Computer Vision
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Thursday 8 October
Very-high-resolution Earth-observation satellites acquire more data than they can store and downlink, while in maritime surveillance the vessels cover a tiny fraction of each scene. We study onboard vessel detection as a way to select what is downlinked, which reduces the data according to its content rather than coding every pixel; it is complementary to conventional onboard compression. The work follows three axes. (i) Data and algorithm: a controlled dataset is generated from 68 annotated Maxar scenes with 43 vessel classes, and a YOLOX-S detector is trained on it. (ii) Embedded deployment: the detector is quantized and deployed on the DPU of a Versal VC1902, with a limited loss of detection quality and a processing time of a few seconds per scene. (iii) Data reduction: we propose several downlink modes, from metadata only (box, class and score of each detection) to image crops around vessels, tiles holding detections, or the whole scene with a degraded background, and estimate from the measured detection errors the trade-off each offers between the vessels kept and the volume downlinked. On our dense harbor and coastal scenes, tiles keep 98% of the vessels with 29% of the scene volume, and crops 83% with 3%.
Computer Vision
Connected Self Forcing: Beyond Local Learning in Video Autoregression
To stream long videos while maintaining visual quality and temporal consistency, Self Forcing mitigates exposure bias through self-rollout training on self-generated histories with key-value (KV) caching. To keep memory manageable, it detaches historical caches, preserving forward dependencies between chunks but severing the backward gradient paths. We introduce Connected Self Forcing, a training framework that reconnects gradient paths across autoregressive chunks, allowing feedback from later predictions to guide how earlier context is generated. These connections go beyond historical KV-writing: gradients pass through generated latents into the computations that produced them, linking the generation of earlier context to its use in later predictions. To make this connected training memory-efficient, we develop shortcut gradient replay, which recovers cross-chunk gradients without retaining the full rollout computation graph. Integrated with distribution matching distillation, Connected Self Forcing trains historical chunks according to both their direct supervision and their contribution to subsequent generation. Experiments on autoregressive video generation show improvements in long-horizon visual quality and temporal consistency, without changing the inference procedure.
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Computer Vision
Healthy Counterfactual Generation via Diffusion Inpainting for Mammography Classification
False negatives remain a critical limitation of computer-aided diagnosis (CAD) systems for breast cancer screening due to delayed detection and treatment. To address this issue, we propose a counterfactual data augmentation strategy that generates healthy mammograms by "erasing" lesions from anomalous images, thereby enriching the training distribution. We train a Denoising Diffusion Probabilistic Model on BI-RADS 1 (healthy) mammograms and use a RePaint-based sampling strategy to inpaint realistic normal tissue within annotated lesion bounding boxes. The resulting healthy counterfactuals replace annotated lesion regions with realistic healthy tissue while preserving patient-specific anatomical structure, as supported by similarity metrics between real and generated images. Image realism was further assessed by radiologists and found to be consistent with the original dataset quality. We evaluate counterfactual augmentation across four representative classifier architectures: a convolutional neural network (ConvNeXt), a vision transformer (ViT), a vision-language model pre-trained on mammogram-report pairs (Mammo-CLIP) and a multi-scale attention-based multiple-instance learning framework (FPN-MIL). Experiments conducted on the VinDr-Mammo dataset show improvements in sensitivity across all architectures, particularly at 80% fixed specificity, contributing towards more reliable CAD systems for breast cancer. Code is available at: https://github.com/ines03garcia/diffusion-based-counterfactual-generation.
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Computer Vision
LVS: Local View Synthesis from Relative Camera Pose by Reusing Previous Views
Interactive scene exploration requires frequent view updates, although small camera motions preserve much of the visible content. Conventional 3D Gaussian Splatting nevertheless renders each target view, leaving this image overlap unexploited. Reusing rendered images offers an alternative. Geometric warping alone cannot recover newly exposed content and remains sensitive to depth errors. We propose a per-scene framework that replaces repeated scene rendering for nearby views with relative-pose-guided RGB-D image reuse. Geometric warping uses depth and relative pose to transport source content, while a lightweight multiscale network predicts RGB residuals to correct artifacts and infer missing appearance. Cached source features further reduce repeated computation. On GS-render, residual refinement improves PSNR by 0.72~dB over pure warping; evaluations on captured and rendered scenes demonstrate low query latency. This separation of scene rendering from local view updates supports responsive scene exploration, with potential applications in augmented and virtual reality.
