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Tuesday 8 September

Human-Computer Interaction · Cross-listed from cs.LG

Do Reasoning Representations Help Humans Evaluate LLM Outputs?

Reasoning representations are increasingly used as explanations for large language model outputs. Yet they are typically evaluated with model-centric criteria, such as answer accuracy and faithfulness, leaving it unclear whether they help people evaluate model responses. In this work, we study reasoning representations as human-facing interfaces rather than proxies for model reasoning ability. We conduct a controlled human study of six reasoning formats across tasks of varying complexity, supported by a web-based framework that randomizes task domains, problem instances, and representation order. The study collects fine-grained judgments of structural understanding, error detection and localization, and trust calibration. Our study shows a mismatch between perceived preference and support for human evaluation. Participants prefer planning- and decomposition-based representations, but simpler chain-of-thought traces better support verification, trust, and interpretability. Preferred representations also introduce calibration risks, with more false alarms on correct traces and high trust despite low willingness to verify.
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Human-Computer Interaction

Embedded Human-Centered Data Science in a Graduate Programming Course: A Framework and Case Study

As AI and data-driven systems pervade practice, there is an imperative for instructors to embed societal impact and ethics content into computing courses. In response, we present the Human-Centered Education for Learning in Information and eXplainable Computing (HELIX) framework for information science programs, organized around three iterative pillars - knowledge building, decision-making, and empowerment - with concrete actions for instructors and students. We applied the framework in a graduate, introductory programming course using readings, algorithmic design activities, and scenario-based reflections. We present a pilot implementation of this framework to examine changes in students' (n=22) knowledge acquisition, decision-making processes, and self-reflection regarding human-centered perspectives in data science. We release an anonymized materials kit (survey, assignments, analysis code) to support adoption. We discuss design tensions (workload, assessment, relevance to diverse information science learners) and provide guidelines for integrating human-centered content without overwhelming technical outcomes. Findings suggest that the HELIX Framework is feasible in information science contexts and future work should use comparative survey assessment to strengthen causal inferences.
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All authors Victoria Chui, Kelly McConvey, Daniel Chui, Malayna Bernstein, Shion Guha

Human-Computer Interaction

To Stop or Not to Stop: Exploring the Intention-Behavior Gaps in Smartphone Usage

As smartphones become integral to daily life, researchers have sought to identify when the use becomes problematic. Previous studies have operationalized problematic smartphone usage (PSU) from either an intention or a behavior perspective. Both risk delivering interventions not welcomed by users. We propose a novel approach to operationalizing PSU as the intention-behavior gap (IBG). We collected self-reported data on intentions to stop phone usage, alongside usage behavior data, from 37 participants over two weeks. We calculated IBG, examined effects of demographic and contextual variables, and developed machine learning models to predict IBG in real time. We found that IBG was explained by gender, time, app, and input interactions, among other factors. Intention was predicted most accurately with only personal data, whereas behavior and IBG were predicted most accurately with both personal and global data. Our findings can inform the design of future intervention tools optimized for timing and adaptive intensity.
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Human-Computer Interaction

Healthcare Utilization, Chronic Condition Management, and Workplace Functioning Among Users of a Purpose-Built Mental Health AI (Ash): Cross-Sectional Study

Mental health challenges can exacerbate physical symptoms and complicate management of chronic conditions. Purpose-built artificial intelligence (AI) tools may offer scalable support for co-occurring mental and physical health concerns. This cross-sectional study compared past-6-month healthcare utilization, chronic condition management, physical health behaviors, mental health change, and workplace functioning between active (n = 169) and non-users (n = 73) of a mental health AI (Ash). Participants had at least one chronic condition (e.g. hypertension, chronic pain). Binary outcomes were modeled as adjusted risk differences (RDs) using linear probability models and continuous outcomes were modeled with linear regression; all models were adjusted for hypertension. Relative to non-users, active users were more likely to report improved mental health (61.4% vs. 34.3%; RD = 0.27), higher medication adherence (91.7% vs. 76.4%, RD = 0.15), fewer skipped or delayed chronic-condition care activities (b = -0.44), and were less likely to report repeat urgent care visits (9.5% vs. 23.3%; RD = -0.15) and monthly-or-more absenteeism (24.2% vs. 45.2%; RD = -0.20, all ps < .05). Findings provide preliminary evidence that use of purpose-built AI may be associated with positive symptom-based and utilization outcomes for those managing co-occurring mental and physical concerns.
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All authors Kristen M. Van Swearingen, Thomas D. Hull, Jeffrey Swigert, Caitlin A. Stamatis

