Computer Vision
Papers
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Friday 2 October
Fisheye cameras give mobile robots a single-sensor, low-cost view of their surroundings, yet the COCO-pretrained detectors that practitioners routinely reuse fail on them: strong radial distortion warps local image structure, while boundary compression shrinks objects to near-invisible sizes. Full fine-tuning closes much of the gap but requires abundant fisheye labels and compute. We present FUSEye, a training-light framework that turns a frozen-backbone COCO-pretrained extra-large YOLO26 detector (YOLO26-x) into a fisheye detector. FUSEye adds roughly 227k new parameters while updating the inserted modules and the pretrained detection head. It addresses the transfer gap at three causally linked levels. At the input level, overlapping grid view generation and box remapping (GridViews) enlarge compressed boundary regions. At the feature level, zero-initialized residual adapters (Z-Adapters) correct distortion-induced feature misalignment. At the decision level, learned cross-projection agreement fusion (AgreeFusion) promotes low-confidence detections only when they are supported by consistent evidence across multiple views. On the WoodScape surround-view fisheye benchmark, FUSEye raises YOLO26-x from 0.148 to 0.266 mAP50 and retains 84.3% fully fine-tuned accuracy. Moreover, randomly using only 25% of the labeled training images, FUSEye achieves 0.2597 mAP50, retaining 97.6% of its full-label performance. FUSEye also consistently improves YOLOv8-11 detectors, showing that the recipe is architecture-agnostic. Source code will be available at https://github.com/Su-wenya/FUSEye.
Computer Vision
TRAC: Trajectory-aware Reuse and Adaptive Correction for Efficient Autoregressive Video Generation
Autoregressive (AR) video generation enables scalable long-video synthesis by sequentially generating fixed-length chunks, but incurs substantial computational cost from repeated denoising and attention over growing historical contexts. Recent cache reuse methods exploit temporal redundancy to reduce this cost, yet are mainly designed for single-trajectory generation, making them less suitable for sequentially coupled AR trajectories where approximation errors can accumulate and propagate across chunks. To address this challenge, we propose TRAC, a Trajectory-aware Reuse and Adaptive Correction framework for efficient and robust AR video generation. TRAC integrates three complementary components: (1) Robust Cumulative Scheduling (RCS), which selects cache reuse schedules by accounting for cumulative rollout errors and their variation across chunks and prompts; (2) Autoregressive Trajectory-aware Guidance Scheduling (ATGS), which coordinates classifier-free guidance refreshes along the global AR trajectory; and (3) Spectral Structure Correction (SSC), which adaptively restores low-frequency structural information to mitigate long-term error accumulation. By combining these innovations, TRAC substantially improves the efficiency-quality trade-off of AR video generation. For example, on VBench with SkyReels-V2, it achieves a 6.03x speedup over the vanilla model with only ~0.6% VBench score degradation, while consistently outperforming existing AR acceleration methods in both latency and generation quality. The code is publicly available at https://github.com/yolosjxhhhhhh/trac.
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Computer Vision
FiberGeoText: A Vision-Language Model for Population- Level Organization of Superficial White Matter
The superficial white matter (SWM), a critical brain region for cognition across the lifespan and brain disease, contains abundant short-range association fibers whose organization remains incompletely characterized, in part because the short trajectories and highly variable cortical folding make correspondence across individuals challenging. Anatomically corresponding connections may vary in spatial location across individuals and therefore may not be adequately defined by geometric proximity alone. We introduce FiberGeoText (FGT), a vision-language model (VLM) for organizing short-range superficial white matter (SWM) streamlines reconstructed from ultra-high-resolution diffusion MRI into population-level clusters. FGT jointly represents three complementary properties of each streamline: its three-dimensional trajectory, its cortical anatomical context, and its shape. Cortical endpoint information from multiple parcellation schemes is expressed as text and encoded using a pretrained large language model (LLM), enabling heterogeneous anatomical descriptions to contribute to a common continuous representation. We evaluated FGT on acquired submillimeter 0.76 mm diffusion MRI data. Compared with state-of-the-art (SOTA) methods, FGT produced substantially greater cortical parcel coherence, within-cluster shape consistency, cluster-size consistency, and cross-subject correspondence. The trained model also generalizes well to unseen subjects with an average of 96.7% of the 5,000 learned clusters recovered, and high consistency of cluster structure between training and testing data. Together, these findings demonstrate that integrating geometric, anatomical, and shape information by learning multimodal deep embeddings with a VLM model enables robust learning of population-consistent SWM organization despite interindividual anatomical variability.
