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Computer Science Distributed Computing

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Saturday 26 September

Distributed Computing · Cross-listed from cs.CR

Ask Without Telling: Local SLMs Consult Cloud LLMs Without Revealing Task Intent

As local small language models (SLMs) increasingly collaborate with more capable cloud large language models (LLMs), a natural privacy question arises: Can a local SLM obtain cloud LLM guidance while protecting user privacy? Existing privacy-preserving SLM-LLM frameworks primarily hide sensitive values while preserving task semantics, which can still expose what the user is trying to accomplish. For example, allocating scarce medical supplies across hospitals may signal an emerging public-health emergency, while rebalancing an investment portfolio may reveal a private investment strategy, even when names and numerical values are hidden. Recent decoy-based methods further obscure task intent by hiding the real request among alternatives, but stronger protection relies on more decoys or semantic abstraction, increasing overhead or risking utility loss. More fundamentally, existing work does not systematically characterize the components of private task intent or how each should be protected. We therefore introduce task-private consultation, which characterizes task intent through two components: task context and task operation. To the best of our knowledge, this is the first systematic study of these components and their individual and joint protection in local-cloud SLM-LLM consultation. To realize this setting, we propose PriCon, an end-to-end framework that transforms the task itself through recoverable mathematical reformulation rather than hiding it among alternatives. A local closed-loop refinement mechanism further maintains privacy and recoverability throughout consultation. Experiments on 100 tasks show that PriCon reduces cloud-side task-intent inference Hit@1 to nearly 0%, versus 93-99% under sensitive-value removal and 3-30% under decoy-based protection, while preserving cloud-assisted utility.
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All authors Yanmeng Wang, Yunxuan Li, Shilong Fan, Yuhan Zheng, Tsung-Hui Chang

Distributed Computing · Cross-listed from cs.LG

Trapped by Their Own Rollouts: Understanding Aggregation–Rollout Feedback in Federated On-Policy Distillation

On-policy distillation (OPD) is a promising approach to language-model adaptation, aligning teacher supervision with the student's own generated trajectories. When adaptation prompts are distributed across clients, can this process benefit from federated collaboration? We study federated OPD and find that substantial collaboration gains can be obscured by learning-rate sensitivity: FedAvg can perform no better than independent local training at a small learning rate, yet recover a clear advantage at a larger rate. We explain this phenomenon through the student's dual role as learner and generator of future training data. An aggregation-induced optimization lag can delay access to useful teacher supervision, which in turn slows subsequent learning. Our theory establishes this aggregation–rollout feedback in a solvable model with a common optimum and stable updates, and identifies two coupled roles of learning rate: learning from current supervision and reaching future supervision. Guided by this analysis, we propose FedTOPS (Federated Teacher-guided On-Policy Scaling), which reuses teacher feedback on current trajectories to adapt the FedAvg update magnitude under clientwise predictive-change constraints. Across six mathematical reasoning benchmarks, FedTOPS improves macro Avg@8 over FedAvg by 4.56–14.57 percentage points across the evaluated student models and local learning rates.
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Distributed Computing · Cross-listed from cs.AI

SCLATE: a Substrate for Continual-Learning Agent Training and Evaluation

Continual-learning agents are systems of models, harnesses, and memory operating over long multi-session horizons. Evaluating and training them requires interleaving tasks with agent-side events such as session stop and start, crons, and memory consolidation. Yet existing benchmarks and training frameworks schedule only the benchmark's own events, leaving each benchmark and agent pair to build a custom scheduling loop. We present SCLATE, an execution substrate where benchmarks and unmodified agents each add their events to one open event scheduler through an adapter. A hybrid simulated clock runs these events on a shared timeline, flowing in real time while the agent works and skipping idle gaps, which compresses a month-long scenario into hours. SCLATE also serves as a rollout engine that runs any agent's harness and memory unmodified, recording the tokens and log probabilities of every model call through an in-container proxy. We port seven benchmarks to SCLATE and compare ten unmodified harness and memory configurations head to head on ten models. The comparison shows that an added memory system does not reliably beat the harness's native memory and that models differ widely in how they use the same harness and memory. We then post-train Qwen3.5-4B through unmodified harnesses and memory systems. The model learns to use both, reading 6.8x fewer file lines with a 16.7-point higher SWE-bench Verified pass rate, and writing richer memory records, while its held-out MetaClaw accuracy rises by up to 11.8 points.
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All authors Youngmok Jung, Sirajul Salekin, Henry Tran, Javier Movellan, Zhao Huang, Manjot Bilkhu

Distributed Computing · Cross-listed from astro-ph.IM

GPUPHOT: A Python Framework for High-Performance GPU-Accelerated Photometry and Distributed Astronomical Data Reduction

