Peer Revenue Impact factor: volatile

Papers

Fresh from arXiv, typeset properly. Highlighted words trade on the market.

Computer Science Robotics

cs.RO Watch Robotics (sign in to use)

Tuesday 18 August

Robotics

Dijkstra as an Oracle for Online Stochastic Shortest Path Navigation with Provable Guarantees

Mobile robots that operate in side by side with humans and critical facilities must reach their goals at low cost, despite often unknown true traversal costs of the map apriori and imperfect actuation. Planners that solve the underlying stochastic shortest path problem exactly, such as value iteration, require computation that grows with the diameter of the map, whereas Dijkstra's algorithm is fast but is usually considered inexact once transitions are stochastic. This study shows that Dijkstra's algorithm can remain an exact planning engine under a condition that is much weaker than the causality condition often invoked in the literature, namely nonnegativity of a reduced cost defined on the determinized map. Building on this characterization, an online learner DORA (Dijkstra Oracle Reduced-cost Algorithm) is proposed for robot navigation that calls a shortest path oracle a fixed number of times per episode, never estimates a transition kernel, and adds a logarithmic survival weight when the probability of contact with a dynamic obstacle must stay within a budget. In the numerical experiments involving three other benchmarks that cover grid world navigation, directional drilling, and drone surveillance, the learner matches optimistic value iteration that is given the true transition kernel while performing 4.5 to 19.3 times less planner work, reduces contacts during learning by a factor of seventeen relative to determinize and replan, and keeps the contact rate within budgets that span two orders of magnitude. These results indicate that shortest path search supports safe and efficient online navigation and path planning tasks.
Read the full abstract

Robotics

Force-Based Offset Estimation for Keyed Peg-in-Hole Assembly Using Local Gaussian Process Regression

Key-keyway assembly tasks impose strict geometric constraints and are highly sensitive to grasp pose deviations in uncertain environments. This work presents a force-based offset estimation method for keyed peg-in-hole assembly, embedded within a perception-validation-insertion pipeline. Residual misalignment is estimated directly from wrist force/torque measurements using a local KNN-Gaussian Process hybrid regressor. The framework distinguishes between two contact regimes, hard collision and guided chamfer insertion, and routes inference to a dedicated model for each. Regime classification is achieved via a contact-window duration threshold. KNN combined with a deterministic search using the results of a post-grasp monocular visual validation contributes to an increased accuracy of the regressor model. This approach achieves accurate radial offset estimation in chamfered peg insertion, during a keypoint detection-based pick and place application. Experiments using the integrated force/torque sensor of a collaborative robot arm showed an increase in insertion success rate from 67% to 87% after the pipeline was applied.
Read the full abstract

All authors Chandra Yuvesh Aubeeluck, Abilash Philip Madavath, Augustin Raju, Nicolas Pyschny, Felix Hackelöer, Florian Zwanzig

Robotics

Collective Ranking of Environmental Signals through Gaussian Belief Propagation in a Patrolling Robot Swarm

Multi-robot patrolling requires a team to visit all areas of an environment at regular intervals, typically minimising idleness. A practical extension, motivated by security and environmental monitoring, is to additionally form a collective ranking of all patrol locations by some measured signal, a generalisation of the best-of-n problem to the many-option, continuous-valued regime. We observe that the patrol graph admits a natural dual interpretation: it is simultaneously the topology that dictates agent movement and a factor graph over which spatial beliefs can be propagated. Exploiting this equivalence, we apply Gaussian Belief Propagation (GBP), a graph-based algorithm, to collective ranking using unary measurement factors at visited nodes and pairwise smoothness factors along patrol edges. We compare GBP against simple and visit-count-weighted averaging across a range of sensor-noise conditions in simulation, and validate the approach on four Leo Rovers tracking a propagating radio signal in an office lobby. GBP outperforms both baselines on ranking accuracy, mean squared error, and time to consensus. We find that as noise increases and the task becomes harder, GBP degrades gracefully in simulation while both averaging methods degrade substantially. Hardware trials reproduce the same performance ordering on a real propagating radio signal, supporting the practical relevance of the simulated results.
Read the full abstract

All authors Zachary R. Madin, Connor York, Jonathan Lawry, Edmund R. Hunt

Robotics

OVIP-SG: Open-Vocabulary Instance-Preserving Scene Graphs for Mapping and Retrieval of Small, Fine-Grained Objects

Integrating open-vocabulary perception into object-level 3D scene graphs is a double-edged sword. While vision-language detectors recover long-tail categories and small, fine-grained objects overlooked by closed-set models, they also tend to fragment large surfaces and merge small objects into larger neighboring objects, compromising instance-level consistency and undermining mapping fidelity. Moreover, existing methods struggle to retrieve previously unmapped targets or determine whether a queried object is absent, hindering robust embodied open-world navigation and exploration. We present OVIP-SG, a unified framework for instance-preserving semantic mapping, functional scene partitioning, and language-guided small, fine-grained object retrieval. OVIP-SG uses a vision-language model (VLM) to enumerate scene-specific categories for robust open-world detection. Symmetric 3D Intersection over Union (IoU) association and area-weighted feature fusion preserve small independent instances, while VLM-inferred object functions partition scenes into compact functional search regions. A four-stage cascaded retrieval pipeline further incorporates voxel voting and determines target absence from exploration coverage. Under a unified evaluation protocol on Replica, OVIP-SG outperforms ConceptGraphs by 6.31 points in class-mean accuracy (mAcc) and 5.15 points in frequency-weighted mIoU (F-mIoU) while achieving a class-agnostic native-instance Panoptic Quality (PQ) of 0.398. It reduces the search area to 21.8% of the indoor floor space and reaches 0.773 balanced accuracy for object-presence classification. Real-world robotic experiments further demonstrate its practical effectiveness. Code is available at https://github.com/Agibot-Spatial-Intelligence/OVIP-SG.
Read the full abstract

