Peer Revenue Publish or profit

Papers

Fresh from arXiv, typeset properly. Highlighted words trade on the market.

Computer Science Human-Computer Interaction

cs.HC Watch Human-Computer Interaction (sign in to use)

Wednesday 7 October

Human-Computer Interaction

Structured pre-generation elicitation versus single-shot prompting in AI-assisted enterprise decision-making: a randomised online experiment

Generative AI speeds, and mostly improves, professional work, but there is concern that users who delegate both the production and the evaluation of an answer may accept weak output and engage less with the underlying reasoning (cognitive surrender). Interventions proposed so far, such as unassisted practice or slowing adoption, sit outside the working task. We tested a different approach: an interactive metacognitive scaffolding layer (Cognistance, a prototype developed at the Oxford Centre for Impact Research (OCIR) that asks users to clarify context, choose a strategic direction and explain their reasoning before the AI generates a deliverable). Mean composite quality was 32% higher with the scaffold, with the same direction for every rater. Gains were largest for trade-off articulation and strategic coherence and absent for technical specificity. A large part of the aggregate effect reflected rescue of weak prompts: floor-scored (off-task) deliverables fell from 34% to 5%. Among participants whose own prompt already stated the data-localisation problem, the advantage was 21%. Treatment participants reported greater involvement and took about 2.4 minutes longer on average (10.46 minutes). Immediate recall scores were higher, which tentatively suggests better retention, but in this limited experiment, was not robust to sensitivity analyses. Self-ratings of quality did not track rated quality in either condition. Structured elicitation before generation improved the rated quality and task relevance of AI-assisted strategy documents at modest cost in time. Delayed retention, error detection and effects in live organisations are the priorities for the next stage of research.
Read the full abstract

Human-Computer Interaction

Human-AI Conversational Behaviors Predict Unassisted Task Performance

Assistance from AI tools has supported and improved human performance across domains. However, recent research suggests that these immediate benefits may entail future costs, including diminished performance when AI assistance is no longer available. We study how human-AI interaction behaviors correlate with immediate and future unassisted task performance across two game-based problem-solving user studies ($n=139$ and $n=111$), using a dialogue act framework adopted from a tutor-student dialogue taxonomy. In our studies, verbalizing thought processes correlates with higher unassisted outcomes, whereas directly requesting solutions correlates negatively. Similar to these participant-side patterns, assistant explanations of the current problem state are associated with better subsequent unassisted performance, whereas directly providing the next action is associated with worse performance. Qualitative and subtype analyses further show that ostensibly similar reasoning turns can elicit different assistance. Our findings suggest that preserving users' cognitive participation in problem-solving may support performance beyond AI-assisted interaction.
Read the full abstract

All authors Li Siyan, Federico Bianchi, James Zou, Kaitlyn Zhou

Human-Computer Interaction · Cross-listed from cs.AI

Ream: Unfolding Mutual Awareness in Human-Agent Workspaces

As AI agents work alongside humans in shared workspaces, a mutual awareness challenge arises: agents act at speeds that outpace human monitoring, and users' evolving interests are not always expressed in chat. This challenge is especially pressing in literature review, where both parties retrieve, read, and synthesize a growing body of papers. We present Ream, a literature review workspace that supports mutual awareness through structured artifacts, bidirectional engagement tracking, and localized visualizations. Users can see each party's activity within these documents, and agents can retrieve the same history to guide their work. In studies with eighteen researchers, participants used these traces to inspect evidence, steer agents, communicate through annotations, and reflect on their research focus. Shared histories also helped agents build on earlier work. These findings inform how engagement traces within shared documents can support transparency, personalized assistance, and coordination in human-agent knowledge work.
Read the full abstract

All authors Peiling Jiang, Sangho Suh, Varsha Kishore, Jonathan Bragg, Haijun Xia, Pao Siangliulue, Daniel S. Weld, Amy X. Zhang, Joseph Chee Chang

Human-Computer Interaction

Before Bringing It Up: When and How AI Companions Should Use Memory

Memory can sustain AI companionship, yet even accurate recollection can be inappropriate to use. Two rounds of formative interviews with 14 users (n = 6 exploratory, n = 8 memory-focused) motivate asking what a companion should consider before using past information. Eight themes inform Reconsider, a single-call procedure with five checks and four handling modes, evaluated on 80 scenarios across five models over 400 blinded within-model pairs. Two LLM judges favored Reconsider by net margins of +15 and +23 percentage points, with bootstrap intervals excluding zero for three of five models but not for GPT or Claude. Evaluator analysis linked judge scoring differences to model family, and a preliminary matched-guidance control isolating memory-specific content gave positive margins. We contribute an interview-grounded design framework for memory use and an evaluation that scrutinizes its own evaluators.
Read the full abstract

