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Wednesday 7 October

Computer Vision

Self-correction Optimization for Interleaved Multimodal Generation

Multimodal large language models (MLLMs) have made significant progress in visual understanding and generation. However, generating interleaved image–text content remains challenging, as it requires tightly integrated multimodal understanding and generation capabilities. Although existing MLLMs provide promising solutions, most rely on additional training with augmented data, which is computationally expensive and remains limited in preserving visual subjects, temporal consistency, and physical plausibility. In this work, we propose self-correction optimization (SCO), an effective training-free method for consistent interleaved generation. SCO treats the classifier-free guidance update as a reference and performs minimal self-correction under two complementary constraints, including new-event and state-preserving constraints. Specifically, the new-event constraint promotes temporal consistency across image–text sequences, while the state-preserving constraint maintains the coherence of visual subjects throughout subsequent generation steps. Experiments on challenging interleaved multimodal generation benchmarks demonstrate significant improvements in temporal coherence and visual-subject preservation. Furthermore, SCO can be extended to video generation and improves the modeling of physically grounded processes, including robot manipulation and long-horizon handcrafting.
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All authors Xin You, Zhiwei Ning, Zukai Chen, Minghui Zhang, Xuanke Shi, Hanxiao Zhang, Jingsong Liu, Jie Yang, Quan Wang, Yun Gu

Computer Vision

Gaussian Density Splatting Network

This paper proposes a novel crowd counting approach, the Gaussian Density Splatting Network (GDSNet). Unlike methods that rely on conventional, grid-based density maps and are sensitive to spatial resolution, GDSNet represents a crowd as a superposition of continuous 2D Gaussian primitives. Our approach is built upon two key contributions. First, a control-point-based fitting mechanism is introduced to structure the prediction of Gaussian parameters. A set of control points is adaptively allocated to define local regions, from which features are pooled to regress each primitive's parameters. Second, we adapt a differentiable Gaussian Splatting framework to the counting task by parameterizing each primitive with geometric parameters and a scalar density mass. This formulation allows the network to be trained end-to-end via spatial matching of differentiably rendered density maps, naturally providing both local density supervision and global count optimization. Extensive evaluations on four standard benchmarks show GDSNet consistently outperforms the state of the art. The code is available at https://github.com/infinite0522/GDSNet-Gaussian-Density-Splatting-Network.
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Computer Vision

MOTIP2: Spatial Priors for End-to-End Multi-Object Tracking

End-to-end multi-object trackers have narrowed the gap with classical tracking-by-detection on association-difficult benchmarks. Yet they still make spatially implausible errors no classical tracker would, such as assigning one identity to objects on opposite sides of the frame. A model could learn to avoid them, but tracking annotations are scarce, so we encode spatial priors explicitly instead, while keeping inference fully end-to-end with no post-hoc association. We propose three spatial priors, at the data, loss, and representation stages. Spatial ID Switches bias trajectory permutations toward spatially overlapping objects, reducing the mismatch between training and inference confusions. Spatial ID Loss scales each identity's penalty by its box distance, so a distant switch costs more than a nearby one. Spatial Anchor gives each track token its frame position, an explicit spatial cue for attention. We instantiate the three priors in MOTIP2, a tracker adapted from MOTIP and built on the real-time DEIM detection transformer. Trained without extra data, its main model, MOTIP2-L, sets a new state of the art: 73.4 HOTA on DanceTrack, 76.0 on SportsMOT, and 71.1 IDF1 on PersonPath22. MOTIP2 is a family of models spanning the speed-accuracy trade-off: a lighter model, MOTIP2-S, matches the original MOTIP at over 3x the speed, and MOTIP2-X reaches 74.8 HOTA on DanceTrack.
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All authors Benoît Roussel, Damien Bouet, Liming Chen, Pierre Perrault

Computer Vision

Explicit Geometric Chain-of-Thought for Vision-Language-Action in Autonomous Driving

Vision-language-action~(VLA) models have emerged as a promising paradigm for autonomous driving. However, existing VLA models still suffer from a fundamental mismatch: driving actions require precise 3D geometric cues, while visual-language understanding and reasoning are largely conducted in a 2D semantic space. In this paper, we propose GeoCoTDrive, an explicit geometric chain-of-thought framework that grounds geometry in a planning-oriented manner. GeoCoTDrive follows a think with 2D first, drive with dedicated 3D priors paradigm. It first grounds 2D regions corresponding to decision-critical cues, and then retrieves localized 3D priors by sampling features from a geometric foundation model within the grounded regions. These localized geometric features are interleaved into the autoregressive context to support the trajectory generation. To supervise this process, we introduce planning-relevant grounding, a new region-level grounding task that focuses on local spatial cues directly affecting ego planning decisions, and construct the PlanningGrounding dataset to endow VLAs with planning-oriented grounding capability. Experiments across multiple end-to-end autonomous driving benchmarks show that GeoCoTDrive consistently improves safety-critical planning performance, demonstrating the effectiveness of the explicit geometric chain-of-thought process for VLA-based planning.
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All authors Xingtai Gui, Yucheng Zhou, Dongqian Guo, Jiahao Gong, Feiyang Tan, Jianbing Shen