We present GPUPHOT, an open-source Python framework for GPU-accelerated real-time photometry and astrometry of astronomical CCD and scientific CMOS images. Four of its seven stages run entirely on the GPU through CuPy (background estimation, source detection, PSF modeling and aperture photometry); the catalog crossmatch selects a CPU or GPU backend by problem size, and the zero-point and astrometric calibrations run on the CPU, within a containerized distributed system. Checkpoint-based GPU memory monitoring and an opt-in spatial-binning fallback let a single container image run on GPUs from a 4 GB laptop card to 80 GB datacenter accelerators. We benchmark the framework on nineteen observations from two robotic facilities, the Two-meter Twin Telescope and the Transient Survey Telescope, spanning 4.2 to 151.2 megapixels and 228 to 134,206 cataloged sources, on eight NVIDIA GPU platforms with one process per image. The H100 completes the densest 151.2-megapixel field end-to-end in 31.9 s, and GPU source detection on the A100 is 6-15x faster than the CPU library sep on the same frames. Once three sources of non-determinism are pinned, catalogs and zero points agree to the fourth decimal across GPU models and host CPUs. In this one-process-per-image regime the CuPy 14 / cuML stack showed a 7% lower peak memory and a median 38% higher per-image latency than CuPy 12, both due to the RAPIDS allocator displacing the CuPy memory pool at import; restoring the pool removes the memory difference and cuts the median overhead on datacenter GPUs to 11%, with identical output. Long-lived workers, the production mode, run the two stacks near parity. We recommend the CuPy 14 stack for its reproducibility and maintained libraries, not for memory or speed. GPUPHOT and its benchmark scripts are released for autonomous facilities that require end-to-end photometric reduction at survey cadence.
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All authors Samuel Lemes-Perera, Miguel R. Alarcon, Miquel Serra-Ricart, Pino Caballero-Gil

Distributed Computing

AgentReplay: Token-Wise Trace Replay Is Essential for Fair Serving System Performance Benchmarking

LLM-based agents execute multi-turn workflows with interleaved model inference and tool calls, making efficient serving increasingly important. However, evaluating serving optimizations is challenging because identical tasks can produce different execution trajectories. Changes in generated tokens can alter subsequent prompts, tool calls, and reasoning turns, making it difficult to distinguish system improvements from workload variation. Greedy decoding does not guarantee identical outputs, while replaying only sequence lengths loses token information that affects prefix caching and mixture-of-experts (MoE) routing. To address these problems, we propose AgentReplay, a configurable trace record-and-replay framework for agent serving. AgentReplay records input/output tokens, expert selections, request dependencies, and tool durations. During replay, it forces the recorded output tokens while performing normal autoregressive computation, with optional controls for MoE expert selection and tool delays. This allows different systems to execute the same recorded workload while retaining their own batching, scheduling, and parallelization decisions. We further separate trajectory generation from performance evaluation, enabling compatible smaller models to replay long-horizon traces collected with more capable models. Our experiments show that token-wise replay in AgentReplay effectively eliminates workload variation that greedy decoding and length-wise replay cannot avoid, enabling fairer performance comparisons across serving configurations.
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All authors Zaifeng Pan, Michael Wang, Chris Wu, Zhengding Hu, Xinwei Qiang, Zhongkai Yu, Yufei Ding

Distributed Computing

RR-Evict: Fine-Grained Prefix Cache Eviction beyond LRU for Agentic LLM Serving

LLM-based agents execute long-horizon tasks through repeated model calls interleaved with tool execution and user interaction. As each call extends the history accumulated in previous turns, prefix caching avoids repeated prefill of the agent's entire context. However, the aggregate cache footprint grows with context length and concurrency, forcing serving systems to reclaim cached KV tensors. We identify recency synchronization: accesses to an agent's cached history refresh its cache nodes together, causing least recently used (LRU) eviction to concentrate on a few agents' private histories. When a fully evicted agent returns, it must recompute nearly its entire accumulated context, producing a large time-to-first-token (TTFT) outlier even if most other requests retain substantial cache reuse. We present RR-EVICT, a fine-grained prefix-cache eviction strategy that distributes reclamation across idle agent trajectories. RR-EVICT visits agents in round-robin order and evicts a tail chunk from each, preserving reusable prefixes for more agents when capacity remains for idle state. Returning agents can reuse these partial histories and recompute smaller missing suffixes. The policy requires no prediction of future arrivals or tool latency. We implement RR-EVICT in SGLang and evaluate conversational and coding-agent workloads under colocated and prefill-decode-disaggregated serving. Compared with LRU, RR-EVICT reduces P99 TTFT by up to 75.4% and P99 uncached prompt tokens by up to 65.7%.
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All authors Zaifeng Pan, Chris Wu, Zhengding Hu, Xinwei Qiang, Zhongkai Yu, Yufei Ding

Distributed Computing · Cross-listed from cs.RO

Federated Subspace Guided Vision-Language-Action Policy Distillation for Non-IID Multi-Robot Manipulation

