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Computer Science Distributed Computing

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Monday 28 September

Distributed Computing

Schedule Repair for DAG Workflows under Link Disruptions

Schedules for directed acyclic graph (DAG) workflows in networked IoT systems are typically computed assuming a static or generally stable network. In contested and adversarial environments, this assumption is not valid. Links degrade and fail due to mobility, interference, and jamming. We study schedule repair: when a link disruption invalidates part of a schedule, how much of it should be rescheduled? We introduce a spectrum of repair policies that vary in repair scope, how much of the pending schedule each may move: wait out the disruption, reroute data around it, reschedule only the affected tasks locally, or reschedule all pending tasks globally. We evaluate each against an oracle and charge every repair a decision latency proportional to the extent to which it moves. Across 100 workload instances spanning synthetic task graphs, RIoTBench pipelines, and WfCommons scientific workflows, each run at five communication-to-computation ratios (CCRs) and disrupted by processes with deliberately different correlation structure, we find that no single scope wins: rerouting nearly erases isolated failures that cost waiting 30%, global repair comes within 4% of the oracle under jamming blackouts, waiting is favored under memoryless link flapping for larger and communication-heavy workloads (the scheduling analog of route-flap damping), self-healing mobility outages reward patience over reaction, and accounting for repair latency erodes large scopes first. We conclude that the scope of the repair should be adapted to the disruption process and the repair cost, rather than fixed by the scheduler.
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All authors Mohammadali Khodabandehlou, Jared Coleman, Bhaskar Krishnamachari, Kevin Chan

Distributed Computing

Kafila: Serving Large Language Models on a Trusted Set of Heterogeneous Commodity Machines

Between them, the members of a research group or a circle of friends own several consumer computers, none large enough to run a capable large language model. Existing systems pool such capacity across open swarms anyone may join, which a group admitting only trusted machines cannot use. Bounding membership removes what they depend on: a swarm holds each part of the model on several peers and routes around a slow one. A bounded session must use every device it admits. Its pipeline advances at the pace of whichever device received a share it cannot serve quickly, so the division has to be right before serving begins. We propose Kafila, whose protocol assembles a ring from behind NATs, preferring direct paths and relaying where traversal fails, while its planner measures each device's memory bandwidth, capacity and reachability, divides the model exactly for a fixed ring order, and places the head, which holds the embedding and output projection, together with that division rather than beforehand. On machines with different capabilities across three fleets, from a shared LAN to five devices spanning two continents, Kafila shortens the slowest pipeline stage by up to $5.2\times$ against the even split of pipeline parallelism, as in GPipe, and up to $3\times$ against the memory-proportional split of personal-device inference, as in exo, keeps 75 to 87 per cent of the committed hardware doing work where those divisions fall below half, and serves a model no uniform split can place on the fleet at all. What that is worth to a user depends on how much of a token is computation rather than network. Where the members share a network the same division returns $1.56\times$ the throughput of a uniform split and $1.25\times$ of a memory-proportional one, and under four concurrent users that lead compounds to $3.2\times$ rather than fading, each user served at almost the rate of one.
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Sunday 27 September

Distributed Computing · Cross-listed from cs.NE

ADPTNet: Adaptive with Prescriptive Timescales Non-Linear SSM for Sequence Modelling

A central aim of neuromorphic computing is to provide a viable alternative to highly energy-intensive Transformer-based AI. However, efficient alternatives struggle to capture the set of qualities that have secured the Transformer's status as the de facto standard in sequence modelling. Any realistic contender must be data-adaptive, able to capture long-range dependencies, and GPU-parallelisable, but also non-linearly recurrent to enable complex reasoning. Based on evidence suggesting the auditory cortex operates on fixed timescales, this work proposes the ADaptive with Prescriptive Timescales Network (ADPTNet) as a potential solution to achieving all four properties simultaneously. ADPTNet is built around local topological conjugates, obtained by a novel combination of linear attention and Riemannian optimisation, applied to static global dynamics. This enables non-linear yet predictable long-term behaviour. Dynamical systems theory proofs provide theoretical guarantees for the parametric control of ADPTNet's timescales (its Lyapunov spectrum). ADPTNet improves performance on Selective Copying over Hawk, the existing method balancing long-range memory and adaptability, while also improving state tracking over linear SSMs like Mamba. On sequential CIFAR-10, ADPTNet matches linear SSM accuracy and outperforms existing selective models (incl. the Transformer), using fewer parameters. We also introduce a neuromorphic SpikingADPTNet, which achieves a new state-of-the-art accuracy on the Spiking Speech Commands dataset ($83.56\%\pm0.15$). Finally, ADPTNet's constant timescales enable two efficient, Jacobian-free extensions to the DEER parallel simulation algorithm (Conv and Forward DEER) that retain the same average convergence. Conv DEER adds no computational overhead beyond the network's forward pass and enables non-linear RNN parallelisation via iterated convolutions for the first time.
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Distributed Computing

Validating Memory-Optimal Transformer Kernels on Real Hardware: From Formal Derivation to Measured Performance Across Two HPC Clusters