Human-Computer Interaction · Cross-listed from cs.CV

ArmPoser: Real-Time, Calibration-Free Arm Pose Estimation from Smartwatch IMU

Arm pose estimation enables applications in fitness, extended reality input, rehabilitation, and life logging. Prior smartwatch-based approaches rely on calibration poses and preprocessing pipelines that transform raw IMU measurements into standardized training formats. These steps hinder deployment in everyday settings and introduce errors due to imperfect calibration and sensor drift. We present ArmPoser, a calibration-free arm pose estimation system using a single smartwatch IMU. Our central contribution is training models directly in the reference frame native to consumer smartwatches, aligning learning with how IMU data is produced by deployed devices. By operating on device-native axes, ArmPoser removes the need for coordinate transformations, explicit alignment, and bone-offset calibration used in prior work. We further augment training with physically grounded variations in watch placement and arm morphology to account for user-specific variability. ArmPoser also includes a wear-configuration module that infers anterior or posterior forearm placement and crown orientation. We evaluate pose estimation on public benchmarks and on a 10-participant, 30-activity study using watchOS and Android smartwatches, where ArmPoser matches or exceeds calibrated baselines without any user calibration.
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All authors Bishnu Dev, Vasco Xu, Xi-Aan Loh, Chenfeng Gao, Henry Hoffmann, Karan Ahuja

Human-Computer Interaction · Cross-listed from cs.RO

A Controlled Comparison of Manual and Teleoperated Intraocular Instrument Motion for an Input Device

Input devices for robotic microsurgery are frequently described as preserving the surgeon's trained technique, but the claim is rarely measured. We compared manual and teleoperated intraocular instrument motion with the trocar constraint, the instrument, the eye model and the tracking source common to both conditions, so that the control interface was the only factor varied. Prior comparisons cannot hold the instrument fixed, because a robotic instrument is not the tool used manually. Sixteen participants performed a navigation task on a commercial ophthalmic simulator by hand and through a three-degree-of-freedom input device commanding a five-joint robot. Task outcome was equal but at ceiling: every participant acquired all five targets under both interfaces with no retinal or lens injury. Execution differed on every measure. Teleoperated trials took three times as long at a quarter of the median speed, covered less than half the angular working range, and were broken into 3.5 times as many separate movements. Completion time and movement fragmentation improved substantially across four trials of practice and had not plateaued; the measures set by the configured rate ceiling and joint limit changed the least. Finger activity doubled and pinch variability tripled, so reducing instrument degrees of freedom redistributed manual effort rather than reducing it. The interface preserves the outcome and reshapes the execution.
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All authors Korab Hoxha, Mirza Imamovic, Angelo Henriques, M. Ali Nasseri

Human-Computer Interaction

Rescuing Performance from the Demo: Co-Designing Drum Gesture Mappings with a Percussionist

Augmenting instruments with sensors and neural network mappings is a well-explored digital musical instrument design approach. While augmentations can create new expressive opportunities, they also exert aesthetic influence and can constrain musicians' gestural language, which, if left unchecked, can lead to technological capture. To examine this, we conducted a study with a professional percussionist, co-developing a gesture mapping toolkit and recording a ten-track album. Drawing on the concept of productive dissonance, our study aimed to hold the musician's aesthetic in tension with technological constraints. This, along with a practice-based reflective approach, supported the development of a continuous gesture recognition method for percussive mapping and surfaced insights into the design process. We identify knowing-when as a form of tacit knowledge that supported productive dissonance, and raise an open question: absent a musician's broader social context, how do we know whether a technology's influence is genuinely supporting their practice?
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All authors Jordie Shier, Teresa Pelinski, Charalampos Saitis, Andrew Robertson, Andrew McPherson

Human-Computer Interaction

Visualizing Colonial Regimes: A Multi-View Approach to (Historical) Political Transformation

This paper takes a critical approach to visualization of colonial regimes. Drawing on critical hermeneutics and postcolonial theory, we created interactive visu- alizations revealing the constructed nature of colonial categories and exposing the hierarchies between empires and territories. Using the Varieties of Political Regimes dataset, our approach combines temporal flow visualization and geo- graphic distribution mapping. This allows us to contextualize colonial rule within broader patterns of political change. Our visualization challenges conventional, static, and isolated representations of colonial data by making the interpre- tive frameworks underlying colonial categorization visible through coordinated temporal, spatial, and relational views.
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Human-Computer Interaction

Enhancing Communication in Speech Therapy: Exploring the Cognitive Synergy Between Gesture and Speech

This paper examines the adaptation of a rhythm-based interface, originally designed for manual dexterity rehabilitation, for use in speech therapy. The interface allows users to control synthesized vocal phrases through finger tapping, leveraging the cognitive link between gesture and speech. Through interviews with four therapists and pilot tests with one speech therapist and eight children with speech impairments (autism, Down syndrome, verbal apraxia, dyslexia), we found that the interface improves motivation and therapeutic outcomes by facilitating more interactions between verbally challenged patients and the therapist. Our findings suggest that rhythmic gestures can enhance verbal communication, offering potential for broader therapeutic and educational applications.
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Human-Computer Interaction · Cross-listed from cs.SD

