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Computer Science Robotics

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Monday 24 August

Robotics · Cross-listed from cs.CV

Contextrast++: Robust Multi-Scale Contextual Contrastive Learning for Semantic Segmentation

Semantic segmentation has rapidly advanced with deep learning; however, challenges remain in effectively capturing local and global contexts as well as addressing the long-tailed distribution problem. To tackle these issues, we present Contextrast++, a robust contrastive learning method for semantic segmentation that improves multi-scale feature integration and mitigates class imbalance issues. Our method consists of two key components: 1) contextual contrastive learning (CCL) and 2) boundary-aware negative (BANE) sampling. CCL includes three subcomponents: adaptive fusion module, pixel-to-anchor (PA) loss, and anchor-to-anchor (AA) loss. The adaptive fusion module dynamically balances local and global feature integration, resulting in a more context-aware representation. While the PA loss leverages the fused multi-scale features to improve feature representation learning, the AA loss focuses on addressing the long-tailed distribution problem by utilizing a memory bank that stores a fixed number of class-balanced representative anchors. Meanwhile, BANE sampling enhances segmentation precision by selecting hard negatives from misclassified boundary regions, which refines fine-grained details during contrastive learning. As verified in extensive experiments using public datasets, we demonstrate that Contextrast++ substantially improves semantic segmentation performance over existing contrastive learning-based state-of-the-art approaches, while introducing no additional computational overhead during inference.
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All authors Changki Sung, Hyungtae Lim, Wanhee Kim, Youngwoo Seo, Hyun Myung

Robotics

RACO: Reliability-Aware Coarse-Goal Optimization for Inspection-Oriented UAV Vision-Language Navigation

UAV vision-language navigation (UAV-VLN) is commonly evaluated as goal reaching, but inspection-oriented deployment requires the agent to stop within a valid inspection region and avoid falsely confirming visually or semantically similar distractors. This requirement exposes a key weakness in existing coarse-to-fine UAV-VLN policies: the coarse goal predicted before local refinement is often treated as reliable, although it may drift toward plausible but incorrect object regions and limit the ability of the local stage to recover. To systematically evaluate this problem, we introduce LG-UVI, an object-centric inspection evaluation setting derived from CityNav/CityRefer. LG-UVI extends standard UAV-VLN episodes with target objects, hard distractors, type-aware inspection regions, and diagnostics for inspection-region arrival and object-level confirmation. To address this inspection-oriented setting, we further propose RACO, a reliability-aware adaptive coarse-to-fine navigation framework. Instead of treating the predicted coarse goal as a fixed waypoint, RACO views it as a runtime hypothesis and uses object-level candidate anchors to check and correct coarse localization before Stage 1 and at the Stage 1-to-Stage 2 boundary. RACO also applies scale-adaptive terminal refinement to handle terminal near-miss cases using runtime-observable geometric and anchor-based evidence. Under a unified online evaluation protocol, RACO improves SR over the reproduced HETT baseline by 9.53 and 7.98 percentage points on validation-unseen and test-unseen, respectively. It also improves inspection-region arrival and reduces false verification risk, showing that coarse-goal reliability optimization is an effective complement to existing coarse-to-fine UAV-VLN policies.
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All authors Sen Wang, Yiming Sun, Jiaxuan He, Pengfei Zhu

Robotics

VikPath: A Vision Kansformer Framework for Effective Obstacle Avoidance in Self-Supervised Pathfinding

Pathfinding is a fundamental problem in artificial intelligence and autonomous systems. Traditional heuristic-based algorithms, such as A*, rely on predefined heuristic functions to guide the search process. Although effective in structured environments, their search efficiency can degrade substantially in complex, obstacle-rich scenarios, where handcrafted heuristics may provide limited guidance. Recent studies have explored learning-based approaches to improve pathfinding efficiency; however, most existing methods rely on supervised learning and require labels generated by conventional planners or obtained through manual annotation. As a result, their performance is inherently influenced by the quality of the underlying supervision and may degrade when the labeling heuristics fail to capture complex environmental structures. Moreover, existing methods primarily optimize for path length while paying limited attention to obstacle clearance and trajectory smoothness, which can lead to paths that are difficult or unsafe to execute in real-world environments. To address these limitations, we propose $\Design$, a self-supervised pathfinding framework that jointly considers obstacle proximity and path smoothness. At its core, our novel Vision Kansformer module learns representations of obstacle distributions without relying on labeled trajectories, enabling the model to better adapt to complex environments. We further introduce a sharp-turn penalty to encourage smoother and more practically executable paths. Extensive experiments demonstrate that, compared with state-of-the-art (SOTA) approaches, $\Design$ achieves an average of 3.28% greater obstacle clearance and 87.07% lower inference latency while maintaining smooth path generation.
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Robotics

Exact Finite-Length Theory of Uniform Car Parking: Spatial Laws, Absorption, and Aggregation

The uniform car-parking process is the one-dimensional random sequential adsorption of unit cars on a segment of finite length $s$: cars arrive at uniformly random positions and park wherever they fit, until no gap admits another. This paper develops the exact finite-$s$ theory. The joint density of the parked positions is resolved into jamming cells, on each of which it is a rational function, and evaluated by a subset recursion in $O(2^n n)$ operations; the marginal and gap order statistics are obtained as hyperlogarithms whose weight is fixed by the number of coordinates integrated out; and the absorption count and the aggregate quantities are treated through the integral equation descending from Rényi.
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Sunday 23 August