We validate memory-optimal cost functions for transformer kernels derived via the Mathematics of Arrays (MoA). Companion Papers I-IV formally derive kernels for attention forward, backward, fused forward+backward, decode, and the complete block (RMSNorm, gated MLP) as a hardware-independent specification (DNF) transformed to a machine-specific realization (ONF) via gamma, with verification to machine precision against PyTorch. This paper checks those predictions against measured performance on two HPC clusters (Purdue Anvil, NCSA Delta) across CPU and GPU. Three results stand out. (1) We identify and fix a GPU regression: fusing forward+backward, proven to avoid materializing an O(n^2) intermediate, initially ran slower than naive on GPU due to atomic contention. Profiling confirmed 2.00x more atomic instructions; a targeted ONF rewrite reversed it, yielding up to 2.5x speedup. (2) Identical derivations produce markedly different real costs by topology: 535x NUMA-locality penalty on one cluster vs <3x oversubscription on another, showing optimal deployment is a function of the machine's array structure. (3) We report a partially resolved anomaly: identical denotational computations run faster in C than Fortran on CPU but faster in Fortran than C on GPU, narrowed to one dominant kernel and one memory-latency stall mechanism (3.17x time gap matches 3.35x stall gap). We treat hardware-specific optimization as a routine ONF rewrite with fixed, verified DNF, a candidate methodology for scaling AI onto evolving hardware without re-deriving correctness.
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2609.33916 · 27 Sep · Companion validation for Papers I-IV. Paper I arXiv:2606.07713, Paper II HAL:05659212, Paper III arXiv:2607.19456, Paper IV HAL:05734881 (https://hal.science/hal-05734881). 26 pages, 20 figures (placeholders in v1, real figures in v2). Implementation: https://github.com/womenflyplanes/moa-attention-verified-mullin. Allocation CIS261396 on Purdue Anvil and NCSA Delta via ACCESS

Distributed Computing · Cross-listed from cs.LG

QwenGyre: An Elastic Reinforcement Learning Framework for Training xLong-Horizon Agents

Large language model (LLM) agents increasingly undertake extreme-long (xlong) horizon tasks, where a single execution can span hours, hundreds of model–environment interactions, and nearly 1M tokens per rollout. Applying online reinforcement learning (RL) to such executions poses two fundamental challenges: (1) severe execution variance and prolonged rollout delays cause massive GPU idling; and (2) complex non-linear branching generates massive trajectory redundancy, crippling training efficiency. To address these, we presents QwenGyre, an end-to-end framework for xlong-horizon online RL. QwenGyre elastically reallocates GPUs between rollout and training without interrupting live executions, while its trajectory processor reconstructs branching histories, scores partial progress, and deduplicates redundant paths to bound training costs. Scaled to our flagship model, Qwen~3.8 2.4T, with 700K tokens per rollout, QwenGyre yields a 6.0% absolute gain on NL2RepoBench (52.5% $\to$ 58.5%) in 48 steps. Across our evaluations on diverse domains of training datasets, QwenGyre delivers up to $1.85\times$ and $1.78\times$ speedups over Colocate and Async, respectively.
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All authors Weiqi Wang, Yuxin Zhou, Mouxiang Chen, Siyuan Zhang, Yi Zhang, Yuyan Luo, Zhiyu Yin, Chencan Wu, Jiemin Jiang, Wentao Yao, Chujie Zheng, JianWei Zhang

Distributed Computing

Performance vs Portability in Heterogeneous HPC Environments: Why Pre-execution Benchmarking is Required

Cloud computing and high-performance computing (HPC) typically follow different paradigms: cloud services are often orchestrated using Kubernetes, whereas HPC workloads are managed through batch schedulers such as Slurm. Growing demand for shared computational resources increases the need for interoperability between these environments. This study uses Podman as a user-accessible tool to benchmark quantum chemistry software distributed as precompiled executables. Containerized and on-system execution are compared across CPU-optimized builds and multiple compute nodes, without additional network optimizations. The results demonstrate that performance depends on software compilation, startup overhead, and execution configuration. Container preparation can dominate short-task workflows, while long-running calculations require monitoring of computational progress. These findings highlight the importance of workload-specific benchmarking and user-level monitoring when deploying scientific applications in containers on HPC systems.
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Distributed Computing

EfficientAgent: What Makes KV Cache Offloading Work for Concurrent Agents?

LLM agents resend their whole conversation on every turn, and most of it was already processed on the previous turn. Serving systems avoid recomputing it by caching its key-value (KV) state and, when GPU memory runs out, by offloading that state to host memory. For agents, offloading gives inconsistent results: on the same coding-agent workload it speeds up one deployment, slows down another, and changes nothing on a third, even where loading a token back is several times cheaper than recomputing it. The reason is that cached state must survive until it is used again. While one agent waits for its tool, the server processes the contexts of all other agents, so an agent's prefix is reused only if the host tier holds the reusable context of the whole agent pool, which we call the reuse working set. A smaller tier keeps writing state that is evicted before anyone reads it. We present EfficientAgent, which sizes and manages the host tier by this working set. A stack-distance model estimates the working set from agent histories to size the host tier; its predictions, made before the experiments, located the capacity at which offloading starts to pay. When the tier is too small, a runtime policy stops writing large refills of evicted context and keeps extending prefixes that are still cached; when the tier is large enough, it writes everything. On SWE-bench Verified coding agents, a host tier sized to the estimated working set cuts recomputed prompt tokens by 93% and end-to-end time by 39%. With a small fixed tier, the policy cuts recomputation by 35%; with a large tier, it avoids the 4.3-fold increase caused by always filtering writes. Across three GPU types and two models, offloading pays off when the GPU has little compute per byte of host bandwidth and the host tier holds the working set. Code is available at https://github.com/KunmingSHAO/efficientagent_release.
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All authors Kunming Shao, Jierun Chen, Jiangnan Yu, Xiao-Hui Li, Chaofan Tao, Yanli Wang, Huanxin Lin, Kwang-Ting Cheng, Chi Ying Tsui, Haoli Bai

Distributed Computing · Cross-listed from cs.CV

Resource-Aware Parameter-Efficient Model Adaptation for Onboard High-Dimensional Data

