Robotics · Cross-listed from cs.HC
Papers
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Wednesday 19 August
Social robots have been widely explored as tools for autism intervention, yet this literature has focused predominantly on children and has rarely involved autistic adults as active contributors to design. This creates a mismatch between existing systems and the social-cognitive challenges autistic adults actually face in everyday life, including navigating ambiguous interpersonal contexts, managing conversational timing, and interpreting implied emotional meaning. To address this gap, we conducted an online focus group and co-design session with five autistic adults to explore what a social robot for social-cognition training should do, how it should interact, and under what conditions it would be genuinely useful. The 90-minute session combined open discussion with structured co-design activities on a shared digital whiteboard, and the resulting verbal and visual data were analysed using reflexive thematic analysis. The analysis yielded seven themes that define core design requirements: the robot should function as a scaffold rather than a substitute, prioritise authenticity over comfort, provide personalised and user-controlled feedback, accommodate emotional self-awareness gaps, respect privacy and contextual boundaries, support rehearsal for real-world social situations, and remain configurable in identity, form, and expression. Together, the findings suggest that autistic adults envision the robot not as a companion or live social assistant, but as a private, configurable rehearsal partner designed to support independence over time.
Robotics
DevGRU: Depth-guided Visual Navigation using a Collision-aware Recurrent Model
Existing visual navigation models often aim to develop foundation models that can generalize robot navigation across diverse platforms. However, many of these models are prone to collisions when deployed in complex indoor environments, particularly in structured layouts and narrow passages. To address this problem, we propose a depth image- and point-goal-conditioned navigation system, DevGRU. The proposed system employs an action predictor (AP) that generates collision-aware future trajectories, enabling effective avoidance of immediate obstacles. In conjunction with a collision predictor, the AP further compensates for errors accumulated in the goal pose estimation and proactively mitigates future deviations. To evaluate our method, we conducted experiments across nine different scenes and three state-of-the-art approaches - ViNT, NoMaD, and NavDP - as well as four additional variants of ViNT and NoMaD. In terms of navigation performance, DevGRU significantly outperforms ViNT and NoMaD by a large margin. In addition, the proposed model has a relatively small number of trainable parameters, resulting in the fastest inference time among the baselines, particularly outperforming NavDP by 7x in model size and 17x in inference time.
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Robotics
Backward Layout Search for Sequence-Constrained Robotic Assembly
Robotic assembly layout planning must determine the assembly site and the initial pose of each part while ensuring collision-free execution of a prescribed assembly sequence. This problem is challenging because the obstacle environment changes after each assembly step, and unassembled parts re maining in the workspace may block robot motions. We observe that the feasibility of each assembly step depends only on the initial poses of the current and later-assembled parts. Based on this dependency, we propose Backward Layout Search (BLS), which assigns initial part poses in reverse assembly order. Each expansion performs geometric, kinematic, grasp, and prescribed-motion checks, while collision masks and candidate set filtering remove infeasible initial part pose candidates. Promising partial layouts are retained through beam selection, and complete layouts are validated by full motion planning in forward assembly order. Experiments on five assembly models show that BLS produces collision-free executable layouts and reduces step evaluations and search time compared with a matched forward search.
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Robotics
HarvestPoint-ACT: Explicit Target Selection and Harvest-Point Conditioning for Robotic Fruit Harvesting under Occlusion
End-to-end imitation learning avoids hand-made robot motion for approaching and grasping, but the policy must still decide which fruit to pick and where to close the gripper. Occlusion can make the policy lose the selected fruit during harvesting, and the correct closing point is difficult to infer from pixels alone. This paper presents HarvestPoint-ACT, which makes both decisions explicit in perception and provides them to the policy. An instance segmentation front end with a keypoint branch predicts a mask and a harvest point for each visible fruit, where the harvest point specifies the location to close the gripper. A scheduler ranks detected candidates by occlusion and travel distance and selects one target. After each attempt, it redetects and reranks the candidates because the canopy may have changed. The selected fruit is encoded for an action chunking transformer as an eight-dimensional state, containing the absolute harvest point, the vector from the gripper to that point, a validity flag, and a confidence score. When the selected fruit is temporarily undetected, the system retains the last harvest point estimate in the robot base frame and marks it as stale, and aborts the attempt if the loss persists. On a canopy mock-up, HarvestPoint-ACT achieves a success rate of 88%, and of 75% under heavy occlusion.