Robotics · Cross-listed from cs.CV

Understanding Temporal Semantic Stability in Open-Vocabulary UAV Perception through Metric 3D Fusion

Recent open-vocabulary segmentation models have advanced semantic perception for UAVs, but predictions from moving aerial platforms can remain temporally inconsistent across repeated observations of the same physical scene. We investigate temporal semantic stability by associating frame-wise predictions with persistent world-space locations through metric 3D fusion. We introduce a voxel-level evaluation framework that jointly characterises final semantic agreement, Semantic Belief Drift (SBD), Observation Persistence (OP), and semantic uncertainty. Experiments on UAVid-3D reveal substantial frame-wise semantic flicker and show that high aggregate world-space agreement can overstate temporal stability when locations have limited repeated-observation support. Persistence-stratified analysis shows that recurrent voxels expose greater semantic disagreement, while belief drift decreases as additional evidence accumulates. This behaviour is observed across two segmentation backbones and remains consistent under variations in voxel resolution, geometric association, and temporal sampling density. Conditions that reduce world-space recurrence can increase apparent aggregate stability, demonstrating that semantic consistency must be interpreted together with observation support. Our findings highlight observation persistence as an essential conditioning variable for evaluating long-horizon semantic reliability.
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Robotics

The Potential of Haptic Foundation Models

Despite the success of foundation models in language and vision, their expansion into embodied AI is bottlenecked by a lack of generalized touch sensing. This limitation is especially relevant to consumer electronics, where smartphones, wearables, VR controllers, home robots, and health monitoring devices require safe and adaptive physical interaction. Constrained by hardware heterogeneity and the necessity of active physical data collection, current haptic models remain rigidly task-specific. To overcome these limitations, this article explores the transformative potential and developmental trajectory of Haptic Foundation Models (HFMs). We detail the paradigm shift required to transition from passive Large Language Models and Vision Language Models into active HFMs across four core dimensions: action coupling, physical dynamical representation space, continuous time-series data granularity, and action-conditioned future state prediction. Furthermore, we synthesize existing large-scale tactile datasets and benchmark UniTouch, AnyTouch, T3, and Sparsh on TacBench for force estimation, slip detection, and relative pose estimation.
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Robotics

Macro-Operator Generation and Predicate Selection for TAMP Operator Learning

Creating symbolic operators by hand is one of the main bottlenecks in deploying Task and Motion Planning systems (TAMP). Recent works show that these operators can instead be learned directly from demonstration data. Existing methods, however, typically learn each action in isolation and cannot capture the recurring multi-step structure of manipulation tasks, so the search becomes intractable on long sequential tasks. A further inefficiency arises in the symbolic state: every provided predicate is evaluated at every search node, even when it never appears in any learned operator. We present a system that addresses both problems together. Its central component is the automatic generation of macro-operators, composite actions that compress a recurring sequence of individual actions into a single planning step. Our system discovers causally linked action pairs directly from the training data, where one action produces exactly the condition that the next one requires, and turns each pair into a new operator. Alongside this, our system prunes every predicate that no learned operator references, which shrinks the symbolic state evaluated at each search node. Together, these changes shorten the effective planning horizon, and the benefit they bring grows with the length of the task. Across four TAMP domains, our method reaches up to a 4.6x planning speedup compared to the baseline method, namely Learning Operators for TAMP. More importantly, it solves a long sequential task that the baseline cannot solve. Macro-operator discovery thus not only accelerates planning but, in certain domains, determines solvability in practice.
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Robotics

Physical Agentic AI: An Architecture for Orchestrating a Robot Crew with LLMs

Agentic AI frameworks interpret open-ended task goals and decompose them into multi-step plans. Richer information about embodiment-specific capabilities, physical preconditions, and cross-robot coordination improves grounding, but does not eliminate infeasible, mistimed, or unsafe physical actions. Physical robot crews therefore require an explicit architectural interface between semantic planning and execution, where every planned action is verified against robot capabilities, system state, and workflow constraints before actuation. This paper introduces Physical Agentic AI, a framework for skill-grounded robot agent orchestration, in which each robot exposes a typed library of executable skills while a foundation model planner decomposes a task into phases and assigns each phase to a robot-skill pair. A Robot Orchestration layer exposes the skill library, robot state, named locations, and workflow contracts to a non-actuating Mission Planner, while a deterministic Robot Orchestrator validates and authorizes one skill at a time. We evaluate on a drone-UGV search-and-dispatch mission, where every mission in every condition is executed live in Gazebo, and on a humanoid-quadruped transportation task using hardware-equivalent skill interfaces plus two physical trials on a Unitree G1 and Go2. Varying planner knowledge and runtime enforcement independently, we find that retrieval raises skill grounding from 51% to 96% yet leaves informed planners dispatching 23-29% of faulted steps. Per-dispatch enforcement reduces false dispatch to 0% with no false blocks, and a held-plan ablation confirms that the gate, not plan variation, is responsible. Live execution makes the difference physical: without enforcement all eight injected faults crossed the orchestration boundary and six produced robot motion; with enforcement all eight were refused before motion.
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All authors Xinyuan Liu, Eren Sadikoglu, Riana Chatterjee, Ransalu Senanayake