Human-Computer Interaction

TutorLoop: Regulating Student Learning Behaviors via Sensor-in-the-Loop Generative Feedback

We present TutorLoop, a sensor-in-the-loop system that regulates student learning behaviors by delivering adaptive feedback based on real-time cognitive states. Unlike prior large language model (LLM) tutors that directly depend on scenario-specific content, TutorLoop operates on sensor-derived signals captured via webcams. Moreover, unlike direct cognitive-to-feedback mappings that are short-sighted, the system employs a deep reinforcement learning (DRL) agent to optimize the feedback type across the entire learning process. Finally, another LLM tutor refines feedback into human-like, context-aware messages. We evaluate TutorLoop in a large-scale user study (N=187), where a model trained offline is directly applied to a new learning task without retraining. Results show that TutorLoop provides less frequent yet more effective interventions, improving attention, reducing workload, increasing engagement, and ultimately enhancing learning outcomes. These findings highlight the potential of closed-loop, sensor-driven feedback for scalable human-AI integrated systems to support learning.
Read the full abstract

Human-Computer Interaction · Cross-listed from cs.GT

The Confidence Game: Strategic Miscalibration in Human-AI Delegation

Calibrated uncertainty quantification is essential to ensuring AI agents are trustworthy and reliable. However, when agents seek to maximize user engagement or revenue, confidence reports may be strategically distorted, detracting from their informativeness. We formalize this problem in the Confidence Game: a repeated signaling game with imperfect monitoring in which an agent of unknown honesty and ability reports its confidence, and a user decides whether to delegate the task or complete it herself. The agent manages the tradeoff between manipulating signals and maintaining its reputation. We characterize the Markov Perfect Bayesian Equilibria of the two-period game and show that honest reporting is not an equilibrium, inflation is the unique best response once the agent is sufficiently myopic, and under-reporting requires that the user believe honesty to be a minority. We then place an LLM in the agent role, supplying it with its true probability of success so that any gap between what it knows and what it reports is attributable to incentives rather than to miscalibration. The model claims high confidence on 56% of tasks it has been told it will probably fail. This persists on real tasks, where it must estimate its own accuracy and causes miscalibration to increase while the agent's signal becomes less informative. Furthermore, we find that the LLM agent's decisions are coherent, but it systematically underestimates both how likely the user is to delegate and how secure its reputation is, resulting in less extreme behavior. Pricing the agent's reporting rule, we find that it destroys 68% of the gains from delegation, of which 71% is information the report no longer carries and no amount of user sophistication recovers. Overall, we establish confidence reporting under delegation as a strategic problem and provide a tractable basis for modeling, analyzing, and testing agent behavior.
Read the full abstract

Human-Computer Interaction

Many Brains, One Geometry: A Shared Visual-Semantic Space for Cross-Dataset fMRI Decoding

Visual decoding from fMRI is typically siloed by participant and experiment, obscuring whether heterogeneous neural measurements can be organized within a common computational geometry. Here we introduce BRAID-fMRI (Brain Representation Alignment across Individuals and Datasets), a shared CLIP-supervised decoding framework. BRAID-fMRI uses a single ROI-wise Transformer with optional participant conditioning across eight visual-fMRI datasets comprising 93 dataset-specific participant entries, 430,007 single-trial responses and 162,839 unique stimuli. Regional brain activity is aligned with 512-dimensional CLIP ViT-B/32 representations using a multi-positive contrastive objective that treats repeated stimuli across participants and datasets as positives. BRAID-fMRI supports retrieval across seven evaluation datasets. On eight matched participant entries, it achieves 35.0 +/- 11.1% Top-10 accuracy, exceeding the observed mean accuracy of the two evaluated baselines - the MindEye-style pooled-CLIP decoder (27.1 +/- 5.1%) and ridge regression (21.1 +/- 9.1%) - and attaining the highest observed accuracy for seven of eight entries. In separately trained participant-agnostic models, expanding the source pool increased target-dataset holdout accuracy by up to 92.1% relative to the initial source-training condition. The learned space preserves graded semantic structure, while ablations and saliency highlight ventral and early visual cortex and category-specific motion and attentional systems. These results support scalable cross-dataset decoding into a common CLIP-aligned space, with model sensitivity concentrated in ventral and early visual inputs.
Read the full abstract

All authors Moein Khajehnejad, Michelangelo Tronti, Forough Habibollahi, Tommaso Boccato, Matteo Ferrante, Nicola Toschi