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Robotics
The Embodiment Gap in Robot Foundation Models
Robot foundation models (RFMs), including vision-language-action (VLA) policies, are often discussed through a scaling view: more data, larger models, and broader benchmarks should improve generalization. In robotics, however, a model can generalize while work still remains before it can run on a robot with a particular body. The work required differs across methods and target robots, and those differences affect practical deployment. We call the gap between reusable models, representations, or data and their use in execution on the target robot the embodiment gap. This survey examines what can be reused across robot embodiments and what must still be implemented on a new robot. We place existing methods on a two-axis map that shows the type of shared structure and the stage at which adaptation is needed for execution on the target robot. We then examine recent work through three overlapping research directions: sharing semantics and perception, sharing robot data and interfaces, and learning correspondence across embodiments. We also propose a reporting framework for adaptation work that success rate alone does not reveal. The framework identifies the work that should be checked when comparing cross-embodiment learning and highlights work that remains on a new robot and questions for future study.
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Robotics · Cross-listed from cs.HC
Multimodal Rapport Estimation in Real-World HRI
Evaluating interaction quality in real-world HRI is an important challenge. If interaction quality can be estimated reliably, the results can be used to improve dialogue strategies and ultimately enable robots to adapt their behavior autonomously. However, existing automatic evaluation methods have been developed primarily in controlled laboratory settings, and it remains unclear whether they can be directly applied to real-world environments, where users are free to disengage and multi-party participation may arise naturally. In this study, we investigate the automatic estimation of third-party-rated rapport scores using 62 sessions of multimodal recordings collected in a Japanese drugstore. We compare zero-shot LLMs, pretrained text, audio, and visual models, and their prediction-level fusion. The results show that, in real-world HRI, zero-shot LLMs achieve strong performance, while audio and visual models tend to provide complementary information. In particular, Gemini 2.5 Flash performs strongly as a single model, and a fusion model combining Gemini (text) with HuBERT and V-JEPA performs best overall. Further analyses showed that estimation performance varied across interaction-duration and group-size conditions. These findings suggest that rapport estimation in real-world HRI requires evaluation and model design that account for contextual variability beyond that assumed in laboratory settings.
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Tuesday 18 August
Robotics
Safe Multi-Robot Coordination via VLM-LLM Reasoning and Reachability Analysis
Safe coordination in heterogeneous machine-to-machine (M2M) robotic systems is challenging when robots differ in sensing capabilities, environmental awareness, and motion execution roles. This paper presents a centralized safety-aware M2M framework for cooperative goal-directed navigation in a heterogeneous mobile robot team comprising a vision-capable quadruped and a camera-less robotic vehicle. The objective is to guide both platforms toward a goal region while avoiding static and dynamic obstacles and preventing unsafe inter-robot interactions. Under the principle of shared perception, the vision-capable robot provides semantic environmental awareness through a centralized server over an MQTT broker, enabling the camera-less platform to navigate using this shared scene representation alongside its own odometry, IMU, and state feedback. A vision-language model (VLM) interprets the visual stream, and the extracted semantic data is mapped into conservative metric geometric constraints, including inflated obstacle sets, safe corridors, and goal regions. A large language model (LLM) proposes high-level task allocations, while physical command authority is restricted to a robot-specific zonotope reachability gate. This verification engine propagates independent reachable tubes to evaluate obstacle avoidance, safe-corridor containment, and inter-robot separation predicates before approving commands. Online experiments across clear-path and dynamic-obstacle scenarios show that the pipeline reliably approves safe motion, triggers conservative replanning or holding maneuvers upon constraint violation, and enforces a strict architectural separation between advisory semantic reasoning and formally verified motor execution.
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Robotics
Task-Prototype Guided Flow Matching for Few-Shot Generalization in Vision-Language Robot Manipulation
Vision-language robot manipulation policies can follow semantic instructions, but adapting them to a new procedure from only a few demonstrations remains difficult because language underspecifies contact timing, motion phases, corrective behavior, and execution style. This paper presents Task-Prototype Guided Flow Matching (TP-Flow), a few-shot manipulation framework that converts support demonstrations into structured task-prototype tokens and uses them to guide both the initial flow prior and the velocity field. TP-Flow employs symmetric cross-attention with learnable queries to extract phase-level prototypes, parameterizes a task-adaptive initial distribution, and injects prototype information through gated adaptive normalization. It is trained with an episodic support-query objective and prototype contrastive regularization, so few-shot adaptation is simulated during training while nuisance information is suppressed. On the LEROBOT-ARM-SO101 platform, TP-Flow achieves 66.8%, 79.6%, and 82.1% success rates under 1-, 4-, and 6-shot settings, with a 75.5% few-shot AUC. At 1-shot, it improves over CFM, Pooled-Demo CFM, and In-Context Flow by 29.8, 14.5, and 9.9 percentage points. It also improves held-out target-group generalization across novel-object transfer, goal recombination, long-horizon composition, and contact/correction tasks. TP-Flow maintains real-time execution with six online prototype tokens, 54.3 ms latency, 3.9 GB peak memory, and a 10 Hz control rate, while reducing the noisy-support success drop to 6.2%. Theoretical diagnostics show that prototype distance aligns with action-distribution distance, the adaptive prior reduces transport cost, and gated modulation keeps measured trajectory deviations below the derived ODE bound. The code repository is omitted for anonymous review.
