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Thursday 8 October

Computer Vision · Cross-listed from cs.AI

Memento 3: Model-Based Recursive Self-Improvement through Reflective Rulebooks

Learning to act in unfamiliar environments requires agents to infer how the world works and revise that understanding as new evidence arrives. Yet limited observations can support multiple world models that explain past interactions but predict different outcomes in unseen states. We introduce Memento 3, building on the Memento series to enable frozen LLM agents to continually learn explicit world models through external memory. The agent maintains a natural-language rulebook as persistent semantic memory, recording revisable hypotheses about environment dynamics while leaving unknown aspects underspecified. It compiles this rulebook into executable code for prediction and planning. Through a continual loop of observation, reflection, rule revision, compilation, and verification, the agent uses prediction errors to refine both the rulebook and its code. Updated code is accepted only when the LLM judges it faithful to the rulebook and cell-exact replay reproduces the observed transitions. We investigate this process as a model-based route to recursive self-improvement (RSI): the agent autonomously explores the environment, revises its world model, and uses verified updates to guide subsequent interaction and learning, while the underlying LLM remains fixed. A population extension maintains multiple world models in parallel, sharing interaction evidence and using their predictions to guide exploration. On ARC-AGI-3, the single-model agent clears every level of all 25 public games, achieves a mean Relative Human Action Efficiency (RHAE) of 100.0, and uses 44% of the human action count. In an Atari Pong case study, a learned feedback controller wins 21:0 in each of three evaluated episodes with different openings, without further LLM calls.
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All authors Haoyu Zhao, Zhengxu Yu, Zhiyuan He, Meng Fang, Rasul Tutunov, Haitham Bou-Ammar, Weilin Luo, Jun Wang

Computer Vision

Phase-aware video generation for physics-grounded dynamics and interactions

Generating physically plausible videos for solid-gas dynamics is challenging as different phases exhibit distinct dynamics yet remain coupled through physical interactions. We present PAVG, a Phase-Aware Video Generator for solid-gas dynamics and interactions. It employs a dual-branch architecture to explicitly model the distinct dynamics of solids and gases, while spatiotemporal cross-attention captures their physical interactions. This design enables PAVG to preserve phasespecific motion characteristics while producing physically consistent responses across phases. To facilitate this task, we further construct a simulation corpus comprising over 700K physical trajectories across diverse solid, gas, and solid-gas interaction scenarios. Extensive evaluations demonstrate that our PAVG produces videos with improved motion adherence, physical plausibility, and visual quality compared with existing approaches.
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All authors Jingfeng Ou, Kun Wang, Rui Zhao, Jingwei Guan, Limin Wang, Chao Dong, Xingyu Zeng

Computer Vision

Skill-V: Verifiable Self-Evolving Skill Library for Interactive Agents

Interactive agents can turn experience into reusable skills, yet existing self-evolving skill libraries primarily improve by accumulating new knowledge. Failures may lead to new skills, while previously stored skills are less often revisited as new evidence arrives. However, growth alone does not ensure reliability, as a retrieved skill may be inapplicable under the current task conditions, and an existing skill may encode a mis-specified operational boundary. Reliable skill evolution therefore requires not only adding knowledge, but also testing and revising what is already stored. We introduce Skill-V, a verifiable self-evolving skill library. To make stored knowledge testable, we propose representing skills as versioned, falsifiable contracts that link semantic intent to observable behavioral criteria. We use environment outcomes to drive library evolution. Specifically, task failures motivate skill addition, while disagreements between contract evaluations and task outcomes guide revisions to existing skill boundaries. To validate these revisions, we require them to preserve protected semantic constraints and satisfy non-regression criteria for rubric-outcome metrics on historical replay evidence. Finally, we employ an applicability-aware filter to exclude candidates judged confidently inapplicable to the current task. Across ALFWorld and WebShop, Skill-V achieves success rates of 95.3% and 85.9%, respectively, while maintaining a more compact skill library than growth-oriented baselines. Applicability-aware filtering reduces incorrect skill invocations, and outcome-grounded revisions correct mis-specified skill boundaries without degrading performance on previously observed evidence. These results show that reliable skill evolution requires more than accumulating experience: the library must learn which knowledge to retain, when to revise it, and when it should be applied.
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All authors Jie Ma, Zhipeng Qian, Yufei Ma, Zihan Liang, Jiayi Ji, Qingpeng Cai, Ben Chen, Peng Jiang, Xiaoshuai Sun

Computer Vision

From Video Clips to Creation Trajectory: Sora100K for AI-Native Video Creation

AI-Native video creation is shifting from isolated video clips toward iterative video creation workflows. However, existing datasets remain largely video clips, representing video generation and editing as separate tasks rather than connected stages of a video creation workflow. In this paper, we introduce Sora100K, a dataset that represents the AI-Native video creation workflow as a structured video creation trajectory. Specifically, we first identify video creation trajectories and decompose them into three subsets according to their structural roles: text-to-video generation records as roots, single-turn video editing records as editing edges, and multi-turn video editing records as complete trajectories. Then, we use a VLM to assign semantic annotations for generation roots and editing-operation annotations for editing edges. A strict construction pipeline further reconstructs source-to-edit lineage, editing order, and intermediate video states while ensuring data quality. Finally, we perform lightweight adaptation on LTX-2 models to assess the supervision value of Sora100K. The results show improvements in visual quality, multi-shot generation, and cross-shot consistency, while successive-turn evaluation reveals that following multi-turn editing instructions remains challenging. Sora100K establishes a new data foundation for AI-Native video creation beyond isolated video clips and toward structured video creation trajectory. The dataset and supplementary materials are publicly available at https://huggingface.co/datasets/ysicong/Sora100K.
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All authors Sicong Yang, Ruihuan Yang, Jian Lu, Jianfei Yuan, Xiaodong Cun, Xiuli Bi