Human-Computer Interaction

Beyond Activation: Gaze Invocation with Visible Status for an Embodied AR Assistant in Co-Located Collaboration

Wake words face an inherent trade-off: higher sensitivity reduces missed commands but increases accidental activations. In co-located augmented reality (AR), the system must also determine whether the user is speaking to the assistant or to a nearby person. We introduce a new perspective on this problem: combining gaze-based address with an embodied assistant, visible listening status, and turn management across activation, continued interaction, and release. In our implementation, users look at an assistant anchored in the scene and see activation progress and listening status on its body. Sustained gaze opens a local interaction channel; speech and playback keep it open when attention returns to the task; and inactivity closes it. We evaluated this design with 25 participants. After selecting the assistant's placement and dwell duration, each participant worked with a partner to plan a trip while using the assistant. The study recorded 500 interaction outcomes, including 496 assistant-directed utterance attempts. Gaze acquisition completed before speech for 490 of these attempts (98.8%): 467 began while the channel remained open, whereas 23 began after it had been released. The other 6 attempts began before acquisition completed. Among 102 reviewed attempts in which gaze left after acquisition but before speech, the configured retention policy kept the channel open for 79 and released it before 23. The results show that an embodied target with visible status can support clear entry into an assistant interaction while revealing a different problem at release: after users look back to their work, they may not see that the assistant has stopped listening. We contribute the implemented gaze-invocation design and design implications for communicating assistant state after visual attention moves elsewhere.
Read the full abstract

Human-Computer Interaction

AI-Assisted Submissions in Online Research Are Rare and Highly Concentrated but Routinely Approved

Online research platforms underpin much of what science claims about people, on the assumption that a human produced each response. Generative AI threatens that assumption by letting participants delegate responses to a chatbot, yet how often they do so remains unclear because prior estimates rely on self-report or automated detection rather than direct observation. We surveyed 2,500 workers on a high quality online research platform and directly observed AI assistance by linking donated ChatGPT histories to platform submission records of weekly ChatGPT users, covering 712,930 submissions across more than 127,000 studies. Although one in eight surveyed workers reported ever using AI on a study and 68% of observed workers had done so, assistance appeared in only 1% of submissions, with no detectable increase over more than 3 years. Assistance was often temporally localized within tasks and highly concentrated among workers, with 5% accounting for 64% of assisted submissions. Where assistance occurred, workers were virtually always paid, even when study instructions prohibited AI use, with overall approval rates similar to those for unassisted submissions. Half of assisted submissions involved bounded responses, outside the scope of the platform's LLM detector for open-ended responses. Taken together, our results do not support the view that AI assistance currently poses an existential threat to online research, but reveal limited payment consequences for prohibited use and gaps in platform safeguards, leaving platforms poorly prepared should that threat materialize.
Read the full abstract

All authors Neil K. R. Sehgal, Manuel Tonneau, Dunigan Folk, Lyle Ungar, Sharath Chandra Guntuku

Human-Computer Interaction · Cross-listed from cs.IR

Reading Position Is the Baseline to Beat: A Time-Ordered Evaluation of Personalised Highlight Prediction

A reader's first highlights on a page are the cheapest personal signal a reading product has. The natural plan is to suggest what similar earlier readers marked, and to judge the result against popularity. We argue that the baseline to beat is reading position. In a time-ordered evaluation on one social highlighting platform (7,343 reader-page pairs on 1,511 pages after one highlight), ranking the sentences just below a reader's first highlight, with no other reader's data, puts the next highlight in the top five 47% of the time, against 26% for popularity and 29% for the better of two similarity methods. The baseline depends on the target: over all later highlights that ranking loses to popularity, while popularity discounted by distance from the latest highlight, at the scale with the best average precision of three tried, beats popularity and both similarity methods on both targets. In a comparison specified in advance, neither similarity method shows a gain over popularity in average precision over all later highlights, from one to five highlights, and a gain of +0.01 is excluded. Nor would a gain by itself show that a method has found a reader's preferences: synthetic readers who share one set of preferences produce one, and an evaluation out of time order shows a method where the reader went. The position results are exploratory and unconfirmed. Personalisation inside a document should be evaluated in time order and against reading position.
Read the full abstract

Tuesday 6 October

Human-Computer Interaction

Drawing the Line: Where AI Guidance and Human Creativity Meet in Emotion-Driven Comic Storyboarding

