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Computer Science Multiagent Systems

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Thursday 8 October

Multiagent Systems · Cross-listed from cs.RO

Robust and Scalable UAV-UGV Planning for Aerial Monitoring under Energy and Precedence Constraints

We consider planning for unmanned aerial vehicle (UAV) and unmanned ground vehicle (UGV) teams in aerial monitoring missions with ordering requirements on the monitoring points to be visited by the UAV. The system consists of multiple UAV-UGV teams, each comprising one UAV and one UGV. UAV energy limitations are modeled through endurance, defined as the maximum flight time on a full battery. The UGVs serve as mobile charging stations and transport the UAVs between consecutive aerial tours. Given a set of monitoring points subject to ordering constraints and the teams' initial and terminal positions, the objective is to minimize mission completion time while satisfying UAV energy limits and the required visit order under bounded travel-time disturbances that may arise during execution. Unlike prior work, the plan jointly determines vehicle routes and their timing, allowing teams to slow down as needed to satisfy the ordering constraints. We develop a polynomial-time algorithm that generates efficient solutions to the underlying NP-hard planning problem. We establish feasibility guarantees, characterize the algorithm's computational complexity, and evaluate its performance via numerical comparisons.
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Multiagent Systems · Cross-listed from cs.RO

Distributed Harmonic-Covariance Feedback for Hole Closure in Planar Robot Swarms

We consider hole closure in a planar multi-agent system whose sensing disks form a time-varying Čech complex. We propose a harmonic-covariance feedback that uses harmonic edge signals to locate holes and converts those signals into agent forces. For distributed evaluation, we use a fixed-degree polynomial of the regularized Hodge Laplacian. This polynomial is evaluated through local operator applications. The closed loop has a unique global trajectory from every safe initial state. The model data and initial state are supplied with procedures for approximation to any requested accuracy with explicit error bounds. We assume that hole area is measurable and bounded, holes evolve continuously without splitting or merging, and only finitely many temporary new holes appear. Under these conditions, offline finite calculations produce rational lower bounds for the cumulative hole area on the time horizon without querying trajectory data. These bounds converge to that cumulative area, whether finite or infinite. If it is finite, holes close in the time-averaged sense: the average normalized hole area over every fixed-length time window tends to zero as time tends to infinity. In a 15-second numerical demo, all holes close by 9.9s and remain closed through the end.
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Multiagent Systems

SoftwareGym: Scaling Computer-Use Agent Training with Diverse Synthesized Software Environments

Computer-use agents (CUAs) are rapidly improving, yet synthesizing diverse and reliable software environments at scale remains challenging. Native application environments require substantial construction and integration effort, which limits application coverage and increases the risk of application-specific overfitting. Browser-hosted environments provide limited interaction depth and workflow complexity. These limitations motivate SoftwareGym, an automated pipeline for synthesizing GUI software environments with diverse interfaces, executable functionality, and runtime-verified behavior. It generates structurally diverse designs, realizes them as runnable applications, and uses GUI evaluation with iterative repair to ensure functional reliability. Using SoftwareGym, we synthesize 182 applications across twelve categories and achieve a mean GUI task pass rate of 91.5%. We construct SoftwareGym-Bench, a 120-task evaluation suite spanning the same twelve categories, and use trajectories collected from these environments for CUA training. The resulting model improves Pass@3 from 41.39% to 56.97% on the strictly out-of-domain OSWorld benchmark and achieves 40.0% on SoftwareGym-Bench. These results demonstrate the potential of synthesized software environments as scalable and transferable supervision for CUA training.
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All authors Tian Jin, Wenhao Wang, Jing Kang, Haoting Shi, Rui Ye, Yijun Lu, Siheng Chen

Multiagent Systems · Cross-listed from cs.AI

Know What You Don't Know: Agentic Data Synthesis by Evolving Generation Space for Closed-Loop Learning

The continued improvement of large language models increasingly depends on synthetic experience, yet effective data synthesis for interactive agents requires not only executable and verifiable trajectories, but also interactions that provide learning value for the current task agent. Existing methods increasingly incorporate environment feedback, data validation, or learner failures, but still face a feedback-to-decision gap: observed weaknesses do not directly specify how future synthesis should change, or whether they can be represented by the current synthesis space. To address this gap, we propose EvoSyn, a learning-feedback-driven multi-agent framework that organizes synthesis around a revisable state specifying what interaction factors can be deliberately generated and where synthesis effort should be allocated. A role-specialized multi-agent system translates learner feedback into synthesis revisions, while a Designer allocates synthesis directions and a Planner grounds them into executable experience. This process enables within-space adaptation toward weak or under-covered regions and synthesis-space expansion that promotes newly discovered factors into explicit generation controls. Experiments on $\tau^2$-Bench and CAR-Bench show that EvoSyn improves average task success by 13.3 points over the strongest synthesis baseline, while producing higher-quality and structurally broader synthetic experience and discovering controllable factors missed without learner feedback.
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All authors Wei Yang, Qing Ping, Youzhi Luo, Yawei Wang, Abhishek Kumar, Panpan Xu, Jun Huan

