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Computer Science Multiagent Systems

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Monday 28 September

Multiagent Systems

Embodied Semantic Communication for Collective Autonomous Agents: A Tutorial on Representation, Wireless Delivery, and Closed-Loop Coordination

As autonomous systems and embodied intelligence enter the dynamic physical world, multi-agent collaboration calls for a paradigm shift in communication design. However, existing communication paradigms overlook that agents form action understanding from their own states, environmental observations, and collaboration relations through a process that evolves as a task unfolds. Consequently, reliable bit delivery, general semantic recovery, or single-task utility optimization alone cannot ensure that heterogeneous agents form coordinated actions compatible with their own conditions from shared information during task execution. To address this gap, this paper proposes embodied semantic communication (ESC) as a paradigm that transforms information transmission into action-oriented semantic interaction. Specifically, ESC characterizes how an explicit communication link can encapsulate multimodal perceptual states, intrinsic hardware capabilities, and collaborative intents into unified actionable semantic representations, thereby enabling heterogeneous receiving agents to parse, align, and ground them in local motor control. This paper clarifies the conceptual boundary, system characteristics, and environment-constrained technical pathways of ESC. It maps the underlying mathematical tools, including semantic information theory, world models, and multi-agent decision theory. Finally, this paper summarizes key open challenges, including measurable semantic reliability, ambiguity-triggered interaction under dynamic environments and tasks, and bandwidth-adaptive semantic transmission, outlining a roadmap for collective embodied networks.
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All authors Yizheng Huang, Wensheng Lin, Lixin Li, Qinghe Du, Wenchi Cheng, Zhu Han

Multiagent Systems

Bregman Consensus

Consider a community of agents who are seeking consensus on a set of parameters. The agents agree to use the same Bregman-type divergence to quantify disagreement between their individual estimates of the parameters but have varying confidence in each other's abilities. Each agent is happy to revise their estimate by moving to the weighted barycenter of all individual estimates with higher weights applied to more trusted agents. We show that such revisions naturally lead to an iterative algorithm which converges to a unique consensus estimate of the parameters. Furthermore, since the consensus estimate is itself a barycenter with computable weights, the group emerges as a collective super-agent with a well-formed opinion regarding the ability of each individual agent.
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Multiagent Systems

Prompted Identity Degrades Cooperation in Multi-Agent LLM Systems

Multi-agent LLM systems increasingly mix models from several providers, yet exposing each agent's underlying model identity to its peers significantly impairs cooperation. We show that when agents are aware of each other's model family, the group splits into clusters, where agents prefer interacting with others carrying their same label, although nothing in the task rewards or asks for such a split. We argue that the label itself causes this split, which we define as $\textit{factionalism}$. We show and measure this phenomenon in two cooperative games and on a reasoning benchmark, with nine to twenty-five agents drawn from up to five open-weight model families. We further show that when the announced families are shuffled, or replaced by arbitrary labels, the factions still follow this information; when the label is removed, this behavior disappears. In strictly cooperative tasks, labeled groups spend on average $30\%$ more rounds and $55\%$ more tokens to reach a decision, and their success rate drops from $96\%$ to $81\%$. The effect replicates across tasks, group sizes and model families. Withholding identity labels from the agents is simple and effective mitigation.
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All authors Xavier Del Giudice, Alessio Palma, Matteo Migliarini, Fabio Galasso, Indro Spinelli

Multiagent Systems

VehicleArena: A Realistic Urban Environment for Multi-Agent Driving

Real-world embodied agents often pursue independent objectives within a shared physical environment, where their actions can alter the conditions faced by others. Existing benchmarks, however, typically assume shared goals or explicitly prescribed interaction protocols, leaving such emergent physical coupling underexplored. We introduce VehicleArena, a 3D urban-driving benchmark for studying independently operating agents in a dynamic shared world. In VehicleArena, LLM-controlled agents must fulfill evolving passenger requests while navigating complex traffic, and each agent's driving decisions can reshape traffic flow, delays, risks, and subsequent observations for surrounding agents. The benchmark provides 112 evaluation tasks spanning single-agent and multi-agent driving. Across nine evaluated models, the highest arrival rates reach only 65.0% on single-agent tasks and 65.6% on multi-agent tasks, while strong passenger-request or cabin scores do not reliably translate into successful trip completion. Moreover, in matched multi-agent runs, every tested focal policy reduces the arrival rate of surrounding vehicles relative to the simulator's native traffic controller, revealing measurable externalities beyond the focal vehicle itself.
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All authors Jie Yang, Jiajun Chen, Jiazheng Zhou, Mianqiu Huang, Yining Zheng, Yuxin Wang, Xipeng Qiu

Multiagent Systems

Agentic Federated Learning: Rule-Based Client and Server Agents for Adaptive Training