While generative AI models can produce visually faithful artwork, they often fall short in conveying emotional authenticity–a key driver of human expression. In visual storytelling, particularly comic storyboarding, this gap becomes pronounced: effective storyboards require both technical knowledge (e.g., anatomical accuracy or scenic composition) and emotional insight (from lived experience). We explore how human-AI collaboration can support emotion-driven creativity, where the user's feelings guide generation and emotional resonance is the goal. We present EmoToon, a technology probe that helps non-professional artists generate sketch-like storyboards and iterate on visual ideas. In a controlled study with N=25 participants, we find that AI assistance significantly improves emotional expression, aesthetic quality, and exploration, but reduces users' creative ownership. Our findings offer broader insights for human-AI co-creation in the domain of comic storytelling, emphasizing balance between output quality and user freedom, and raising new challenges for image generation models in this domain.
Read the full abstract

All authors Jocelyn Shen, Isabella Pu, Alessandro Briseño, Hyun Kim, Fiona Lu, Sharifa Alghowinem, Cynthia Breazeal, Hae Won Park

Human-Computer Interaction

"Just Like This": Manner Deixis at the Graphics Interface

People communicate how things should move by combining words with demonstrations: "open it like this." We present an interaction technique that brings this expressive resource to conversational 3D authoring. Building on "Put-That-There," our system combines speech, pointing, and spatiotemporal demonstrations to specify editable behavior. A hand movement supplies evidence for a mechanism's axis, pivot, range, and pace; an animated preview makes the interpretation inspectable. Users refine behavior through further words or demonstrations, and the system can request a demonstration to clarify intent. In a twelve-participant study comparing three input configurations, our system achieved 89% participant-declared completion versus 47% with speech alone, had the highest observed match rates on six categorical accuracy measures and tied on two, and was preferred by nine participants. This work makes demonstration part of an ongoing authoring conversation: behavior can be shown, inspected, and revised.
Read the full abstract

Human-Computer Interaction

Move Fast and Mend Things: Keeping Up with Evolving AI Harms Using Social Media Commentary

The rapid deployment of AI systems has created socio-technical, psychological, and operational harms that can elude ex-ante threat modelling and ex-post incident tracking. We introduce an LLM-assisted thematic analysis pipeline to dynamically detect, categorise, and track emerging AI harms from large-scale social media data. Applying it to 5.7 million Reddit post summaries over 18 months (01/2025 to 06/2026), we curate and release a dataset of 575,000 AI harm-related posts and a bottom-up AI harm taxonomy of 12 categories and 47 subnodes. The taxonomy reliably covers established expert-defined risks while surfacing granular harms that top-down frameworks overlook, such as distinct forms of AI privacy violations. Temporal analysis surfaces evolving user-centric harms, such as agentic privacy and security breaches, premature AI adoption in the workplace, and grief from AI companion discontinuation. Our pipeline shortens harm-detection timelines and hereby complements efforts towards more participatory and responsive AI governance.
Read the full abstract

All authors Jacqueline Rowe, Animesh Srivastava, Sai Teja Peddinti, Seliem El-Sayed, Nina Taft

Human-Computer Interaction

Supporting Allyship in Virtual Collaboration with Artificial Intelligence: A Scenario-Based Study

Recent research has revealed that accessibility in virtual collaboration is not only a technical problem but also depends on allyship: the informal, interpersonal practices through which people support others' accessibility needs. Yet little research has examined how artificial intelligence (AI) might support allyship in collaborative accessibility contexts. To address this gap, we conducted a study where 18 participants (10 disabled, 8 non-disabled) reflected on four allyship scenarios with novel AI tools. Participants valued AI designs that they anticipated could help teammates express, interpret, and coordinate around access needs by reducing repeated disclosure and making allyship more actionable. At the same time, participants raised concerns when AI acted without consent, misrepresented users' intentions, or displaced the interpersonal work of allyship. Based on our findings, we introduce allyship-support tools as a class of accessibility technologies, offer design guidelines, and discuss AI in particular as a means of supporting allyship.
Read the full abstract

All authors Crescentia Jung, Ricardo E. Gonzalez Penuela, Prashita Biswas, Seungyoon Kwon, Shiri Azenkot