Federated learning offers a natural way for multiple robots to jointly improve manipulation policies without requiring centralized access to training demonstrations. However, non-IID task and environment distributions can induce representation drift and mutually incompatible robot-policy updates, making naive parameter aggregation destructive. We present FedDRMan, a federated subspace-guided distillation framework for heterogeneous robot manipulation. At each communication round, the server model provides a frozen teacher for local behavior cloning, while low-rank multimodal subspace and action-distribution distillation preserve globally useful representation geometry and policy behavior. To address heterogeneous aggregation, FedDRMan groups clients by update compatibility and maintains a persistent model for each cluster. The server then spectrally rebalances each compatible aggregate to mitigate attenuation of weaker task-relevant robot-policy update directions. Extensive experiments on LIBERO across diverse non-IID settings, heterogeneity levels, client participation variation, together with ablations and aggregation analyses, show that FedDRMan substantially improves knowledge transfer and consistently outperforms strong federated baselines achieving a peak mean success rate of 80.7%, 11.6 percentage points above the strongest evaluated federated baseline.
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All authors Biprodip Pal, Kaushik Roy, Yanming Zhu, Brendan Tidd, Alan Wee-Chung Liew, Peyman Moghadam

Distributed Computing

No-Restart Elasticity in an Adaptive Runtime System for Cloud-Native HPC

Exploiting discounted spot instances for HPC requires an application to change its resource allocation at runtime, shrinking ahead of an interruption and expanding onto replacement capacity. Existing elasticity mechanisms implement rescaling as a full process teardown followed by a cold restart at the new processor count, and the restart stage accounts for up to 95% of the total overhead, growing with node count and increasing substantially on GPUs due to CUDA context initialization. In this paper, we present a no-restart rescaling mechanism for the Charm++ runtime system in which surviving processes never exit: a rescaling operation consists of a membership negotiation with a lightweight external coordinator, reconciliation of the UCX communication endpoints with the new cluster view, and a return to the top of the runtime initialization path that preserves live application state. This reduces the cost of a rescaling operation, excluding the load balancing step that any rescaling model requires, from multiple seconds to 8–15ms on CPUs and 7–11ms on GPUs, at 4 to 32 instances. Because processes survive, GPU device state persists in place, eliminating the checkpointing daemons previously required for GPU elasticity, and a launcher-independent bootstrap mechanism removes the dependence on supervised process managers, which are incompatible with spot instance interruptions. Integrated with an existing spot instance management framework, the mechanism cuts the end-to-end overhead of eight simultaneous interruptions to 0.2% of runtime on CPUs and 0.6% on GPUs, and raises the rate at which a job can be rescaled below 1% overhead by a factor of seven.
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Distributed Computing

SparSP: Exploiting Communication Sparsity for Sequence-Parallel Video DiTs

Diffusion Transformers have become the dominant architecture for video generation. Their substantial computational cost motivates scaling inference across multi-GPU servers, yet efficient scaling remains challenging on commodity GPUs connected via PCIe, whose bandwidth is limited. Although sparse attention substantially reduces computation, its implications for communication remain underexplored. This paper argues that attention sparsity should be treated as a communication primitive. We present SparSP, an efficient sparse sequence parallel communication system that co-designs token distribution, communication routing, and asynchronous execution for sparse video diffusion models. First, Dependency-Aware Placement distributes sequence blocks according to diffusion models' sparse attention patterns. Second, Demand-Directed KV Routing transfers KV blocks directly to requesting GPUs without intermediate relays. Third, a Decoupled Transfer Runtime separates communication from GPU computation to reduce resource contention and maximize effective bandwidth. Our evaluation shows that SparSP improves attention performance by 1.38- 1.5$\times$, achieves an average 1.17$\times$ (up to 1.69$\times$) end-to-end speedup across three representative servers and three video diffusion models, and reduces communication volume by 12.54-23.05%. Moreover, we achieve an average 1.53-1.76$\times$ bandwidth improvement over NCCL.
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All authors Desen Sun, Xinrui Zhong, Yuke Wang, Sihang Liu

Distributed Computing · Cross-listed from cs.CV

Federated 3D Gaussian Splatting for Large-Scale Scene Reconstruction at Wireless Edge

Three-dimensional (3D) Gaussian splatting (3D-GS) has emerged as a promising technique for large-scale scene reconstruction due to its high rendering efficiency and fidelity. However, the training of large-scale 3D-GS models at wireless edge faces various technical challenges including the limited communication, computation, and graphics processing unit (GPU) memory resources at edge devices, the structural inconsistency issue across local models hindering their effective aggregation, as well as privacy leakage risks associated with raw visual content and camera parameters. To address these challenges, this paper proposes a novel resource-efficient federated learning framework for efficiently training 3D-GS models of large scenes under severe resource constraints. First, we propose an on-device model lightweighting mechanism that adaptively selects and prunes Gaussian points to balance the rendering quality and training efficiency. In this mechanism, we quantitatively evaluate the importance of different Gaussian points at each device to facilitate the pruning, and use a novel importance-to-latency ratio criterion to determine the number of pruned Gaussian points under GPU memory and computation/communication latency constraints. Furthermore, we develop a 3D-GS model recovery mechanism that restores structural consistency across local 3D-GS models without accessing private camera parameters, enabling their effective aggregation towards a global model. Finally, extensive experiments show that our approach significantly accelerates convergence, maintains high rendering quality, and reduces training latency compared to state-of-the-art federated 3D-GS baselines.
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All authors Guanlin Wu, Chao Hu, Pu Chen, Juyong Zhang, Han Hu, Shuguang Cui, Jie Xu