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Computer Vision
Correcting Guided Diffusion Trajectories with Spectral Alignment
The practical success of conditional image generation hinges on fine-grained differences in condition alignment and visual fidelity. Classifier-free guidance (CFG) is central to this success, but its lack of an explicit criterion makes it difficult to assess whether the guided trajectory is progressing as intended. To address this gap, we show that spectral alignment provides a principled criterion for understanding guidance behavior and improving guided diffusion sampling through adaptive correction. Our analysis identifies the spectra of intermediate states as an indicator of consistency with the expected spectral evolution of the forward process. Based on this observation, we introduce Spectral Correction Guidance, a method that corrects deviations from an analytic reference spectrum during sampling. The proposed method is training-free and applicable across diffusion backbones and conditional generation tasks without modifying the underlying model. Experiments demonstrate consistent gains in preference-based metrics over baseline guidance methods in text-to-image generation and improved generation quality over CFG on ImageNet. These improvements persist across a range of guidance scales and with fewer denoising steps. Our analyses and ablations provide insight into guidance behavior and how the proposed method affects generation quality.
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Computer Vision
SymRegFlow: Symmetry-Regularized Flow Matching for Video World Models
Flow-matching-based multi-view world models generate realistic videos, but are commonly restricted to fixed camera rigs. Extending them to continuously varying camera poses requires paired pose–video observations with dense pose coverage, which are costly to acquire. We introduce SymRegFlow, a symmetry-regularized flow-matching framework for multi-view-consistent video generation across continuous viewpoints without ground-truth novel-view RGB supervision. For each target pose, SymRegFlow geometrically warps source views into noisy anchors and combines masked dual-anchor supervision with cross-anchor denoising-output consistency to mitigate anchor-specific errors. Under an affine Gaussian surrogate, we prove that suitable consistency regularization recovers the clean-reference optimum at fixed noise levels, strictly outperforming single- and merged-anchor baselines. Experiments on Cosmos-Drive-Dreams and nuScenes demonstrate high-quality, multi-view-consistent autonomous-driving video generation: on nuScenes, SymRegFlow achieves the lowest FVD and FVMD among the evaluated baselines, reducing FVD by over 31% relative to the best baseline, and source-conditioned inference also attains the best FID and instance preservation.
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Computer Vision
Revisiting Visual Representation Enhancement of VLMs via Kernel Canonical Correlation Analysis
Vision-language models such as CLIP exhibit strong semantic generalization, but remain limited in fine-grained visual perception. A recent work named KUEA presents a natural remedy by finetuning the image encoder under the supervision of the vision-centric DINOv2 to align their kernel matrices element-wisely, while regularizing the embeddings to remain close to the pretrained visual encoder for preserving image-text semantics in CLIP. However, we show that diminishing the role of the alignment loss to DINOv2 does not necessarily degrade its fine-grained visual performance, suggesting that the kernel-matrix discrepancy may be insufficient for further visual representation enhancement, motivating us to revisit the alignment formulation. In this work, we present a novel perspective to characterize representation alignment on feature subspaces through Kernel Canonical Correlation Analysis (KCCA), which maximizes the projection correlations. In optimization, we derive an efficient end-to-end training scheme upon KKT conditions, avoiding the eigenvalue problem in KCCA. Further, we extend our method into a 3-view formulation, i.e., 3vKCCA, in which the projections from the pretrained text encoder are also incorporated under a unified optimization framework for joint alignment. With CLIP ViT-L/14 on ImageNet-1K, our 3vKCCA improves the MMVP-VLM accuracy from 17.8 to 25.9, substantially outperforming the existing methods, and meanwhile maintains zero-shot image–text retrieval performance.
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Computer Vision · Cross-listed from cs.RO
GeoScaffold: Learning Compact Geometric Latents via Reconstruction for Efficient Vision-Language Navigation
Recent vision-and-language navigation (VLN) systems increasingly adopt streaming Video-LLM policies that map egocentric RGB observations and instructions directly to low-level actions. Yet these policies inherit weak 3D geometric priors from 2D pretraining. Existing geometry-aware extensions charge a persistent inference-time price: depth sensors, 3D encoders, or per-step perception tool calls. We propose GeoScaffold, a geometric supervision framework that pays this price once, at training time, by internalizing geometry into the policy itself. It first learns a compact depth tokenizer on depth maps from the training trajectories and freezes it. It then fine-tunes the policy with a handful of learnable geometry query tokens, training their hidden states to reconstruct navigation-critical geometry such as depth, connectivity, and traversability. This supervision turns the query states into compact geometric latents for action decoding, and through the shared weights also internalizes geometry into the backbone's own representations. Like a scaffold, the tokenizer, target generators, and reconstruction heads are discarded after training, leaving the backbone and action interface unchanged. Extensive experiments show that GeoScaffold consistently outperforms leading vision-only navigators on continuous VLN benchmarks, offering a practical paradigm for lightweight edge deployment of spatially aware embodied navigation models.