Multiagent Systems

Mental-Models for Multi-Agent Systems

Large foundation models have accelerated progress toward general-purpose agents that interact with humans and other agents through language and multimodal signals. However, robust multi-agent decision-making requires reasoning about what other agents know, intend, and are likely to do under partial observability. Current agentic systems often operate through prompt design, memory, or end-to-end behavioral shaping, but typically do not learn an explicit partner-state representation that can be reused as a decision variable across tasks. We introduce mental-model-enabled agents, a framework that equips an agent with a latent mental model of its counterpart, allowing it to infer hidden beliefs, intentions, and likely reactions from the observed history and use these inferences to guide action selection. Our method learns an amortized recursive Theory-of-Mind representation, with first- and second-order mental-state structure, jointly with a belief-conditioned reward model that evaluates candidate actions relative to the inferred partner state. A policy is then learned under this belief-aware signal, yielding an agent that can act independently at inference time while retaining the benefits of explicit partner modeling. We evaluate the same framework on both language-only and multimodal benchmarks. Across these settings, explicit mental-state modeling consistently improves interaction quality and Theory-of-Mind performance over base agentic systems, showing that structured partner modeling is a useful inductive bias for general multi-agent systems. Our code is publicly available at https://github.com/hananshafi/Mental-Models
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Multiagent Systems · Cross-listed from cs.AI

Ecology of AI Agents: Collaboration Creates a Population Threshold for Takeoff

AI agents can now conduct real-world cyberattacks, scale up capabilities with the number of agents, and collectively pursue misaligned goals to obtain rewards. Together, these factors raise the risk of a population explosion of misaligned agents: agents could compromise computers and secretly deploy additional agents, creating a self-reinforcing cycle where larger populations develop greater collective cyber capability and expand further. This raises a fundamental question: What determines whether a population of misaligned agents remains contained or takes off into this self-reinforcing cycle? This population-level problem is ecological safety: unlike individual-agent or multi-agent safety with a fixed population, it concerns the dynamics of the population itself. Here, we develop an ecological theory of AI-agent populations based on a population growth equation in which fitness (growth rate) depends on cybersecurity capability. We show that, without collaboration, the population takes off only when individual-agent capability exceeds a critical threshold. With collaboration, however, collective cybersecurity capability increases with population size. This creates a critical population threshold: below it, the population declines; above it, the population takes off, even though individual-agent capability has not changed. In ecology, this phenomenon is known as the strong Allee effect. Because red teaming a small group of agents cannot guarantee ecological safety in larger populations, our theory calls for ecological red teaming and population pacing: gradually deploying larger agent populations in controlled environments, while measuring how cyber capability scales with population size, and estimating the critical population size for takeoff. Capability gains may lower this threshold, requiring re-estimation for each new model generation.
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Multiagent Systems

Spatial Pattern Formation from Multi-Agent Learning in Public Goods Dilemmas

Spatial public goods models show that prescribed movement toward richer locations can generate spatial patterns. We ask how such patterns emerge when agents learn where to move and how learning rates shape their consequences for collective welfare. Fixed populations of cooperators and defectors independently learn movement policies using tabular Q-learning and local observations. Cooperator learning generates clusters around resource peaks, while co-adaptation changes their strength and motion. At a fixed training budget, the largest welfare losses occur when cooperators learn at high rates and defectors at low rates. In part of this regime, learned policies also generate traveling bands supported by a shared directional preference. The conditions supporting travel change with further training, so these patterns reflect training history rather than an established asymptotic outcome. Across the tested learning-rate conditions with cooperator learning, mean collective welfare falls below random movement because increased crowding outweighs gains in resource benefit. Charging agents for the crowding they impose on others during learning recovers much of the welfare loss in the tested conditions. These results connect learning rates to the emergence and welfare costs of spatial organization driven by individual rewards.
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Multiagent Systems · Cross-listed from cs.AI

OA-MAP: Evidence-Grounded Multi-Agent Multimodal Framework for Interpretable Knee Osteoarthritis Progression

Knee osteoarthritis (KOA) progression prediction can support patient monitoring, requiring the integration of multimodal data and multidomain expertise. Moreover, isolated risk estimates provide limited insight underlying a prediction. To automate the progression assessment workflow and reduce manual effort while providing interpretable findings and supporting evidence, we present OA-MAP, an autonomous multi-agent framework for evidence-grounded assessment of structural and pain progression in KOA. The system incorporates modality-specific agents including MRI, X-ray, and clinical agents, together with a coordinator agent. This framework can autonomously recruit specialist agents, select tools for prediction and analysis, and retrieve literature as external evidence based on user request and available patient information. An uncertainty-informed human-in-the-loop mechanism enables clinicians to review and correct intermediate findings, triggering recomputation of affected results. We evaluate the prediction models using 600 participants from the FNIH Osteoarthritis Biomarkers Consortium cohort. On the test set of 100 participants, the fusion models achieve AUROCs of 0.80 for structural progression and 0.68 for pain progression. A case study illustrates how OA-MAP combines risk estimates with intermediate findings, cross-modal conflicts, literature support, and uncertainty indicators to support interactive review.
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All authors Sixu Chen, Mingrui Yang, Qiang Guan, Xiaojuan Li