Computer Vision

Memory Forcing: Attendable Mid-Horizon History for Streaming Video Generation

Autoregressive video diffusion enables causal video streaming without a bidirectional pass over the full clip, but existing few-step systems usually retain only the opening and most recent frames in a fixed-size KV cache. Once an event leaves this window, later frames can no longer attend to it, a failure we term mid-horizon forgetting. We present Memory Forcing, a few-step streaming method that preserves this missing history without increasing the cache size. Its Archive & Working Banks partition the cache into sink, archive, and working regions, retaining diverse intermediate events alongside recent motion under fixed memory. Because absolute temporal indices drift outside the training range, Bank-aware RoPE reassigns indices at attention time so each bank remains distinguishable. At 1.3B, Memory Forcing leads on longer clips, shows the smallest drop from 5s to 60s among methods reporting all four lengths, and preserves subjects and scenes through leave-and-return. The same design scales to Wan2.2 5B, producing more physically plausible, realistic, and dynamic videos and, to our knowledge, the first public 5B model on this forcing line.
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All authors Jiaming Zhang, Xinyu Wang, Huafeng Shi, Gangshan Wu, Limin Wang

Computer Vision

Dino Forcing Flow Models: Do not denoise what you can predict

Co-denoising pretrained representations such as DINO can substantially improve the training speed and quality of flow matching models, but it introduces a second denoising trajectory and requires carefully designed schedules. We propose a simpler alternative: predict the pretrained representation directly, then condition the model on its own prediction. This removes the need for a second ODE and any representation-specific denoising schedules, while retaining the benefits of representation guidance. Our approach converges substantially faster and achieves better generation quality as measured by FID score. On ImageNet, it outperforms the state of the art in latent space at 2x fewer epochs than prior methods; in pixel space, it improves FID over comparable prior methods by more than 20%. These results support a simple principle: do not denoise what you can predict. Our code is openly available at https://github.com/arijit-hub/dino_forcing.
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All authors Arijit Ghosh, Lucas Degeorge, Paul Couairon, Alexei A Efros, Vicky Kalogeiton, David Picard

Computer Vision

Streaming-Aware Diffusion for Real-Time Video Super-Resolution via Cross-Step Attention

Real-time video super-resolution requires high spatio-temporal fidelity under strict latency constraints, challenging diffusion models due to their iterative sampling cost and limited temporal coordination. We propose a streaming-aware framework that adapts pretrained single-image latent diffusion models for efficient video super-resolution (VSR) by exploiting the sequential structure of video streams. Our Cross-Step Attention mechanism reuses intermediate denoising features across adjacent frames and diffusion steps, enabling temporal information exchange without explicit temporal modeling. We further introduce Trajectory-Coupled Diffusion Scheduling, which aligns adjacent diffusion states and provides cleaner intermediate representations for cross-step conditioning, improving temporal coherence. These components are integrated into a streaming inference pipeline that incrementally propagates latent states across frames, reducing the effective computational complexity from $O(N \cdot S)$ to $O(N + S)$ for $N$ frames and $S$ diffusion steps. Experiments on REDS4 and YouHQ40-Test demonstrate improved perceptual quality and temporal realism while maintaining frame-wise stability. Our method achieves over 40 FPS at $512 \times 512$ resolution after cold start, enabling real-time VSR without explicit temporal modeling.
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Computer Vision

Towards Unified Evaluation of Prompt Enhancers for Video Generation

Modern video generators can realize increasingly complex visual narratives, positioning the prompt enhancer (PE) as a critical bridge from concise user instructions and multimodal references to structured cinematic plans. However, existing PE evaluation relies on rendered videos, imposing substantial computational and human costs, slowing PE training and iteration, and conflating PE quality with downstream generator behavior. To address this gap, we introduce PEBench, the first unified benchmark for direct PE evaluation across text-to-video, image-to-video, and reference-to-video prompt enhancement. It comprises 1,100 expert-verified cases and 1,005 visual assets, spanning 35 fine-grained tasks with diverse temporal, cinematic, audiovisual, and multi-reference requirements. In addition, we develop PEBench evaluation, an evidence-grounded framework that combines modality-aware fact extraction with rubric-based assessment across 24 criteria. Our systematic evaluation of representative open- and closed-source PE methods reveals an emerging shift from fine-grained descriptive expansion toward intent-preserving cinematic planning, while the caption-reconstruction and forward-refinement methods show complementary strengths in cinematic coverage and semantic fidelity or internal coherence, respectively. Human validation shows that PEBench scores align closely with expert judgments of enhanced prompts and downstream videos from Wan3.0 and MiniMax-H3, indicating that prompt-level evaluation reliably reflects downstream utility.
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All authors Yawen Shao, Yubo Zhu, Ziyun Dai, Zixun Fang, Kai Zhu, Zeyinzi Jiang, Yufeng Ai, Siyang Sun, Haolan Xue, Yu Shang, Yuxiang Bao, Zoubin Bi, Jingming Luo, Jie Xiao, Chaojie Mao, Zhehan Kan, Hongchen Luo, Yu Liu, Sheng Zhong, Wei Tong, Xueyang Fu, Yang Cao, Wei Zhai, Zheng-Jun Zha