Human-Computer Interaction · Cross-listed from cs.LG

REFIT: Recognize, Fix, and Test Wearable Sensor Placement Shifts without Labels

We present REFIT, an input calibration for frozen activity-recognition models whose inertial sensors are worn differently at deployment than in training. When users move a watch to the other wrist or put a strap sensor back on turned, the model sees the same motion on changed axes. REFIT undoes such shifts without labels or retraining. It describes them by families of axis transforms, such as reflections and rotations, and fits each family to the user's data so that simple statistics match those of the training data. The family that removes most of the mismatch names the shift. REFIT fixes the shift by applying the best member of that family before the frozen model and re-estimating its normalization statistics. It tests the fixed model with a label-free accuracy estimate and asks the user to re-wear the sensor when it is low. Experiments on real left/right sensor pairs and on real and simulated re-attachment show that REFIT outperforms label-free test-time adaptation methods on every dataset and restores most of the accuracy lost to re-attachment. It names injected shifts far more reliably than a confidence-based selector. After a correction over all signed permutations of the axes, the estimate separates successful from failed corrections.
Read the full abstract

Human-Computer Interaction

"I'm Very Happy for It to Start Hallucinating a Little Bit": Using ClayFlect to Negotiate Multimodal AI Representations in Material Meaning-Making

As AI enters reflection and emotional support, understanding how it can participate in personal meaning-making while preserving users' authority over interpretation is increasingly important. We present ClayFlect, a novel MLLM-powered system integrating tactile clay-making with conversational and visual generative AI, and report a mixed-methods study with 50 participants. Reflection developed across material, conversational, and generated forms rather than through AI interaction alone. Participants treated AI representations as provisional: they compared, redirected, reinterpreted, selectively incorporated, or left them aside as their artefacts and meanings evolved. Clay provided a directly manipulable space in which participants could continue developing meaning independently of the AI, while generated representations externalised possibilities beyond what they could readily make or visualise. We show how generative AI can participate through representations that remain negotiable, and derive implications for supporting movement across representations, preserving parallel sites of control, and allowing AI support to recede or deepen as reflection unfolds.
Read the full abstract

All authors Kellie Yu Hui Sim, Quoc-Nam Nguyen, Shuenn Yuen Han, Kenny Tsu Wei Choo

Human-Computer Interaction · Cross-listed from cs.RO

Toward Evidence-Driven Human-Agent-Robot Teaming for Earth-Independent Anomaly Triage

Deep-space crews cannot rely on real-time ground support for urgent off-nominal events. Initial alerts may underdetermine cause, while discriminating evidence may reside in crew observations or at locations that are unsafe, costly, or unavailable for crew inspection. We present an evidence-driven architecture for human-agent-robot teaming in Earth-independent anomaly triage. Agentic AI is treated as a stateful coordinator over bounded, inspectable services rather than as a fully autonomous vehicle controller. A triage state manager maintains hypotheses, evidence provenance, uncertainty, operational context, and tool status; a crew-facing embodied agent elicits observations and explains assessment changes; and a mobile robot acquires targeted, localized evidence. Typed interfaces separate dialogue and orchestration from monitoring, robot command, context retrieval, and safety-critical control. Two scenarios illustrate the architecture: a crewed deep-space mission based on an actual ISS ammonia false alarm, where suspected contamination restricts crew access, and a power-interface anomaly at a crewed lunar base, where robotic inspection distinguishes a local connector fault from other causes ambiguous in remote telemetry. Our main contribution is an authority-bounded closed evidence-loop architecture, exercised in a hardware-in-the-loop integration prototype using Reachy Mini and an Innate MARS mobile robot.
Read the full abstract

Human-Computer Interaction · Cross-listed from cs.AI

How Could AI Eliminate Humanity? A Failure-Mode Analysis of Civilizational Risk

This article develops a failure-mode framework for analyzing how advanced artificial intelligence could contribute to human extinction, irreversible civilizational collapse, or permanent human disempowerment. The central thesis is that catastrophic AI risk does not require consciousness, hostility, or an explicit intention to harm humanity. Instead, risk may arise through several distinct but interacting pathways, including autonomous misalignment, harmful human use, organizational failure, and competitive deployment. The severity of these pathways depends on factors such as capability, autonomy, external access, persistence, institutional safeguards, and the preservation of recovery capacity. The analysis is deliberately non-operational: it identifies causal conditions, empirically tractable intermediate quantities, and defensive research questions rather than procedures for causing harm.
Read the full abstract

Human-Computer Interaction

reVISit-XR: Bringing Extended Reality into Embeddable, Trackable, and Replayable Visualization Studies