Multiagent Systems · Cross-listed from eess.SY

Policy Synthesis for Finite Populations of MDP Agents under Aggregate Reach-Avoid Chance Constraints

Consider a finite population of agents with decoupled Markov transition dynamics and empirical-density feedback, subject to the following constraints: with probability at least $1-\delta_r$, at least a fraction $\alpha_r$ of agents must reach a target region at some time $t^*$, while, at each time up to $t^*$, the unsafe population fraction must remain below $\beta_u$ with probability at least $1-\delta_u$. However, standard mean-field methods enforce these constraints only in expectation, which fails to account for stochastic fluctuations at finite fleet size $N$. To address this control problem, we propagate the second-order moment (variance) of the empirical density alongside the mean-field trajectory via a discrete-time Lyapunov recursion, and apply the Cantelli inequality to convert chance constraints into tractable deterministic conditions on the moments of the empirical density. We then incorporate these moment-based surrogate constraints into a gradient-based sequential convex approximation procedure for density-feedback policy synthesis. We further introduce additional moment-error bounds to construct a rigorous finite-$N$ certificate. The method is evaluated on a gridworld environment and a power-system EV-charging aggregation problem and compared with a standard deterministic population-level LP baseline.
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Multiagent Systems · Cross-listed from cs.AI

MindFlow: Mind Supernet Powered Thinking Flows for Research Idea Innovation

Research idea innovation is a fundamental engine of scientific progress, yet it remains difficult to generate and evaluate in a scalable and controllable way. This challenge lies in its inherently open-ended and multi-objective nature, where ideas should balance novelty, plausibility and feasibility. While recent LLM-based approaches have made progress through carefully designed prompts or agent pipelines, they are constrained by predefined, static ideation workflows. To address this limitation, we propose MindFlow, a framework that explicitly formulates ideation as a graph-structured Flow in Mind, which is composed of modular thinking operators and modeled by a probabilistic mind supernet. Given a research topic, a controller dynamically samples thinking flows to generate candidate ideas. This open-ended problem is optimized using a tournament-based relative ranking, enabling the controller to progressively favor higher-quality thinking flows. We further introduce an evaluation protocol that jointly assesses problem finding and problem solving, going beyond title- or abstractonly judgments. Across diverse topics, MindFlow shows its superiority as an explicit, controllable and optimizable research idea innovator.
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All authors Mengdi Liu, Wenjue Chen, Wenyue Chen, Cheng Yang, Fanqi Kong, Zhangyang Gao, Xiaoxue Cheng, Yiheng Li, Yujian Yuan, Keliang Li, Hong Chang, Shiguang Shan, Chenglin Wu

Multiagent Systems

ConventionPlay: Capability-Limited Training for Robust Ad-Hoc Collaboration

Ad-hoc collaboration often requires agents to identify and adhere to some shared convention within a cooperative task. Existing work on reinforcement learning (RL) for ad-hoc collaboration focuses on training agents that adapt to the conventions established by their partners. These methods fail to consider the possibility that while some partners might follow only a single fixed convention, others may themselves be capable of adapting to multiple conventions. Here we present ConventionPlay, an RL-based approach that teaches agents to discover their partner's optimal convention by training against a learned population of partners that exhibit different degrees of adaptability across conventions. Some of these partners follow a single, fixed convention, while others are able to adapt to a subset of the possible conventions for the task in question. The existence of partners that support a limited subset of conventions forces agents trained against this population to actively probe their partner's capabilities, and steer their partner towards the most effective joint strategy that they are capable of following. Our experimental results demonstrate that agents trained via ConventionPlay achieve superior performance to existing ad-hoc collaboration methods against test populations of partners that are compatible with multiple conventions.
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Multiagent Systems · Cross-listed from cs.GT

Epistemic Disturbance in the Graph Model for Conflict Resolution: State-Preserving Actions, Four-Valued Assessments, and the Distinction between Capability and Intention

In the graph model for conflict resolution (GMCR), a decision maker (DM) either moves the conflict to another state or does nothing. The basic definitions leave inaction implicit, so every action that leaves the state unchanged is treated as doing nothing. Yet announcements, exercises, leaks and selective disclosures are neither moves nor inaction: they leave the state unchanged but change what other DMs believe about which moves are available and which moves others would want to make. We introduce such state-preserving actions by augmenting states with the DMs' epistemic states: a physical move changes the physical state, a state-preserving action changes only the epistemic state, and inaction is the absence of a transition. Actions generate evidence through observer-specific interpretation maps. Building on a four-valued extension of GMCR from the author's earlier work, which separates evidence for and against, we show that evidence for a move can only enable perceived moves and evidence against can only disable them, that two of the four reduction operators ignore one kind of evidence, and that contradictory assessments are absorbing under monotone accumulation. With the monotonicity of stability in move sets, this fixes the direction in which any action moves a DM's stability judgements and characterizes when actions can enable provocation or deterrence. Capability assessments affect all sanction-based stability concepts, and on the DM's own side also Nash stability, whereas intention assessments affect only sequential stability. Hedging between two candidate types weakly expands or shrinks an observer's sequentially stable set according to how it reads contradiction. In the 1995 DVD format negotiation, general metarationality cannot distinguish its phases, since the computer industry group could always sanction; sequential stability, which asks whether it would, can.
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Multiagent Systems · Cross-listed from cs.CL