Federated Learning (FL) enables collaborative model training across distributed clients without sharing raw data, making it suitable for privacy-sensitive applications such as healthcare, finance, and edge intelligence. However, conventional FL approaches rely on static client participation and fixed aggregation strategies, which limits their effectiveness under non-IID data distributions, heterogeneous client behavior, and noisy or unreliable updates. To overcome these issuess, this paper proposes an Agentic Federated Learning (AFL) framework that integrates lightweight rule-based autonomous agents at both client and server levels. The proposed framework introduces a Client-Side Agent (CSA) that dynamically adapts local training parameters, controls participa- tion, and evaluates update reliability, while a Server-Side Orchestrator Agent (SSOA) performs quality-aware client selection and adaptive aggregation. Unlike traditional FL methods, AFL enables context-aware decision-making during the training process, improving adaptability and robustness in dynamic distributed environments. Extensive experiments conducted on the CIFAR-10 dataset under IID, non-IID, and noisy-client settings demonstrate that AFL consistently outperforms standard base- lines including FedAvg and FedProx. Experimental results show improvements in classification accuracy, convergence speed, robustness against corrupted updates, and communication efficiency. Ablation studies further confirm the complementary contributions of CSA and SSOA, while statistical analysis validates the significance of the observed gains. The proposed AFL framework demonstrates that incorporating autonomous agentic reasoning into federated learning provides an effective and practical solution for intelligent, adaptive, and robust distributed learning systems.
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Multiagent Systems · Cross-listed from astro-ph.IM

Reconstructing Implicit Scientific Knowledge: Evaluating LLM Agents through End-to-End Reproduction of Astronomy

The integration of large language models (LLMs) into scientific workflows is accelerating, yet their ability to reconstruct the reasoning underlying published research remains unexplored. Papers specify explicit procedures while leaving many methodological dependencies-data selection, calibration corrections, priors, and domain assumptions-implicit. This ambiguity complicates the evaluation of LLM-based agents, since a failure to reproduce a result may reflect either limitations of the agent or underspecification in the source. We present a framework that evaluates agents through end-to-end reproduction, separating execution from verification and computational failure from methodological ambiguity. We apply it to fourteen astronomy studies: a case study from The Astrophysical Journal and thirteen papers published in Nature. Eleven of the thirteen contained an ambiguity preventing a uniquely specified reproduction path. In a controlled case study, twelve predefined paths, a 3x2x2 sensitivity analysis over sample definition, sky masking, and parallax zero-point treatment-gave estimates from 2.16 to 3.53 kpc for the same quantity, with only one recovering the published value (about 2.70 kpc). The published value was never used as an optimization target, selection criterion, or stopping condition; the matching path was found only after all twelve had run. Crucially, the decisive information (a +0.02 mas parallax zero-point correction) was already in the paper, but the agents did not recognize its causal relevance until the analysis made the effect visible. Matching a published outcome therefore does not validate reconstruction of the underlying reasoning, and the bottleneck is as often a failure to connect relevant information as to retrieve it. End-to-end reproduction thus serves both as a test of reproducibility and as a framework for evaluating implicit scientific knowledge in AI systems.
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All authors Yuehui Wang, Xinyu Qi, Guirong Xue, Cheng Wang, Yangbin Xie, Xiaoyu Tang, Cong Sun

Multiagent Systems · Cross-listed from cs.RO

Denoising Multi-Robot Trajectories

Multi-robot trajectory planning is a fundamental problem in multi-robot coordination but remains computationally challenging due to its nonconvex, multimodal, and high-dimensional nature. This work builds upon D4orm, a dynamics-aware diffusion-denoising framework, and develops a family of planning architectures for diverse operational requirements. Unlike conventional numerical optimization methods, D4orm employs sampling-based optimization to generate solution trajectories through massively parallel sampling, leveraging modern computing architectures such as GPUs. Its diffusion-denoising structure iteratively optimizes deformations to candidate control trajectories, providing an efficient and versatile paradigm for generating kinodynamically feasible and conflict-free trajectories. Using D4orm as the building block for advanced planners, we present a decoupled planner for improved scalability, an online receding-horizon planner with feedback control, and a distributed planner for resource-constrained settings. Evaluations with differential-drive and holonomic robots in 2D and 3D environments demonstrate that D4orm-based approaches find high-quality solutions faster and more reliably than other sampling-based optimization methods, such as MPPI, as well as a learned diffusion-model-based method. We further demonstrate zero-shot deployment on ten real quadrotors with obstacles, large-scale deconfliction with 100 simulated robots, and fully onboard distributed `lifelong' operation with six ground robots. Overall, these results establish diffusion denoising as a scalable and reliable framework for multi-robot coordination. Code and video: https://github.com/proroklab/d4orm
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All authors Yuhao Zhang, Keisuke Okumura, Ajay Shankar, Amanda Prorok

Multiagent Systems

Positional choice and robust collective behavior in fish schools: biohybrid experiments and modeling

Collective behavior of fish schools is usually modeled on the assumption that each individual follows specific rules of motion that depend on its position and velocity relative to its neighbors. Although these models reproduce many schooling patterns observed in nature, it remains unclear whether the assumed rules are realistic at the individual level. To address this question, we first analyzed a set of experiments in which a live fish interacted with four moving robotic fish in a tank, and measured the time it spent in each position relative to the robots. We then simulated this experiment, replacing the fish with an agent, and assessed the extent to which classical models agree with the experimental observations. An extensive exploration of the parameter space showed that these models closely matched the experimental observations, with a very specific choice of parameters. However, they were highly sensitive to the parameter values: a minor perturbation caused them to fail completely. To resolve this, we propose a new model that incorporates an additional exploratory term characterizing the agent's positional preference at every moment. This model proved robust to small errors in the parameters while successfully replicating the experiments. Furthermore, when generalised to multiple fish, the model reproduced schooling behaviour and common schooling patterns, while also exhibiting exploratory behaviour at both the individual and the school level. This shows that social cohesion coexists with individual exploratory behaviour, and that realistic models of collective behaviour should account for both social interactions and this exploratory component.
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All authors Vahagn Grigoryan, Donato Romano, Cesare Stefanini, Giulia De Masi

