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Computer Science Distributed Computing

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Friday 2 October

Distributed Computing

EdgeAgent: Orchestrating On-Device LLM inference for End-User Multi-Agent Systems on CPU-GPU Unified Memory Architectures

Emerging multi-agent LLMs demand privacy-preserving edge deployment, yet current inference systems struggle with these collaborative workflows. Specifically, the memory-bound decode phase causes severe bus contention on unified memory architectures (UMA), paralyzing naive CPU-GPU co-execution. Furthermore, speculative decoding in multi-agent workloads faces extreme variance in drafting difficulty, alternating between complex reasoning and predictable structured generation. Compounded by frequent tool-induced stalls, this highly fragmented execution severely underutilizes hardware and defeats traditional static batching. We present EdgeAgent, a cross-layer inference system explicitly co-designed for edge UMA and multi-agent workloads. At the micro-architectural level, it bypasses rigid graph-compiler constraints to enable zero-copy UMA-aware tensor parallelism, utilizing asymmetric memory layouts to fully saturate both CPU and GPU compute units. At the scheduling level, it dynamically allocates draft budgets based on real-time sequence predictability to bound bandwidth waste. Concurrently, an asynchronous suspend-and-yield mechanism actively evicts stalled agents, ensuring continuous hardware saturation during unpredictable tool invocations. Extensive evaluations on an Apple M4 SoC demonstrate that the UMA-aware execution alone contributes a 1.29x speedup over batched speculative decoding. Adding the agent-aware scheduling lifts the full EdgeAgent system to a 1.77x speedup under extreme tool-use latencies.
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All authors Yuhai Long, Yuanxin Wei, Kai Wu, Jinhui Wei, Dan Huang, Jiangsu Du

Distributed Computing

VenusRL: A Fully Disaggregated Agentic RL System with Priority Scheduling and Scalable Interaction

Agentic Reinforcement Learning (RL) trains LLM agents through multi-turn interactions with external tool environments. Its multi-turn nature exposes two system-level bottlenecks unaddressed by existing agentic RL frameworks. First, end-to-end training throughput is constrained by the slowest trajectories to complete, yet optimizing per-GPU utilization alone scatters rollout progress across many groups, delaying the completion of enough groups to unblock the next training step. Second, tool sandboxes are statically over-provisioned by their declared memory ceilings, leaving most physical memory stranded while replicating near-identical state across sandboxes launched from the same prompt. We present VenusRL, a fully disaggregated agentic RL system that addresses both bottlenecks. VenusRL's priority-aware action scheduler uses length-prediction heuristics to identify sample groups whose completion is most likely to unblock the next training step, and pushes them ahead of others across batch admission, KV Cache residency, and cross-worker request orchestration. VenusRL's environment resource manager combines a memory-aware admission threshold with a template-keyed page-sharing pool, packing more sandboxes per node while preserving strict memory isolation via write-protected page table entry aliasing and copy-on-write. Across representative agentic RL workloads, VenusRL achieves up to 4.24x end-to-end training speedup over state-of-the-art baselines and reduces environment cost by up to 89%.
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All authors Mingjun Zhang, Yucheng Li, Menghao Zhang, Shuyong Zhu, Ping Zhang, Xiaohe Hu, Jun Chen, Zhixin Wang, Xutong Wang, He Liu, Yanmin Jia, Shengrong Zhu, Peng Sun, Mingjie Zhang, Liming Liu, Jinlong Hou, Yuan Cheng, Yujun Zhang

Distributed Computing · Cross-listed from cs.LG

D2K-Bench: Can LLM Agents Turn Expert Designs into Efficient GPU Kernels?

GPU kernels generated by large language model (LLM) agents can remain less efficient than expert implementations, but runtime alone does not reveal how the gap relates to design discovery and implementation. We introduce D2K-Bench, a diagnostic benchmark of 26 tasks and 85 workloads that measures how effectively agents translate expert design guidance into efficient GPU kernels. The guidance covers L1: high-level algorithmic insights, L2: dataflow design, and L3: low-level optimization tricks, including dependencies among these levels. Pairwise runs with and without guidance share task descriptions, workloads, tools, hardware, and a 350-turn budget. Complementary assessments examine independently proposed designs and the design properties implemented in generated code. Across five models on NVIDIA B200 GPUs, guidance raises correctness over 130 model-task pairs from 93.1% to 98.5% and increases the Performance Score over all 26 tasks from 1.46 to 1.95. For the three frontier models with correct submissions on all 26 tasks in both runs (GPT-6-Astra, Claude-Opus-4.8, and GPT-5.6-Sol), geometric mean speedup increases from $1.69\times$ to $2.49\times$. Across all five models, the mean combined implementation score increases from 57 to 70 out of 100. These results show the value of expert design guidance while identifying design properties that remain unimplemented.
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All authors Daifeng Li, Huiqiang Jiang, Chengruidong Zhang, Wei Wu, Xudong Guo, Jianhong Tu, Jianwei Zhang, Binhang Yuan, Dayiheng Liu