Robotics

Enhancing Sim2Real Transfer for Torque-Controlled Robots through Real2Sim Dynamics Estimation and Reinforcement Learning

Transferring reinforcement learning policies from simulation to Real-World robots remains a major challenge, particularly when dealing with low-level torque control, where even small modelling inaccuracies can lead to unstable or unsafe behaviours. In this work, we propose a Real2Sim2Real pipeline that improves Sim2Real transfer for torque-controlled robotic arms by combining trajectory matching, parameter optimization via genetic algorithms, and domain randomization. Using the 7-DOF Franka Emika Panda robot, we first identify friction, inertia, and gravity compensation parameters by minimizing the error between real and simulated joint trajectories. These calibrated dynamics are then used to train a TQC-based reinforcement learning agent in simulation. The trained policy is evaluated in both Gazebo and MuJoCo environments, and finally deployed on the real robot. Our results demonstrate a significant improvement in tracking accuracy and policy robustness after parameter tuning, with smooth policy transfer from simulation to the Real-World across multiple target-reaching tasks. This work highlights the effectiveness of accurate physical modelling in enabling stable and generalizable torque-based reinforcement learning policies.
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All authors Davide Bargellini, Alex Pasquali, Andrea Govoni, Riccardo Zanella, Gianluca Palli

Robotics

WorldToken: Time-First Sequence Modeling for Robotic Imitation Learning

Vision-language-action policies inherit both capabilities and input representations from pretrained vision-language models, showing great potential for robotic manipulation across diverse industrial settings. As these policies increasingly use interaction history, organizing the representation of historical observations determines how experiences enter temporal context and how relationships across time are modeled, which is a generally ignored challenge in previous works. In this work, we believe solving this challenge requires an architectural reconstruction and propose WorldToken. WorldToken encodes each timestep's observations into one world token, processes the resulting history with a causal Transformer, and generates action chunks with a diffusion action head. Unified token enables long horizon tasks while relieving the memory requirement of the temporal backbone, hence improving performance. This design also offers high interpretability and allows advances in language modeling, such as pre-training and scaling, to be transferred to robot interaction policies. In RoboCasa experiments, WorldToken successfully handles most tasks with 85M parameters and achieves 59.4% mean closed-loop success close to $\pi_{0.5}$ with 3.35B parameters. On the memory benchmark RMBench Blocks Ranking, WorldToken can reach the context of two minutes and achieves a success rate of 95%. In addition, holdout action RMSE is well described by power-law fits, and its closed-loop success rate improves consistently with increasing training data size in a study involving approximately 350,000 closed-loop evaluation episodes across 50 trained policies on RoboCasa, showing its scaling potential. We also conduct experiments to analyze information preservation and history use in WorldToken, providing empirical grounding for future work.
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All authors Chunkai Yang, Andong Yang, Di Huang, Chao Gao, Guyue Zhou

Robotics

What is the effect of running-specific prostheses on long jumps? Optimization-based prediction and analysis using biomechanical models

Long jumpers with below the knee amputation (BKA) that take off from their running-specific prosthesis (RSP) improved performances significantly over the last years. The long jump biomechanics differs compared to athletes without BKA and the question arises whether the spring-like properties of the RSP facilitate achieving long jumping distances. The aim of this work is to propose a long jump model for athletes with and without BKA, to evaluate it and to apply it for comparing long jump motions with and without RSP. We establish rigid multi-body system models of one athlete with and one athlete without below the knee amputation (BKA). Long jump motions are computed by solving a specific optimal control problem (OCP) with constraints enforcing a physically correct dynamics, both for motion reconstruction or motion synthesis. With the proposed long jump model, we are able to compute realistic long jump motions. We discuss the causes of differences in measured long jumps and show directions for eliminating them. For both athletes, the synthesized solutions reveal potential for performance improvement. The jumping distance of the athlete without BKA is 64cm (6.9%) longer than the one of the athlete with BKA in the synthesized solutions.
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All authors Anna Lena Emonds, Johannes Funken, Wolfgang Potthast, Katja Mombaur

Robotics

A Unified Neural-Aided Alignment and Calibration Method for AUVs

Autonomous underwater vehicles (AUVs) rely on the fusion of inertial navigation systems (INS) and Doppler velocity logs (DVL) for accurate navigation. Before deployment, this fusion requires a DVL initialization pipeline consisting of two stages: alignment, which estimates the rotation between the INS and DVL frames, and calibration, which estimates the DVL error terms. Conventionally, both stages are solved with model-based algorithms that demand complex vehicle maneuvers, surface-level satellite reference measurements, and simplified error models, making initialization time-consuming, trajectory-dependent, and sensitive to sensor quality. In this work, we propose a fully neural- aided DVL initialization pipeline that replaces both stages with two complementary neural networks: ResAlignNet for alignment and DCNet for calibration. The unified pipeline operates in situ on a single nearly constant-velocity trajectory and uses the same inputs as the model-based baseline. Using real-world data recorded across five distinct sensor error-term combinations, the proposed pipeline reduces the velocity root mean squared error by an average of 68.7% over the model-based baseline, using only 25s of data for initialization.
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Robotics

EMPIRE: Explicit Manipulation Planning as a Learnable Intermediate Representation for Egocentric Hand-Motion Forecasting