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Robotics
Constructing Predictive Surgical Path for AI-based Capsulorhexis Skill Transfer
Automated training of surgeons is one of the most crucial factors that significantly minimize surgical training risks and expenses. With recent advances in artificial intelligence (AI) knowledge and available data from various surgeries, AI's involvement in surgical training is becoming very promising. It is recommended that at the early stages of AI development, it interferes in the surgery as a third agent alongside the trainer. As trust in AI increases, this process will lead to an AI agent acting as a trainer in the future. The first phase in which AI can intervene in the training process is to suggest an improved surgical path to the trainer. A platform must be constructed in the first step, to accomplish this task and to enhance the movement path of trainee surgeons. This paper introduces this platform along with an annotated capsulorhexis surgery dataset called the ARAS-Farabi dataset. In this research, a deep convolutional neural network is pre-trained with JIGSAWS and ARAS-Farabi surgical datasets that can extract surgical skill characteristics from surgery tool tip motion data. The proposed platform develops a reference model from the feature space of an expert surgeon's movement trajectory and proposes an improved path to enhance the skill of a novice surgeon. An optimization with two loss functions is utilized to create a path that raises the skill level of the novice surgeon's path while simultaneously predicting and preserving his/her intent. The results of this study reveal that, with the assistance of an AI agent, the trainee surgeon's movement path can be enhanced by at least 20 percent while maintaining his intentional objective. In addition to the recommended deep network, various tangible indicators have also been developed in this research to verify the level of trainee improvement.
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Robotics
Geo-VLA: Geometry-Aware Vision-Language-Action Planning via Internalization of Map Semantics
Vision-language-action (VLA) models have advanced end-to-end autonomous driving by leveraging foundation models for semantic reasoning and long-tail generalization. However, their planning performance remains limited in complex driving environments because image-only representations inadequately capture planning-relevant road geometry and topology. In this paper, we propose Geo-VLA, a plug-and-play framework that enhances VLA models by learning geometry-aware visual representations. During training, Geo-VLA internalizes geometric map semantics to strengthen road-structure representations, while requiring no HD maps or additional lane information during inference. To support this approach, we introduce Geo-QA, a geometry-focused question-answering dataset that injects road geometry into vision-language representations through contrastive learning and instruction tuning. Experiments on NAVSIM v1 demonstrate that Geo-VLA consistently improves VLA planners with distinct action-generation architectures, achieving 92.1 PDMS and establishing a new state-of-the-art among single-camera VLA planners.
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Robotics
A Task-Agnostic Control Strategy for Dynamic Assistance with Pneumatically Actuated Soft Exosuits
Pneumatic artificial muscles have provided new opportunities to develop upper-extremity soft exosuits for reha- bilitation, augmentation, and assisted daily living. However, the complex dynamics and limited bandwidth of these actuators has made providing responsive assistance based on user intention a longstanding challenge. In this work, we present an inverse-plant control strategy for pneumatically actuated soft exosuits that only relies on kinematic sensing for task-agnostic and dynamic assistance during daily living. We model the human-robot system using a Hammerstein dynamic model, consisting of a Preisach hysteresis model and a linear time-invariant filter, to capture the static and dynamic behavior of the system. We personalize our model to each user using 140 s of data and approximate an inverse to integrate into our control loop. When evaluated on a test rig that emulated a soft assistive exosuit for the wrist, our controller reduced the interaction torque by up to 73% and the activation of key flexor and extensor muscles by up to 47% relative to the condition with no assistance for speeds ranging from 8{\deg}/s to 120{\deg}/s. Overall, this work presents a control strategy that can provide task-agnostic, dynamic assistance with pneumatically actuated soft exosuits without the need for physiological or force sensors to interpret user intention.
