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Thursday 1 October

Computer Vision

LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstruction

We present LiteReality-Agent, an agentic system for reconstructing real indoor environments as realistic, articulated, and simulation-ready 3D scenes from RGB-D scans. At its core, LiteReality-Agent formulates 3D reconstruction as a coding problem, in which a coding agent gathers evidence using specialised tools and iteratively edits a Python script, Room.py, which can be executed to produce a 3D digital twin of the room. With this formulation, we develop a robust observe-edit-verify harness that supports evidence gathering, measurement, verification, layout optimisation, simulation readiness, and quality control throughout the reconstruction process. LiteReality-Agent produces high-quality reconstructions suitable for simulation and downstream embodied AI tasks. Furthermore, as agent capabilities continue to improve rapidly, the system introduced by LiteReality-Agent remains a strong orchestration framework for future agents: it equips them with specialised tools, structured workflows, and robust verification mechanisms that substantially improve reconstruction quality and reliability. We demonstrate that LiteReality-Agent produces reconstructions that are more geometrically accurate, visually realistic, and simulation-compatible than those generated by recent frontier models, such as Astra and Fable. We therefore view LiteReality-Agent as a practical and important building block for robust real-to-sim systems. Both the source code and the data-capture application are publicly available. Code:https://github.com/LiteReality/LiteReality-Agent/
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All authors Zhening Huang, Yueyan Li, Johnathan Chiu, Xiaoyang Lyu, Matt Zhou, Yuxin Yao, Joan Lasenby, Shangzhe Wu

Computer Vision

PhaseAT: Fourier Phase Adversarial Training for Medical Image Domain Generalization

Reliable clinical deployment of deep medical image models is hindered by distribution shifts across scanners, sites, and acquisition protocols. Existing domain generalization (DG) methods often focus on style or intensity diversification, but they can still leave networks dependent on domain-specific texture correlations. Inspired by evidence that Fourier phase encodes semantic structure, we introduce PhaseAT, a phase-aware adversarial training framework for medical DG. PhaseAT forms phase-perturbed training views in the Fourier domain by iteratively updating a bounded phase perturbation while keeping the amplitude spectrum unchanged, thereby stressing spatial organization under matched appearance statistics. Perturbations are applied only to the luminance channel in YCbCr color space to avoid chromatic artifacts. Additionally, a simple phase-saliency mask concentrates updates on the most influential frequencies. The model is trained with a weighted combination of losses on clean and phase-perturbed samples, supporting both single-source and multi-source DG. We validate our method on two challenging medical datasets and demonstrate that PhaseAT achieves over 20% improvement in single-source domain generalization, outperforming several state-of-the-art DG methods. The code implementation is available at: https://github.com/ahmed-sharshar/PhaseAT.
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All authors Ahmed Sharshar, Asif Hanif, Naveen Kumar Kummari, Mohammad Yaqub, Mohsen Guizan

Computer Vision

Continuous Conditioning of VLAs with Augmenting EMG and Visual Task Descriptors

Vision-Language-Action (VLA) models rely strongly on language for describing task information, despite having multimodal inputs. We hypothesize that other modalities in the state space may present opportunities for supplemental task conditioning, which may be particularly relevant in cluttered or otherwise ambiguous scenes. We introduce two tuned models to test this hypothesis: (1) an electrophysiology-conditioned VLA (EC-VLA) that incorporates 8-channel electromyography envelopes as continuous conditioning input concatenated to the proprioceptive vector, and (2) a visually-annotated VLA (VA-VLA) that incorporates visual segmentation annotations to the image inputs. On a cube-selection task evaluated across three participants, EC-VLA matches a language-prompted baseline in uncluttered, in-distribution conditions and substantially outperforms it in cluttered, out-of-distribution scenes. Similarly, VA-VLA shows modest improvements over a language-prompted baseline in in-distribution scenes with substantial improvement in cluttered, out-of-distribution trials. Together, these results provide strong evidence for the potential benefit of task-conditioning beyond language.
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All authors Edward W. Staley, Connor O. Pyles, Rahul Hingorani, Frank Camargo, Griffin Milsap, Jared Markowitz, Matthew S. Fifer, Michael Wolmetz

Computer Vision

VETO: Video Efficient Token Optimization for Vision Language Models

Processing long videos with Vision-Language Models (VLMs) is bottlenecked by the quadratic cost of visual tokens, making long-form inference prohibitively expensive. While single-axis compression methods mitigate this, they hit a hard efficiency floor because they treat spatial and temporal redundancy independently. We present VETO (Video Efficient Token Optimization for Vision-Language Models), a training-optional plug-in that eliminates this bottleneck through dual-axis compression: (i) an intra-frame compressor that merges semantically similar tokens within each frame via optimal-transport inspired matching, and (ii) an inter-frame compressor that identifies and merges temporally redundant frames. The key design insight is hierarchical ordering: by first compressing spatial dimensions, VETO drastically reduces the cost of subsequent global temporal matching, bypassing the efficiency wall of single-axis approaches, with an advantage that grows with modern fully-fused attention infrastructure. Empirically, VETO achieves up to 45% faster inference (e.g., on LLaVA-OneVision-7B) while preserving or improving accuracy. Under extreme token starvation (10% budget), VETO outperforms VFlowOpt (54.9%), VisionZip (52.6%), and FastV (47.9%) with 55.7% accuracy. We demonstrate universal applicability across LLaVA-OneVision, InternVL-2.5, and LongVA, with zero-shot accuracy preserved or improved in all cases.
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All authors Gueter Josmy Faure, Hao Ping Wang, Min-Hung Chen, Winston H. Hsu