Forecasting dexterous hand motions from egocentric observations is fundamental to intelligent interactive systems. Existing VLM-based methods typically map observations directly to future motions, overlooking the underlying manipulation process that governs hand-object interactions. Moreover, end-to-end optimization couples manipulation learning with motion synthesis, causing motion-generation gradients to interfere with the pre-learned manipulation-aware representations. To overcome these limitations, we propose EMPIRE, a two-stage framework that introduces Explicit Manipulation Planning as an Intermediate Representation for Egocentric hand-motion forecasting. Stage I: Learn to Plan. EMPIRE first learns explicit manipulation plans from multimodal context to capture the progression of hand-object interactions. Stage II: Learn to Act. A motion generator synthesizes future bimanual hand motions conditioned on frozen planner representations, preventing motion-generation gradients from affecting manipulation planning. To support our method, we further construct EMPIRE-651K, a bimanual hand-motion forecasting dataset comprising 650,910 training windows across 111 tasks, each paired with an explicit per-hand manipulation plan. Under identical training and evaluation protocols, EMPIRE achieves state-of-the-art forecasting accuracy, with an MPJPE of 84.53 mm and a finger-relative error of 38.97mm. We release the code and dataset at https://github.com/wangwen-banban/EMPIRE.
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All authors Wen Wang, Ruibing Hou, Hong Chang, Shiguang Shan, Xilin Chen

Robotics

Robust Bimanual Vision-Language-Action Models via Embarrassingly Simple Modality Masking

Query-based Vision-Language-Action (VLA) models offer low-latency inference that is attractive for bimanual robotic manipulation, but we observe that they can still exhibit discontinuous actions and execution failures in complex dual-arm tasks. We hypothesize that unstable multi-view and language fusion is one contributing factor in these failures, often coinciding with attention spreading to distracting regions. To improve robustness, we introduce the Modality Masking Mechanism (M3), an embarrassingly simple, training-only strategy that requires no architectural changes or large-scale robot pretraining. M3 stochastically masks subsets of modality channels during training, exposing the policy to controlled partial observations and encouraging it to rely less on distracting cues and more on evidence that remains reliable. We evaluate M3 on ten bimanual tasks from RoboTwin 2.0 and on three long-horizon real-world tasks. Compared with the Adapter baseline, M3 improves average success by 21.7% in the Clean setting and 11.4% in Clean2Rand, where policies are trained on clean demonstrations and evaluated on randomized scenes, while also improving averaged real-world full-task success by over 30%. These results suggest that structured training-time masking is a practical way to improve the robustness of query-based VLA policies for bimanual manipulation.
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All authors Dongzhou Cheng, Ziang Li, Yixiao Zhou, Haojuan Li, Jinghao Zhang, Lei Lei, Minjing Dong, Jie Gui, Jiaqi Wang

Robotics

LD4WAM: Learning Latent Dynamics from Human Videos for World Action Models

Human video is playing an increasingly central role in training World Action Models (WAMs), owing to its diversity and low collection cost relative to teleoperated robot data. However, most WAMs learn from such video only by predicting pixel-level future frames, giving dynamics that are not directly actionable, whereas motion retargeting recovers directly actionable actions but leaves a large visual gap across embodiments. We therefore propose motion-aligned latent dynamics as an embodiment-agnostic representation to bridge video priors and low-level actions. We further present LD4WAM, which pairs a Latent Dynamics Model trained with semantic reconstruction and real motion alignment with a World Dynamics Action Model built as a mixture-of-transformers (MoT), which preserves full future-video generation and uses learnable queries to distill these latent dynamics from generated futures for action conditioning. Pretrained on our curated unified dataset of over 5{,}000 hours of human and robot data, LD4WAM performs strongly in RoboTwin simulation and on real robots equipped with both grippers and dexterous hands, while generalizing well to unseen objects and backgrounds.
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All authors Zhenhao Shen, Jiaqi Liang, Jasper Lu, Feng Jiang, Yuran Wang, Chuanbo Wei, Jiayi Liu, Jianchun Yang, Qize Yu, Jiadi You, Ce Hao, Guanqi He, Chen Xie, Ruihai Wu

Robotics

MotionDLO: Hybrid Event- and Frame-Based Tracking of Deformable Linear Objects

Reliably tracking moving deformable linear objects (DLOs) while simultaneously ensuring robustness, accuracy, and temporally consistent state estimation remains a fundamental challenge in robot perception. We introduce MotionDLO, a real-time tracking framework specifically designed to overcome these limitations in temporal continuity and latency. The method exploits the high temporal resolution and sparsity of event-based cameras and combines segmentation with the Coherent Point Drift (CPD) algorithm under the principles of Motion Coherence Theory. This integration enables temporally consistent shape estimation while maintaining a low computational overhead. Existing event-based tracking methods are typically computationally efficient but exhibit reduced accuracy compared to frame-based approaches, or alternatively compromise event sparsity to achieve competitive performance. To resolve this trade-off, we propose a hybrid event- and frame-based tracking architecture that preserves the complementary strengths of both sensing modalities. The event stream ensures high-frequency motion updates, while frame-based information stabilizes spatial accuracy and object identity. We demonstrate that the proposed framework reliably associates DLO instances across video sequences, enabling robust perception for robotic manipulation tasks. Experimental results validate real-time performance at 12 ms update rates and accurate shape tracking with an point-to-curve error as measurement of accuracy of up to 0.43 mm, supporting dynamic path adaptation during manipulation. The source code and demonstration datasets are publicly available.
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All authors Annalena Hartmann, Priyamvada Ajithkumar, Patrick Bründl, Jörg Franke