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Robotics · Cross-listed from cs.CV
Reproducible Multimodal Affordance Prediction
Affordance prediction is the identification of potential actions an agent can perform on a target object from multimodal inputs. Affordance prediction methods are difficult to evaluate and compare due to heterogeneous problem formulations, inconsistent dataset annotations, incomplete reporting of experimental protocols, and limited information about deployment conditions. These limitations challenge fair benchmarking and performance comparison. To promote transparency, we propose the Affordance Sheet, a documentation detailing task formulation with its input modalities, model architectures and training information, datasets, and experimental protocols. Affordance Sheets enable reproducible benchmarking and reliable evaluation of affordance models for real-world scenarios, including generalisation to novel conditions and human safety.
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Robotics
GuideFetch: A Task Coordination Framework for Concurrent Navigation and Object Retrieval in Assistive Robot Dogs
Consider one robot guide dog escorting a blind user to a seat while a second retrieves and delivers an object. We introduce GuideFetch, a framework for coordinating this concurrent guide-and-fetch mission with heterogeneous robots. A large language model (LLM) instantiates a schedule-conditioned four-action schema; deterministic normalization and validation enforce registered targets, robot capabilities, and the selected schedule, while robot and object states govern execution and completion. We record 360 simulator runs over 90 scene–seed combinations under scripted and online plan-provenance conditions. All 180 online responses validate on the first request and match their scripted references, so the plan-provenance comparison tests normalized-plan agreement rather than a distinct execution factor. A simulator-free mutation test accepts two valid controls and rejects all 32 rule-violating variants. Across 90 scene–seed cases per schedule, sequential and parallel execution achieve $72/90$ and $71/90$ operational successes. Among 56 common successes, the implemented role-reassigned parallel protocol reduces mean makespan by 41.3%. This system-level gain combines role assignment, action overlap, and scene geometry; state checks distinguish plan validity from verified mission completion.
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Robotics
Transferable Tool-Tissue Contact Detection from Stereo Depth in Robot-Assisted Surgery
Reliable tool–tissue contact detection can support interaction-aware control and downstream force estimation in robot-assisted surgery. Most existing methods learn a contact classifier from RGB appearance, which is hard to generalize. In this work, we use the depth image generated from a stereo pair to give more information about tool–tissue contact. For each depth frame, we localize a spatially supported minimum-distance patch around the tool boundary and reduce it to a single scalar, $-\log_{10}|d|$; this signal rises and falls in step with ground-truth contact. We formalize this observation with a fully supervised two-state hidden Markov model. We fit this model as a six-fold leave-one-session-out (LOSO) ensemble on six palpation sessions against a single silicone cup-like phantom, with the decision threshold selected from the pooled out-of-fold predictions. It is evaluated on four held-out sessions of three categories: 1. same task on same phantom; 2. same task on different phantom; 3. different task on different phantom. This model reaches held-out macro F1 $0.927$ and AUPRC $0.980$. We further compare against a reproduction of an RGB-based contact classifier from prior work. This RGB-based model achieves high performance on the first category (F1 $0.965$), but substantially lower performance on the other two, resulting in macro F1 $0.320$ across all four sessions. These results indicate that the tool–tissue distance is a strong, transferable cue for contact detection in robot-assisted surgery.
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Robotics
VERAGMIL: Virtual Environment for Scooping Granular Foods with Imitation Learning Models
Robot-Assisted Feeding (RAF) systems are essential for assisting individuals with disabilities or motor impairments in eating tasks. Manipulating granular food items, such as rice and beans, poses significant challenges due to their dynamic physical properties. Learning from human demonstrations offers a promising solution, but acquiring high-quality demonstrations is complex. To address this, we present VERAGMIL, a framework that combines a high-fidelity simulator with an intuitive Virtual Reality (VR) interface for recording demonstrations and supporting different imitation learning methods. VERAGMIL provides a realistic environment for training RAF systems to handle granular materials, including robots, sensors, and various food items with distinct physical characteristics. We evaluate VERAGMIL by training three imitation learning models, BC, BC-RNN, and BCQ, on granular scooping and transporting tasks using both VR interface and 3D space mouse demonstrations, comparing them with a human-expert baseline. The models are assessed on success rate, spillage, generalization to unseen food items, and task completion time. Results show that VR-based demonstrations significantly outperform 3D space mouse data, with BCQ achieving the best overall performance, particularly in reducing spillage and approaching human performance. These findings underscore the effectiveness of our framework for training RAF systems in granular material handling. The code for our framework is publicly available at: https://github.com/AmanuelErgogo/VERAGMIL.git.
