Human-Computer Interaction · Cross-listed from cs.MM
An Edge-First Multimodal Asset Management Studio and Retrieval Engine for Heterogeneous AI-Generated Media
Chaoyu Lin
AI-generated image collections combine visual content with heterogeneous provenance such as
prompts, model parameters, and workflow graphs. Managing these collections locally requires coordinated metadata extraction, responsive browsing, and
retrieval without mandatory remote inference. We present Berry AI Studio, an edge-first asset management system built with Vue, Tauri, Rust, SQLite, and ONNX Runtime. Berry integrates format-specific metadata parsing with raw-payload retention, generation-aware cancellation of queued thumbnail work, a persistent multi-tier thumbnail manifest, cursor pagination, and local image-text
retrieval. We evaluate these mechanisms in five independent repetitions on a pinned source revision. With 50,000 catalog records, the median warm first-page database call was 285.3 ms; at offset 40,000, keyset pagination reduced median raw-query latency from 57.9 to 0.46 ms. A controlled browser harness recorded a 0.3 ms median-of-run P95 update time during virtualized scrolling, while cancellation prevented all 1,200 stale speculative decodes in the tested trace. A versioned 10-case corpus produced 53/53 exact metadata-field matches, and controlled
retrieval and grouping tests exercised the authentic storage and clustering paths. The implementation,
benchmark scripts, raw logs, and checksummed result packages are publicly available.
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Human-Computer Interaction
Educating future engineers about LLMs: A scalable workshop
R. Zhang, J. C. F. de Winter, T. Dicke et al. (+2 more)
As large
language models (LLMs) are increasingly integrated into engineering workflows, students require hands-on experience to learn how to collaborate with them critically. This paper presents a scalable gamified workshop designed for engineering Master's students to practice human-AI collaboration in navigation planning. Using a mobile web interface across 10 workshop sessions, a total of 226 students wrote
prompts for a non-
reasoning and a
reasoning LLM to solve grid-based navigation tasks of increasing complexity. The system returned
robot-executable plans, trajectory visualizations, and automated scoring, culminating in a live demonstration on a Boston Dynamics Spot
robot. In a post-workshop questionnaire, 81.5% reported substantial learning and 91.0% reported high engagement. Analysis of the submitted
prompts revealed that students changed their strategies from step-by-step instructions for the non-
reasoning LLM toward providing higher-level guidance for complex problem-solving tasks. We conclude that such interactive simulation-to-reality environments are viable for teaching the verification and collaboration skills necessary for responsible LLM use in engineering. Code is available at: https://github.com/renchizhhhh/LLM-robotics-workshop
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All authors R. Zhang, J. C. F. de Winter, T. Dicke, D. Dodou, Y. B. Eisma
Human-Computer Interaction
Exploring the Effects of Personality in Human-Agent Interactions: A Study on User-Agent Synchrony with Human-based Vocalics
ai Alexander Hackney, Jhonathan Sora-Cardenas, Aibek Musaev et al. (+1 more)
User trust is paramount in human-
agent interactions, as it allows users to feel comfortable being themselves around an
agent. The process of building user rapport starts in how an
agent was designed, from its modality to the setting, to any of the many features and characteristics that can be tailored. All these aspects can affect whether users will be able to properly interact with the virtual
agent and achieve the intended purpose. One such feature that is critical in human-human interactions is personality. A person's personality can strongly influence whether those that interact with them perceive them as trustworthy. This study used virtual
agents generated from human voices with known personality traits to evaluate user perceptions. We found that extraverted
agents were deemed to be more likeable by users, and that there was no significant effect of user-
agent synchrony on user perceptions of the
agent. In addition, it was found that user personality, without regard for
agent personality, affected user perceptions of the
agents. Our observations suggest that user perceptions may depend more on
agent-topic synchrony than user-
agent synchrony, and contribute to the broader community with considerations for the design of effective human-
agent interactions.
