% and competitive trajectory naturalness. Component ablations further support the proposed design.
Read the full abstract
Robotics
DiffuSearch: How Hybrid Trajectory Planning Benefits from Aligned Objectives in Diffusion and Action Space
In trajectory planning for autonomous driving, hybrid planning architectures are often realized as a collection of disparate modules, each with its own objectives. This lack of a unifying principle can lead to inconsistencies between the initial and refined trajectory, resulting in suboptimal behavior. We address this by introducing DiffuSearch, a novel hybrid planner that uses a unified set of objectives across generation and refinement. Our model encourages all components to follow the same shared driving goals: collision avoidance, drivable area compliance, comfort, and progress. DiffuSearch employs a two-stage architecture. First, a guided diffusion model generates a scene-consistent, joint trajectory prediction, using our driving objectives as differentiable guidance functions to implicitly steer the denoising process. Second, a Monte Carlo Tree Search (MCTS) in a discretized action space performs an explicit, local refinement of this proposal, leveraging the same driving objectives as its reward function. This synergistic design leverages the diffusion model's strength in finding scene-consistent solutions combined with the explainable, constraint-aware refinement of MCTS. Experiments on nuPlan and interPlan reactive closed-loop benchmarks demonstrate that DiffuSearch achieves strong and often state-of-the-art performance, substantially reducing collisions and improving comfort, particularly in complex, interactive scenarios. Our ablation studies indicate that MCTS refinement is the main mechanism behind the gains, while sharing objectives between implicit guidance and explicit search provides further consistent improvements.
Read the full abstract
Robotics · Cross-listed from cs.LG
Recursive Value Learning for Long-Horizon Offline Goal-Conditioned RL
Scaling offline goal-conditioned reinforcement learning (GCRL) to long-horizon tasks is difficult because (1) long-range value learning depends on shorter-range estimates that may still be inaccurate, and (2) max-based value backups can amplify overestimation through repeated propagation. We propose DCRL (Divide-and-Conquer RL), which recursively decomposes each trajectory segment into a balanced binary tree and trains the values from leaves to root. Each parent is therefore updated only after its children, using an exact factorization of the observed route rather than selecting among noisy alternatives. Since this objective learns values along demonstrated routes that are not necessarily optimal, DCRL jointly propagates values across trajectories to discover shorter routes. Thanks to the balanced binary tree, DCRL reduces worst-case bootstrap depth from linear to logarithmic, and this shorter dependency structure empirically corresponds to much slower error accumulation. Across diverse goal-reaching tasks, DCRL substantially outperforms prior flat offline GCRL methods, and on the five most challenging long-horizon OGBench tasks, it improves the best prior average score from 55 to 64, surpassing all flat and hierarchical baselines.
Read the full abstract
Robotics
FOCUS: Foot Observation Confidence for Robust Humanoid Proprioceptive Odometry
Foot forward kinematics (FK) is widely used to improve proprioceptive legged odometry by providing reliable velocity constraints during foot support. Existing contact-aided estimators generally rely on binary contact decisions to determine whether the FK measurements of an entire foot should be trusted. However, contact does not necessarily imply FK reliability. Dynamic locomotion often involves partial support, toe dragging, and foot slip, causing binary contact decisions to accumulate significant drift over long trajectories. To address this limitation, we propose FOCUS (Foot Observation Confidence from Unannotated Simulation), which predicts a continuous FK reliability weight for each foot instead of estimating binary foot contact. Rather than replacing the model-based estimator, the predicted reliability weights are used to blend FK velocity observations with IMU-propagated body velocity and to adapt the observation covariance of an extended Kalman filter (EKF), enabling smooth reliability-aware fusion without hard contact switching. The network is trained from automatically generated simulation signals using an FK-weighted velocity consistency loss with lightweight simulator-contact regularization, without manually annotated continuous FK-reliability labels. The deployed model relies only on IMU and joint kinematic measurements, making it suitable for hardware platforms with unreliable torque sensing. Experiments demonstrate that FOCUS reduces absolute trajectory error (ATE) by 83.7% on simulated walking episodes, preserves simulated dynamic-motion fidelity in motion scale and spectral energy, reduces ATE by 70.8% across 19 real walking segments, and reduces mean ATE by 42.7% across four real dynamic-motion routines.