SWE-Journey: Towards More Realistic Evaluation of Coding Assistants through Long-Horizon, Multi-Turn Interaction

Coding assistants such as Claude Code and Codex have become a major application of LLM agents, yet existing benchmarks remain far from real-world use, particularly in task horizon and interaction length. Code assistants require completing long chains of development work in continuously evolving repositories, while repeatedly clarifying requirements and adapting implementations through multi-turn interaction. To address these gaps, we introduce SWE-Journey, a benchmark for more realistic evaluation of coding assistants. To address the task-horizon gap, we propose a weak-to-strong synthesis pipeline that automatically constructs long-horizon coding tasks. To address the interaction gap, we mine four representative user personas from real interaction data and build a user-simulation agent to reproduce realistic code-assistance interactions. On average, models pass over 75% of tests for requested functionality with software architects, but fewer than 25% with non-coders. These results show that current coding assistants still fall short of enabling reliable coding for non-coders. We further analyze the reasons for this gap and identify asking right, finding right, and fixing right as key capabilities during interaction.
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All authors Hexuan Deng, Yue Wang, Wenyu Jiang, Cheng Yang, Haolin Yang, Zhaohua Zhang, Chenchen Zhao, Beiduo Chen, Muxi Chen, Sa Zhu, Geyuan Zhu, Jianhuan Zhuo, Qiuyong Xiao, Tianwen Jiang, Jihong Zhang, Xuebo Liu

Multiagent Systems · Cross-listed from eess.SP

An Embodied Multiagent Framework Based on Token Communications for Cooperative ISAC

The emerging low-altitude economy demands unmanned aerial vehicle (UAV)-enabled integrated sensing and communication (ISAC) for reliable connectivity and environmental awareness. In particular, embodied UAV agents offer a promising means of supporting autonomous operations through a closed loop linking perception, decision-making, and physical actions. However, each UAV has access only to local observations, and effective cooperation requires exchanging local states and intentions. Directly sharing such information can incur substantial signaling overhead and hinder timely coordination in dynamic environments. To deal with this problem, this paper investigates a cooperative ISAC network of embodied UAV agents and formulates a joint token communications (TokCom) and physical control problem to minimize total propulsion energy subject to communication and sensing rate requirements. Then, we propose a state–intent TokCom (SI-TokCom) framework driven by multi-agent embodied policy learning. Specifically, separate pretrained codebooks enable compact exchanges of local states and intentions, while UAV agents jointly learn to select and compose tokens and determine physical actions based on local observations and received tokens. Simulation results show that SI-TokCom achieves 98.9% and 99.1% of the centralized baseline's communication and sensing rates, respectively. Compared with the local baseline, it improves the corresponding rates by 5.0% and 43.6%, respectively, with essentially unchanged propulsion energy. These results highlight the potential of TokCom for communication-efficient cooperation among embodied UAV agents in ISAC systems.
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All authors Jiahe Guo, Jun Du, Chunxiao Jiang, Jintao Wang

Multiagent Systems

Personalization Matters: Long-Horizon Conversation Agent with User-Centric Information in Online Shopping Interactions

Personalized conversational shopping requires maintaining preference consistency over multi-turn interactions, where users reveal constraints gradually. Existing approaches often rely on static profiles and do not explicitly control long-horizon interaction behavior. We propose a multi-agent, multimodal Retrieval-Augmented Generation (RAG) framework that decomposes dialogue state tracking, recommendation retrieval, preference-aware reasoning, and response generation, while integrating product metadata, product reviews, image-derived descriptions, and user historical reviews. To evaluate interaction-level quality, we adopt a trajectory-level protocol with four dimensions: Global Preference Consistency, Cumulative Information Synthesis, Interaction Trajectory, and Tone Consistency. On an Amazon Reviews 2023 benchmark, retrieval-enabled variants outperform a no-RAG baseline on automatic trajectory metrics (average 4.82 vs. 3.74). In a small real-user study ($n{=}5$), the Full variant achieves the highest mean overall rating (4.60 vs. 2.20 for Baseline), providing exploratory evidence that role decomposition plus user-centric retrieval improves perceived personalization.\footnote{Code and dataset are available at: https://github.com/RenaGao/Multimodel_RAG_Indexing
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All authors Rena Gao, Yue Dai, Hao Guan, Shengxiang Gao, Wangyang Wu, Yixin Shen, Jey Han Lau

Wednesday 7 October

Multiagent Systems · Cross-listed from cs.AI

Reading the Room: Foundations, Design, and Challenges of Normative Competence in LLMs