Computer Vision · Cross-listed from cs.AI

Onboard Marine Anomaly Detection on $\Phi$sat-2: From Simulation-Based Development to In-Orbit Demonstration

Onboard Artificial Intelligence can improve responsiveness and bandwidth efficiency of Earth Observation systems by processing data directly on the satellite. This paper presents the experience gained from the development, onboard integration, and post-launch adaptation of a lightweight marine anomaly detection pipeline deployed on the European Space Agency's $\Phi$sat-2 mission. The application combines sea segmentation, self-supervised feature encoding of marine regions, generic anomaly detection based on deviations from a normal sea state, and optional characterization of selected anomaly types. Before launch, the pipeline was trained and validated on simulated $\Phi$sat-2 imagery to assess algorithmic performance and compatibility with resource-constrained onboard hardware. After integration and functional validation in the mission environment, early experiments on real $\Phi$sat-2 acquisitions revealed a significant mismatch between simulated and in-orbit data. The pipeline was therefore retrained on real Level-1 imagery using an improved annotation strategy to better handle ambiguous marine regions, substantially enhancing performance. Beyond demonstrating the onboard feasibility of the application, the $\Phi$sat-2 experience highlights the importance of robust annotation strategies and sensor-aware design, and shows that simulation-based development is valuable for pre-flight risk reduction, while reliable scientific validation requires representative in-orbit data and should be clearly distinguished from functional validation.
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All authors Clotilde Szywala, Thomas Goudemant, Marjorie Bellizzi, Benjamin Francesconi, Adrien Girard

Computer Vision · Cross-listed from cs.AI

MultiWorldBench: Do Independently Controlled Views Describe One Shared World?

Multiplayer world models must ensure that independently controlled views remain consistent with one shared and persistent world. We introduce MultiWorldBench, a diagnostic Minecraft benchmark containing 495 case configurations across seven task suites and ten capabilities, including independent control, cross-view motion, shared-state synchronization, persistence, structural reasoning, concurrent interaction, and delayed revisit. We evaluate Solaris, Gamma-World, and MineWorld, using Engine GT as a reference. Gamma-World achieves the highest ten-capability average among the generated systems at 21.39, followed by Solaris at 20.88 and MineWorld at 1.89, while Engine GT reaches 91.69. Gamma-World performs better on several control, shared-state, and revisit capabilities, whereas Solaris leads in cross-view motion and race-condition consistency. Nevertheless, all generated systems score at most 8.00 on state persistence and 1.33 on structural consistency, and none succeeds in spatial reasoning or building-identity preservation. Human preferences produce the same overall ranking and show strong alignment with the automatic evaluation, with a mean dimension-level Spearman correlation of 0.96. These results show that plausible individual views do not yet constitute a coherent multiplayer world.
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All authors Zhangbo Xu, Ruoxi Zhang, Rui Hu, Yisong Wang, Xitong Li

Computer Vision

HI3D 3.0 (Twinkle3D): Object-specific 3D Asset Generation with High Resolution

Image-to-3D generation has become increasingly capable of producing objects that closely resemble the input image, and an outstanding challenge is to reproduce the depicted object itself, including the specific geometry that defines it. Inscriptions, brand marks, and repeated structures are frequently distorted or lost, despite being critical to object identity. We present Hi3D 3.0, an image-to-3D generation system targeting object-specific fidelity, with Twinkle3D as its geometry model for generating watertight triangle meshes at $2048^{3}$ resolution. Twinkle3D advances high-fidelity geometry generation along four dimensions. First, while O-Voxel/FaithC offers high representational precision, it often suffers from poor surface quality and non-watertight geometry. We address both issues while retaining its $2048^{3}$-level precision. Second, we scale diffusion generation to sequences of up to 300K geometric tokens through a redesigned DiT architecture and large-scale distributed training optimizations, reducing training time per step from approximately ten minutes to ten seconds. Third, subsequent refinement cannot fully compensate for errors introduced during initial generation; we therefore strengthen both global shape and local detail in the initial generation stage, and the resulting single-stage model surpasses prior two-stage pipelines with $512^{3}$ refinement. Finally, we introduce a fine-grained image-3D cross-modal interaction mechanism that strengthens correspondence between visual evidence and geometric tokens, improving the recovery of object-specific structures. We evaluate geometric fidelity using alignment metrics derived from silhouettes and normal fields. Hi3D 3.0 outperforms four commercial systems across all reported metrics, recovering 82.1% of inscribed characters at 98.2% precision, compared with 21.7% recall for the strongest competitor.
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All authors Ziying Li, Shengchu Zhao, Huiang He, Yiyang Chen, Jianwen Huang, Bailin Li, Changhao Li, Jianhui Li, Jie Li, Ruiyang Liu, Yibo Luo, Tengjiao Sun, Pei Tang, Shiwen Wang, Jiaqi Wu, Kang Wu, Kaiqiao Yang, Zherui Yang, Hu Zhang, Xuezhi Zhao, Xinhe Zheng, Yukun Li, Heliang Zheng, Rongfei Jia