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All authors ai Alexander Hackney, Jhonathan Sora-Cardenas, Aibek Musaev, Pedro Guillermo Feijóo-García
Human-Computer Interaction · Cross-listed from cs.AI
DelegationBench: Measuring When AI Agents Should Ask Before Acting
Shiva Pochampally
AI
agents that send emails, edit files, and make purchases must decide when to act on their own and when to check with the user first. This decision is usually evaluated by showing a model a proposed action, asking whether it should proceed, and scoring agreement with human labels. We introduce DelegationBench to test whether such scores can be trusted. It has 156 scenarios with four possible responses (act, ask for permission, ask for missing information, refuse), and most scenarios come in matched pairs that change a single feature: whether the action was requested, what is at stake, whether it can be undone, or who will see it. Across ten models from five families, agreement scores mislead in three ways. A simple keyword rule, which we wrote after seeing the
benchmark, agrees with our annotators more often than eight of the models, yet its decision changes in only 9 of 48 matched pairs. Equivalent ways of asking the same question change how often a model acts by up to 52.5 percentage points. And every model stops to ask the user less often when it must carry out the task with tools than when it judges a proposed action. When rules are stated explicitly, the same models follow them almost perfectly, so the gaps are not explained by a general inability to follow rules. We release the
benchmark and evaluation tools and recommend reporting these properties separately rather than as one score.
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Human-Computer Interaction
Reflecting on Creative-Boundaries with an AI Co-Doodler
Samia Menon, Samyukta Jayaram, Chetan Goenka et al. (+1 more)
In this pictorial, we consider how the negotiation of creative boundaries with a co-creative AI system can create moments for personal creative reflection. We ground this in our experiences with Froggi-Draw, a single-initiative co-doodling system that gives users power to decide when and how much an AI "collaborator" (Froggi) contributes to their drawing. From a 1-week pilot study where (n=8) novice and experienced artists doodled daily with the system, we report on ways participants navigated creative risk and uncertainty, and how their usage and perceptions of Froggi shifted over time. In moments of disruption, participants described the system as encroaching on their creative territory. We consider how the design of a supportive, co-creative AI "collaborator" might look like the design of a supportive power dynamic—and finding ways to offer users control to find, reflect upon, and flexibly negotiate the boundaries of that dynamic.
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All authors Samia Menon, Samyukta Jayaram, Chetan Goenka, Shm Garanganao Almeda
Human-Computer Interaction · Cross-listed from cs.CY
Altruism as Infrastructure: Volunteer Moderation in a Bangladeshi Higher Education Facebook Group
Umme Jannat Taposhi, Md. Tawhid Anwar, Alvi Islam Ratul et al. (+1 more)
Aspiring international students across Asian countries increasingly depend on commercial education
agents to navigate scholarships, documentation, and visas. Alongside this commercial infrastructure, volunteer-run Facebook groups have emerged. Unpaid admins and moderators, often under their real identities, vet information, screen scams, and guide members through scholarships, visas, and departure logistics. We study one such Bangladeshi group, HigherStudyAbroad: Global Hub of Bangladeshis, founded in 2010. Drawing on semi-structured interviews with 17 volunteer admins and moderators, we found that altruism becomes an organizing logic. It shapes moderators' identities, sustains invisible labor, and grants the group legitimacy against paid
agents, even amid new technologies such as AI that could reshape this work. Human judgment remains central to how moderators sustain trust. We discuss implications for HCI's understanding of volunteer labor and migration infrastructure, along with design implications for platforms that depend on unpaid, long-term contribution.