All authors Tianjing Hao, Haiyu Lan, Angsong Li, Cheng Chen, Enyu Li, Jiarui Yang, Yuning Su, Peiwen Lin, Wang Chuang

Robotics

Iterative Grasp Pose Refinement: A Deep Reinforcement Learning Approach for 2D Vision

Developing robots capable of understanding and manipulating objects requires compact, interpretable, and generalizable representations. This work proposes a reinforcement learning-based framework for robotic grasp refinement, integrating keypoint-based object representations with a Deep Q-Network (DQN). Using 2D overhead images captured in a simulated environment, a geometric-based algorithm generates initial grasp candidates, which are iteratively refined by the proposed framework, transforming failed grasps into successful ones. Experiments conducted on 300 objects from the Dex-Net dataset using a UR5 manipulator demonstrate the framework's effectiveness, achieving a 100% success rate on objects previously deemed ungraspable by geometrical methods. The framework's sim-to-real transferability is further validated through physical experiments on a Delta parallel robot, where a refined grasp successfully manipulates an object that was previously ungraspable. The findings underscore the effectiveness of reinforcement learning in addressing challenges in robotic grasping, offering a scalable and adaptable solution for contact-rich manipulation tasks.
Read the full abstract

All authors Amir Arsalan Nematollahi, Shayan Ahmadi, Mehdi Tale Masouleh, Ahmad Kalhor

Robotics

Physics-Informed Sliding-Window Particle Filtering for Tactile-Only In-Hand 6-DoF Object Pose Refinement

This paper studies tactile-only 6-DoF pose refinement and belief maintenance for grasped objects in static and short quasi-static in-hand configurations where vision is unavailable or heavily occluded. The key difficulty is tactile partial observability: whole-hand taxel contacts are sparse, intermittent, and ambiguous under limited excitation and object symmetries. We propose a physics-informed particle filter on $\mathrm{SE}(3)$ that updates pose beliefs from dense whole-hand tactile measurements. The likelihood combines active-contact signed-distance consistency, force-normal alignment, friction-cone feasibility, zero-force negative evidence, and optional feasibility guards. A sliding-window log-likelihood fuses recent tactile frames to reduce single-frame ambiguity, while a potential-field-guided proposal steers particles away from hand–object penetration. Symmetry-aware resampling preserves multiple plausible modes. Experiments on an Allegro Hand V5 with five objects show lower normalized ADD-S than tactile-only geometric, particle-filter, and learning baselines, and ablations confirm the benefits of temporal fusion, potential guidance, and mode preservation.
Read the full abstract

All authors Lingjun Shao, Ying Zhang, Xiangfei Li, Xiangyang Li, Huan Zhao, Zhenyu Wang, Han Ding

Robotics

LIBERO-VIFO: Benchmarking the Capability and Safety of Visual Cue Following in Vision-Language-Action Models

Visual cues are increasingly adopted to guide robot learning, but whether Vision-Language-Action (VLA) models can reliably follow authorized cues while disregarding unauthorized ones remains unclear. Existing work covers only a narrow range of cue forms and focuses on final task success, providing only a coarse assessment of cue-following capability. Treating all visual cues as authorized also leaves safety risks of unauthorized following unexplored. To address these gaps, we introduce LIBERO-VIFO, a benchmark to evaluate both the capability and safety of visual cue following in VLA models. LIBERO-VIFO defines eight visual cue families spanning diverse forms. A total of four protocols in two parts are defined: Part I tests cue understanding and authorized following, while Part II evaluates unauthorized visual cue following under language-cue conflict and empty language conditions. Evaluating seven VLA models reveals that although visual cue understanding does not reliably translate into execution, current VLAs are able to execute cue-indicated tasks without language instruction, exposing an emerging risk of unauthorized visual cue following. Extended experiments on scene-instantiated cues, safety-critical settings, and real-robot deployment corroborate these findings. LIBERO-VIFO brings both the capability and safety of visual cue following into systematic evaluation, establishing visual-centric safety as a new perspective for the VLA community.
Read the full abstract

All authors Zhengyan Qian, Rui Yan, Alex Jinpeng Wang, Jinhui Tang

Robotics

tinyDSM: A Framework for Skill Modeling and Development for Resource-Constrained Millirobots