Computer Vision · Cross-listed from cs.RO

RoboQuest: Generalist Physical Agents that Search, Inspect and Test

Recent advances in multimodal foundation models have made them capable generalist physical agents for a range of manipulation tasks. However, successful operation in an unfamiliar environment may require an agent to seek task-relevant information through interaction when it is absent from the observations: it may need to determine where a relevant object is, inspect an unobserved property, or discover the effect of an unfamiliar tool. We thus introduce RoboQuest, a benchmark for goal-directed embodied exploration, where agents must actively acquire task-relevant information through physical interaction, use the resulting evidence to adapt subsequent actions, and autonomously decide when to commit to task completion. RoboQuest comprises ten mobile manipulation tasks centered on three forms of uncertainty: search, manipulation-based inspection, and interactive testing. We evaluate five frontier multimodal agents through a common visuomotor interface, as well as a $\pi_{0.5}$ policy fine-tuned on the full-episode demonstrations we release. The best agent succeeds in only 23% of the episodes, and the fine-tuned policy almost never succeeds. Isolated tests of the execution skills the tasks are built from, with the hidden information supplied, show that the agents can carry out most of the required actions, and our failure analysis attributes only a minority of the failures to execution. Our failure analysis further finds that the agents often stop exploring too early as they make decisions before observing the required evidence for task completion. We also find that agents rarely prevent or repair the disturbances caused by their exploration. Moreover, learning by trial and error remains difficult for most models.
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All authors Liu Renhang, Navonil Majumder, Tej Deep Pala, Soujanya Poria

Computer Vision · Cross-listed from cs.HC

PalmSpace: Towards a Versatile On-Palm Interaction Space through Unified Touch Modeling

As smart glasses and lightweight MR devices become increasingly practical, input remains a key challenge. The bare palm is an always-available, tactile, and proprioceptively accessible surface, but it has neither an explicit coordinate system nor embedded touch sensing. Prior on-palm systems typically expose isolated touch events, discrete regions, continuous trajectories, or task-specific gestures, limiting the palm's ability to support precise selection and gesture manipulation through a common input representation. We present PalmSpace, a wrist-worn infrared system that exposes mode-aware, body-referenced absolute input on the bare palm without per-user sensing calibration. At the interaction level, PalmSpace jointly represents contact occurrence, interaction mode, and palm-referenced absolute location; at the model level, it learns these coupled outputs through a shared real-time representation. In leave-one-participant-out evaluation with 17 participants, PalmSpace achieved 6.7 mm mean localization error, 98.9% contact detection accuracy, and 96.7% F1 for four-class interaction-state recognition. User studies further demonstrated absolute pointing and dragging, eyes-free digit input, and representative multi-finger controls including scrolling and pinch-based map manipulation. These results show that a morphologically variable bare palm can function as a transferable, mode-aware interaction surface.
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All authors Chentao Li, Mingze Gao, Runze Sun, Zhaoguo Wang, Jianjiang Feng, Jie Zhou

Computer Vision · Cross-listed from cs.RO

MultiFly: A Real-World Multimodal Aerial Dataset with Annotation-Efficient Label Transfer and Cross-Modal Semantic Consistency

We introduce MultiFly, a real-world, low-altitude UAV dataset for semantic perception across RGB, thermal, LiDAR, and radar modalities. MultiFly provides 17,272 synchronized samples from four suburban scenes with frame-wise annotations for 15 semantic classes, together with calibration and GNSS-RTK/IMU measurements. To avoid costly and inconsistent modality-specific annotation, we propagate labels from only 115 manually annotated RGB images through shared geometric representations to all four modalities. This approach generates semantic labels for 17,157 additional RGB images, 17,272 thermal images, 840M LiDAR points, and 3.4M radar points. Transferred annotations achieve 89.93% average agreement with held-out manual annotations, and 90.94% average semantic consistency across all six modality pairs. We further establish semantic segmentation benchmarks for all four modalities, revealing distinct architectural behavior for dense LiDAR and sparse radar data. Taken together, MultiFly provides a scalable foundation for multimodal aerial perception and, to the best of our knowledge, the first public real-world low-altitude aerial benchmark that combines consistent frame-wise semantic annotations for RGB, thermal, LiDAR, and radar. Data at https://github.com/markus-42/multifly.
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All authors Markus Gross, Andreas Greiner, Taehyoung Kim, Sivasubiramaniam Subbiah, Tomaž Cotič, Conrad Christoph, Oussema Dhaouadi, Simon Zieher, Surya Vijaya Kumar, Gordon Elger, Henri Meeß, Olaf Wysocki, Paul Spannaus, Daniel Cremers

Computer Vision

Real-Time Joint Audio-Video Generation by Parallel Adapter Composition

Deploying a joint audio-video diffusion transformer for real-time, interactive generation normally requires two essential modifications: block-autoregressive attention, so frames can be emitted before the whole clip is finished, and few-step sampling, so each block is cheap. Conventionally, the streaming video literature obtains both capabilities from a chained pipeline. It first distills a bidirectional teacher into a causal student, then into a few-step one, or proceeds in reverse order. Each stage of such a chain fine-tunes the weights the previous one produced, so a later objective can undo an earlier capability. Following the idea of model merging, we show that on a packed audio-video backbone the two capabilities can be acquired in parallel. A causal adapter is trained against the frozen backbone, and an off-the-shelf few-step adapter provides the few-step capability. As the two edit different functional axes, we predict, and then verify, that their weight-update directions are near-orthogonal, without any explicit orthogonality constraint during training. Orthogonal updates should combine without interfering, so parallel composition is a direct sum. The two adapters are simply added at inference, with no joint training, yielding few-step, streaming audio-video whose image quality tracks the bidirectional teacher. Compared to the chained baselines, the composed model matches or beats them on most metrics, making parallel composition a practical approach. The resulting streaming system generates joint audio-video in real time, $\approx$26 fps at $480\times832$ without quantization, and sustains 30 s of continuous generation with stable image quality. Demo Page: https://pac-demo-2027.github.io/demo/
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Computer Vision