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Computer Vision · Cross-listed from cs.RO
SuperNav: An Agentic Navigation System for Any Task in Any Scene
General-purpose service robots need navigation systems that can handle diverse human requests in unfamiliar environments, combining task generality with scene generality. Some existing methods fine-tune multimodal large language models (MLLMs) to predict navigation actions, making their behavior dependent on the coverage of navigation training data and potentially limiting generalization to new requests and environments. Our key insight is to let the MLLM focus on interpreting requests, understanding scenes, and making decisions while preserving its general-purpose capabilities and delegating motion execution to navigation tools. To realize this idea, we introduce SuperNav, which equips a pretrained MLLM with a specialized agent harness without navigation-specific fine-tuning of the MLLM. Our harness supports these decisions with Navigation Skills, agent-oriented Tools for physical interaction, and task-progress and context management. A unified visual-point interface connects decision-making to motion by allowing the model to specify destinations directly in images and revise its decisions from execution feedback. Together, these components support sustained navigation across different task requirements and environments. SuperNav outperforms four evaluated baselines on instance-level, multi-object, and demand-driven tasks. Category-level evaluation on HM3D and deployment on a real quadruped robot further demonstrate its applicability across environments. Project Page: https://zju3dv.github.io/SuperNav/
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Computer Vision
ContourVLA: A Closed-Loop Perception-Action Contour Policy for Generalized Referring Expression Segmentation
Generalized referring expression segmentation (GRES) requires dynamically balancing high-level semantics for identifying a variable number of language-specified referents with fine-grained visual evidence for precise boundary delineation. This requirement challenges existing cascaded vision-language architectures, which typically rely on static feature interfaces and single-pass mask prediction, limiting adaptive perception and geometric correction. We introduce ContourVLA, a vision-language-action policy that recasts GRES as a closed-loop visuomotor process, in which editable contours serve as explicit policy states that condition multimodal perception and are updated by geometric action chunks. Evolution-Aware Semantic Scheduling (EASS) couples contour-guided bidirectional boundary sampling with state-conditioned routing of multilevel multimodal features, adapting perception to each contour state. Following supervised initialization, Dustbin-Augmented Entropic Credit Transport GRPO (DECT-GRPO) jointly optimizes discrete grounding and continuous contour actions with instance-level credits. Its rollout rewards and credits are derived from soft prediction-target correspondences that account for false positives and missed targets. ContourVLA improves gIoU over the strongest evaluated baselines by 8.7, 2.8, and 2.7 points on gRefCOCO val, testA, and testB, respectively, and achieves the highest mIoU across all eight RefCOCO, RefCOCO+, and RefCOCOg splits.
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Computer Vision
VINCIE-NExT: Unlocking Video Editing from Images via In-Context Modeling
Building a capable video editor remains significantly harder than a video generator: editing requires (source, instruction, edited) triplets that are prohibitively expensive to annotate and difficult to synthesize at scale, whereas image editing has already reached maturity with millions of such pairs readily available. In this work, we introduce VINCIE-NExT, a unified framework that transfers editing capability from images to videos through in-context visual demonstrations, alleviating the need for large-scale paired video editing data. VINCIE-NExT decomposes video editing into a structured chain of composable sub-tasks (Video -> Image -> Image -> Video), routing editing intent through the image domain and enabling scalable joint training from heterogeneous image and video corpora under a unified diffusion objective. An image editing pair, synthesized by the model or supplied by the user, is prepended as an in-context visual demonstration that serves as a spatial appearance blueprint for every output frame. To ground appearance edits across the interleaved context, we introduce a novel position encoding that links image demonstrations and video frames in a shared spatial coordinate system, enabling pixel-faithful propagation of appearance changes to every output frame. Chain-of-Editing further provides principled test-time scaling: by executing the sub-task chain as progressive diffusion stages, editing quality can be improved by investing additional compute without retraining. Comprehensive experiments on OpenVE-Bench demonstrate the state-of-the-art performance across diverse editing categories, with ablations confirming the effectiveness of each component.
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Computer Vision · Cross-listed from cs.LG
Few-Step Generation via Data-Space Iteration
Flow matching has emerged as a scalable paradigm for training high-quality generative models, but sampling from the learned probability flow requires many network evaluations. Distillation can reduce this cost to one or a few evaluations; however, one-step generation often sacrifices quality, making few-step generation the practical operating regime. Existing few-step methods perform their iterative computation along the probability flow and therefore require a fixed, manually chosen timestep discretization. This discretization is often chosen heuristically and is expensive to tune; it may also be restrictive when refinement difficulty differs across samples or spatial locations. We introduce data-space iteration, a few-step generation framework that removes flow discretization altogether. Starting from noise, a shared generator directly refines its prediction in data space, with every iteration trained to produce the best sample permitted by its capacity. Our formulation integrates with distribution matching distillation (DMD) with minimal changes, enabling a controlled comparison between iteration methods under matched training settings. On class-conditional ImageNet 256x256, data-space iteration outperforms standard discretization baselines and matches or improves upon variants selected through schedule search, without requiring schedule-specific training. These results show that data-space iteration provides a simple and effective alternative to discretized flow-space iteration for fast generation.