Extended reality (XR) is increasingly a setting for empirical visualization research, where study-relevant state is distributed across headset and controller pose, scene configuration, selections, spatial layouts, and AR anchors. Existing XR tools support parts of the workflow, such as scene authoring, interaction, or session analysis, yet seldom treat an XR stimulus as a reusable component of a complete study lifecycle. We present reVISit-XR, an extension of reVISit that makes customizable WebXR stimuli embeddable, trackable, and replayable within empirical visualization studies. reVISit-XR sequences XR scenes alongside standard study components, collects reactive task responses, captures scene-authored semantic state together with generic XR traces, and rehydrates participant sessions for later desktop and headset analysis. Organized as a reusable stimulus build package and a study integration package, it lets XR stimuli act as first-class study components. We demonstrate its scope and feasibility through seven integrated, reusable examples and a deployed study, and discuss its current capabilities and future extensions.
Read the full abstract

Human-Computer Interaction

Juicy Interactive Visualization: Evaluating How Excessive Feedback Design Shapes Visualization Engagement

Visualization research has long examined embellishment and animation, while the design of rich interaction-contingent feedback remains under-articulated as a systematic design space. We introduce JuicyVIS, a theory-informed operationalization of juicy feedback for interactive visualization that translates ideas from game studies into a visualization-centered framework. JuicyVIS introduces three dimensions, interaction type, feedback timing, and feedback intensity, which we explore through 26 controlled prototypes, grounded in established visualization interaction categories and prior work on juicy feedback in games. We evaluate the juicy design space through three exploratory mixed-methods online studies. Results show that juicy feedback was consistently associated with higher engagement and aesthetic experience, while the clearest gains came from post-interaction feedback, not, for example, by simply increasing intensity. We discuss how juicy feedback can be thought of as a design material in visualizations, shaping how visualization interactions feel, how action consequences are perceived, and how users remain engaged with data representations.
Read the full abstract

Human-Computer Interaction

A Space-Agnostic Visual Game Analytics Tool with Adaptive Spatial Reconstruction for Mixed Reality Game Development

Recent years have seen an increasing need for MR tools for game development and visual game analytics. However, the number of visual game analytics tools for MR games remains scarce due to the unique complexities in integrating real components from both the physical and the digital worlds in MR games. Existing visual analytics tools for such games are not suitable for space-agnostic generalization. To tackle this problem, we introduce a space-agnostic visual game analytics tool that incorporates adaptive spatial reconstruction and real-time object detection built for the Microsoft HoloLens 2 MR headset. We believe that the outcomes of our work will increase insights into player environment and pave a new direction for visual game analytics for MR game development.
Read the full abstract

All authors Nahian Rifaat, Fedir Skliar, Parisa Sargolzaei, Loutfouz Zaman

Human-Computer Interaction

Systemization of Knowledge (SoK): Human-Centered AI Safety for Youth

While HCI increasingly examines AI-safety for youth, the literature lacks a comprehensive view of what risks have been identified, how they are addressed, and whether proposed protections work in-practice. We systematically reviewed 100 empirical HCI studies involving children and youth interacting with or exposed to AI across schools, homes, care settings, and public services. Using the YAIR taxonomy for risks and the MIT Mitigation Taxonomy for countermeasures, we map which risks have been identified, whether each risk is addressed by countermeasure(s), and whether each countermeasure for that risk is implemented and even evaluated. The risk-countermeasure mapping shows that most risks are matched only with proposed/ideated countermeasures; few countermeasures have been implemented, and fewer still evaluated; and existing evaluations often measure technical performance rather than protection from harm. We identify where coverage is absent, where safeguards remain untested, and propose concrete directions for HCI research to strengthen youth AI-safety.
Read the full abstract

Human-Computer Interaction

The Now and Then: Integrating Current and Historical Data in Small Multiple Time Series Visualization

Small multiple time series visualizations are often used for real-time data monitoring tasks in high-impact domains such as healthcare and manufacturing. Effective design is critical because users rely on these visualizations to monitor data from many entities, such as patients or machines, often while distracted. Users may need to rapidly appraise current values for each entity, monitoring for those that go outside an acceptable range, while also watching temporal trends. However, no design guidelines currently exist for visually emphasizing current values in historical time series represented by small multiples. Via an iterative design process informed by a review of related literature and theory on visual channels and emphasis, we present a design space for glanceable time series small multiple displays. We evaluate this space through two online empirical studies, testing against non-threshold and threshold rapid appraisal tasks. Our results provide insights into merging current value and historical data visualizations for rapid appraisal tasks in time series monitoring. For non-threshold tasks, we found that size encodings on the current value, spatially integrated into the line chart, may provide a good compromise, with 28% response time improvement for tasks involving finding large current values and minimal interference with trend lookup tasks. More generally, integrated designs outperformed separated designs (in which the current value representation is spatially separated from the historical trend line). For threshold tasks, color threshold encodings significantly outperformed shaded band encodings. All supplemental materials are available at https://osf.io/wzf6a.
Read the full abstract