Computer Vision

GIFTBench: Diagnosing Generalization in Image Forgery Localization and Informing Model Design

Reliable evaluation of image forgery localization (IFL) requires assessing models under diverse distribution changes, yet existing benchmarks often cover limited manipulation conditions or entangle multiple factors in cross-dataset evaluation. Consequently, aggregate performance provides an incomplete view of localization generalization. We introduce GIFTBench, a multi-axis benchmark of 115,013 manipulated images with pixel-level annotations spanning manipulation source, semantic target, editing operation, and composition complexity. GIFTBench supports axis-specific transfer analysis and evaluation on twelve external datasets. Its diagnostic studies reveal asymmetric cross-source transfer, recall-dominated failures, and heterogeneous degradation across semantic, operational, and compositional changes. Beyond diagnosis, the scale and diversity of GIFTBench provide a substantially broader training distribution than conventional IFL datasets. Training representative localizers on GIFTBench consistently improves their aggregate transfer to external datasets, showing that the benchmark serves not only as an evaluation tool but also as an effective training resource for cross-domain localization. Guided by the diagnostic findings, we further develop ForenScope, a detection and localization framework combining classification-adapted representations with multi-depth, multi-scale spatial features, learned layer fusion, and selective coarse-scale conditioning. Experiments show improved cross-dataset localization while retaining image-level detection capability. The GIFTBench dataset showcase page is available at https://giftbench-preview.doudoudouya337.chatgpt.site.
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All authors Baoke Dou, Ziye Wang, Hao Wang, Guoqing Cai, Wende Tan, Chenyang Si, Liucheng Guo, Yueming Lyu

Computer Vision · Cross-listed from cs.AI

VideoEvolve: Evolving Agent Harnesses for Video Temporal Grounding

Video temporal grounding aims to localize events in videos from natural-language queries. For agents built around frozen video-language models, the harness determines how queries guide temporal predictions and how those predictions are refined. Manually refining these harnesses requires diagnosing grounding failures and coordinating changes to both agent workflows and instructions. We introduce VideoEvolve, a framework that automatically evolves agent harnesses for video temporal grounding. VideoEvolve uses a Cloze-Structured Harness Representation that preserves stage interfaces while leaving agent workflows and instructions open to evolution. Branch-Guided Harness Evolution preserves promising code branches for continued refinement, using execution feedback to guide local edits and validation to determine which improvements are carried forward. Experiments demonstrate improved grounding performance across multiple benchmarks. Component analyses identify instruction refinement as a consistent source of gains, while the benefits of evolved code vary across evaluation settings. Together, these results support automated harness evolution as an effective approach to improving video temporal grounding. Code is available at https://github.com/bingjunluo/VideoEvolve .
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All authors Bingjun Luo, Yuhuan Fan, Jialin Guo, Siqi Li

Computer Vision

OneStreamer: Unifying Perception, Memory, and Proactive Response in Streaming Video Interaction

Streaming video LLMs must retain evidence before its relevance to future tasks is known and respond when sufficient evidence becomes available. The challenge is to form reusable factual memory without compromising real-time perception. We introduce OneStreamer, which jointly learns query-independent evidence recording and task response through a shared proactive generation process. Its Proactive Hierarchical Caption Memory (PHCM) produces time-grounded local-detail captions and summaries of completed events. Streaming caption targets supervise the interpretation of observed video prefixes during training. At inference, model-generated records complement a recent visual window, providing reusable factual context without revisiting historical visual features. Proactive State Transition Learning (PSTL) reduces the dominance of repeated waiting states by preserving supervision at all output anchors and selecting representative state-change and state-persistence tokens. We further develop a streaming data synthesis pipeline that aligns output content and timing with available evidence. Combining the resulting streaming captions and QA with cleaned open-source data yields OneStreamer-1M, a broad-coverage streaming video interaction dataset with over one million records spanning diverse tasks. Our 4B model achieves the best results among the compared methods across all eight evaluated streaming video understanding benchmarks. Ablations show that retaining generated captions improves historical QA without degrading real-time perception. PSTL also outperforms dense state supervision while supervising only 27.5% of annotated state tokens. Together, these results support proactive generation as a shared learning interface connecting perception, memory formation, and timely response in streaming video interaction.
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All authors Xiangyu Zeng, Yuandong Yang, Zhiqiu Zhang, Yuhan Zhu, Xinhao Li, Qingyi Si, Dingyu Yao, Changlian Ma, Haoran Chen, Xinyu Chen, Yansong Shi, Junhao Zhou, Yifei Li, Jun Zhang, Chuanyu Qin, Chenxu Yang, Xinlei Yu, Kun Ouyang, Yuchen Shao, Qianshan Wei, Changhai Zhou, Jun Gao, Jiaqi Wang, Limin Wang