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Robotics
GAPL: Grounded Action-effect Policy Learning for LLM-Based Trajectory Planning
Trajectory planning for autonomous driving requires both high-level reasoning and precise low-level control. Large Language Models (LLMs) offer semantic-rich planning capabilities, however, their application is limited by hallucinated reasoning, poor grounding in environment dynamics, and limited numerical precision in control. We propose GAPL (Grounded Action-effect Policy Learning), a unified framework that integrates LLM-based effect estimation, simulation-based effect grounding, and policy optimization into a closed-loop system. GAPL consists of three modules: (1) an LLM-based Effect Evaluator for structured multi-dimensional action-effect estimation; (2) a Simulation-based Effect Grounder that predicts dynamics-consistent effects from simulator rollouts; and (3) an Effect-Aware Decision Maker that grounds LLM effect estimates against simulation via a distiller to guide Proximal Policy Optimization (PPO)-based policy learning. Experiments on four Highway-env scenarios demonstrate that GAPL consistently outperforms baselines, achieving average reductions of {0.76, 0.86, 2.00} in collision rate, average displacement error (ADE), and final displacement error (FDE), and an average reward gain of 1.44.
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Robotics · Cross-listed from cs.CV
Zero-Shot Transfer of Force Map Estimation Across GelSight Mini Sensors
Despite the rapid industrialization of the touch sensor manufacturing process, most of these sensors are still handmade in research laboratories. This complicates standardizing their performance, requiring the repetition of data collection and training models for each unit produced. To address this problem, this paper presents a method that can generalize the estimation of 3D force maps across different GelSight Mini sensor units, regardless of the sensor version. Specifically, the method consists of two stages: a domain adaptation stage, in which the input tactile image is reconstructed as a general tactile image using a UniT-based model; and a stage for estimating 3D force maps employing a U-Net network. Our proposal achieves promising results in both steps, such as an SSIM of 0.9338 +- 0.0358 in the image reconstruction phase and an MAE_F of 1.1294 +- 1.5934(N) in the force estimation phase.
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Robotics
GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction
General-purpose motion trackers enable humanoid robots to follow diverse whole-body motions while maintaining balance, but are trained only on flat ground, failing to exploit bipedal mobility over complex terrain. Cross-terrain controllers, meanwhile, are task-specific or accept only low-dimensional locomotion commands. We introduce InterTrack, the first behavior world model (BWM) for robust whole-body tracking with environment interaction. Its Transformer jointly predicts the next action, state, and behavior distribution, learning environment-conditioned dynamics. To scale interaction training data, an automatic annotation pipeline reconstructs 3D support geometry from retargeted motions. At deployment, the policy handles commands implausible in the current environment in a "best-effort" manner. Quantitatively, InterTrack achieves an 81.3% success rate on terrain interaction (4.3 times the best evaluated baseline) and a 99.3% fall-recovery rate, while also improving free-space tracking and outperforming three leading tracking baselines across all of these regimes. To our knowledge, we provide the first demonstration of real-time cross-terrain whole-body teleoperation on a humanoid robot, alongside object interaction, stable responses to missing supports, and robust recovery from falls.
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Robotics
Revisiting the "Push-T" Robot Manipulation Task with Agentic Robotics
Push-T is an iconic benchmark for learning manipulation policies from human demonstrations. The robot must use a single point of contact to push a T-shaped block into a target pose. In this short paper, we revisit the Push-T task in the context of emerging advances in Agentic Robotics where an LLM coding agent – Claude Code with Fable 5 – is prompted to create an algorithmic solution that does not require any demonstration data. We study how effective the agentic coding loop can solve the Push-T task, and compare the resulting code as policy with the visuomotor imitation learning policy. Results suggest that the agent found the 2D gym simulation online, and used sim experiments to learn push mechanics, iteratively optimizing to achieve 100% success rate using 46% fewer steps than the best diffusion policy trained with 200 human demonstrations. The coding agent also solve extensions from T to the full alphabet (Push-A to Push-Z) using a self generated curriculum and generated simulation code for the Franka and UR5 robot arms in 3D cross-embodiment simulations with visual feedback. Videos, policies and details will be posted online.