Computer Vision

VESSI - VLM-Enhanced Support for Surveillance and Investigations

Automated video surveillance analysis has become a critical component of intelligence infrastructures and Law Enforcement agencies. Traditional systems lack the semantic module for comprehensive situational awareness and forensic tasks, limiting their ability to interpret events meaningfully or support post-incident investigations. This slows operational insight and increases the burden on human analysts. Recent advances in Vision-Language Models (VLMs) offer promising pathways to bridge this gap. To address this, we propose VLM-Enhanced Support for Surveillance and Investigations (VESSI), a VLM-based framework designed to enhance automated video surveillance analysis through prompt-driven interrogation of video sequences where salient visual features are converted into textual descriptions. We test our framework with four state-of-the-art models. Since most datasets for this task are unlabeled, we also propose the Composite Model Utility Score (CMUS) to assess VLM performance. Experimental results show that our solution substantially improves the analysis capabilities of human operators and enhances the flexibility of automated surveillance systems. In our evaluation, the most reliable model flagged potentially relevant activity in more than 66% of the videos while reducing review time by more than 85%, offering a practical balance between selectivity and efficiency. The model ordering produced by the reference-free CMUS evaluation was reproduced by the normal-video CMUS evaluation and matched the false-positive-rate ordering obtained from 5,909 manually referenced frames. This agreement supports the operational use of the score within the evaluated setting.
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All authors Saverio Cavasin, Pietro Tedeschi, Mattia Tamiazzo, Alessandro Brighente, Simone Milani, Mauro Conti

Computer Vision

Perceptually Grounded and Semantics-Aware Evaluation for Holistic Co-Speech Gesture Generation

Holistic and semantics-aware co-speech gesture generation has advanced rapidly, yet evaluation remains behind: objective metrics do not consistently reflect human perception, and semantic appropriateness remains difficult to quantify. We present a perceptually grounded and semantics-aware benchmark that combines standardized model comparison, human-centered metric validation, and fine-grained semantic evaluation. We first curate a list of 13 objective metrics covering different aspects, including distributional similarity, geometric fidelity, kinematic quality, cross-modal synchrony, and semantic appropriateness. For the semantic-appropriateness category, we propose a new metric, Semantic Gesture Preservation (SGP), which measures how far semantic gestures in the ground truth are preserved in the generated gestures. For this, we augment the BEAT2 dataset's annotations using a multi-modal LLM. We then conduct a perceptual study where 101 participants score generated gestures among five dimensions, including human-likeness, motion diversity, absence of animation errors, speech timing and content match. We systematically analyze objective metric–subjective score correlations. Unlike Semantic Score (SC), which shows no significant association with the evaluated perceptual dimensions, SGP is selectively aligned with speech-aware human judgments. We construct five target-specific composite metrics aligned with the subjective dimensions. These composites improve perceptual alignment across all five dimensions, with the largest gains for absence of animation errors and content match, indicating that complementary objective signals can better approximate human judgments than individual metrics alone. Overall, our results show that objective metrics require validation against subjective evaluations.
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All authors Nick Milkin, Lanmiao Liu, Esam Ghaleb, Asli Ozyurek, Zerrin Yumak

Computer Vision · Cross-listed from cs.IR

Autoregressive Retriever: Improving Query Understanding from Item Feedback for Universal Multimodal Retrieval

Universal multimodal retrieval typically encodes a query once and ranks independently indexed items by embedding similarity. This design supports efficient search, but leaves the query representation unchanged even when retrieved items could help clarify the information need. We introduce the AutoRegressive Retriever (ARR), a multimodal retrieval model that learns both to select informative items and to use their content to refine subsequent retrieval. ARR alternates between retrieving an item and updating the query embedding, then uses the final embedding to rank the collection. Supervised fine-tuning teaches the encoder to use feedback through stepwise contrastive supervision. Reinforcement learning treats feedback items as actions and optimizes their selection using the final reciprocal rank of a relevant item. A query-side adapter enables this optimization against a fixed item index. ARR demonstrates strong retrieval performance on both in-domain and zero-shot benchmarks, outperforming the compared baselines on average. Further analyses show that feedback improves retrieval at inference time and that training with feedback also improves the initial query embedding, before any item is observed.
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All authors Jianfei Zhao, Yifan Wang, Feng Zhang, Xin Sun, Chong Feng, Zhixing Tan, Yang Luo, Boyuan Pan, Xu Kai, Yao Hu

Computer Vision

DisFace3DNet: Explainable Facial Attractiveness Prediction via 3D Component Disentanglement

Facial attractiveness prediction usually assigns one overall rating, leaving the roles of shape, appearance, and viewing conditions implicit. We propose DisFace3DNet, which uses 3D component disentanglement to learn seven component reference scores from overall ratings with auxiliary weak semantic supervision, without human-labeled component targets. Designated 3D representations and image cues feed jointly learned routes for identity, skin, hair, light, background, expression, and pose. A constrained fit then combines five static and two signed dynamic scores into the overall rating, exposing each component's numerical contribution and supporting component-specific comparisons across images. On SCUT-FBP5500, DisFace3DNet achieves a Pearson correlation of $0.8904\pm0.0063$ (mean $\pm$ standard deviation across five folds) with average human ratings; its component terms reconstruct every held-out prediction to numerical precision. Skin, hair, and facial shape account for the largest component-wise prediction variation. Human evaluation supports the score directions for facial shape, skin, and hair; expression agreement is weaker. DisFace3DNet thus connects overall prediction to quantitative analysis of the facial and contextual cues entering each estimate.
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Computer Vision · Cross-listed from cs.GR