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Computer Vision · Cross-listed from eess.IV
One Photon, Many Worlds: Posteriors and Predictions with Single-Photon Cameras
Single-photon avalanche diode (SPAD) cameras operate fundamentally differently from conventional cameras due to their photon-counting nature. Each frame produces a binary image: pixels report zero if no photons arrived during exposure, and one if one or more photons arrived. Reconstructing a scene or inferring its properties from a single binary frame is difficult because many different images could produce the same measurement; thus, the inverse problem is fundamentally one-to-many. As we gather more binary measurements, the inherent uncertainty associated with the inverse problem and any associated inference diminishes. With sufficient photon counts, photon noise becomes negligible relative to the signal mean, enabling near-deterministic scene recovery and inference. This work characterizes the transition from stochastic to near-deterministic scene understanding as photon budget increases, analyzing how the stochasticity in photon arrival affects downstream inference tasks. Technically, we develop a conditional generative framework based on a Hypergeometric frame-thinning process for accumulated binary SPAD measurements. Generative models capture the one-to-many nature of photon-starved inverse problems, enabling empirical characterization of how this ambiguity diminishes with increasing measurements and its impact on downstream tasks like character recognition, QR code decoding, and facial analysis.
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Computer Vision
CHASE-VLA: Post-Training Quantization Framework for Vision-Language-Action Models with Chunk-Aware Scale Estimation
Vision-Language-Action (VLA) models map visual observations and language instructions to continuous robot actions, but a diffusion-based action expert (AE) poses a key challenge for low-bit post-training quantization (PTQ). The AE is repeatedly invoked across denoising steps and policy queries, where fixed calibration scales can be mismatched with activation ranges that vary with denoising progress and intended motion. We propose CHASE-VLA, a chunk-aware PTQ method that exploits a VLA-specific signal readily available from the policy: the generated action chunk, including its unexecuted future suffix. Rather than relying only on static scale matching for AE layers, CHASE-VLA combines the previously generated chunk as causal action context with denoising step group information to adapt AE activation scales. This enables W4A4 quantization of both MLP and attention projections in the repeated AE without modifying the pretrained policy. On LIBERO, CHASE-VLA achieves 97.3% average success rate on $\pi_{0.5}$ when both MLP and attention projections in the AE are quantized to W4A4, restoring FP16-level performance. CHASE-VLA also reduces the weight storage of the quantized AE linear layers by 73.4% and their single-chunk memory traffic by 70.9% and 71.2% on $\pi_{0.5}$ and GR00T N1.6, respectively, with a predictor overhead of at most 1.26% of the saved storage.
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Computer Vision
SpectralCache: Accelerating Diffusion-Based World Models via Spectral Feature Caching
Diffusion-based world models enable high-quality interactive environment generation but suffer from substantial inference overhead due to repeated Transformer evaluations during denoising. Existing caching methods mainly exploit temporal redundancy at the feature or token level, leaving the underlying mathematical structure of diffusion features largely unexplored. In this work, we reveal that world-model features exhibit highly stable singular subspaces across nearby denoising steps, while their singular values follow predictable evolution patterns. Building on this observation, we propose SpectralCache, a training-free spectral caching framework that reuses stable singular subspaces and estimates only low-dimensional singular values through linear extrapolation. We further exploit the spectral consistency between neighboring full-computation features to skip selected expensive backbone evaluations via singular value scaling. Extensive experiments on representative world models demonstrate that SpectralCache consistently improves inference efficiency while preserving generation quality. On HunyuanWorld-Voyager-13B, SpectralCache achieves 5.22x acceleration while maintaining a WorldScore of 65.90 for static scenes, substantially outperforming existing training-free caching methods in inference efficiency.
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Computer Vision
Capturing Dynamics: The 4D Facial Expression Intensity Dataset
The estimation and analysis of facial expression intensity play a crucial role in affective communication and human-computer interaction. Previous research has primarily focused on detecting and estimating facial expression intensity from frame-level 2D representations. However, this limitation restricts a comprehensive understanding of real-world facial expressions, as they are inherently 3D and temporally continuous. This paper investigates the perception of facial expression intensity by introducing the 4D Facial Expression Intensity Dataset (4DFEID). We employ a parametric face model and compile a total of 2,869 mesh sequences with controlled geometric variations, generating 4D data instances with diverse peak intensities and identity attributes. Using a Likert scale, we collect more than 90,000 subjective intensity perception ratings via a crowdsourcing platform. We explore various architectures and aggregation methods to establish baselines for episode intensity estimation on the new dataset, revealing that spatial-temporal graph models consistently outperform traditional frame-aggregation methods. In contrast to existing datasets that rely on 2D static imagery, the proposed 4D-FEID dataset provides the community with a unique and vital resource for investigating the perception of facial expression intensity through the use of dynamic 3D stimuli. By offering high-fidelity, spatio-temporally coherent facial data, 4D-FEID establishes a new foundation for research into more nuanced and naturalistic expression analysis, thereby addressing a gap in the current landscape of affective computing and human-computer interaction studies. The dataset is available at link.