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Computer Vision
DVLA-RL++: Dual-Level Vision-Language Alignment with Reinforcement Learning Gating for Few-Shot Learning
Few-shot learning aims to recognize novel categories from limited labeled examples. Recent studies incorporate textual semantics to compensate for limited visual observations and improve class representations. However, high image-text agreement may reflect both intrinsic object properties and incidental context, making support prototypes susceptible to contextual contamination. To address this problem, we propose DVLA-RL++, which extends DVLA-RL with complementary semantic purification (CSP) and counterfactual reinforcement-learning gating (CRG). Specifically, CSP generates intrinsic and nuisance descriptions from labeled supports and compares their agreement with each support token. An ambiguity-dependent rejection margin guides sparse evidence allocation, while an intrinsic semantic anchor fills the unassigned mass to provide a fallback when visual evidence is unreliable. CRG learns layer-wise semantic fusion strengths using a reward that balances recognition performance and nuisance exposure. An independently executed reference trajectory on the same episode provides a paired learning signal. Theoretical analysis relates retained evidence and anchor quality to prototype stability and establishes conditions for unbiased on-policy gradient estimation. Experiments on standard, fine-grained, and cross-domain benchmarks show state-of-the-art accuracy, with an average gain of 1.4% over DVLA-RL. The project page is available at https://peacelwh.github.io/TPAMI27-DVLA-RLpp/.
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Computer Vision
Perception Test 2026: Challenge Summary and Extension to City-scale Audio-Visual Reasoning
Continuing the Perception Test challenge series, we organised the fourth edition as a workshop at the European Conference on Computer Vision (ECCV) 2026 in Malmö, Sweden. This edition focused on spatial intelligence and featured four different tracks: unified multiple-choice videoQA and grounded videoQA from the original Perception Test benchmark, alongside two new tracks based on city-scale walking-tour videos (KilometerAudio and KilometerVision). In this report, we describe the new benchmarks used for the city-scale tracks and summarise the winning solutions across all tracks, including a generalist model that competed across all tracks with satisfactory performance. The winning solutions in the newly added city-scale tracks demonstrated that complex spatial and multimodal reasoning can be solved by expensive agentic pipelines, but remains difficult for multimodal models used standalone.
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Computer Vision · Cross-listed from cs.RO
A Minimal Optical-Flow Representation for Vision-Based Tactile Rotation Classification in Robotic Manipulation Across Gravity Domains
Vision-based tactile sensors provide rich contact information, but processing high-resolution images can be costly for resource-constrained platforms such as space robots. This work investigates whether a compact representation of tactile motion can classify object rotation across different gravity conditions. Dense optical flow from a simulated GelSight Mini is aggregated over a 7x9 grid into 126 features and used to classify the direction of load-induced rotation under Earth, Mars, Moon, and orbital gravity. Gravity causes a small but significant shift in these features, accounting for 1.6% of their variance (R2 = 0.016). Despite its small magnitude, this shift affects models trained only on Earth data: XGBoost accuracy decreases from 94.4% on Earth to 75.9% in orbit. In contrast, a single model trained across all four gravity domains achieves 96.3% overall accuracy and 95.1%-97.0% across individual domains, without using gravity as an input. The representation can also be reduced to 40 features while retaining 95.7% accuracy, with XGBoost requiring only 0.14 ms per inference. These findings show that Earth-gravity performance alone is insufficient to establish the transferability of tactile perception for space robotic manipulation, highlighting the need to account for gravity-induced domain shifts during training and validation.
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Computer Vision
LIVIN: Benchmarking Spatial and Embodied Intelligence in Digital Twins of Lived-In Homes
Realistic household simulation must capture not only diverse environments but also the lived-in object arrangements and spatial constraints that shape robot motion and interaction. Existing resources often trade off scale, real-world correspondence, and interaction readiness, leaving a gap in faithful, interactive replicas of how real homes are actually arranged. To this end, we introduce LIVIN, a benchmark for spatial and embodied intelligence built on digital twins of 30 diverse lived-in homes. These replicas preserve observed room layouts, furniture configurations, and everyday belongings. To construct them, we design a human-in-the-loop workflow comprising instance recognition, architectural reconstruction, and object generation and placement, with intermediate results reviewed and corrected by humans against the source observations at each stage. We evaluate four tasks in LIVIN: 3D detection, 3D reconstruction, navigation, and loco-manipulation. Our evaluations show that current methods remain challenged by the dense object arrangements, occlusions, limited free space, and constrained interaction regions found in realistic lived-in homes. We hope LIVIN will help advance embodied AI in real-world homes, from spatial understanding to robotic interaction, and ultimately bring embodied intelligence into everyday home environments.