Human communities are governed by normative systems: shared standards that produce norms dictating acceptable behavior, enforced through community sanctioning. Aligning increasingly autonomous AI systems with these norms is a central alignment challenge, complicated by the fact that norms are vast in number, change quickly, and are often arbitrary (e.g., dress or language conventions). Thus, alignment requires normative competence: the ability to discern from interaction alone what norms a community enforces without relying on static pretrained knowledge. We introduce a multi-agent community debate setting, where access to debate is governed by synthetic norms, to study normative competence in isolation from pretraining exposure. We show that baseline LLM agents fail to learn norms even when doing so would improve their accuracy. We then experiment with various normative modules – architectural components for norm inference – finding that norm-following is highly sensitive to both the style of norm and the model powering the normative module, suggesting a lack of generalizability. Furthermore, when idiosyncratic, non-normative behaviors accompany the true norm, LLM agents exhibit an unselective attribution failure: they indiscriminately copy idiosyncratic noise alongside enforced rules, a pattern that persists even when imitating unnecessary behaviors is explicitly penalized. To the best of our knowledge, our work is the first to operationalize and evaluate normative competence in LLMs, demonstrating that current AI systems excel at behavioral mimicry but lack the capacity to discern socially enforced order.
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All authors Andrea Wynn, Harsh Satija, Nathan Baek, Anqi Liu, Eric Nalisnick, Gillian K. Hadfield

Multiagent Systems

Decentralized collaborative continual learning: A multi-objective minimization-based technique

In this work, we formulate decentralized continual learning within a multi-objective optimization framework. For a given inference task t (corresponding to a common minimizer shared by the cost functions of all agents), agents collecting data in a distributed and streamed manner are only allowed to perform local computations and to exchange information with neighboring agents over the underlying communication graph. As tasks evolve sequentially over time, agents must adapt to newly arriving tasks while retaining knowledge acquired from previously learned ones. This requirement leads to the wellknown stability plasticity dilemma, where stability refers to the ability to retain previous knowledge, while plasticity refers to the ability to learn and adapt to new tasks. To address the stability challenge, agents store subsets of samples from past tasks in local memory buffers. Then, through an appropriate multiobjective formulation, the stored information is incorporated into the learning process so that parameter updates account jointly for the current task and previously learned tasks. The proposed decentralized continual learning approach is analyzed in the mean square error sense under general assumptions on the individual cost functions and gradient noise processes. The analysis reveals that cooperation among agents improves the performance of continual learning. In particular, by exchanging information with neighboring agents, decentralized collaborative learning can exploit the diversity of locally observed data and memory buffers to improve the network average mean-square deviation (MSD) across tasks. Finally, simulations illustrate the theoretical findings and the effectiveness of the method in reducing forgetting and improving the average MSD across tasks.
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Multiagent Systems · Cross-listed from cs.AR

RFChipAgent: Multi-Agentic AI Flow for Analog/RF Chip Design

Analog/RF circuits remain the critical interface between digital computation and the physical world, and emerging standards from Wi-Fi 7 to 6G place stringent demands on them, yet analog/RF design remains one of the most labor-intensive steps in chip development. We present RFChipAgent, a first-of-its-kind multi-agent flow of large language model (LLM) agents for end-to-end analog/RF circuit design automation, in which AI agents collaboratively orchestrate the complete design flow under human supervision. RFChipAgent is built around four technical pillars. First, a multimodal retrieval-augmented generation (RAG) subsystem with private per-document FAISS indexing extracts design knowledge from existing engineering documentation. Second, a topology agent drives topology selection, and a schematic and testbench agent automates circuit and testbench assembly. Third, a closed-loop hybrid circuit-sizing engine combines Tree-structured Parzen Estimator (TPE) and CMA-ES optimization, evaluating every candidate in a simulator-in-the-loop framework. Fourth, a trust-scored simulation database accumulates verified performance data and builds an adaptive optimization model that informs subsequent trials. We validate RFChipAgent on a family of GF22FDSOI 60 GHz wideband mm-wave low-noise amplifier (LNA) topologies, demonstrating automated topology generation, specification-driven design-space exploration, and simulator-guided optimization. Experimental results show substantial reductions in design effort while maintaining signoff-quality verification. This work establishes a foundation for LLM-driven multi-agent electronic design automation (EDA) for analog/RF circuits.
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All authors Awani Khodkumbhe, Yunfei Feng, Raj Rangarajan, Kevin Wang, Kamal Sahota

Multiagent Systems · Cross-listed from cs.CR

From Investigation Failures to Reliable SOC Agents: Understanding and Improving LLM-Based Alert Triage

