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Thursday 1 October

Computer Vision

PAGER: Partial-to-global Alignment via Geometric and Relational Distillation

Pretrained 3D encoders are typically developed on globally reconstructed scenes expressed in a consistent world coordinate frame, whereas embodied systems must reason from partial, viewpoint-dependent observations in camera coordinates. We show that this shift from globally learned 3D feature spaces to realistic partial observations exposes a severe representation mismatch, which we find consistently across representative state-of-the-art encoders, including Sonata and Concerto. A frozen Sonata encoder with a global linear probe achieves 72.47 mIoU on full ScanNet scenes, but 2.57 mIoU on single-frame camera-coordinate inputs. Training-free gravity alignment recovers performance to 41.64 mIoU, showing that coordinate-frame mismatch is a dominant source of degradation but cannot be fully resolved through canonicalization alone. We introduce PAGER, a label-free adaptation method that aligns partial-view features with a frozen global 3D semantic space using only paired partial/global geometry. It learns lightweight adaptation modules while keeping the pretrained encoder and global segmentation probe frozen. Matched-point feature alignment anchors partial features to their global counterparts, while relational supervision preserves their similarity structure with respect to the global representation. Global geometry provides supervision only during training. Inference operates directly on the partial observation. Without partial-view labels, PAGER outperforms label-supervised PEFT on both Sonata and Concerto, and in zero-shot ScanNet$\rightarrow$ScanNet++ transfer surpasses fully fine-tuned Sonata ($53.93$ vs.\ $48.09$ mIoU), suggesting that preserving the frozen global representation can improve cross-dataset transfer.
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All authors Akira-Miranda Adeyomi Adeniran-Lowe, Binod Singh, Lars Arnold Dethlefsen, Lazaros Nalpantidis, Theodora Kontogianni

Computer Vision

Revisiting Cross-Reconstruction for Generalizable Deepfake Detection

Existing image forgery detectors often suffer from generalization to unseen manipulation methods due to the limited ability to capture transferable forensic cues. Recent cross-reconstruction based methods attempt to improve generalization through semantic-artifact disentanglement, but typically align heterogeneous artifacts across generators and exclude artifact representations during reconstruction, which may overlook the inherent diversity and visual cues of manipulation artifacts. In this work, we revisit cross-reconstruction and introduce an artifact-oriented disentanglement framework for robust image forgery detection. We argue that artifact diversity, i.e., the intrinsic variations of manipulation artifacts introduced by different generation processes, contains complementary forensic cues rather than undesirable domain variations. Instead of enforcing explicit artifact alignment, our framework preserves diverse artifact characteristics through semantically aligned cross-generator reconstruction. Furthermore, we incorporate artifact representations into the reconstruction process and introduce a masked frequency-aware reconstruction strategy to emphasize manipulation-related residuals while reducing semantic interference. This design enables the model to learn transferable forensic representations from diverse artifacts. Extensive experiments on multiple benchmark datasets demonstrate improvements under both cross-dataset and cross-generator evaluation settings. Further analysis and ablation studies validate the effectiveness of artifact diversity preservation and artifact-aware cross-reconstruction.
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Computer Vision

Synthetic training for long-tail haemorrhagic lesion segmentation in data-scarce settings

Cerebral microbleeds (CMBs) and cortical superficial siderosis (cSS) are imaging markers of cerebral small vessel disease, but their automated segmentation is limited by the scarcity of positive cases and voxel-level annotations. We propose a synthetic training framework for long-tail haemorrhagic lesion segmentation that requires no real lesion annotations for training and leverages radiological description of the lesions. Starting from anatomical brain parcellations, the framework applies spatial augmentation and voxel resampling, procedurally inserts cSS and CMB labels using clinical priors on lesion location and morphology, and synthesises images through randomised intensity assignment, blurring, and Rician noise simulation. Models were trained on dynamically generated image-label pairs and evaluated against manual delineations in 10 cSS cases and 13 CMB cases. The proposed configurations outperformed classical filter baselines. For cSS, the hypointensity constrained model achieved higher AUPRC and AUROC than the Frangi filter (AUPRC: 0.284 vs 0.083; AUROC: 0.907 vs 0.731). For CMBs, explicit synthesis of blood vessels as lesion mimics improved performance over the classical baseline (AUPRC: 0.538 vs 0.004; AUROC: 0.999 vs 0.968). These results support our proposal as a feasible strategy for data-scarce haemorrhagic lesion segmentation.
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All authors Yuan Cao, Sumeet Dash, Antonia Zachariadis, Stefanie Schreiber, Katja Neumann, Jose Bernal