Read the full abstract
Robotics
Hardware-Accelerated Instance Segmentation for Resource-Constrained Space Robotics with Criticality Analysis
Autonomous lunar missions require real-time per- ception under three coupled constraints: extreme low-light conditions, limited onboard compute, and radiation-induced hardware faults that can silently corrupt inference. We present a deployment-oriented instance segmentation framework for resource-constrained lunar robotics that jointly addresses quan- tization calibration and system-level fault exposure under strict compute constraints. First, we introduce Activation Variance Informative Sampling (AVIS), a label-free calibration strategy that deterministically selects calibration samples based on activation variance statistics. Second, we deploy a YOLO-based segmentation model on a Deep Learning Processor Unit (DPU) with architectural modifications that reduce CPU fallback paths and enable statically compiled execution with bounded latency in low-lighting conditions. We further introduce a software-level criticality analysis to estimate fault exposure and guide mitigation under radiation-constrained operation. On a lunar micro-rover platform, AVIS with bias correction recovers 69.8% of quantization-induced accuracy loss while achieving 309 ms inference latency and 5.7 W power consumption. Targeted mitigation reduces global criticality by 31.7%. The results demonstrate an integrated approach and a blueprint for a reliable and safe AI perception framework under space deployment constraints.
Read the full abstract
Robotics
Towards Effective Physical Reservoir Computing with a Pneumatic Soft Robot
Physical reservoir computing (PRC) refers to the use of a physical dynamical system as a computational resource for tasks such as state estimation and control, but there has been a lack of formal study of design rules towards more effective design of such physical reservoirs. Using a pneumatic soft arm with a five-pouch sensing column, this work studies how the pouch interconnection topology, robot stiffness, and the number of instrumented sensors affect bending-angle estimation performance. Across 36 matched trials spanning waveform, baseline pressure of the sensing column, and actuation range, all designs are evaluated under the same-time bending-angle estimation benchmark using 0.2 s of pressure history and a fixed ridge estimator. Our analysis of the experimental results leads to three design guidelines. First, independently sealed pouches preserve a much richer observable state than a shared manifold. Second, increasing the baseline pressure of the sensing column makes the pouch responses more redundant and increases estimation error most strongly in the coupled topology. Third, in the sealed topology, two strategically placed sensors already recover most of the attainable benefit, three capture essentially all of it, and additional sensors provide little or no additional value. In summary, the results suggest that topology, stiffness, and number of instrumented sensors should be co-designed for accurate PRC of soft robot states; stronger excitation alone cannot recover the diversity that poor design choices have already removed.
Read the full abstract
Robotics
Unified Motion Retargeting for Humanoids with Learned Point Cloud Correspondence
Humanoid learning increasingly relies on transforming vast and diverse human motion data into high-quality robot reference trajectories. However, retargeting human motion to humanoid robots is challenging due to substantial differences in morphology, degrees of freedom, joint ranges, and kinematic constraints between humans and robots. Existing retargeting methods typically address these differences by defining human-robot correspondence through hand-crafted sparse keypoints or body-part pairs. As a result, retargeting quality depends heavily on manual semantic design, limiting scalability across motion sources and robot morphologies and providing only sparse guidance for reproducing detailed poses and interactions. In this paper, we present Unified Motion Retargeting (UMR), a framework that learns dense point cloud correspondence without requiring manually designed human-robot mappings. By treating exterior point clouds as a unified interface between human motion and humanoid robots, UMR decouples retargeting from source-specific skeletal semantics and robot-specific topology. The learned dense correspondence provides fine-grained geometric anchors for constrained point cloud matching optimization, enabling surface-level pose alignment and direct transfer of interaction contacts. Experiments demonstrate that UMR unifies retargeting across heterogeneous motion sources, robot embodiments, and downstream scenarios ranging from locomotion to interaction, while achieving higher motion fidelity and plausibility than state-of-the-art methods. UMR therefore provides a scalable foundation for transforming large-scale human motion references into robot-ready training data.
