Robotics
Papers
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Wednesday 12 August
Achieving generalizable robotic manipulation remains a central challenge in embodied intelligence. Despite rapid advances in model architectures and learning algorithms, progress is often limited by the scarcity and narrow diversity of real-world data. The RoboSynChallenge competition introduces a unified benchmark to evaluate and advance the generalizability of manipulation policies across a spectrum of tasks, environments, and difficulty levels. To alleviate the shortage of realistic data, the challenge integrates large-scale synthetic data generation with standardized real-world robotic evaluation. Participants are encouraged to leverage synthesized state-action trials to improve general-purpose policy learning, while final assessments are conducted exclusively on unseen real-world manipulation environments. Baseline implementations, including Transformer-, Diffusion-, Vision-Language-Action, and World-Action-Model-based policies, are provided to ensure reproducibility and comparability. By coupling scalable simulation-based training with rigorous real-world validation, RoboSynChallenge aims to foster the development of broadly capable, data-efficient, and adaptable manipulation systems, thereby paving the way toward truly general robotic intelligence.
Robotics
Learning-Based Behavior Planning for Automated Driving: Real-World Integration and Deployment
Recent research in machine and deep learning has shown the potential of learningbased motion planning approaches to improve the driving behavior of automated vehicles, especially in complex environments. However, their complex nature and lack of transparency can hinder explainability and trustworthiness and complicate safety assurance. Motivated by these challenges, we propose a hybrid planning architecture that combines the advantages of machine learning with the verifiability and the determinism of classical approaches. Specifically, we developed a deep neural network to interpret complex traffic scenes and propose driving behavior, while an optimization-based supervision layer validates this proposal and enforces explicit drivability and safety constraints. We evaluate the learned planner's driving behavior in open-loop studies on real-world urban data, discuss system integration aspects for stable closed-loop operation, and report results from real-world deployment on our research vehicle karl..
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Robotics
HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing
Robotic manipulation with dexterous hands is a cornerstone of Embodied AI, yet its progress is stifled by the high cost of collecting embodiment-aware teleoperation data. While abundant egocentric videos of human hands offer a scalable alternative, the profound discrepancies in appearance, articulation, and camera viewpoints between human and robotic data raise significant challenges for co-training. Though existing general image-editing models demonstrate strong capabilities, they lack necessary embodiment-specific priors to fully bridge this gap. In this work, we present HandEdit, a unified large-scale embodiment-aware image-editing dataset and benchmark specifically designed to transform human hands and arms into various dexterous robotic embodiments within egocentric frames. HandEdit comprises over 200M editing instances derived from five diverse source datasets, covering 26 distinct URDFs, including 13 hand-only and 13 hand-arm configurations. Alongside the dataset, we establish a unified benchmark protocol with two tracks: Hand-only and Hand-Arm, supporting URDF-conditioned evaluation. We conduct extensive evaluations of 11 representative image-editing baselines using a multi-dimensional metric suite, including generic similarity metrics, VLM-based judgment, and embodiment-aware metrics. HandEdit serves as a critical resource at the intersection of image editing and robotics: it advances embodiment-aware editing models while enabling scalable dexterous robotic learning from abundant human video data, paving the way for more generalizable Embodied AI.
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Robotics
Learning Loco-Manipulation From SMPC Demonstrations With Sparse Offline-to-Online RL
Integrating locomotion and manipulation is essential for robot autonomy, but scaling standard Reinforcement Learning (RL) to complex tasks is severely bottlenecked by the slow, manual process of dense reward shaping. To bypass this limitation, we leverage Sample-based Model Predictive Control (SMPC) entirely in simulation as an automated, rapidly tunable expert to generate massive offline datasets. Because this data solves the fundamental exploration problem, we can train an off-policy RL agent using purely sparse task rewards, drastically reducing the time required to learn new skills and eliminating the need for manual tuning. Integrating this high-level agent with a low-level dynamic stability controller yields more optimal behaviors that strictly align with true task objectives, ultimately allowing the learned policies to surpass the original optimal control teacher. We validate the robustness of this sim-to-real framework by successfully deploying complex loco-manipulation skills across different morphologies, including an arm-equipped Spot quadruped and a G1 humanoid.