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Computer Vision
Imagine the Future, Internalize the Gist: Efficient VLA Reasoning via Internalized Spatiotemporal Imagination
Vision-language-action (VLA) models increasingly incorporate intermediate reasoning to improve robotic manipulation, yet existing approaches primarily reason about observed states without explicitly anticipating future scene evolution. Extending such reasoning to explicit future rollouts at every inference step, however, introduces substantial computational overhead. We propose IG-VLA, a VLA reasoning framework that enables models to imagine the future and internalize the gist. Our Latent Spatiotemporal Reasoning learns to imagine task-relevant future scene evolution directly in visual representation space, guiding action prediction without costly pixel-level video generation. To further reduce inference overhead, we introduce Scene Gist Memory, which internalizes reasoning-derived scene-behavior associations into a compact Scene Gist Token, preserving the benefits of future reasoning while bypassing explicit future imagination at inference. Extensive experiments on LIBERO, LIBERO-Plus, and VLABench demonstrate the effectiveness and efficiency of IG-VLA. On the LIBERO-Plus Language suite, both the reasoning and gist policies outperform the strongest baseline by nearly 6% in success rate. The gist policy also achieves up to 6.38x speedup over baselines, reducing inference latency from 1081ms to 169.5ms per action chunk on a single NVIDIA A6000 GPU. These results demonstrate that future spatiotemporal reasoning can be effectively internalized for efficient VLA deployment.
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Computer Vision · Cross-listed from cs.LG
Scale-Recursive Rectified Flows for Few-Step Precipitation Ensembles
Fine-resolution precipitation estimates support flood risk assessment and water management, but coarse satellite products cannot resolve rainfall within each grid cell. Generative models address this ambiguity by producing ensembles of plausible high-resolution rainfall fields. Among these models, rectified flows generate samples by iteratively transforming random noise into rainfall fields. Reducing the number of sampling steps accelerates generation but can make ensemble members too similar, understating uncertainty. We propose a scale-recursive rectified flow that generates broad patterns before local details and guides sampling-step allocation by comparing ensemble variability with prediction error across spatial scales. Validation scores and rainfall power spectra constrain the allocation to avoid excessive amplification. In satellite-to-radar downscaling over the contiguous United States, our analysis identified broad rainfall patterns as the main source of insufficient ensemble variability under reduced sampling budgets. Allocating more steps to the coarse flow improved probabilistic accuracy and rain detection across training seeds at fixed architecture and computational cost. The proposed model also achieved better probabilistic accuracy with shorter sampling time than a nonrecursive flow using more steps.
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Thursday 1 October
Computer Vision · Cross-listed from cs.LG
FlowBudget: Training-Free Sampling-Budget Estimation for Flow Matching Models
Sampling from continuous flow-based generators such as flow matching models requires numerical ODE or SDE integration, making inference cost depend on the number of function evaluations (NFEs). In practice, the sampling budget is inherited from prior work or selected through expensive FID-versus-NFE sweeps, using FID to assess image-generation quality, requiring sample generation and evaluation at multiple budgets. This makes sampling-budget selection dependent on repeated empirical evaluation. We therefore ask a complementary question to solver design and timestep allocation: for a fixed pretrained model and solver, what numerical resolution is sufficient? We introduce FLOWBUDGET, a training-free estimator of solver-relative sampling complexity. Using simulation-free interpolation probes of the learned dynamics, FLOWBUDGET normalizes the leading one-step discretization error by the motion, estimates its coefficient from interpolation probes, and maps a numerical tolerance to a step budget using the solver order. We derive estimators for numerical solvers in flow~matching sampling, namely Euler and Heun for ODE sampling and additive-noise Euler–Maruyama for SDE sampling, and connect the ODE coefficients to terminal integration error. Experiments on SiT, FlowDCN and Rectified Flow models, spanning flow-model architectures and formulations, test whether FLOWBUDGET can estimate the NFE budget without generating samples at multiple budgets or performing an FID-versus-NFE sweep. The code is available at https://github.com/Yasaman-dt/FlowBudget
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Computer Vision
SLVR: Structured Latent Visual Reasoning via Human-like Reasoning Flows
Multimodal large language models (MLLMs) often answer visual reasoning questions by relying on linguistic priors rather than task-relevant visual evidence. Textual chain-of-thought reasoning can partially mitigate this issue by encouraging models to decompose visual questions into intermediate evidence-seeking steps, but generating these steps autoregressively increases inference cost. Latent reasoning avoids explicit rationale generation, but existing approaches provide limited control over what intermediate states encode, making it difficult to impose separate supervision for planning, grounding, and evidence selection. We propose Structured Latent Visual Reasoning (SLVR), a training framework that bridges explicit chain-of-thought and latent reasoning by organizing multimodal reasoning into typed latent stages for planning, grounding, evidence selection, and reasoning integration. SLVR first trains the model to rely on the image by masking answer-revealing text and contrasting the correct answer with visually plausible distractors. It then organizes reasoning into latent stages for planning, grounding, evidence selection, and integration, supervising each stage with the corresponding signal: plans, boxes, visual evidence, and final rationales. This gives latent reasoning an explicit functional structure while avoiding generated textual chains at inference time. Built on Qwen2.5-VL-7B, SLVR improves consistently across multimodal reasoning benchmarks, with absolute gains of +9.4 on MMVP and +14.2 on BLINK Relation, as well as improvements on V*, MathVista, and ChartQA. These results suggest that structured latent supervision can improve fine-grained visual reasoning without the decoding overhead of textual CoT. Project page is available \href{https://bogao-code.github.io/SLVR/}{here}.