Onboard satellite models often require frequent updates, but the weights adapted to earlier data distributions can quickly become outdated. However, updating large-scale model parameters in orbit presents significant challenges due to the limited uplink bandwidth of Low Earth Orbit (LEO) satellite systems, particularly for hyperspectral satellite imagery, where high-dimensional spectral-spatial inputs lead to increased model size and update costs. Existing full fine-tuning methods are thus expensive to retrain and difficult to deploy under strict communication constraints. To address this challenge, we propose NE-LoRA, a parameter-efficient adaptation framework for bandwidth-constrained onboard hyperspectral model updates. NE-LoRA combines a primary low-rank branch with a nonlinear auxiliary branch to capture both global update trends and complex spectral-spatial variations. Additionally, we introduce a differentiated training strategy for multi-matrix adapters, motivated by the asymmetric initialization and gradient dynamics of different adapter matrices. Experiments on four hyperspectral datasets and three representative backbone models demonstrate that NE-LoRA consistently outperforms LoRA-based baselines and remains competitive with, and in several cases superior to, full fine-tuning. Across the evaluated settings, NE-LoRA updates only a small fraction of the total parameters on average while preserving low deployment overhead, offering a favorable accuracy-communication trade-off for onboard hyperspectral adaptation.
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All authors Qiyang Zhang, Xinhao Li, Lei Shi, Zheng Lin, Jinfeng Wen, Ao Zhou, Shangguang Wang

Distributed Computing

Adaptive Client Clustering and Coordination for Federated Learning Workflow Management in Edge Networks

Federated learning (FL) is increasingly deployed as a managed learning service rather than as a set of isolated training jobs. In networked edge environments, dependent FL service flows must coordinate heterogeneous clients, non-IID data, fluctuating communication latency, and precedence-constrained tasks under service-level completion requirements. These coupled factors make participant management central to both time-totarget performance and learning stability. This paper proposes A-CoDa, an adaptive clustered coordination framework for managing dependent FL flows. A-CoDa first uses label-distribution divergence (LDD)-based greedy-balanced clustering to construct statistically coherent and size-aware client groups, which serve as a scalable management abstraction. Building on this structure, we design FedMIX, an uncertainty-aware intra-/inter-cluster participation mechanism that ranks clients by a loss-latency-uncertainty utility and adaptively controls cross-cluster probing according to training progress and latency conditions. A dependency-aware DAG scheduler then orchestrates layer-wise task execution so that parallelism and precedence constraints are jointly respected. We further provide a convergence analysis that frames the result as a sufficient loss-domain design bound, explicitly relating the attainable error floor and sufficient communication rounds to LDDinduced sampling mismatch, residual distribution shift, local-SGD drift, stochastic variance, and adaptive probing budgets. Experiments on handwriting, wearable-sensing, product-image, and medical-imaging tasks evaluate A-CoDa under dependent FL workflows and demonstrate its effectiveness in reducing end-toend completion time while maintaining competitive accuracy.
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All authors Jieping Luo, Qiyue Li, Yuxuan Chen, Hang Qi, Jiaying Yin, Jingjin Wu, Qian Wang

Distributed Computing

Toward System-of-Systems Integration for Composable Cloud-HPC-Edge AI Platforms

Modern AI platforms increasingly combine infrastructure stacks and operating models designed around different assumptions, including cloud-style service platforms, HPC workload-management systems, cloud-native orchestration, data and artifact systems, managed connectivity, observability, and edge or cyber-physical environments. Existing work demonstrates effective bridges between selected stacks, but a general way to reason about composition across independently controlled systems remains underdeveloped. We argue that such platforms can be usefully viewed as systems of systems (SoS) when independently useful systems retain their own control, management, lifecycles, policies, and failure semantics while contributing to a higher-level AI platform capability. We frame composable integration as an approach to cross-system coordination based on interfaces, contracts, mappings, references, policy context, and operational evidence, while preserving native control planes and avoiding dependence on a single topology or orchestration stack. The resulting direction is converged in use and federated in control. The paper presents a peer constituent-system view, a boundary test for distinguishing constituent systems from components, local dependencies, and independently useful systems outside the current SoS boundary, a local, shared, and scoped responsibility model, seven integration surfaces, and a representative cross-system workflow. It concludes with evidence classes and research questions for evaluating interoperability, governance, observability, fault containment, evolution, and reuse.
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Distributed Computing · Cross-listed from cs.LG

FoldAttention: Declared-Reference Softmax for Fast Decode and Deterministic Backward

Autoregressive decode repeatedly streams a growing KV cache, making attention a major cost at long context. Existing high-performance kernels use online softmax, which discovers a row's normalization reference as it scans keys. Earlier contributions therefore remain provisional and may require rescaling. We argue that the reference need not be discovered: softmax is invariant to a common shift, so the reference only has to keep the weights in range. We present FoldAttention, an additive formulation of softmax attention that fixes a finite reference $Z_i$ before scanning the KV cache. Each weight $2^{s_{ij}-Z_i}$ is then final when computed, so contributions add across disjoint key ranges and their quotient equals softmax attention in real arithmetic. We use this property to develop two techniques for Hopper decode: (1) final weights gate key and value reads before the bytes are fetched, and a per-call depth $T$ cuts keys below $2^{-T}$ while keeping their mass, and (2) additive partials compose split KV and shared-prefix cascades without rescaling. On H100 at $T=16$, FoldAttention decodes seven real-model generations 1.36-2.30$\times$ faster than the fastest BF16 baseline, and up to 3.09$\times$ faster across MHA and GQA shapes, at an error within 1.5% of the lowest BF16 error on six of the seven; reading every key, it is 1.14-1.30$\times$ faster at matched error. We validate on Qwen3-8B that a whole decode step is up to 1.46$\times$ faster while likelihood and long-context accuracy match those under BF16 kernels. The same principle makes the backward deterministic: CTAs round bounded partial gradients onto an integer grid declared before the reduction and add them in any order. FoldAttention thereby removes the determinism tax: its deterministic backward is up to 1.84$\times$ faster than deterministic FlashAttention-3/4 and 1.05$\times$ faster than the fastest nondeterministic kernel.
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Distributed Computing