Distributed Computing

ThreadShift: Transparent Thread-Level Offloading on Transient Cloud Resources Using MPKs

Transient cloud resources offer significant cost savings, but their unpredictability makes them hard to use for applications that cannot be safely restarted after reclamation. Existing approaches require application changes or rely on coarse-grained checkpointing, whose cost limits its benefits. We present ThreadShift, a system that transparently offloads compute-intensive threads of unmodified Linux applications to cheap transient resources while preserving correctness under reclamation. By operating at thread granularity, ThreadShift enables fast, fine-grained checkpointing and offloads only the threads that benefit from transient execution. The main challenge is to checkpoint individual threads despite cross-thread dependencies. ThreadShift does so by efficiently tracking memory dependencies, identifying per-thread memory writes, and maintaining coherence across machines. Three novel uses of Memory Protection Keys (MPKs) make these mechanisms efficient, enabling fast incremental checkpoints without pausing the entire application. We implement ThreadShift on x86-64 Linux and evaluate it on workloads including machine-learning inference, cryptographic tasks, and in-memory data processing. ThreadShift offloads threads in as little as 164 us, performs checkpointing up to three orders of magnitude faster than CRIU, and reduces deployment cost by up to 56% on commodity clouds.
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Distributed Computing

REBASE: Device-Cloud Experience Coherence for GUI Agents Across App Updates

A graphical user interface (GUI) agent that ships on a phone runs a small model and reuses experience: action paths recorded on earlier runs and cached from the cloud. When an app updates, part of this experience becomes silently wrong. On nine real app version pairs, an agent carrying experience recorded on the old version succeeds 10.1 points less often than one carrying none, and it does not notice the mismatch until 3 steps after acting on it. We propose REBASE, a protocol that keeps the device copy and the cloud copy of the experience coherent across updates. When a version changes, the cloud replays its copy on the new version and the device verifies each recorded step before executing it; when a step still fails, the device sends the cloud evidence in increasing size, starting from an accessibility-subtree diff, until the cloud re-derives an executable patch, keyed by version so that one repair serves the whole fleet. On two Jetson devices, REBASE restores the success rate of stale experience to that of fresh experience recorded on the new version within one episode, at 708x fewer bytes and 47.3x fewer cloud calls than uploading screenshots to the cloud, and 2.5x less device energy than running without experience.
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Distributed Computing

Empowering Hybrid Attention Models on NPUs

Hybrid attention models have emerged as a crucial architecture for Large Language Models (LLMs) (e.g., the Qwen3.5 and Kimi series). Their memory and computational efficiency make them highly attractive for on-device inference, forming a promising synergy with edge Neural Processing Units (NPUs). However, naive execution of these hybrid models on edge NPUs fails to deliver these benefits, often bottlenecking the prefill stage due to severe memory-system inefficiencies and architectural mismatches within the linear attention (LA) layers. We present HA-NPU, the first system to enable efficient hybrid attention LLM inference on edge NPUs without modifying the underlying algorithms. HA-NPU enhances execution efficiency by reorganizing the dataflow of the LA components across three levels: (1) At the core level, it partitions workloads by the head dimension and fuses dependent operators, eliminating cross-core global memory accesses; (2) At the operator level, it reorders execution to consume intermediate tensors immediately, drastically minimizing local-buffer pressure; (3) At the tensor level, it employs dataflow-aware layout planning to minimize transformation overhead between matrix and vector processing units. Compared to competitive baselines, HA-NPU achieves up to 35.95$\times$ LA kernel speedup and 36.14$\times$ energy reduction, delivering up to 2.03$\times$ faster end-to-end request latency. The source code will be made publicly available at https://github.com/yinyuanzhang/HA-NPU
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All authors Yinyuan Zhang, Daliang Xu, Xiaolong Huang, Wangsong Yin, Yun Ma, Mengwei Xu, Gang Huang

Friday 25 September

Distributed Computing · Cross-listed from cs.AI

Memory as Middleware for Self-Improving AI Agents

AI agents are stateless across sessions by default and therefore operationally amnesic: each session begins with little durable knowledge of prior failures, repairs, preferences, or successful strategies. As a result, agents repeat the same mistakes and discard hard-won experience. The dominant fix is bespoke memory—retrieval, persistence, and learning logic hand-wired into one agent and bound to one storage engine. This creates a fragmented landscape where memory cannot be swapped, shared, isolated, or reasoned about independently of the agent that owns it. We argue that this is a middleware problem: agent memory deserves a first-class, pluggable layer, just as data access, messaging, and persistence each became middleware concerns. We develop this vision through six systems challenges: two-sided pluggability, host-native interposition, multi-tenant isolation, write-path consistency, federated sharing with provenance, and lifecycle governance. We present ALTK-Evolve, a reference implementation of memory middleware for self-improving agents, and use it to motivate a broader research agenda for future memory middleware.
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All authors K. R. Jayaram, Vatche Isahagian, Vinod Muthusamy, Gegi Thomas, Punleuk Oum, Gaodan Fang, Ashwath Vaithinathan Aravindan