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Robotics
DaViNCi: A Dataset Towards Outdoor Vision-and-Language Navigation with Continuous Actions and Dynamic Elements
Vision-and-Language Navigation (VLN) has progressively expanded from indoor to outdoor environments. However, existing outdoor VLN datasets still rely on fixed discrete topological graphs for construction. It fails to align with the rapidly changing real-world outdoor environments and impedes the sim-to-real transfer of VLN agents. To address this limitation, we propose DaViNCi (Dynamic Vision-and-Language Navigation in Continuous Environment), the first outdoor VLN dataset that simultaneously introduces both continuous and dynamic factors. The agent not only moves in the outdoor environment using continuous actions but is also required to handle unpredictable dynamic elements. The dataset encompasses six distinct maps with a total of 6,933 trajectories. Through comprehensive comparative experiments, we find that the success rate on DaViNCi decreased by more than 10% in discrete environments compared to previous datasets. And there is an even greater decline in continuous settings, demonstrating the challenge of DaViNCi. Furthermore, we clarify the impact of action granularity and dynamic elements. These results demonstrate the practical value of DaViNCi in advancing outdoor VLN toward more realistic environments. The website is https://xzh0312.github.io/DaViNCi/.
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Robotics
Scalable Multi-Agent Maze Traversal with Local Communication
Cave networks, pipe systems, and similar maze-like environments pose significant challenges for multi-agent navigation in unknown settings with limited communication. We propose a distributed algorithm that enables agents to collectively traverse an unknown, possibly cyclic graph. Agents enter sequentially at a designated start node and are tasked to localize and reach an undisclosed goal while avoiding collisions. They coordinate via local communication using leader-follower relationships and leader switching. At any moment in time, exploration is performed by only one of the agents, which runs a single-agent maze solver. We prove that the algorithm is complete, that its makespan is asymptotically equivalent (in the number of agents) to that of an optimal full-knowledge strategy, and derive its time and space complexity. Simulations with up to $625$ agents show a decreasing average sum-of-fuels as the number of agents increases and demonstrate that the proposed approach outperforms a naïve baseline in which all agents independently execute the single-agent solver.
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Robotics
D3D-GEN: Robot-Aware Domain-Grounded Interactive 3D World Generation for Social Robotics
Training and validation of Embodied AI for social navigation critically depends on realistic simulation environments, yet many current approaches fail to find a balance between realism and simulability. We propose D3D-GEN, a novel world generation system that combines a domain agent with a retrieval-augmented generation (RAG) pipeline grounded in that domain. Our system enables users to rapidly generate domain-grounded, fully interactive 3D worlds by automating both the collection of domain knowledge and the synthesis of realistic floorplans and object placements, without dependence on any fixed 3D model database. Given a domain description prompt, the research agent collects publicly accessible domain-specific data and constructs a persistent domain database. Using this database, our RAG pipeline generates plausible floorplans and object placements by dynamically querying a user-provided semantic database, which can be easily extended or modified. The output is a fully interactive 3D world loadable by the popular simulators Isaac Sim and Gazebo. With our approach, we have built databases for several common domains (indoor residential, hospital, office) and generated dozens of distinct, plausible simulation environments for each domain. We present D3D-GEN with a local web frontend that facilitates rapid, interactive world generation for robot simulation.
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Robotics
Enhancing Visual Domain Robustness in Behaviour Cloning via Saliency-Guided Augmentation
In vision-based behavior cloning (BC), conventional image augmentations such as Random Crop and Color Jitter often fall short under substantial visual domain shifts, including changes in shadows, distractors, and backgrounds. Superimposition-based augmentations, which blend in-domain and out-of-domain images, have shown promise for improving generalization in computer vision, but their suitability for BC remains uncertain because task-critical semantics, spatiotemporal relationships, and agent-target interactions must be preserved. To address this, we introduce RoboSaGA, a Saliency-Guided Augmentation method within the superimposition family tailored for vision-based BC. RoboSaGA dynamically adjusts augmentation intensity at the pixel level using policy-driven saliency, enabling aggressive augmentation in task-irrelevant regions while preserving task-critical information. It integrates seamlessly into existing architectures without requiring structural modifications or additional learning objectives. Experiments in both simulated and real-world settings show that RoboSaGA preserves in-domain performance while substantially improving robustness to visual domain shifts, including distractor and background changes, as well as lighting and shadow variations. Code is available at https://github.com/Zheyu-Zhuang/RoboSaGA.