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Computer Vision · Cross-listed from eess.IV
Image-Based Breast Implant Detection for Mammography Dataset Curation and Near-Real-Time Deployment: Comparing Foundation Models and Task-Specific Convolutional Models
Purpose: To evaluate the performance-feasibility tradeoffs of foundation models (FMs) and task-specific convolutional neural networks (CNNs) trained from scratch for breast implant classification in 2D mammography, with emphasis on suitability for near real-time clinical deployment. Methods: We evaluated four models: two FMs (RAD-DINO and MammoCLIP) and two CNNs trained from scratch for implant prediction (ResNet18 and our lightweight ResNetLite). Using the Emory Breast Imaging Dataset, 5,000 unilateral screening mammograms were used for training/validation and 1,000 manually reviewed unilateral images were held out for testing. For the FMs, global image embeddings from the pretrained encoder were classified using a support vector machine (SVM). The CNNs were trained end-to-end on 2D mammograms, with ResNetLite optimized via grid search over depth and width to balance accuracy and efficiency. Performance was evaluated using AUROC, sensitivity, specificity, accuracy, embedding visualization, and inference-latency. Results: All models demonstrated strong performance on held-out test data (n = 1,000). MammoCLIP achieved the highest AUROC (0.999) with the quickest training time of 493 seconds. RAD-DINO achieved the highest sensitivity (0.980; accuracy 0.989) but had the slowest inference and training times. ResNet18 and MammoCLIP achieved comparable accuracy (0.985). ResNetLite showed no statistically significant difference from ResNet18 (AUROC 0.993; accuracy 0.976) despite using only 1.4% of ResNet18's parameters, and had the fastest inference time. Conclusion: FMs and task-specific CNN models reliably detect breast implants on 2D mammography. Model selection is best guided by deployment context: MammoCLIP for GPU-equipped hospital settings requiring scalable integration, and lightweight CNNs such as ResNetLite for resource-constrained or edge deployments.
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Computer Vision · Cross-listed from cs.LG
Least Squares for Time Series Forecasting
A time-series forecast is scored on a future value of the series. A representation loss that regresses the next latent, as in LeNEPA, is a different least-squares problem on the same bottleneck. We write both programs down. The forecast program minimizes the error of a decoded latent on the coordinate that will be reported. For a scalar target and a linear decoder, every latent rank of at least one matches ordinary least squares, and an isotropy constraint is only a rescaling: after the decoder is refit, the forecast does not move. The other program fits the whole next vector at a fixed rank, then freezes the encoder and attaches a head. On a four-dimensional series whose last three coordinates are the same autoregression, that rank-1 fit puts mass $0.9998$ on the repeated coordinate and forecasts the remaining signal at the marginal variance $2.794$. The forecast program puts mass $1$ on the signal and matches the innovation variance $0.992$. Rank $2$ gives the vector fit a second direction, and the two programs agree. Iterating the fitted one-step coefficient $0.803$ raises the open-loop error from $0.992$ at one step to $2.700$ at eight steps.
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Computer Vision
StepCAD: Mesh-to-CAD Code Generation via LLM Policy and Geometry-Guided Search
Recovering executable CAD programs from 3D meshes is challenging due to the compositional nature of CAD construction and the interaction between discrete modeling choices and continuous parameters. Many learning-based methods predict complete programs in a single pass and rely predominantly on sketch-extrude representations, limiting operation diversity and opportunities to correct geometric errors during reconstruction. We introduce StepCAD, a generative optimization approach that combines a state-conditioned CAD policy with geometry-guided search. Given an input mesh, the policy predicts construction actions conditioned on both target and intermediate geometry, and an IoU-guided tree search refines the resulting program through local edits. We also introduce ARCADE-1.5M, a large-scale dataset of 1.5M executable CAD programs spanning diverse operations, sequences with a maximum length of 150+ counted operations, and 12.5M intermediate state-action transitions. Experiments across multiple CAD reconstruction benchmarks show that StepCAD achieves state-of-the-art geometric reconstruction accuracy with consistently high validity, yielding up to 87.2% relative IoU improvement over the strongest evaluated baseline, with particularly large gains on complex shapes. Project page: https://ghadinehme.com/stepcad.github.io/
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Computer Vision
WAMJET: A Harness for World Action Model Acceleration
World Action Models (WAMs) leverage pretrained video foundation models for robot manipulation, but their large backbones and video-action co-prediction are expensive. Although existing acceleration techniques offer many ways to reduce this cost, selecting and composing them requires substantial engineering for each model and hardware platform. To tackle this bottleneck, we present WAMJET, an agentic harness that accelerates WAM inference by equipping coding agents with reusable optimization guidance and measurement and validation tools. WAMJET follows a bottleneck-driven workflow where the agent profiles inference, modifies targeted code, validates effects, and iteratively refines the acceleration stack as bottlenecks shift, while preserving action quality. Experiments span six WAMs, three coding agents, and two GPU architectures. WAMJET achieves up to 9.95x lossless speedup over upstream implementations. Approximation and hardware-aware optimization yield additional latency reductions, with comparable success rates. The results show that WAMJET can produce effective acceleration stacks for WAM deployment.