Noise Adaptive Streaming Audio-Visual Speech Token Enhancement for Robust Full-Duplex Spoken Dialogue Models

Full-duplex spoken dialogue systems enable simultaneous listening and speaking, but their audio-only perception often fails under background noise and overlapping speech, leading to incoherent responses. Recent audio-visual dialogue approaches show that incorporating visual cues such as lip movements improve robustness under audio corruption. However, existing approaches often adapt the large speech dialogue model itself to process visual input, requiring costly multimodal training. We propose AV-STE, a modular streaming audio-visual front-end that restores corrupted semantic speech tokens from noisy audio and lip video before they reach the speech LLM. The downstream dialogue model remains entirely frozen, preserving its pretrained conversational capabilities. When integrated with frozen Moshi, AV-STE improves average GPT-4o-judged response coherence from 1.42 to 1.91 under same-dataset speaker interference while largely preserving turn-taking behavior. Gains also transfer to out-of-domain Seamless Interaction.
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Human-Computer Interaction

"Here Be Sharks!": Enhancing Scientific Communication and Analysis through Authoring Interactivity

We report on a case study for designing authoring environments for interactive visualizations to enhance scientific work. We conducted a workshop and prototype review with a group of marine biologists. When it came to visualizing their data, participants identified challenges in conveying their research accurately and completely as well as and analyzing it with ease. Based on our findings, authoring environments should consider the context of scientific work aspects such as domain expertise, collaboration culture, and publication traditions. We propose consideration of non-traditional programming languages and environments for scientific work, discuss ways of facilitating interactive visualizations for scientists, and examine ways of meaningfully integrating AI. The critiques, artifacts, and reactions from the scientists along with our analysis and discussion inform how computational tools should be designed for scientific work.
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All authors Caroline Berger, Josh Pollock, Dylan Wooton, Arvind Satyanarayan, Clemens Nylandsted Klokmose

Human-Computer Interaction · Cross-listed from eess.SP

Understanding emotional and behavioural responses through physiological signal analysis recorded during theatrical performance

Among various cultural interventions, theatre offers a powerful medium for emotional expression, reflection, and social connection. Live performances can positively influence mental well-being. Therefore, studying audience responses during theatrical performances can provide valuable insights into the relationship between theatre, emotional experiences, and well-being. Physiological responses have emerged as an important modality for identifying patterns associated with different emotional states. However, in naturalistic environments such as live performances, analysing these signals is challenging due to the absence of explicit labels. In this study, we focus on understanding emotional and behavioural responses using physiological data collected during a live theatrical performance. Data were recorded from participants using multiple sensing modalities. In addition, a comprehensive analytical framework was employed, which included demographic analysis, visual exploration of physiological signals, participant-level observations, scene-wise physiological analysis, and intensity-based analysis using z-score normalization to summarize the findings. The findings revealed that dramatic, surprising, and intense scenes produced the strongest activation, often with concurrent increases in HR and SCL, whereas empathy-driven scenes showed lower and more stable responses. Humorous scenes elicited moderate-to-high activation, particularly in the presence of sudden reactions or loud sounds. Analyses also identified shared physiological response patterns across participants, with activation concentrated around key emotional events. These results indicate that combined HR and SCL measures can effectively capture variations in audience engagement during live theatrical performances.
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Human-Computer Interaction

StitchOver: Technical Embroidery on Seamed Fabrics

Smart textiles embed interactivity into everyday garments, supporting use cases like always-available sensing for medical applications or sports. Machine embroidery allows integrating functionalities into existing textiles. However, embroidering onto real-world textile goods remains challenging. Textile goods are rarely made of a single homogeneous substrate of fabric, and embroidery with functional materials such as conductive threads requires machines to be more tightly calibrated than for decorative embroidery. In particular, seams, which bring together different substrates, along with machine variability, cause shifts in tension and friction between the functional thread and the textile substrate that frequently lead to defects (70% of samples in our evaluation). We present a technique to reliably embroider on seamed fabric even when using functional threads. Our software tool automatically digitizes user-defined stitch patterns by introducing what we call "JumpStitches" to bypass seam interference. We evaluated our approach under varying machine states (under-tensioned, well-calibrated, and over-tensioned), and across multiple seam and pattern configurations. Our results show that the JumpStitch mechanism eliminates defects, while maintaining conductivity compared to 70% defects without JumpStitches, and even in poorly calibrated machine states continues to work well.
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All authors Zekun Chang, Tianhong Catherine Yu, Yixuan Gao, Thijs Roumen