Distributed Computing

AFORE: Attention-FFN Disaggregation with Overlapped Reconfiguration of Experts

Efficient serving of Mixture-of-Experts (MoE) models is challenging due to large expert parameters, input-dependent expert activation, and dynamic workloads. Expert parallelism distributes expert computation across GPUs, while attention-FFN disaggregation (AFD) separates attention and feed-forward computation into independent worker pools. However, we observe that a naive AFD implementation could make expert load imbalance more harmful: once FFN computation becomes an independent pipeline stage, overloaded experts directly slow the FFN stage and degrade end-to-end serving performance. To solve this problem, we present AFORE, a timely expert reconfiguration system for AFD-based MoE serving. AFORE exploits two architectural properties of AFD. First, AFD exposes the expert-token distribution of upcoming microbatches before they reach FFN execution, enabling placement decisions based on near-future demand instead of stale historical profiles. Second, AFD creates a pipeline window in which expert migration for a target microbatch can be overlapped with the computation of preceding in-flight microbatches. AFORE formulates expert reconfiguration as a microbatch-aware scheduling problem and uses a migration-aware scheduler to decide when and which experts to migrate. AFORE further implements lightweight demand prefetching and NVLink-based GPU-GPU expert migration to reduce reconfiguration overhead. Evaluation on a 110B-parameter MoE model across four dynamic workloads shows that AFORE improves output throughput by 10.1-17.6% and reduces P95 inter-token latency by 7.1-9.5% compared with the strongest competing baseline. Compared with static placement, AFORE improves throughput by 29.8% on average and reduces P95 inter-token latency by 18.2% on average. Migration profiling further shows that AFD pipeline overlap can fully hide expert-migration latency.
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All authors Wenshuang Li, Youhe Jiang, You Peng, Jiawei Jiang, Binhang Yuan

Distributed Computing

Closing the Prediction Gap: Completing Machine Shape So That Predicted Time, Power, Energy, and Mapping Match What Real Hardware Does

A companion paper derives a weighted, communication free partition for heterogeneous, multi institution device ensembles from each device measured shape, rho_machine(d), validated on real hardware. Its experiments show rho_machine is incomplete: fp32 to fp16 speedup and power shifts are not fully indexed, and memory capacity predictions rely on an assumed, not measured, reservation overhead. This paper closes that gap, indexing five unmeasured fields in the psi selection vocabulary: memory capacity $M_i^{cap}$, power draw $P_i$, execution unit capability $X_d$, compiler directive configuration $C_d$, and memory reservation overhead $R_d$. We introduce reached(d), a Boolean for whether compiled code dispatches to specialized hardware, explaining the NVIDIA fp16 power shift that hardware availability alone cannot predict. MoA fixes a computation independently of its target, so compiler directives get a two part admissibility criterion: select a real hardware quantity without discretionary reordering, and be deterministic, not compiler overridable. Across Intel, AMD, NVIDIA, OpenMP, OpenACC, and Open MPI, this admits only cache placement controls, deterministic vector or tile widths, and occupancy caps; heuristics like autotuning are excluded and absorbed into a residual epsilon$(k)_d$. We validate on five devices: A100, H100, V100, MI100, and Max 1550, measuring or establishing all five fields on each. Reachability proves real but partial, occupancy limits are device specific, and reservation overhead ranges about 0.004 to 0.030. A residual of negative 9.8 percent for the excluded Triton autotuner shows an unvalidated heuristic can act opposite a presumed penalty. These results close all five fields for every device in the companion ensemble, converting assumed behavior into measured, target specific quantities.
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Distributed Computing

Lightweight and Resource-Efficient Perception for Robotic Guide Dogs

Robotic guide dogs should understand their surroundings, objects, and potential risks. Prior research has focused on raw sensor data from cameras and 2D or 3D LiDAR, which precisely measure distance points rather than provide a semantic understanding of the scene. While these physical measurements are effective for robot-centric collision avoidance and robot safety, they are not suitable for human-centric guidance. The system should recognize the type and relevance of obstacles and explain them, clearly and actionably, in terms of their spatial relation to the user. We present complete on-device perception modules that fuse a 360 camera and a 2D LiDAR for reliable collision avoidance, with moving-object detection and tracking for human-centric guidance. Finally, in walking-impossible situations, a vision–language model delivers pathway explanations as a safety mechanism to reduce user anxiety. In experiments, verification of fused 360 camera–LiDAR depth shows reliable near-range perception but inherent mid-range bias, while the system as a whole sustained real-time performance under 55 W. On the real-world egocentric GuideDogQA benchmark, our system achieved 83.8% accuracy, compared with 67.1% for GPT-4o. These results demonstrate that practical human-centric guidance with real-time on-device inference is feasible even on quadrupeds.
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All authors Jinse Kwon, Yoojin Lim, Choonghan Lee, Yongseung Yu, Yongin Kwon, Jemin Lee

Distributed Computing

PaNGEA: Parallel Node Generation and Exploration Algorithm on GPU

Primal heuristics for finding high-quality feasible solutions are an important component in mixed-integer optimization (MIO) solvers. Recent advances in GPU-accelerated optimization algorithms show the potential of GPU acceleration for continuous optimization. In this paper, we introduce the Parallel Node Generation and Exploration Algorithm (PaNGEA), a GPU-friendly MIO primal heuristic. PaNGEA explores restricted subproblems by combining linear-relaxation solves with a local-search procedure designed for efficient batched execution on GPUs. In addition, instead of relying on a single heuristic for iterative variable fixing, we leverage GPU batching capabilities to generate and explore multiple subproblems in parallel. PaNGEA leverages GPU capabilities in two ways. First, on 283 MIPcc26 and MIPLIB instances, implementing a single-node primal heuristic on the GPU reduces the average gap integral by 8-18% relative to its CPU counterpart. Second, generating and exploring multiple nodes in parallel further reduces the average gap integral by 12-19%.
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Distributed Computing