OLED-MoE: Accelerating MoE-Based dLLM Inference via Inter-Iteration Locality-Aware Expert Offloading

Semi-autoregressive diffusion large language models (dLLMs) improve decoding parallelism through iterative block-wise denoising, but scaling them with mixture-of-experts (MoE) layers introduces a large expert parameter footprint that exceeds memory-constrained GPU capacity. Expert offloading is a natural remedy, yet existing MoE serving systems target autoregressive decoding and rely on intra-iteration layer-wise prefetching: while computing one layer, they predict and load experts for subsequent layers. Under dLLM inference, block-wise routing expands the active expert working set within each iteration, making such prefetches difficult to complete in time and costly when mispredicted. Consequently, existing prefetch-based solutions often degenerate into on-demand expert loading with high decoding latency. We propose OLED-MoE, an expert offloading system that shifts the optimization target from intra-iteration prefetching to inter-iteration expert retention. Its key insight is that adjacent denoising iterations exhibit strong expert routing overlap, and token confidence indicates which experts are likely to be reused. OLED-MoE uses confidence-guided inter-iteration prediction to retain high-value experts in GPU memory without introducing extra prefetch traffic. It further compensates unavoidable cache misses through CPU-GPU cooperative execution, jointly considering dynamic expert computation load and predicted future reuse. Across diverse dLLM workloads, OLED-MoE reduces time per output token (TPOT) by 1.23x-7.93x and improves expert cache utilization by 1.44x-4.23x over state-of-the-art offloading systems. Notably, OLED-MoE approaches full-residency performance while using only 40% of the expert GPU memory, incurring merely 23% higher TPOT despite a 60% reduction in expert memory footprint. OLED-MoE's source code is publicly available at https://github.com/flashserve/OLED-MoE.
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All authors Jingyuan Xiao, Jiayue Wang, Yitao Hu, Xinning Wang, Shi Chen, Ziqi Gong, Zhengchao Wang, Guotao Yang, Sheng Chen, Keqiu Li

Distributed Computing

AgentLoop: Runtime Control of Slot-closed Execution Loops for Tool-augmented LLM Agents

Tool-augmented large language model (LLM) agents are becoming an important execution unit in service computing, but existing agent loops still lack explicit runtime signals for assessing task completion. The challenge lies in the fact that an agent may continue reasoning or invoking services even after the runtime context has stopped changing, while evidence already collected remains unsynthesized into a complete answer, which leads to inefficiency in resource usage. To address these challenges, this paper presents AgentLoop, which provides runtime control of slot-closed execution loops for tool-augmented agents. Slot closure means that the information slots required by a request have been covered by sufficient runtime evidence, and that unresolved slots are explicitly identified before the loop stops. AgentLoop converts open-ended agent iteration into state-driven execution control: it maintains a compact runtime state, uses model-assisted structured verification to check answer completeness and missing evidence, and applies bounded stability and low-gain signals over neighboring LLM/tool rounds before selecting one of three actions: Continue Invocation, Answer Synthesis, or Terminate Iteration. Experiments show that AgentLoop reduces redundant execution and context growth, with total token cost reduced by up to 88.44% and average service invocations reduced by up to 76.85% against baselines. The ablation study further shows that the slot-centered control path plays a central role, since disabling it increases execution depth and substantially reduces accuracy. Overall, the results suggest that efficient tool-augmented agents can benefit from explicit runtime signals for deciding when further LLM/tool iterations no longer add useful context or supported evidence.
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All authors Wanyi Zheng, Minxian Xu, Kan Hu, Kejiang Ye, Chengzhong Xu

Distributed Computing · Cross-listed from cs.GT

When Privacy Moves ML-Mediated Decisions On Device: Information and Incentive Misalignment in Auctions

Moving ML-mediated decision making onto privacy-preserving clients decentralises the economic decision along with the inference. Shared budget constraints then depend on information that cannot be globally current, creating an information-structure failure that conventional pacing is not designed to solve. We study this information misalignment in an auction-logic-faithful on-device simulation with 36 campaigns and 50 devices. Accounting is in dimensionless integer score units; no currency semantics are claimed. Across 30 paired demand paths, proportional Even pacing overspends 17.77% after one tick of staleness and 1,669.31% after 50 ticks under the original 20-times budget pressure. The effect does not depend on that severe a budget: at two-times pressure, 50-tick overspend remains 106.95%. A visible-budget no-sale guard makes zero-lag compliance exact at this score-unit granularity, yet leaves 11.88% overspend at one tick because other devices' debits remain invisible. A declared bursty, heterogeneous-device sweep retains a strictly increasing mean lag curve. We derive a finite-window expected excess-debit bound under conditional charge caps and find positive paired slack in every bounded-value cell. A second, incentive misalignment arises when the ML/pacing score transformation is allowed to change payment units: 98.23% of rival auctions at one tick admit a profitable deviation. An executable implementation-level counterexample isolates the runner-up's multiplier in the winner's price. Critical-base-bid payment is per-auction DSIC conditional on current multipliers, but does not establish dynamic truthfulness and does not repair base-value ranking disagreement.
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Distributed Computing