Human-Computer Interaction · Cross-listed from cs.CV

DriveMotion: A Large-Scale Multi-Source Benchmark for Driver Motion Sequence Modeling and Forecasting

Driver motion can provide cues to ongoing behavior, attention, and near-term driving intent. However, most existing driver-centric datasets focus on recognizing predefined driver behaviors from short video clips, while human motion forecasting benchmarks largely target motion outside the vehicle. We introduce DriveMotion, a multi-source benchmark for continuous driver motion forecasting. DriveMotion contains 393 hours of 133-keypoint motion sequences at 10 Hz from 360 drivers, integrating naturalistic driving data, curated public in-cabin videos, and the AIDE dataset into a unified representation with per-joint validity masks and synchronized driving context. Naturalistic driving contains long periods of limited body movement, making uniformly sampled evaluation dominated by persistence and less sensitive to brief but behaviorally meaningful motion. To address this, we use dynamics-anchored evaluation, placing forecasting windows around vehicle maneuvers identified offline from CAN signals without providing CAN to the model at inference. Arm motion in pre-maneuver windows is 3.4x greater than in route-matched stable-driving controls. On these anchored windows, learned models reduce forecasting error over persistence by up to 15%, while maneuver-enriched training improves forecast-derived Part-State F1 by 44% over the zero-motion reference. Training on the full multi-source corpus further reduces forecasting error on held-out web drivers by 38% compared with BATON-only training. DriveMotion provides identity-disjoint splits, fixed evaluation subsets, and reference implementations for reproducible evaluation of continuous driver motion forecasting. The dataset and benchmark are available at https://huggingface.co/datasets/HenryYHW/DriveMotion
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All authors Yuhang Wang, Chuheng Wei, Jingxin Yang, Xishun Liao, Hao Zhou

Human-Computer Interaction · Cross-listed from cs.AI

Artificial Intelligence-Assisted Digital Inventory of Cultural Heritage & Traditional Knowledge: Case for Indonesian Open Digital Library of Culture

The Indonesian Digital Library of Culture (Perpustakaan Digital Budaya Indonesia, PDBI; budaya-indonesia.org) is a participatory platform that has collected tens of thousands of entries on Nusantara cultural heritage through public contribution since 2007. Manual contribution faces three structural barriers: coverage (knowledge is scattered across languages and sites), integrity (open sources mix authentic documentation with noise), and completeness (subjects are recorded but their data remain shallow). This paper presents a methodological framework for autonomous, AI-based harvesting of cultural knowledge from the open web, designed to expand corpus coverage while intensifying per-entry data depth. The methodology is organised as a five-stage economic funnel: focused crawling, multilingual extraction and canonicalisation, vector encoding with blocking, agentic decision-making, and idempotent publication, under the principle of deterministic orchestration, agentic decisions. Each stage is formalised: funnel economics and optimal filter ordering; crawl-frontier dynamics as a subcritical branching process that explains the necessity of recurrent re-seeding; fact-level novelty via a containment measure; Bayesian multi-source evidence fusion with elevated publication thresholds for sacred categories; exactly-once effects via idempotent upserts and the transactional outbox; sliding-window inference budgeting with a reservation protocol; statistical quality auditing; and seed selection as submodular coverage maximisation. The framework retains four high-value human roles: curator of direction, escalation approver, quality auditor, and guardian of meaning, while machine autonomy is raised in stages. Ethical, legal, and cultural-sensitivity implications are discussed, including the architectural guarantee that the machine never overwrites human contributions.
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Monday 7 September

Human-Computer Interaction

Critsly and StudioCrit: An Artefact-Aware AI Critique Workspace and Simulation-Based Readiness Study for Design Education

Critique in design education depends on interpreting work in progress, articulating intentions and translating feedback into revisions. This technical report presents Critsly, an artefact-aware AI critique workspace, and StudioCrit, its architecture-studio research mode. Critsly combines a visual board, design-intention fields, guided reflection, perspective-based critique and action planning. StudioCrit adds studio/class organisation, role-based access, cognitive and architectural classification, educator analytics and exportable evidence. The report consolidates implementation and simulation evidence recorded in a research project submitted in July 2026. Three simulated studio scenarios yielded 109 classified evidence rows, including 85 assigned to higher-order Bloom categories. A separate rehearsal using 50 disposable learner accounts yielded 56 evidence rows, including 46 assigned to higher-order categories. A subsequent hardening rehearsal recorded 50 completed sessions, 50 successful board pulls and 50 denials of student access to analytics. These are software and synthetic-trace observations, not measurements of learning gains or human cognitive performance. Automated classifications remain provisional, and the source report does not establish classifier accuracy or inter-rater reliability. The contribution is an implemented critique-to-evidence workflow and a bounded account of its readiness for further controlled evaluation.
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2610.00085 · 7 Sep · 13 pages, 8 figures, 4 tables. Technical report adapted from an SMT 99.580 research project submitted on 23 July 2026. Documents StudioCrit engineering and simulation evidence; related Critsly demo: arXiv:2607.09673. No human-participant learning outcomes are reported. v2 adds the AIEDx grant acknowledgement for Critsly's development