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Computer Vision
GRAFT: Growing Agglomerative Foundation Models via Continual Teacher Distillation
Vision foundation models such as DINOv2, SigLIP2, and MASt3R develop complementary capabilities from different pretraining objectives, yet their knowledge remains distributed across separate, specialized models. Multi-teacher knowledge distillation offers a path toward consolidating these capabilities into a single agglomerative backbone, but existing approaches assume a fixed set of teachers, and incorporating a new teacher requires repeating expensive joint distillation over the entire teacher set. We introduce GRAFT, a continual multi-teacher distillation framework that enables a unified backbone to progressively acquire capabilities from an open-ended sequence of foundation models. When a new teacher arrives, GRAFT treats the previously distilled model as a teacher for preserving learned capabilities, while the current student jointly learns from both the previous model and the incoming teacher. Furthermore, to reconcile the incompatible representation geometries of heterogeneous teachers, we introduce Teacher Specific Readout Tokens, which grant each teacher an independent read-out of the shared encoder, together with Geometry Agnostic Relational Loss that aligns a vision-language teacher by matching image-text similarity structures rather than raw feature values. We provide GRAFT model, which is a single, continually extensible backbone that unifies five domains, including image understanding, 2D dense prediction, 3D human pose estimation, 3D vision, and vision-language, delivering strong performance across all of them while acquiring each new capability at the cost of a single distillation rather than a full re-distillation.
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Computer Vision
Physical AI Smart Spaces: A Large-Scale Benchmark for Multi-Camera 3D Perception in Smart Spaces
Physical AI Smart Spaces is, to the best of our knowledge, the first benchmark to simultaneously provide large-scale, multi-class, and multi-camera 3D perception data for indoor smart spaces. It contains over 280 hours of synchronized 1080p footage captured by nearly 1,800 cameras in warehouses, hospitals, retail venues, and similar settings, together with automatic annotations for multi-camera identities, 2D bounding boxes, 3D bounding boxes, camera calibration, and depth where available. The benchmark spans Isaac Sim synthetic generation, Cosmos Transfer appearance augmentation, and real-world Sim2Real evaluation. For the real-world target, we include two warehouse deployments with time-synchronized streams, automatic VGGT-based calibration, and a 3D labeling interface that projects world-frame 3D boxes into each view for cross-camera verification. We describe the dataset scope, annotation and calibration schema, generation workflow, benchmark protocols, and official evaluation system, which standardizes submission format, and leaderboard reporting. A central contribution is a 3D instantiation of Higher Order Tracking Accuracy (HOTA), extending the usual 2D box-based tracking evaluation to 3D locations and 3D boxes. We further report empirical baselines from the AI City Challenge leaderboards, showing how methods evolve from person-only 3D location tracking to multi-class 3D box tracking under realistic smart-space constraints. The release is available at https://huggingface.co/datasets/nvidia/PhysicalAI-SmartSpaces.
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Computer Vision
DAGS: Disentangled Appearance-and-Geometry Steering of a Frozen Image DiT for Temporally Stabilized Generative Rendering
Diffusion transformers (DiTs) generate high-fidelity images from text and image conditions, but their outputs carry large variance and their faithfulness to a desired target depends heavily on how the condition is supplied. We present DAGS, a lightweight, attention-free, disentangled appearance and geometry conditioning scheme that steers a frozen image DiT to produce high-fidelity, highly faithful, and independently controllable renders. Two small convolutional encoders compute conditioning features once per frame and inject them as a learned, per-layer, element-wise residual into the image tokens, avoiding the quadratic cost of stacking conditions through attention. Because control and temporal handling live outside the frozen backbone, we retain its vast pretrained prior and eliminate backbone-overfitting risk. We further add a small recurrent lighting stabilizer and a training-free temporal guidance term that, coupled with our conditioning, elevate a per-frame image model into a streaming renderer. DAGS produces controllable, high-quality renders at a fraction of the compute of path tracing; it is not real-time, trading compute for controllability and quality. On a matched 1-spp + G-buffer input, per-frame DAGS reconstructs +8.6 dB / +10.1 dB PSNR over the real-time denoiser Intel OIDN and the diffusion renderer RGB<->X while being 2.5-8x more temporally stable perceptually (temporal-LPIPS flicker).