Read the full abstract
Robotics
Koopman-Based Robust Model Predictive Control for Nonlinear Systems with Stochastic Intermittent Measurements
Intermittent state measurements pose fundamental challenges to model predictive control of constrained nonlinear systems because prediction uncertainty grows during feedback outages and measurement-triggered resets disrupt nominal state propagation, potentially compromising closed-loop stability and recursive feasibility. This paper develops a Koopman-based stochastic MPC framework with probabilistically truncated soft constraints. Specifically, a Lipschitz-constrained deep Koopman model provides a linear latent predictor, enabling computationally efficient online optimization. The intermittent measurement process is modeled as a two-mode discrete-time Markov chain, yielding a unified Markov jump error model for open-loop propagation and measurement-triggered resets. Under numerically verifiable sufficient conditions, the prediction error is shown to be mean-square ultimately bounded, and an explicit uniform second-moment bound is obtained. A distribution-free probabilistic error radius is then constructed for a prescribed confidence level and used to truncate dropout-dependent constraint tightening. An exact-penalty soft-constraint mechanism accommodates reset-induced jumps and prolonged dropouts. Under the stated terminal compatibility and bounded-disturbance conditions, recursive feasibility and mean-square ultimate boundedness of the closed-loop regulation error are established. Numerical simulations on a visual-servoing tracking task corroborate these theoretical results and demonstrate effective tracking under stochastic measurement unavailability.
Read the full abstract
Robotics
Modeling What Changes: Sparse, Residual World Models for Object-Centric Manipulation
Monolithic world models predict the entire next state at every step, spending capacity re-predicting the static majority of a scene and injecting error into it. We ask whether explicitly modeling change (a per-object change gate plus a residual delta head that perturbs only the objects the gate flags) is a more effective and interpretable bias for physical prediction and control. On a MuJoCo tabletop pushing benchmark scaling from 3 to 8 objects, the sparse/residual model predicts next-state poses 2.5 to 4.6 times more accurately than a dense multilayer perceptron at 8.6 to 11.1 times fewer parameters, sustains change-detection F1 of 0.80 to 0.87 where the dense baseline is degenerate, transfers across object counts with zero retraining (99.4 percent F1 retention), and reaches about 90 percent of its full-data accuracy with a quarter of the data. In autoregressive rollout it compounds far less error, hugging the no-motion floor while the dense model drifts. Finally, inside a sampling-based planner, prediction-only models fail (though a true-simulator oracle solves the task with the identical planner, confirming the planner is sound), but once featurized and trained for the states a planner visits, the sparse model begins to plan (0.23 plus or minus 0.06 success over three seeds) while the dense monolith stays at zero at every seed. Modeling what changes, rather than re-predicting the whole world, is a simple, effective bias for object-centric physical AI; code, data generators, and all checkpoints will be released upon publication.
Read the full abstract
Robotics
Real-Time Dynamics-Based Torque-Sampling MPPI for Compliant and Force Aware Manipulation
This study proposes a novel Model Predictive Path Integral (MPPI)-based task-space control framework. The proposed framework explicitly solves rigid-body dynamics within a real-time MPC formulation and enforces safety constraints, enabling accurate motion and force control that yields compliant behaviors for safe and effective physical interaction of robotic manipulators in unstructured environments. By leveraging MPPI, the proposed framework efficiently handles nonlinear dynamics that are difficult to solve with conventional MPC approaches in real-time. Furthermore, we develop a torque-sampling-based control architecture that enables efficient exploitation of GPU-based parallelization, resulting in effective compliant and force-aware behaviors. As a result, the proposed framework achieves a solver update rate of over 166 Hz with a 0.18 s prediction horizon, and its performance is validated through real-world experiments on a 7-DoF manipulator.