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Robotics
Policy-Induced Hand Priors in Humanoid Dual-Arm Manipulation: Diagnosing and Mitigating Initial-Pose Dependence
Vision-language-action (VLA) policies are expected to operate robustly across variations in the robot's initial configuration, yet aggregate task success can conceal pose-specific failures and inappropriate hand selection. This work investigates initial-pose dependence in VLA-based humanoid dual-arm manipulation. We characterize the initial-condition-dependent early hand preference as a policy-induced hand prior and quantify it using HandPriorScore, residual hand bias, and target responsiveness. Evaluations across multiple policies and 17 initial configurations reveal strong initial-pose–policy interactions: the same pose produces substantially different success rates across policies, while a single policy exhibits large performance variation across poses. Specific initial arm configurations can suppress or induce an asymmetric hand preference, with the resulting effect varying in direction and strength across policies. Wrist-camera observations also influence hand selection and task performance. Expanding initial-pose coverage in the training dataset substantially improves robustness, while targeted augmentation around a low-performing configuration increases its success rate. Comparisons across training configurations show that sufficient exposure to the target simulation task is beneficial, whereas the effect of real or auxiliary data depends on pose coverage, simulation ratio, and observation availability. These findings characterize a pose-conditioned hand prior, identify a localized initial arm configuration as a causal handle on hand-selection behavior, and demonstrate how data coverage and training composition affect initial-pose robustness.
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Robotics
G0.5: One Autoregressive Stream for Robot Reasoning and Action
The prevailing recipe for Vision-Language-Action (VLA) models couples a pretrained VLM with a separately trained flow-matching action expert. This makes the VLM a context encoder rather than a decision-maker. We introduce G0.5, a pretrained autoregressive VLA in which a single transformer decoder emits reasoning and action tokens under a single objective. Three components make this tractable at foundation-model scale: a learnable cross-embodiment action tokenizer that maps heterogeneous robot actions into a shared vocabulary; a native chain-of-thought stream interleaving task decomposition, object grounding, and action hints with action tokens; and a visual memory module that injects multi-second history through the vision encoder. Because reasoning and action share a single set of weights, the pretrained VLM's capabilities carry over to physical behavior: the model follows instructions closely, and prompts directly steer action granularity, task horizon, and out-of-distribution scene handling without further training. Pretrained on a large collection of robot datasets together with VQA samples, G0.5 surpasses state-of-the-art models across 7 independent regimes: real-world fine-tuning on R1lite and R1pro robots (76.7% vs.\ 53.3% for $\pi_{0.5}$ and 24.4% for GR00T-N1.7), the 2025 BEHAVIOR Challenge on 50 long-horizon household mobile manipulation tasks using a generalist policy (31.4% vs.\ 26.3% for $\pi_{0.5}$ and 26.1% for the challenge winner), DROID post-training followed by zero-shot transfer to an unseen environment and objects (82.5%), a language-following Pick-and-Place benchmark, LIBERO (98.9%), RoboTwin 2.0 (93.3%), and SimplerEnv-Bridge (87.3%).
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Robotics
ContactIPM: A Structure-Exploiting Interior-Point Solver for Contact-Implicit Trajectory Optimization
Contact-implicit trajectory optimization avoids prescribing contact sequences, but yields mathematical programs with complementarity constraints (MPCCs) whose degeneracy challenges conventional primal–dual solvers. Existing contact-specific methods improve robustness to this degeneracy but do not leverage a stagewise optimal-control factorization and primal–dual consistency, while structure-exploiting optimal-control solvers are not designed for complementarity constraints. We show that these capabilities can be combined in a single primal–dual method. ContactIPM identifies complementary inequality pairs, embeds them through a barrier-coupled elastic interior relaxation, eliminates slack and dual variables stagewise, and solves the reduced Newton system using a Riccati recursion. A fixed multi-phase MPCC recovery schedule provides four continuation and restart attempts from naive initializations, while termination is gated by the unrelaxed physical complementarity residual. We compare ContactIPM with two contact-specific MPCC solvers, CRISP and IMPACT, using matched benchmark conditions and common post-solve acceptance criteria. On four fixed CRISP benchmark cases, ContactIPM is $2.17$–$8.87\times$ faster over 20 paired timing repetitions per case and achieves higher success on the Push Box and Push-T robustness suites. Against IMPACT, ContactIPM is \(2.96\times\) faster on Push T and \(4.91\times\) faster on Cart Transport, but \(4.46\times\) slower on Push Box. In 50 closed-loop Push Box rollouts spanning model mismatch, measurement noise, initial-pose errors, and state resets,
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Robotics
StellaVLA: In-Context Structured Demonstration for Generalizable Vision-Language-Action Models
Vision-Language-Action (VLA) models can follow instructions and manipulate objects, but their performance often collapses out of distribution (OOD), when the scene, viewpoint, or object differs from training. Adapting to each new situation typically requires collecting more data and fine-tuning. We present StellaVLA, a framework that instead adapts at test time by conditioning on a single retrieved demonstration. The key idea is to move beyond imitating what an expert did and instead convey why: an automated offline pipeline converts each raw trajectory into a structured demonstration, e.g., a task plan, sub-goal descriptions, and verbalized 3D motion, at zero human-annotation cost. Provided as in-context guidance, this structured demonstration lets the policy reason about the task rather than mimic a pixel trajectory, which also makes it transferable across embodiments (real-robot, human-hand, or XR demonstrations). A parallel dual-training design internalizes this reasoning during training through a joint action-and-language objective, while inference uses the action expert alone, preserving real-time, high-frequency control with no added latency. On the VLA-Arena leaderboard(Aug 1, 2026), StellaVLA ranks first with an overall score of 0.63, versus 0.44 and 0.22 for the strong prior models ($\pi_{0.5}$ and LingBot-VLA), and it further leads on LIBERO with 98.8% average success rate and LIBERO-Plus with 85.1% success rate. Our real-robot benchmark demonstrates that StellaVLA can use both human/robot demos and human-to-robot (XR) demos as in-context structured demonstration to help VLA model adapt to OOD tasks.