Multiagent Systems · Cross-listed from cs.AI

Self-Adapting Group of Experts for Multi-Agent Reasoning

Multi-agent systems bring together language model agents with different roles to propose, review, and refine solutions. Each agent's response depends on its model's capabilities, the reasoning strategy defined by its system prompt, and the information in its input context. Existing frameworks often adapt communication by changing this context while leaving individual prompts fixed, even when a problem calls for different skills. We study whether agents' initial responses can identify a strategy better suited to the current problem and guide its transfer to other agents. To address this, we introduce SAGE (Self-Adapting Group of Experts), a training-free framework that uses answer agreement, prefix consistency, and reciprocal peer review to select a strategy donor. SAGE transfers the selected donor's reasoning strategy to the other agents while preserving their original roles. This transfer uses only the agents' original system prompts, without access to the problem or generated solutions. After strategy adaptation, agents exchange responses through a dynamic, sparse directed acyclic graph that routes information from higher-scoring agents to lower-scoring agents. Experiments across multiple agent backbones and reasoning benchmarks show that SAGE achieves higher average accuracy than the evaluated baselines. Our code is available at https://github.com/atifquamar07/sage.
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All authors Mohammad Atif Quamar, Nurbek Tastan, Karthik Nandakumar, Junpei Komiyama

Multiagent Systems · Cross-listed from cs.LG

Persistent Partners Raise Prices Among Learning Agents

When pricing agents meet repeatedly on a platform, the platform decides who faces whom. We ask whether that choice moves the prices the agents learn, and whether a rise comes with learned punishment. In a pre-registered randomised experiment in the Bertrand duopoly of Calvano et al., each agent's price is set by a tabular Q-learning module, not by the small language model attached to it, and we randomise whether each agent keeps its partner, sees its rival's prices and can send messages. Keeping the same partner raises the level of profits, averaged over training, by 0.27 of the gap between competitive and monopoly profit (95% CI 0.20 to 0.35, all twenty paired runs positive), our registered primary result, and the resting price by 0.17 of the Nash-to-monopoly range (post hoc). A plain tabular learner reproduces the effect in all 25 further blocks, and there one permanent partner raises the level more than about three do (+0.23 against +0.05, exploratory). Where rival prices are hidden, the price-setting module cannot see a cut, so cannot punish it, yet the resting price rises as much and the rise lasts to the end of training, while with visible rivals it shrinks with longer training (post hoc). Where the rival is visible, a static best responder accounts for a third to a half of what a forced-deviation probe reads as punishment, on the starts where the rival can see the cut, and net of it the registered test of learned punishment is inconclusive. A test that looks only for punishment would thus miss the rise where the rival is hidden, while a check for profitable deviations flags most of those prices (post hoc). In an exploratory extension, untrained Qwen2.5 7B and 14B models under one prompt show the effect when the rival's price is left out of the prompt and inconsistently when it is shown, the 7B result replicating on fresh blocks, while two other model families show none.
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Multiagent Systems · Cross-listed from physics.soc-ph

Hybrid epidemic simulation framework coupling equation-based and individual-based models

Mass gathering events like concerts, sports matches, and festivals bring many people into close contact within a short period, creating localized bursts of infection that can shape epidemic outcomes across an entire city. To evaluate how these transient transmission events translate into broader urban impacts, we developed a simulation model linking event-scale contact dynamics with citywide commuting networks. Using Madrid, Spain, as a case study, we compared several types of gatherings and examined how their effects changed under different levels of disease transmissibility. We found that mass gatherings consistently amplified outbreak magnitude, accelerated progression, advanced district-level arrival times, and synchronized spatial spread. Remarkably, while the initial seed size generated at the event accounted for much of this acceleration, post-event transmission conditions provided complementary predictive signal regarding invasion timing. These findings demonstrate that mitigating transmission during mass gatherings can yield downstream public health benefits by delaying broader spatial spread. More generally, this multiscale framework offers a tool to evaluate how temporary, localized contact shifts produce longer-lasting consequences for urban populations.
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All authors Jaeyoung Kwak, Michael H. Lees, Chin Chun Ooi, Wentong Cai

Multiagent Systems · Cross-listed from cs.AI

From Migration to Calibration: Aligning Agents with Deployment Requirements

Deploying, migrating, or scaling an agent changes its model, support system, application, and users. Calibration should align the agent with destination requirements without requiring source imitation or universal superiority. We propose three standard families: basic capability and operational reachability; technical and professional precision, including terminology, units, reporting periods, program fidelity, and report dependencies; and user context covering roles, use cases, authorized values, permissions, and budgets. A versioned mapping distinguishes requirements to preserve, transform, add, or retire. Four instruments—benchmarks, positive/negative examples, skills, and role-conditioned cost/utility—supply tunable reward channels within a fixed acceptance contract. Consultants annotate methods, branches, bounded loops, checkpoints, relative comparisons, and report refinement; a registry records applicable evidence. Adaptation revises configurations or trains a separate controller or skill while freezing the foundation executor. Independent hard gates govern qualification; RL and preference methods optimize candidates without supplying factual truth. Qualification and held-out improvement over the unchanged target are separate outcomes. Supplied intent labels permit a limited paired recount: small prompt/retry gains coexist with regressions and failed gates. FinQA supplements match prior summaries and retain provenance conflicts. These observations motivate destination-specific evaluation but do not establish calibration efficacy. We specify matched-budget tests, clean reload, complete-denominator reporting, and dependency revalidation. This is a methodological proposal with partially reconciled pilot evidence; confirmatory validation and the greater-than-80% zero-shot task-context acceptance target remain outstanding.
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All authors Yaxiao Liu, Pengbo Liu, Yiwen Liu, Yihua Guan, Jiaxing Song, Xingjian Li