In this study, we investigate developmental mechanisms that enable small, resource-constrained systems such as cm-sized millirobots to autonomously explore, learn, and adapt their capabilities throughout their lifespan. Reinforcement learning algorithms guide the agent's skill acquisition and adaptation through the interplay of our proposed tiny Developmental Skill Method (tinyDSM), which integrates intrinsic motivation and fitness-based assessment. We strive for minimal hard-wired skills while encouraging the open-ended development of new skills. A key emphasis in our approach is to encode minimal a-priori general knowledge, which serves as a foundational starting point for the system as it further learns system-specific dependencies from the initial knowledge provided. Thus, by design, our approach aims to cover generic application domains. The methodology is based on (a) developmental mechanism with intrinsic motivation, and (b) a cognitive architecture (knowledge, reasoning, learning), while (c) utilizing minimal resources. It uses a hierarchical knowledge graph and kinematic reasoners to model and evaluate simple and advanced motion related skills. In our experiments, we use a resource-constrained millirobot with a volume of 36 cm^3 with a Raspberry Pi Pico 32-bit microcontroller that integrates all described features and capabilities except the camera system in 9 kB. Starting with learning the most elementary motor skills the millirobot autonomously progresses from simple linear and angular movements to complex geometric patterns within 15 minutes. To complement the physical experiments, we perform a simulation-based analysis that enables systematic comparisons across learning algorithms and intrinsic motivation parameters.
Read the full abstract

Robotics · Cross-listed from eess.SY

Communication Reduction via Semantic-Based Encoding in DMPC Using LSTMs

The communication demands of distributed model prediction control (DMPC) can overwhelm even advanced wireless communication technologies as agents must exchange a significant amount of information at least once per time step. To semantically reduce communication demands, this work employs encoder-decoder networks built around long-short term memory (LSTM) cells in a distributed optimization algorithm. Agents publish a reduced representation of a message and receivers reconstruct the original message upon reception. In tests with reduced communication using formations of mobile robots, trained networks retain satisfactory performance and work reliably under conditions overwhelming full communication. As the results show, the usage of LSTMs either allows unprecedented reconstruction accuracy or the usage of different prediction-horizon lengths without the necessity to retrain.
Read the full abstract

Robotics

HODAgent: Towards On-Demand, Responsive Humanoids for Physical World Human Interaction

We propose HODAgent, a System-2 embodied agent for humanoid robots in service settings, addressing situated intent, responsive execution, task revision, and outcome verification. Its semi-duplex architecture integrates an Env-Interactor, Planner, Executor, and hierarchical Memory to maintain coherent interaction, planning, and task state during service episodes. This allows handling new requests during motion, retaining progress, revising actions, and grounding closure in execution outcomes. A shared interface connects simulation and physical robots (Unitree G1), isolating platform-specific control. In an interactive simulation with 164 cases, HODAgent achieves 84.8% and 91.5% Joint Success under two VLM backbones, outperforming baselines by 9.8 and 18.9 points. On physical robots, pass rates are 92% (atomic), 72% (composite), and 63.3% (complete tasks). On multiple embodied benchmarks, it improves over baselines by 0.7-9.0 points. Results show a unified System-2 agent enables adaptive humanoid service across simulation and reality.
Read the full abstract

All authors Wang Warren Chen, Jiahao Zhang, Zhenjiang Li, Mingxu Wang, Lei Yi, Yuchen Kang, Shuo Sun, Ziping Chen, Jie Chen

Robotics

Scalix: Uncertainty-Aware Scale-Consistent Monocular SLAM

Cameras are ubiquitous sensors in robotics due to their compact form factor and the perceptual richness captured through visual information. Monocular SLAM enables robots to understand the environment with a minimum setup, however, it inherently suffers from scale ambiguity. A common solution is to provide multi-modal sensor configurations, such as visual-inertial systems, where scale is observable unless the robot navigates under a constant-velocity motion, a common scenario in mobile robotics. With the advent of deep-learning, geometric foundation models have been used to address this problem, but the depths maps are often noisy and scale-inconsistent across frames. In this paper, we propose Scalix, a real-time monocular SLAM framework that achieves metric-scale state estimation by integrating learned depth cues into a probabilistic factor-graph formulation. By augmenting existing monocular depth models with both per-pixel depth uncertainty and per-frame scale uncertainty, Scalix treats scale predictions as independent measurements within its optimization, leading to improved scale consistency through multi-view data associations. Experiments in large-scale outdoor and indoor environments demonstrate state-of-the-art performance on both metric and up-to-scale benchmarks while maintaining real-time operation and generalization.
Read the full abstract

All authors Sebastian Barbas Laina, Tianyi Zhang, Panagiotis Petropoulakis, Simon Schaefer, Simon Boche, Jaehyung Jung, Cedric Le Gentil, Stefan Leutenegger

Robotics

Embodied-Navigator: Point, Think, Memorize, and Align for Efficient Navigation

Although Large Vision-Language Models (VLMs) have significantly advanced embodied navigation, their direct deployment remains challenging, as existing methods often force VLMs into unnatural action spaces that misalign with their 2D pre-training priors, compounded by rigid reasoning schedules and inefficient memory management. To overcome these limitations, we propose TAMP-Nav, a unified framework for efficient embodied navigation. First, we introduce a Pixel-to-3D Action Formulation (Point) that reformulates navigation into 2D visual prompting. Specifically, the VLM merely selects 2D pixels, which are then projected into 3D coordinates for a low-level SLAM controller. This design naturally aligns embodied execution with the VLM's inherent 2D visual capabilities. Second, we propose an integrated Selective Reasoning and Anchor-Trajectory Memory mechanism (Think and Memorize), which dynamically triggers Chain-of-Thought and retains high-fidelity memory only at critical nodes, compressing redundant trajectories into lightweight Space-Time Indicators, thereby preserving critical historical information and enhancing spatio-temporal perception. Finally, we design an efficient Two-Level Alignment Paradigm (Align) via Group Relative Policy Optimization (GRPO). By superimposing global outcome rewards with fine-grained process rewards, this dense supervision tightly aligns the agent's cognitive planning with physical environmental feedback, endowing the model with adaptive reasoning capabilities. Experiments demonstrate that TAMP-Nav achieves state-of-the-art performance (e.g., 66.2% SR on R2R-CE) with high runtime and sample efficiency (requiring only 90k training trajectories).
Read the full abstract