Coda: Exploiting Admission Flexibility for Coding-Agent Serving

Coding agents powered by large language models (LLMs) repeatedly alternate between model inference and tool calls, creating long-lived sessions with reusable key-value (KV) states and asynchronous request resumptions. Logical readiness, however, does not ensure efficient admission in a shared serving system. Through direct trace analysis and trace-driven replay, we identify two mismatches: reusable KV states reside across storage tiers and incur unequal computational costs for state preparation, while requests with heterogeneous context lengths can decode inefficiently together. Our central insight is that exploiting admission flexibility can improve serving performance while preserving request progress. We present Coda, a coding-agent serving system that realizes this insight through a readiness-informed admission layer incorporating two mechanisms. Tiered-Aging state admission exploits bounded flexibility in admission order to improve admission efficiency and preserve request progress. Compatibility-Aware execution admission exploits flexibility in attention grouping within each model iteration to reduce mixed-context interference and improve shared decoding efficiency. For multi-worker configurations, Coda introduces a separate routing layer that considers KV-state residency, worker load, and request-to-worker context-length compatibility to guide efficient request placement. We evaluate Coda across different models and workloads against state-of-the-art coding-agent serving systems and vLLM. Across the single-worker and multi-worker experiments, Coda improves output-token and SLO-compliant throughput by 20.3% and 70.5% on average, with peak gains of 29.3% and 140.2%.
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All authors Youhe Jiang, Fangcheng Fu, Binhang Yuan, Krishna Malladi, Ehsan K. Ardestani, Zhan Shu, Adnan Aziz, Yi Xu

Distributed Computing

PaxosLease in Relativistic Inertial Frames

A lease grants one holder exclusive authority over a resource for a fixed term, and its safety property guarantees that at most one holder has the lease at any time. Under special relativity “at any time” has no frame-independent meaning for participants in relative motion. This note first restates the classical safety property with light cones, requiring a holder's expiry to lie in the causal past of any later acquisition by a different holder, an order every observer agrees about. Second, the paper modifies classical PaxosLease: the core change is that the containment and quarantine rules each gain a factor of $k = \sqrt{(1+\beta)/(1-\beta)}$, the relativistic Doppler factor, where $\beta$ is relative speed as a fraction of the speed of light.
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Distributed Computing

ByteSplat: Efficient Distributed 3D Gaussian Splatting Training via Intra- and Inter-GPU communication reduction

3D Gaussian Splatting (3DGS) enables photorealistic scene reconstruction, but training large-scale scenes requires substantial memory and computation. Distributing training across multiple GPUs increases available memory capacity, yet its performance is strictly constrained by data movement. We identify two dominant bottlenecks: repeated off-chip memory accesses during forward and backward rasterization, and inter-GPU communication of partial Gaussian gradients. To address these bottlenecks, we present ByteSplat, a distributed 3DGS training framework that jointly reduces intra- and inter-GPU data movement. First, ByteSplat fuses forward rasterization and backward rasterization into a single GPU kernel, retaining intermediate results on-chip to eliminate redundant off-chip transfers. Second, to alleviate the increased on-chip storage by fused rasterization, ByteSplat introduces hardware-aware pruning that considers both rendering quality and per-tile shared-memory constraints, increasing the overall performance of fused execution. Lastly, ByteSplat exploits gradient sparsity to eliminate zero partial gradients from inter-GPU communication. GPU-efficient encoder and decoder kernels compact the remaining records and directly aggregate the received gradients on their owner GPUs, reducing both communication volume and local aggregation overhead. We evaluate ByteSplat across six datasets. Compared with the baseline, ByteSplat reduces intra-GPU off-chip traffic and backward inter-GPU communication volume by 63.4% and 65.8%, respectively. On eight GPUs, ByteSplat achieves up to 6.1$\times$ training speedup while preserving reconstruction quality.
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All authors Shuo Wu, He Zhu, Han Zhao, Xiaohui Zhang, Yaqian Zhao, Hui Wei, Ruyang Li, Hongzhi Shi, Lihua Lu, Jingwen Leng, Yu Feng, Minyi Guo

Distributed Computing · Cross-listed from physics.comp-ph

AI-Assisted GPU optimization of the Stochastic Variational Method for Few-Body Boson System