CascadeEP: Asynchronous Expert Execution for MoE Prefill under Attention Imbalance

Mixture-of-experts (MoE) serving commonly deploys data and expert parallelism (DEP): attention replicas run distinct request batches while routed experts are sharded across an expert-parallel (EP) group. During prefill, attention replicas finish dispatch at different times, but synchronous EP delays expert feed-forward network (FFN) computation until routed inputs from all replicas are ready. Request schedulers seek to balance load while reusing the key-value (KV) cache of shared prompt prefixes to avoid redundant prefill computation. These goals can conflict when a replica holding a matching prefix is already overloaded, leaving residual attention imbalance. We present ASYNCEP, a distributed execution engine for MoE prefill. ASYNCEP proposes three mechanisms. Asynchronous EP allows expert computation to start before tokens from all attention replicas are ready. streamFFN batches ready tokens to balance early execution with FFN computation efficiency. Opportunistic expert weight fetching (OEWF) allows a faster replica to fetch expert weights and execute unstarted work from other GPUs. We evaluate ASYNCEP on DeepSeek-V4-Flash, DeepSeek-V4-Pro, and GLM-5.3, and our results show that ASYNCEP achieves up to 1.48x speedup in p95 time-to-first-token (TTFT) and improves the inference throughput by up to 1.17x.
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All authors Jin Qin, Tiancheng Hu, Shiyan Wang, Junhao Hu, Zexin Jian, Yuzheng Wang, Haoyu Li, Chunwei Xia, Ying Liu, Pixian Zhan, Di Wang, Zhongzhe Hu, Huimin Cui, Tao Xie, Chenxi Wang

Distributed Computing

PackServe: SLO-Aware Request Scheduling for Agentic LLM Serving at Scale

Request scheduling is a key challenge in large-scale clusters serving agentic large language model (LLM) workloads. An effective scheduler must preserve key-value cache (KVC) reuse across long, shared prefixes, meet token-level latency service-level objectives (SLOs), and minimize GPU resource footprint. Existing schedulers struggle to reconcile these requirements: request consolidation can sacrifice cache locality and increase prefill/decode interference, compromising both SLO attainment and resource efficiency. We present PackServe, a scheduler designed to reduce resource costs while meeting latency SLOs for agentic LLM serving. PackServe uses compact white-box models to predict latency under prefill/decode interference. Guided by these predictions, it packs requests onto fewer serving instances while preserving KVC reuse and SLO constraints, trading available latency headroom for improved per-instance throughput. Evaluation on 64 NVIDIA H20 GPUs shows that PackServe uses up to 16.8% and 24.6% fewer GPU-hours than state-of-the-art schedulers under 30-ms and 50-ms TPOT targets, respectively, while meeting the target TPOT objectives. PackServe has also been deployed in our production cluster comprising over 1000 GPUs, where it reduces the resource footprint by 34.7% compared with the original production scheduler.
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All authors Zhiyuan Tan, Dejiang Zhu, Jingzhe Jiang, Yihao Zheng, Yang Tian, Tao Wang, Minchen Yu

Distributed Computing

MpFA: Hardware-Efficient Train-Free QK4V8 FlashAttention Kernels on Blackwell GPUs

Long-context LLM inference pushes modern GPU serving stacks into an attention-bound regime, where both compute and memory are dominated by the softmax-GEMM pipeline. On NVIDIA Blackwell GPUs, FP4 Tensor Cores offer high matmul throughput, but we find that fully FP4 attention often fails to translate this throughput into end-to-end speedups due to non-matmul costs: online quantization after softmax, tensor/shared-memory data movement, and contention on the softmax path. We present MpFA, a training-free FlashAttention kernel optimized for Blackwell. Guided by hardware characterization, MpFA uses mixed precision: NVFP4 for QK and FP8 for PV (QK4PV8). This preserves low-bit QK throughput while avoiding the conversion and scaling overheads of FP4 PV. To recover accuracy without further stressing the softmax pipeline, MpFA introduces rank-one smoothing compensation implemented as an additional Tensor Core MMA. MpFA further improves performance with a fine-grained asynchronous pipeline, tensor-memory reuse, and adaptive parallel partitioning across prefill and decode. On an NVIDIA B200 and across 16K-128K contexts, MpFA improves prefill throughput over state-of-the-art BF16/FP8 baselines and increases end-to-end output throughput by 2.81$\times$ over BF16 FA4 across Llama-3.1-8B and Qwen3-14B. Across five benchmark suites and two models, rank-one compensation recovers 62.5% of the accuracy loss with about 2.0% kernel overhead.
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Distributed Computing

Splitting Prompt Prefill from Response Replay for Context-Parallel Long-Context LLM Post-Training

Training long-context LLM policies with RL requires re-evaluating groups of sampled responses under the updated policy, an update-stage attention workload that differs sharply from pre-training: each group shares one long prompt that fans out into multiple response branches. Standard context parallelism (CP) flattens each prompt–response pair into a linear sequence, so the same prompt key–value (KV) states are recomputed—or repeatedly rotated through the network—once per response branch. We present AugTree, a CP execution scheme built around this replay stage. AugTree separates the replay into two phases: a prompt-prefill phase that computes the shared prompt KV state once, and a response-replay phase that schedules the independent response branches over a bounded set of replay lanes. The replay phase instantiates two communication semantics, chosen by a lightweight online planner that enumerates CP degrees, schedules, and placements before GPU dispatch: rotating KV shards within response-local lanes when responses dominate, and moving response queries to stationary prompt-KV owners with a partial-softmax reduction when prompts dominate. The shared prompt state remains fully differentiable—response losses backpropagate into it and the accumulated prompt gradients propagate through the original prefill graph—so AugTree preserves exact training semantics rather than performing detached, inference-style KV caching. On four real post-training workloads and up to 64 accelerators, AugTree improves average training-stage step time by 1.18$\times$ over dynamic CP (up to 2.23$\times$), 2.63$\times$ over a Megatron ring CP baseline with prompt reuse, and 7.08$\times$ over the baseline without reuse.
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All authors Yubing Bao, Zhihui Lu, Qiang Duan, Yuedong Xu, Sen Liu, Pan Zhou