Computer Vision · Cross-listed from cs.AI

Towards Reliable Vision-Language Models for Autonomous Driving

Vision-Language models (VLMs) are increasingly being explored in autonomous driving for tasks such as scene understanding, driving reasoning, decision-making, and end-to-end driving. As their role becomes more prominent, ensuring their robustness and reliability is increasingly important. In real-world conditions, visual inputs may be degraded by sensor imperfections and environmental conditions, potentially affecting both model predictions and their associated confidence. Such degradation is especially concerning in autonomous driving, where safety-critical decisions require models to make accurate predictions and recognize when their predictions may be unreliable. In this work, we evaluate five VLMs (Qwen3.5-9B, Gemma4-E4B, LLaVA-OneVision-7B, DriveFusion/DriveFusionQA-4B, and NVIDIA Alpamayo-1.5-10B) across four driving-related QA datasets with different visual input settings, including single-frame, multi-view, multi-frame, and monocular inputs. Our results show that the effects of visual corruption vary across models, datasets, and input settings, with changes in accuracy and confidence reliability and also differing across conditions. We then apply Visual Evidence Augmentation ($\mathrm{V}{\scriptstyle \mathrm{EA}}$), a recent inference-time method to examine whether it can improve model reliability under degraded visual conditions. We find that $\mathrm{V}{\scriptstyle \mathrm{EA}}$ improves performance for some models and datasets, although the gains are not consistent across all settings.
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All authors Manasa Mariam Mammen, Priyanka Mary Mammen, Zafer Kayatas, Stefan Wagner

Computer Vision

SuperMotion: Source-Preserving Denoising for Text-Driven Human Motion Editing

Text-driven human motion editing aims to realize a requested change while preserving compatible source content. Existing diffusion editors rely largely on learned conditioning for preservation of the unedited part, yet their outputs can lose temporal detail as denoising proceeds. We propose the Source-Preserving Denoising framework (SuperMotion), which explicitly reuses the source at each reverse step for source preservation. We first align the source motion to the output timeline and predict a preservation gate that controls reuse across frames and feature dimensions. A clean-space source anchor then utilizes the learned preservation gate to blend the predicted clean motion with the aligned source and passes the corrected estimate directly to the sampling posterior. Because the aligned source is a realized motion rather than a regression output, the anchor injects sample-level temporal detail that a reconstruction-trained denoiser tends to smooth away. To learn effective source reuse, we supervise the anchored estimate against the editing target and match its second temporal differences through a temporal high-frequency loss. These objectives require no explicit edit masks. Extensive experiments show that SuperMotion improves editing accuracy, reaching 33.20% full-pool R@1 on MotionFix, while reducing temporal-detail attenuation and preserving motion dynamics as it realizes the requested changes. Ablations confirm that the learned preservation gate is responsible for the gain and that it reuses the source to retain the unedited content properly.
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Computer Vision

VoxelSynth3D: Interpretable Volumetric Image-Domain Metal Artifact Reduction with a Paired Synthetic CLINIC Benchmark

Metal artifacts in postoperative musculoskeletal CT obscure bone-implant and adjacent soft-tissue interfaces. Many metal artifact reduction (MAR) methods require unavailable raw projections or learned models that may shift across scanners and implants. We present VoxelSynth3D, a training-free 3D image-domain framework for reconstructed CT. The framework combines support masking, normalized tissue synthesis, deviation gating, and restricted edge refinement. Detected implant voxels are preserved in the output, while correction targets metal-induced artifacts in the surrounding tissue. We also construct Synthetic CLINIC-Metal, a controlled paired synthetic evaluation resource, from no-metal CTPelvic1K volumes with clean targets, metal/artifact masks, fixed seeds, and patient-level splits; 75 unpaired real metal cases receive qualitative/no-reference evaluation only. The operating point was fixed in a near-flat validation basin. With exact-mask oracle localization, all methods share a metal-excluded tissue ROI. On 40 held-out cases, VoxelSynth3D reduced RMSE from 801.48 to 786.18 HU (paired gain 15.30 HU, 95% CI 11.68-19.23), improving every case and exceeding the evaluated 3D Gaussian smoother by 13.58 HU. Clean-edge agreement decreased next to metal but exceeded input beyond 5 mm. Thus, VoxelSynth3D provides case-consistent within-distribution tissue-error reduction with a localized structural tradeoff. Spacing-aware sensitivity retained aggregate broad-region improvement and identified near-metal calibration as a target.
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All authors Amritesh Banerjee, Abdul Basit, Renil Renji Joseph, Nouhaila Innan, Muhammad Shafique