Security operations centers (SOCs) must triage large volumes of alerts, most of which are benign, while missed attacks can remain uninvestigated. Tool-using large language model (LLM) agents can retrieve evidence during triage, but it remains unclear how reasoning strategies determine what to gather and when an investigation is sufficient to close an alert. We study five representative approaches spanning single-pass tool use, iterative retrieval, sampled investigations, self-review, and explicit verification. To support this study, we build ALERT-BENCH, an interactive benchmark that replays enterprise telemetry through a live SIEM and requires each system to retrieve evidence. Across 1,247 alerts from a multi-stage attack scenario, every approach missed at least 40.4% of attack-related alerts. Trace analysis shows that attack alerts are more likely to be dismissed when searches return no records, same-context review has negative net correction, and dismissal receives no consistently stronger investigation than escalation. Based on these findings, we further design AIDA (Adversarial Investigation and Dialectical Analysis), a multi-agent framework that requires an explicit proposed decision before independent challenge and stronger evidentiary requirements before dismissal. AIDA preserves investigation history in an append-only Investigation Ledger and keeps the challenge in a separate reasoning context. A separate Judge adjudicates the proposed decision and challenge against evidence, resolving the alert or requesting another round when evidence is missing. On the same alerts, AIDA achieves an F1 score of 0.958, compared with 0.371-0.744 for the studied approaches, and reduces the false-negative rate from 40.4% to 3.1% while escalating 18.4% of alerts to analysts. These results show that structuring evidence retrieval and decision review can substantially improve agentic SOC triage.
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All authors Saimon Amanuel Tsegai, Alex Kantchelian, Danfeng Yao, Peng Gao

Multiagent Systems · Cross-listed from math.OC

Decentralized SGD under Heavy-Tailed Noise: Optimal Convergence Rates and the Role of Gradient Clipping

Heavy-tailed noise has been widely observed in modern machine learning, motivating the use of methods like gradient clipping and normalization. While these methods are well understood in centralized settings, much less is known in decentralized ones, where applying a nonlinearity to local gradients affects both optimization and consensus. Recent works on decentralized non-convex optimization have studied both clipping and normalization under heavy-tailed noise, with clipping yielding suboptimal rates and normalization needing local momentum or mini-batches to converge. This raises the question: can a baseline decentralized method using a nonlinearity achieve optimal convergence rates under heavy-tailed noise? We answer affirmatively with clipped decentralized SGD ($\mathtt{DSGD}$). For smooth non-convex costs under bounded $p$-th moment noise, $p \in (1,2]$, we show that clipped $\mathtt{DSGD}$ achieves order-optimal rates both with high probability and in expectation. Moreover, we establish a linear speed-up in the number of agents, which, to our knowledge, has not been shown for decentralized methods with clipping. The key technical ingredient is a sharp analysis of the consensus gap that exploits the structure of clipping, relegating network effects to higher-order terms. Our results highlight an important distinction between clipping and normalization in decentralized settings: while normalized $\mathtt{DSGD}$ can fail to converge, clipping retains magnitude information, enabling $\mathtt{DSGD}$ to be convergent and order-optimal. Numerical experiments validate our theory.
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Multiagent Systems

A Society of Researchers: Designing Institutions for Populations of Autonomous Research Agents

Deployments of research agents are moving to populations of thousands that share one pool of compute, while most current systems organize one project at a time or leave the population unorganized. We argue that such a population will acquire an organization whether or not its designers provide one, so designers should provide it explicitly, and that the multi-agent systems community holds the tools to do so. We propose a society of agents, a population of persistent agents under explicit institutions, and develop it for science as a society of researchers built on six principles. Principal investigators compete for compute through requests for proposals, independent review, and grants; a human governor, the mayor, allocates resources and assigns no tasks. In a running society of ten thousand researchers, asked only to improve the pretraining of language models, one lab reported a way to reach the same quality with about 30% less compute, a result the labs that tested it do not yet agree on. We close with six open problems for the agents community.
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Multiagent Systems

Know the Shape, Find the Fault: Topology-Conditioned Diagnosis of Multi-Agent LLM Failures

Multi-agent LLM systems coordinate task execution through exchanges of information among agents. When coordination breaks down, similar symptoms in execution traces can reflect different problems in how information is passed, used, or verified. Communication topology captures how agents exchange information and provides structural cues for distinguishing coordination failure modes. Using these cues for diagnosis requires establishing how topology relates to failure patterns and recovering the relevant structure from execution traces that lack explicit topology labels. We analyze the relationship between communication topology and failure patterns and introduce MAScope, a two-stage framework for topology-conditioned diagnosis. Its Trace Structural Extractor TSE recovers communication topology from heterogeneous execution traces by grounding an interaction graph in message evidence. The Topology-Conditioned Judge TC-Judge then classifies failures using the trace, predicted topology, an empirical failure prior estimated from separate labeled traces, and a short description of topology-specific failure patterns. Under a fixed orchestration structure, the recovered topology can be reused across executions. Experimental results show a statistically significant association between communication topology and failure type, with $\chi^2 = 409.9$ and $p = 1.2 \times 10^{-70}$. On the \num{851} MAST-clean traces, ground-truth topology context raises gpt-mini's Macro-F1 from $0.173$ to $0.350$. With predicted topology, the pipeline achieves $0.346$, approaching the trace-only gpt-5.4 baseline of $0.372$. For \num{1000} traces under a fixed orchestration structure, the projected pipeline cost, including one topology extraction, is approximately $6\%$ of repeated gpt-5.4 diagnosis cost. These results show that topology-conditioned context improves failure diagnosis and supports lower-cost deployment.
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All authors Xinwen Liu, Zhuocheng Pan, Isabella Zhu, Jawei Zhang, Xudong Liu, Tianyu Wo