All authors Hongyan Feng, Sunlai Chen, Xuanyu Liu, Miao Pan, Yangfan Xie, Yuxiang Cui, Zhongxiang Zhou, Rong Xiong, Wenqi Zhang, Jianwei Yin, Yueting Zhuang, Xuhong Zhang

Robotics

Calibrated Predictive Safety for Heterogeneous Robots: An Action-Conditioned JEPA Framework with Model-Based Safety Shields

Vision-language-action policies generalize broadly but provide no execution-time guarantees; classical model-based planners respect kinematic and geometric constraints but generalize poorly. We study whether an action-conditioned Joint-Embedding Predictive Architecture (JEPA) world model can predict, before execution, both task progress and physical risk for candidate action chunks, and whether coupling these predictions to an embodiment-specific model-based safety shield yields a deployable pipeline for heterogeneous robots. We propose a receding-horizon decision pipeline: (1) a proposer produces K candidate action chunks; (2) an action-conditioned JEPA rolls each candidate forward in a frozen-encoder latent space conditioned on an embodiment embedding; (3) calibrated risk and progress heads score each rollout and report uncertainty; (4) a deterministic per-embodiment safety shield filters inadmissible candidates; (5) a fallback ladder handles empty-admissible-set cases. The learned ranking only reorders admissible candidates; enforcement guarantees come from the deterministic shield and fallback ladder. We evaluate with a pre-registered protocol in simulation (LIBERO-Long). In 600-episode configurations the full framework improved success over a shield-only baseline and reduced collision false negatives at matched recall. Deployment-efficiency measurements on target on-robot and edge accelerators are included. Real-robot experiments and an offline reranking significance test remain future work; see the paper for disclosures.
Read the full abstract

Robotics

Reuse Before You Retrieve: Diagnosing Headroom and Complementarity for Test-Time Augmentation of Embodied Multimodal Policies

Frozen vision-language-action (VLA) policies are increasingly improved at test time by sampling additional policy behaviors or introducing external demonstrations. Yet there is little guidance for deciding which intervention a deployed policy actually needs. Additional sampling is useful only when better behavior already exists within the policy's stochastic rollouts and can be identified, whereas retrieval is most useful when the relevant action prior is not reliably represented by the policy. We study this decision through two measurable factors, recoverable headroom and retrieval complementarity, which characterize how much useful behavior is already available to recover and whether an external action prior fills a measurable gap. We evaluate an episode-level retry selector under retryable or parallel execution, together with retrieval across multiple frozen VLA policies and environments. The selector consistently recovers substantial latent capability across all tested VLA backbones on LIBERO, with gains of up to 21.0 success-rate points that closely track recoverable headroom. It also transfers to a different robot and simulator and remains effective under degraded observations, while experiments with autoregressive OpenVLA illustrate the distinction between available headroom and the ability to rank candidate rollouts. Retrieval behaves differently, improving the policy with the largest measured action-prior gap and providing further gains when combined with selection. Together, these results provide an empirical basis for characterizing test-time augmentation opportunities by separating capability that can be recovered from the frozen policy from behavioral priors that may need to be introduced externally.
Read the full abstract

Robotics · Cross-listed from physics.flu-dyn

Optimal control of a swimming robot based on Purcell's microswimmer model

Purcell's swimmer is a well-known planar model of a swimming microorganism, governed by low Reynolds number hydrodynamics, which is comprised of three rigid links connected by actuated rotary joints. This model has been analyzed as a robotic locomotion system governed by first-order nonlinear dynamics with a periodic input (gait) of the two joint angles. In this work, we present a robotic macro-scale realization of this three-link swimmer moving in a highly viscous fluid. We propose a simple variant of Purcell's theoretical model with non-slender links and a central rigid sphere which represents the added drag of the robot's central flotation block, and calibrate the model's parameters to fit experimental measurements. Next, we apply optimal control formulation based on Pontryagin's Maximum Principle (PMP) in order to find optimal gaits that maximize the displacement per cycle under bounds on the joint angles. Employing a differential geometric method that transforms the problem to area integral enclosed by the gait trajectory in the plane of joint angles, enables visual interpretation which explains topological changes in displacement-optimal gaits upon varying the bound on the joint angles. We then apply PMP formulation to the problem of maximizing Lighthill's energy efficiency in order to obtain a boundary value problem (BVP) whose solution gives efficiency-optimal gaits for Purcell's swimmer model, as well as its variant with a central sphere. Finally, we utilize numerical methods such as parameterizing the input gait as a truncated Fourier series, as well as GPOPS-II solver, to produce sufficient initial guess values for solving the BVPs and obtaining efficiency-optimal gaits.
Read the full abstract

Robotics

EATR-Stereo: Embodiment-Aware Token Routing of Paired Stereo Evidence for Humanoid Vision-Language-Action Control