Computer Vision

FedCKA: Representation-Guided Layer Personalization for Federated 3D Perception Across Driving Domains

Robust perception in intelligent vehicles demands 3D object detectors that remain dependable under domain shifts, such as changes in time of day, location, or weather. However, due to costly annotation and rare shifts, some environments lack sufficient data to train a standalone detector. Federated learning offers a privacy-preserving framework for collaborative model training, enabling clients to benefit from shared learning across diverse environments. Yet, this framework traditionally relies on a single global consensus model, which struggles to perform across heterogeneous local data distributions. Local conditions are better captured by adapting a subset of the model, but many personalization approaches rely on predefined layer partitions or fixed personalization ratios, thereby limiting adaptation to client-specific divergence. To reduce this rigidity, we propose FedCKA, a Centered Kernel Alignment (CKA)-based strategy that dynamically handles the personalization-globalization trade-off. Specifically, FedCKA computes layer-wise feature similarities between local client models and the global consensus model during training. By converting layer-wise similarity scores into client-specific aggregation masks, FedCKA selectively shares representation-consistent layers. Evaluation on a unified multi-domain benchmark based on nuScenes shows that FedCKA outperforms established federated baselines, including FedBN, FedRep, and FedSelect, improving average NDS by 7 percentage points over the strongest baseline. The findings offer both a comparative benchmark and a promising direction for robust federated 3D perception across shifts in location, weather, and illumination. Code is available at https://github.com/j-verhoog/FedCKA.
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Computer Vision

VTR-Bench: A Systematic Benchmark for Evaluating Visual Text Rendering in Video Generation

Recent video generation models can produce highly realistic videos from natural language instructions, with visual quality approaching cinematic standards. Existing evaluation benchmarks, however, predominantly assess visual quality, aesthetic appeal and physical plausibility, while paying limited attention to text, an essential medium for conveying information in everyday scenes. A generated video may appear visually compelling and feature lifelike subjects, yet still render the text within the scene incorrectly. To address this overlooked dimension, we introduce VTR-Bench, a systematic benchmark for evaluating the Visual Text Rendering capabilities of video generation models. VTR-Bench situates text within concrete application scenarios, such as advertisements and scientific videos, with 300 carefully constructed prompts spanning five scenario categories. We develop an automated evaluation pipeline with human alignments that separately assesses text fidelity through carrier-specific transcription and scene and motion requirements through a prompt-specific chain of query. Beyond evaluation, we introduce a Keyframe-Guided Agentic Framework in which a Director agent coordinates image and video generation with visual evaluation, guiding iterative refinement and candidate selection through visual feedback. Experiments on 11 state-of-the-art models reveal widespread difficulties in accurately rendering scene text, with the best-performing model recording an overall word error rate (WER) of 0.250. We further analyze text rendering failures to characterize the challenges faced by current video generation models. These findings highlight visual text rendering as a key challenge for video generation and demonstrate a practical path toward improvement. Code is available at https://github.com/hardenyu21/VTR-Bench.
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All authors Yu Huang, Jungang Li, Zhiyuan Wang, Yonghua Hei, Song Dai, Jiayu Yang, Deyuan Liu, Xiang Zheng, Xiaoshuang Shi, Hao Cheng, Kaidi Xu

Computer Vision

SALD: Self-Referenced Advantage Learning for Diffusion Models

Recent work on language-model adaptation has shown that single models can obtain informative training signals by evaluating their behavior in demonstrationor feedback-augmented contexts, with the help of a teacher network, which is driven by the student's learned parameters. Inspired by this internal-reference principle, we investigate how diffusion models can identify self-referenced training signals without external demonstrations or teacher networks. We introduce SALD, a self-referenced training framework that evaluates each image-caption pair at two noise levels using the same model. The easier, lower-noise path is evaluated without gradient tracking to provide a reference, while the harder, higher-noise path provides the training gradient. Rather than directly distilling the easy-path prediction, SALD uses the difference between two path errors to adapt the hardpath objective. The proposed Advantage-Guided Diffusion (AGD) converts this relative error into a differentiable sample-level weight. Temporal Advantage Memory (TAM) accumulates relative difficulty across training and adapts the future gap between the two noise levels. Spectral Advantage Decomposition (SAD) further compares the residual power spectra of the two paths and constructs a differentiable, frequency-derived latent-element weight. All components share a single set of model parameters, requiring neither an external teacher network nor additional trainable parameters during training or inference, and no modification to the inference procedure. Experiments across multiple architectures and datasets demonstrate consistent improvements in generation quality, while component-wise ablations quantify the contributions of the proposed components.
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All authors Aryan Das, Surjo Dey, Koushik Biswas, Swalpa Kumar Roy, Moloud Abdar, Arnab Bhattacharya, Vinay Kumar Verma