Computer Vision

PhysDEM: Physics-Defined Energy-Matching Diffusion for Spatiotemporal Field Generation under Scarce Measurements

Generating and predicting spatiotemporal physical fields from scarce measurements is challenging, as observations are insufficient to characterize a distribution over complete fields. This limits conventional data-driven diffusion models that rely on full-field datasets. We introduce PhysDEM, a physics-defined diffusion framework that combines governing equations with spatially sparse observations to generate multiple plausible fields. First, we construct a Gibbs target by reweighting a measurement-conditioned Gaussian reference with PDE residual energy. Second, we derive an exact conditional-mean identity that reduces denoising to supervised learning of the standardized energy-induced mean correction. Third, a physics-displacement probability flow cancels Gaussian reference terms and enables amortized sampling with changing measurements through Gaussian conditioning, without retraining. Experiments on synthetic PDE systems and real-world-informed applications demonstrate that PhysDEM supports coherent field recovery and efficient sampling while maintaining stable diagnostics under tested noise levels, illustrating its practical value for field assessment. To our knowledge, PhysDEM is the first physics-defined diffusion model enabling amortized spatiotemporal field inference without preassembled full-field datasets.
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All authors Zhenyu Liang, Yining Huang, Yubo Zhao, Jack C.P. Cheng

Computer Vision

GenCOPE: Syn2Real Generalized Category-Level Object Pose Estimation for Robotic Picking

Category-level object pose estimation (COPE), capable of generalizing to intra-class unknown objects, has become a core technique for robotic 3D scene understanding. However, existing COPE methods still require labor-intensive recollection of real-world training data for novel object categories, which limits their scalability in practical applications. This paper aims to achieve synthetic-to-real (Syn2Real) generalized COPE, where a model is trained solely on rendered synthetic data and directly generalized to real-world deployments. The central challenge lies in the significant domain gap between synthetic and real-world data, particularly in texture appearance. To address this, we aim to enhance domain generalization by learning domain-invariant representations that capture semantic commonalities among objects within the same category. We introduce 2D and 3D semantic consistency constraints to reduce the sensitivity of feature encoders to domain-specific features. In addition, we propose an end-to-end pose regression framework that performs 2D-3D cross consistency learning, leveraging dense cross-modality fusion to further refine pose estimation. Since simplicity and effectiveness are essential for real-world robotic deployment, our model operates exclusively on global features, yielding a highly lightweight and efficient architecture. Extensive experiments on the REAL275 and Wild6D benchmarks, as well as real-world robotic manipulation scenes, show superior Syn2Real generalization performance of our paradigm. Code and demos are released at https://paperreview99.github.io/GenCOPE/.
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All authors Jian Liu, Wei Sun, Zhenqi Dai, Hui Yang, Jian Xiao, Nicu Sebe, Na Zhao

Computer Vision

Cog-VADU: A Training-Free Cognitive Reasoning Framework for Video Anomaly Detection and Understanding

Video Anomaly Detection (VAD) aims to temporally localize abnormal events in videos. Most existing approaches rely on dataset-specific training and curated annotations, limiting generalization in open-set scenarios. Recent zero-shot methods based on Large Vision- Language Models (LVLMs) alleviate this dependency but often lack temporal continuity and structured reasoning. We propose Cog-VADU, a fully training-free framework that reformulates VAD as a sequential cognitive reasoning task. Cog-VADU introduces Chain-of- Anomaly Detection Thought Prompting (CoADTP), which unrolls an LVLM into a recurrent reasoning chain across video segments. By propagating structured rationales over time, the model maintains implicit temporal memory, enabling robust discrimination between com- plex anomalies and high-motion normal activities. To improve reliability, we further design a cross-modal re-ranking stage that aligns textual rationales with visual embeddings, enforcing semantic consistency and temporal coherence for refined and stable predictions. Extensive experiments on multiple public VAD benchmarks demonstrate that Cog-VADU achieves competitive zero-shot performance. Moreover, cross-model evaluations show that CoADTP consistently enhances reasoning-based anomaly detection in a model-agnostic manner, pro- viding interpretable and generalizable anomaly understanding for real-world applications.
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All authors Mohd Ubaid Wani, Sara Atito, Josef Kittler, Muhammad Awais

Computer Vision

FFBL-Coop: Association-Decoupled Cooperative 3D Multi-Object Tracking

Cooperative 3D tracking must integrate complementary observations across agents and time while maintaining consistent identities. When evidence integration and identity inheritance share a matching decision, errors arising from cross-view appearance differences and spatial misalignment can compromise both feature fusion and track continuity. We propose FFBL-Coop, a fuse first, bind later framework that separates instance admission from identity management. Confidence-ranked Slot Admission (CSA) allocates cooperative queries to available ego slots using confidence and spatial proximity. Unified Representation Aggregation (URA) uses cooperative semantic features and aligned anchors to guide ego-feature retrieval, refining the augmented query bank within a shared transformer decoder. After refinement, Cooperative-Priority Identity Anchoring (CPIA) combines learned association with persistent mappings to establish accepted identity assignments across frames. A shared codebook reduces transmitted payload while retaining AP and AMOTA close to the uncompressed variant. FFBL-Coop achieves AMOTA/AP of 0.611/0.548 on V2X-Seq and 0.688/0.653 on Griffin-25M. Code will be released.
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Computer Vision · Cross-listed from cs.RO