Position Forcing: Self-Conditioning 3D Generation

Recent single-stage 3D generative models commonly adopt VecSet representations, encoding 3D shapes as unordered sets of latent tokens. However, compared with two-stage methods that provide explicit positional guidance, these models must implicitly infer token positions throughout denoising, limiting their generation quality. We observe that, despite the absence of explicit positional conditioning, VecSet tokens retain recoverable spatial correspondences. Building on this observation, we propose Position Forcing, a position-based self-conditioning framework. During denoising, Position Forcing recovers token positions from the current clean latent estimate, quantizes them at progressively finer resolutions according to the denoising stage, and feeds the resulting positional encodings back into the diffusion Transformer. This progressively refined positional feedback provides spatial guidance at a granularity appropriate to each denoising stage, guiding shape generation along a coarse-to-fine trajectory and substantially improving generation quality without a separate position generation stage. Experiments demonstrate that Position Forcing achieves strong performance among single-stage 3D generative methods and outperforms several competitive multi-stage approaches.
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All authors Ziheng Ouyang, Zeqiang Lai, Jiarui Chen, Jiangshan Wang, Yuhao Wan, Jingbo Gong, Xiangyu Yue, Hengshuang Zhao, Qibin Hou, Chunchao Guo

Computer Vision

When to Unpair: Regulating Pairing Dependence in Medical Visual In-Context Learning

Visual in-context learning (ICL), well suited to label-scarce medical imaging, uses support image-label pairs to demonstrate input-output mappings, while the labels collectively indicate the requested task. We diagnose dependence on individual pairings with a test-time derangement that reassigns every support label to another support image while preserving the query, support images, and label multiset. The resulting pairing gap, defined as shuffled-minus-matched performance, shows that all four released models depend on the pairing, to widely varying degrees. Further analysis of a paired-trained model reveals support-associated spurious regions and lesion-size biases even with real, unaltered supports, alongside sensitivity to mis-registered support labels. To regulate this dependence, we introduce a late unpairing curriculum (LUC), which starts with matched training and then applies random unpairing, replacing each support label with that of another support in the same episode. LUC nearly closes the pairing gap on two backbones while maintaining or improving matched-support performance across all evaluated task types, with gains extending to held-out tasks and cross-dataset episodes. It also mitigates these failure modes. On BraTS whole-tumor segmentation, matched-support DSC rises from 0.733 to 0.857 while the gap shrinks from -0.184 to -0.008. In a released model, brief fine-tuning with random unpairing reduces the gap. A reversed curriculum that places the same number of unpairing epochs at the start of training leaves a large gap. This shows that pairing dependence is shaped by the order of training and not only by the amount of unpaired training.
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Computer Vision

How Private is Private? A Comparative Study for Face De-Identification

Face de-identification (FDeID) has emerged as a critical privacy-preserving technology, yet its evaluation remains fundamentally fragmented. Existing protocols rely on inconsistent metrics, heterogeneous datasets, and partial annotation coverage, so methods targeting different utility dimensions, such as landmark versus expression preservation, are reported on different benchmarks under different metrics, rendering cross-method comparison infeasible. We revisit FDeID evaluation from both the data and metric perspectives. On the data side, we introduce UtilFace, a curated, demographically balanced benchmark with high identity diversity, assembled from four large-scale face datasets through identity-aware cleaning, resolution enhancement, and stratified filtering. On the metric side, we propose HiFD, a Hierarchical Face De-identification metric that unifies identity suppression, multi-level utility preservation, and image quality under a single consistency-based paradigm: every component is computed from pretrained estimators' outputs on the original face and its de-identified counterpart, directly quantifying how much identity is suppressed and how much downstream-perceivable utility survives. HiFD organizes facial signals into a three-level utility hierarchy spanning macro cues (L1), micro cues (L2), and imperceptible cues (L3), and aggregates the five resulting components into a single interpretable score via weighted harmonic mean, with configurable application-specific profiles. Using this unified protocol, we conduct a comprehensive comparative study spanning adversarial, GAN-based, and diffusion-based methods, surfacing trade-offs and failure modes that remain invisible under existing protocols. We release the benchmark and evaluation toolkit to foster systematic and reproducible research in privacy-preserving human face analysis.
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All authors Hui Wei, Hao Yu, Hui Kuurila-Zhang, Guoying Zhao

Computer Vision

Performance at What Cost? A Sustainability-Aware Performance Index for Cell and Nucleus Instance Segmentation

Pretrained models for cell and nuclear instance segmentation differ substantially in architecture, pretraining data and objectives, parameter count, inference strategy, adaptation requirements, postprocessing pipeline, and computational demand. Large pretrained and foundation models are increasingly adopted because of their strong zero-shot capabilities, but their use also imposes greater energy consumption, memory requirements, computational demands, adaptation costs, and operational carbon emissions. Whether these additional demands are justified by meaningful gains in segmentation performance remains unclear. We address this question by introducing the Sustainability-Aware Performance Index (SAPI), a configurable metric that combines segmentation performance, energy consumption, and model size. We benchmark 19 pretrained and foundation models across six CellBinDB datasets under zero-shot inference and evaluate 16 fine-tunable models using few-shot adaptation with both frozen encoder and full-model fine-tuning. We estimate energy consumption for GPU, CPU, and RAM using software-based monitoring tools. Our results show that larger and more computationally demanding models do not consistently achieve proportionate improvements in segmentation quality. While few-shot adaptation benefits several models, the gains and resource costs vary considerably across architectures, datasets, and adaptation strategies, causing SAPI-based rankings to differ from rankings based on performance alone. This study provides a practical framework for comparing segmentation models more comprehensively and supports more computationally accessible and environmentally responsible model selection in biomedical image analysis.
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Computer Vision