Read the full abstract
Robotics
Design and Validation of a Lightweight, Low-Profile Powered Knee Prosthesis with Quasi-Direct Drive Actuation
Fully-powered knee prostheses, unlike traditional passive knees, can perform controlled positive work, reducing the need for compensatory behaviors by users during energy-intensive activities. While quasi-direct drive (QDD) actuators provide superior torque control, backdrivability, and acoustic noise properties compared to traditional highly-geared actuators, prior QDD prototypes have been too heavy and bulky for commercial translation. In this work, we present the design and validation of a new lightweight (2.6 kg) and low-profile (24.5 cm tip-to-tip build height) QDD knee prosthesis. By optimizing an 18 to 1 two-stage transmission alongside thermal and structural finite-element analyses, we significantly reduce device mass while enabling a peak torque of 145 Nm. Through benchtop tests, we validate the device's high output torque, low backdrive torque (1 Nm), and its precision position and torque control capabilities. We also demonstrate biomimetic kinematics and peak knee extension torques (within one standard deviation of able-bodied references) during both level-ground walking and sit-stand transitions performed by three participants with transfemoral amputation and varying K-levels. By meeting or improving upon the mass, build height, peak torque, and acoustic noise of a leading commercial powered knee, this work establishes the clinical viability of emerging QDD prostheses that promise improved dynamic performance for their users.
Read the full abstract
Robotics
MACAW: Reliable And Efficient Surgical Debridement Using Monocular Adaptive Compact Attention Windows
Augmenting the dexterity of human surgeons has the potential to free them from tedious subtasks. We consider debridement (removal of diseased or dead tissue fragments), which is challenging due to imprecision in spatial perception and cable actuation. We develop an augmented dexterity system for surgical debridement that uses visual servoing to align the cable-driven gripper with the target position in the image plane, and then introduces a novel approach to depth control, MACAW: Monocular Adaptive Compact Attention Windows. Across 100 physical trials using the da Vinci Research Kit (dVRK) robot, camera-frame servoing reduced average gripper position offset from 37 to fewer than 5 pixels within 4 optimization steps, taking an average of only 0.39s. MACAW significantly outperforms procedural and learned VLA baselines, achieving a 93% success rate at 11 seconds per fragment, yielding a throughput of 304 fragments per hour. Extending MACAW to a bimanual debridement setup maintains a 92% success rate at an average of 7 seconds per fragment, increasing the throughput to 473 fragments per hour.
Read the full abstract
Tuesday 1 September
Robotics · Cross-listed from cs.CV
Part Grounding, Not Action Knowledge: Locating the Bottleneck in VLM Affordance Prediction
Benchmarks agree that vision-language models reason poorly about low-level manipulation, but an aggregate accuracy score does not say which step fails. We separate two steps that affordance questions conflate: identifying which part of an object to act on, and knowing what action that part requires. Across 19 articulated objects we asked eight models, spanning three developers, what motion a robot should apply. Under an open prompt, push was produced once in 64 evaluations where it was correct, despite being correct for 8 of 19 objects and appearing in the offered label set every time. Inspecting the outputs showed why: models described a different part than the one being scored, e.g. explaining how to pick up a camera rather than press its button. Naming the target part raises action accuracy by 0.32 to 0.63 for every model, from 0.158-0.474 to 0.684-0.947, and push recall from 0-1/8 to 7-8/8. No model beats a constant answer that ignores the image under the open prompt; once the part is named, all eight do. Asked to describe the same part in free prose with no label set, models produce pressing language for 6 to 8 of 8. These results are hard to reconcile with missing action knowledge, and instead point to part grounding as the dominant bottleneck, a pattern that holds across all three model families and does not diminish with capability. Naming the part supplies the grounding variable, so this bounds what a perfect part detector would offer rather than demonstrating a general model of mechanics. Two supporting results agree: on real photographs only three of eight models localize grasp points better than a constant baseline, and on rendered objects none do. We also document two measurement errors of our own, a threshold that let a constant baseline score 0.929 and a labelling rule wrong on 4 of 19 objects, both caught only by testing our numbers against trivial alternatives.