Tabula Rasa: Monte Carlo estimation of unit-variance noise with controlled spatio-temporal correlation

We suggest a method to generate time-varying Gaussian noise with controlled variance and controlled temporal correlation. This noise is used in several downstream tasks for temporal control and temporal coherence. The core technical idea is to phrase this problem as joint Monte-Carlo estimation of both a classic pixel reconstruction and estimation of variance using the concept of "sketching" from the database literature. We demonstrate that our method allows temporal control for downstream tasks with simpler and faster code than previous methods.
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All authors Tobias Ritschel, Yang Zhou, Nick Milef, Mikhail Dereviannykh, Chen Liu, Christophe Hery, Carl Marshall

Computer Vision

Revisiting Handcrafted Minutiae Detection: A Simple and Effective Open Source Baseline for Modern Fingerprint Workflows

Handcrafted minutiae detection algorithms remain fundamental to biometric science and forensic practice due to their full auditability, adherence to international standards, and operational independence from training datasets or GPU hardware. However, current open-source traditional baselines are severely outdated, relying almost exclusively on legacy C/C++ codebases that lack seamless integration with modern scientific software ecosystems. To bridge this gap, the present work introduces SBMEX (Skeleton-Based Minutiae EXtraction), a fast and deterministic minutiae detection method integrated into the open source pyfing package. SBMEX achieves high computational throughput by employing a dual Look-Up Table architecture that replaces runtime neighborhood scanning during Crossing Number computation and skeleton tracking. Additionally, it incorporates a continuous quality scoring framework driven by tracking path length, dual ridge-valley skeleton fusion, and spatial density decay. Rigorous evaluation on NIST SD302 datasets demonstrates that SBMEX delivers feature extraction accuracy comparable to or outperforming traditional open-source baselines without fine-tuning, while achieving a drastic reduction in minutiae detection latency relative to classical Crossing Number Python implementations.
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Computer Vision · Cross-listed from cs.RO

Neural Networks for Temporal Pattern Recognition and Dynamic Arm Gesture Speed Estimation for Robot Control

Deploying intelligent robotic systems that interact with humans through gestures requires neural networks capable of recognizing diverse temporal patterns. We present a systematic benchmark of ten abstract sequential tasks–five permutation-invariant (set) and five order-dependent (sequence) problems–evaluated across eighteen neural network architectures spanning recurrent, convolutional, attention-based, and set-function families. Beyond the core architecture-task grid, we explore numerous preprocessing and target-variable transformations, yielding more than 250 distinct experimental configurations. All variants are trained and tested under strictly identical conditions (fixed random seeds, shared hyperparameters, shared data splits) to ensure fair and reproducible comparison. Ranking across all ten tasks reveals four consistently top-performing architectures–BiGRU, TCN, Conv1D, and GRUReLU–all compact enough for real-time deployment (under 2,000 parameters in the benchmark setting). Based on this ranking, we apply three architecturally diverse top models (BiGRU, TCN, and GRUReLU) to a practical robotics problem: estimating the execution speed of dynamic arm gestures from skeletal keypoint sequences. Three speed interpretations (peak count, period time, and mean spike spacing) are evaluated on a custom dataset of eight traffic-related gesture classes comprising 256,710 frames recorded via OpenPose. The best configuration achieves a mean absolute error of 0.198 on the peak-count interpretation, corresponding to roughly 5% relative error, while the period-time interpretation reaches approximately 4% relative error, and the mean spike spacing interpretation approximately 8% relative error. These results demonstrate that neural networks can reliably estimate gesture speed from skeletal data, opening a path toward speed-aware gesture-controlled robotic systems.
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Computer Vision

TAM: Task-Aware Memory Distillation for Efficient Spatiotemporal Prediction

Knowledge distillation enables efficient spatiotemporal prediction by transferring knowledge from an accurate teacher to a compact student. However, matching outputs or features independently for each sample leaves cross-sample predictive structure underused. Exploiting this structure requires representations and historical references that reflect the dynamics of each task. We propose TAM, a Task-Aware Memory Distillation framework that organizes a frozen teacher's knowledge into a bounded, retrievable history. Memory entries encode latent features, forecast changes, or flow residuals, while task-specific selection rules identify relevant historical references. The student either matches the teacher's similarity distribution over shared references or regresses observation-conditioned residual prototypes. These objectives complement supervised prediction and conventional distillation. The teacher, memory, and auxiliary adapters are used only during training, leaving student inference unchanged. We evaluate TAM on video prediction, weather forecasting, and traffic flow prediction across multiple teacher-student configurations. Averaged over four paired runs, adding TAM improves SSIM on all six video datasets and reduces MSE on five relative to the corresponding KD baselines. Mean paired MSE reductions reach 1.86% on KittiCaltech, 1.93% on WeatherBench with a gSTA teacher, and 1.01% on TaxiBJ. These results demonstrate the utility of historical teacher supervision across distinct forecasting tasks without additional student inference cost.
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All authors Yuqi Li, Xiaoqin Feng, Fan Xu, Weilun Feng, Chuanguang Yang, Yingli Tian, Hao Wu