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Robotics · Cross-listed from eess.SY
Energy-Aware Wind-Resilient Routing for Truck-Assisted Multi-UAV Delivery under Wind Uncertainty
Energy feasibility under wind uncertainty is a critical safety issue for low-altitude air-ground delivery. In truck-UAV systems, UAVs complete assigned deliveries and safely return to a mobile truck or depot, while wind-induced propulsion costs vary online and are only partially observable. Existing routing methods often rely on static or deterministic energy models, which may underestimate headwind, crosswind, battery-voltage, and return-feasibility risks. This paper proposes Energy-Aware Wind-Resilient Routing (EWR), an online risk-sensitive planning framework for wind-aware and energy-safe UAV routing. The delivery environment is represented as a time-dependent directed energy graph whose edge costs are updated using delayed noisy wind estimates, payload states, and conservative uncertainty margins. Experiments using synthetic delivery graphs with replayed wind logs from a public truck-UAV delivery dataset show that EWR improves mission success rates and reduces wind-induced return failures.
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Robotics
IoT-Enabled Autonomous Maritime Navigation in Smart Ports: A Curriculum-Guided Shared Policy Learning Framework
As smart port infrastructures increasingly rely on autonomous maritime devices enabled by the Internet of Things (IoT), ensuring reliable onboard navigation intelligence has become a critical challenge for safe and scalable operations in congested waterways. This paper investigates onboard autonomous navigation for such IoT devices under partial observability and dense traffic conditions. A curriculum-guided reinforcement learning framework with a shared recurrent policy is developed to enhance temporal reasoning, deployment scalability, and robustness of edge-level decision-making. Centralized training is adopted as an offline design-time strategy, while all navigation actions are executed fully onboard, consistent with IoT edge intelligence paradigms. Extensive simulations in multiple realistic port environments demonstrate that the proposed approach improves navigation reliability, collision avoidance, and training stability compared with standard baseline methods, and generalizes effectively to previously unseen high-density scenarios. The results indicate that curriculum-guided shared learning provides a practical solution for scalable deployment of IoT-enabled autonomous maritime devices in smart port operations.
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Robotics
Video2Track: From Real-World Interaction Videos to Steerable Adversarial Closed-Track Testing for Automated Driving Systems
Closed-track testing plays a fundamental role in the verification and validation of automated driving systems (ADS), particularly for safety-critical scenarios, by enabling reproducible evaluation under controlled conditions. However, most existing approaches still rely on standardized protocols or predefined trajectories, leading to overly scripted interactions and limited ability to reproduce the natural complexity of public-road traffic. To address this limitation, we propose Video2Track, a framework that transfers real-world interactive driving scenarios from videos into steerable adversarial closed-track testing. The framework consists of two tightly coupled modules. The first is a scenario semantic mapping module, which extracts structured semantics from driving videos using a vision-language model and grounds them onto a closed-track topology library via retrieval-augmented generation, thereby identifying compatible map segments and interaction anchors. The second is a dynamic interactive testing module, which conditions on the grounded topology and anchors to generate diverse multi-agent trajectories through a conditional diffusion model, while regulating interaction intensity via a Stackelberg game with a parameterized adversarial objective. Closed-track experiments demonstrate that the proposed framework can faithfully reproduce representative real-world interaction scenarios and generate executable scenario variants with controllable risk levels and interaction styles, providing a scalable approach for realistic and steerable ADS validation.