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Robotics
Trust as a Field: A Macroscopic Representation for Vehicular Networks
Trust assessment is a fundamental component of cooperative and connected vehicle systems. However, existing approaches operate primarily at the level of individual vehicles, making it difficult to reason about trust evolution across road segments. In this paper, we propose a spatio-temporal trust-field framework that aggregates microscopic vehicle-level trust into a continuous representation over space and time. The trust field is formally defined on road segments. We conducted simulation-based experiments using synthetic trajectories generated under controlled conditions, enabling analysis of trust-field behavior in simple road scenarios. Beyond theoretical modeling, we study an implication of the trust-field concept: reconstructing the full trust field from sparse roadside-unit (RSU) measurements. We compare (i) a coordinate-based deep learning baseline that learns a generic trust field from sparse samples and (ii) a field-informed deep learning method that treats trust as a latent quantity carried by vehicles and enforces measurement consistency through the aggregation mechanism. The field-informed approach more accurately recovers trajectory-aligned low-trust patterns and yields improved reconstruction error.
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Robotics
Hydra-0: Action Flow for Generalist World Modeling and Control
We introduce Hydra-0, a generalist world model conditioned on action flow, which represents robot actions as pixel motion. This shared visual interface enables generalist world modeling and control by learning action consequences across embodiments, tasks, environments, and video-generation backbones. Our best configuration achieves 90.4% lower robot-motion error and 60.2% lower object-motion error than our action-conditioned baseline, while supporting zero-shot composition and data-efficient adaptation. On the RoboLab benchmark, Hydra-0 achieves a Pearson correlation of r=0.96 between replayed and reference success rates. Finally, we uncover an emergent inverse mode of this interface: a world action model that predicts compatible robot motion from desired object flow transferred from a human demonstration. A trained action head maps the resulting latent features to executable actions without requiring task-specific expert robot demonstrations. Together, these results demonstrate the potential of action flow as a shared control interface connecting heterogeneous training data, open-loop policy evaluation, and robot control.
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Robotics
PRISM: Precision and contact-rich Real-world Industrial Skill dataset with Multimodal sensing
Recent progress in robotic learning has been fueled by large-scale datasets collected in everyday environments. However, most existing datasets emphasize short-horizon, low-contact tasks such as pick-and-place, and therefore do not capture the precision control, force/torque or tactile regulation, and multimodal feedback required for industrial assembly. To address this gap, we introduce PRISM, a large-scale multimodal dataset for contact-rich industrial operations. The dataset spans more than 25 manipulation tasks (e.g., electronic components plug/unplug, conveyor-based sorting) and covers diverse mechanical constraints. PRISM includes more than 5,000 trajectories totaling 45 hours of teleoperated demonstrations, recorded using synchronized multi-view RGB-D, force/torque, tactile, and robot-state measurements. In contrast to datasets collected in household or laboratory settings, PRISM provides a realistic benchmark for multimodal perception and control under high-precision industrial constraints, and serves as a foundation for contact-rich, generalizable manipulation in real-world manufacturing environments. The dataset is open-sourced at: https://tengbo-yu.github.io/PRISM/
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Robotics · Cross-listed from cs.MA
A Theoretical Framework for Parallel Lifelong MAPF Using Group Decentralized Planning
In the Lifelong Multi-Agent Path Finding (L-MAPF) problem, agents must repeatedly move from one destination to another while avoiding obstacles and inter-agent collisions. Widely regarded as one of the highest-performing solutions to this problem is the Rolling-Horizon Collision Resolution (RHCR) framework. However, commensurate with its quality solutions, it incurs a computational cost that limits its applicability to even modest agent counts. In this paper, leveraging theoretical methods from the Locally Interdependent Multi-Agent MDP literature, we first theoretically prove the near-optimality of RHCR in a discounted MDP formulation of the L-MAPF problem. Then, we leverage these results to naturally motivate an extended framework called Group Decentralized RHCR (GD-RHCR) which incorporates a group decentralized structure that partitions agents based on a transitive communication scheme and plans for each partition of agents in parallel. We show that both RHCR and GD-RHCR achieve similar exponentially close to optimal guarantees, establishing a theoretical duality between the time based restrictions performed by vanilla RHCR and the additional space based partitioning performed by GD-RHCR. Lastly, we show that across varying maps, GD-RHCR is able to attain high throughput that scales into higher agent counts while maintaining a significantly lower per plan cost.