Distributed Computing · Cross-listed from cs.HC

ParallelPilot: Supporting Coordination and Monitoring in Parallel AI Coding

As coding assistants become increasingly autonomous, developers run multiple sessions in parallel, shifting the challenge from code generation alone to coordinating and monitoring concurrent agent work. Through a formative study (N=14), we identified PILOT: five supervisory practices for Planning, Isolating, Logging, Observing, and Triaging parallel sessions. We present ParallelPilot, a design probe that instantiates PILOT through a planning interface, a run-logger, and an ambient dashboard alongside existing coding tools. In a counterbalanced within-subjects study (N=16), participants using ParallelPilot increased ticket throughput by 63% in short coding tasks and supervised an average of one more concurrent agent at peak, while their tracking effort and context switching dropped. ParallelPilot also clarified execution plans, task dependencies, and intervention cues, and 14 of 16 participants preferred it over their current setup. These gains were not accompanied by significant improvements in perceived control or perceived success in redirecting the agents. Our findings demonstrate the value of explicit supervision support and position PILOT as a scaffold for designing tools that help people supervise concurrent work within and beyond coding. We suggest that future coding assistants should pair high-level awareness with low-cost paths back to the implementation evidence developers need to judge and steer agent work.
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All authors Tao Long, Weili Shi, Hussein Mozannar, Maya Murad, Rafah Hosn

Distributed Computing

Hierarchical Secure Distributed Linearly Separable Computation with Arbitrary Heterogeneous Data Assignment

This paper studies secure distributed linearly separable computation over a three-layer hierarchical network, where clustered users communicate with a central server through relays. The server aims to recover Kc linear combinations of K intermediate outcomes, where each intermediate outcome is a separable function of one dataset. We consider a more general setting with arbitrary heterogeneous data assignment across users, where ”arbitrary” means that the data assignment is given in advance (which can be in any form) and ”heterogeneous” means that the users may hold different numbers of datasets. Under this assignment, each user computes the intermediate outcomes of its assigned datasets and sends masked messages to its associated relay. The relays subsequently process and forward the received messages to the server. We impose two security constraints: (i) security against server, requiring the server to learn only the desired task function without gaining any additional information about users' inputs; and (ii) security against relays, ensuring each relay learns nothing about users' inputs. Moreover, the server or any relay may collude with a subset of users. For Kc=1, the underlying computation reduces to distributed gradient coding. We propose a secure scheme tolerating user dropouts and user collusion, achieving the optimal two-layer communication rates in one regime and order-optimal communication rates within a factor of 2 in the other regime. For Kc>1, we extend the proposed construction to multi-dimensional linearly separable tasks under the no-dropout setting.
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All authors Ziting Zhang, Chenyi Sun, Kai Wan, Xiang Zhang

2609.33092 · 27 Sep · This manuscript is an extended journal version of our earlier conference paper, which has already been posted on arXiv. To avoid maintaining two separate arXiv records for substantially related versions of the same work, we would like to withdraw this submission and upload the journal version as a new version of the existing arXiv submission

Distributed Computing · Cross-listed from cs.LG

SketchSSM: Write to the Full State, Read from a Compact Sketch

Hybrid-attention models replace most softmax attention layers with linear attention, reducing KV-cache growth and enabling larger decode batches where recurrent-state access becomes a major bottleneck. ReplaySSM amortizes state updates by buffering keys and values, but each new query still requires a full-state read even though the state remains unchanged between state updates. We observe that low-rank state-weighted query approximation accurately preserves state-read outputs. Although future queries are unknown, the basis vectors used to approximate them can be fixed offline. Based on this observation, we introduce SketchSSM, which preserves full-state updates while approximating reads. At each state update, SketchSSM reads the full state once to precompute outputs for these basis vectors, storing them in a compact sketch. Each subsequent decode step combines the sketch vectors with query-dependent coefficients to reconstruct the output without a full-state read. Across four Mamba-2-, GDN-, and KDA-based models, SketchSSM at a mean sketch rank of 8 reduces state-access traffic by approximately 10$\times$ while matching the average accuracy of the FP32 full-state baseline across four decode benchmarks, and preserves recall on four RULER retrieval tasks. At this rank on one NVIDIA B300, linear-attention kernel speedups over the Standard vLLM baseline reach 7.30$\times$, 5.02$\times$, and 5.24$\times$ for Mamba-2, GDN, and KDA, respectively, with up to 2.77$\times$ higher decode throughput on Nemotron 3 Super.
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All authors Omin Kwon, JoongWon Shin, Minseo Kim, Kurt Keutzer, Sehoon Kim, Jae W. Lee