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Computer Vision
Look Back, Think Ahead: Visual Memory on Demand for Efficient Multimodal Reasoning
Processing long visual token sequences from high-resolution images makes multi-step reasoning computationally expensive for multimodal Large Language Models (MLLMs). Existing one-shot pruning and aggregation methods compress visual tokens into a fixed context before decoding. However, visual evidence needs can shift as reasoning unfolds, making it difficult for a fixed compressed context to retain all the details needed across stages. To address this challenge, we propose ViMoD, a lightweight framework that maintains a compact visual context while preserving access to original fine-grained evidence as reasoning needs evolve. Deformable Aggregation of Region-wise Tokens (DART) learns content-adaptive groups and aggregation capacities, constructing compact Coarse representations linked to recoverable original Fine tokens. Temporal Routing for Adaptive Contextual Evidence (TRACE) integrates decoding history to anticipate upcoming evidence needs and select, retain, or replace active Fine-token groups. Selected Fine tokens augment the persistent Coarse context in the frozen backbone, enabling stage-specific evidence access without continuously attending to all visual tokens. On Qwen3-VL-4B, ViMoD outperforms all evaluated baselines on all eight reasoning benchmarks at a 20% target visual token budget, improving the mean normalized score by 39.0% over the strongest evaluated one-shot baseline. These gains are achieved with only 0.0546% additional trainable parameters relative to the frozen backbone.
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Computer Vision
Do Not Train Away Uncertainty: Early Uncertainty Anchored Calibration
Deep neural networks, including large language models, have achieved remarkable performance across various tasks. However, they are prone to overconfidence during training or fine-tuning. In this work, we observe a consistent phenomenon across different models that the early model is better calibrated, while later training or fine-tuning yields marginal accuracy gains but substantially increases calibration errors. Our analysis suggests that the early model retains uncertainty awareness in both its predictions and features, which is gradually lost with continued training. To avoid training away this uncertainty awareness, we propose EUA-Cal, a novel method that exploits the Early model as an Uncertainty Anchor for Calibration. EUA-Cal introduces early prediction regularization to preserve early predictive uncertainty and prototype structure regularization to exploit uncertainty reflected in the early feature space, jointly mitigating overconfidence. Extensive experiments on image classification and multiple-choice question answering across eight diverse models demonstrate that EUA-Cal outperforms state-of-the-art calibration methods.
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Computer Vision
DataVista: Diagnosing Multimodal LLMs on Data Video Understanding
Data video is a media form that integrates data visualization with video narrative, widely adopted in news reporting and business analysis. Compared with general video understanding, data video understanding places greater emphasis on accurately reading data from animated charts, integrating evidence across charts and time, and understanding how narrative organization and visual design communicate information. Yet existing benchmarks target either general videos or static charts, and data video understanding has not been systematically evaluated. We present DataVista, the first benchmark for data video understanding, containing 961 real-world data videos and 6,775 evaluation questions organized under a three-level progressive capability framework (data perception, temporal reasoning, narrative understanding) with 10 fine-grained question types across five topic domains. Systematic evaluation of 19 mainstream MLLMs shows that the best-performing model, Gemini-3.1-Pro, achieves 70.0% overall accuracy, still far below human expert performance, with models performing worst on Causal Reasoning and Narrative Structure. Increasing frame counts and adding subtitles mainly benefit data perception and temporal reasoning, with limited gains in narrative understanding. Further analysis of model responses identifies typical failure modes in chart reading, evidence judgment, and instruction understanding. The benchmark is available at https://github.com/HKUSTDial/DataVista.
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Computer Vision
FearCaut-Qwen: Affective Steering in a Vision-Language Model Shifts the Decision Criterion for Hazard Assessment
Vision-language models (VLMs) show great potential for damage assessment after a disaster, but a recurring deficiency is that they are reluctant to declare a hazard; that is, recall is low even when overall accuracy appears adequate. This study examines that deficiency by using signal detection theory to decompose the decision behavior into perceptual capability and decision-criterion placement. We then propose a novel method for correcting the over-conservative decision policy, inspired by the finding that fear makes humans risk-averse, and ask whether an affective representation associated with fear can be causally manipulated to similarly alter a VLM's decision tendency. Using mechanistic interpretability, we localize a causally implicated affective circuit in the model and use activation steering to manipulate it while observing the effect on downstream prediction. The method is tested on a two-stage SeisMLLM pipeline built on Qwen2.5-VL-7B-Instruct, which flags only 27.0% of genuinely unsafe buildings on the SeisMLLM-1K test split and never issues a false Red, an SDT criterion of c = +1.354, despite adequate evidence quality (d' = 1.521). An affective direction is localized on emotion-rich natural scenes, causally validated by sparse-neuron knockout and distributed steering on held-out emotion data, and then injected into the building task. Fear-direction injection raises Red recall to 75.7% (p<0.001), and subtracting the same direction suppresses Red predictions entirely, whereas norm-matched random and matched happiness directions show no significant effect. The mechanism is a shift in criterion (c=-1.515) while discrimination is not improved (d'=-0.493). These results show that VLM decisions can be adjusted at inference time without retraining and demonstrate how mechanistic interpretability can be used to diagnose and control VLM decision behaviors in engineering applications.