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Robotics
ControlledShifts: Towards Standardizing Robustness Evaluation in Trajectory Prediction Under Distribution Shifts
Trajectory prediction is central to safety in autonomous driving, yet learning-based predictors tend to degrade sharply when encountering scenarios poorly represented by their training data. Many methods attempt to mitigate distribution shift degradation through data-centric or test-time adaptation approaches; however, they are typically validated along fragmented axes of generalization, leaving the field without a standardized way to compare robustness across shifts a model may encounter. To address this, we introduce ControlledShifts, a framework and benchmark suite that systematically re-splits existing trajectory datasets into in-distribution (seen) and out-of-distribution (unseen) partitions, via a shared characterization-and-splitting formulation, in which a characterization function fixes the axis of variation a benchmark probes and a splitting function fixes how the tail of that axis is withheld. The suite comprises three benchmarks targeting key topological and behavioral distribution shifts. Furthermore, to aggregate multi-dimensional performance metrics across these benchmarks, we propose a unified robustness score that evaluates models along two complementary dimensions: prediction quality (relative performance gain) and prediction stability (performance preservation under shift). We showcase ControlledShifts by benchmarking prominent transformer-based architectures, exposing critical differences in how models of varying capacities handle latent relevance and environmental structure.
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Robotics
Jetson-ORB-SLAM3: Accuracy-Preserving GPU Implementation for Edge Computing Devices
Visual-inertial SLAM on low-power edge platforms is constrained by the cost of dense feature extraction and loop closure. Prior GPU ports of ORB-SLAM trade accuracy for speed by approximating the ORB detector, altering the feature set and therefore the estimated trajectory. We present an accuracy-preserving GPU implementation of ORB-SLAM3 for the NVIDIA Jetson Orin Nano, whose GPU ORB front end reproduces the reference CPU detector algorithmically to 94.7% exact keypoint agreement and 99.9% descriptor bit agreement. This work also makes CNN-based loop closure edge-viable through native TensorRT. The visual front end (feature extraction) is offloaded to the GPU while the mapping and optimization back end is kept on the CPU, matching each computation to the hardware it suits. The accuracy is verified by comparing four configurations: the GPU pipeline and the unmodified CPU reference, each run on both the Jetson Orin Nano and a desktop. On EuRoC dataset, all four agree to within 0.10cm in mean absolute trajectory error (SE(3)), so neither the GPU port nor the change of hardware shifts the estimated trajectory. The GPU-versus-CPU comparison is reproducible on TUM-VI and KITTI datasets, so the acceleration is accuracy-preserving rather than approximate. The proposed implementation is competitive with published ORB-SLAM3 on EuRoC, attains sub-centimeter accuracy on five of the six TUM-VI room sequences, and reaches sub-1% relative translation error on nine of eleven KITTI sequences. For loop closure, the generic ONNX-Runtime CUDA/TensorRT execution providers are unusable with our CosPlace ResNet-50 on the embedded platform, whereas a native libnvinfer FP16 engine reduces per-query inference to 2.2ms, a 180x speedup. Learned place recognition therefore runs concurrently with tracking on a 7W device. In monocular-inertial mode the system sustains 32FPS mean over the eleven EuRoC sequences.
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Robotics
Effector-Centric NMPC of Tiltable-Multirotors for Offset-Free Omnidirectional Aerial Manipulation
Aerial manipulation extends robotic operations to previously inaccessible aerial environments. Unlike arm-equipped aerial systems, tiltable-multirotors can directly generate six-degree-of-freedom wrenches through their flight bases, enabling both efficient movement and omnidirectional operation by tilting the thrust direction. This work presents a design analysis and a wrench-based control framework for tiltable-multirotors in aerial manipulation. We show that a four-rotor tiltable configuration provides a balance between interference-free propeller sizing and hovering efficiency across different attitudes, and its null-space redundancy is crucial for traversing singular configurations under physical constraints. We further show that an upward end-effector placement yields a favorable trade-off between geometric clearance and available wrench. To address disturbances, we propose a dual strategy consisting of a modified integral term for model error and an acceleration-based estimator for external wrenches. Building on these insights, we develop an effector-centric nonlinear model predictive control (NMPC) framework that integrates design choices, singularity handling, and disturbance compensation into a unified formulation. The proposed framework runs fully onboard at 100 Hz on a custom-built tiltable-quadrotor. Real-world experiments, including a 90-deg step cartwheel rotation, whiteboard pushing, and continuous 360-deg valve turning, demonstrate the feasibility of wrench-based omnidirectional manipulation with singularity traversal on a one-DoF-per-arm tiltable-quadrotor.