Saturday 26 September

Distributed Computing

Tessera: Demand-Driven KV Cache Management for Retrieval-Augmented LLM Serving

RAG and retrieval-based agent memory both inject retrieved content into LLM prompts, as document chunks and recalled memory records, respectively. The same content can recur across requests at different prompt positions or after different preceding contexts, preventing reuse through conventional prefix caching. Our characterization finds that records recurring outside the matching prefix account for over 70% of injected memory tokens in agent-memory workloads. Composable KV-reuse methods enable reuse in such cases, but online serving introduces a management problem: a recurring unit's KV states may not yet exist, may have been evicted, or may reside on another node. We present Tessera, a disaggregated serving system that makes retrieval the control plane for KV reuse. By exposing the context units needed before model execution, retrieval allows Tessera to combine current demand with retrieval history, KV residency, and generation load to coordinate cache management and request routing. Generation nodes concurrently prepare locally cached, remotely cached, and missing states, while retaining newly computed states off the request's critical path. Across RAG and agent-memory workloads, Tessera lowers mean TTFT by up to 3.6x over SGLang and LMCache with EPIC at matched request rates, and sustains low TTFT at rates where the baselines saturate, while matching the answer quality of the underlying composition policy.
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All authors Fei Fang, Chung-Hsiang Lo, Yi Liu, Yifan Hua, Chen Qian

Distributed Computing

Simple and Fast Signature-Free Blockchain Consensus

Signature-free protocols avoid the cost of post-quantum signatures. We present two simple signature-free blockchain consensus protocols for eventual synchrony with optimal good-case commit latency (three message delays for \(f<n/3\) and two for \(f<n/5\)), optimistic responsiveness, a block time of only two message delays without speculation, and \(O(n^2)\) communication per view. They instantiate Generic Simplex, a blockchain consensus construction parameterized by a new abstraction called view agreement. The same construction also captures Simplex, Minimmit, and a new synchronous signature-free protocol with optimal good-case commit latency of two message delays for \(f<n/4\).
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All authors Giuliano Losa, Xuechao Wang, Zhuolun Xiang, Qianyu Yu

Distributed Computing · Cross-listed from cs.NI

Analyzing 10 Petabit/s Network Data with Accelerated Associative (Token) Arrays

As networks expand and become an ever more critical infrastructure to modern society the need to analyze these networks with the highest regard for privacy is essential to ensure their proper function. Depending on the level of the network layer to be analyzed, sources and destinations can be any combination of physical, logical, or persona/agentic endpoints, which requires the ability to handle diverse data. Invaluable to these analyses are mathematical tools that enable sophisticated mathematical algorithms to be expressed succinctly while achieving scalable vertical (within a compute node), horizontal (across compute nodes), and temporal (over different generations of hardware) performance. Associative (token) array mathematics and corresponding libraries is one approach that can meet these requirements. Accelerating these libraries with GPUs enables the analysis of the largest networks. The MIT/IEEE/Amazon Anonymized Network Sensing Graph Challenge provides a venue for highlighting the applicability of accelerated associative arrays for these types of problems. The D4M associative library has been implemented in a number of languages. This work benchmarks a prototype Matlab D4M GPU accelerated implementation of the Anonymized Network Sensing challenge across a wide range of CPU and GPU hardware. Scalable performance is demonstrated within and across CPU cores, CPU nodes, and GPU nodes. Horizontal scaling across multiple nodes was linear. Running on hundreds of GPU nodes simultaneously achieved a sustained processing rate sufficient to potentially analyze a 10 Petabit/s network.
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All authors Jeremy Kepner, Hayden Jananthan, LaToya Anderson, William Arcand, David Bestor, William Bergeron, Chansup Byun, Alex Bonn, Daniel Burrill, Vijay Gadepally, Michael Houle, Matthew Hubbell, Michael Jones, Piotr Luszczek, Peter Michaleas, Lauren Milechin, Julie Mullen, Andrew Prout, Albert Reuther, Antonio Rosa, Charles Yee, Alex Pentland

Distributed Computing

Time Semantics and Liveness Artifacts in Adversarial Consensus Simulation

Adversarial consensus simulators require not only a model of message delivery but also a model of time. For timeout-sensitive protocols, coupling protocol-time progression to scheduler activity can allow communication scheduling to influence when failure detectors expire. We study this interaction in VeriProtocol using controlled Multi-Paxos and Raft experiments. In the primary Multi-Paxos study, we compare EventCoupled timing, where every scheduler opportunity advances protocol time, with RoundTick timing, which decouples individual scheduler events from timeout progression. At N=5, increasing the bounded message-delay budget from K=6 to K=14 increased the observed EventCoupled leadership-instability rate from 5% to 100% across the tested grid, while no additional valid leader elections occurred in any of the corresponding 140 RoundTick executions. At K=0, neither model produced additional elections. Matched-trace analysis identifies the mechanism: under EventCoupled timing, scheduler activity used to perturb communication also directly advances failure-detector state. Under RoundTick, comparable scheduler activity does not imply equivalent protocol-time progression. A targeted heartbeat-delay control confirms that RoundTick does not suppress timeout-driven elections; an additional election remains reachable when leader contact is unavailable across sufficient logical time.
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Distributed Computing

ASCEND: Personal AI Agents for Autonomous Scientific Computing Across HPC Clusters and GPU Workstations