Computer Vision

FiVOS: A Fish Segmentation Algorithm Based on Interactive Video Object Segmentation and Filter Enhancement

With the continuous expansion of aquaculture, precise and efficient monitoring of fish behavior has become increasingly critical for improving farming efficiency and reducing economic losses. In particular, with the ongoing enhancement of computational capabilities in deep learning models, vision-based fish segmentation methods are garnering growing attention. By analyzing video segmentation results, fish behavior can be effectively tracked, thereby providing reliable data support for the precise regulation of aquaculture environments. However, existing deep learning-based video segmentation methods for aquaculture scenarios often overlook the dynamic correlations between video frames. In contrast, Interactive Video Object Segmentation (IVOS) employs an interaction-propagation scheme to achieve high-precision segmentation while minimizing user effort, thereby enhancing monitoring efficiency. Yet, IVOS applications in aquaculture remain limited due to data scarcity, and are susceptible to error accumulation and mask loss over long sequence propagation due to high intra-class similarity. In response, this paper proposes an improved interactive video object segmentation method (FiVOS) and constructs two fish-specific datasets. FiVOS utilizes a mask block filter to enable early detection and correction of erroneous propagated mask blocks, enhancing filtering accuracy through a rule-based thresholding approach. Additionally, it serializes noise filters to further eliminate erroneous mask noise, thereby improving model robustness. Experimental results demonstrate that FiVOS achieves state-of-the-art (SOTA) performance in fish video segmentation tasks, providing robust technical support for fish behavior research.
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All authors Yuqing Duan, Song Zhang, Shili Zhao, Daoliang Li, Ran Zhao

Computer Vision · Cross-listed from cs.RO

ALFRED: Requirement-driven development of an open-source mobile manipulator for long-term plant monitoring

Tracking seasonal change in crops and forests requires observing the same plants repeatedly. Ground robots can do this at close range, and a manipulator gives their sensors more viewpoints. Yet the robots behind long-term field datasets are rarely released with their design files, and how a robot's own structure limits arm reach and occludes its sensors is seldom compared between builds. We present ALFRED, an open-source mobile manipulator built from commercially available components. It carries a six-degree-of-freedom arm, LiDAR, RGB-D cameras, RTK GNSS and an IMU on an Ackermann-steered base, all mounted on a reconfigurable aluminium strut frame, and runs containerised ROS software. It was developed through four builds against six requirements for repeated outdoor deployment: durability, modularity, repairability, sensing reach, endurance and reproducibility. Model-based analysis of the last three builds shows the usable share of the arm's reachable poses rising from 34.0% to 60.0% and then 66.1%, and ray casting shows that only the final build keeps the frame-mounted LiDAR's horizontal view clear both forwards and backwards. ALFRED completed a year of monthly forest surveys (528 traversals) without missing a scheduled collection. This was despite battery degradation, reconfiguration for another researcher's study, and the parallel development of ALFRED 2.0 for autonomous crop-row operation, with each switch between builds taking about six hours. The deployment also showed that mechanical modularity is only as dependable as the robot description that tracks it.
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All authors Ciarán Miceal Johnson, Christopher Quail, Garry Ellard, Alistair McConnell, Steve Tonneau, Fernando Auat Cheein

Computer Vision

Uncertainty-Guided Handshake: Efficient Human-in-the-Loop Refinement for Surgical-Grade Glioma Segmentation