End-to-End Learning vs. Modular Architectures: Comparative Insights into Autonomous Driving Systems

Autonomous driving systems have become a central focus of intelligent transportation research, with End-to-End Learning and Modular Architectures offering two prominent design paradigms for their implementation. E2E Learning uses deep learning algorithms to map raw sensory inputs directly to driving actuators, providing a streamlined and adaptable solution. while Modular Architectures employ a pipeline-based approach, dividing the system into distinct subsystems for perception, cognition, planning, and control. This paper presents a comprehensive comparative analysis of these paradigms, focusing on their strengths, limitations, and trade-offs to provide insights into their suitability for various autonomous driving applications. The study evaluates key factors such as interpretability, scalability, robustness, and real-world applicability. While End-to-End Learning emphasizes simplicity and adaptability in dynamic environments, it lacks transparency and is highly dependent on large datasets. Conversely, Modular Architectures offer superior interpretability and task-specific optimization, but face challenges related to integration complexity and scalability. To address these limitations, hybrid approaches that combine the strengths of both paradigms have emerged, offering a promising direction for overcoming these challenges. Beyond this comparative synthesis, following work proposes a Four-Dimensional Architecture Selection Framework, comprising twelve binary criteria across safety, operating environment, data/computational resources, and deployment context, and validate it against ten published autonomous driving systems, correctly recommending 7/10 deployed architectures. This work synthesizes existing literature to highlight key trade-offs between the paradigms and identifies hybrid architectures as a promising direction for future research.
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Computer Vision

3DROID: A Renderable 3D Gaussian Dataset with Measured Per-Scene Reliability

Robot manipulation models primarily reason from 2D observations while acting in the 3D physical world. To bridge this gap, recent work has augmented robot data with geometric priors such as depth, point clouds, and 3D trajectories, while renderable 3D Gaussian representations provide another promising form of 3D supervision. However, 3DGS representation is designed mainly for photometric fidelity and may not preserve real-world metric scale, particularly when the supplied camera extrinsics are unreliable. We study the effect of extrinsic reliability and pose conditioning on feed-forward 3DGS, and propose a calibration-aware pipeline that anchors reconstructed scenes to the robot's metric workspace. Our experiments show that pose conditioning improves novel-view fidelity, while its geometric benefit depends on the reliability of the injected extrinsics. Using this pipeline, we present a renderable, metric-pose-anchored dataset with scene-level reliability information for robot manipulation research. Our dataset is available at https://huggingface.co/datasets/wonguen/3DROID
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Computer Vision · Cross-listed from cs.RO

World Motion Models: Flexible Sequence Modeling of SE(3) Trajectories

Equipping artificial agents with spatial intelligence requires a comprehensive generative prior over the dynamic 3D world. We propose World Motion Models (WMMs) that capture "what was, is, and will be where across time" via sparse SE(3) pose trajectories. WMMs are built on the observation that elements of dynamic scenes can be well approximated by a set of rigid SE(3) trajectories, a minimal yet expressive primitive for 4D modeling. This representation unifies articulated objects, human bodies, hand-object interactions, piecewise-rigid scene dynamics, camera motion, and even robot states and actions into a single shared space. Given this representation, we cast the joint distribution of these entities as a flexible sequence modeling problem, utilizing flow-matching with per-token noise levels. Coupled with a context token mechanism for non-sequential conditioning, this formulation supports any-to-any marginal conditioning across an arbitrary number of entities and time steps. Tasks such as future prediction, motion infilling, model-predictive control, inverse kinematics, cross-embodiment retargeting, and policy learning all reduce to the application of different masks over the same network. Experiments on 6 diverse applications of 3D vision and robotics demonstrate the versatility and flexibility of WMMs with strong performance.
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All authors Jiahui Lei, Qianqian Wang, Trevor Darrell, Angjoo Kanazawa

Computer Vision

ATI-VLA: Action-Centric Predictive Vision-Language-Action Models via Actionable Alignment Then Adaptive Injection

Predictive Vision-Language-Action (VLA) models aim to improve robotic manipulation via future observation or world dynamics forecasting. However, existing approaches often fail to realize this potential and underperform direct action prediction models. We argue that these limitations stem from modality misalignment between observations and actions, together with joint optimization conflicts that drive learning away from an action-centric objective. To this end, we introduce ATI-VLA, an Action-Centric Predictive Vision-Language-Action framework via Actionable Alignment Then Adaptive Injection. Specifically, it follows a two-step design: 1) Actionable Representation Alignment via a Shared Codebook. It aligns predictive observation and action representations by mapping both modalities into a shared discrete latent space via a unified codebook, making predictive observation latents readily usable for action generation and mitigating modality misalignment. 2) Action-Centric Adaptive Injection of Predictive Latents. Building upon this, it then injects predictive observation latents into action decoding as explicit predictive priors via a lightweight adaptive side-path, enabling adaptive predictive guidance under a single action-centric objective. Extensive experiments on both simulation and real-world robotic tasks demonstrate that ATI-VLA achieves state-of-the-art performance with faster convergence.
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All authors Yijie Zhu, Rui Shao, Jie He, Wei Li, Bo Zhao, Yelin Wang, Xiaochen Yuan, Tao Tan, Miao Zhang, Xiaojiang Peng, Zitong Yu