From Digital Human Interactions to Physics-Based Humanoid Skills: Physics-Grounded Post-Training of Interaction Generators

Recent methods have made promising progress in generating interactions between two humanoids, largely relying on physics-based tracking policies to convert digital reference motions into executable trajectories. However, limited tracking capabilities restrict the range of reference motions that can be successfully executed, reducing data utilization. Moreover, even successful tracking does not guarantee physically plausible responses or faithful realization of the intended interactions. In this paper, we introduce DIGHT, a co-adaptive framework that couples a Digital human Interaction Generator with a Humanoid Tracking policy. Our DIGHT first executes multiple text-conditioned interaction candidates in simulation using a fixed tracker. It then constructs physics-grounded preferences from the resulting rollouts, covering both general executability and interaction fidelity. Rather than collapsing these signals into a single scalar reward for candidate ranking, we align the pretrained generator using physics-decoupled diffusion direct preference optimization (DPO), preserving criterion-specific supervision without differentiating through the simulator. To improve executability, preference pairs are derived from tracking error, friction, and floating. Additionally, to improve interaction fidelity, we propose to incorporate force feedback from simulator as a measure of contact fidelity and construct preferences over contact occurrence, location, duration, and force magnitude. The aligned generator then supplies reference motions for fine-tuning the tracker, improving compatibility between generation and physical execution. Extensive experiments demonstrate that our approach not only improves the physical plausibility of generated motions but also enables more reliable and faithful humanoid interactions in simulation.
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All authors Kerui Chen, Jianrong Zhang, Kai Lv, Hehe Fan

Computer Vision

One-Shot Adaptive Segmentation For Scientific Images

Scientific image segmentation methods rely on extensive annotation and task-specific training, limiting adaptation across imaging modalities and experimental conditions. We present a training-free, one-shot framework that specializes vision foundation models using a single annotated reference image. The framework combines DINOv3 representations with background-adaptive feature orthogonalization to suppress artifact-related feature directions, after which cosine similarity localizes candidate regions for SAM segmentation. We evaluate the framework on red-blood-cell microscopy, structured-illumination pool boiling, and chest radiography. Relative to the strongest baseline, the proposed method improves mean IoU by 5.91% and 78.62% on the microscopy and pool-boiling datasets, respectively, while achieving comparable performance on chest radiographs. These results demonstrate that one-shot reference conditioning can adapt general-purpose vision models to specialized scientific segmentation tasks.
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Computer Vision

On the Necessity of Attention-FFN Split in Vision Transformers

The standard Transformer architecture relies on a rigid pattern that alternates Attention and Feed-Forward Network (FFN) layers. Despite its widespread adoption, the inductive bias imposed by this strict separation has not been systematically examined. In this work, we investigate the necessity of the Attention-FFN dichotomy in Vision Transformers (ViTs). To facilitate this analysis, we introduce the AttenFeed module, a unified component that integrates the functional properties of both Attention and FFN. Based on this module, we devise the unified Vision Transformer (uViT), which replaces the conventional alternating Attention-FFN structure with a sequence of AttenFeed modules. We then use uViT as a control group that relaxes the Attention-FFN dichotomy of the standard ViT and systematically compare the two models across multiple datasets and model scales. Our experiments reveal that the Attention-FFN dichotomy can hinder performance at smaller model scales due to the rigid parameter allocation of ViTs. The AttenFeed module and uViT serve as new analytical tools for understanding the Attention-FFN structure and offer theoretical insights into the heuristically designed architecture of conventional ViTs.
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All authors Junhyeok Kim, Jinyeong Kim, Jae Wan Park, Seong Jae Hwang

Computer Vision

TouchScale: 500 Hours of Human Vision and Touch for Visual-Tactile Learning

Large-scale egocentric human interaction data is becoming an important source of physical supervision for embodied learning, yet video alone leaves the contact and pressure that characterize physical interaction unrecorded. Recent visual-tactile datasets provide this missing supervision, but their synchronized tactile data remain far smaller in volume than human video. Moreover, the largest resources often merge recordings from different sensors or annotation procedures, which makes the effect of data scale difficult to isolate. We therefore introduce TouchScale, a 500-hour dataset of contact-rich human interaction recorded with a single unified wearable setup. Its approximately 2K predefined task descriptions span everyday activities and structured manipulation, and each recording temporally aligns egocentric RGB-D video with wrist RGB video and dense full-hand bimanual tactile measurements. Compared with prior tactile data, training on the full TouchScale raises zero-shot contact IoU on data from an unseen tactile sensor from 0.134 to 0.383. Pretraining a visual encoder on TouchScale also yields the highest action recognition accuracy on three benchmarks among the compared visual-tactile datasets. Used for visual-tactile mid-training of a robot policy, TouchScale improves the average real-world success rate across four contact-rich manipulation tasks from 22.5% to 57.5%. With the sensor and collection protocol held fixed, both zero-shot tactile prediction and robot success show an overall upward trend as more TouchScale data is used. These results suggest that human visual-tactile data collected at scale with consistent sensing benefits both perception and robot manipulation. We will publicly release TouchScale, including all synchronized visual-tactile recordings and reconstructed object models, to support future research on scalable visual-tactile learning.
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All authors Dayou Li, Hao Wang, Qianqian Yang, Zihao Zhu, Haoquan Fang, Ziyao Zeng, Yan Han, Zihan Wang, Yan Wang, Baoru Huang, Dilin Wang, Kenji Shimada, Yiyue Luo, Manling Li, Teresa Lv, Mustafa Mukadam, Rakesh Ranjan, Ruohan Zhang, Qi He, Changliu Liu, Xu Chen, Marco Pavone, Bangya Liu, Jiachen Li, Masayoshi Tomizuka, Zhiwen Fan