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Computer Vision
Learning Which Correspondences to Trust: Confidence-Weighted Event-Camera Localization in LiDAR Maps
Localizing an event camera against a pre-built LiDAR map can be cast as dense optical-flow estimation between a rendered depth view and an event image, followed by a Perspective-n-Point (PnP) solver over the induced 3D-2D correspondences. Existing pipelines rely on geometric consensus during pose estimation, but do not explicitly model the reliability or pose informativeness, i.e., how strongly a correspondence constrains the camera pose, of individual correspondences. We show that the natural way to learn it – using the per-correspondence error to constrain the learning of confidence – suffers from a depth-dependent bias: small pixel errors reside predominantly at large depths and do not lead to high pose informativeness. Instead, in our method (CELL), we learn a per-correspondence confidence end-to-end through the pose, using a differentiable probabilistic PnP whose log-partition term encourages weight configurations that yield a better-constrained pose distribution. The learned confidence is used in three ways: (i) it reweights the flow supervision in a decoupled training scheme that keeps pose gradients out of the flow/edge backbone; (ii) it drives a probabilistic correspondence selection at test time; and (iii) together with the network's edge-probability it weights a final edge-matching refinement. We further design a partial-completion depth representation that adds signal without hallucinating across large gaps. On M3ED and DSEC our full system improves over the LEAR baseline on the majority of the evaluated sequences: it reduces the median translation error by up to 26.9% and the median rotation error by up to 15.8%.
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Computer Vision
Look Where You Can: Active View Selection for CAD Reconstruction under Occlusion
CAD reconstruction methods assume a luxury reality rarely grants: unrestricted visual access to the object, photographed from any desired angle. Real objects, however, are scene-embedded, bolted against walls, wedged into corners, resting on floors, where the scene renders much of the view sphere unreachable and the remaining views unequally informative. We introduce SightCAD, a framework for parametric CAD reconstruction that treats view feasibility as a first-class constraint. In this work we consider objects from standard CAD benchmarks embedded in realistic indoor scenes with physically derived visibility constraints over a discrete view sphere. A learned view selector must choose $K$ feasible views for a vision–language model (VLM) that generates executable CadQuery code, scored by geometric fidelity of the executed solid. Because reward arrives only after discrete view selection, autoregressive generation, and CAD-kernel execution, we propose a joint training paradigm in which the view selector and the CAD-generation VLM are trained together against this reward. The learned selection policy departs sharply from random, uniform, and coverage-greedy alternatives, outperforming surface-area maximization (SA-max) by up to $6.4$ Intersection-over-Union (IoU) points across budgets $K\in\{1,\dots,5\}$. The full system surpasses strong external baselines on scene-embedded, occluded multi-view renders of DeepCAD and Fusion360 objects ($+21$ and $+17$ effective-mIoU points over the best baseline, respectively), as well as on test-time domain-canonicalized real images from the industrial T-LESS benchmark and on both synthetic and real images from the MP6D industrial metal-parts benchmark, while producing the highest rate of executable programs of any method compared (invalid-code rate ${\leq}1.5\%$).
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Computer Vision
Right Screen, Wrong Transition: World Models as Verifiers for GUI Agents
A login screen that appears after a tap on Sign in is expected; the same screen after a tap on View order is an attack. For GUI agents, safety is therefore a property of the transition rather than of the screen, and a monitor that inspects only screens can be defeated by reusing a legitimate one. Judging a transition requires an expectation of what should have followed the action. Existing GUI world models provide one, but they output it as text, code, or images, so checking it against the observed screen requires a second model to judge the two. We argue that a world model meant for verification should instead predict in the space in which observations are encoded, and present LGWM, a decoder-free, action-conditioned world model that predicts the representation of the next screen directly, trained without semantic annotation on 1.85M real GUI transitions. Verification reduces to a vector comparison, and the same signal reveals whether a mismatch is harmful. We evaluate on RSWT-BENCH, a diagnostic where each credential screen appears under both a legitimate and a hijacked transition, so detectors that see only the screen are at chance by construction. The training-free score reaches 0.987 AUC at 17 ms per decision, on par with the strongest closed-source VLMs and about ten AUC points above generative GUI world models at over three orders of magnitude lower latency. The residual direction reaches 0.953 AUC at separating harmful from benign violations, where prompted VLMs are near chance. Further analyses show that the prediction is a usable future state rather than an anomaly score. World models have mostly served as simulators or planners; our results point to a third role, verification, for which predicting in representation space is the natural design.