Computer Vision

PointVGGT: Zero-Shot Multiview RGB-D Point Cloud Registration with Visual Geometry Foundation Priors

This paper addresses multiview RGB-D point cloud registration, aiming to estimate global rigid poses for unordered RGB-D scans and align them in a metrically consistent coordinate frame. The conventional pairwise-then-global paradigm suffers from locally optimized pairwise registration, severe error propagation and high computational burden. In particular, existing methods typically treat RGB data as a mere auxiliary matching cue and overlook the holistic geometric priors (e.g., camera poses and 3D models) encoded across image sequences. This paper introduces PointVGGT, a zero-shot framework built upon a novel foundation-then-refinement paradigm that systematically leverages visual geometry foundation models (e.g., VGGT) as the computational backbone for robust, training-free multiview RGB-D registration. In the foundation stage, we directly recover metrically consistent global poses (without any pairwise estimation) by grounding the scale-ambiguous pose predictions of the foundation model against metric depth observations. In the refinement stage, we introduce an efficient voxelized spatial hashing mechanism that exploits the globally coherent 3D reconstruction (induced by the foundation model) as a shared spatial anchor, enabling dense multiview correspondences in near-linear time. On top of this, an IRLS-based robust motion-only bundle adjustment is performed using a conjugate gradient solver to jointly minimize the correspondence and reprojection residuals for multiview pose refinement. Extensive experiments on indoor/object-centric/outdoor datasets verify the outstanding zero-shot registration accuracy and computational efficiency of our proposed method.
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Computer Vision

Beyond Report Imitation: Clinically Aware Multi-Image Ultrasound Report Generation from Visible Evidence

Generating ultrasound reports from multiple images requires aggregating clinical evidence across views, yet archived key frames capture only part of the dynamic examination. Raw-report imitation is therefore misaligned with visual supervision: content that is clinically valid for the full examination may be unverifiable from the images available to a model. This gap creates a clinical behavior alignment problem. A model must preserve visible findings, avoid diagnostic reversals and unsupported completion, and not collapse into conservative templates. We propose CAMEO, a Clinically Aware Multi-image Evidence-grounded Orchestration framework for ultrasound report generation. Stage I learns ultrasound visual-language primitives; Stage II performs Cross-View Evidence Grounding by distilling trusted visible report points into multi-image QA and report-style supervision; and Stage III performs Clinically Aware Preference Alignment using clinical-error-oriented preference pairs. From USReport, we construct USReport-Distilled with 17,670 evidence-grounded paired-image training instances and USReport-Pref with 21,869 preference pairs; we additionally use 25,631 PubMedVision-US ultrasound instruction samples for domain adaptation and multi-image instruction tuning. On the primary USReport-Distilled benchmark, CAMEO improves over EchoVLM from 0.25 to 0.40 BLEU-1, 0.28 to 0.45 ROUGE-1, and 0.27 to 0.43 METEOR, while raising ClinicalScore from 55.02 to 74.20. These results underscore the value of evidence-grounded supervision, clinically aware alignment, and clinically structured evaluation for reliable ultrasound report generation.
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All authors Yuchen Yang, Xin Wang, Lufan Wang, Yinghong Pan, Yujuan Feng, Yuqing Yang

Computer Vision

S$^3$Geo: Structure-Semantic Synergistic Learning for Cross-View Geo-Localization

Cross-view geo-localization (CVGL) aims to estimate geographic locations by matching images captured from different viewpoints, such as drone and satellite views. Existing methods mainly rely on visual representations, but often fail to jointly model fine-grained structural correspondences and semantic priors, making them prone to confusion between visually similar but semantically different regions, and thus limiting robustness under large viewpoint variations. To address these challenges, we propose \textbf{S$^3$Geo}, a structure-semantic synergistic learning framework for cross-view matching. Specifically, we first introduce a Decoupled Query Pooling (DQP) module to extract a compact set of region-aware features from dense tokens, enabling explicit modeling of local structural patterns. We then design a query-level contrastive learning scheme with an optimal transport (OT)-based formulation to establish soft correspondences under cross-view spatial misalignment. Furthermore, we incorporate a Semantic Knowledge Distillation (SKD) strategy from a frozen CLIP teacher to transfer semantic priors and relational structures, thereby improving discrimination on hard negatives. By operating synergistically, the semantic priors provide robust contextual filtering, which guides the structural module to establish precise spatial alignments. Experiments on the University-1652 and SUES-200 datasets demonstrate that \textbf{S$^3$Geo} consistently outperforms state-of-the-art approaches without increasing inference complexity, validating the effectiveness of jointly modeling structural and semantic information for CVGL.
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All authors Ziqian Mo, Hill Zhang, Haosheng Tan, Ling Li, Jiaheng Wei