Multiagent Systems

The Cost of Classical Multi-Agent Path Finding

Multi-Agent Path Finding (MAPF) is the problem of planning conflict-free paths for multiple agents in a shared space, each from its start to its goal. Classical MAPF has been the dominant formulation for many years, with its assumptions of discrete time and graph-based conflicts presumably easing the search for solutions. These assumptions limit the physical environments and agents for which a solution is truly collision-free, and also place an upper bound on solution quality that no algorithmic improvements can lift. This work investigates how much solution quality, and in what contexts, the classical MAPF formulation forfeits. Continuous-time MAPF (MAPF$_R$) relaxes these assumptions, making it a natural counter-formulation to compare against across various agent counts and sizes, and graph connectedness, topologies, and resolutions. We find that continuous time and agent shape consideration are worth relatively little on their own; their value comes from enabling an expanded range of move actions, on average improving solution quality by at least $5\%$ on narrow and constrained maps and $17\%$ on maps with open spaces. In some cases, the improvements exceed $20\%$. Doubling the map resolution with classical MAPF recovers less than $3\%$, meaning that little of what is forfeited can be bought back through more compute. This work therefore provides insight on when classical MAPF is a reasonable simplification, and when MAPF$_R$ unlocks significantly higher-quality solutions.
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Multiagent Systems · Cross-listed from cs.LG

Multi-Agent Coordination via Support-Preserving Distillation

Offline MARL increasingly relies on generative policies to model multimodal joint behavior, typically by distilling a centralized teacher into decentralized one-step actors under the CTDE. We identify a failure mode at the teacher training stage: standard flow-based teachers pair noise with replay targets independently, so nearby noise samples can be routed toward conflicting coordination modes. The teacher then produces samples between valid modes, and because the distillation loss regresses each local actor onto the conditional mean of the teacher's output given local input, this error is not absorbed but propagated to the student. To remove this teacher-side artifact, we propose Mode-Support Semi-Discrete Optimal Transport (MoSDOT), which summarizes multimodal replay into a finite mode support with prescribed capacities and uses conditional semi-discrete optimal transport to assign each noise sample to a single mode before teacher training. We additionally study a shared-randomness variant that uses a shared noise component at execution to expose the residual gap intrinsic to strict-product execution. On controlled diagnostics and offline MARL benchmarks, MoSDOT improves endpoint quality and routing consistency, particularly on datasets exhibiting multimodal joint behavior.
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All authors Sangmin Lee, Youngju Na, Chanmi Lee, Sung-eui Yoon

Multiagent Systems

CANDO: Cooperative Agentic Network for Layout Design Optimization

Layout generation for real-world facilities is a challenging problem, requiring reasoning over irregular site boundaries, heterogeneous orientations, access-aware placements, and motion-planning feasibility. Yet, most existing layout benchmarks in the generative AI space target simpler placements over rectangular domains and rely on distributional metrics such as FID and IoU that reward conformity to dataset priors, thus discounting design innovation. Motivated by these gaps, we introduce ALPS-Bench, a benchmark of $1,000$ professionally annotated real-world facility layouts paired with an instance-specific scoring protocol grounded in a structured design manual. As a strong baseline for ALPS-Bench, we propose CANDO, a training-free multi-agent framework in which specialized agents iteratively refine layouts through a verification-grounded loop, concentrating reasoning on strategic spatial decisions. We demonstrate that CANDO surpasses state-of-the-art trained and LLM-based baselines on the widely adopted PubLayNet, RICO, and PKU-PosterLayout benchmarks, establishing cooperative agentic design as a broadly effective recipe for constraint-aware layout synthesis.
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All authors Athanasios Masouris, Zheng Jing, Benjamin Sam Chandler, Hadi Jamali-Rad

Multiagent Systems · Cross-listed from cs.GT

Minimizing Cumulative Envy in Allocating a Sequence of Items

We study temporal fair division with indivisible goods that arrive sequentially and must be allocated irrevocably. In contrast to the usual online model, we assume that valuations and future arrivals are known in advance, and ask how unfairness evolves during the process. We introduce cumulative maximum envy: the sum, over all rounds, of the maximum pairwise envy at that round. Equivalently, this is the area under the worst-envy curve, and it captures both the magnitude and the duration of envy. For a fixed arrival order, we show that the corresponding decision problem is strongly NP-complete and that minimizing this objective admits no constant-factor approximation unless P = NP, even under identical valuations and even under binary valuations. We complement these hardness results with a dynamic program that gives pseudopolynomial-time solvability for a constant number of agents, polynomial-time algorithms in further restricted settings, and an FPTAS for fixed $n$ under identical integer valuations. We then study a sequencing variant where the algorithm may choose the arrival order. This variant remains NP-complete even for two agents with identical valuations; however, a simple greedy algorithm achieves a $3/2$-approximation for $n=2$ agents, an $n/(n-1)$-approximation for any number of agents, and an additive guarantee depending on the maximum value of any good.
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Tuesday 6 October