Read the full abstract
Robotics
Situation Awareness for Intelligent Data Distribution in Connected Vehicles
The limitations of on-board sensors and blind spots caused by occlusion cause the reduction of perception quality in autonomous vehicles. In such cases, cooperative perception provides additional data via Vehicle-to-Everything communication to enhance local perception, causing a large volume of data transmission. The vehicle can focus on acquiring and utilizing relevant data according to the prevailing road context by identifying the current traffic situation. To achieve this, we propose a concept for the situation identification of the vehicle using Bird's-Eye-View images. Firstly, the situation around the vehicle is identified using object detection with semantic segmentation, followed by understanding the context of the traffic using a situation identification module consisting of an open-source projective transformation network Cam2BEV and a situation identification neural network. The concept was evaluated and validated by running the software on the CARLA simulator using the in-built RGB camera and the semantic segmentation camera. Additionally, the portability of the situation identification module for real-world applications was verified on Cityscapes and nuScenes urban driving datasets. Overall, the proposed situation identification approach enables efficient sensor data management by prioritizing relevant data to the current traffic situation. The source code is available in the following link: https://github.com/akshaynarla/DySi_Select
Read the full abstract
Robotics
One Demonstration, Many Objects: Generalizing Manipulation via Local Contact Geometry
Dexterous manipulation with multi-fingered robot hands promises human-level dexterity, but collecting large-scale dexterous robot hand data remains difficult. Learning from human demonstrations has emerged as a scalable alternative to robot teleoperation, providing strong priors on object interaction and contact strategies. Recent sim-to-real RL methods incorporate such priors, but often (i) omit rewards that explicitly incentivize precise contact, yielding weak real-world performance, and/or (ii) generalize poorly to unseen object instances. We propose DemoMimic (Dexterous Motion Mimic), a policy that manipulates objects by focusing on their geometry local to the contact points. Its contact-centric rewards encourage precise contact and improve sim-to-real consistency, yielding a single real-world policy that transfers across objects of varying shape, scale, mass, and friction wherever local contact structure is preserved. Real-world ablations show that DemoMimic achieves 71% success across 16 objects, four tasks, and two robot-hand embodiments, with the smallest sim-to-real drop compared to baselines.
Read the full abstract
Robotics
Designing Versatile Samples for Learned Trajectory Scoring
Many current end-to-end driving policies emit a pool of candidate trajectories and select one, which makes selection a separable component: a scorer can be retrained while the planner, its backbone, and its trajectory generator all stay frozen. However, many strong planners concentrate their proposals around safe mode, providing limited supervision near decision boundaries. In this work, we design a training dataset that provides more informative supervision for the scorer. In particular, we construct two generators that perturb the logged human trajectory along the two axes a vehicle can be displaced: laterally toward the drivable boundary and longitudinally toward a leading vehicle. The designed dataset produces more informative positive and negative samples than the base planner's proposal pool. We attach a transformer-based scorer to two frozen generative planners, DiffusionDrive and MeanFuser, and train it on the NAVSIM navtrain dataset. The results of the experiments show that we achieve 90.1 EPDMS on DiffusionDrive and 90.4 EPDMS on MeanFuser when using ResNet-34, with 0.4 and 0.3 EPDMS respectively, from the designed training dataset.
Read the full abstract
Robotics
TriSAR: Task Coordination and Collision Avoidance for Aerial Robot Teams in Disaster Response
Multi-Unmanned Aerial Vehicle (UAV) disaster-response systems require coordinated task assignment and local trajectory control, yet the individual and combined contributions of these coordination layers to mission efficiency and operational safety remain insufficiently characterised under controlled experimental conditions. TriSAR is evaluated as a five-UAV coordination system operating in a physics-based Gazebo simulation of an earthquake-damaged urban environment. A 2 x 2 factorial design compares two task-allocation strategies (Genetic Algorithm and greedy fitness-based allocation) with reactive collision avoidance enabled or disabled. Each of the four configurations was evaluated over 30 stochastic episodes in a common scenario of five UAVs and eight targets. Under greedy allocation, enabling repulsion eliminated recorded collision-threshold violations, confirmed by a Mann-Whitney test (U = 885, p = 4.03 x 10^-12, rank-biserial r = 0.97). Under GA allocation, the same protective effect was confirmed (U = 675, p = 1.26 x 10^-5, rank-biserial r = 0.50). For mission-efficiency metrics, GA-based allocation showed no statistically detectable advantage over greedy allocation when repulsion was enabled, but a significant advantage in steps, path length, and energy when repulsion was disabled (Welch's t-tests, |g| between 0.92 and 1.76). These results show that reactive repulsion provides a substantial, allocation-dependent safety benefit, while the additional computational complexity of GA-based task allocation yields a detectable mission-efficiency benefit only when repulsion is disabled.