Robotics · Cross-listed from cs.AI

WAM-OPD: Joint Video-Action Supervision for World Action Model Post-Training with On-Policy Distillation

World Action Models (WAMs) generate both future video and robot actions, offering two connected outputs for post-training supervision. How can a pretrained WAM learn from a stronger Teacher on the histories it encounters during execution? We present WAM-OPD, which collects Student rollout histories and queries a Teacher for paired video and action targets. The Student learns from both targets while retaining its one-step video and action generation at deployment. Across 12 RoboTwin 2.0 tasks, WAM-OPD improves average success from 33.8% to 65.7%; across four real-robot tasks, it improves average success from 51.4% to 64.6%. With the collected Student histories held fixed, joint video-action supervision achieves the highest observed success on all three ablation tasks, while either modality alone also improves performance. A separate comparison with Teacher-generated histories finds task-dependent differences between the two history sources. These results demonstrate the value of paired video-action supervision for improving WAM policies without increasing their deployed sampling budget.
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All authors Liuhaichen Yang, Zhengyang Zhong, Hanshang Zhu, Ningwei Bai, Qichen Yin, Zhi Han, Jiarui Qin, Zhuang Jiang, Chenchao Sheng, Hanbo Ma, Junkai Liu, Junkai Sun, Dongcheng Lyu, Bo Liu, Yi Dong, Zezhi Tang

Robotics

GCS-Bridging: Restoring Connectivity of Disconnected Convex Sets for Graph-of-Convex-Sets Motion Planning

Graph-of-Convex-Sets (GCS)-based trajectory optimization represents collision-free regions in configuration space as a finite collection of convex sets and directly performs collision-free trajectory planning over these sets, substantially simplifying the planning process. However, existing GCS-based trajectory planning methods generally assume sufficient connectivity among the convex regions and do not explicitly address cases in which the start and goal regions belong to different connected components of the initial GCS map. To address this limitation, we propose GCS-Bridging, which reconnects disconnected convex regions through collision-free point paths followed by convex region inflation, thereby recovering the feasibility of otherwise disconnected GCS planning problems. Extensive simulations across multiple IRIS-related algorithms and scenarios demonstrate that GCS-Bridging restores missing start-to-goal connectivity in the initial GCS map with a 99.8% success rate. In addition, a hardware experiment on a single-arm Franka platform in a real-world scenario with initially disconnected start and goal regions validates the effectiveness of the proposed method in practical motion planning. Project website: https://zhouxk1997.github.io/GCS_Bridging/
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All authors Xiaokai Zhou, Baoshi Cao, Yang Liu, Kui Sun, Boyu Ma, Zhengpu Wang, Zongwu Xie

Robotics

The Imitator Game: Benchmarking Robot Imitative Ability Beyond Action Prediction

Humans imitate at the level of intent: given a demonstration, we infer its goal and carry it out with whatever tools, objects, and layouts are at hand. Current robot policies instead learn observation-to-action mappings from visual inputs and language instructions, without explicitly inferring the demonstrated task. Learning from human video thus remains largely trajectory-level: models can replay motions in near-identical scenes, but still struggle to imitate what the demonstrator intends rather than merely what they do. We introduce The Imitator Game, a four-level benchmark (L0-L3) that progressively widens the gap between the human demonstration and the robot's own scene, isolating where trajectory replay ceases to suffice and task understanding becomes necessary. We pair it with IG-10K, the largest environment-aligned paired human-robot dataset to date and the only one instantiated across all four levels in both real and simulated settings (20,000+ paired episodes, 50+ tasks, 6 domains), and Imitator Arena, an open platform for blind A/B human evaluation. Across nine state-of-the-art models, performance is stable from L0 to L2 but collapses at L3, identifying functional substitution - achieving the same intent through a different object affordance - as the decisive barrier to intent-level imitation. Human-video-conditioned models outperform caption-conditioned ones, yet every model falls below 13% zero-shot success on unseen tasks; fine-tuning IG-10K-pretrained models with only $10$ paired human-robot demonstrations yields large gains that grow with pretraining scale. The project website and access to Imitator Arena are available at https://imitator-game.github.io.
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All authors Xunzhe Zhou, Yiyang Cai, Fengyi Wang, Ran Ju, Hanxiang Ren, Ruizhe Liu, Yu Zhang, Qian Luo, Feng Chen, Pei Zhou, Yi Ma, Yanchao Yang

Robotics

TONAV: Task-Oriented Navigation and Action-Velocity Chunk Learning for Articulated Object Quadrupedal Mobile Manipulation