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Computer Vision
Oracle headroom without signal: null-calibrated evaluation of candidate selection for thermal heart rate estimation
Camera-based physiological monitoring can produce multiple estimates from several facial regions, extraction methods, and processing settings. Signal quality indices aim to select reliable estimates without a physiological reference, and their potential is often assessed with an oracle that selects the estimate closest to the reference in each window. This retrospective selection can reward chance agreement. We model the effect with order statistics. For K independent candidates unrelated to the reference, the expected oracle error decreases approximately as 1/K. We analyze thermal heart rate estimation on 96 iBVP recordings with 168 candidates per 10 s window. The oracle achieves a mean absolute error of 0.91 bpm, compared with 10.74 bpm for the best fixed configuration, 18.03 bpm for the best quality index, and 8.61 bpm for a constant predictor. With K = 24, a forehead signal from another recording matches the correct one, with 4.62 against 4.61 bpm. Oracle evaluations should report candidate count, valid coverage, and matched null controls.
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Computer Vision
Spatial Memory Intelligence: Endowing World Models with Understanding-Driven Long-Term Memory
Long-video generation and world models have shown strong potential for interactive entertainment and embodied simulation by predicting future observations conditioned on user actions and historical memory. However, as memory sequences grow longer and their structures become increasingly complex, managing long-range spatial context becomes increasingly challenging, calling for a more intelligent and systematic memory-management strategy. Building on the advancing spatial reasoning capabilities of multimodal large language models (MLLMs) and the broader vision of unified models, we propose Spatial Memory Intelligence (SMI), the first framework to systematically employ an understanding model for spatial-memory management in long-video world models. SMI introduces four coordinated atomic operations: spatial clustering, within-cluster sparsification, action-aware retrieval, and reliability-aware filtering. Extensive experiments across multiple baselines, benchmarks, and world-model backbones demonstrate the effectiveness and generalizability of SMI, achieving comprehensive improvements in memory sparsity, generation stability, and spatial consistency.
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Computer Vision
From Fragments to Global Maps: Learning Vectorized Map Aggregation with Large Language Models
Large-scale vectorized HD maps provide structured road information that is essential for perception, localization, and planning in autonomous driving. Constructing such maps requires aggregating noisy, fragmented, and overlapping local predictions collected along a vehicle trajectory into a coherent global map. Existing aggregation methods typically rely on hand-crafted rules for fragment association and refinement. However, a fixed set of thresholds cannot effectively handle variations in road structures and prediction errors, often requiring detector-specific tuning or manual adjustment. To address this limitation, we propose MapMergeLLM, a data-driven framework that formulates vectorized map aggregation as conditional sequence generation with a large language model. Given serialized local vectorized maps, our model directly predicts the aggregated global map polylines. To reduce dependence on any particular upstream detector, we train the model on synthetic local maps generated from clean vector maps using corruptions that simulate representative prediction errors. We further introduce a coordinate tokenizer with geometry-aware pretraining to precisely represent map coordinates. In addition, we propose a line-level association loss that explicitly supervises correspondences between local observations of the same map element. Experiments on Argoverse2 and nuScenes using multiple recent upstream detectors demonstrate that MapMergeLLM substantially outperforms heuristic and optimization-based aggregation baselines without detector-specific retraining.
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Computer Vision · Cross-listed from cs.AI
World Action Modeling with Progressive Visual Planning
World action models (WAMs) have emerged as a promising paradigm for robotic control by jointly predicting future visual dynamics and actions from an initial observation and instruction. However, existing WAMs struggle with long-horizon prediction, as generating dense video rollouts is highly inefficient. Some recent WAMs address this by predicting a single future frame without generating the full video, but this approach neglects how to progress toward the goal. We present ProWAM, a progressive world action model that jointly predicts actions and an ordered sequence of sparse visual sub-goals, providing explicit visual guidance to anchor action generation throughout task execution. This design scales naturally, as sub-goal prediction can be learned from large-scale action-free videos, allowing the video backbone to offload complex visual planning from the action policy. For efficient action generation, ProWAM executes a single video-backbone forward pass to cache sparse sub-goal features, eliminating iterative full-video generation and requiring only lightweight action denoising during replanning. Across extensive evaluations, ProWAM achieves superior out-of-distribution robustness. On simulation benchmarks, it sets new state-of-the-art results on LIBERO-Plus (85.8%) and randomized RoboTwin (75.7%), outperforming the strongest baseline with relative gains of up to +35.9%. On RoboCasa365, ProWAM achieves a 48.1% success rate and 18.2% on the challenging Composite-Unseen split, ranking 4th overall. Crucially, in zero-shot real-world experiments, ProWAM achieves 70.0% success, outperforming the strongest baseline by +15.0 (from 55.0% to 70.0%, a +27.3% relative gain) in novel scenes. These results demonstrate the value of progress-indexed visual foresight for closed-loop control. Our program is in https://sii-ferenas.github.io/ProWAM-page.