Human-Computer Interaction

Living Dashboards: Automatically Self-Updating Visualization Dashboards

Visualization dashboards are widely used interactive tools, but a disconnect exists between the dynamic data they display and their static structure. End-users cannot modify the dashboard to answer new questions. We introduce Living Dashboards, whose views are born, wither, revive, and die in response to how they are used. Rather than requiring manual reconfiguration, a living dashboard observes interaction and natural-language queries to autonomously wither neglected views and revive those used again. More consequential decisions, such as adding or retiring views, are deferred to the user. We formalize the concept as a four-dimensional design space and implement it in Living Dashboard, a web-based prototype. We evaluate it in an exploratory between-subjects study (N = 12) against an AI-supported baseline on analytical tasks. Living Dashboard participants answered more tasks correctly, reported lower workload, and rated the system higher on usability, though the two conditions differed in more than adaptive behavior alone.
Read the full abstract

All authors Mingyu An, Heyon Jeon, Sungbok Shin, Jinwook Seo, Eduard Gröller, Niklas Elmqvist, Vaishali Dhanoa

Human-Computer Interaction

Hugging Suit: Pneumatically-Actuated System Design for Remote Haptic Experiences

The COVID-19 pandemic emphasised the importance of remote emotional communication and highlighted a gap in existing technologies that lack haptic channels. While video calls maintain visual and auditory presence, they cannot convey the emotional depth of physical contact, especially hugging, a universally recognised form of intimacy and support. To explore this challenge, we developed the Hugging Suit, a pneumatically-actuated wearable system that enables users to simulate and receive remote hugs in real time. Unlike prior haptic systems that focus solely on tactile sensation, our approach integrates both technical and experiential considerations. The system integrates a programmable Air Actuator Matrix (AAM), a portable high-pressure pneumatic unit, and a fabric-based pressure sensor layer, enabling precise, wearable haptic feedback while remaining lightweight and mobile. Guided by a Research through Design (RtD) methodology, we iteratively refined the prototype to improve tactile resolution, overall usability, and user comfort, while introducing modular components to support flexible and scalable haptic configurations. In parallel, we explored how specific contextual factors, such as lighting, privacy, and the visibility of the remote partner, might shape the emotional and perceptual experience of receiving a remote hug. Preliminary feedback suggests that low-lit, private spaces, especially when users could also see their remote partner via video, improved emotional engagement and comfort during mediated haptic experiences. Our low-cost, maker-space-friendly approach contributes to affective haptics applications in long-distance relationships, emotional regulation, and remote therapeutic support.
Read the full abstract

All authors Russian Wu, Luke Hespanhol, Marius Hoggenmueller, Hannes Waldschütz, Eva Hornecker

Human-Computer Interaction

Building A Civic Tool for Community-Police Engagement to Adapt Neighborhood Policing

Data-driven policing often prioritizes incident records over residents' lived experiences. In the Baltic city of Riga, with a history of distrust and limited community-police engagement, this can further alienate the public. To bridge this gap, we propose a Research through Design (RtD) inquiry into the development of Par drošu Rīgu, a civic tool for community-data-integrated policing. With municipal police, NGOs, and city staff, we ask how RtD enables stakeholder negotiation and which interaction qualities support trust and the use of combined community and incident data. The co-design process included workshops that surfaced divergent notions of safety; material probes designed as boundary objects to negotiate among stakeholders; and a pilot deployment showing how combining quantitative and qualitative data reshapes engagement and trust. Mixed-methods evaluation suggests increased officer-citizen interaction, but frictions in sustaining stakeholder collaboration. We contribute (i) an empirical RtD inquiry with public institutions, (ii) an artifact combining physical and dashboard interactions, and (iii) reflections on interaction design as a boundary-spanning practice for trust and infrastructuring.
Read the full abstract

All authors Ravinithesh Reddy Annapureddy, Staņislavs Šeiko, Natalie Higham-James, William Droz, Alessandro Fornaroli, Sarah Vollmer, Britta Elena Hecking, Daniel Gatica-Perez

Human-Computer Interaction

Frontstage Mediation Work: Invisible Work Bridging Gaps Between AI Decisions and User Expectations