Quadruped mobile manipulation requires two tightly coupled capabilities: reaching manipulation-ready configurations and maintaining stable contact throughout articulated-object interaction. However, existing methods often terminate navigation near the target, leaving a gap between reachability and manipulation readiness, while tracking lag, motion jitter, and contact instability limit continuous interaction. To address these challenges, we present TONAV, a unified framework integrating task-oriented navigation with action-velocity chunk learning. First, we introduce a position-velocity-coupled teleoperation framework that explicitly captures motion dynamics to improve master-follower consistency and collect smooth, temporally consistent demonstrations. Next, task-oriented navigation leverages vision-language reasoning to decompose high-level instructions into executable subgoals and adaptively refine the robot base toward a manipulation-ready configuration. Finally, action-velocity chunk learning jointly models joint positions and their temporal transitions under velocity supervision, enabling smooth and stable sustained-contact manipulation. Real-world experiments across diverse articulated-object tasks demonstrate that TONAV achieves higher success rates in both task-oriented navigation and complete mobile manipulation, mitigating the navigation-manipulation gap and improving continuous-contact interaction. The project page is at https://haochen611.github.io/TONAV.
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All authors Haoran Lin, Mingyu Yang, Pengfei Qi, Kehan Chen, Qiang Diao, Liangji Zeng, Wenrui Chen, Yaonan Wang, Kailun Yang

Robotics

Beyond Instance Slots: Semantically Rich World Models for Physical Interaction Planning

World models for physical interaction are typically trained to predict future observations or latent features; however, a planning-oriented model must answer a fundamentally different question: whether a candidate action produces a task consistent future while preserving essential relations. Monolithic state representations obscure the underlying entities, while standard instance-level object slots merely identify what is present without specifying what role each entity plays in the task context. To bridge this gap, we present the Semantically Rich World Model (SR-WM), a task-conditioned world model structured around five functional roles: gripper, target, goal, relation, and phase. Within SR-WM, a visual entity encoder extracts soft entity hypotheses from pretrained patch features, allowing segmentation masks to serve as optional proposal priors without mandating them as required state representations or inference inputs. A role binder subsequently maps these hypotheses to task-specific roles, while an action conditioned dynamics model predicts role transitions alongside fine-grained semantics, including grasp/contact, predicate establishment, relation preservation, fixture state, and phase change. Crucially, this unified role state grounds downstream multi-candidate action generation, stage-aware reranking, and violation-aware suffix resampling. Our comprehensive evaluation protocol spans all four LIBERO simulation suites, cross-suite transfer, perception diagnostics, and action sensitivity analysis. Ultimately, this formulation transforms object-centric prediction into a semantic interface linking visual dynamics with planning-oriented decision making
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All authors Juntao Cheng, Jingkai Wang, Yijun Shen, Xiansheng Chen, Zhiwei Yu

Robotics

DreamMimic: Learning Visuomotor Whole-Body Loco-Manipulation via World Model

Vision-based whole-body loco-manipulation on humanoid robots is challenging due to partial observability, contact-rich dynamics, and the difficulty of learning long-horizon behaviors from high-dimensional visual inputs. We present \href{https://github.com/DreamMimic/DreamMimic}{DreamMimic}, a framework that distills privileged teacher policies into vision-based humanoid controllers via world-model-assisted distillation. Instead of using a Dreamer-style RSSM for planning, we repurpose it to learn predictive latent dynamics that serve as both a representation space and an action-conditioned multi-step supervision signal, while exposing compact predictive features to the student policy to reduce long-term drift. Beyond standard reconstruction objectives for proprioceptive and visual observations, we add auxiliary prediction heads for privileged state, contact, object state, and reward estimation. These heads provide additional supervision related to agent–object interaction and task progress, encouraging the latent representation to retain signals that are useful for contact-rich loco-manipulation. We further introduce Performance-Conditioned Guidance (PCG), a reward-driven adaptive distillation schedule that computes performance scores for both teacher and student to dynamically balance guidance and exploration. PCG prevents both premature teacher annealing and excessive teacher interference in challenging visual settings. Experiments on OMOMO and BEHAVE show improved tracking-based loco-manipulation performance over strong vision-based baselines, without exposing online privileged interaction states to the student at deployment. Qualitative simulations further examine morphology and simulator changes. These results suggest that world models can provide a useful mechanism for stabilizing visual policy distillation in contact-rich humanoid behaviors.
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Robotics

BehaviorWorldGen: Closing the Loop between Action Models and World Simulators via Controllable Behavior-Aware Structured World Generation

Modern driving action models are increasingly improved in a self-improvement loop, where a learned world simulator imagines future observations and the resulting data is fed back to refine the action model. However, the bottleneck of this loop lies in the simulators' inability to generate behaviorally plausible responses by surrounding agents, making generated data both unrealistic in interaction and imbalanced in distribution. We introduce BehaviorWorldGen, a framework that closes the loop between action models and world simulators through controllable behavior-aware structured world generation. Its core component is BehaviorFlow, a meta-action-conditioned traffic-flow model that injects interpretable behavior controls and jointly generates multi-agent rollouts. BehaviorFlow realizes the specified agent behaviors while allowing surrounding vehicles to respond to the ego and to one another. The resulting rollouts are rendered by a world simulator into realistic multi-view observations, which are paired with corrected interaction-aware trajectories for action-model refinement. Since BehaviorWorldGen uses structured trajectories as the interface between its modules, it is compatible with diverse action models and world simulators. Experiments on world generation, scene extrapolation, and policy refinement demonstrate consistent improvements, with the largest benefits concentrated on difficult interactive scenarios.
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All authors Jiaqi Wang, Zhuo Zhang, Haining Guan, Tingguang Zhou, Haowen Cui, ChuanYe Wang, Zhongyang Zhu, Yulong Zheng, Xuefeng Chen, Zhen Yang, Tianchen Deng, Feiyang Tan, Hangning Zhou, Bo Dai, Lixia Shen, Xiwu Chen, Xiyang Wang, Jiajun Zhu