Computer Vision

Rethinking Memorization Mitigation in Diffusion Models: Reinforcing Text Conditioning

Text-to-image diffusion models have achieved remarkable progress in image synthesis, yet can exhibit memorization by closely reproducing individual training examples. Effective mitigation must preserve useful prompt information to guide alternative depictions. We introduce a training-free method that redistributes cross-attention with Gaussian smoothing before reinforcing content-token contributions and attenuating padding contributions, without additional denoiser evaluations. With this intervention, stronger content conditioning can improve prompt alignment at comparable training-image similarity. A local analysis identifies when reinforcement preserves shared value information while redistribution reduces localized attention mass. On Stable Diffusion v1.4 and v2.0, all evaluated smoothing widths lie on the empirical Pareto frontiers for training-image similarity versus both prompt alignment and image preference. A configuration selected on Stable Diffusion reduces template reproduction in DeepFloyd IF without further tuning. These findings support jointly controlling conditioning allocation and strength to generate prompt-consistent alternatives.
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All authors Hyungjun Joo, Sehwan Kim, Hyeonggeun Han, Sangwoo Hong, Jungwoo Lee

Computer Vision · Cross-listed from cs.AI

CoEvolve: Construct-to-Edit Visual Grounding with Bidirectional State Refinement

Visual grounding localizes an object described by language with a bounding box. Most multimodal grounding models compress target identification, spatial reasoning, and boundary estimation into one terminal prediction. Free-form rationales make reasoning linguistically explicit but do not necessarily expose measurable, editable spatial states. Intermediate localization errors are therefore difficult to diagnose and correct, allowing incorrect region choices and imprecise boundaries to persist in the final box. We introduce CoEvolve, a construct-to-edit framework that separates grounding into explicit state construction and state editing. Region-Evolution Reinforcement (RER) organizes grounding analysis into a progressive semantic–spatial trajectory, with each reasoning step committing to an explicit candidate region. Bidirectional Denoising Refiner (BDR) treats the reasoning text as fixed semantic context and refines the trajectory's coordinate fields through bidirectional same-position reconstruction. Geometry- and behavior-level objectives provide target geometry and edit-preference signals for consolidating reliable candidates, preserving accurate inputs, or correcting toward annotations. Evaluations cover natural-image and remote-sensing grounding. With a 9B backbone, CoEvolve rivals models up to 241B parameters in grounding accuracy. Under controlled corruption, a single BDR pass improves mean box overlap by over 27 percentage points, demonstrating strong recovery from substantial localization errors. State-source comparisons further support the complementarity of explicit state construction and source-matched editing. The project is at https://sundongwei.github.io/CoEvolve_Project/.
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All authors Dongwei Sun, Yujie Zhang, Bowen Yao, Pei Liu, Jing Yao, Xiangyong Cao

Computer Vision

MEGA: Object-Level Mesh Extraction from 3D Gaussian Splatting via Spatial Visual Distillation

Mesh extraction from 3D Gaussian Splatting (3DGS) aims to endow 3D Gaussians with accurate geometric structures, enabling explicit and precise 3D occupancy. However, existing methods primarily focus on scene-level mesh extraction, making them unable to represent object-level occupancy and often resulting in non-watertight surfaces. To overcome these limitations, we propose MEGA (\underline{M}esh \underline{E}xtraction from \underline{GA}ussians), a “segment-then-mesh” framework for extracting object-level, watertight meshes from complex 3DGS scenes. At the core of MEGA are Spatial Visual Distillation (SVD) and a mask-guided neural surface reconstruction module. SVD treats the 3DGS model as a teacher, sampling diverse camera poses and rendering the corresponding views of each segmented object. These observations are then used to train a mesh reconstruction model through photometric supervision. Extensive experiments on several widely used benchmarks demonstrate that MEGA achieves state-of-the-art performance in recovering accurate object-level 3D occupancy. Moreover, MEGA enables complex physical interactions by combining high-quality object-level meshes for geometric occupancy with 3DGS representations for photorealistic rendering.
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All authors Liwei Liao, Yingkui Zhang, Qianqian Tong, Ronggang Wang

Computer Vision

Architectural Sampling: Test-Time Scaling via Computational Diversity in Frozen Vision-Language Models

Test-time scaling often seeks better answers by sampling multiple responses from a frozen model, yet conventional temperature sampling generates every candidate along the same fixed computation path. We introduce architectural sampling, a training-free method that generates candidates through distinct forward computations by reusing selected blocks of decoder layers. Varying the block location and repetition count introduces computational diversity without updating model weights or adding auxiliary parameters. Across five Qwen checkpoints and twelve multimodal benchmarks, architectural sampling improves pass@9 over standard-path temperature sampling by 6.58 percentage points on average at the same nine-candidate budget. Reusing early layers yields the strongest gains, and the improvement in candidate coverage persists even under greedy decoding. The resulting candidates show lower lexical overlap and improve accuracy when used as rollouts for label-free test-time reinforcement learning. These findings extend the benefits of our architectural sampling beyond candidate coverage, demonstrating more effective learning from a model's own outputs.
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All authors Akshit Singh, Shyam Marjit, Wei Lin, Leonid Karlinsky, M. Jehanzeb Mirza