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Robotics
RoadWeaver: Large-Scale Lane-Level HD Map Generation from Scratch for Autonomous Driving Simulation
Autonomous driving simulation requires diverse and scalable lane-level HD maps to support long-horizon evaluation across complex road networks. Existing approaches either rely on handcrafted or reconstructed real-world maps, which limits scalability, or generate only local road structures rather than complete HD maps. We present RoadWeaver, a coarse-to-fine framework for from-scratch generation of diverse, large-scale HD maps. RoadWeaver first synthesizes a global road layout, expands it into a connected road network, and then constructs lane-level geometry with topologically consistent lane connectivity. Experimental results show that RoadWeaver achieves a 99.8% reachability, a 10.7% dead-end ratio, and an endpoint alignment error of 0.24 m. Compared with SOTA generation methods, it reduces endpoint alignment error by 94.4% while generating complete HD maps in 1.39–3.50 s. The generated maps can be directly deployed in driving simulators, providing scalable simulation environments for future closed-loop evaluation of autonomous driving systems. The training code and an out-of-the-box implementation of RoadWeaver will be released upon acceptance.
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Robotics · Cross-listed from cs.CV
Repurposing RGB-based Foundation Model for Depth Estimation on Thermal Images Using Hierarchical Supervision
Depth estimation from thermal images is highly valuable for robotic applications in adverse conditions, such as nighttime and rainy weather. Recent studies have sought to transfer knowledge from RGB-based foundation models to thermal modalities, yet the rich hierarchical representations these models encode remain underutilized. To address this limitation, we propose RGB-HS, a novel framework for thermal-image depth estimation that leverages hierarchical supervision from an RGB-based foundation model. Specifically, we first replace the baseline thermal encoder with a foundational model and introduce a parallel RGB branch that also employs a foundational model as an encoder of the same architecture, taking RGB images as input. The alignment is then performed across multiple levels between the tokens of the two encoders, allowing the thermal student branch to capture both structural precision and semantic abstraction from the RGB teacher branch. Furthermore, we introduce verification to refine the alignment process by weighting tokens from the RGB branch based on RGB image quality. Extensive experiments on the popular benchmark demonstrate that RGB-HS achieves competitive performance and more effectively exploits the representational capacity of RGB-based foundation models for depth estimation on thermal images.
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Robotics
Keep the Future, Drop the Rollout: RIFT for World Action Models
World action models (WAMs) condition robot actions on predicted futures, but iterative video rollout increases deployment latency. We ask whether action generation requires the evolving rollout trajectory or only its future representation. Across four WAMs on 40 simulated robotic manipulation tasks, paired closed-loop interventions show that blocking access to the future cache or reassigning its values changes execution and reduces success. Yet in the evaluated co-denoising settings, reusing one fixed final-clean key/value (K/V) cache throughout action denoising nearly preserves unmodified execution, with $1.7$–$1.9$ cm end-effector average displacement error. Obtaining this cache still requires iterative video generation. We therefore propose RIFT (Rollout-free Imagination via Future Tokens), which uses learned anticipation tokens to construct a complete future K/V cache in one backbone pass. On LIBERO, RIFT achieves $98.8\%$ overall success, outperforming all evaluated rollout-based methods while yielding a $3.1$–$9.2\times$ inference speedup. Without further training, it achieves $81.1\%$ overall success on the out-of-distribution LIBERO-Plus benchmark, a $+9.7$ percentage-point improvement over the strongest evaluated baseline. On RoboTwin, it achieves $92.9\%$ and $92.6\%$ success on clean and randomized scenes, respectively, the highest among the evaluated methods. On real-world manipulation tasks, RIFT achieves $45.3\%$ average success, a $+6.0$ percentage-point improvement over Fast-WAM-Joint. These results support rollout-free future conditioning without iterative video generation at deployment.
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Tuesday 11 August
Robotics · Cross-listed from cs.AI
Toward User-Mediated Self-Repair in Ubiquitous Robots Through Goal-Oriented Agentic AI
Ubiquitous robotic systems often lack traditional visual interfaces, necessitating resilient natural language interaction for maintenance and repair tasks. This paper presents a goal oriented agentic AI architecture designed to enable non-expert users to perform technical repairs through situated dialogue. The framework utilizes a multi-layered approach that decouples high-level strategic planning from reactive conversational execution to transform unconstrained human instructions into a structured hierarchy of goals. We conducted a study involving twenty participants to evaluate the system's efficacy using a physical hardware testbed. The architecture achieved a 95% task completion rate, and participants reported positive self-efficacy following real-time guidance that adapted to conversational diversions and linguistic variations. A comparative analysis with an online baseline revealed that the transition to a physical environment significantly decreased perceived social presence (p=.0005), and trust and competence, (p=.037), while the agentic framework remained robust throughout the interaction. These findings indicate that goal oriented agentic AI can support the sustainability of body-worn technologies by empowering users to perform critical maintenance in ubiquitous contexts.