Long-horizon humanoid vision–language–action (VLA) control with head-mounted stereo cameras requires visual interfaces that can exploit complementary views while maintaining compatibility with pretrained representations. Existing interfaces often discard complementary stereo evidence or fuse additional observations without preserving the native primary-view pathway and adapting auxiliary information to robot embodiment. We present EATR-Stereo, an embodiment-aware token-routing framework that retains primary-view tokens and constructs primary-aligned Cross-View Auxiliary Tokens (CVATs) by querying the synchronized auxiliary-view token sequence. A body-segmented proprioceptive encoder further conditions token-wise auxiliary usage on robot configuration history, enabling selective incorporation of stereo evidence during action generation. The routed auxiliary stream augments the language and primary-visual context of a pretrained VLA while keeping its vision–language model frozen. On a 33-DoF physical humanoid with a 37-D proprioceptive state, we evaluate nine configurations in over-100-s search–approach–grasp–place–return tasks. EATR-Stereo achieves 60.0% full-task success, 100.0% grasp success, and 80.0% stage success. Under severe asymmetric occlusion, it improves recovery to 80% compared with 30% for CVAT alone. Ablation studies further show the importance of preserving primary tokens and combining cross-view auxiliary features with structured proprioceptive routing. These results demonstrate that selectively routed paired stereo evidence improves spatial grounding for reliable long-horizon humanoid VLA control.
Read the full abstract

All authors Songwei Wu, Rui Zhao, Fan Yang, Zhongqiang Nie, Zhiduo Jiang, Wandong Sun, Yuwei Li, Jian Hu, Yang Liu, Hong Liu

Robotics

UniReflex: Plug-and-Play Force Control for Pretrained Generative Policies via Fast-Slow Reflex

Generative imitation learning policies excel at trajectory planning but lack closed-loop force regulation, while directly incorporating force modalities often requires redesigning or retraining the network. We present UniReflex, a universal plug-and-play framework that equips frozen generative policies with variable impedance control (VIC) for contact regulation, guided by force-direction intent collected during demonstration, without further slow-backbone fine-tuning. By non-invasively intercepting deep latent representations from the action head, UniReflex drives a fast reflex network that decouples active force exertion from external interaction response. This scheme predicts normalized anisotropic stiffness directions for directional compliance allocation. Furthermore, UniReflex integrates an adaptive gating mechanism that enables seamless transitions between position-dominant planning and force-dominant execution. Real-world bimanual experiments demonstrate that UniReflex significantly improves contact stability and success rates while preserving original position accuracy. Our approach achieves 25-66x lower per-step backward latency relative to joint training strategies on the evaluated backbones.
Read the full abstract

All authors Yan Huang, Shoujie Li, Ziwu Song, Wenbo Ding

Robotics

Prism-GRPO: Faster VLA Policy Optimization via Splitting Same-outcome Groups

GRPO is increasingly used for reinforcement learning of vision-language-action (VLA) policies because, unlike PPO, it does not require training a critic. This simplification comes with a sampling cost: group-relative advantages require multiple rollouts from each scene. Under binary success rewards, groups whose rollouts all succeed or all fail have zero advantage and are discarded by dynamic sampling. These groups are especially common early in training, when most rollouts fail, wasting much of the expensive robotic rollout budget. We introduce Prism-GRPO, which augments binary outcome reward with a weighted trajectory-level execution-quality score. By splitting same-outcome groups into a quality spectrum, Prism-GRPO recovers training signal while ensuring that every success still outranks every failure. Quality scores can be derived from simulator contacts, executed actions, or visual observations, avoiding task-specific progress rewards. We prove that Prism-GRPO never increases the probability that a sampled group is discarded for having zero advantages, and derive a gradient-alignment condition under which its combined update remains a local ascent direction for task success. Across four RoboTwin tasks spanning different horizons and coordination patterns, Prism-GRPO improves success and quality at matched rollout budgets and reaches target success rates with up to 56% fewer rollouts. It also suppresses a reward-hacking shortcut, with the cleaner behavior transferring under direct deployment to a real robot. Through ablations, we show consistent gains across contact-, smoothness-, and VLM-derived quality signals.
Read the full abstract

All authors Zeyun Deng, Yuzhe Lu, Yawei Wang, Linbo Liu, Qing Ping, Han Ding, Guande Wu, Panpan Xu, Jun Huan

Robotics

Bi-Layer Ant Colony Optimization for Multi-Robot Task Allocation and Routing in Delivery Applications

This paper addresses the multi-robot task allocation (MRTA) problem, which is essential for delivery and logistics applications. Our approach first defines a new cost function that transforms the MRTA into a unified optimization problem capturing both task assignment and routing. A bi-layer ant colony optimization (ACO) algorithm is then introduced, integrating two interdependent decision layers within a single colony process to solve the problem. This hierarchical framework enables simultaneous optimization of task allocation and route planning across multiple robots. Comparative experiments with mixed-integer linear programming (MILP) and particle swarm optimization (PSO) demonstrate that the proposed bi-layer ACO achieves the shortest total travel distance and fastest completion time across all task sizes. Specifically, it reduces total travel distance by up to 17.7% and completion time by nearly 20% compared with baseline methods. These results confirm the efficiency, scalability, and reliability of the proposed bi-layer ACO for multi-robot delivery tasks.
Read the full abstract