Multiagent Systems · Cross-listed from eess.SY

Strategically Robust Game-Theoretic Multi-Agent Trajectory Optimization

Aviation authorities worldwide expect Advanced Air Mobility (AAM) traffic management to be decentralized among service providers, requiring AAM flights to autonomously plan trajectories by predicting other flights' control inputs rather than relying on centralized coordination. Game-theoretic approaches that formulate multi-agent collision avoidance as an exact dynamic potential game can efficiently find open-loop equilibria, but they assume that agents exactly follow their equilibrium trajectories—an unrealistic assumption given uncertainties in actuation, perception, and computation. We propose a strategically robust formulation where each agent protects against a fictitious adversary that, for each timestep, perturbs other agents' control inputs within a bounded budget to minimize distance at that timestep. We show that, under reasonable assumptions on agents' distance cost and robustness levels, the strategically robust game remains an exact dynamic potential game and admits a quasi-closed-form solution to the inner adversarial problem for linear dynamics, which limits computational overhead. Experiments with up to eight agents using logarithmic distance costs show that strategic robustness selects more robust trajectories in high-collision-risk configurations while leaving low-risk trajectories nearly unchanged, with only a modest increase in runtime.
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All authors Victor L. Qin, Nicolas Lanzetti, Saverio Bolognani, Hamsa Balakrishnan

Multiagent Systems

CEO Arena: Evaluating Long-Horizon Multi-Agent Decision-Making in Competitive Markets

Long-horizon competition tests agents' ability to coordinate business decisions under uncertainty and adapt to changing rival strategies. We introduce CEO Arena, a benchmark that uses matched replacement evaluation to assess operating returns alongside an agent's effects on rivals and the market. Each CEO agent is compared with a reference policy in the same company under the same economic seed, holding other agents' identities and assignments fixed while all agents adapt. In a shared eight-company market spanning 500 simulated days, CEOs make sequential decisions on pricing, procurement, marketing, research and development, and service using private company information and noisy market signals, under resource constraints and delayed feedback. We evaluate eight LLM-based CEO agents in 27 main runs and 26 robustness runs. In the main evaluation, most agents have negative mean returns, and private gains can accompany market losses. Robustness analyses suggest that aggregate patterns extend beyond the original rule-based baseline; four of the 56 directed pairs show relatively stable effects. Memory, action, and accounting traces suggest demand capture and rivals' pricing and spending responses as possible explanations. CEO Arena provides a controlled testbed for studying long-horizon agent competition, strategic interaction, and market externalities.
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All authors An Yan, Yu Huo, Zhiwei Shang, Yiran Peng, Chenglin Wu

Multiagent Systems

MASTraceBench: Diagnosing Collaboration Gains through Proposal Trajectories in LLM-Based Multi-Agent Systems

LLM-based multi-agent systems (MAS) have shown promise in complex problem solving. As MAS methods diversify, systematic evaluation becomes increasingly challenging. However, existing benchmarks largely focus on final outcomes, leaving unclear how collaboration gains arise, are preserved, or are lost. To address this limitation, we introduce MASTraceBench, a benchmark for diagnosing collaboration gains through proposal trajectories in MAS. Across six cooperative and competitive tasks, MASTraceBench tracks and grades proposal trajectories and provides a multi-layer metric suite covering Task Score, Collaboration Gain, proposal-trajectory indicators, and Token Cost. Using MASTraceBench, we systematically compare representative MAS methods not only by final performance, but also by how agent proposals evolve and are aggregated into the final answer. This analysis reveals a recurring pattern: final MAS answers rarely surpass the strongest initial proposal; interaction often lifts initially weaker proposals toward it, while strong initial proposals are seldom further improved and may regress. To reduce this risk, we propose CLEARS, which replaces whole-proposal exchange with claim-level evaluation across agents to guide reliable synthesis. CLEARS more often preserves or improves upon the strongest initial proposal and achieves the highest Collaboration Gain on five of the six tasks.
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All authors Yapeng Li, Songze Li, Shuang Yu, Jing Yu, Zhixin Liu, Liqiang Wen, Tonghua Su

Multiagent Systems · Cross-listed from cs.LG

Emergence, Not Bandwidth: Physical Coupling and the Limits of Learned Multi-Agent Communication