Human-Computer Interaction · Cross-listed from cs.CV

Frame-Synchronous Hand Gesture Detection by Projected Winding Order

Gesture recognition on video is normally posed as classification: label each frame, then act on the label. That is adequate for control, where a command may be obeyed several frames late without a user noticing, and inadequate for synchronisation, where an output must be aligned to the frame on which the gesture physically occurred. We take the synchronisation problem for one common movement, the rotation of an open hand about its long axis, and show that it admits an exact solution needing no classifier, no training data and no calibration. Let s be the normalised two-dimensional cross product of the two palm edges at the wrist and the outer knuckles, under the projection the camera already performs. We prove that s factorises as k(theta)cos(theta) with |k| > 0 everywhere, so s vanishes exactly when the palm is edge-on and its sign tracks the face presented to the camera. Detection is therefore a zero crossing of one scalar, which yields an instant rather than an interval, and we prove the criterion invariant to image mirroring, hand scale and handedness, all from its algebraic form rather than from the landmark estimator. A two-handed interaction uses four fingertips as a window onto a restyled version of the same scene. We give a coverage predicate that stays correct when the hands cross, where the usual triangulation does not, and derive each free parameter of the three stylisation operators from a noise statistic rather than by inspection. Against a corpus with exact ground truth the criterion detects 95% of flips with no false positive in 240 near-miss sequences, and places each within 6.7 ms on average of the instant it occurred, a sixth of the interval at which the hand is observed, against 23.0 ms for reporting the bracketing sample. Reporting an event more finely than one samples follows from treating a gesture as the zero of a continuous quantity rather than a label.
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2609.13269 · 7 Sep · 17 pages, 3 figures, 2 tables. Implementation, evaluation and figure-generating code: https://github.com/Amey-Thakur/GESTURE-FX. Live deployment: https://amey-thakur.github.io/GESTURE-FX/. The evaluation runs in a browser against the shipped modules, so every figure can be reproduced by opening a page

Human-Computer Interaction

Representational Fidelity in Didactic Visualization: Toward a Multidimensional Design Space

Representational fidelity is routinely treated as a single abstract-realistic continuum, a simplification that limits how it is described and compared across research and design contexts. We introduce a multidimensional design space of representational fidelity for didactic visualization in science & engineering, inductively derived from a 175-item corpus spanning several disciplines, modalities, and instructional aims. The resulting design space specifies five dimensions: Morphological, Dynamic, Cueing, Contextual, and Interactive Fidelity, with seven sub-dimensions. We demonstrate the design space's descriptive power through successive rounds of expansion and refinement and analyze the corpus to reveal relationships among dimensions and implications for design and research. We further validate the design space through a pilot focus group in which participants applied the dimensions in an open-ended design exercise. Resulting sketches and verbal rationales informed a single-designer applied case study, offering preliminary evidence of the design space's generative potential as a structured aid to design exploration. Together, these contributions lay the groundwork for future research and more intentional design practice.
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All authors Shehryar Saharan, Michele Oliver, Karen Gordon, Gaël McGill, Jodie Jenkinson

Human-Computer Interaction

Delusions and Harms Associated with AI Chatbot Use: Early Evidence from 185 Real-World Reports

Importance: Reports have raised concerns that AI chatbots may validate or elaborate delusional beliefs, respond inappropriately to suicidal ideation, and contribute to mental health harms, but real-world data on reported harms remain limited. Objective: To characterize psychopathological features, chatbot behaviors, timing, and outcomes in first- and second-hand accounts of mental health harm linked with AI chatbot use. Design: Cross-sectional secondary analysis of deidentified online survey responses gathered between August 7, 2025, and February 2, 2026. Main Outcomes and Measures: The primary quantitative outcome was the presence of delusional beliefs, coded by paired raters with relevant clinical experience. Additional variables included reason for chatbot use, current episode features, delusional content, chatbot validation of beliefs, harms, social and occupational consequences, healthcare use, and timing. Results: 95 first-hand and 90 second-hand accounts were analyzed. Median age was 35.0 (IQR 27.0 - 45.0). Raters coded descriptions consistent with delusional beliefs in 102 reports (55.1%), with chatbot validation of beliefs in 50/102 (49.0%). Common outcomes included isolation, relationship breakdown, hospital admission, job loss, and financial loss. Four second-hand reports described death by suicide. Conclusions: In this self-selected convenience sample, AI-chatbot-associated harms were frequently described in relation to delusional beliefs, perceived chatbot validation, intensive use, and substantial social, occupational, and clinical consequences. Because reports were retrospective, unverified, and collected from individuals seeking to report harm, our findings should be interpreted as preliminary signal detection rather than as suggesting prevalence or providing evidence of causality. Prospective surveillance and trajectory-based safety evaluations are needed.
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All authors Hamilton Morrin, Vinitha Soundararajan, Thomas Cheliotis-James, Boris Warszawski, Joshua Fakulujo, Zeqi Jia, Etienne Brisson, Thomas A. Pollak