Distributed Computing

Towards Simple Models of Complex SmartNICs

Cloud vendors push ambitious in-network processing (e.g., crypto, telemetry) onto the NIC to offload servers even as link rates climb to terabit speeds. Vendors have responded with heterogeneous SmartNICs. For example, NVIDIA BlueField-3 interposes—between the wire and the host CPUs—a line-rate eSwitch, a multithreaded Data-Path Accelerator, general-purpose ARM cores, and a sea of fixed-function accelerators. These devices are notoriously hard to program, and harder still to predict. Applications can be implemented in many ways, with each choice potentially hitting a different bottleneck. A designer ideally needs to know—cheaply, and before a line of code is written—feasible choices and their bottlenecks, and design patterns to improve performance. Our paper offers a starting point to answer these questions using what we call the ZRAM model. It pairs a platform graph of processing zones and their channels with a program graph of tasks and their traffic fractions. The application designer or a compiler chooses a placement that maps the program graph onto the platform graph. Three metrics computed directly from this mapping—capability, roofline, and capacity—score the placement, deciding its feasibility and naming the bottleneck resource. We use a DDoS detector as a primary case study, and briefly explore two other applications, decision-tree inference and RDMA traversal. We distill seven design patterns for programming SmartNICs including a key one we call sifting. ZRAM generalizes to other SmartNICs such as Intel IPU E2200 and AMD Pensando Salina 400, and opens a new research agenda that includes compilers and hardware design.
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All authors Robert Chang, Teng Jiang, Wonsup Yoon, Daehyeok Kim, Sam Kumar, George Varghese

Distributed Computing

IceCube Takes Flight with Pelican - A First Experience

The IceCube Neutrino Observatory has removed GridFTP and x.509 certificate authentication for data transfers, migrating to the Pelican Platform, the Open Science Data Federation, and WLGC tokens. While this is a common solution on the computing infrastructure we use, we required several customizations to work with our existing data storage structure and make it easier for scientists to use. We wrote a custom WLCG token issuer to support our POSIX filesystem with custom user and group permissions across the entire filesystem. We also made several modifications to HTCondor to ease job submission using tokens, including a custom credmon. After an initially bumpy transition due to several now-resolved Pelican issues, the Pelican-based system has already proven superior to GridFTP in several ways.
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Distributed Computing

Bandwidth, Latency, and 400 Million Kilometers: The Case for Mars-Local Compute

There have been recent proposals for human settlements on Mars in 2030s. Any human activity on Mars must be preceded by extensive robotic exploration. However, Mars exploration is bottlenecked by the low bandwidth, intermittent Mars-Earth link. For example, HiRISE, a high-resolution camera onboard the Martian orbiter MRO imaged less than 3% of Mars over eleven years, even though MRO's low resolution Context Camera had mapped more than 99% of Mars in that time. We present a systems case for shared compute for Mars exploration. Such Mars-local compute, paired with advances in computer vision and AI, can enable large volumes of data to be collected and processed on Mars while sending periodic updates, insights, and selective datasets to Earth. To overcome the lack of surface infrastructure on Mars, we propose a two-tier in-orbit deployment of computational satellites that provides consistent coverage and bandwidth. Our analysis shows that the proposed deployment can start small: one areostationary node makes compute reachable from all active Mars missions, two additional areostationary nodes can extend this coverage to roughly 90% of the planet, while low-Mars-orbit nodes add high-rate surface links and compute capacity where demand grows.
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Distributed Computing

EAServe: Encode-Aware Disaggregated Serving for Multimodal Large Language Models

Disaggregating the two stages, Prefill and Decode, onto separate GPU pools is now a standard optimization for (text-only) LLM serving. However, multimodal LLMs (MLLMs), which add a third phase, Encode, pose new challenges for resource allocation. Encode turns images, video, or audio into embeddings that the language model can consume, yielding a three-stage Encode-Prefill-Decode (EPD) pipeline. Existing frameworks offer only partial answers: text-only PD systems lack Encode, while EPD frameworks expose it as a separate service without regulating downstream request flow. The pipeline also carries a structural resource imbalance: every request enters through Encode before downstream work can begin, yet per-request execution leaves the encode GPU severely underutilized even at high loads, starving the downstream Prefill and Decode workers. Addressing this, we reposition Encode as the control point of the EPD pipeline, exposing three tightly coupled dimensions: when work enters downstream, where prefill executes, and how the GPU is shared. We instantiate this in EAServe across two co-designed layers. Its runtime manages load-adaptive micro-batching, rate-controlled partial offload to a co-resident prefill worker, and dynamic SM partitioning for predictable co-location. The configuration layer, Hybrid Auto Selection (HAS), navigates the joint space of GPU allocation, encode batch size, and offload ratio by pruning unbalanced allocations with per-stage capacity profiling and refining the remainder through TPE-based Bayesian optimization. Evaluated on three MLLM architectures spanning image, video, and audio, EAServe delivers up to 4.3x and 1.7x higher goodput than NVIDIA Dynamo and vLLM, respectively, under identical SLO constraints, sustains more balanced and higher GPU utilization across the EPD pipeline, and reaches near-optimal configurations faster than baseline search methods.
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All authors Kunxiong Zhu, Zhihao Shu, Hangyu Zheng, Minghai Qin, Miao Yin, Gagan Agrawal, Wei Niu