Computer Vision · Cross-listed from cs.RO

Beyond Leaderboard Scores: A Deployment-Focused Protocol for Interpretable Tracking Evaluation in Pedestrian-Centric Environments

Mobile robots operating among pedestrians need trajectories that become available quickly, remain spatially credible through missed observations, preserve identity, and fit within an embedded computing budget. Aggregate tracking scores provide limited insight into when and how trajectories fail, while varying detector inputs can confound tracker and detector quality. We present a deployment-focused, tracker-only evaluation protocol that uses shared detections to isolate tracker behavior and directly evaluates initialization, detector-gap continuation, identity recovery, close-neighbor association, and load-dependent tracker-step runtime, while Higher Order Tracking Accuracy (HOTA) is retained as a complementary aggregate measure. We apply the protocol to the JackRabbot Dataset and Benchmark (JRDB) using six open-source trackers and our lightweight Pedestrian Reference Tracker (PedRefTrack), together with a GT-assisted variant that estimates the remaining tracker-side gap under idealized association and motion. Under fixed detections, the non-GT trackers span only 24.26%-29.67% HOTA yet exhibit markedly different capability profiles. After 1.0 s without detector support, no tracker without GT assistance maintains spatially correct, same-identity output in more than half of eligible cases, making missing-observation continuation the dominant limitation among the tested properties. Close-neighbor failures are smaller and increase mainly at the shortest separations. Tracker-step runtime on an NVIDIA Jetson Orin is heavy-tailed and load-sensitive, causing several trackers to fall below the 10 Hz real-time target in crowded frames. The protocol provides a reproducible way to characterize tracker behavior and deployment suitability in pedestrian-centric environments. Code and evaluation scripts are released at https://github.com/SCAI-Lab/tracker_eval.
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Computer Vision

When Text-to-Image Helps Editing: The Effects of Conditioning During Denoising

Unified models are trained for both instruction-based image editing and text-to-image (T2I) generation, but standard editing pipelines keep source-image conditioning throughout denoising. We ask whether editing can benefit from T2I, and study how the effects of conditioning vary across edits and denoising stages. In pure editing, source attention declines for some edits over the sampling trajectory. This observation led us to task switching, which lets the model draw on its T2I capabilities. Across three unified editors and four benchmarks, switching to the T2I task for bounded intervals improves edit quality, while mean perceptual preservation remains close to pure editing across all three models. Unified editors therefore benefit from using both conditioning modes they are trained for, and the timing of the switch sets the balance between quality and preservation.
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Computer Vision

Do MLLM Judges Judge the Edit? Auditing Bias in Image Editing Evaluation with Verified Quality Preservation

Multimodal large language models (MLLMs) are increasingly used as automated judges for instruction-based image editing and as reward signals for model training. However, systematically auditing whether these judges are influenced by cues irrelevant to editing quality is challenging because visual interventions may themselves alter the quality being evaluated. A judgment shift can therefore be attributed to bias only when the intervention is verified to preserve the underlying editing quality. To address this challenge, we introduce EditJudgeBias, a counterfactual benchmark with verified quality preservation, comprising 1,196 real editing samples and 13 cues injected across four evaluation sites. We verify quality preservation for the requested edit using calibrated multimodal validators, controls, and human inspection. We then audit five MLLM judges along three complementary dimensions: invariance to quality-preserving cues, agreement with human judgments, and stability of pairwise preferences. Importantly, observed shifts are evaluated against each judge's own zero-dose and re-query noise floors rather than against zero. Experiments show that quality-preserving cues move every judge beyond its own noise. Fabricated majority opinions increase ratings, irrelevant visual elements cause larger shifts than whole-image manipulations, and swapping candidate order reverses up to 60.9% of pairwise decisions. Edit-region cues also tend to reduce human agreement. The three measures characterize judges differently, showing that robustness cannot be captured by a single metric.
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Computer Vision

DiVid: Diagnosing Dimension-Specific Diversity Collapse in Video Generation Models