The stochastic variational method (SVM) is one of the most powerful methods to solve quantum few-body systems precisely in various fields, such as nuclear and atomic physics. To the best of our knowledge, no SVM code optimized for GPUs has been reported. We developed a parallel SVM code for few-body clusters of $^4$He atoms and optimized it for two GPU architectures, NVIDIA GH200 and AMD Instinct MI300A, with the entire code written by an AI coding agent. On the algorithmic side, we introduce the secular-equation method with the Gu–Eisenstat prescription for solving the generalized eigenvalue problem within the SVM framework. The main part of the code tuning is to batch the many small matrices so that the GPUs are used efficiently, together with an array layout in memory optimized for coalesced addressing. For the five-body system with 4800 SVM basis states, the tuned SVM code runs 16.2 (14.7) times faster on the NVIDIA GH200 (AMD MI300A) than the same tuned code on the Intel Xeon Max CPU system, and 168 (153) times faster than the first working CPU implementation. The achieved performance brings 6-body and larger cluster systems within reach.
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All authors Noritaka Shimizu, Shigeyoshi Aoyama, Yusuke Tsunoda, Akira Nukada

Distributed Computing · Cross-listed from cs.PF

ServeTwin: A Benchmark-Validated Simulator for Distributed LLM Architecture Exploration

Evaluating distributed LLM serving designs on physical clusters is costly. Yet existing simulators provide only subsets of the capabilities needed for realistic design exploration: stateful closed-loop execution, timing prediction without profiling target hardware, and direct execution of unmodified serving benchmarks. We present ServeTwin, a closed-loop simulator that couples specification-driven analytical timing with a stateful serving loop. This coupling captures feedback among request completion, scheduling, queue state, and KV-cache evolution, including prefill-decode disaggregation and multi-turn agent workloads. ServeTwin avoids target-hardware operator profiling through iSTAGE, an analytical trace generator that derives per-iteration traces from model and engine specifications while representing ragged batches and discrete engine mechanisms such as CUDA-graph batch padding. It further decomposes execution time into component-owned throughput, scheduler, and runtime costs. This ownership lets unaffected parameters transfer across platforms and confines recalibration to changed hardware or software components. ServeTwin implements a vLLM-compatible interface and runs unmodified serving benchmarks. Against real deployments, it reproduces InferenceX's steady-state throughput-interactivity frontier with a 3.6% mean error and predicts LMBenchmark's multi-turn performance with a 9.9% error while tracking KV-cache evolution. Pre-silicon sweeps reveal that the preferred HBM bandwidth-capacity tradeoff reverses across workload states and that increasing concurrency shifts the bottleneck from memory bandwidth to scheduler and runtime overheads. Together, these capabilities enable practical exploration of distributed LLM serving systems before target hardware is available.
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All authors Sungjoon Park, Changue Jung, Kyungno Joo, Mincheol Kang, Jaehyung Ahn, Sehwan Lee, Sangjoon Kim

Distributed Computing · Cross-listed from cs.CL

WakeKV: Reactive, Reversible KV Residency for Heads That Change Their Minds

Most KV-cache compression methods classify attention heads once, either offline or during prefill, and keep this classification fixed throughout generation. Across three models (1.5B-8B) and three regimes (needle retrieval, long chain-of-thought, and multi-turn recall), we measure head behavior on four model-regime combinations and find that most heads change their reading behavior at least once during generation. We introduce WakeKV, a reactive residency policy that moves cooling heads to a recoverable CPU reservoir rather than freezing or permanently evicting their state. At matched memory or budget, WakeKV consistently improves miss rate over frozen classification and destructive eviction, evaluated across five model-regime combinations and over three cited baselines (SnapKV, uniform R-KV, and ReasonAlloc) across four eligible combinations. A FlexiCache/vLLM implementation on Mistral-7B confirms the benefit on real hardware, improving throughput while retaining LongBench quality.
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Distributed Computing

Annotation-Driven Migration of CUDA Programs to Tenstorrent Blackhole

Tenstorrent Blackhole combines distributed local memories, explicit inter-core communication, and Tensix cores decoupling data movement from computation. CUDA offers a substantial HPC software base but leaves physical data placement and scheduling largely implicit. Migrating CUDA HPC kernels to Blackhole requires spatial mapping across cores and per-core coordination of compute and data-movement kernels. We present an MLIR-based compiler deriving data placement, inter-core communication, and tile computation from a statically shaped affine CUDA subset. Declarative annotations express choices not fixed by the source, including compute/DM operation placement and streaming granularity. We evaluate it on Gaussian elimination, five-point stencil, and symmetric rank-k update. Relative to our compiler's default realizations, the best measured configurations achieve a 4.2x speedup for BF16 Gaussian and 2.1-2.2x for FP32 Gaussian and Jacobi. A choice's performance impact can reverse with surrounding policies, precision, and loop schedule, motivating comparison of alternative per-core realizations rather than independent policy selection.
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Thursday 1 October

Distributed Computing

Beaver: Elastic GPU Sharing between ML and Latency-Critical vRAN Workloads

Within the shared industry vision of AI-RAN, AI-and-RAN seeks to co-locate virtualized radio access network (vRAN) workloads and AI services on shared GPUs. This sharing is inherently asymmetric: vRAN workload is latency-critical, whereas the machine learning (ML) workload is a throughput-oriented, best-effort co-tenant. We present Beaver, a GPU sharing system that jointly manages compute and memory resources while protecting the vRAN's strict processing deadline. Beaver sizes the vRAN's streaming multiprocessor (SM) allocation from each slot's scheduled workload, repartitions SM allocations at slot granularity, and rewrites compiled ML kernels to yield HBM bandwidth during the vRAN's memory-critical phases. We implement Beaver and evaluate it using NVIDIA Aerial with heterogeneous multi-cell workloads, real-world cellular traces, production inference kernels, and full-stack LLM serving. On an H200 GPU, Beaver keeps the vRAN's p99.9 latency within its 1.5ms uplink deadline while retaining 74% of Llama-3.3-70B serving throughput. It also incurs no observed deadline misses under replayed cellular traces, protects a 375us downlink deadline, and generalizes to other GPUs including A100, GB10 and GH200.
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All authors Yuncheng Yao, Zhenzhou Qi, Junyao Zheng, Chung-Hsuan Tung, Danyang Zhuo, Tingjun Chen