Distributed Computing · Cross-listed from quant-ph

Quantum-HPC Workflows Across Multiple Quantum Computing Platforms: Two Case Studies

We describe the Quantum-HPC hybrid system comprising the supercomputer Fugaku, the QPUs Quantinuum Reimei and ibm_kobe, and the Tierkreis hybrid workflow software. We present two demonstrations of the system at work. In the first, we compute the excited states of a biomolecular system using Fugaku and Reimei (simulator) to handle classical and quantum parts of the workflow respectively. In the second, Fugaku coordinates Reimei and ibm_kobe working together in a combined VQE + QPE workflow to compute the ground state energy of a simple system.
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All authors Philipp Seitz, Miwako Tsuji, John Children, Yuta Kikuchi, Riku Masui, Juan Pedersen, Kentaro Yamamoto, Ross Duncan

Distributed Computing

Authority at Commit Time: Reject-and-Rerun Semantics for Governed Agentic Systems

Enterprise agents can compute for seconds or hours from a snapshot of policy, facts, task state, models, tools, and verifiers that may change before their work reaches the world. Completion alone therefore cannot confer institutional authority. We treat agents as proposal producers and a logically authoritative service as the sole authority for governed effects. At admission, the service compares a proposal's declared dependencies and component manifest with current state, applies the current verifier, and either reserves an idempotent effect for outbox dispatch or rejects affected stale work for resynchronization and rerun. Unaffected work may continue; lost responses resolve through canonical verdicts and receipts. The protocol composes optimistic concurrency control, semantic verification, and transactional outbox dispatch. Its distinctive read set includes normative authority and the model components that produced the proposal. We evaluate the design through an implemented governed-work lifecycle, a local authority, outbox, and reconciliation composition, and a multi-process fallback that delegates effect authority when complete mediation is unavailable. The local composition preserved selective fallback, unaffected work, retry and restart recovery, and package reconstruction. Complete mediation produced 18 authority commands and 18 external effects. Direct-credential arms produced eight additional effects, all detected with independent journal reconciliation and none falsely detected in the mediated control. The results support commit-time reject-and-rerun semantics and expose the clock, lease, ordering, and quorum obligations introduced by delegated admission. They do not establish prevention or reversal of bypass effects, external-journal completeness, production throughput, wide-area availability, semantic completeness, or verifier correctness.
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Distributed Computing · Cross-listed from cs.NI

ITS Fairy: Occlusion Assistance Selected Against a Recipient's Own Perception Reports

Cooperative perception can expose object state beyond a vehicle's onboard sensors, but sensing occlusion can still leave a local safety application without the objects its collision computation needs. To tackle this challenge, we present the ITS Fairy, an infrastructure-side Server Local Dynamic Map (S-LDM) service whose decision unit is the pair (recipient, missing conflict-relevant object): among objects absent from a recipient's CPM-derived reported awareness, it sends only those relevant to a Time of Closest Approach (TCA) conflict test. Comparable services predict what a vehicle can perceive; the ITS Fairy instead reads what it has already reported. The recipient inserts the selected state into its local LDM and uses its unchanged collision-avoidance controller. We evaluate this application-level mechanism in SUMO–ms-van3t–S-LDM emulation, since extended as VaN3Twin, using a sensing-occluded lane merge and four-way intersection scenario. At every main-sweep speed, the smallest assisted per-encounter minimum TCA exceeds the largest local-only value in the archived data. Additionally, assisted medians remain in the multi-second range where local-only operation repeatedly approaches zero. In the lane-merge robustness data, the median benefit persists at 80% configured assistance omission with 10 and 5 Hz analysis, but largely disappears at 100-120 km/h when 80% omission is combined with 1 Hz analysis. These results demonstrate the application-level value of supplying object state selected against what a recipient has itself reported. They are not a vehicular wireless-channel evaluation, and they do not quantify what selectivity saves relative to forwarding every nearby object.
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All authors Yenan Wang, Oscar Karlsson, Elad Michael Schiller, Francesco Raviglione, Claudio Casetti

Distributed Computing

Adaptive Switching Between Leader-Based and Leaderless BFT Protocols

Byzantine fault-tolerant (BFT) protocols are known for providing operational consistency and resilience in distributed systems. However, evolving network conditions, often driven by the network's inherent dynamism or adversarial influence, make it suboptimal to rely on a static protocol at all times. Existing BFT protocol adaptation solutions switch only among leader-based protocols and coordinate each switch through a separate consensus round, leaving them ineffective at handling severe asynchrony or situations in which an adaptive adversary targets the network's leader. We propose BFTide, a protocol adaptation architecture that enables a BFT system to intelligently and swiftly switch to a suitable protocol as network conditions shift. BFTide integrates a novel protocol switching layer that embeds protocol transition logic into the ongoing BFT operation, enabling safe and low-overhead transitions between partially synchronous leader-based protocols and asynchronous leaderless protocols. It further incorporates an offline-trained reinforcement learning policy that allows nodes to propose protocols at runtime based on observed system metrics. Experimental results show that BFTide reduces transaction latency under adverse network conditions compared with static BFT protocols and the state-of-the-art BFT protocol adaptation scheme BFTBrain (NSDI'25), while maintaining comparable throughput. The switching layer adds a modest 10-21% overhead to median latency when idle and requires no separate consensus round per switch.
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All authors Sudip Bhujel, Yue Li, Ning Zhang, Y. Thomas Hou, Wenjing Lou, Yang Xiao