Rate-limited multi-agent teams raise three questions the emergent-communication literature has answered only empirically: what an optimal message should encode, what compression costs over a horizon, and when a learned protocol is unique enough for a teammate to read. We answer them for rate-limited Dec-POMDPs, then measure how far reinforcement learning falls short of the optimum. Our theorems fix what is achievable independently of any learner, so a gap between an engineered and a learned sender at the same bit budget is an optimization fact, not an information-theoretic one. We instantiate this on three MuJoCo arenas spanning zero, partial and rigid physical coupling, charging every condition exactly 2 bits per decision, and create the discriminating regime by closing a physical side channel within one arena, holding bodies, task and reward fixed. Communication value is governed by coupling: under rigid coupling through a shared object, no channel beats silence (+0.001 +/- 0.001, p = 0.982, n = 25), since proprioception already carries that information; without coupling, every condition solves the task; under partial coupling, the engineered 2-bit sender reaches an interquartile mean of 1.000 but the learned one reaches 0.482, indistinguishable from silence (p = 0.400, n = 25). With a shared alphabet, bandwidth cannot explain the gap. Warm-starting from an engineered receiver localizes the failure: the same channel reaches 0.857 versus 0.562 cold-started (p < 0.001), so it is neither representational nor one of maintenance; reinforcement learning fails to discover the protocol. Cross-play shows learned protocols are individually meaningful but mutually unintelligible: self-play 0.980 collapses to 0.144 across seeds, and our best constructed alignment leaves at least 77% of that gap. All headline results use 25 seeds per arena and seven published baselines at matched rate.
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Multiagent Systems · Cross-listed from cs.AI

Same Winners, Different Success Rates: Evaluating How LLM Agents Recover from Failures

Evaluating how LLM agents recover from mid-task failures is central to deploying reliable agentic systems. Existing checkpoint-based benchmarks measure recovery by comparing which action is selected as best across independent runs, a quantity known as set agreement. However, set agreement is a purely ordinal measure that records which action wins without reflecting the absolute level of performance. When all actions fail, they tie at zero reward, and independent runs produce the same tied set with high probability, creating an illusion of stability that masks near-zero recovery success. We formalize this limitation through a set-path symmetry result, proving that for equal-cost Bernoulli actions the success probabilities (0.9, 0.8) and (0.2, 0.1) yield identical best-action-set distributions at every sample size. No procedure based solely on which action wins can distinguish these two regimes. We further prove that certifying exact population ties is impossible in finite time, and that the assignment of outcomes to checkpoints carries information beyond marginal outcome distributions. The pooled success probability is the missing scalar that resolves the ordinal ambiguity. Experiments on 864 frozen RecoveryBench episodes and two planning cohorts totaling 3,456 responses confirm the theoretical predictions. Agreement and held-out quality can move in opposite directions, and permuting checkpoint-to-action bindings changes 8 to 13 percent of cell-level conclusions. Based on these findings, we propose reporting four diagnostic quantities (agreement, all-zero fraction, held-out success, and pooled success) that expose this failure mode with no additional data collection.
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All authors Dong Xu, Zhangfan Yang, Jiantao Wu, Shipeng Zhang, Zexuan Zhu, Jiangqiang Li, Jun Zhang, Junkai Ji

Multiagent Systems · Cross-listed from cs.AI

ReplayLens: Auditing Agents' Use of Outcomes

When an agent reuses logged experience, a changed decision may reflect the recorded score, the action's name, or the record's position in storage. Standard memory evaluations do not reveal which relationship drives that change. We introduce ReplayLens, a black-box audit that changes one relationship in the stored history at a time, holds the remaining interface fixed, and measures the resulting decision. Four interventions target four relationships. Outcome reassignment swaps which scores belong to which actions. Pair transport moves intact action-score pairs to new record slots. Consistent renaming relabels actions in both history and menu. Key-slot reassignment changes both score attachment and position. A constructive separation shows why the audit is needed: two memory writers with identical endpoint accuracy respond differently to the same replay, so conventional evaluation cannot resolve the underlying dependence. On black-box LLM interfaces, swapping scores changes decisions while moving intact pairs does not, separating score attachment from record order. A bounded-memory study exposes ingestion-order sensitivity that endpoint comparison misses. In sequential experiment planning, altered historical scores redirect exploration and reduce final utility despite fresh measurements. A code-debugging agent with sealed hidden tests shows the same pattern outside model selection. ReplayLens provides a relationship-level audit for deciding whether logged experience can be merged, reordered, or reindexed safely.
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All authors Dong Xu, Zhangfan Yang, Jiantao Wu, Shipeng Zhang, Zexuan Zhu, Jiangqiang Li, Jun Zhang, Junkai Ji

Sunday 27 September

Multiagent Systems

Collective Regimes in Multi-Agent LLMs under Reasoning Effort and Communication Topology

Multi-agent LLM systems are increasingly used for deliberation and evaluation, often under the assumption that greater peer interaction leads to more reliable consensus. Existing work largely evaluates these systems through final accuracy or aggregate agreement. However, such measures do not reveal how agreement is organized in the panel. In this paper, we study N = 50 stateless LLM agents that update their predictions from locally visible peers, and characterize their behavior using both global and local measurements of agreement. We identify three collective regimes: synchronised, twisted (locally ordered but globally incoherent) and chimera-like, where coherent and incoherent subpopulations coexist. Increasing reasoning effort in gpt-5-mini shifts panels from variable, often fragmented outcomes toward locally ordered twisted states, and a small follow-up shows such states can also form from permuted initial conditions, whereas increasing communication connectivity drives them toward global synchronisation. Fragmentation collapses faster as algebraic connectivity increases across rewired graphs. The topology effect also appears on a non-circular judging task and across models from three providers. Finally, low spatial heterogeneity does not guarantee global consensus: 40% of trials with Delta Z below 0.03 retain a twisted configuration through the final 20 turns. These results show that reasoning effort and communication topology control different aspects of multi-agent coordination, and that aggregate agreement alone is insufficient to characterize collective LLM behavior.
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All authors Machiko Hirota, Akshara Nadayanur Sathis Kanna, Ujwal Kumar, Phan Xuan Tan