Computer Vision

SV-TAD: Native Sparse Convs for Efficient Temporal Action Detection

To adapt billion-parameter Vision Transformers for long-video understanding, recent methods freeze the backbone and train lightweight convolutional modules. While effective for parameter-efficient training, existing adapters do not reduce inference-time computation, leaving scalability with respect to video length largely unaddressed. Token selection can reduce attention cost by pruning redundant tokens, but it breaks the spatial grid structure required by convolutional adapters. This forces an expensive dense reconstruction, nullifying much of the potential speedup. We address this by introducing native sparse 2D convolutions, a primitive that allows these adapters, for the first time, to operate directly and efficiently on dynamically pruned token sets. We integrate this primitive into SV-TAD, an adapter framework for temporal action detection, reducing VideoMAEv2-L computation by up to 64% and achieving 2.2x faster inference, while maintaining state-of-the-art accuracy on THUMOS-14 and ActivityNet-1.3. When scaled to InternVideoNext-L, our approach surpasses the previous state of the art at roughly half its computational cost. Moreover, the sparse formulation naturally supports auxiliary task tokens, which improves fine-grained assembly detection on ATTACH.
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All authors Ricardo Pizarro, Roberto Valle, José M. Buenaposada, Luis M. Bergasa, Luis Baumela

Computer Vision · Cross-listed from cs.RO

CoCam4D: Geometry-Aware Cooperative 4D Perception for Camera-Only Autonomous Driving

Autonomous vehicles often suffer from limited perception due to occlusions, blind spots, limited sensor range, and the complex nature of surrounding environments. Multi-agent collaborative perception (CP) addresses these challenges by allowing vehicles to share sensory information and reconstruct the scene cooperatively. However, camera-only perception remains fundamentally limited by the uncertainty of distance-dependent monocular depth estimation. We propose CoCam4D, a Bayesian framework for collaborative perception that explicitly models geometric uncertainty. It uses a VGGT-based feedforward network to generate 3D Gaussian scene representations with associated uncertainty estimates, enabling multiple vehicles or agents to efficiently combine their observations. By sharing compact Gaussian primitives, reliable observations from one agent can reduce the depth uncertainty of another without requiring LiDAR sensors. To support real-world deployment, we introduce Dynamic Object Primitives (DOPs), a compact 35-byte representation designed for efficient C-V2X communication. Extensive experiments show that our proposed method consistently outperforms recent vision-only methods, achieving improvements of 11.48% on OPV2V+ and 10.62% on DAIR-V2X-C, demonstrating the potential of geometrically grounded collaborative perception for LiDAR-free autonomous driving.
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All authors Soham Pahari, Sudip Das, Arindam Das, Ujjwal Bhattacharya

Computer Vision

PAM-ToD: Plug-and-Play Appearance Modeling for Cross-Time-of-Day 3D Gaussian Splatting

Adapting a pre-trained 3D Gaussian Splatting (3DGS) road scene to a new time of day requires learning appearance changes from a few anchor images while preserving consistent, real-time rendering. We propose PAM-ToD, a lightweight plug-in that learns color corrections while keeping the pre-trained 3DGS parameters fixed. PAM-ToD scales each Gaussian's existing color to model illumination changes and uses an additive term for additional brightness, such as when street lamps turn on at night. Under a simplified image formation model, unchanged surface albedo can be eliminated from the relation between source and target appearances, allowing us to learn these corrections without separately estimating albedo and illumination. The model corrects colors across the scene while allowing the corrections to vary by location and by Gaussian. To guide learning from a few anchor images, it discourages abrupt spatial changes in these corrections. We also introduce CARLA-ToD, a benchmark with matching geometry, camera poses, and moving-object trajectories across three times of day. A few target-time anchor images are used to train each plug-in, while separate views are used for evaluation. Across the static and dynamic settings, PAM-ToD achieves higher PSNR and lower LPIPS than the baselines, even when the anchor images come from a single synchronized capture across multiple cameras.
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All authors Kota Shimomura, Sungho Moon, Tsubasa Hirakawa, Takayoshi Yamashita, Sunghoon Im, Hironobu Fujiyoshi

Computer Vision

Hankel Subspace Self-Supervised Learning for Parallel MRI Reconstruction

Parallel magnetic resonance imaging reconstruction is an ill-posed inverse problem under undersampling. Multi-coil acquisition and Hankel lifting expose complementary repeated information: observations of the same anatomy across coils and repeated local k-space neighborhoods in overlapping windows. These dependencies guide recovery of missing k-space data. However, splitting lifted Hankel entries for self-supervision can place the original sample in both input and target, causing data leakage. We propose Hankel Subspace Self-Supervised Reconstruction (HSSRecon), a scan-specific reconstruction framework for parallel magnetic resonance imaging. HSSRecon partitions data by physical acquisition units before Hankel lifting and applies multiplicity normalization to repeated Hankel copies in overlapping windows. Rather than learning a mapping that directly predicts missing data, the network learns a compact complex-valued Hankel subspace operator. Reconstruction is performed over the original k-space variables using a conjugategradient solver with hard data consistency. This design separates structural learning in the Hankel domain from data consistency in the physical domain: the former exploits multi-coil and local Hankel correlations, while the latter solves over unacquired degrees of freedom. We provide theoretical analyses of physicalgroup splitting and multiplicity normalization, and establish positive definiteness, uniqueness, hard data consistency, and a finite-step conjugate-gradient error bound for the system. On fastMRI brain data with three contrasts and three sampling masks, HSSRecon achieves competitive peak signal-to-noise ratio, structural similarity, and normalized mean squared error across six aggregated conditions.
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All authors Mingyu Hu, Siquan Zhu, Xijun Zhong, Qiegen Liu

Computer Vision

OX-NeRF: 3D X-ray Tomography Reconstruction from Sparse Views Using Implicit Neural Representation