Distributed Computing · Cross-listed from cs.SE

Compound AI System Reliability: A Failure Taxonomy and Resilience Pattern Catalog from 150 Production Incidents

Deploying compound AI systems reliably and safely requires understanding failure modes that emerge at component boundaries, not within individual models. Cascading errors propagate across component boundaries, silent quality degradation evades standard monitoring, and coordination failures yield incorrect collective behavior from individually correct parts. We analyze 150 production incident reports from open-source compound AI projects and anonymized enterprise deployments to construct a taxonomy of 23 failure modes organized into five categories: retrieval failures, generation failures, tool failures, orchestration failures, and integration failures. For each category, we propose resilience patterns with measured effectiveness from controlled fault injection experiments. Circuit breakers reduce cascade propagation by 89%, output quality gates catch 73% of silent degradation before user impact, and component isolation reduces blast radius by 64%. Systems implementing three or more resilience patterns from our catalog reduce mean-time-to-recovery (MTTR) by 71% compared to unstructured monitoring baselines. We release the incident taxonomy and pattern catalog as a practitioner resource.
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Distributed Computing

Real-time Optimization of Simulation and Data Processing Pipelines for Experiments on Exascale Computing Platforms

Current and next-generation large-scale experiments, especially in high-energy physics and cosmology, involve increasing volumes of data that require exascale computing power to analyze and model. Exascale machines present challenges for workflow scaling and efficient resource usage. We propose a multi-stage task scheduling approach for optimizing resource usage for these workflows. We demonstrate task scheduling for an example Monte Carlo simulation pipeline from the Short-Baseline Near Detector (SBND), and present theoretical and numerical tools for modeling task scheduling in these workflows that can be used to identify optimal scheduling strategies and choose resources for a given problem size.
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Distributed Computing · Cross-listed from cs.NI

Network-in-the-Loop at Scale: GPU-Batched 5G Simulation for Massively Parallel Robot Learning

Massively parallel GPU simulators train multi-robot policies in thousands of environments, and many fleets use private Fifth-Generation (5G) networks, where each robot's delay depends on its teammates' traffic. Network-in-the-loop training places a simulated 5G network inside this loop. However, GPU robot simulators reduce the network to an independent delay per message, while packet-level simulators run one scenario per CPU process and cannot keep pace with thousands of parallel environments. To bridge this gap, we present Isaac-Net, a GPU-batched 5G New Radio (NR) module that advances the uplink of thousands of environments in lockstep with Isaac Lab physics. Isaac-Net simulates every slot, the 0.5~ms interval in which the base station decides which robots transmit, for all environments at once. Extensive experiments confirm that its NR engine reproduces the median delay of ns-3 5G-LENA across loads, with a median delay 5–10% low on an unseen carrier and 9% high at 32 robots per environment in closed loop. The engine also reproduces the Age of Information (AoI), the age of each robot's newest delivered report, while an independent delay per message leaves the AoI tail about three times too light. In a configuration validated against 5G-LENA, Isaac-Net keeps the network in the loop for about one million robots on one GPU at 83% of the Isaac Lab rate without the network, measured under a random policy. Isaac-Net is open source at https://github.com/ZzZTripleZzZ/isaac-net
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All authors Zifan Zhang, Mingzhe Han, Kannan Athreya, Yuchen Liu

Distributed Computing

From Alert Floods to Precedence Forests: Zero-Prior-Knowledge Incident Triage with LOGOS

Commercial observability platforms rely on domain artifacts like distributed traces, topology maps, and baseline metrics. However, when troubleshooting proprietary software, enterprise operators are left with only raw, unannotated text logs. We explore the extreme boundary of log-only diagnosis: To what extent can we isolate failure propagation using strictly raw text logs? We present LOGOS, an unsupervised system that exploits entity-event co-occurrence and temporal precedence to collapse millions of raw log lines into a compact precedence forest. Evaluated across 25 production enterprise outages and 12 open-source issues, LOGOS operates with zero prior knowledge—requiring no seed queries, observed symptoms, or pre-defined incident boundaries. In a median wall-time of 4.5 minutes, LOGOS eliminates a median 99.8% of background noise, achieves 0.76 mean recall, and detects failure cascades with a 16-hour median diagnosis-verified lead time—consolidating alert floods 124x to enable 80% enterprise (100% open-source) zero-shot LLM root-cause accuracy.
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Distributed Computing

MoE-CORE: Coordinated Expert Offloading and Residency for Memory-Constrained MoE Inference