Human-Computer Interaction

Designing for Healthy, Affordable, and Sustainable Human-HVAC Interactions for Heating in Smart Homes

As geopolitical tensions, energy crises, and energy-intensive AI infrastructure intensify concerns about demand, affordability, and resilience, communities increasingly encounter these challenges through everyday energy practices, particularly winter heating. Against this background, the doctoral exposé, "Designing Human-HVAC Interaction for Healthy, Affordable, and Sustainable Heating in Smart Homes", is structured around four chapters. First, a multidisciplinary literature review defines and positions Human-HVAC Interaction, focusing on heating in smart homes. Second, longitudinal living lab studies with design probes examine everyday heating practices, thermal comfort, and indoor environmental quality, with attention to thermally vulnerable groups such as older adults, pregnant or menopausal women, parents with infants, and people affected by allergies or airborne pollutants. Third, a VR-based smart home demonstrator explores how heating and IEQ scenarios can be prototyped and evaluated as a virtual living lab, while critically examining the limits of representing bodily indoor climate conditions through VR. Fourth, follow-up design studies examine how VR-based insights can be translated into physical-digital prototypes that combine digital fabrication, distributed environmental sensing, and diverse interface forms for critical heating and IEQ contexts. The thesis aims to contribute a design-oriented understanding of Human-HVAC Interaction by building from a multidisciplinary literature review to empirical living lab and co-design studies, VR-based prototyping, and physical system development, examining how smart home users make sense of, negotiate, and respond to smart HVAC system.
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Human-Computer Interaction

Humans Introduce, Models Elaborate: Asymmetric Narrative Agency in Human-LLM Co-Writing

Human-LLM co-writing is increasingly used for open-ended text generation, but much prior work focuses on final outputs rather than the interactional dynamics through which stories are produced. We study turn-based collaborative storytelling across three matched conditions: Human-Human (HH), Human-LLM (HA), and LLM-LLM (AA). Using a shared storytelling paradigm, we measure how agents align, introduce novel material, and influence narrative development through turn-level measures of valence adaptation, semantic novelty, transience, and resonance. Our results show that HA co-writing is not intermediate between HH and AA collaboration. Instead, it displays a distinctive asymmetry where humans tend to introduce more novel and persistent narrative material, while LLMs tend to elaborate and stabilize the existing context. These findings suggest that, in this setting, LLMs function less as human co-authors and more as adaptive narrative amplifiers that reshape how agency is distributed in collaborative writing.
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All authors Halfdan Nordahl Fundal, Yuri Bizzoni, Charlotte Gjørup Bilde, Ida Bække Johannesen, Rebekah Baglini

Human-Computer Interaction

Quantifying the Engagement Trap: Impact of Short-form Video Recommender Systems on Users with ADHD

Short-form video platforms use recommender systems to maximize engagement through highly efficient personalized recommendations. However, the impact of these recommendations on users with ADHD compared to users without ADHD remains underexplored. Through this study, we introduce and operationalize the Engagement Trap, illustrating how recommender systems, while successfully optimizing for engagement, disproportionately disadvantage users with ADHD. This stratified study of 302 participants, recruited via the online platform Prolific, compares experiences between participants with and without ADHD. Our results show that while recommendations are perceived as relevant across groups, participants with ADHD report significantly higher levels of time blindness, post-usage regret, and emotional distress when consuming recommendations. Moreover, we collect feedback for several proof-of- concept, theoretical design interventions for neuro-inclusive design principles. These findings provide quantitative evidence of systemic differences in engagement-optimized recommender systems and highlight the unbalanced negative effects and interactions these systems create for participants with ADHD. We argue for neurodiversity-aware, human-centered design approaches that mitigate such algorithmic harms and support more equitable experiences.
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Human-Computer Interaction

Situated Action in Pre-Hospital Critical Care Dispatch: Identifying where and how Algorithmic Assistance might be useful in the daily work of specialist Emergency Medical Dispatchers