Computer Vision

$\Delta$Representation: Geometry Supervised Representation Learning of Phenotypes via Counterfactual Reasoning for Medical VLMs

Medical vision-language models (VLMs) have shown increasing potential for radiological image interpretation. Medical VLMs encode radiological images into visual representations that capture both anatomical and phenotypic information for diagnosis. Existing approaches improve pathological phenotype representations through semantic-guided representation alignment. However, pathological phenotypes arise as lesion-specific visual changes superimposed on underlying normal anatomy. Such semantic alignment approaches fail to model the phenotype-specific increment relative to the corresponding normal anatomical representation. To address this gap, we propose \textbf{$\Delta$Representation}, a visual phenotype representation learning framework based on counterfactual reasoning for medical VLMs. It comprises BaseAnatomy, a geometry-supervised representation learning module, and \textbf{$\Delta$Phenotype}, a counterfactual incremental representation learning module. BaseAnatomy provides fine-grained geometric supervision through spatial relationships across and within anatomical structures. $\Delta$Phenotype computes the representation increment between lesion representations and their corresponding normal anatomical representations, and supervises increments associated with the same phenotype to cluster in the representation space. Experiments on ReXGroundingCT and LIDC-IDRI demonstrate that $\Delta$Representation effectively structures pathological phenotype representations and improves lesion grounding and phenotype characterization accuracy in medical VLMs. Code is available at https://anonymous.4open.science/r/deltarep-CF6D.
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All authors Hao Wang, Qiwei Zeng, Jinghao Lin, Shuchang Ye, Yuezhe Yang, Yige Peng, Haoyuan Che, Jinman Kim, Lei Bi

Computer Vision · Cross-listed from cs.RO

Temporal Visuo-Tactile Learning for Dexterous Grasp Stability

Humans can grasp everyday objects with almost perfect success rates using fingertip tactile feedback, yet much of the robotic grasping literature emphasizes vision-based grasp selection with parallel grippers. In this work, we systematically investigate how high-resolution, dynamic tactile sensing contributes to grasp stability prediction and model-guided grasping in dexterous robotic hands. To this end, we collected a dataset of 10,000 grasp trials across 200 objects using a multi-fingered robotic hand equipped with four Digit 360 tactile sensors, recording external vision, proprioception, and tactile streams throughout each grasp. With this dataset, we trained end-to-end temporal multimodal models to predict post-lift stability from pre-lift grasp observations and compared sensing modalities and encoding backbones. Experimental results and controlled input ablations show that incorporating touch, and particularly high-resolution, dynamic touch, improves grasp stability prediction. Finally, we deployed the learned predictor as an online stability gate on the real robot, where visuo-tactile model-guided regrasping improved the success rate among executed lifts by 10.5 percentage points over a non-tactile gate. These results show how rich fingertip sensing and expressive temporal models that capture the dynamics of touch can support learned grasping with multi-fingered hands without explicit contact or force modeling, providing a scalable data-driven path from tactile experience toward stable dexterous manipulation. The dataset is publicly available at https://lasr-lab.github.io/dexterous-grasp-stability/.
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All authors Ken Nakahara, Aleksei Buvailik, Prokhor Kotov, Roberto Calandra

Computer Vision

Video Prediction Policy 2: Predict Better, Act Better

World action models (WAMs) have emerged as an important class of generalist robot policies, aiming to transfer video prediction priors to action learning. However, we find that existing WAMs frequently produce incorrect motion predictions in open-ended environment, leading to erroneous actions. We attribute this limitation to two factors: (1) base video models are not optimized for manipulation, and (2) naively incorporating action components into video models can substantially degrade their generalization capabilities. We introduce Video Prediction Policy 2 (VPP2), a WAM that enables strong zero-shot generalization in both video prediction and action generation. First, we curate a large-scale, diverse dataset of manipulation videos to continue pretraining the base video foundation model. We annotate video clips with detailed captions and perform event-level video pretraining to promote generalization across open-ended manipulation tasks. Second, we post-train and distill the video model into a single-step visual planner with fixed prediction horizon. Finally, we introduce action module via a mixture-of-transformers (MoT) architecture to learn implicit inverse dynamics model. Experiments demonstrate three key results: (1) VPP2-14B outperforms Cosmos3-64B by 11.0% points in video prediction instruction-following success rate on open-ended tasks; (2) VPP2 surpasses the strongest baseline by 18.5% points in success rate on real-world zero-shot ALOHA manipulation tasks; and (3) following benchmark-specific post-training, VPP2 achieves the highest success rates among evaluated methods on the challenging LIBERO-Pro, LIBERO-OOD, and RoboDojo benchmarks.
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All authors Yanjiang Guo, Haodong Yan, Zhide Zhong, Zhongru Zhang, Qingyuan Yang, Qingzhou Lu, Xiaoyu Chen, Yen-Jen Wang, Shuying Deng, Chenghan Yang, Puzhen Yuan, Chenxin Liu, Tun Ban, Xiang Zhu, Yichen Liu, Kun Feng, Haoang Li, Jianyu Chen