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Computer Vision
Does Target Alignment Mean Target Recovery? An Evidence-Ladder Study of Adversarial Claims on Contrastive Encoders
Adversarial attacks on vision-language models optimize an image toward a text target, then cite the attacked model's similarity score as evidence of success. We ask whether that score - victim-space target alignment (VTS) - predicts recovery of the target by an independent model. We first build a measurement instrument: supervised judges outside the attacked geometry, real-target blend controls, shuffled-target negatives, and a reference level derived from a 50% target-image blend. Two preregistered studies then compare six contrastive encoders under a matched attack at three perturbation budgets. Robustly trained encoders (FARE, TeCoA, PMG, TRADES) transfer substantially more independent evidence than vanilla CLIP or SigLIP; all eight contrasts reject at the bootstrap floor. However, no cell reaches the blend-derived reference level. The three best cells fall within its replication band, leaving practical recovery undecided. Within robust encoders, per-sample alignment gain correlates with evidence gain ($\rho = 0.24-0.51$); within vanilla CLIP the correlation is consistent with zero. Across encoders we find no monotone alignment-evidence relation. VTS is therefore informative only within a fixed robust encoder, and we provide a reporting protocol in its place.
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Computer Vision
Revisiting Identity and Spectra Dispersion in Media-Bridged Time Series Forecasting: Linking Multivariate Signals and Narrative Flows
Media-bridged time series forecasting is expanding to encompass traditional "multivariate" and emerging "multimodal" (e.g., through textual assistance). Existing Time Series Forecasting (TSF) models still rely on paradigm-specific relation, fusion, and temporal modules, hindering a common forecasting backbone across numerical and pre-aligned narrative-flow settings. To explore this, we propose the Multimedia Identity-Aware Prism Network (MIDAPN), a unified spatiotemporal forecasting backbone based on media-general graph adaptation and automatic temporal learning: (1) Following media pre-alignment, our Multimedia Identity-Aware Graph (MIDAG) revisits identity through static essence, dynamic behavior, and latent commonality, inducing affinities that extend variable-specific dependencies across media. Contextual Identity Modulation (CIM) further refines discriminative aggregation. (2) We develop Spectral Prism Convolution (SPConv) to automatically perform hierarchical temporal analysis, balancing coarse trends and fine-grained details. Meanwhile, its Adaptive Search Guidance configures a scale-efficient architecture for temporal-dimension reconstruction. These decoupled yet synergistic components jointly address media identity disentanglement and temporal-scale mismatch. Comprehensive evaluations involving 16 SOTA TSF models across 13 "multivariate" and 12 "multimodal" datasets, alongside targeted long-context comparisons against 14 time series foundation models and fused pretrained language models, demonstrate MIDAPN's consistent superiority and broad shared backbone compatibility. The code is available at \href{https://github.com/leijieruilq/MIDAPN/tree/main}{https://github.com/MIDAPN}.
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Computer Vision
Beyond Visual Enhancement: Adaptive Multi-Context Steering to Mitigate LVLM Hallucinations
Hallucination remains a significant challenge in Large Vision-Language Models (LVLMs). Existing training-free methods generally mitigate hallucinations through contrastive decoding or visual enhancement, often increasing the relative influence of visual evidence during generation. This raises a fundamental question: Can LVLMs dynamically regulate the contributions of different context sources to suppress hallucinations? In this work, we investigate and quantify how LVLMs coordinate multiple context sources during decoding and examine how this intrinsic behavior can guide hallucination mitigation. We find that LVLMs exhibit an intrinsic vision-attending tendency that can guide adaptive visual steering, while textual contexts can also contribute to hallucination mitigation. Motivated by these findings, we propose AIMS (Adaptive Information Multi-source Steering), a lightweight training-free framework that adaptively coordinates visual, prefilled textual, and generated contexts during decoding. Specifically, AIMS constructs compact prototypes for the three context domains and estimates their affinities with the current query to determine head-wise steering weights. The resulting multi-source steering direction is applied to the query representation, enabling adaptive context integration without additional model training or auxiliary forward passes. Extensive experiments across multiple LVLMs and decoding strategies demonstrate that AIMS effectively mitigates object hallucination while maintaining competitive general-purpose multimodal capabilities.
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Computer Vision
Relative Patch Response Learning for Generalizable AI-Generated Image Detection
Generative models can now synthesize highly realistic images, simultaneously increasing the risks of misinformation and visual forgery. Therefore, detecting AI-generated images becomes more essential, and a reliable detector must generalize to unseen generators and stay robust to unseen perturbations in the wild. Existing detectors are typically trained on either independently collected real and generated images or aligned real-generated pairs designed to mitigate content bias. Building on aligned pairs, recent methods form a mixed view by replacing some patches of the real image with their generated counterparts. However, we find that self-attention lets real and generated patches interact, so the feature of each patch no longer reflects its own source alone. This contextual shift makes a per-patch source label an imprecise target. To this end, we propose Relative Patch Response Learning (PRL). Instead of labeling each patch, PRL compares the same patch across two mixed views of an aligned pair and learns from its patch response, the change of its score between the views. (i) To give precise supervision under the contextual shift, a relative response objective measures the responses of source-changed patches against those of source-unchanged patches, which respond to the shift alone. (ii) To provide a reliable reference for the shift, a reference coherence objective keeps each group of source-unchanged patches moving as a whole. (iii) Since the two views contain different amounts of generated content, an area ranking objective asks the view with the larger generated area to have a higher mean patch score. Extensive experiments demonstrate the superior performance of PRL, which surpasses the best prior methods by 4.3% and 5.9% in average balanced accuracy across eight standard and three in-the-wild benchmarks, respectively.