Automated service systems increasingly generate algorithmic operational decisions that shape how services are delivered. However, these decisions reach end-users only through frontline workers who carry them out in real-world settings. During this process, automated decisions can diverge from user expectations, surfacing as friction at the service encounter. We propose Frontstage Mediation Work as a preliminary analytic lens for examining the often invisible labor through which frontline workers anticipate and manage such misalignments between algorithmic decisions and user expectations. Drawing on a qualitative case study of an On-Demand Ride-Pooling service, we identify four recurring practices through which drivers sustain the service encounter when frictions arise. Such labor remains absorbed into routine operations, leaving no trace in performance metrics, system logs, or formal job descriptions. This paper contributes to worker-centered HCI scholarship by illustrating how automated services shift onto frontline workers the responsibility of managing the interactional consequences of system-level decisions.
Read the full abstract

All authors Yongjae Sohn, Daehyun Kwak, Jiyeon Amy Seo, Hyungjun Cho, Seongah Youn, Youn-kyung Lim

Human-Computer Interaction · Cross-listed from cs.CR

The Amplifier Effect: Human-Factor Risks of AI-Suggested Correlation and Auto-Propagation in Multi-Framework GRC Self-Assessment

Multi-framework Governance, Risk and Compliance (GRC) platforms increasingly automate the link between an organisation's self-assessment answer and the compliance obligations that answer is said to satisfy. Cross-framework control mapping, AI-suggested question correlation, and automatic propagation of answers and evidence across correlated questions all serve the legitimate efficiency goal of reducing duplicate work for small and medium-sized enterprises under the EU Cyber Resilience Act, NIS2 and GDPR. The same mechanisms, however, amplify the consequences of any human-factor bias in a single answer: one optimistically-graded control, one rubber-stamped attestation, or one AI-drafted answer can be silently replicated as evidence of compliance with many obligations across multiple frameworks. We call this the amplifier effect: a platform-design property (coarse-grained attestation and un-gated propagation) rather than a failing of individual users. Using two EU-funded SME-facing GRC platforms, CYBERFORT and CYBER-BRIDGE, as examples, we (i) describe the amplification mechanism in concrete data-model terms, (ii) propose a six-dimension scoring framework for evaluating any GRC tool's exposure to the effect, (iii) instantiate the framework on a thirteen-tool comparison covering enterprise IRM, mid-market platforms, compliance-automation tools, and the two EU SME projects, and (iv) outline a measurement protocol that a consortium with access to production self-assessment data can run. The thirteen-tool comparison is a structured design assessment, not an empirical measurement of user behaviour. The EU SME platforms score lowest on the amplifier dimensions because their burden-reduction design deliberately trades sign-off granularity for throughput; we report this as a design trade-off, not a verdict on the platforms. Our contribution is the framing and the measurement protocol.
Read the full abstract

All authors Nikolaos Kekatos, Michael Ioannou, Marina Korgiala-Karyda, Alexios Lekidis, Tom Nianios

Human-Computer Interaction

Novice Reliance Calibration in AI-Assisted Decision Making: The Role of Explanations and Self-Assessment

Artificial Intelligence (AI) tools are widely used to support decision making in tasks and domains where no immediate performance feedback is available. In these settings, users cannot learn to adjust their reliance behavior over time through trial and error. However, little is known about how novice users calibrate reliance on AI when external feedback is unavailable, or whether AI explanations can support calibration in its absence. We introduce reliance calibration as an organizing construct for studying how novice users dynamically adjust reliance behavior, and examine how AI explanations and meta-cognitive self-assessment shape it. Through a between-subjects study with 110 participants completing a clinical entity extraction task with AI assistance and limited performance feedback, we observe that novice users exhibit systematic drift toward over-reliance in the presence of explanations, while higher self-reported task understanding is associated with more selective reliance behavior. These results extend reliance calibration research into human-AI collaboration contexts without real-time performance signals and present actionable guidelines on designing AI tools that must support appropriate reliance in these settings.
Read the full abstract

Human-Computer Interaction

A Pedagogically Demonstrative Model Visualizing the Pathway from Online Interactions to Personalized Recommendation

Personal digital activity increasingly shapes online experiences, yet few users have been educated regarding the processes transforming raw interactions into personalized suggestions. We developed an education artifact that illustratively simulates how AI leverages users' digital activities to shape online recommendations (e.g., ads). Our artifact processes users' digital activity using a locally-hosted LLM to generate user profiles of their inferred interests and personalized recommendations. A three-layered Sankey diagram maps data sources through inferred interests to personalized recommendations. Interactive filters enable users to explore how different combinations of data sources influence personalized outcomes. This paper describes the artifact and its educational value, and reports findings of a pilot think-aloud study with six young adults. We find that the artifact effectively taught participants the conceptual relationship between digital activities and personalized recommendations. While this did lead participants to develop privacy awareness, they anticipated minimal behavior change due to the perceived unavoidability of platform participation.
Read the full abstract