Computer Vision

LoomSC: Scalable Deep Subspace Clustering with Projector Factorization and Exact Spectral Reduction

Dense self-expression matrices and full-affinity spectral clustering limit the scalability of subspace clustering. We introduce the Latent Orthogonal Optimization Model for Subspace Clustering (LoomSC), a framework that addresses both bottlenecks through projector factorization and exact spectral reduction. Motivated by the spectral structure of least-squares regression, LoomSC jointly learns latent features and a projector self-representation through two thin factors. Alternating Procrustes and least-squares updates preserve the sample factor's orthogonality while keeping the coefficient matrix implicit. We construct a nonnegative quadratic affinity that preserves the projector's support. An exact feature map then reduces its normalized spectral problem to an eigenproblem whose dimension depends only on the factor width. Neither the full affinity nor the sample Laplacian needs to be formed. Our analysis quantifies the projector approximation and identifies conditions for subspace preservation and within-subspace connectivity. For fixed dimensions and iteration budgets, the complete pipeline has linear time and memory complexity in the number of samples. Across five image-clustering benchmarks, LoomSC ranks first or second in all 15 dataset-metric comparisons against 9 state-of-the-art baselines. Its mean accuracy exceeds the highest baseline mean by 6.66 percentage points. Synthetic experiments scale to 500,000 samples while maintaining at least 99.8% accuracy.
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All authors Nairouz Mrabah, Youssef Melki, Mohamed Bouguessa, Riadh Ksantini, Shakeeb Murtaza, Tehseen Zia

Computer Vision

Geometry-Supervised Visual Representation Learning for Multi-Phenotype Lesion Interpretation in Medical VLMs

Medical vision-language models (VLMs) have shown increasing potential for clinical image interpretation. However, these models still struggle to interpret multi-phenotype lesions whose diagnosis requires the joint assessment of multiple pathological phenotypes. Existing vision-language alignment methods produce visual representations that fail to preserve anatomical hierarchies and relationships among phenotypic subclasses. This stems from their reliance on semantic supervision, which lacks geometric constraints to preserve these relationships in the visual embedding space. Moreover, the sparsity of lesion-related anatomical and phenotypic representations makes it difficult for medical VLMs to capture important diagnostic evidence. To address these limitations, we propose PureVision, a geometry-supervised visual representation learning framework for multi-phenotype lesion interpretation in medical VLMs. It combines a geometry-supervised representation learning module, PureEyes, and an anatomy-guided evidence aggregation module, PureNeurons. PureEyes provides geometric supervision through ideal spatial distributions that encode anatomical hierarchies and phenotypic subclass relationships. PureNeurons projects visual representations into the learned latent space, using their positions to selectively aggregate lesion-specific anatomical and phenotypic evidence. Experiments on LIDC-IDRI, CBIS-DDSM, and 3DReasonKnee demonstrate that PureVision improves lesion grounding and phenotype characterization in visual question answering and radiology report generation. Code is available at: https://anonymous.4open.science/r/purevision-06C2.
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All authors Hao Wang, Qiwei Zeng, Shuchang Ye, Jinghao Lin, Yuezhe Yang, Yige Peng, Jinman Kim, Lei Bi

Computer Vision

Masked Feature Encoding for Large-Scale Whole Slide Image Representation

Whole slide image (WSI) analysis in computational pathology follows a multiple instance learning (MIL) pipeline where patch embeddings are extracted independently and aggregated for slide-level prediction, but within-slide variance from staining, scanner, and local texture can overwhelm the discriminative signal. We propose Masked Feature Encoding for Multiple Instance Learning (MFE-MIL), a feature-space masking framework that trains a lightweight MLP adapter jointly with a window-based masked reconstruction branch and a MIL classification head. The two objectives are complementary. Classification guides the adapter to suppress within-slide patch variance, while window-based masked reconstruction provides an auxiliary regularizer for the adapted features without using patch coordinates, coordinate graphs, or segmentation preprocessing. The raster patch-extraction order is used only as a weak implicit prior. At inference, the decoder is removed, leaving only the adapter and MIL head. Across CAMELYON16/17, PANDA, and TCGA-BRCA with four diverse encoders, MFE-MIL improves ACC/F1 for nearly all tested aggregator-encoder settings and AUC in most, outperforms coordinate-based spatial methods (CAMIL), and achieves higher AUC than 2DMamba on three of four datasets (UNI). On five TCGA survival cohorts it improves the average concordance index for every aggregator tested, its most consistent gain. Code is available at https://github.com/AtlasAnalyticsLab/MFE-MIL.
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All authors Haoyu He, Basile Tessier-Cloutier, Yang Wang, Mahdi S.Hosseini

Computer Vision · Cross-listed from cs.AI

GAGR-Lab: Evaluating Joint Spatial-Geometric and Analytic Function Reasoning

Joint spatial-geometric and analytic function reasoning requires translating a perceived spatial configuration into a symbolic function whose executed curve satisfies geometric constraints. We present GAGR-Lab, a framework for measuring this capability through Cartesian game scenes, explicit function semantics, and authoritative Rust trajectory execution. It distinguishes spatial perception, metric grounding, geometric relations, function interpretation, function construction, and constrained synthesis. We specify four configurable scene-difficulty presets and a prospective 24-cell diagnostic design, while reporting only the subset actually evaluated. A bounded pilot of one hosted model (Llama 3.2 11B Vision Instruct) using two API credentials as execution replicas yields 72 balanced games with 432 attempts, 429 valid provider responses, and no target hits; exploratory ordinary-function prompt variants also fail to hit, while the structured localization interface yields no scoreable outputs. A privileged analytic search control independently succeeds on 600 directional cases from 300 generated scenes, with exact repeatability and 1,200 successful vertical-reflection or translation checks. The framework separates serving reliability, symbolic compliance, and geometric success, and preserves exact model-visible inputs and realized paths. A staged protocol outlines diagnostic calibration, held-out replication, multi-model comparison, and paired robustness tests. The contribution is an operational research framework with an executed pilot and a clearly identified prospective study plan; the full difficulty matrix and comparative model results remain untested.
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Computer Vision