Distributed Computing

A Safety-Bounded SDC-to-MCP Gateway for Medical AI Agents

The Model Context Protocol (MCP) provides a common interface through which AI applications discover and use external resources and tools. It allows language-model agents to ground their reasoning in current system state and interact with heterogeneous services. In medical environments, however, exposing device state and action affordances requires deterministic constraints on possible effects. We present an IEEE 11073 Service-Oriented Device Connectivity (SDC)-to-MCP gateway that exposes metrics, alarms, context references, and semantic metadata as read-only resources, while representing selected action affordances as policy-validated dry-run tools. The term safety-bounded denotes a narrow no-execution property: agent-facing requests dispatch no SDC device operation. A Python prototype supports simulated fault and lifecycle experiments, a software-reference protocol path spanning independent Java and Python implementations, deterministic baselines, representation ablations, and multi-model agent evaluation. The results show semantically explicit resource exposure, visible rejection of invalid or outdated state, and preservation of the no-execution boundary across resource, proposal, and authorization paths. Explicit semantic metadata improved conformity to required metric identifiers in structured alarm outputs relative to a generic representation, while retained structured-output failures reveal a distinction between plausible narrative answers and task-compliant machine-readable results.
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Distributed Computing

KCensus: Synthesizing Latency-Optimal Consensus Fast Paths (Extended Version)

Strongly consistent geo-replication often relies on fast paths to reduce latency in the common case of no failures or contention. Existing fast-path schemes, however, are ad hoc and restrictive: each corresponds to a point in a broad design space shaped by network topology, workload, and latency objective, so no single scheme works best across settings. This paper looks at fast-path schemes from a new perspective, as mechanisms that spread knowledge about proposals. With this view, we identify a fundamental condition on the spread of knowledge for a fast-path scheme to work. We then introduce KCensus, a framework that turns this condition into an optimization problem, synthesizing new fast-path schemes that are optimal for a given setting. We use KCensus to build a geo-replicated key-value store and evaluate it across AWS regions. Our system outperforms competing protocols, with up to 16% lower average latency.
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All authors Clément Burgelin, Antoine Murat, Gal Sela, Marcos K. Aguilera, Rachid Guerraoui

Distributed Computing · Cross-listed from cs.CR

Deduplication-while-Training: A Resilient Paradigm for Privacy-Preserving Cross-Client Deduplication in Federated Learning

Cross-client duplicate data in large language model training corpora degrades the efficiency of federated learning (FL) while exacerbating model memorization and privacy risks. Privacy-preserving cross-client deduplication effectively mitigates this issue by eliminating duplicate training data. However, existing schemes all follow a "Deduplication-before-Training" paradigm. This serially coupled paradigm incurs high fault-tolerance costs and lacks support for dynamic client joining. To this end, we propose an unexplored paradigm called "Deduplication-while-Training (DwT)", which enables concurrent deduplication and training. DwT transforms cross-client deduplication from a one-time, globally synchronous preprocessing operation into a continuous online service with state management, concurrent claiming, and failure recovery. By enabling state synchronization and task takeover, it minimizes the impact of client disconnections on the overall training progress while supporting the dynamic joining of clients. We design DwT-FL, a privacy-preserving deduplication system, to support DwT. By designing a concurrent state-claim mechanism and a hot-cold dual-queue scheduling strategy, DwT-FL enables the parallel execution of secure deduplication and model training, while effectively handling client disconnections and dynamic joins. Experimental evaluations demonstrate that, compared to the state-of-the-art scheme, DwT-FL significantly reduces the time overhead of failure recovery and dynamic joining by up to 93.04% and 94.18%, respectively. This provides an efficient and elastic concurrent deduplication scheme for dynamic and unstable FL environments.
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All authors Rongxi Wang, Guanxiong Ha, Chunfu Jia, Yongsheng Lin, Minfen Gao, Hanmiaomiao Wang

Distributed Computing · Cross-listed from cs.LG

Deterministic Regime Switching and Feasibility Inversion in Dynamic Tensor Rematerialization

We report fine-grained, deterministic instability in Dynamic Tensor Rematerialization (DTR), an online eviction policy for memory-constrained DNN training, measured on the reference DTR simulator (simrd) using public execution traces. On an LSTM trace, memory budgets differing by 0.10% of unconstrained peak memory select fast and slow execution regimes whose overheads differ by as much as 7.3x; the slow regime is driven by broadly repeated re-eviction of the same storages (evictions per storage rise from 1.33 to 8.27 while the set of distinct evicted storages is essentially unchanged: 5,233 vs 5,236, with the two sets overlapping at Jaccard 0.999). On a ResNet-32 trace, a fine budget sweep reveals a deterministic feasibility inversion: the run is feasible at ratio 0.101, infeasible (OOM) across 0.102-0.106, and feasible again from 0.107. We trace the immediate cause of the OOM to a fully pinned recursive rematerialization frontier that exceeds the budget after every evictable tensor has been evicted. Ablations using the DTR authors' own variants implicate the joint size-staleness scoring term in the observed LSTM instability. We argue these are at least two distinct budget-sensitive pathologies rather than one mechanism, and we separate what is demonstrated from what remains hypothesised. All results concern the reference simulator; reproduction in a production runtime is future work. Code, instrumentation, and raw results accompany this preprint.
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Distributed Computing · Cross-listed from cs.SE