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Robotics · Cross-listed from cs.CV
Training with synthetic data for drone detection in thermal imagery
Ground-to-Air (G2A) drone detection in medium- and long-wave infrared (MWIR/LWIR) imagery is challenging due to reduced texture information, sensor noise, weak thermal contrast, and the scarcity of annotated data. This work investigates a synthetic-first training strategy that combines synthetic scene generation with fine-tuning on real data. We show that synthetic data provides an effective basis for learning initial object representations, while real in-domain thermal imagery is still essential for reliable deployment. Even small amounts of real IR data substantially reduce domain gaps. Our experiments indicate that dataset alignment has a stronger impact on performance than model scale. Finally, our analysis of the dataset suggests that semantic alignment in feature space is the strongest predictor of model performance, while radiometric properties such as entropy and dynamic range also contribute to detection robustness. This work provides a foundation for combining synthetic and real IR data for effective G2A drone detection.
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Robotics
Stability Control for Real World Testing in Autonomous Racing
Controlling an autonomous vehicle at the limits of handling is a challenging task. Due to external influences, such as road conditions or weather, a vehicle can easily become unstable. Since most control algorithms assume stable vehicle behavior, they might fail in these situations. Especially when operating expensive vehicles without a safety driver on board, as in autonomous racing, this poses a significant challenge. To enable safe operation at the vehicle's dynamic limits, we present a comprehensive stability control system that safeguards motion control algorithms in autonomous driving. The proposed system consists of an electronic stability control (ESC), a slip control (SC), and a countersteer system (CS), which collectively adapt steering and brake commands from the motion controller to maintain vehicle stability. We validate our approach through both simulation and experiments on a real-world, full-scale vehicle. The results show that the stability control system maintains vehicle stability in critical situations and extends the operational feasible region. To simplify integration, we provide an open-source implementation at github.com/TUMFTM/tam-stability-control.
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Robotics · Cross-listed from cs.CL
Thinking in a Low-Resource Language: What SFT Builds, What RL Fixes, What Accuracy Cannot See
Take three frontier mixture-of-experts models (Alibaba, OpenAI, NVIDIA; 3.6-4.0B active parameters each) and fine-tune them to reason in a low-resource language. On accuracy benchmarks almost nothing happens, and the benchmark itself is noise at this scale: changing only the random seed moves the score by 7.7 points, more than every data and recipe effect we measured. That null is our first result. The real changes live where accuracy cannot see. Base models never think in Greek: 0 of 1,000 reasoning traces, even when the question is Greek, so the model answers correctly while reasoning in a form its user cannot read, audit, or correct. After supervised fine-tuning (SFT), every released checkpoint reasons in the language of the question on ~98% of items, one family at 3x fewer tokens, with judged grammaticality improving on all four models and general ability within a few points of each base: nothing was forgotten, and fluency was gained. We propose six behavioural dimensions that make such changes measurable, each gated to reject any metric that correlates with output length, and we report how our own instruments lied: six failures, each caught by a control. What SFT cannot do is fix its own defects: a quarter of answers skip the requested format, answers leak into the reasoning channel, and an explicit "think in English" is obeyed under half the time. Reinforcement learning with verifiable rewards, pre-registered before training, fixes the first two outright (fallback 24% to 2.5%, leak 3.5% to 0.0%, both against a flat random-reward control) and moves the third (+9.1pp), while the Greek reasoning habit survives an accuracy-only gradient untouched. We release five checkpoints. The instruments, the controls and the pre-registration travel to any low-resource language; Greek is the case that let us measure them.
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Robotics
CompCPZ: Preserving Multi-Modal Intent in Language-Guided Robot Manipulation
A robot asked to "place the cup near the red plate or the blue plate" may reach the centroid between them and appear geometrically successful, while satisfying neither disjunct of the instruction. This silent semantic failure exposes a structural limitation of language-conditioned robot policies: representations that collapse a disjunctive instruction into a single connected set cannot preserve all feasible modes, and planners that commit to one action degrade under run-time mode uncertainty. We address this limitation with CompCPZ, a sound algebraic layer that language-conditioned learning systems wrap to recover multi-modal disjunctive representation, recursively composing per-primitive constrained polynomial zonotope enclosures along the language parse tree with distribution-free conformal coverage and sub-millisecond runtime. On a closed-loop ManiSkill3 tabletop-manipulation benchmark, CompCPZ outperforms convex set baselines, multi-peak decoders, and a zero-shot vision-language-action model (1,900/1,918 paired wins, p << 10^(-30)); the same compiler also transfers without retuning to planar real-robot trials on a Unitree Go2 quadruped under motion capture. These results suggest that compositional language grounding should be evaluated not only by reaching a decoded target, but by whether the represented feasibility set preserves the connected-component structure of the user's intent.