While state-of-the-art automated models for medical image segmentation achieve high mean performance, they frequently suffer from localized, catastrophic failures that preclude safe clinical deployment, particularly in neuro-oncology. Interactive segmentation frameworks mitigate this by incorporating human oversight, but traditionally impose prohibitive cognitive and temporal workloads by requiring clinicians to manually search for errors. In this project, we present an efficient, Hybrid Structural-Aleatoric Human-in-the-Loop framework for glioma segmentation that bridges the gap between automated baseline performance and surgical-grade precision, achieving sub-2.0 mm HD95 on curated benchmarks while providing safety-net routing for structural failures across real-world clinical data. By extracting voxel-wise Test-Time Augmentation (TTA) uncertainty and applying hierarchical topological filtering, our method proactively isolates high-risk structural anomalies. We comprehensively evaluated our approach on a challenging out-of-distribution clinical stress-test cohort (N = 362). Operating under a simulated Human Oracle, the framework improved the Whole Tumor (WT) Dice score from 0.891 to 0.914 and reduced the 95th percentile Hausdorff Distance (HD95) from 5.82 mm to 4.76 mm. Critically for surgical safety, the system rescued severe boundary failures in the Tumor Core, reducing mean HD95 from 17.96 mm to 14.83 mm (improving absolute TC Dice to 0.356). These spatial rescues were achieved while demanding a median interactive workload of just 11.3% of the target volume. Acknowledging this as a simulated upper bound lacking real-world cognitive friction, the framework nevertheless demonstrates a highly Pareto-efficient pathway for safely deploying clinical AI.
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Computer Vision

The Impact of Processing Parameters on High-Accuracy Measurements in UAV Photogrammetry

Unmanned aerial vehicle (UAV) photogrammetry is increasingly used in applications requiring high accuracy, such as determining ground surface changes caused by landslides, mining, or microrelief transformation. While acquisition strategies have been widely studied, the influence of the processing workflow-particularly Bundle Block Adjustment parameter settings-remains insufficiently explored. This study addresses this gap through a systematic, full-factorial evaluation of 768 processing variants applied to ten UAV datasets collected over 1.5 years in a 220 ha study area. Eight key parameters were analysed. The results show substantial variability in final 3D accuracy: the best performing variant achieved a root mean square error (RMSE) of 16 mm, whereas the weakest reached 303 mm. The most influential factors were the number of ground control points, the application of additional camera calibration corrections, and the use of the Post-Processing Kinematic GNSS method for determining camera projection center coordinates. The study also evaluates how workflow optimization affects the accuracy of displacement, tilt changes, and horizontal strain determination. While random displacement errors remained stable (RMSE of ~6-7 mm), systematic errors were significantly reduced by over half in all axes, with vertical median absolute error decreasing from 14 mm to 7 mm in the optimized configuration compared to the baseline previously used by the authors. This study provides the first large-scale, practice-oriented assessment of how processing parameter selection shapes the accuracy of both photogrammetric products and deformation indices determination. The results offer actionable guidance for developing more robust and repeatable UAV photogrammetry workflows tailored to high-precision monitoring.
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All authors Paweł Ćwiąkała, Edyta Puniach, Elżbieta Pastucha, Wojciech Gruszczyński

Computer Vision

MWOP: Modality-aware Width-wise Operation Pruning for Efficient MLLMs

Multimodal large language models (MLLMs) incur substantial inference costs when processing long visual-textual sequences. While existing operation compression methods exploit modality-level redundancy, they largely treat computation within attention heads and shared feed-forward network (FFN) channels as unified units, leaving finer-grained redundancy underexplored. We find that redundancy varies both across modality-interaction paths within the same attention head and across visual and textual executions of the same FFN channel. Based on these findings, we propose Modality-aware Width-wise Operation Pruning (MWOP), which independently prunes visual-to-visual (V2V), text-to-visual (T2V), and text-to-text (T2T) attention paths within each layer, and separately selects FFN channels for visual and textual inputs. A first-order Taylor criterion guides the pruning process, with FFN importance re-evaluated after attention pruning and LoRA-based recovery training. To translate the resulting fine-grained sparsity into practical acceleration, we further develop path-sparse Triton attention kernels and compact visual-side FFN execution. MWOP preserves the token sequence while reducing attention and FFN computation, making it complementary to token compression and enabling simultaneous reduction of sequence length and per-token computation. On LLaVA-OneVision-7B, MWOP alone achieves a $1.6\times$ prefill speedup with 99.7% average performance retention across 12 benchmarks. Combined with two representative token compression methods, it further increases their prefill speedups from $2.0\times$ and $1.9\times$ to $2.9\times$ and $2.7\times$, respectively. Results on Qwen2.5-VL-7B further demonstrate its applicability across architectures. The code is available at https://github.com/EIT-NLP/MWOP.
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All authors Xudong Wang, Hao Wu, Haozhe Hu, Peiran Yin, Xinghao Chen, Yunpu Ma, Wei Zhang, Xiaoyu Shen