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Computer Vision
Pose-Free Feed-Forward 3D Inpainting via Learnable Mask Attention and Support Token Refinement
3D scene inpainting aims to recover missing or occluded regions in edited 3D scenes, while ensuring geometric and textural consistency. Existing approaches, however, typically require accurately calibrated camera poses, which restricts their applicability in casual, in-the-wild scenarios and introduces additional preprocessing overhead. To overcome this limitation, we present FreeInpaint, a novel feed-forward framework that generates complete and 3D-consistent scenes directly from unposed multi-view images with masked regions. At its core, FreeInpaint extends a 3D foundation model to propagate masked regions from a reference view to other unposed views, bridging 3D reconstruction and scene inpainting while preserving the model's native ability to recover camera poses and scene geometry. Our method addresses two key challenges in adapting feed-forward 3D foundation models to masked inputs. First, masked regions can corrupt cross-view correspondence reasoning, degrading pose estimation and geometry recovery. To address this, we introduce a Learnable Mask Attention mechanism that preserves the spatial anchoring of reliable observations while allowing masked regions to progressively absorb useful context in deeper layers. Second, under severe occlusions, a single forward pass often lacks sufficient appearance evidence for high-fidelity completion. Therefore, we propose a Support Token Refinement strategy, which injects diffusion-generated support evidence as confidence-weighted auxiliary tokens to refine under-observed regions while preserving the original spatial anchor. Extensive experiments across diverse datasets demonstrate that FreeInpaint achieves superior inpainting quality, eliminating the reliance on pre-computed camera poses while keeping a fast inference speed. The project page is https://rorisis.github.io/FreeInpaint/.
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Computer Vision
VEDJE: Video-Efficient Discriminative Joint Encoder for Scalable Video-Text Retrieval
Finding the right video often requires distinguishing similar scenes in which different events occur. Joint matching improves retrieval, but processing rich video representations for each query is costly. VEDJE compresses features within sampled frames while keeping their representations separate in a reusable cache. Feature-change prediction supplies an auxiliary training signal that improves retrieval from the compressed cache without adding work at query time. On MSR-VTT, MSVD, DiDeMo, and ActivityNet, VEDJE improves R@1 over matched first-stage retrievers in both retrieval directions. On MSR-VTT, it reaches 59.8 text-to-video R@1 with a fine-tuned VideoCLIP-XL first stage. In the VideoPrism configuration, shrinking the per-video cache fourfold to 12 KiB preserves text-to-video recall within 0.2 points. These results show that accurate video search can operate on compact evidence, encoded once and reused as new queries arrive.
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Computer Vision
Open-Vocabulary Audio-Visual Event Localization via Complex-Valued Fusion
Open-Vocabulary Audio-Visual Event Localization (OV-AVEL) labels each video segment with an event class, including classes that were never seen during training. The dominant pipeline uses a frozen multimodal foundation model (e.g. ImageBind) to embed the visual frame, the audio mel-spectrogram, and each candidate class name into a shared space, then computes two cosine similarities for each segment against each class: visual-text and audio-text. Existing methods then collapse this pair into a single scalar score with a fixed rule (geometric mean, weighted average) before taking the argmax. Instead, we compute complex-valued similarities and learn their fusion using a complex-valued neural network (CVNN). Each modality's standard representation becomes the real part of our pipeline, and a paired companion stream supplies the imaginary part. We use imaginary part of iHSV for visual modality and CycleGAN-translated phase spectrogram for audio modality as these companion streams. This results in two complex similarities, which are then fused. While the vision and audio encoders remain frozen, only the temporal-attention blocks and the fusion CVNN are trained. The four-stream complex architecture sets a new state of the art on both OV-AVEL benchmarks. On the open (unseen-class) split of OV-AVEBench we reach 66.5/59.1/54.1% Acc/Seg-F1/Event-F1 (+1.6/+4.1/+6.6 over the previously reported fine-tuned baseline), with consistent gains for seen classes as well. We also modify AVE dataset for this task and observe that our architecture reaches 60.7/51.9/50.4% Acc/Seg-F1/Event-F1, achieving state-of-the-art OV-AVEL results on it as well. We also propose a two-stream alternative, which also sees great improvements over the baseline.