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All authors Umme Jannat Taposhi, Md. Tawhid Anwar, Alvi Islam Ratul, S M Taiabul Haque
Human-Computer Interaction
Human-Like Attention? A Psychophysical Comparison of Visual Search in Humans and MLLMs
Renchi Zhang, Joost C. F. de Winter, Dimitra Dodou et al. (+2 more)
Visual search is a fundamental cognitive ability. This study investigates whether
Multimodal Large
Language Models (MLLMs) exhibit human-like difficulty signatures in visual search tasks. We compared search performance of humans (n = 1,250) and MLLMs using identical 2D and 3D stimuli across different set sizes. Both groups showed efficient performance in feature searches, most clearly when the target had a unique color, but performance degradation in conjunction searches as set sizes increased. Additionally, we found strong correlations between human and MLLM error rates ($\rho = 0.82$), which suggests that MLLMs are sensitive to similar objective complexities, such as stimulus heterogeneity. However, differences were found as well: whereas humans invested extra search time to respond accurately on target-absent trials, MLLMs exhibited extreme present/absent response biases in complex searches. We conclude that MLLMs replicate high-level human performance signatures, yet their underlying computations differ significantly.
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All authors Renchi Zhang, Joost C. F. de Winter, Dimitra Dodou, Harleigh C. Seyffert, Yke Bauke Eisma
Human-Computer Interaction · Cross-listed from cs.RO
Social Navigation for Tour-guide Robot
Vikram Shree and Jose Nino
We propose a force-based model for social navigation of a tour-guide
robot. Social forces due to various factors like obstacles, user position and heading, have been accounted for in the model. We claim that each one of these forces makes the
robot more sociable to the user and we design an experimental setup for evaluation. In the experiment, the user follows an autonomous
robot to a destination in a known map, while undertaking a few simple sub-tasks in the middle, which serve as distractions. For each participant, we run several rounds of the experiment, each with different forces and a shortest path, A*-search baseline model. Using per-round subjective indicators, we propose to study the effect of our force model on constructs such as: follow-ability, perceived safety, and perceived intelligence.
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Human-Computer Interaction
Imagining a Muslim Internet: Trust, Autonomy, and Segregation in a Faith-Aligned Browser
Umme Jannat Taposhi, Farhan Tanvir Niloy, Sabbir Bin Abdul Latif et al. (+2 more)
Religiously branded platforms raise important questions about trust, usability, and autonomy when technology is built around a specific faith. Prior HCI work on Islam and Muslim technology has focused on single-purpose tools such as prayer, scripture, and health apps, leaving infrastructures like browsers, which shape a user's relationship with the Internet, unexamined. We address this gap through semi-structured interviews with 16 users of Kahf Browser, a faith-aligned browser designed to support Muslims' online activities. Findings show religious identity motivates adoption but does not sustain it. Trust is not fixed by religious branding but shifts over time based on the browser's functionality, and users take pride in Muslim-built infrastructure. Building on these insights, we introduce porous digital segregation: a model where users seek not a sealed alternative internet but a protected default with selective exit mechanisms. We conclude by connecting findings to broader issues in faith-aligned technology and offering design recommendations.
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All authors Umme Jannat Taposhi, Farhan Tanvir Niloy, Sabbir Bin Abdul Latif, Farida Chowdhury, S M Taiabul Haque
Human-Computer Interaction
Optimizing AI-Driven Messaging for Type 2 Diabetes Management: Insights from Patient Preference Elicitation
Angela Mastrianni, Defne Levine, Katerina Andreadis et al. (+4 more)
Generative AI (GenAI) allows for improved user experience within conversational
agents for diabetes management by supporting dynamic, context-aware conversations. In this study, we elicited patient preferences for the communication style of a GenAI-based conversational
agent (uMatter) developed to support diabetes management. We conducted an online survey with 125 individuals with type 2 diabetes. The survey included a discrete choice experiment to evaluate participant preferences for different types of messaging attributes. The survey also elicited participant perceptions and feedback on the messages from uMatter. We found significant preference heterogeneity for the inclusion of emojis within the messages. Additionally, qualitative findings indicated that participants had different desired personas and communication styles for the conversational
agent. We propose strategies from recent human-computer interaction and natural
language processing research that can be used to design GenAI-based conversational
agents that align with the communication preferences of patients.