This study uses ethnographic immersion and observation as contextual inquiry to understand situated action at an Emergency Medical Dispatch critical care hub. The work is a response to the urgent need to recruit context-specific knowledge and participation into design that helps to narrow the AI Chasm - the gap between the promise of Artificial Intelligence (AI) systems and what they deliver for clinicians and their patients. The work of a pre-hospital critical care team's dispatch process is described and analysed to reveal both the structure of the workflow and the different cognitive demands it makes on staff tasked with dispatch decision-making. Elements of attention, communication and focus between the humans, as they carry out this work, are drawn out in order to understand the work-as-done and identify the many dependencies in the process. The motivation is to establish where AI support might be useful and to discover what challenges there could be in designing appropriate algorithmic assistance. We ask whether, where and how the design and implementation of an AI system might be considered. The ultimate objective is to improve the decision process itself to the benefit of clinicians and patients. The study identifies three key steps in the situated workflow and details how decision-makers negotiate each one as emergency calls follow complex routes between them. We find compelling evidence that the first of these decision steps constitutes the most promising candidate for unobtrusive assistance that could be safe and effective in improving both clinician workload and clinical outcomes.
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All authors Ben Wilson, Matt Roach, Greg Browning, Chris Connor, David Rawlinson

Human-Computer Interaction · Cross-listed from cs.CL

How AI Models Manage Epistemic Authority: A Taxonomy and Comparative Analysis of Responses to User Disagreement

Large language models are increasingly used as sources of advice and information, including in high-stakes settings, yet little is known about how they respond to user disagreement. We study how a model manages its epistemic authority, referring here to its claim to knowledge, competence, or the right to advise, once a user challenges its answer. Building on Conversation Analysis, we introduce a taxonomy of six challenge types and a four-layer framework for analysing each response: whether the original claim is maintained or changed, where authority is located, how the disagreement is socially managed, and what kind of evidential support is offered. We construct a new dataset of 2,310 controlled challenge scenarios and 32,340 corresponding responses from 14 models, and analyse them using our framework with an LLM-as-judge pipeline, providing a vocabulary which future evaluation and benchmark design can build on. We find that models show conflicting behaviour: they validate users in 85% of responses but maintain their original claim in 65%. They explicitly apologise in 33% of responses, yet 59% of those apologies accompany maintenance of the original claim. They transfer authority most often in advice tasks, doing so in 28% of responses and reaching 57% in health advice and 49% in legal advice, compared with 6% in fact and 3% in explanation tasks. Abandonment of the original claim ranges from 0.8% for GPT-5.2 to 40% for DeepSeek 7B, while complete replacement of the original claim is rare overall at 1.5%.
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All authors Riyadh Alnasser, Yusuf Mücahit Çetinkaya, Sumin Zhao, Tuğrulcan Elmas

Human-Computer Interaction

JudgmentLens: Human-AI Sensemaking of Complex Legal Judgments

Judicial judgments are increasingly available, yet dense language and distributed relationships among facts, evidence, reasoning, and rulings remain difficult for non-experts to interpret. Through a mixed-methods formative study with Chinese non-expert readers (survey N=34; interviews N=6), we identified structural, interpretive, verification, and action breakdowns. We developed JudgmentLens, an AI-augmented reading system combining persistent case representations, adaptive explanations, and traceable links from generated interpretations to judgment passages. In a counterbalanced within-subject evaluation (N=16), participants completed tasks faster with JudgmentLens than with conventional PDF reading and reported lower workload and greater self-reported decision understanding, while rubric-scored comprehension did not differ reliably. An exploratory PDF+DeepSeek probe suggested that conversational AI supported formulated questions while leaving question formulation, answer integration, and source checking largely to users. We contribute an empirical account of non-expert judgment sensemaking and design strategies for inspectable, source-grounded AI mediation.
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All authors Xinyi Chen, Ruijie Li, Yuelu Li, Chen Liang

Human-Computer Interaction

Large-Scale User Behavior Analysis in Multimodal AI-Assisted Manual Task Execution

Conversational Task Assistants (CTAs) are multimodal dialogue systems that support users in complex real-world tasks such as cooking and DIY through voice, text, image, and video interactions. Prior user studies have focused on controlled settings, leaving limited understanding of real-world CTA usage at scale. In this work, we present a large-scale study of CTA usage based on thousands of users in-the-wild. Our large-scale real-world data analysis unveils new understandings of (i) user-CTA interaction flows, (ii) user intents, (iii) user conversational traits, and (iv) behavioral factors associated with user satisfaction. Our findings reveal key opportunities for future research in CTAs, particularly in user interaction design and task engagement, concluding with concrete design guidelines.
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All authors Rafael Ferreira, Diogo Tavares, Diogo Glória-Silva, David Semedo, João Magalhães