Robotics

Meta-Ctrl: Guaranteed Plan Generation by Decoupling Syntactic and Semantic Constraints

LLMs generate fluent plans for robots but routinely violate the syntactic and se8mantic constraints they must satisfy to execute, and existing remedies trade formal guarantees against plan quality: soft methods (affordance scoring, grounded decoding) give no guarantee, while symbolic planners (LLM+P) discard the LM's commonsense. We propose Meta-Ctrl, a constrained-decoding framework that guarantees the encoded constraints while preserving the base LM's plan quality. Meta-Ctrl introduces meta-tokens—a compact vocabulary of grounded actions—enforcing syntax at the token level and semantics (preconditions, goals, ordering) at the action level, an exact factorization that cuts the memory of constrained decoding from over 107TB to under 2GB. With it, a small open-weight LM becomes competitive where it otherwise sits at the bottom of the leaderboard: on WAH-NL under the LoTa-Bench protocol it reaches the highest reported subgoal success rate, exceeding GPT-4's, with consistent gains across the Embodied Agent Interface. We further demonstrate it on a real tabletop robot, where every generated plan satisfies its preconditions and goals by construction. Project website: https://metactrlg.github.io
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All authors Gwen Yidou-Weng, Edward Sun, Tianyi Ma, Metin Alp Dogan, Benjie Wang, Allen Peng, Guy Van den Broeck, Yuchen Cui

Saturday 22 August

Robotics

Remote Surfaces at Your Fingertips: Electrovibration-Based Tactile Feedback for Robot Teleoperation via Touchscreen Interfaces

Enabling operators to perceive and interact with remote environments naturally is a fundamental challenge in robotic teleoperation. This is especially critical in tasks involving physical interaction, where real-time haptic awareness improves operational safety and effectiveness. Existing kinesthetic haptic feedback methods suffer from instability during rigid surface contacts and remain sensitive to communication delays, while visual cue-based force feedback imposes additional cognitive load and limits sustained situational awareness. This work presents a teleoperation interface that conveys remote surface interactions to the operator through electrovibration-based tactile feedback, enabling naturally mapped force reflection while avoiding the stability issues associated with kinesthetic feedback and the latency limitations of mechanical actuators. A user study (N=21) evaluated interface usability, sense of presence, and operator workload under two force reflection conditions: visual feedback and electrovibration-based tactile feedback. Characterisation experiments further assessed path-following accuracy and response time across both conditions. Results show that tactile feedback significantly reduced response time by 15.35% (p=0.002, d=0.96) and increased the sense of presence by 31% (p<0.001, d=0.90) compared to visual feedback, while imposing comparable workload and usability across both conditions. These findings demonstrate that electrovibration-based tactile feedback is a viable and effective modality for robot teleoperation, improving operator responsiveness and sense of presence in contact-rich manipulation tasks, with direct applicability to safety-critical domains such as nuclear maintenance.
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All authors Alperen Kenan, Juan José García Cárdenas, Adriana Tapus, Paul Bremner, Manuel Giuliani

Robotics

Contact-Rich Robotic Manipulation in Construction via Zero-Shot Learning: A Diffusion Policy-Guided Adaptive Control

Construction robotics and automation offer promising means of improving productivity, alleviating workforce shortages, and reducing workers' exposure to physically demanding tasks. However, reliable contact-rich robotic assembly remains challenging under tight tolerances, fabrication inaccuracies, and uncertain contact dynamics. To address this challenge, we present a framework coupling diffusion policies trained on simulation-generated pose and force/torque data with an L1-inspired adaptive controller that corrects policy-predicted actions online to compensate for unmodeled contact dynamics. We benchmark the framework against baselines in timber joinery, pipe fitting, and sequential full-scale truss assembly. It achieves 100% success on single-task assemblies and 90-100% success across sequential truss assembly subtasks, with lower, more stable contact forces than the baselines. By enabling zero-shot sim-to-real transfer for force-aware contact-rich assembly, the framework reduces costly, labor-intensive real-world data collection for policy training and advances scalable, robust automation of multistage assembly, motivating extension to broader contact-rich manipulation tasks in construction.
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Robotics

EndoNav: Semantic-to-Geometric Grounding for Language-Guided Robotic Endoscopic Examination