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All authors Angela Mastrianni, Defne Levine, Katerina Andreadis, Lynn Xu, Priscilla D'Antico, Antoinette Schoenthaler, Devin Mann
Human-Computer Interaction
Rethinking Inline Citation Verification in Scholarly Communication
Xinrui Fang, Reese Fairchild, Nasi Wang et al. (+4 more)
Inline citations are central to scholarly communication, yet verifying their use is becoming increasingly challenging because of growing review pressures. We conducted a mixed-methods exploratory study to investigate how reviewers verify inline citations, the factors shaping their verification practices, and how they envision GenAI supporting this process. Across interviews (n=12) and a survey (n=203) of reviewers from HCI and AI venues, we found that reviewers' perceptions of citation importance, verification practices, and desired AI autonomy varied across citation types, reviewer characteristics, and research backgrounds. These findings highlight the need for adaptive support tailored to different citation types and reviewer practices, while revealing diverse preferences regarding the use of GenAI for this process. Moreover, effective citation verification should involve collaboration among reviewers, authors, and the broader research community, rather than relying solely on individual reviewers.
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All authors Xinrui Fang, Reese Fairchild, Nasi Wang, Anran Xu, Simo Hosio, Sylvain Malacria, Koji Yatani
Human-Computer Interaction · Cross-listed from cs.CV
Answer with Evidence: Consistency-Aware Grounded Visual Question Answering for Roadside Traffic Scenes
Runwei Guan, Rongsheng Hu, Shangshu Chen et al. (+10 more)
Roadside traffic
reasoning requires every free-form textual claim to be backed by visual evidence. Existing grounded
multimodal large
language models (MLLMs) frequently exhibit say-point mismatch, in which the textual answer contradicts the bounding boxes the model localizes. Evaluation metrics that score answers and boxes separately leave this failure unpenalized. We trace the mismatch to the conventional answer-then-ground factorization, which commits to a numerical claim before any object is enumerated. To measure it, we build RoadSceneVQA-G, a
benchmark of 34.7K question-answer pairs in which every free-form answer is linked to the set of boxes that witnesses it, and we propose the Answer-Grounding Consistency (AGC) evaluation suite. To address it, we introduce Enumerate-then-Answer (EtA), which reverses the generation order so that answer-evidence agreement becomes a property of the output structure, and Enumeration-Consistent Policy Optimization (ECPO), a reinforcement learning stage that uses the union of multiple rollouts as a recall teacher without ground-truth boxes. EtA raises say-point consistency from 26.6% to 93.7% and grounding F1 from 52.2% to 73.0%, and ECPO further increases F1 to 75.6% without per-box supervision. On gRefCOCO, the same framework outperforms the strongest compared method, indicating that it transfers beyond traffic scenes. The project is available at https://github.com/GuanRunwei/RoadSceneVQA-G.
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All authors Runwei Guan, Rongsheng Hu, Shangshu Chen, Ningwei Ouyang, Shaofeng Liang, Heyi Lin, Jinjing Zhu, Yang Shi, Dongming Wu, Jianfeng Dong, Daizong Liu, Henghui Ding, Hui Xiong
Human-Computer Interaction
Preference vs. Performance: EEG-Based Classification of Learner Engagement in Multimodal Instruction
Sri Jahnavi Adusumilli, Deepak Giri, Pallavi Vaswani et al. (+4 more)
Effective adaptive instructional systems require robust measures of learner engagement that go beyond static user profiles. This study employs
Multimodal Learning Analytics (MMLA) to investigate the relationship between self-reported instructional modality preferences and objective neurophysiological markers of engagement. Thirty-seven participants engaged with learning content delivered via varying modalities (visual, auditory, reading/writing, kinesthetic). We captured real-time neural activity using two
EEG devices: the Emotiv EpocX (14 channels, 128 Hz) and OpenBCI (16 channels, 125 Hz). Preferences were assessed using the VARK questionnaire. Consistent with literature challenging the "meshing hypothesis," aligning instructional modality with stated preferences did not significantly predict performance gains. However, spectral analysis of
EEG data revealed divergent engagement patterns: when content aligned with preferences, distinct neural activity patterns emerged in theta and alpha frequency bands-markers associated with
attention and cognitive processing. These signals were used to train a binary logistic regression classifier, achieving a mean accuracy of 83.21% with OpenBCI and 56.27% with Emotiv EpocX. These findings suggest that while self-reported preferences may not dictate learning outcomes, they significantly influence neurophysiological engagement, offering a viable, non-invasive input for adaptive educational
algorithms.