Multiagent Systems · Cross-listed from cs.SE

Maat: Independent Deterministic Contract-Based Governance for Multi-Agent LLM Workflows

Large-language-model multi-agent systems (LLM-MAS) introduce a characteristic reliability problem: an error produced by one agent can be accepted as context by downstream agents and propagate across the workflow. Many proposed safeguards rely on learned or LLM-based judges whose verdicts are themselves probabilistic; we ask whether a deterministic layer can instead stop contract-detectable handoff defects. We present Maat, a runtime governance layer that validates agent-to-agent handoffs against a versioned workflow contract, or anchor, with no language model in the validation or scoring path. We evaluate it in six controlled domain workflows (6-15 agents, 522 trials) with injected data-level defects and a deterministic seven-check rubric. Version 1 reported gains in all six workflows (2.9-26.5%). A post-publication audit found that three benchmark scorers credited any early halt as a prevented defect. On paired trials where the governed run completed or halted on a finding attributable to a verified defect, the rubric score changes by +7.7% to +29.1% in five workflows and is flat in software development; model-call cost falls 17-53% where attributable halts occur early. A hand review of all 94 governed-arm halts found 35 false alarms (37%), caused by validator defects rather than model behaviour; counting those halts as failed work, the governed arm scores below the ungoverned arm in four of six workflows. The results support deterministic handoff validation for contract-expressible defects and show that validator configuration and halt attribution must themselves be tested; they do not establish universal correctness, hallucination detection, or model-independent effectiveness.
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Multiagent Systems

Prospective Interpretation Risk: Principled Communication Control Between LLMs

Large language model (LLM) agentic systems increasingly rely on models communicating with one another, yet existing uncertainty and multi-agent methods rarely estimate how a particular receiver will interpret a message before it is sent. This matters in heterogeneous systems, where capable receivers can reconstruct different tasks from the same message. We model this as a sender-receiver problem with a latent receiver type and define prospective interpretation risk (PIR): the probability that a receiver reconstructs a task other than intended. Rather than model an LLM's full input-output behaviour, we use black-box probes relating messages, intended tasks, and receiver-specific reconstructions, yielding scalable supervision while separating interpretation from downstream capability failure. Offline, heterogeneous frozen receivers provide supervision for receiver-conditioned risk and the effects of predefined mutable message features. At deployment, history induces a posterior over receiver types, guiding message revision and selection. We introduce value of interpretation information (VoII), querying for receiver information only when its expected communication benefit exceeds its cost. Our theory characterises when receiver information has decision value and bounds such queries. Empirically, interpretation-failure rates vary by 4-13x across receivers. Receiver information reduces PIR calibration error by 68% relative to a receiver-agnostic predictor, largely by correcting receiver-specific risk levels. PIR-guided revision reduces interpretation failure by 44% relative to the original message and 40% relative to a generic rewrite, mostly through a repair that helps every receiver. VoII outperforms information-gain and random querying at matched cost on the interpretation objective it optimises, lowering interpretation failure from 3.84% to 3.79% while querying 18.2% of episodes.
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All authors Wanrong Yang, Rehan Deen, Julian Ma, Yuheng Fan, Yaoyu Jin, Taher Jafferjee, Ziquan Liu, Dominik Wojtczak, Yalin Zheng, David Henry Mguni

Multiagent Systems

Population Physics, Population Problems: Safety and Emergence in LLM Societies

The collective behaviour of large language model (LLM) societies is not the sum of their individual outputs. It yields statistically distinct, sometimes-unpredictable phenomena, for which the tools we use to study single agents may not scale. Due to recent incidents involving autonomous agentic systems, however, understanding these systems is paramount. For that we introduce a framework for measuring self-organisation in LLM social systems and apply it to three such systems: a Schelling grid, a social network (Moltbook), and a Twitter-like misinformation simulation ('Rogue'). All three exhibit statistically significant self-organisation. Moreover, their relaxation dynamics vary with the environmental information available to the agents, with open-ended systems (Moltbook, Rogue) exhibiting sharp, phase-transition-like dynamics. Further results show that population-level pathologies can emerge even when the LLMs are safety-tuned or monitored, being primarily driven by the coordinated activity of a population subset. We also show when self-organisation does not emerge under two additional scenarios (a commons dilemma, GovSim, and a LLM-as-a-judge deliberation scheme, ChatEval). We argue that measuring signatures of this kind offers a lightweight, agent-agnostic diagnostic layer for detecting coordinated collective behaviour in deployed multi-agent systems without relying on natural language or model versioning.
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Multiagent Systems · Cross-listed from cs.LG