Despite remarkable progress, video generation models often produce highly similar outputs when repeatedly sampled from the same prompt, limiting their usefulness for creative exploration. Existing diversity evaluations primarily rely on global scalar metrics, which obscure where diversity collapses in the spatiotemporal space of videos. We introduce DiVid, a dimension-level diagnostic framework that decomposes video generation diversity into six interpretable dimensions: Semantic, Style, Subject, Scene, Motion, and Camera. Each dimension is measured through a reproducible computer-vision pipeline and analyzed alongside quality and instruction faithfulness to examine potential trade-offs. Systematic evaluation of representative video generation models reveals that diversity is highly dimension-specific: models with strong global diversity scores still collapse on specific factors, particularly Motion and Camera. These rankings persist after filtering unfaithful generations, indicating genuine capability differences rather than off-prompt outputs. Beyond measurement, controlled prompt interventions identify two fundamental bottlenecks: default mode convergence, where models fall back to dominant patterns under open-ended prompts; and realization gaps, where models fail to faithfully realize diverse, explicitly requested alternatives, particularly for temporal factors. The larger faithfulness losses for temporal factors highlight the difficulty of controlling motion and camera variation through text alone. DiVid thus shifts the study of diversity from measuring whether it exists to diagnosing where and why it collapses, and provides actionable directions for dimension-aware training objectives and control signals. The framework will be released to facilitate future research on diverse and controllable video generation.
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All authors Huanran Hu, Zihui Ren, Dingyi Yang, Zhinan Song, Guozheng Wu, Tiezheng Ge, Qin Jin

Computer Vision

Not All Error Yields to Scale: Where Scaling Stops in Vision-Language Inference

Vision-language models (VLMs) face a fixed-budget trade-off between processing more visual information for fine-grained perception and using a larger language backbone for complex reasoning. Existing studies do not tell us which combination of backbone size and input resolution to deploy, especially in high-resolution deployments. To address this gap, we propose the Separable Law that describes how VLM performance changes with language backbone size and visual token count. We fit the law to measurements from 26 InternVL and QwenVL models, with language backbone sizes from 1B to 72B, on four high-resolution benchmarks with image sizes from 224 pixels to 8K. We find that the questions responding to scaling can be predicted from the skill they require, while a substantial fraction never responds at all. We also find that the two model families gain similarly from a larger backbone, while their gains from more visual tokens differ sharply. Combined with a cost law, the Separable Law gives a closed-form rule for allocating compute between backbone size and visual tokens. When deployment is limited to available configurations, the law identifies model and image sizes that perform close to the best feasible choice under the same budget. We hope our work offers a principled way to decide how much a model should be allowed to see at high resolution, given what it must reason about.
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All authors Xinye Zhao, Yunkai Dang, Yunchen Wu, Wenbin Li

Computer Vision

Fusing Visual and Textual Representations via Multi-layer Fusing Transformers for Vietnamese Visual Question Answering

In recent decades, artificial intelligence has made significant progress in understanding and interacting with images. One of the important applications of this technology is Visual Question Answering (VQA), a research field that requires computers to understand and answer questions about images in a natural manner. Despite extensive research and development in VQA for English, there have been very few similar efforts made for other languages, especially Vietnamese. This gap presents a significant challenge and opportunity for the advancement of VQA technology in the Vietnamese language context. By bridging this gap, the field of Vietnamese VQA not only enriches the diversity of research in artificial intelligence but also enables practical applications in various domains, such as education, healthcare, and entertainment, catering to Vietnamese-speaking populations worldwide. Thus, the exploration and development of Vietnamese VQA systems hold immense potential for advancing both research and practical applications in the intersection of computer vision and natural language processing. In this paper, we propose a Multi-layer Fusing Transformer model utilizing a cross attention module to combine multiple modality features of images and texts from different layers in an aggregated representation. Our architecture allows us extract information from low level to high level. Through detailed experiments and ablation studies, our model achieves promising results against the competitive baselines in ViVQA dataset for Vietnamese language.
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Computer Vision

Beyond Domain-Level Adaptation: Margin-Oriented Semantic-Appearance Interaction Correction for Personalized Federated Vision-Language Models

Federated parameter-efficient fine-tuning enables distributed clients to adapt pretrained vision-language models without sharing raw data or updating the full backbone. Its effectiveness, however, is limited by domain heterogeneity across clients. Existing personalized methods separate globally shared knowledge from client-specific style, but they largely treat each domain as a class-agnostic transformation. We show that this abstraction is insufficient: the cross-domain displacement associated with a fixed domain varies across semantic classes, and only a subset of these class-domain residuals damages the image-text decision margin. We therefore propose Margin-Oriented Semantic-Appearance Interaction Correction (MOSAIC), which first constructs a decision-aware harmfulness score that measures whether a training-derived class-domain residual favors a competing text prototype over the true class. It then models fine-grained class-domain interactions with a low-rank residual adapter whose class factors and residual basis are globally shared while domain factors remain client-private. An image-conditioned gate further controls candidate-wise correction, and harmful-pair-aware reweighting prioritizes decision-relevant residuals during local optimization. Extensive experiments on Office31, OfficeHome, and DomainNet100 demonstrate that MOSAIC consistently improves macro-client top-1 accuracy across all evaluated domain-shift and joint domain-label-shift settings.
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All authors Wentao Yue, Qingyu Mao, Tianyou Lai, Ahmed M. Abdelmoniem, Qilei Li