Sparse expert activation reduces MoE models' computation, yet expert weights can exceed limited device memory. Offloading makes inference feasible on a compact AI appliance but exposes host-to-device transfers to the inference path. We present MoE-CORE, a system that coordinates expert offloading and residency for memory-constrained MoE inference. It stages complete expert layers in alternating buffers during prefill. During decode, it combines nonuniform layer-wise cache capacity, domain-informed initialization, routing-history-aware replacement, and cross-layer prefetching. The main configuration executes router-selected experts exactly; an optional score-based substitution path handles eligible low-score misses. The main comparison uses 1K- and 128-token output caps for MoE-CORE and vLLM Prefetch, respectively. Across five workloads per model, MoE-CORE records a mean time per output token (TPOT) of 38.0-44.8 ms versus 1268.9-1269.1 ms for the evaluated vLLM Prefetch configuration on DeepSeek-V4-Flash-W4A8; the corresponding values on GLM-5.2-W4A8C8 are 206.6-220.5 and 5941.5-5941.8 ms. Under an 84-GB NPU-memory cap, the best measured DeepSeek GSM8K configuration achieves a TPOT of 21.5 ms with approximate expert substitution and multi-token prediction (MTP) at depth 2. These results support coordinated expert residency and transfer scheduling under a device-memory constraint. The code is here.
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All authors Ke Yang, Yongji Gao, Xushi Li, Kui Luo, Sicheng Zhang, Tianming Zhou, Keyi Liu, Shufang Lu, Aoxuan Chen, Jie Meng, Jingchun Gao, Dan Li, Xinkai You, Dan Li, Zhixiang Xia, Yan Shi, Yang Liu, Yanjia Zeng, Liangjun Feng

Distributed Computing

ePACT: Energy-Performance-Aware Commitment Tracking for LLM Serving

Reducing LLM serving energy does not by itself guarantee lower deployment cost when electricity procurement exposes operators to unfavorable deviations from preset commitments. We study hourly commitments with positive, potentially asymmetric costs for overuse and underuse, and formulate energy-Performance-Aware Commitment Tracking: minimize deviation costs subject to request-level service requirements. We implement ePACT, a two-level controller that adjusts serving capacity and GPU clocks as requests arrive. A global planner updates interval energy targets from measured consumption and the remaining hourly commitment. A local decision maker predicts candidate configurations' energy and completion times, checks predicted deadline misses, and selects among admitted configurations by asymmetric target-deviation cost, with a service-first fallback. Coarse-to-fine action search runs asynchronously with serving. We evaluate ePACT through single-hour comparisons, controller ablations, and full-day trace simulations for H20 and H200 GPU pools. In the 24-hour simulations, ePACT reduces the asymmetric deviation cost by $73.8\%$ and $75.7\%$ relative to vLLM while retaining near-vLLM SLO attainment. Mean absolute hourly deviations are $2.16\%$ and $2.31\%$, respectively.
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All authors You Peng, Youhe Jiang, Chen Wang, Binhang Yuan

Distributed Computing

Towards a Cloud Fog Edge System for Smart Building

In this article, we present our vision and recent advancements toward creating a decentralized system capable of learning from real-time data within buildings to support sustainable and privacy-preserving smart environments. Our approach promotes the concept of the building itself as the data center, aligning with the principles of edge computing to safeguard confidentiality and reduce reliance on external cloud infrastructure. This is particularly valuable in humanitarian contexts, where data sovereignty, energy efficiency, and infrastructure constraints are critical. We detail a lightweight, "Kubernetes-like" orchestration framework for deploying AI services within such environments and demonstrate our progress in implementing AI algorithms on low-power, cost-effective microcontrollers such as those in the Arduino ecosystem. By enabling in-situ learning directly on sensors or microcontrollers, our work aims to bring intelligent services to resource-limited settings, fostering autonomy, resilience, and sustainable development in vulnerable or underserved communities. The contributions in this article are related, firstly, to our project "Online Machine Learning Algorithms for Embedded Systems" and the evaluation of two new online algorithms. Secondly, we envision a cloud-fog-edge architecture based on the KOptim and FIWARE components, and we propose a methodology for coupling them. Experimental results of the online algorithms are also presented, showcasing real-world traces.
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Distributed Computing

Exploiting the Interplay of Compute- and Memory-Bound kernels in MPI Applications

Parallel applications are often designed for synchronous, lock-step execution, treating communication stalls as performance hazards. Yet, in a communication-light application without frequent synchronization points that alternates between compute-bound memory-bound execution, an MPI communication stall can act as an unintentional relief on memory-bandwidth contention. We demonstrate this using a Parallel Optical Flow Solver, which combines a compute-bound Ray Tracing kernel with a memory-bound Optical Flow Solver kernel and negligible inter-process communication. This program shows considerable speedup via desynchronization and automatic overlap between compute- and memory-bound phases, showing that natural desynchronization is an architecture-aware optimization. An optimal speedup is achieved when the number of processes concurrently executing the memory-bound phase on a ccNUMA domain is near the bandwidth saturation point. We also show a case where reducing communication overhead using MPI asynchronous progress significantly degrades performance because it allows too many ranks to contend for memory bandwidth simultaneously. In order to study the dynamics under more controlled conditions, we develop a tunable dual-kernel microbenchmark, with which we show that significant application or system noise (natural or injected) is required to achieve full desynchronization. Finally, we also validate these results using a bandwidth-aware, model-based simulator.
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Distributed Computing