All authors Le Na Nguyen, Thanh Long Nguyen, Thanh Thao Ton Nu, Quan Le, Manh Duong Phung

Robotics

MANIGUARD: A Benchmark and Data Suite for Specification-Grounded Safety Evaluation and Improvement of Robotic Manipulation

Foundation-model policies for robotic manipulation are advancing rapidly on task success, but rigorous evaluation of whether they succeed safely is still lacking. We introduce ManiGuard, a specification-grounded framework for evaluating and improving the safety of foundation-model manipulation, comprising the ManiGuard-Bench task suite and a paired safety-annotated trajectory-generation pipeline. ManiGuard-Bench organizes six contact-rich household task families into 200 locked base tasks along a skill $\times$ constraint taxonomy, with safety specified independently of task success. Each task is evaluated under one in-distribution and four single-axis out-of-distribution perturbations that hold the safety specification fixed, giving 1,000 locked scenarios. Every rollout is runtime-checked by LTL$_f$-grounded automaton monitors over physics-grounded predicates rather than learned classifiers or LLM judges, in simulation and on a physical Franka platform. The pipeline pairs an automated motion-planning generator with human teleoperation, annotated by the same per-step monitor, and directly supports safety-aware fine-tuning; we release 8,000 safety-annotated demonstrations, 40 per base task. Benchmarking zero-shot and fine-tuned VLAs across more than 23,000 rollouts, we find: (i) safety must be evaluated independently of task success, as 6-21% of successful rollouts violate the specification; (ii) fine-tuning on our suite raises safe task completion from near zero to 7.5-29.8% and engaged-and-safe behavior from 16-40% to 51-72%; but (iii) a gap remains that scaling demonstrations does not close, with 21-42% of engaged rollouts still violating, two of six families below 2% safe success for every policy, and these failures persisting under distribution shift and on hardware.
Read the full abstract

All authors Yiyan Peng, Philip Wang, Simon Sinong Zhan, Yiqi Lyu, Zhenyang Ni, Jixin Yan, Fiorelli Wong, Ruochen Jiao, Hang Yin, Xinyu Cao, Huajie Shao, Manling Li, Ruohan Zhang, Qi Zhu

Robotics · Cross-listed from cs.LG

Repetition as Reinforcement: Enhancing Sample Efficiency via Instant Episode Repetition in Reinforcement Learning

Repetition is a fundamental mechanism in human learning, where revisiting successful experiences strengthens memory, consolidates skills, and improves future performance. Motivated by this biological principle, we introduce Instant Episode Repetition (IER), a simple and novel mechanism that improves sample efficiency by immediately repeating action sequences from successful episodes during environment interaction. Unlike conventional approaches such as Experience Replay and Self-Imitation Learning (SIL), which passively reuse past experience during training updates, IER directly influences the data collection process. Upon identifying a high-reward episode, the agent repeats its action sequence for a fixed number of subsequent episodes, reinforcing valuable behaviors through renewed interaction with the environment. We integrate IER into state-of-the-art SAC and TD3 algorithms and evaluate its effectiveness on continuous-control benchmarks, including MuJoCo, the DeepMind Control Suite, and a real-world dynamic object translation task with a robotic manipulator. Experimental results demonstrate that this simple mechanism improves learning performance over standard and self-imitation-based baselines.
Read the full abstract

All authors Hoda Yamani, Yuning Xing, Koen van Rijnsoever, Bruce A. MacDonald, Henry Williams

Robotics

Reconfiguration-Complete Motion Primitives with Constructive Planning for Deformable Planar Modular Robots

The continuously deformable geometry of modular robots makes it difficult to define a fixed representation for reconfiguration planning and analysis. This letter introduces a square-cell abstraction that maps deformable rhombus modules to fixed-size grid cells while retaining physically interpretable local motions through two primitives, pivoting and shearing. Under this abstraction, we prove that every non-straight edge-connected configuration with $N \geq 7$ can be transformed to a fixed canonical staircase using only admissible primitive motions. Since these motions are reversible, any two configurations in this class are mutually reconfigurable. The proof is constructive and directly yields a staircase-canonicalization planner that transports removable boundary modules while preserving connectivity. As a practical enhancement, we further introduce a boundary-to-delivery lookahead selector that ranks admissible high level choices without affecting the completeness guarantee. Experiments demonstrate the constructive reconfiguration process and show that the selector substantially reduces planning time, while reference comparisons indicate lower planning times than the prior framework over the shared module counts.
Read the full abstract

All authors Jie Gu, Tingting Wang, Hongrun Gao, Yirun Sun, Zhihao Xia, Chunxu Tian, Dan Zhang

Robotics

ORPA: Online Residual Policy Adaptation for Robot Manipulation Control with Human Feedback

Robotic manipulation policies trained via imitation learning, such as Action Chunking with Transformers (ACT), can achieve strong performance under ideal conditions but often remain sensitive to small execution errors and distribution shifts. Correcting these failures typically requires dataset aggregation and full-policy retraining, which is computationally expensive and unsuitable for real-time deployment. In this work, we propose Online Residual Policy Adaptation (ORPA), a framework that enables immediate, feedback-driven correction of robot actions without modifying the underlying policy parameters. ORPA augments a pretrained control policy with a lightweight, feedback-conditioned module that predicts residual adjustments directly in joint space, allowing the system to adapt its behavior at runtime. We evaluate ORPA on a set of precision-sensitive manipulation tasks using the ALOHA platform, demonstrating improvements in success rate and recovery from small perturbations compared to baseline control policies and rule-based inverse kinematics corrections.
Read the full abstract