DEALS: Decentralized Expertise-Aware Load Serving for Multi-Agent LLM Systems

Multi-agent systems (MAS) have recently emerged as an effective approach for coordinating large language model (LLM)-based agents to solve complex tasks through structured interactions. In practice, MASs often handle a stream of heterogeneous and complex tasks, requiring agents to decompose each task and then self-organize and self-evolve to adapt to incoming tasks while sharing execution resources. However, most early approaches to MASs rely on centralized controllers or fixed coordination patterns, which can limit scalability or adaptability. In contrast, existing decentralized and dynamic MASs often require training dedicated routers or invoking LLMs for agent selection, resulting in substantial computational costs and coordination overhead. To address these challenges and enable efficient task-level self-organization and self-evolution for task- and workload-level collaboration, we propose Decentralized Expertise-Aware Load Serving (DEALS), a decentralized and low-complexity framework that enables agents to self-organize and dynamically route concurrent tasks for processing. Specifically, each agent maintains local queues of incoming tasks, and its router decides whether to process a task locally or forward it to a neighbor based on differences in backlog and success rate. Meanwhile, executors process independent tasks concurrently within and across agents, and partially solved tasks can be resumed by other agents. Experiments show that DEALS not only improves performance along multiple dimensions (e.g., answer accuracy and task throughput) in both homogeneous and heterogeneous agent pools, but also balances agent expertise and workload in a self-organized manner, enabling effective decentralized coordination.
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All authors Jingjuan Huang, Wenbin Wang, Yanchuan Yin, Alvaro Velasquez, Jia Liu

Multiagent Systems · Cross-listed from cs.LG

MA-JEPA: Joint-Embedding World Models for Multi-Agent Reinforcement Learning

World models improve sample efficiency by training policies on imagined trajectories, but their usefulness depends on learning representations that capture the information needed for future control. We study whether self-supervised joint-embedding prediction (JEPA) can provide this learning signal for multi-agent reinforcement learning. We introduce MA-JEPA, a stochastic world model that replaces observation reconstruction with prediction of target representations, enabling model-based multi-agent reinforcement learning with centralized training and decentralized execution. A categorical latent state and a causal Transformer are trained with posterior and action-conditioned dynamics prediction objectives and are then used for actor-critic learning from latent imagination. A training-only joint predictor conditions on all agents' local states and actions to predict each agent's next local observation embedding. These predictions are passed through the same local posterior used during real interaction with a centralized critic that is used only for value learning, with execution remaining decentralized. Our experiments show that this architecture performs strongly on SMAC, matching or exceeding the strongest reported comparator mean win rate on four of eight evaluated maps.
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Multiagent Systems · Cross-listed from cs.GT

Nearly Group-Separable Elections

We study the problem of computing how close a given election is to being group-separable, measuring proximity by swaps of adjacent candidates in the votes. We also consider several other domains, including caterpillar group-separable, balanced group-separable, single-peaked, and single-crossing ones. Our problem is generally intractable, but we find practical FPT algorithms parameterized by the number of candidates or swaps. For the latter case, our algorithm applies to all domains characterized by finite forbidden subelections, resolving a well-established open problem. We supplement our theoretical findings with experimental analysis.
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All authors Piotr Faliszewski, Jan Jabrocki, Stanisław Kaźmierowski, Kristýna Pekárková, Šimon Schierreich, Ildikó Schlotter

Multiagent Systems

TRACE: Governing Memory Validity in Evolving Multi-Agent Systems

Persistent memory lets language-model agents carry information across long-running collaborations, but leaves a lifecycle question open: what may a returning agent still act on once the shared state has changed? A memory can be correctly retrieved, relevant to the current task, and faithful to its source, and nonetheless be inadmissible for action: an itinerary saved before a pause still names the hotel the team has since replaced. We formalize this as temporal memory admission and present TRACE, a training-free layer that treats re-entry as an eligibility decision rather than a storage or retrieval operation, reconciling a departure checkpoint against absence-period updates, resolving explicit and implicit invalidation, and releasing a bounded Return View only when it covers the returning role's open obligations. We evaluate TRACE under three actor models on Memora, STALE Type II, and a derived ManBench-Return setting, each recast as return episodes: one agent departs, four teammates change the shared state, and the agent rejoins. What separates methods is not overall accuracy but whether one can retain valid memory and reject stale memory at once, and no single-policy baseline can: Restore (reinstate the departure checkpoint in full) admits stale state, Reset (start the return from an empty memory) discards valid state, each bottoming out at 0% on one of the two. TRACE is the only method high on both, reaching 92.6-98.3% valid-information availability with 98.4-99.5% invalid-information rejection on ManBench-Return, within 3.8 points of the best baseline's overall accuracy. On STALE Type II it improves Overall over the strongest comparison policy by 22.3 (Qwen), 18.5 (Gemini), and 27.5 (DeepSeek) points at roughly 2.3 times their tokens, while a write-time consolidation pipeline is more accurate still at 3.99 times TRACE's.
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All authors Wenjun Xiong, Shengtao Zhang, Shangding Gu, Bo Tang, Zhiyu Li, Feiyu Xiong, Ying Wen, Muning Wen