NeRF and Gaussian splatting methods have been successfully applied on X-ray scenes where the views are too sparse for 3D reconstruction via classical methods. Ultra-sparse scenes with 10 or fewer views such as those with high-rate or low-dose acquisition still, however, present a significant challenge. To address this problem we present a new framework, Optimised X-ray Neural Radiance Fields (OX-NeRF), that combines cross-scene feature learning with scene-specific optimisation to reconstruct sets of related scenes. OX-NeRF employs a convolutional neural network (CNN) to identify cross-scene features while maintaining scene-specific multi-resolution hash grids of spatial features. The paired representations are fused and passed to a multilayer perceptron (MLP); the CNN, hash grids and MLP are then jointly optimised end-to-end. Benchmarking on parallel-beam and cone-beam X-ray datasets shows OX-NeRF provides significantly higher reconstruction accuracy on ultra-sparse scenes compared to existing radiance field methods.
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All authors Thomas Welsch, Min-Hsin Tu, David J. Chapman, Daniel E. Eakins

Computer Vision

HAND: A Biologically-Inspired Activation Function that Improves Generalisation and Sample Efficiency in Image Classification

DNNs exhibit robustness and generalisation issues not seen in humans. They are also far less data-efficient learners, requiring considerably more training samples to accurately classify novel exemplars. Inductive bias could help with these issues by providing in-built mechanisms to improve generalisation, and hence, reduce reliance on learning from data. We incorporate a biologically-inspired inductive bias into a new activation function, HAND (Homeostasis, Accelerating Nonlinearity, and Divisive-nomalisation), and show its effectiveness with CNNs trained on image classification. Using HAND a ConvNeXt-tiny required 25 training epochs to reach the same accuracy on ImageNet1k as the unmodified model achieved after 200 epochs. Consistent with the effects of an inductive bias, the performance gap reduced with training time and increased data augmentation. When the volume of training data was reduced and unevenly distributed between classes (Long-tailed ImageNet) the improvements in accuracy were even larger and did not reduce with increased training time. Generalisation performance with the common-corruptions data, and the ability to reject samples from unknown classes, were unaffected or improved by HAND. Results generalised across CNN architectures and training data-sets. HAND can, therefore, reduce the required training time and/or the required volume and variety of training data, helping to improve sample efficiency.
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Computer Vision

MSGAT: Multi-Head Spiking Graph Attention with Similarity-Space Fusion for Image-Text Retrieval

Spiking neural networks (SNNs) offer an energy-efficient computing paradigm through sparse event-driven computation, showing great potential for efficient multimodal learning. However, applying SNNs to high-level multimodal tasks, such as image-text retrieval (ITR), remains challenging, since sparse spike representations make it difficult to capture semantic structures required for cross-modal alignment. Existing spiking ITR methods rely on local alignment and additional soft-label supervision during training, while lacking awareness of structural and multi-granularity relationships. To address these issues, we propose a Multi-head Spiking Graph Attention Network (MSGAT) for structural modeling and equip it with dynamic attention heads to capture complementary relational patterns and enable spike-driven graph reasoning and aggregation. However, within a two-branch multi-granularity fusion framework, the fine-grained spike representations generated by MSGAT are sparse and discrete, whereas the global representations are continuous, making conventional feature-level fusion susceptible to interference across heterogeneous representations. Therefore, we introduce Sim-Fuse, a similarity-space fusion alignment strategy integrating coarse- and fine-grained matching relations while avoiding direct fusion of heterogeneous representations. Experiments on Flickr30K and MSCOCO show our method outperforms ANN methods under matched settings and existing SNN retrieval baselines. Moreover, with only two time steps, our SNN achieves comparable or superior performance to its ANN counterpart while reducing theoretical module-level energy by 55%. The code is provided in the Supplementary Materials.
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All authors Xintao Zong, Wenxuan Liu, Jianhao Ding, Zhaofei Yu, Tiejun Huang

Computer Vision · Cross-listed from cs.RO

WARP-VLA: Wrist-Camera Adaptation for View-Robust Policy Execution in Vision-Language-Action Models

Despite recent advances in Vision-Language-Action models (VLAs) for robotic manipulation, their performance remains sensitive to changes in camera configuration. The problem becomes more evident in cross-setup deployment, as reproducing the exact camera pose used for training is nearly impossible. Unlike fixed external views, wrist views are more challenging because the camera moves with the robot, causing even small mounting variations to alter fine-grained geometric cues. To address this, we propose WARP-VLA, a camera-view robust VLA for diverse wrist camera configurations. WARP-VLA adopts a Mixture-of-Experts (MoE) architecture where individual experts learn view-specific feature transformations, and a router combines them based on implicit view information. This allows the policy to be deployed without requiring camera extrinsic parameters as additional input. Through experiments on the LIBERO benchmark, WARP-VLA improves the average success rate of pi-0.5 from 39.2% to 78.3% under wrist-view perturbations. The real-robot experiments further show that the feature-level adaptation learned in simulation successfully transfers to diverse deployment settings. To facilitate reproducibility and future research, we release our wrist viewpoint robustness benchmark and a plug-and-play implementation.
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All authors Junmyeong Lee, Dongmin Shin, Min-Gyu Park, Wooseok Jeon, Inho Chang, Hae-Gon Jeon