All authors Muhammad A. Muttaqien, Tomohiro Motoda, Ryo Hanai, Yukiyasu Domae

Robotics

Robust Brachiation on a Life-Sized Dual-Arm Robot Using Waypoint-Guided Reinforcement Learning

Brachiation is a form of locomotion in which primates move primarily using their arms, enabling traversal in environments without footholds. However, this motion requires highly coordinated whole-body movement and precise timing control for bar grasping and release. As a result, achieving robust behavior on life-sized robotic platforms remains challenging. In this study, we present a reinforcement learning-based method to realize brachiation on a life-sized dual-arm robot. The core of the proposed approach is Waypoint-Guided Reinforcement Learning (WGRL), a learning framework for inducing non-linear and complex motions. For high-difficulty tasks where imitation learning data are unavailable, WGRL guides behavior acquisition by sparsely specifying waypoints for the end-effector trajectory, while whole-body motion is generated through reinforcement learning. In addition, by integrating the waypoint-following guidance with rewards based on task success and mechanical energy, and training in an environment designed for Sim-to-Real transfer, the proposed method achieves both forward progression and motion stability. The acquired behavior is evaluated through Sim-to-Sim experiments under monkey-bar environments with geometric variations and hardware experiments, confirming robust brachiation including failure recovery behavior. This study provides effective learning design guidelines for realizing arm-based locomotion on life-sized robotic hardware and expanding the traversable workspace of robots.
Read the full abstract

All authors Ayumu Iwata, Kento Kawaharazuka, Keita Yoneda, Takahiro Hattori, Kei Okada

Robotics · Cross-listed from cs.CV

If, Then, Otherwise: Diagnosing Conditional Branching in Vision-Language Navigation

Vision-language navigation agents are often evaluated on their ability to follow route-like instructions toward a fixed goal. Yet, real navigation instructions often depend on observed states of the environment: if a condition holds, then follow one path, otherwise take another. Such instructions require an agent to evaluate scene evidence, select the correct logical branch, and execute the corresponding navigation behavior. Existing evaluations provide limited control over conditional branch execution, making it difficult to determine whether agents fail because of perception, grounding, navigation, or logical decision-making. We introduce CondVLN, a scene-graph-grounded benchmark for diagnosing conditional branching in vision-language navigation. CondVLN programmatically generates instructions whose branch conditions are grounded in verifiable 3D scene-graph predicates, with controlled variation in branch depth, dependency chain length, spatial composition, evidence observability, and instruction horizon. CondVLN contains over 11,500 generated conditional instructions across AI2-THOR, Matterport3D, Gibson, and ReplicaCAD, and evaluates agents using standard VLN metrics and branch-specific diagnostics: Branch Selection Accuracy and Conditional Success Rate. Evaluating four state-of-the-art VLN agents (VLN-Zero, NaVid, NaVILA, and Open-Nav) shows that conditional branching exposes failures that are not captured by standard success rate or path length alone: agents can navigate plausibly while committing to a branch inconsistent with the observed scene condition. We also present a lightweight neurosymbolic branch-selection model that separates condition grounding from navigation execution, improving performance by 2x. CondVLN provides a reusable testbed for measuring whether embodied agents can not only follow instructions, but follow the right instruction under the right condition.
Read the full abstract

All authors Seoyoung Lee, Neel P. Bhatt, Pranay Samineni, Cong Liu, S P Sharan, Timothy Barclay, Gregory M. Wagner, Daniel Milan, Sandeep Chinchali, Ufuk Topcu, Atlas Wang

Monday 17 August

Robotics

The Setting of IMU Parameters in Kalman Filtering-based Information Fusion

The setting or tuning of specifications for the inertial measurement unit (IMU) is tricky in sensor fusion. The underneath conundrum is caused by the fact that the working condition of IMU is more complex than the stationary calibration scenario. Since the noises and biases instabilities calibrated under static condition cannot accommodate other cases, the effective tuning of IMU parameters largely hinges on the experience or profound understanding of the system. In the current work, the setting method of IMU parameters based on Allan variance calibration is delved into within the Kalman filtering framework. Specifically, the relationship between the power sepctral density and Allan variance is leveraged in formulating the process uncertainty in continuous-time filtering. Three typical IMU-based sensor fusion systems, including INS/GNSS integration, LiDAR-inertial odometry, and visual-inertial odometry are considered to show the feasibility and effectiveness of this parameter setting process.
Read the full abstract