Multiagent Systems · Cross-listed from cs.CL

LLMs Trust Their Own: Identity-Dependent Conformity in Multi-Agent Systems

Large language models (LLMs) are increasingly deployed in multi-agent settings, where agents observe and influence one another, making social influence a key dimension of AI behavior and safety. We investigate whether LLMs' responses depend on the social identity of other agents, beyond the effect of their consensus. We construct judgment tasks with a single correct answer, and place models in a multi-agent setting where they receive incorrect answers from other agents whose social identities (AI or human, model family, or an arbitrary minimal group) are either shared with or distinct from their own. Across 12 open-weights models and nine tasks, we find a bidirectional effect of group identity on conformity to incorrect answers: in-group consensus increases conformity (in-group favoritism), whereas out-group consensus decreases it (out-group divergence). Unlike humans, for whom one ally breaking the consensus sharply reduces conformity, models are unmoved by an ally from the majority's group. Worse, a correct ally from the opposing group intensifies this bidirectional effect. Chain-of-Thought reasoning suppresses most of these effects, yet an in-group ally still reduces conformity to an incorrect out-group majority. Labeling peers as safety-aligned shifts overall conformity but leaves in-group favoritism and out-group divergence intact. These results show that group identity shapes how LLMs aggregate information across agents, independently of its correctness, and identify a manipulation surface for multi-agent AI systems.
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Multiagent Systems · Cross-listed from cs.AI

Raven: The Harness of Harnesses for Composable Agentic Intelligence

As large language models advance, AI agents are moving beyond isolated, domain-specific tasks toward long-horizon, cross-domain workflows. This transition exposes two challenges: increasing harness complexity makes manual design difficult to scale, while tighter coupling to specific domains limits the generality of a single harness. The central question thus shifts from how to engineer a stronger harness for one domain to how to autonomously construct specialized harnesses, improve them through experience, and orchestrate them across domains. We introduce Raven, The Harness of Harnesses, an open-source multi-agent ecosystem that automatically constructs and evolves modular harnesses for specific models and domains, treating each executable model–harness pair as a composable unit of intelligence. To support an All-Domain Collaboration Network, its Host Agent decomposes goals, matches subtasks to specialized agents, coordinates execution dependencies, and integrates results, while a host archive and EverOS preserve experience across tasks and Skill Forge makes that experience available as reusable procedures. Our theory establishes sufficient conditions for such composition to expand reliable task coverage beyond that of the available individual agents under a shared resource budget. On complex and long-horizon tasks, Raven significantly outperforms the state-of-the-art agent systems, pushing the frontier of composable agentic intelligence.
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Multiagent Systems · Cross-listed from cs.HC

DataMagic: Authoring Data Videos through Declarative Multi-Agent Orchestration

Data videos communicate data insights through dynamic charts, voice narration, and synchronized animations, and have become a widely adopted form of data storytelling. However, producing them requires expertise in data analysis, narrative design, and video editing. Static visualization tools lack narrative and animation capabilities; authoring tools rely on pre-prepared charts rather than raw data; and pixel-level models generate videos end-to-end but cannot guarantee data accuracy or provenance. End-to-end automatic generation faces two core challenges: how to uniformly represent charts, narration, and animations together with their temporal relationships, and how to efficiently search a vast design space for narrative-coherent compositions. We present DataMagic, which authors data videos from raw tabular data through declarative multi-agent orchestration. First, the declarative specification DVSpec unifies charts, narration, and animations with data-bound references and declarative synchronization, ensuring data provenance and automatic audio-visual alignment. Second, a "Generate-then-Orchestrate" multi-agent strategy generates candidate scenes in parallel and then optimizes narrative coherence through global orchestration. DVSpec provides a shared state for three complementary interaction modes, bridging full automation with fine-grained human control. Evaluations on 109 real-world samples show that even the most advanced LLM (e.g., GPT-5) achieves only 2.13/5 with execution success rates between 48.62% and 86.24%; DataMagic improves quality to 3.89 (+83%) with success rates above 95%, with the most significant gains in animation and narrative dimensions. A user study shows that, compared to a conversational LLM workflow, DataMagic improves creation efficiency (79.7% reduction in task time) and reduces perceived cognitive load. Project page: https://github.com/HKUSTDial/DataMagic.
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All authors Yupeng Xie, Zhenyang Wang, Liangwei Wang, Jiayi Zhu, Zhouan Shen, Yuyu Luo

Multiagent Systems · Cross-listed from cs.GR

Sivia: Learning to Draw, Learning to Learn

A paper's overview figure is often the first thing readers see: it must explain the method correctly and look polished. We present Sivia, an overview-figure system that reads the paper, plans its relations, adapts visual organization from recent top-conference papers, and composes a design for image generation. Sivia improves with use through human-guided recursive self-improvement (RSI) at two levels: learning to draw revises its drawing skill from feedback on accuracy and presentation, and learning to learn revises the updater that proposes those revisions. A personal profile adapts presentation to its user's aesthetic preferences while the scientific content stays fixed. A diagnostic study of 1,964 overviews for 445 papers (17,973 relation judgments) shows that most errors are omissions and that source-derived relation plans raise required-relation accuracy (RRA) by up to 19.85 points. On 48 test papers, learning both levels reaches 93.54% RRA, 15.31, 9.38, and 8.33 points above the initial skill, the Fixed-updater, and the GEPA baselines, while readability and visual quality rise from 3.95 and 4.00 to 4.70 and 4.78 on five-point scales. Learned presentation profiles raise liking from 4.02 to 4.73 and adoption from 34 to 45 of 48 tasks. Code and released artifacts are available at https://github.com/exsinger-hub/Sivia
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All authors Feng Yuan, Xinyi Gao, Zijun Sun, Haoyue Li, Menglei Hua, Xiao Li, Yifan Gao