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Robotics · Cross-listed from cs.LG
Early Prediction of Satellite Collision Probability Using a Hybrid TCN-Transformer Model for a CDM-Based Conjunction Analysis Framework
The rapid expansion of operational satellites and orbital debris has increased the frequency of close approach events in low Earth orbit (LEO), creating a higher operational burden for satellite operators. This problem is especially critical for satellites using electric propulsion, where low-thrust maneuver capability imposes additional time constraints on collision avoidance planning. In current practice, Conjunction Data Messages (CDMs) provide relative state, covariance, miss distance, time of closest approach, and probability of collision (PoC) information for conjunction assessment. However, the nonlinear propagation of orbital uncertainties and the sensitivity of PoC to covariance evolution make the interpretation of sequential CDMs challenging. This study proposes a learning-based framework for early prediction of satellite conjunction risk by estimating the PoC expected in the subsequent CDM update of the same close approach event. In the proposed methodology, an Unscented Transform-based propagation and backpropagation framework is first used to evaluate the sensitivity of the collision risk metric to CDM parameters. In addition, Principal Component Analysis is applied to the numerical CDM parameters to identify the features most relevant to PoC variation. The results obtained from the sensitivity analysis and PCA are then used to justify the selected raw CDM parameters and to construct derived metrics representing relative motion, encounter geometry, and covariance-related uncertainty. Using the resulting sequential enriched conjunction dataset, a hybrid Temporal Convolutional Network (TCN)-Transformer model is trained to learn the temporal evolution of conjunction risk. The framework is applied to CDMs received and analyzed within TÜBİTAK UZAY, demonstrating its potential for earlier and more consistent operational risk evaluation for LEO satellite conjunctions.
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Robotics
Social Graph Mamba: Forecasting Pedestrian Movements Based on Social Context
Forecasting pedestrian motion has always been fundamental for autonomous navigation in crowded environments. While attention-based methods achieve strong performance, they suffer from quadratic computational complexity in modeling social interactions, limiting scalability. Additionally, the existing methods often achieve high accuracy on prediction benchmarks at the individual level, but fail to fully capture the natural movement behaviors of crowds in real-world scenarios, particularly group structures. In this study, we propose Social Graph Mamba (SGM), a novel architecture that replaces attention-based social reasoning with Selective State Space Models (SSMs) operating on dynamically constructed interaction graphs. SGM introduces a dynamic interaction graph with social triplet factorization to decompose crowd interactions sequentially, and a community-aware module to effectively discover group structures via differentiable MinCut optimization and conditions both the embedding space and multi-modal decoder on group membership. Our experiments on standard benchmarks (ETH/UCY, SDD) demonstrate competitive performance with linear sequence complexity compared to quadratic attention-based methods. We further validate SGM in physical robot experiments by integrating predicted trajectories into a Social Force Model (SFM) for real-world implementation.
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Robotics
Position: Robot Privacy as Embodied Boundary Work. Connecting Capabilities, Contexts, and Design Responses in Everyday Robotics
Robots are increasingly entering everyday environments where privacy is shaped not only by data practices, but also by spatial, bodily, social, and relational boundaries. Their embodied capabilities allow them to reshape these boundaries through situated action, challenging privacy framings centered on data flows, interface settings, or one-time consent. Prior work has examined robot privacy through sensing, data collection, telepresence, transparency, consent, bystander awareness, and multi-stakeholder governance. Building on this work, we propose embodied boundary privacy as a capability-by-context framing for examining how physically present robots may reshape privacy boundaries in situated interaction. Specifically, this framing organizes privacy risks across seven robot capabilities and five deployment contexts, asking how embodied capabilities enable boundary crossings and how situated contexts shape who is affected, how these crossings are interpreted, and when they become contested. We use this perspective to outline design and research implications for embodied privacy mechanisms, including boundary checkpoints, viewpoint-aware sensing control, remote-presence disclosure, object- and body-level access rules, constraints on socially persuasive privacy influence, and local interruption rights. We encourage HRI research, design, and governance to treat robot movement, orientation, proximity, object access, remote presence, and social expression as privacy-relevant actions whose meaning depends on context.