VolCo: Volumetric Contact for High-Fidelity Human Grasp Generation

Accurate contact modeling is fundamental to understanding hand-object interaction, yet existing contact representations are typically restricted to object surfaces and rely on hand-crafted rules to recover contact details, leading to severe penetrations and implausible results. To better exploit the rich detail in motion-capture data, we introduce Volumetric Contact (VolCo), a representation that expands surface points to a set of 3D volumetric grids. VolCo encodes 3D contact that allows precise hand part recovery, and is organized in an inherent hierarchy: local contact details within each volume and global hand geometry across all volumes. Our framework, VolCoDiff, employs two modules to capture local and global features following this hierarchy. For local contact details, we use a 3D variational autoencoder to model the possible hand configurations conditioned on the local object signed distance field (SDF). For global hand geometry, we design a prior-guided diffusion model that learns the distribution of compressed latent features aggregated from the volumetric grids. We evaluate our method on two benchmark datasets and demonstrate state-of-the-art performance in penetration and stability, indicating the capability to generate tight grasps with much less severe penetrations. Our code is available at https://github.com/chzh9311/volco.
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All authors Zhuo Chen, Yihua Cheng, Aleš Leonardis, Hyung Jin Chang

Computer Vision

HuLiGen: Human LiDAR Generation from Parametric Body Models

LiDAR point clouds of humans are extremely expensive to collect and annotate, thus represent a scarce resource that hinders the development of human analysis using this modality. To alleviate this scarcity, prior work relies on simulated human LiDAR, but such samples do not fully reflect the geometry and sensing characteristics of real observations. In contrast, we introduce HuLiGen, a generative model that generates human LiDAR point clouds from a parametric body model, using a point transformer trained with a flow-matching objective. We show that our generated point clouds are closer to the real capture distribution. Using HuLiGen to generate synthetic data, we propose a synthetic-only pretraining scheme for LiDAR-based HPE that achieves state-of-the-art performance, with even larger gains in low-annotation and low-data regimes, where MPJPE is reduced by up to 50%. Code, models and generated samples are available at https://github.com/valeoai/HuLiGen.
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Computer Vision

VideoEvolve: Co-Evolving Memory and Retrieval for Long Video Understanding

Long video understanding increasingly relies on external memory to organize massive visual streams into compact representations. However, most memory-based methods dynamically adapt how information is retrieved for different questions, while largely fixing what is remembered. This mismatch makes missing details costly to recover, whereas stored information is valuable only when it can be reliably retrieved. To address this issue, we propose VideoEvolve, a novel self-evolving framework that jointly evolves memory and retrieval for long video understanding. Specifically, starting from a coarse low-frame-rate overview, VideoEvolve couples a Memory Evolver for selective memory augmentation with a Retrieval Evolver for adaptive retrieval over the evolving memory. We then co-evolve the two Evolvers through alternating agentic reinforcement learning (Agentic RL), updating one while freezing the other. To steer this alternating evolution, Bottleneck-Aware Evolution Feedback (BEF) identifies whether the current bottleneck lies in memory or retrieval and directs optimization toward the more limiting side. Furthermore, VideoEvolve introduces Capability-Aware Evolution Feedback (CEF) to alleviate downstream feedback from over-specializing memory to a fixed set of training questions, shifting training toward underdeveloped yet learnable video capabilities. By integrating Agentic RL with BEF and CEF, VideoEvolve transforms downstream reasoning experience into transferable capability updates, providing a concrete path from static long-video systems toward experience-driven, self-improving multimodal intelligence. Extensive experiments on multiple long video understanding benchmarks demonstrate the effectiveness of VideoEvolve.
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All authors Yongchao Xu, Bowen Ye, Jiefeng Gan, Junkai Ma, Wenzhao Li, Sen Tao, Yi Wei, Jiawei Liu

Computer Vision

Argos: Adapt Rich Geometric Priors for Generalizable Online Scene-Change-Detection

Robots operating in dynamic environments require reliable detection of how their surroundings change over time. Existing learning-based methods largely rely on pairwise 2D image features, which struggle under large viewpoint changes and occlusions, are sensitive to noise, and show limited generalization across domains, while explicit 3D approaches typically require costly offline optimization. We show that the implicit 3D knowledge of Geometric Foundation Models (GFMs) provides a strong basis for addressing these limitations. We introduce Argos, which adapts GFM features for joint scene change detection and 3D reconstruction. To address data scarcity and take a step toward a foundation model for scene change detection, we introduce a large-scale benchmark comprising two synthetic datasets and one real-world dataset, and train jointly across diverse datasets to improve cross-domain generalization. We further introduce Argos-SLAM, a real-time system designed for robotics, which performs online change detection and change-aware 4D mapping. Across benchmarks, our framework substantially outperforms existing baselines, with gains of up to 42.01% in change IoU and 27.91% in F1, while supporting scalable deployment in changing real-world environments.
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All authors Ruihan Xu, Jiae Yoon, Kaichen Zhou, Ue-Hwan Kim, Luca Carlone