Joule-Profiler: Profiling the Energy Consumption of Build Automation Tools Made Easy

Build pipelines are integral to modern software development, yet their energy footprint remains largely invisible to practitioners. Existing CI energy tools either rely on model-based estimation (due to hardware access restrictions in cloud runners) or report only total pipeline energy without decomposing it into meaningful phases. Joule-Profiler is an open-source command-line tool for Linux that measures hardware energy consumption via Intel RAPL (CPU), NVML (NVIDIA GPU), and attributes it to user-defined program phases by monitoring standard output. In this tool paper, we demonstrate Joule-Profiler in the context of Maven build pipelines using Google Gson as a case study. By applying a token pattern-matching Maven plugin invocations, we analyze builds across the 5 most recent Gson releases into per-phase energy profiles, comparing cold builds (empty local repository) and warm builds (cached dependencies).
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Distributed Computing · Cross-listed from cs.AI

Momentum-Guided Federated Split Distillation for Personalized Temporal Edge Intelligence

We propose a momentum-guided federated split distillation framework for personalized, efficient, and autonomous temporal edge intelligence. We introduce TeRR-SAtt, our novel temporal reservoir student attention design that combines fixed reservoir representations, a lightweight temporal student, and personalized output modules. We also present AMGF, our anticipatory momentum-guided fusion mechanism that clusters clients through learning momentum and derives specialized teacher updates. On real-world smart-building data, TeRR-SAtt reduces edge training latency by 65.50%, inference latency by 44.70%, training memory usage by 18.40%, and inference CPU usage by 33.10% over the considered baselines. At the same time, AMGF improves local learning by up to 35.31% in RMSE compared to global updates.
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All authors Ahmed-Rafik Baahmed, Jean-François Dollinger, Amine Brahmia, Mourad Zghal

Distributed Computing · Cross-listed from cs.LG

Distributed Learning as a Service: The Developer's Perspective

Application developers of distributed learning services face challenges that a typical federated learning loop does not address. Specifically, the model updates can still leak private data, devices might not be able to participate in the training due to limited resources, a single aggregator might not be able to scale, and the transmissions of model weights induce a considerable bandwidth cost. This paper demonstrates DLaaS (Distributed Learning as a Service) from the developer's vantage point. Using a single admin dashboard, the developer initiates a distributed/federated learning job and is able to activate Differential Privacy (DP), Split Learning (SL), Hierarchical Aggregation (HA), and Knowledge Distillation (KD) as declarative options, with no change to the clients' code. We demonstrate the complete service lifecycle on an industrial smart-home Wake-up Word (WuW) task, using the "Ok Aura" dataset. Once the developer initiates a distributed learning job by toggling DP, SL, HA, and KD in the admin dashboard, the system dispatches the job to a set of Android clients and Dockerized helper aggregators. In the demonstration, these mechanisms run live across configurations. Then, the clients train the model locally and return their updates. The trained model is served to a consumer-side Android application that performs on-device WuW detection on a live microphone stream. In particular, the conference attendees will be invited to speak the trigger phrase and monitor in real time the per-class confidence and inference latency. Finally, we release the source code and short video walkthroughs of these configurations.
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All authors Tianyue Chu, Filippo Vannella, Dimitra Tsigkari, Paula Delgado-Santos, Fernando López, Pablo Gomez Guerrero, Sotirios Spantideas, David Solans Noguero

Distributed Computing

DynBranch: Speculative Subgraph Reuse for Dynamic Agentic LLM Serving

Agentic LLM workflows decide their execution paths at runtime. Downstream computation may be predictable, or may have run before, yet it cannot begin until the model or the user resolves the branch. We call this serialization the branch-resolution barrier. Caching alone does not hide it: the key that identifies a reusable result is not known until then. In this paper, we propose DynBranch, which makes an unresolved branch addressable before it resolves. Its stable coordinate lets candidate subgraphs run during resolution and completed subgraph results be reused across later requests. A two-level controller admits this work when its expected benefit exceeds the load price. DynBranch sits at the model-API boundary and requires no changes to agent harnesses or model execution engines. Across four agentic workloads with Qwen3-32B on 4x H200 GPUs, DynBranch reduces mean latency by up to 32% over each workload's strongest prior system and by 46-66% against a no-reuse floor, while preserving workflow results. The benefit persists across backbone families and on a commodity Qwen3-8B/RTX 4090 deployment.
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All authors Junyi Shen, Noppanat Wadlom, Zhengyuan Su, Yao Lu