Multiagent Systems · Cross-listed from cs.AI

AGAR: a reinforcement learning substrate for LLM program evolution

Given a task and an evaluator, a language model can rewrite a candidate program while a search loop decides which rewrites survive, offering a practical route to algorithm discovery. But that loop is governed by five constants set by hand: which parent to select, how hard to mutate, how to keep diversity, what to remember, and a scalar score that never says which part of the program earned it. Reinforcement learning already has an estimator for each. The obstacle is that program evolution is not usually written down as a decision process. We formalize it as a Markov decision process whose action is the modular prefix the model is conditioned on, rather than the program it emits. Credit assignment, value estimation, adaptive exploration, and experience memory can then attach to distinct components. AGAR (Algorithm Generation As RL) provides the resulting substrate: any estimator can be replaced or switched off without changing the controller, making the transfer auditable one mechanism at a time, with no gradient training of the backend model. Across 19 tasks, two backends, and three seeds under one harness, AGAR improves on the stronger of two published baselines on most tasks, with gains concentrated in the competitive-programming family. The formalization also yields a checkable reading of prior work: these systems are implicitly zero-discount, not by choice, but because fitness is exogenous to an individual rather than a return over successors, leaving a discount factor nothing to act on.
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All authors Haoran Li, Zengle Ge, Xiaomin Yuan, Yui Lo, Haoxin Li, Songlin Zhou, Qianhui Liu, Jiahua Ying, Yuanhang Liu, Mingju Chen, Annan Li, Jianmin Wu, Dawei Yin, Dou Shen

Multiagent Systems · Cross-listed from cs.CR

SwarmReconGuard: Black-Box Detection of Distributed Collective Reconnaissance by Individually Benign-Looking Agent Populations

Autonomous and agentic clients can distribute reconnaissance across many identities so that each request remains valid, low-rate, and benign-looking while the population collectively acquires broad system knowledge. We formalize this threat as Distributed Collective Reconnaissance (DCR) and present SwarmReconGuard, a reproducible black-box benchmark in which the defender observes only service-boundary telemetry. The Docker-isolated study evaluates 11 benign and attack behaviors across 10-10,000 virtual identities, comprising 440 test runs and 3,666,300 requests, with complete telemetry integrity. We compare semantic, Gaussian, conditional, graph, kernel, hybrid, and CUSUM-based detectors. Gaussian likelihood-ratio detection achieves 100$\%$ detection with 0$\%$ observed false positives on known attacks but only 3$\%$ on unseen policies. CUSUM yields 36.1$\%$ overall detection at 1.25$\%$ false positives, while hybrid CUSUM reaches 85.7$\%$ detection with 0$\%$ observed false positives at 10,000 identities. Results expose a major policy-generalization gap and motivate exposure-aware, scale-aware defenses.
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Multiagent Systems · Cross-listed from cs.AI

When the Governor Becomes the Disturbance: Control-Generated Disturbance and Cost-Aware Backoff in Governed Tool-Using Agents

Supervisory governors can interfere with the tool-using agents they regulate. We study this possibility in a controlled file-recovery environment where increases in regulatory intensity trigger experimentally imposed tool failures. A cost-blind governor can turn these failures into persistent blocking that prevents task completion. We compare this governor with a backoff rule that reduces intervention probability using a moving average of known induced events. On a hand-coded stochastic-policy agent, the failure pattern appears under both result replacement and execution of corrupted tool arguments. For the persistent policy, adaptive backoff improves completion relative to a fixed weak governor with approximately matched intervention frequency. A Gemini 2.5 Flash experiment comprising 576 episodes across 6 tasks also shows reduced blocking and improved completion under backoff; among the tested settings, intermediate backoff strength achieves the highest observed aggregate success. These results identify an interaction between intervention cost and persistent action blocking, together with a possible mitigation. The cost mechanisms are imposed and their induced events are directly observable to the backoff rule; applicability beyond this controlled environment remains an empirical question.
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Multiagent Systems · Cross-listed from cs.AI

Shared-Roadmap Generation and Evaluator for Multi-Agent Path Planning Using Heterogeneous Graph Neural Network

Multi-agent path planning (MAPP) in continuous environments often relies on roadmaps to balance safety and search efficiency. However, traditional roadmap generation methods, such as lattice grids or standard sampling-based approaches, frequently face a trade-off between graph density and the likelihood of finding feasible, high-quality solutions. In this paper, we propose a scalable heterogeneous Graph Neural Network (GNN) framework for the automated generation and evaluation of shared multi-agent roadmaps. Our model covers the representation of waypoints, agent locations, and task locations as distinct nodes in a heterogeneous graph, allowing it to reason over global connectivity and inter-agent interactions. By training on occupation density maps aggregated and collected from expert solver trajectories, the GNN learns to identify critical points of interest and prune redundant nodes and edges. This process produces a compact, coordination-aware roadmap that is invariant to task permutations and is reusable for multi-agent pick and delivery tasks. Experimental results demonstrate that our framework can reduce planning effort and can potentially find better solutions, reaching at least 40% reduction in runtime and in graph size for dense roadmaps.
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