All authors Qiang Hu, Yanhua Zou, Shuaiyi Huo, Haibo Ge, Wei Ouyang

Robotics

Teach and Grow: An Agent-Centered Architecture for General Robot Learning

Vision-language-action (VLA) and world-action models typically absorb unfamiliar manipulation tasks through additional robot data collection and policy optimization. This recurring retraining burden slows the acquisition of new behavior. We present Teach-and-Grow Learning (TGL), a training-free architecture that turns a few successful demonstrations into reusable robot skills. Task acquisition requires no gradient updates, fine-tuning, or reinforcement learning: pretrained model weights remain fixed as the robot expands its explicit knowledge. Teaching is an accelerator, not a precondition, because the agent can also drive the robot directly, and demonstrations mainly improve reliability. Our implementation uses OpenAI GPT-6 Astra for multimodal reasoning and Codex to connect the agent to robot tools. The agent identifies subgoals shared across demonstrations, expresses them as closed-loop Skill Blocks, and grounds each block in the current scene. Physical feedback guides the next action and any recovery. Verified behaviors enter a persistent Skill Library; Experience Memory records the conditions and repairs that inform later decisions. TGL reaches 99.9% mean success on four LIBERO suites and 92.4% on seven LIBERO-Plus perturbation categories. Controlled studies show that taught blocks persist and improve related-task execution under the same model weights and executors. We further formulate a scaling hypothesis that relates effective reusable experience to falling future-task error and teaching demand. Code and demonstration videos: https://tgl.changnie.top
Read the full abstract

Robotics

PDDL-ART: Autonomous Symbolic Abstraction From Demonstration For Long-Horizon Robotic Manipulation Using Vision-Language Models

Symbolic planning with PDDL offers a principled framework for long-horizon robot manipulation, but constructing accurate PDDL domain and problem descriptions remains a significant bottleneck, typically requiring substantial domain expertise. We present a Vision-Language Model (VLM)-based approach called PDDL-ART, a framework that autonomously generates task-specific PDDL domain and problem descriptions from a single expert demonstration, a natural language task description, and a library of available high-level action names. PDDL-ART does not require any domain templates, action signatures, or fine-tuning. To ensure the generated descriptions are not only syntactically valid but semantically aligned with the demonstrated task, PDDL-ART introduces a multi-stage correction pipeline operating at syntactic, semantic, and execution levels. A key component of execution-guided correction is symbolic predicate grounding. Instead of relying solely on visual observations, PDDL-ART leverages the tool-use capabilities of modern VLMs to incorporate geometric and temporal reasoning for evaluating relational predicates that are not directly discernible from images alone. Critically, the model autonomously determines when to invoke these tools and how to interpret their outputs. We evaluate PDDL-ART on challenging manipulation tasks in engine maintenance and household domains, including tasks that require memory, abstract predicate inference, and goal states that are visually indistinguishable from the initial state. PDDL-ART achieves an average success rate of 93.3%, compared to 78.3% for a baseline VLM-based planner.
Read the full abstract

Robotics · Cross-listed from cs.CV

MG-VQA: Manipulation Grounded Visual Question Answering with VLMs

Vision-language models (VLMs) have shown promising spatial reasoning capabilities from static visual inputs, where the evidence needed to answer a question is available in the provided views. However, in cluttered environments, answer-relevant evidence may be occluded rather than absent: an object may lie beneath a pile, be covered by another object, or have identifying information facing away from the camera. Answering such questions requires physical interaction to reveal the hidden evidence. We formalize this setting as Manipulation-Grounded Visual Question Answering (MG-VQA), where an agent answers a question about an initially cluttered scene by using manipulation as an intermediate evidence-gathering operation. We introduce MG-VQA-Bench, comprising 600 human-verified questions across four spatial reasoning tasks, and evaluate it in a cluttered tabletop interactive environment. Eight VLMs are evaluated under three levels of environment access: Direct (image only), Perception (pointing, segmentation, and scene graphs), and Manipulation (perception, grasping, and pushing). Across all models, Direct and Perception achieve average success rates of 36.2% and 37.6%, respectively, only slightly above an image-blind chance baseline of 32.7%. In contrast, Manipulation raises average success to 56.8% (40.8-83.0% across models). Stronger tool-calling VLMs, GPT~6~Astra (83.0%) and Gemini~3.8~Flash (69.3%), search persistently and re-ground after unsuccessful interactions, while weaker models often answer without gathering sufficient evidence or stop prematurely after failed actions. Our results highlight the need for VLM agents that use manipulation for persistent, physically grounded evidence gathering and recovery. Code and benchmark is available here: https://github.com/vineet2104/MG-VQA
Read the full abstract

All authors Vineet Bhat, Mikaela Angelina Uy, Siyi Chen, Chan Hee Song, Alex Zook, Xuning Yang, Stan Birchfield, Valts Blukis, Jonathan Tremblay

Robotics

Terrain-Aware Local Path Planning with Global DEM Data Integration for Autonomous UGV Navigation

Autonomous navigation in complex outdoor terrains presents critical challenges for unmanned ground vehicles (UGVs) due to the inherent disconnect between global mapping and real-time sensor feedback. This work proposes a hybrid framework that integrates low-resolution Digital Elevation Model (DEM) data with real-time LiDAR-based obstacle detection and terrain analysis for efficient path planning. A global path is initially computed using a preprocessed DEM-based A* algorithm. Subsequently, local sensor data drives adaptive path correction, enabling the UGV to negotiate sudden environmental changes while maintaining safety and efficiency. Simulation results in Gazebo demonstrate significant improvements over a baseline approach, achieving a 95% obstacle avoidance rate and reducing the average encountered slope from $8^\circ$ to $2.7^\circ$ in custom terrain. This integration enhances path efficiency and terrain traversability and supports robust real-time adaptation, paving the way for more reliable autonomous navigation in dynamic outdoor environments.
Read the full abstract

All authors Devender Singh, Issah Nazif Suleiman, Paul Mitten, Glenn Cutler, Vinicius Prado da Fonseca, Matthew Hamilton