Computer Vision

Beyond Anonymous Captions: Grounding Character Identity in Video Captioning and Question Answering

Linking people's appearance and actions to character identities is essential for understanding video narratives. We present a framework for identity-aware video captioning and person-centric question answering that combines automatic character identification, explicit spatial grounding, and task-specific adaptation. Starting from LSMDC v2 movie clips, our pipeline matches detected faces to actor reference images, tracks characters across frames, and builds inputs with identity-linked bounding boxes. A strong vision-language model generates identity-aware captions and questions, which are manually verified and filtered to create a benchmark of 750 captioned clips and 3,000 person-centric questions. We study five grounding strategies combining textual coordinates with visual face or estimated person boxes across Video-MLLM families at roughly 2B, 4B, and 8B parameters and larger frontier models. Combining visual face boxes with textual coordinates yields the most consistent performance across scales and significantly improves overall performance over coordinates alone. Smaller models tend to over-assign known identities when the queried person is not grounded, while larger models better recognize such UNIDENTIFIED cases. We introduce BAC by LoRA fine-tuning Qwen models at 2B, 4B, and 8B scales on about 32K identity-aware captioned clips. Across all scales, BAC outperforms every other evaluated model family of comparable size. BAC-8B reaches 93.20% overall QA accuracy, ranking behind only GPT-5.6 Sol among the frontier models evaluated in our study. Overall, explicitly communicating who is where, together with lightweight task-specific adaptation, substantially improves identity-aware video understanding without changing the underlying architecture. We release the benchmark, training data, code, and BAC checkpoints at https://github.com/momentslab/beyond-anonymous-captions.
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All authors Anas Filali Razzouki, Killian Steunou, Khalil Guetari, Thomas Kling, Mounîm El-Yacoubi, Yannis Tevissen

Computer Vision

BagDINO: Multi-View Baggage Re-Identification with DINOv3

Mishandled checked baggage remains a recurrent issue in airport operations, and current recovery workflows still largely rely on tag-based tracking, which does not directly support visual identification when tag evidence is missing or unavailable. This paper investigates baggage re-identification as an instance-level retrieval problem in a multi-camera setting, leveraging DINOv3 foundation-model representations to match a query image against a gallery of registered baggage images. A Torchreid-style BNNeck re-identification head is placed on top of a DINOv3 backbone, and parameter-efficient adaptation is performed via LoRA. Experiments are conducted on the MVB benchmark using a progressive study that compares a fully frozen backbone against LoRA and fine-tuning strategies. Results indicate that parameter-efficient adaptation of foundation-model features provides an effective and stable approach for multi-view baggage re-identification under limited training data.
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All authors Vita Santa Barletta, Danilo Caivano, Rebecca Margiotta, Massimiliano Morga, Davide Pio Posa

Computer Vision

HeiCo-FOCUS: A Clinically Grounded Dataset for Long-Context Video Understanding

Recent advances in Vision-Language Models (VLMs) have led to rapid progress in video understanding across a wide range of benchmark tasks. However, existing evaluations largely focus on short-term reasoning, failing to assess a critical capability: maintaining cumulative temporal consistency over extended time horizons. To close this evaluation gap, we introduce HeiCo-FOCUS, a clinically grounded dataset for evaluating long-context video understanding through the task of Foreign Object Contextual Understanding in Surgery. Built on a dataset of Heidelberg Colorectal surgeries, this task requires models to continuously track multiple objects as they are inserted, manipulated, occluded, and removed over procedures lasting up to hours. HeiCo-FOCUS comprises 30,000 visual question answering (VQA) pairs covering five core capabilities: object recognition, temporal grounding, aggregation, event and procedural understanding, and complex reasoning. The dataset was constructed through a rigorous multi-stage annotation pipeline involving large-scale crowd annotation and 39 surgical domain experts to ensure high quality and clinical relevance. To systematically probe model behavior, we introduce a multi-track evaluation framework that progressively increases temporal and contextual demands from single frames to full procedures. Experiments with ten frontier VLMs show that HeiCo-FOCUS tasks are far from solved: only around half of the models clearly outperform a text-only baseline. Across the video tracks, models perform best on event and procedural understanding (mean Accuracy: 56.5% across all models), while temporal grounding remains particularly challenging for all evaluated models (mean Accuracy: 19.7%). We therefore expect HeiCo-FOCUS to serve as a catalyst for the development of models capable of reliable, temporally consistent reasoning over hours-long videos.
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All authors Leon Mayer, Lucas Luttner, Patrick Godau, Kai Fritzsche, Annika Reinke, Leonie Boland, Jule Brandt, Janne Heinecke, Chloe K. Nobuhara, Niklas Holzwarth, Evangelia Christodoulou, Marcel Knopp, Dominik Michael, Pascale Piermarco, Saliq Neyaz, Korhan Derin Özarslan, Jakob Hennighausen, Carlos Aumente-Maestro, Tim Rädsch, Dheeraj Baji, Peter Maximilian Full, Finn Aichholz, Justus Veit Erpenbeck, Linus Finn Schott, Bastian Winkelhausen, Claas de Boer, Bianca Güttner, Anneli Hummel, Gregor Just, Max Kirchner, Chenyang Li, Rozenn Raffaut, Ariel Rodriguez, Danush Kumar Venkatesh, Kevin Wang, Jinjing Xu, Mona Sheikh Zeinoddin, Salman Khan, Thomas M. Pausch, Stefanie Speidel, Danail Stoyanov, Daniel A. Hashimoto, Fiona R. Kolbinger, Thomas G. Weiser, Lena Maier-Hein