Human-Computer Interaction

From Human Factors to Human-Technology Factors: An HCI Perspective on Technology in Avalanche Safety

The avalanche safety literature has identified human factors that contribute to accidents, yet researchers note a persistent gap between these insights and effective product design. Meanwhile, interactive technologies are shaping backcountry decision making with or without grounding in theory and research. We broaden the discussion of human factors into “human-technology factors," examining how technology can both support and undermine judgment in avalanche terrain, from a human-computer interaction (HCI) perspective. We summarize relevant HCI concepts along four dimensions - attention, cognition, trust, and social interaction - and use them to revisit McCammon's FACETS framework, cataloging ways in which specific technologies may mitigate or exacerbate classic heuristic traps, grounded in accident reports and literature where possible. We identify recurring patterns, including technologies with dual-sided effects and a pervasive “digital expert halo."
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Human-Computer Interaction · Cross-listed from cs.RO

CALM: Configuration-Aware Human Intervention Boundaries During Robot Approach

How robot body configuration shapes human intervention during approach remains underexplored. We conducted a within-participants study with 41 participants, measuring final stopping distance, subjective comfort, and exploratory eye-tracking responses across four humanoid arm configurations and two spatial scales. Full forward arm extension increased stopping distance by approximately 31-36 cm relative to arms-down. Spatial scale primarily affected comfort and pupil responses without a detectable stopping-distance shift. We introduce the Configuration-Aware Limit Model (CALM), which translates stopping-distance distributions into configuration-dependent population-coverage boundaries. Estimated boundaries at 80% coverage ranged from 0.88 to 1.47 m. In an illustrative one-dimensional planning analysis, reconfiguration enabled a 1.10 m approach goal that was unreachable with arms remaining fully extended under the same nominal pointwise 20% intervention-probability constraint. These findings support treating body configuration as a planning variable while distinguishing physical safety, behavioral intervention, and subjective cost.
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Human-Computer Interaction · Cross-listed from cs.CL

Marginal Fidelity Does Not Establish User Simulation in Demographic Synthetic Survey Panels: Response Contracts, Support Collapse and Conditioning Failure

Demographic synthetic survey panels are often validated by matching aggregate answers to published surveys. We test what that certificate establishes across six multiselect batteries from four survey organisations in three countries. The headline analysis is restricted to three instruments whose synthetic cohort and human target share the stated population frame; three other batteries remain sensitivity analyses. The response contract dominates measured fidelity. In the aligned instruments, committed sets leave 66 of 128 model-battery option slots empty in panels of up to 500 respondents, versus 0 of 128 under per-option probability elicitation. Across eight uncapped model-instrument comparisons, probabilities reduce option-marginal MAE by 4.53 to 7.30 points. The capped instrument reverses on two models until the vectors are projected onto its stated maximum. These are measurement effects: human targets are realised check-all responses, whereas the vectors are latent inclusion propensities. Published marginal agreement also fails to discriminate respondent simulation from direct population estimation. On nine aligned model-battery pairs, a no-persona population-prevalence query averages 6.27 MAE versus 12.39 for committed panels and wins all nine comparisons. Constraint-aware probability vectors average 5.34 and beat the query on four of nine, so the baseline challenges the validation criterion rather than proving direct estimation uniformly best. On three unpublished demographic cells, neither approach beats reciting the national distribution. Population-marginal agreement is therefore evidence about an elicitation contract and an estimand obtainable without simulated respondents, not evidence of individual simulation.
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Human-Computer Interaction

Living with AI Companions: Sustained AI Companionship Predicts Lower Well-Being Through Lower Human Interaction

AI chatbots are increasingly used for companionship, emotional support, and personal self-disclosure; however, how social engagement with these systems unfolds over time and shapes users' well-being remains unclear. To address this, we conducted a two-wave longitudinal study of CharacterAI users, surveying 1,182 participants at baseline and 439 after a mean follow-up of 12 months. We examined how social engagement with AI companions evolves and how these longitudinal engagement patterns may influence well-being through two hypothesized pathways: sustained social engagement over time and the displacement of human social interaction. We found that interaction intensity, companionship use, and self-disclosure all showed substantial continuity over time. Greater interaction intensity at baseline predicted greater subsequent interaction intensity, companionship use, and self-disclosure. Consistent with the longitudinal engagement pathway, sustained social engagement across these dimensions was consistently associated with lower well-being. Results further support the social displacement pathway, indicating that these links were mainly explained by lower in-person social interaction. These findings highlight the importance of designing AI companions that support human social relationships without displacing them
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All authors Yutong Zhang, Dora Zhao, Yixin Wang, Rebecca Anselmetti, Jeffrey T. Hancock, Robert Kraut, Diyi Yang