Minimally invasive procedures performed within confined anatomical spaces depend on continuous endoscopic visualization. Current robotic endoscope systems can stabilize or reposition an endoscope, but they do not possess relevant context to provide effective visualization assistance. We present EndoNav, an anatomy-grounded natural-language framework that translates high-level surgeon commands into autonomous endoscopic visualization behaviors within patient-specific sinonasal anatomy. Spoken surgeon commands are transcribed and interpreted by an endoscopic viewpoint agent conditioned on a patient-specific anatomical scene representation. Rather than generating robot motion directly, the viewpoint agent generates structured visualization objectives that are converted into target viewpoints and inspection trajectories, which are then executed through geometry-constrained endoscope motion planning and joint-space control. We evaluate EndoNav using a structured three-pass sinus examination across three CT-derived anatomical models. For one cadaveric specimen, autonomous visualization is compared with sinus examinations performed by two resident surgeons. EndoNav achieved mean visualization IoUs of 87.04% and 84.37% relative to the two surgeon examinations, compared with an inter-surgeon IoU of 87.44%, while recovering 92.91% and 93.20% of surgeon-observed anatomical surfaces, respectively. These results demonstrate the feasibility of grounding high-level anatomical commands into patient-specific geometric objectives and translating them into anatomically constrained robotic visualization behaviors.
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All authors Jecia Z. Y. Mao, Hisashi Ishida, Kathryn Jung, Masaru Ishii, Russell H. Taylor, Manish Sahu

Robotics

DELE-w0.5: Inferring Action from Future Latent State for Robotic Manipulation

World-Action Models (WAMs) build robot control on video-generation backbones, which jointly predict dense future visual trajectories and robot actions. We argue that video generation is an unnecessary intermediate objective for world-action modeling. For robotic manipulation, the goal of a world model is not to reproduce how the world looks at every intermediate moment, but to predict the state that the world will reach after an action is executed. The intermediate frames only describe the visual transition between physical states, which consumes substantial model capacity and computation, but do not directly specify the physical outcome that the robot action is intended to produce. In this paper, we propose DELE-w0.5, which infers robot actions from predicted future states without relying on video generation. Concretely, DELE-w0.5 infers the action sequence from its corresponding compact future latent state. The future latent state captures the action-relevant physical outcome of robot interaction and serves as an explicit bridge between world modeling and action generation. The core design principle of DELE-w0.5 is to model how the physical world changes under robot actions, rather than how its visual appearance evolves frame by frame. This formulation removes the high-dimensional visual redundancy introduced by dense video representations, and it therefore enables cheaper training and low-latency inference. Across 640 real-robot trials on four long-horizon manipulation tasks, our DELE-w0.5 achieves the best performance among all compared policies, attaining 62.5% overall full-task success and 81.3% macro ordered-stage progress. It outperforms the strongest baseline by 32.5 percentage points in full-task success and 20.1 percentage points in macro progress.
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All authors Fenghao Lei, Zhixiong Huang, Long Yang, Jiabao Chen, Peilin Huang, Han Fu, Zhuo Li, Xiaoxue Ren

Robotics

Ludi${}_{\scriptscriptstyle 0.1}$: An Agentic System for Socially Intelligent Robots

Robot foundation models have substantially advanced perception and control, but natural human-robot collaboration requires more than executing isolated commands. A robot must recognize ambiguity, maintain context across turns, communicate its intentions, and revise ongoing behavior as the user's intent changes. We present $\scriptstyle\mathsf{Ludi}_{\scriptscriptstyle 0.1}$, an agentic system for socially intelligent robots that integrates interactive speech, multimodal reasoning, memory, navigation, and learned manipulation. Its decision-making core is a fine-tuned vision-language model trained on multi-turn interaction traces spanning ambiguous requests, clarifications, corrections, interruptions, mixed social and task dialogue, and multi-step tasks. A purpose-built harness manages the model-tool interaction loop, while specialized navigation and manipulation policies execute physical skills. Ludi${}_{\scriptscriptstyle 0.1}$ demonstrates a practical path toward fluid human-robot collaboration today while producing the multimodal interaction traces needed to develop a more deeply integrated foundation model for robots and people.
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All authors Wooseong Chung, William Cong, Jakub Dworakowski, Ethan Ewer, Tri Wahyu Guntara, Yeonwoo Jeong, Tianchong Jiang, Chaewon Kim, Hyunseo Kim, Jinwoo Kim, Jinyeon Kim, Yea-Seul Kim, Jack Kunde, Kangwook Lee, Sangheon Lee, Robert Nowak, Junha Roh

Robotics

DELTA: Deformable Elevation-Based Local Terrain Attention Encoder for Sparse-Terrain Quadrupedal Locomotion

Stable quadrupedal locomotion on sparse terrain requires selecting state-relevant terrain evidence for precise foot placement. Model-based foothold planners provide precise foothold selection but rely heavily on explicit model assumptions. Recent attention-based map encoding (AME) studies show that end-to-end reinforcement learning (RL) can learn implicit foothold guidance. However, the computational cost of dense AME encoding grows with map resolution, limiting its scalability to fine-grained sparse terrain. We propose DELTA, a Deformable Elevation-Based Local Terrain Attention encoder. DELTA predicts state-conditioned sampling locations, forms terrain evidence tokens from adaptive local elevation patches, and attends only to a fixed-size token set. With fixed sampling and patch settings, DELTA's encoder cost is independent of map resolution. Experiments show that DELTA achieves final traversal performance comparable to AME at the standard resolution while improving learning efficiency. This fixed encoder cost enables the use of higher-resolution terrain maps, improving traversal on fine-grained sparse terrain. DELTA also demonstrates strong generalization to unseen mixed evaluation courses composed of continuous and discrete terrain elements. Beyond simulation, DELTA demonstrates successful sim-to-real transfer on RAIBO2. Analysis of the learned sampling offsets and attention weights shows that DELTA samples steppable regions and attends to terrain evidence relevant to future touchdowns without foothold labels or attention supervision.
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