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Robotics
SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perception
Robots operating in dark or poorly lit environments rely on onboard lights, which often produce uneven illumination that degrades downstream perception tasks. Prior approaches based on 2D image enhancement lack reliable supervision and fail to preserve multi-view geometric consistency. To address these limitations, we extend Dark Gaussian Splatting (DarkGS) toward a more accurate and flexible relightable 3D reconstruction framework. First, we eliminate the need for explicit light parameter calibration by jointly optimizing lighting parameters within the Gaussian Splatting framework. Second, we introduce a low-frequency illumination model based on spherical harmonics (SH) to capture spatially varying residual and ambient lighting effects. Third, we incorporate an MLP-based Bidirectional Reflectance Distribution Function (BRDF) to model non-Lambertian reflectance. Experiments on synthetic and real-world datasets demonstrate that our method effectively mitigates illumination artifacts while improving rendering quality and quantitative performance over prior approaches. We further validate its benefits for robotic perception through a downstream task.
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Robotics · Cross-listed from cs.AI
Active Perception for Embodied Disambiguation
Natural language provides robots with a flexible task interface, but target ambiguity in embodied environments arises not only from user intent; it can also result from missing taskrelevant physical evidence in the current observation. Existing interactive disambiguation methods primarily obtain additional information by asking the user, whereas occlusion, restricted viewpoints, unreadable text, and unobserved targets require the robot to actively change its observation. We propose an active-perception framework for embodied target disambiguation that uses active observation as the backbone for information acquisition and uses a vision-language model to decide, on the basis of accumulated visual evidence and interaction information, whether to continue observing, request clarification, or complete target selection. Active observation can both directly recover missing discriminative evidence and reveal object names, labels, and semantic attributes, thereby improving user clarification when it remains necessary. Real-robot experiments show that the framework combines physical information acquisition and userintent clarification within a unified embodied disambiguation process.
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Robotics
Koopman Representation of Nonlinear Virtual Environments in Kinesthetic Haptic Systems
Rendering haptic feedback with nonlinear virtual environments (VEs) is important in many applications that require highly accurate force feedback. This paper considers the use of the Koopman operator to represent a nonlinear VE interacting with a haptic system. Simulation and experimental results demonstrated that the proposed method provides an effective representation of the nonlinear dynamics of a Duffing-oscillator VE. A multi-user study further confirmed this conclusion. In addition, a closed-loop (CL) stability analysis is performed leveraging the Koopman representation of the nonlinear VE to access stability of the overall haptic system. This alternative way of representing nonlinear VEs enables a convenient CL stability analysis that is less conservative than traditional passivity-based methods. Since a linear combination of all lifted states is used to represent the nonlinearity, such representation is also more robust to uncertainties in the modeling of the haptic device than a traditional nonlinear model.
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Robotics
Herding End-to-End Autonomous Driving via Neuro-Symbolic Safety Guards
Modern end-to-end driving agents can achieve high average performance yet still violate basic traffic rules that a human driver would never miss. The reason is structural: they learn statistical patterns rather than the physical conditions that guarantee safe driving, leaving their decision-making process opaque and safety constraints unenforced. We introduce a neuro-symbolic safety guard, a lightweight module that attaches to the final command interface of an already-trained agent. Immediately before a command reaches the vehicle, it checks the command against explicit safety rules and, only when necessary, replaces it with the nearest safe alternative. Each intervention is directly executable and traceable to the rule that triggered it, while the guard itself requires no retraining and adds no learned component. Evaluated on the long-tail benchmarks Fail2Drive and Bench2Drive using the state-of-the-art TransFuser v6 (TFv6) as a case study, the guard improves Success Rate by 15% and reduces safety-critical collisions by up to 53%, while preserving the original Driving Score.
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Robotics
Locomotion Variability and User Experience in Smart Wheelchair Human-Robot Interaction
Human movement is inherently variable, with variability structured according to task relevance: movements are typically more consistent at task-critical points and more flexible elsewhere. In human-robot interaction (HRI), however, model-based assistance strategies commonly assume deterministic human behavior and suppress such variability, potentially altering how interactions are experienced and lowering sense of agency. While movement variability is increasingly recognized as functionally meaningful, its deliberate preservation in assisted interaction, and its consequences for user experience, remain underexplored. In this paper, we empirically investigate how different assistance strategies shape human movement variability, task performance, and subjective interaction experience in a shared control setting. We introduce an autonomy-supportive shared control strategy that preserves users' natural movement structure. This approach is evaluated in a user study in which participants push an intelligent powered wheelchair under three conditions: no assistance, conventional variability-reducing assistance, and variability-preserving assistance. While task-relevant performance remained comparable across assisted modes, preserving natural movement variability led to more favorable interaction experiences. In particular, participants reported significantly higher perceived agency compared to conventional assistance and highest perceived usefulness. These findings suggest that variability-aware assistance can support both performance and user autonomy in physical human-robot collaboration. More broadly, the results highlight the importance of designing assistive robotic systems that respect the embodied structure of human movement rather than treating variability as noise to be neglected or eliminated.