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All authors Sri Jahnavi Adusumilli, Deepak Giri, Pallavi Vaswani, Pallavi Singh, Megha Moncy, Lalitha Pranathi Pulavarthy, Saptarshi Purkayastha
Human-Computer Interaction
Proactive AI: From Turns to Replannable Dialogue Timelines
Zijie Yang
Conventional large-
language-model chat interfaces typically follow user-initiated turns: each request elicits a response, after which the system waits for further input. Human asynchronous communication instead unfolds over time through message bursts, delays, silence, resumed topics, and self-initiated contact. Proactive dialogue therefore requires not only deciding when to speak, but also managing pending conversational actions and allowing them to be revised as context evolves. We introduce Proactive AI, a framework for proactive dialogue built around replannable temporal message queues. The framework treats interaction as a continuous event timeline and unsent conversational actions as revisable state. A user event, dialogue-pacemaker event, or scheduled decision may yield silence, one or more immediate messages, or future conversational actions. The system may also observe a user message without an immediate visible response and defer the response decision. Before delivery, every planned message must be reconsidered against the current context; reaching a scheduled time does not itself authorize delivery. We provide a formal semantics that characterizes when future conversational actions may be revised, withdrawn, or executed as context evolves. The framework extends AI participation beyond responses to current requests, enabling self-initiated exchanges without new requests, sustained follow-up over time, and revisions of subsequent actions as context evolves. It provides an executable basis for long-term human-AI interaction in tutoring, scientific collaboration, and everyday companionship.
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Human-Computer Interaction · Cross-listed from cs.CR
Bounded Reasoning: Cognitive Hierarchy in Human-versus-AI Cyber Defense
Zahra Aref, Sheng Wei and Narayan B. Mandayam
Human-
agent evaluations often compress interaction into a single performance score, even when human and automated policies adapt differently over time. We study this in a sequential cyber-defense game on an attack graph, where a human or reinforcement-learning defender protects cloud assets against a Deep Q-Network (DQN) attacker. We compare four defender settings: a human reward-only game operationalizing the DQN information structure, a human reward-plus-transition game operationalizing the Cognitive Hierarchy Theory-driven DQN (CHT-DQN) information structure, an automated DQN defender, and an automated CHT-DQN defender. In the reward-only game, participants receive payoff and reward feedback. In the reward-plus-transition game, they also see attacker-aware transition probabilities from the CHT-DQN model. Across 80 Mechanical Turk participants and matched automated simulations, human defenders adapted to outcomes in a way the automated defenders did not: they were more likely to reselect a node after a successful defense than after a failure, in both games, an asymmetry we interpret as consistent with Prospect Theory and Cumulative Prospect Theory. The 40-round average also mixes early rounds, where the DQN attacker acts mostly at random, with late rounds, where it mostly exploits; in the final stage, mean protection ranks the reward-plus-transition human game above the reward-only human game, then the automated CHT-DQN defender, then the automated DQN defender, an ordering the overall mean hides. By contrast, the reward-plus-transition game does not produce a statistically reliable overall gain in weighted data protection over the reward-only game. These results suggest that evaluating human-
agent cyber-defense systems only by an averaged task score can miss behaviorally meaningful differences in adaptation, action allocation, and bounded human
reasoning.
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