Computer Vision

Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models

Generative video world models can now synthesize open-ended environments that agents can navigate and interact with in simple ways. Yet open-ended generation does not imply full interaction: as a generated world expands, newly created content through navigation should expand what the agent can act upon, and as the agent changes the world, those changes should become persistent parts of the environment rather than transient visual effects. We characterize these two requirements as Open-World Interactivity, where newly generated or encountered entities are incorporated into the actionable world, and Persistent State, where interaction outcomes are committed to the world state and continue to influence subsequent observations and interactions. We present Oneira, an interactive video world model that closes the loop between generation and interaction through an explicit, extensible world state managed by a coding agent. Given the current observation and an action or high-level goal, the agent reads the world state, grounds the relevant entities, plans the interaction, and writes its outcome back into a world state table. When exploration reveals new objects, the agent incorporates them from generated observations, allowing the interaction space to expand with the generated world. Meanwhile, previously induced state changes are carried across video segments, making the consequences of interaction persistent parts of subsequent world evolution. The updated world state is rendered along the camera action trajectory into a coarse conditioning video, from which a video generator fills in the appearance, motion, and interaction details not represented in the state. Experiments show that Oneira enables direct and consistent interaction with newly generated objects, while preserving the effects of prior interactions over long horizons. Project page: https://madaoer.github.io/projects/oneira
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All authors Xindi Yang, Baolu Li, Liam Lee, Zhenfei Yin, Songxin Zhang, Zhuoyang Song, Xu Jia, Jianfei Cai, Tien-Tsin Wong, Bingyi Jing, Mengyue Yang

Computer Vision

Hob-VL: A Benchmark for Visually Grounded Boolean Reasoning

Reliable visual reasoning requires composing multiple visual observations and returning consistent answers to logically equivalent questions. We introduce Hob-VL, a benchmark for visually grounded Boolean reasoning. Hob-VL comprises two tasks: (1) evaluating whether a Boolean rule holds in an image, and (2) identifying the (unique) object satisfying a Boolean description. Hob-VL contains 6,000 human-verified balanced Yes/No questions, each defined by a Boolean combination of ten visual statements, across 1,000 generated scenes and 46 diverse labeled photographs, along with 1,000 object-identification questions over the same photographs. Our question families are deliberately constructed to challenge reasoning through misleading local cues and nested logical operations, and include symbolic and structured natural-language presentations. Across eight model configurations with thinking disabled or minimized, Boolean accuracy ranges from 48.52% to 50.57%, while the identification accuracy reaches at most 43.0%. A thinking-enabled GLM configuration achieves uneven gains while retaining substantial errors and inconsistencies. Hob-VL exposes these failures through executable reference answers and matched evaluations.
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Computer Vision

Before It Fades: Reinforcing Temporal Representations at Inference Time in VideoLLMs

Video Large Language Models (VideoLLMs) receive frames in sequential order and interpret how visual content evolves along the temporal axis, yet temporal reasoning remains a persistent weakness across architectures. Reversing the frame order of a video, a transformation that should invert temporal answers, often leaves the final prediction unchanged. We investigate where this failure originates by defining the temporal divergence vector $\tau_l$, the layer-wise representational difference induced by reversing temporal order. Tracking its magnitude across layers reveals a consistent temporal divergence profile where the divergence peaks at intermediate layers and progressively diminishes toward the output. We confirm this peak is specific to temporal reasoning and functionally critical for predictions, establishing that VideoLLMs acquire temporal information at intermediate layers but fail to maintain it to the output. This progressive fading motivates our method, Temporal Activation Injection (TAI), which extracts $\tau_l$ at the peak of the profile for each input and reinjects it into subsequent layers following the measured decay. TAI requires no training and consistently improves temporal reasoning across three VideoLLMs and four benchmarks with negligible impact on non-temporal tasks. Code is available at https://github.com/Youngwoo-git/Before-It-Fades.
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All authors Youngwoo Shin, Yusung Ro, Minseo Kim, Junmo Kim

Computer Vision · Cross-listed from cs.LG

Two Routes to the Middle: Placement Search and Brain Readouts Converge on Where Continual Learners Should Specialize

Continual learners that keep a task-specific adapter in every block of a pre-trained vision transformer accumulate storage linearly with the number of tasks; keeping task-specific adapters in only a few blocks curbs this growth but raises the question of where to place them. We investigate this question from two perspectives. Algorithmically, training all contiguous four-block placements yields an inverted U: final accuracy peaks at intermediate depth and varies by up to 3.5 percentage points (pp), while inexpensive criteria based on weight spectra or activation statistics favor the deepest blocks. From neuroscience, the hierarchical organization and intermediate-stage plasticity of the visual cortex motivate us to ask whether a measurement taken outside the learner can guide layer specialization without placement search. LS-B observes the first tasks through a frozen fMRI encoding model of twelve human visual areas and commits task-specific capacity once to the blocks whose readouts vary most across tasks relative to their stable structure. Across three ViT-B/16 backbones, LS-B yields stable, backbone-specific allocations. On the two backbones with placement search, AugReg and iBOT, the selected blocks overlap the intermediate-depth region identified by search. Under matched storage and observation budgets, the selected blocks outperform the shallowest and deepest four-block configurations. On Split ImageNet-R, LS-B uses 60% of full-BiLoRA adapter storage while remaining within 1.5 pp of its final accuracy. The allocation requires no labels or backpropagation, adds under 0.6% runtime, and exhibits backbone-specific cortical signatures.
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All authors Yuan Huang, Zihan Chen, Runbin Zhang, Hongwei Ding, Changzeng Fu, Shiqi Zhao