Read the full abstract
Robotics
Facet-0: A Robotic Foundation Model for Contact-Rich Precise Manipulation
Real-world robotic assembly at sub-millimeter tolerances demands spatial precision, compliant interaction, and robustness to contact failures. We present Facet-0, a robotic foundation model that predicts and values the contact consequences of its actions. Facet-0 unifies multimodal representation learning and reinforcement learning (RL) post-training around a joint action-wrench proposal: a causal wrench history is aligned with vision-language semantics and kinematic state, and flow matching generates each action chunk together with the future wrist-wrench profile it is expected to induce. Deployment rollouts train a distributional Action-Wrench Critic to distinguish motions with similar task progress but different contact outcomes, while phase-aware rewards and contact-selective credit concentrate policy improvement on decisive interactions. To accommodate part-specific dynamics, a lightweight bounded actor reuses the frozen representation for on-robot adaptation; RL remains defined over executable Cartesian actions, while an auxiliary wrench head preserves predictive, non-commanded action-contact coupling. Trained on ManuFacet-1K, a 1,000-hour force-synchronized corpus spanning three embodiments and multiple manufacturing cells, the bounded task-adapted system reaches 82% mean success on five sub-millimeter computer-assembly tasks, compared with 15% for the strongest baseline, with 0.5 mm placement accuracy and 50 ms command latency.
Read the full abstract
Robotics
SG-AMP: Scene-Graph-Guided Active Perception and Semantics-Aware Motion Planning for Pepper Plants
We present SG-AMP, integrating robust depth completion with input-conditioned uncertainty, persistent panoptic mapping, plant scene-graph reasoning, and semantics-aware active view-motion planning. Beyond inspecting uncertain observed regions, the scene graph explicitly hypothesizes unobserved pepper–peduncle attachments and directs close-range sensing toward them. Candidate views are selected according to expected information gain, while class-dependent motion costs distinguish protected peppers, peduncles, and stems from conditionally traversable foliage. On pepper data, the perception network achieves $55.27\%$ semantic mIoU, $38.67\%$ PQ, and $40.62\,\mathrm{mm}$ depth RMSE, while input-conditioned uncertainty improves NYUv2 NLL from $-1.6518$ to $-1.6925$ and AUSE from $0.0102$ to $0.0087$.
Read the full abstract
Robotics
A System for Fast, Resilient, and Adaptable Loco-Manipulation Behaviors on Humanoid Robots
There is tremendous value in humanoid robots taking on physically demanding, hazardous, and repetitive work in spaces built for humans. However, a useful robot for these spaces must coordinate locomotion, whole-body motion, perception, contact, and operator supervision. We present a robot-local, runtime-editable behavior authoring and runtime system that addresses these challenges. We argue that behavior architecture can be a primary enabler of capability, speed, and reliability, and that runtime editability enables fast behavior creation, adaptation, extension, and combination. Our behavior architecture combines object-centric Affordance Templates, a tree structure that provides organization and logic, and runtime-editable perception through a behavior scene and primitive scene actions. Our operator interface remains continuously synchronized to the robot for runtime authoring, monitoring, and repair. Action primitives execute through a whole-body controller that supports concurrent body motions and walking. Demonstrations of our system cover six task variants on Unitree H1-2 and Alex. We execute a push door traversal in 34 seconds and sort six balls by color in 45 seconds under human disturbance. Timed authoring sessions show scratch creation of new loco-manipulation behaviors and adaptation of existing ones in hours. Comparison against the literature finds our approach to be competitive with recent learned systems.