Traditional scientific computing requires researchers to translate intent into environment configuration, resource requests, and executable jobs, then diagnose failures from scheduler and application logs. We present ASCEND (Autonomous Scientific Computing Engine and Novel Discovery), an AI-powered agent system, operated through a command-line or a local web chat interface, that runs the agent on the researcher's own laptop, reaching Slurm clusters and a GPU workstation over multiplexed authenticated SSH, with site-specific execution policies checked by locally executed tools. The language-model agent (Claude Code or Codex, chosen at each launch) is hosted remotely and holds no credentials; an account on each resource suffices, and a public installer links additional clusters or workstations. We report four recorded cases: (1) the agent closed a failure-recovery loop on a planted tensor-device fault, submitting, diagnosing, repairing, and resubmitting it; (2) it reproduced the published evaluation of a weather-forecasting model, recovering an incompletely stated evaluation protocol and agreeing with the published curves to 2.1% (z500) and 2.4% (t850), while identifying two discrepancies in the paper's released materials; (3) it parallelized a released 12,693-line geophysical solver under a requirement of bit-for-bit identity of exported outputs, reducing runtime from about twelve hours to about two; (4) that requirement exposed two instances of undefined behavior in the published solver, both repaired and reported upstream. These cases used ordinary scheduler commands; a separate, pre-specified evaluation of the optional policy validator rejected 29 of 30 constructed violations, held one for approval, and denied 3 of 14 legitimate requests. Autonomy was exercised under author supervision, and agent transcripts were not retained, so intervention rates are not independently verifiable.
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Distributed Computing · Cross-listed from q-fin.TR

Packets, Transactions and Queues: Design Principles for HFT Systems from a Measurement Study of CME Market Data

HFT systems are conventionally built as a single-threaded event loop, on the rule that every thread hop adds latency. We test that rule against a measurement study of more than a year of CME market data for the NQ front-month contract, following every packet and matching-engine transaction through the feed's two exchange timestamps, and checking the results against a live production receiver. Packets arrive in near-critical self-exciting clusters that belong to the matching engine's transactions, not to how the exchange packs them. The engine often processes consecutive transactions within a fraction of a microsecond, while the market-data publisher sends at most one packet per publisher period of about 7.5 microseconds, so a burst reaches the receiver as a train of packets one period apart. This yields design principles for HFT systems. First, a receiver that handles each packet within one publisher period never queues on arrivals, however bursty the market; there one thread is best. Second, above that period a queueing tail appears, driven by the timing of transactions, not by packet rate or size, and two threads can be better than one: splitting the servicing chain into two stages on separate threads removes most of the tail at the cost of one hop on the median. Third, only the slowest stage matters, so a split pays only if it shortens it. Fourth, just under the period, where the production receiver runs, the remaining tail comes from multi-message packets and variable service times, and the levers are cost per message and spread of service, not thread count. An analytic framework, a burst-limit throughput identity and an exact reduction of the tandem to a single bottleneck server, supports these results.
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Distributed Computing · Cross-listed from cs.LG

Over-the-Air Federated Learning in Heterogeneous Mobile Wireless Networks

Over-the-air computation has emerged as a scalable and efficient solution for deploying federated learning algorithms in wireless networks by exploiting waveform superposition for simultaneous model aggregation. Most existing work struggles with heterogeneous fading channels. These approaches either enforce unbiased updates from all devices or allow partial device contributions, requiring careful tuning of the convergence bound to mitigate bias under specific fading models. However, the former significantly amplifies receiver noise due to the weakest channel, whereas the latter is sensitive to fading model mismatch and converges only to a biased objective. To tackle these challenges, we propose FedOAG, which employs algorithmic components to automatically satisfy energy constraints via gradient normalization and evenly mix devices' updates through implicit gossiping. Importantly, FedOAG does not require transmission from all devices, nor does it rely on a specific fading model or knowledge of time-varying statistical channel distributions. We show that FedOAG converges to a stationary point of an unbiased non-convex objective at the best possible rate $O(1/\sqrt{T})$ for any stochastic first-order method. We corroborate our analysis with numerical experiments over dynamic wireless conditions on real-world datasets.
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All authors Ming Xiang, Nicolò Michelusi, Yonina C. Eldar, Lili Su

Distributed Computing · Cross-listed from cs.AI

Agentic Network Traffic Monitoring

As the use of agentic artificial intelligence increases in nearly every industry, there exists a widening attack surface. It is necessary to monitor agents to ensure that agents are acting in a way that is aligned with the users intent. Auditing an agent's network traffic provides a clear record of the agent interactions. This work presents a novel approach to monitoring the network traffic of agentic systems using complex valued hypersparse traffic matrices by integrating DBOS (DataBase OS), the OneSparse PostgreSQL database, and the GraphBLAS math library. To develop these concepts an agentic simulator was constructed, allowing a varying numbers of AI agents to collectively survey a virtual environment using different strategies. The resulting network traffic matrices enable easy monitoring of the AI agents.
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Distributed Computing · Cross-listed from cs.DS

Near-Optimal Distributed Domination in Planar Graphs

We give a deterministic $(8+\varepsilon)$-approximation for minimum dominating set on planar graphs in a constant number of rounds of the LOCAL model, for every $\varepsilon>0$. This improves the previous ratio $11+\varepsilon$ obtained by Heydt et al. The ratio is near-optimal in this model: its leading constant is only one above the known lower bound of $7$. Our result closes three quarters of the previous gap, reducing it from $4$ to $1$. Our main contribution is a sharp structural bound. For any dominating set $D$, assigning each vertex outside $D$ to a neighboring center gives disjoint owner blocks. If $k_x$ counts the other blocks containing a neighbor of $x$, then $\sum_{x\notin D}(k_x-2)^+\le(4|D|-12)^+$, where $z^+=\max\{z,0\}$. The bound holds for every such assignment, and equality holds for arbitrarily large minimum dominating sets. We use this bound in their three-phase framework, with new parameters and the same final linear-programming procedure. The algorithm requires neither a planar embedding nor the graph size, and its round bound depends only on $\varepsilon$. The transfer theorem of Bonamy et al. also gives a deterministic $(25+\varepsilon)$-approximation on graphs of bounded Euler genus, with a round bound depending only on $\varepsilon$ and the genus.
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