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Robotics
From Self-Normal-Positioning to Omni-Directional Tracking: Real-Time Surface Modeling Enabled Probe Tilt Control for Robotic Ultrasound Imaging
Ultrasound (US) provides real-time, radiation-free imaging, but the image quality depends strongly on how the probe is oriented against the patient body. Robotic US can reduce operator workload and improve acquisition consistency; however, most existing systems focus on normal positioning, where the probe is maintained perpendicular to the local surface. This constraint is inadequate for examinations like echocardiography, where obtaining a diagnostic view requires a non-normal probe angle. Consequently, a clinically useful robotic system must sense the local surface in real-time and preserve the desired probe orientation. Here, we propose an omni-directional probe-orientation control framework that integrates RGB-D perception, local-surface modeling, and task-space orientation control. The surface model fuses multi-view point clouds and provides a quadratic estimate of the local surface. A desired imaging direction is then encoded relative to the normal, enabling the probe to track arbitrary angles. The framework was evaluated through flat-surface tracking, phantom target-angle recovery, and in-vivo tracking of an expert selected view. Results show that the mean angular tracking error was 1.06 +- 0.66 deg. The system recovered a non-normal tilt angle of up to 44.39 +- 2.59 deg relative to the surface normal, and acquired the desired heart chamber view in the phantom and in-vivo experiments.
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Robotics
Top-down Traffic Scenario Generation via Joint Initial-Goal Diffusion and Trajectory Infilling
Robust traffic simulators are crucial for developing and testing autonomous vehicles to reduce the costly, labor-intensive real-world data collection process and the need for physical presence on the road. However, existing simulators require agents' initial states to generate trajectories, which limits scalability and diversity due to restrictions on the given initial states. While data-driven agent initialization has been widely studied, the generated initial states are not interpretable in terms of why the agents are initialized at those specific locations. Given known initial states, trajectory generation is also a challenging problem, as the model must learn the variability of the destination and how agents should reach it over time. In this paper, we propose TrafficDiffuser, a top-down traffic scenario generation framework that generates high-level traffic scenarios, defined by initial and goal state pairs, by jointly modeling them. The high-level scenario generation makes initial states better interpretable and reduces trajectory generation into as simple as an infilling problem. We demonstrate how the generated high-level traffic scenarios can be used, including constraining based on different trajectory modes and integrating them with existing trajectory generation models. We conduct extensive experiments on the Argoverse 2 motion prediction dataset to evaluate how well the generated outputs capture real-world distributions. In addition to generating goal states, TrafficDiffuser outperforms the next-best approach for agent initialization, reducing speed distribution distance by 55.3% and the off-road rate by 2.8%.
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Robotics
What Does It Take For A Generalist Robot Policy To Adapt From Minimal Data?
A central goal in robot learning is to move beyond task-specific human data collection toward robots that improve through autonomous interaction. Yet fully autonomous learning remains difficult with current policies: sparse rewards and weak zero-shot exploration often prevent online learning from discovering successful behavior. As a first step towards fully autonomous learning, we propose the minimal-data adaptation regime, in which a pretrained robot policy must learn a new task from as little as one demonstration followed by autonomous online interaction. We establish that, although pretrained policies fail zero-shot on many new tasks, a single demonstration suffices to direct their behavioral prior to coarse task-following behavior, albeit with unreliable performance. From this insight, we isolate the key design principles required to convert coarse task-following into reliable task success. These include (1) the surprising efficacy of pretrained VLA representations to support sample-efficient value learning from online interaction (2) the sufficiency of residual policy learning to learn corrective behavior and (3) the need for careful data-balancing to prevent exploration collapse. As a representative of these principles, we propose MiDAS, a simple offline-to-online RL recipe that combines few-demonstration behavior cloning with value-based residual learning over frozen VLA representations. Across LIBERO and RoboCasa tasks, MiDAS substantially improves performance from single-demonstration initializations, including policies that succeed only rarely, validating the principles highlighted above. On a bimanual YAM platform, starting from a brittle initial policy, MiDAS improves task success after approximately six hours of online interaction.