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Computer Vision
From Suppression to Repair: Mitigating Object Hallucination in Large Vision-Language Models via Localized Distribution Alignment
Object hallucination remains a major obstacle for large vision-language models (LVLMs) to generate reliable content. An intuitive mitigation strategy is to suppress hallucination-related components in hidden representations. However, these components may also contain useful information, and suppressing them can weaken the model's multimodal capabilities. In this paper, we propose ResOT, a training-free method that repairs representations at inference time through localized distribution alignment. Specifically, ResOT projects dominant hallucinated directions away from the faithful subspace, forming a low-dimensional residual subspace for intervention. Within this subspace, ResOT uses Gaussian optimal transport (OT) to align the hallucinated distribution with the faithful one. The resulting map defines repair targets with minimal changes to the original representations. At inference, ResOT adaptively controls how far each token state moves toward its OT target. Experiments on three representative LVLMs show that ResOT substantially reduces object hallucination while improving image caption quality and multimodal performance across multiple benchmarks. Code will be released.
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Computer Vision
From Pixels to Structure: Lightweight Vision-Language Models for Document OCR and Structured JSON Extraction
While massive, closed-source Vision-Language Models (VLMs) set strong benchmarks for document understanding, their dependence on commercial APIs limits adoption in institutional archives due to data autonomy concerns, recurring costs, and the environmental footprint of hyperscale computing. This is especially acute in heritage digitization, where documents include historical handwriting, domain-specific terminology (e.g., jewelry, prehistory, architecture), and non-standard layouts requiring high-dimensional structured extraction. We present a comparative study of eight open-source lightweight VLMs (up to 7B parameters) for Optical Character Recognition (OCR)-to-structure across three university heritage collections. Given a document image, models must extract text and generate schema-compliant JSON, enabling automatic validation and downstream use. We evaluate models under a constraint-aware protocol across zero-shot, few-shot, and fine-tuning settings, measuring extraction fidelity and structured-output quality using Character Error Rate (CER), Approximate Normalized Levenshtein Similarity (ANLS*), and mean Average Precision F1 (mAP-F1). Against a fine-tuning baseline, we further test the independent impact of (i) hyperparameter optimization, (ii) classical image preprocessing (illumination flattening, denoising, and CLAHE), and (iii) multi-stage training. Finally, we analyze the trade-off between dataset-specific fine-tuning and a single multi-dataset checkpoint, where joint training enables one model to operate across collections but can shift performance between datasets. Overall, we show that carefully adapted VLMs with up to 7B parameters can provide a sustainable, private, high-performing alternative to manual transcription or commercial black-box systems, and we offer actionable guidance for heritage institutions seeking institution-controlled OCR-to-JSON extraction.
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Computer Vision
Fast Pose Tracking of Rigid Objects with Compact Pose Graph Optimization
Tracking a novel object's 6D pose over long horizons currently requires either expensive onboarding or a reconstruction maintained throughout the sequence. This makes current trackers impractical for robotic manipulation and augmented reality, which need trackers that are ready to use and run in real time. We show that a lightweight tracking module can be applied on top of a wide range of correspondence estimation methods to keep drifts bounded while maintaining fast runtime. Our key idea is to avoid point-based optimization in the pose graph and operate only on relative pose constraints, which we weight by a derived uncertainty from the geometric alignment. This makes optimization independent of the number of correspondences while avoiding the direct inclusion of noisy point measurements, leading to fast and robust long-term tracking. Across four real-world benchmarks, our approach achieves tracking accuracy comparable to reconstruction-based trackers with a fraction of the optimization cost. Overall, these results suggest that a compact and reliable pose graph optimization can provide long-horizon consistency at substantially lower computational cost.
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Computer Vision
Seek-and-View Reasoning for Multi-View Spatial Understanding
Existing approaches to multi-view spatial reasoning operate largely on sparse input views. Vision-language models (VLMs) are thus restricted to understand a scene and infer spatial relations within these fixed views, leading to fragile cross-view alignment and geometry-to-language bottleneck. To address these issues, we formulate a novel Seek-and-View reasoning approach to find implicit cross-view spatial evidence by locating a question-relevant view to support the spatial reasoning. To realize this approach, we propose Vantage, a training-free model-agnostic reasoning framework that pairs a VLM with a 3D foundation model: a viewpoint-grounded reasoning stage for question analysis and view planning, followed by a geometry-grounded evidence augmentation stage to effectively synthesize and incorporate visual evidence into the final reasoning. Comprehensive experiments on six VLMs demonstrate consistent improvements on five benchmarks without fine-tuning. Overall, by revealing spatial evidence through view-grounded reasoning, Vantage can largely reduce reliance on language-based cross-view alignment and improve multi-view spatial understanding. Our code is available at https://github.com/q1xiangchen/Vantage.