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Computer Vision
MeshQuery: Agentic Seam Planning for UV Parametrization
We present MeshQuery, a training-free agentic approach to automatic UV unwrapping of production-grade quad meshes. A Vision-Language Model (VLM) plans artist-aligned seams using a set of edge-selection tools, conditioned on domain-specific UV-unwrapping knowledge expressed in natural language and refined with a feedback loop. We design a queryable mesh representation together with a domain-specific language (DSL) that enables the agent to retrieve mesh information on demand, express a seam plan as a compact program of edge-selection operators over topological, geometric, and semantic mesh attributes, and iteratively refine it from UV quality feedback. On Adobe Substance 3D and Toys4K meshes, MeshQuery produces 2.9x/4.29x fewer charts and 1.63x/1.7x shorter seams than the strongest baseline, and professional artists prefer its results in 80.9% of comparisons. Ultimately, decoupling high-level intent planning from low-level edge selection and compact mesh representation lets MeshQuery run on different backend VLMs and scale to meshes an order of magnitude larger than autoregressive seam prediction
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Computer Vision
DeepStratNet: A Context-Aware Coordinate Regression Framework for Seismic Horizon Tracking under Sparse Labels
Automatic horizon tracking is a foundational task in 3D seismic interpretation. Most existing deep learning approaches formulate it as dense semantic segmentation, typically using U-Net-based architectures. The model produces a probability map over all pixels that must be post-processed to extract precise horizon coordinates, while horizon picks in time/depth must be converted into dense masks for training. Unpicked seismic traces are consequently treated as background, which can hinder convergence, and both pre- and post-processing can introduce errors into the final interpretation. Moreover, 2D segmentation models do not inherently capture inter-slice context, while 3D models are often computationally prohibitive. We instead formulate horizon tracking as a bounded coordinate regression problem, where the model directly predicts the time/depth coordinate of the target horizon at each lateral position. We propose a lightweight regression head compatible with any pretrained vision backbone, coupled with an LSTM module to model inter-slice context and produce a continuous horizon surface across the volume. A combination of L1 and L2 losses supervises predictions at valid horizon picks, while a geology-informed regularization enforces lateral continuity between successive traces. Under controlled experimental conditions, we evaluate four pretrained vision backbones under both segmentation and regression configurations on a seismic volume from New Zealand. The proposed approach consistently outperforms its segmentation counterparts quantitatively, using metrics including RMSE and PCC, and qualitatively, while also demonstrating greater robustness to increasing sparsity of training picks. Finally, we show that prediction variation across successive traces captures local variations in geological complexity, providing an automated quality control measure for downstream seismic interpretation.
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Computer Vision · Cross-listed from cs.GR
Windfoil: Closed-Form Coverage for Real-Time and Differentiable Vector Graphics
We present Windfoil, a GPU-friendly algorithm that treats rasterisation and differentiable vector graphics as two sides of the same problem by evaluating the box-filtered winding number of quadratic Bézier contours in closed form. We implement this in WebGPU, allowing it to run across a range of environments, including a web browser on a consumer laptop, and apply the system to real-time 2D rendering, high-resolution rasterisation for print media, and a differentiable renderer. We compare our renderer against Skia, a production-grade engine, and Slug, a popular GPU rasterisation algorithm for games and real-time applications, measuring fidelity to a reference box-filtered coverage. Our renderer matches the reference more closely than either, at performance comparable to Slug. We also compare our optimiser against DiffVG and Bézier Splatting, where it reaches equivalent or better reconstruction quality at a fraction of the per-step cost, scaling to tens of thousands of shapes at interactive rates.
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Computer Vision
A Simulation-Grounded Agentic VLM Framework for Wildfire Monitoring and Reporting
Effective wildfire monitoring requires relating visual evidence to physical fire dynamics, yet real videos with synchronized physical annotations are scarce and high-fidelity 3D simulation is costly. We present a simulation-grounded vision-language model (VLM) framework that automatically converts 2D wildfire simulations into labeled video episodes. A fixed Blender mapping produces low-detail 3D proxies aligned with simulator terrain, fuel layout, fire activity, and wind cues; controllable video generation supplies richer appearance. The proxies are intermediate representations rather than finely rendered final scenes. Generated videos and simulator labels form reusable multimodal memory for a training-free multi-agent VLM system that retrieves reference episodes, reconciles visual and memory-based predictions, and produces structured wildfire reports. On held-out generated episodes, video memory achieves 51.5% exact four-tag accuracy, compared with 22.6% for direct VLM querying and 16-17% for text-only memory; the complete system achieves 77.3% accuracy on six simulator-derived report fields. Component ablations, cross-generator tests, and three real-UAV evaluations assess retrieval, reporting, generator changes, and observable monitoring tasks. The framework connects automatic simulation-to-proxy conversion with memory-based VLM reasoning under scarce real-world physical annotations.