Read the full abstract
Robotics
Does Imitation Learning Preserve Temporal Robustness in Dexterous Manipulation? An Expert-Learner Comparison Across Task Execution Speeds
Dexterous manipulation policies learned by imitation are typically evaluated for robustness to variation in scenes, objects, or instructions, but their performance across task execution speeds is less often examined. This leaves open how much temporal robustness a learner retains relative to the expert it imitates. We compare an expert and learner under the same task conditions, initial-condition draws, and speedup factors. We instantiate the evaluation in ParcelStow, a contact-rich task in which the robot acquires, reorients, and inserts a parcel. The demonstrations span the speedup range for the manipulation phases after parcel acquisition. A scripted expert and an Action Chunking with Transformers (ACT) policy trained from the expert's demonstrations both achieve 100 percent task success at nominal speed. Their success rates diverge within the demonstrated range: at its maximum, expert success is 84 percent and ACT success is 53 percent. Two ACT policies with different parameter initializations show similar degradation, decreasing by 34 and 48 percentage points from nominal speed to the maximum demonstrated speed, compared with 16 points for the expert. Stage-level analysis shows that 35 of ACT's 47 failures at the maximum demonstrated speed are insertion misalignments. Under the relative-motion handoff, every ACT acquisition retains the parcel through reorientation and transfer in free space, but only 64 percent complete the overall task, compared with 95 percent after expert acquisition. Across all evaluated policies and speeds, none of the 414 acquisitions without force closure completes the task. Equal nominal task success therefore does not imply preservation of expert performance across execution speeds. Code, data, and evaluation scripts are available at https://github.com/coenwerem/parcelstow.
Read the full abstract
Robotics
Vision-Based Leader-Follower Formation Control for Cooperative UAVs in GPS-Degraded Environments
Cooperation in multi-UAV systems requires reliable relative perception so that follower vehicles can maintain formation and continue their mission safely even when absolute positioning sensors degrade or fail. This paper presents a vision-based cooperative formation framework running on a follower UAV that uses a front-facing RGB-D camera to detect, track, and localize a leader UAV in real-time. A lightweight YOLO-based detector is trained on a dedicated drone dataset and deployed onboard to predict leader bounding boxes, which are then fused with depth information via a pinhole camera model to estimate the leader's relative pose. These estimates provide a leader-follower position controller and can also be used as a backup when GPS or external localization is unavailable. This framework is implemented as a set of ROS nodes and evaluated in a physics-based multi-UAV simulation built on XTDrone, with sensor noise and communication dropouts. We evaluate detection accuracy, runtime, and formation-keeping error under nominal conditions and under simulated failures of the positioning sensors. The results show that the proposed framework maintains stable leader-follower formations with reasonable computational cost and provides a practical basis for extending vision-based cooperative formation control to real-world multi-UAV systems.
Read the full abstract
Robotics
Evaluating Multimodal LLMs as Generalist Vision-Language-Action Agents for Drone Control: Commanding, Approaching, Tracking and Searching
Multimodal large language models (MLLMs) are increasingly used to make decisions for drones, but existing evaluations are mostly limited to simulation, to a single drone, and to targets that are visible from the start and do not move. We present DroneCATS, a benchmark in which the MLLM alone controls the drone through four actions, and evaluate ten MLLMs from frontier models to small open models. The benchmark varies target visibility, target motion, scene and simulator, and extends to real drones. Beyond a single drone, it adds a multi-drone suite, where one model drives multiple drones, and a commander + sub-agents suite, where a commander model directs one sub-agent for each of the drones. Across these settings, we find that frontier models achieve the highest success rates, but their latency causes them to lose moving targets, while small open models often do not declare arrival even when they reach the target. Guided by this failure analysis, we fine-tune a 2B model on drone action data synthesized from public RGB-D images; its success rate rises from 0% to 31% in simulation and outperforms the frontier models in real flight. With multiple drones, we find that every zero-shot model succeeds more often as the commander of one sub-agent per drone than when it drives all of them from one context, and that commanding success follows general VLM ability. On real drones, we observe that the results broadly follow those in simulation, while latency and hardware limits matter more. We will fully open-source the benchmark.
Read the full abstract
Robotics
Autonomous robotic bridging using distributed swarm control without inter-agent communication
We describe SCARAB–Swarm-Capable Autonomous Robotic Aquatic Bridging. Using distributed swarm control and multi-model sensing of agents and docking targets, agents can localize themselves, join into formations and proceed to desired target locations. Our technologies would eventually allow the Army to perform unpredictable, dispersed river crossings, enhance crew survivability, and minimize the logistics footprint compared to the current Improved Ribbon Bridge. Our methods operate without GPS or RF communications, though these can be used in non-contested environments (e.g., civilian disaster relief for flooding, etc.). We demonstrate our system via physics-engine-based simulation of several agents using unmanned surface vehicles (USVs) in the presence of currents and wind.