GridSMR: Causal Compression for Sharded Blockchains

We present GridSMR, a sharded blockchain that scales execution horizontally while allowing dependent cross-shard operations to progress within a single block. Existing sharded systems typically place coordination between dependent cross-shard steps, making latency grow with causal depth. GridSMR localizes atomicity to individual accounts and executes cross-account work asynchronously. Using an execute-before-agree architecture, dependent operations execute across shards as they become available, while consensus later validates and commits the resulting schedule. This enables Causal Compression: cross-shard latency need not grow with the causal depth of a computation. GridSMR scales single-validator execution to 1.07M requests/s and four-validator execution to 193K committed requests/s, while reducing 16-hop causal-chain latency by 8.2x versus deferred execution.
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All authors Shir Cohen, Adam Alon, Raz Omessi, Amir Sarid, Dana Shamir, Ofir Zohar

Distributed Computing

GPU-Initiated Communication: Dissecting Down to the Bone

GPU-initiated communication lets GPU threads post RDMA operations directly to the NIC. It underpins NVSHMEM, NCCL GIN, and DeepEP, which serve the fine-grained, latency-critical communication of Mixture-of-Experts (MoE) models, yet its performance characteristics and optimizations remain scarcely documented beyond source code, and library comparisons fail to separate the costs of the hardware mechanism from those of the library around it. This paper dissects GPU-initiated communication at the GPU-NIC boundary. We first detail the GPU-side network path: queue placement, work-request construction, doorbell ordering, and completion semantics. We then introduce mini-gda and mini-proxy, minimal transports for the GPU and CPU-proxy submission paths, and measure them alongside NVSHMEM IBGDA, NCCL GIN, DeepEP, UCCL-EP, MSCCL++, and fabric-lib on NVIDIA H100, H200, B200, and GB200 platforms. A minimal GPU path issues an operation in 0.7 $\mu$s and completes in 4.0 $\mu$s; libraries add up to 4.6 $\mu$s of issue time through queue management, memory ordering, and completion scope, and issue time scales with the SM clock. A tuned CPU proxy matches or beats the GPU path at idle, at the cost of a dedicated core whose operating state sets its latency and throughput. On either path, sharing a queue with bulk traffic raises latency by one to three orders of magnitude. Reaching the 260 M msg/s ceiling of our InfiniBand platform requires doorbell batching and queue parallelism, and both have resource costs: communication code can reduce GPU block residency even when unused, and all-to-all traffic loses 59% of its NIC message rate at about 3,000 active connections. The submission path alone therefore does not predict communication performance. Our experiment code and results are available at https://github.com/ParCoreLab/Dissecting-GPU-Communication-Experiments.
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All authors Javid Baydamirli, Ismayil Ismayilov, Kaan Oktay, Didem Unat

Distributed Computing

Blockchain Lifecycle Prediction - Dead Coins

The cryptocurrency ecosystem has experienced extraordinary growth alongside an equally remarkable rate of failure, with over 52 percent of all tokens launched since 2021 ceasing to trade by early 2025. Despite the scale of this phenomenon, predictive modeling of cryptocurrency death remains an underdeveloped area of research, constrained by definitional ambiguity, data scarcity, and the absence of granular lifecycle frameworks. This work investigates whether the failure of cryptocurrency assets can be predicted using publicly available market data and deep learning methods. A Long Short-Term Memory (LSTM) recurrent neural network was trained on 90-day sequences of daily reference price and estimated market capitalization for 82 cryptocurrency assets (41 alive and 41 dead), sourced from Coin Metrics over the period 2020 to 2026. The model was evaluated using a strictly chronological train-test split to prevent look-ahead bias. The LSTM classifier achieved in best cases a Receiver Operating Characteristic Area Under the Curve (ROC AUC) of 0.98 on the held-out test set. Finally, the model was applied to unseen data, and it was observed that the ROC AUC decreased between 0.59 and 0.65. The findings demonstrate that temporal patterns in price and market capitalization alone contain sufficient discriminative signal to identify assets on a trajectory towards economic inactivity. Diagnostic analyzes reveal that failing assets exhibit gradual value erosion and elevated volatility in the months preceding inactivity, rather than sudden catastrophic collapse. This work also documents the practical infeasibility of a multi-stage lifecycle model under current data conditions and justifies the transition to a binary classification approach.
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Distributed Computing

RapidMoE: Exploiting Cross-Asymmetry via Adaptive Residual Offloading for Large-Scale MoE Inference

The widespread adoption of Mixture-of-Experts (MoE) has created a growing need for deployment on heterogeneous platforms. However, it exposes a fundamental mismatch between the algorithmic demands of large-scale MoE and the disparate characteristics of hardware.Existing CPU-GPU hybrid inference systems fail to resolve this as they either encounter PCIe bandwidth bottlenecks when loading experts to GPUs, or rely heavily on CPU computation. Consequently, this leads to low resource utilization and inevitable violations of fixed latency budgets as parameters scale. In this paper, we identify and exploit Cross-Asymmetry–a structural alignment between the algorithmic workload skew of MoE routing and the physical disparity of heterogeneous hardware. To this end, we introduce RapidMoE, a residual offloading system for efficient large-scale MoE inference. We propose how RapidMoE leverages a residual-split framework to enable offloading paradigm shift from expert-level to bit-level, which unfolds across three key dimensions: (1) data representation, enabling compact and decoupled storage; (2) routing strategy, partitioning computation into dual paths aligned with hardware capabilities; (3) execution parallelism, scheduling a balanced storage-compute workload across devices. We further employ a novel Unified Multi-Level Importance Arbitration to adaptively adjust the critical expert set at runtime, ensuring the accuracy-latency Pareto frontier. These innovations exploit inherent cross-asymmetry, fundamentally breaking the algorithm-hardware misalignment. Experimental results show that RapidMoE achieves up to 3.5x speedup in decoding and 2.1x speedup in prefill compared to state-of-the-art (SOTA) offloading systems.
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All authors Wenxun Wang, Likai Ma, Zongle Huang, Chen Tang, Yongpan Liu

Distributed Computing

Serving a Revisable World: Versioned Execution for Interruptible Agents

LLM agents revise running tasks when users change instructions, tools fail, or new information changes a plan. Today's servers express a revision as aborting old requests and submitting replacements. Yet the old execution's buffered output and outstanding work must stop affecting the application, while completed KV state may still be useful to its replacement. Handling these obligations separately can leave obsolete effects publishable and force the successor to rebuild valid state. We present \retire, a serving control-plane redesign around versioned execution. Requests own scheduling and memory resources; execution versions own authority, the permission to publish output or install state for the current execution. \retire first revokes obsolete work, then bounds its remaining execution and certifies the completed prefix its successor can inherit. The successor runs from that state while isolated old resources are reclaimed asynchronously. This unifies fast invalidation and selective preservation in one version transition. We implement \retire in vLLM across output publication, GPU execution, KV handoff, tiered recovery, and distributed and multi-tenant serving. Correctness experiments verify current-version output and valid state inheritance across these paths. Combining invalidation with inheritance reduces revision-to-successor time-to-first-token by a median 17.1% in controlled paired experiments. A replay of recorded coding-agent interruption arrivals emits no obsolete output and keeps every final version progressing through repeated revisions. \retire turns abort-and-restart into a coordinated handoff that stops obsolete work quickly and preserves useful work for its successor.
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All authors Yanxin Zhang, Rahul Sharma, Nitin Vegesna, Zheyu Fu, Chang Liu, Trivikram Krishnamurthy

Distributed Computing

The Other Half of Workflow Portability: Evidence-Backed HPC Site Profiles with Agentic Discovery

Moving a workflow developed and tested at one HPC site to another rarely succeeds without some amount of trial and error. Package managers rebuild software environments, containers ship whole filesystems, and workflow specifications such as backpacks package a workflow with its software, data, and resource requirements. These approaches address one half of workflow portability: what a workflow needs. But none describes how a given HPC site must be used, and that missing half is why even a portable workflow requires manual adjustment at each new site. That gap includes the site's resource shape, storage configuration, network permissions, and operating policies. This information may be explicit in the batch system, hidden in the prose of documentation, or buried deep within a router's configuration, making it difficult for an automated deployment tool to turn site knowledge into useful deployment decisions. We propose the HPC site profile, a structured, evidence-backed document that makes this knowledge actionable. We automatically construct it in three steps that mirror where the information lives: measuring the login node, extracting typed fields from documentation with a bounded language-model agent, and submitting pilot jobs for eligible unresolved fields. Every field is verified against its evidence or discarded, so a rule, not the model, decides what enters the profile. The profile then preflights a workflow into an execution plan or an early, explainable failure. We build profiles at Purdue Anvil, TACC Stampede3, and Notre Dame CRC and present a case study of preflighting a real workflow.
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Distributed Computing

Seamless Reconfiguration for DAG-BFT

Byzantine Atomic Broadcast in Asynchronous networks has been studied extensively for decades. The FLP impossibility result rules out deterministic consensus in a fully asynchronous setting, motivating randomized protocols that combine reliable broadcast with private coins to achieve termination with probability one. More recently, DAG-Rider popularized a new abstraction in which processes continuously reliably broadcast blocks to construct a directed acyclic graph (DAG) and then locally derive a total order using a randomized perfect coin. This separation of dissemination from ordering has renewed interest in asynchronous DAG-based Byzantine fault tolerance and inspired numerous protocols that improve expected latency or throughput. Reconfiguration, however, remains largely unexplored. Existing DAG-based BFT protocols generally assume a static set of processes, whereas deployed systems must occasionally add or remove nodes in response to operational demands. Existing solutions are not seamless; they either pause the system or delay membership changes until a predetermined epoch boundary. This may be impractical and can introduce downtime. However, a seamless solution is non-trivial; agreement on when to start utilizing a new configuration may yield a logical round number that was already surpassed by the concurrent asynchronous dissemination. In this work, we present a seamless reconfiguration protocol for asynchronous DAG-based Byzantine atomic broadcast. Our protocol allows the DAG to continue growing while the membership and corresponding quorum thresholds change, without halting the system. To the best of our knowledge, ours is the first protocol to provide seamless reconfiguration for DAG-based Byzantine atomic broadcast in a fully asynchronous network.
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All authors Michael Yiqing Hu, Leander Jehl, Paul Franke-Bergmann, Jialin Li, Christian Berger