Computer Vision

Localisation-Aware Uncertainty for Pretrained Object Detection

Reliable uncertainty estimation is essential for deploying object detectors when distribution/covariate shift and adversarial attacks may occur. Existing approaches often require detector retraining, architectural modification, or repeated inference, which may be infeasible or incur significant overheads. We introduce a lightweight post-hoc evidential meta-model that learns when object localisations should be considered uncertain while keeping the base detector frozen. Our approach automatically identifies localisation-relevant features and uses saliency-guided modification to construct an increasingly challenging curriculum. Detection-level targets combine localisation error, modification level, and prediction instability to guide an evidential meta-model to estimate uncertainty for each predicted bounding box. Our approach requires no changes to the detector and preserves its original localisation outputs. Across adversarial attacks and evaluated strengths, GRACE improves TP-FP AUROC by 22% relative to the strongest comparator in some cases while maintaining in-distribution detection performance.
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Computer Vision

Smoother Flow Matching via Contrastive Trajectory Repulsion

Trajectory crossing remains a critical bottleneck in Flow Matching (FM), and previous works typically view these crossings from a theoretical optimization perspective causing velocity averaging. They attempt to address it indirectly by post-hoc distillation or endpoint coupling, without explicitly regulating the intermediate trajectories. In this paper, we introduce a new network learning perspective: crossing points inherently induce large local Lipschitz constants in the target velocity field, leading to two drawbacks. First, high Lipschitz constants correspond to high-frequency signals in the velocity field that neural networks struggle to fit due to spectral bias. Second, they also imply drastic velocity variations, leading to severe numerical integration errors in few-step inference. To alleviate this, we propose CoFlow, a framework that introduces the contrastive learning paradigm into FM to explicitly repel trajectories during training, thereby lowering the local Lipschitz constants of the velocity field. Specifically, we formulate CoFlow from a Stochastic Differential Equation (SDE) perspective by injecting a repulsive drift term. This drift actively guides the forward process of positive samples away from negative trajectories, effectively reducing the local Lipschitz constant. Furthermore, we derive an equivalent stochastic interpolant formulation from this SDE, providing a simple and tractable design space to control the influence of negative samples. Extensive experiments on ImageNet 256x256 demonstrate that CoFlow significantly reduces FID compared to standard FM in few-step inference (e.g., 20 steps), with no added training overhead. The code can be accessed at: https://github.com/HKUST-LongGroup/CoFlow
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Computer Vision · Cross-listed from cs.AI

AiSearch: Interactive Multi-Modal Search with VLMs

Modern retrieval systems must both be automated and interactive, allowing users to search and refine results in real time. We present AiSearch, a flexible multimodal retrieval framework that leverages the zero shot capabilities of Vision Language Models (VLMs) for natural language search over images and videos. AiSearch supports interactive search refinement through user feedback to tailor results to the user's intent, and allows visual benchmarking across multiple VLMs, enabling users to select the most suitable model for their task.
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All authors Ali Koksal, Mei Chee Leong, Vicky Sintunata, Ching Ling Chin, Wee Teck Fong

Computer Vision

Supervising Sound Localization by In-the-wild Egomotion

We present a method for learning binaural sound localization using egomotion as a supervisory signal. Over the course of a video, the cameras direction to a sound source will change as the camera moves. We train an audio model to predict sound directions that are consistent with visual estimates of camera motion, which we obtain using traditional methods from multi-view geometry. This provides a weak but plentiful form of supervision that we combine with traditional binaural cues. To evaluate this method, we propose a dataset of real-world audio-visual videos with egomotion. We show that our model can successfully learn from real-world data and that it performs well on sound localization tasks
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All authors Anna Min, Ziyang Chen, Hang Zhao, Andrew Owens

Computer Vision · Cross-listed from cs.CR

Is it Possible to Generate Irreversible PolyProtected Templates from Face Embeddings using System-Specific Keys?

This work aims to answer the question of whether it is possible to generate irreversible protected templates when the PolyProtect biometric template protection method is applied to face embeddings using system-specific keys (i.e., the same C and E parameters, which define the transform, are applied to all subjects' face embeddings), instead of the traditional subject-specific keys (i.e., each subject has their own C and E parameters). This is important for determining whether we can perform de-duplication of face identities in the PolyProtected domain, which is not possible in the subject-specific key scenario due to the clash with PolyProtect's unlinkability property (i.e., one could generate multiple protected templates belonging to the same identity, using different C and E parameters, such that those templates cannot be linked to each other). We present experiments (reproducible using our open-source code) to prove that there exist at least three ways of systematically selecting system-specific keys that produce irreversible PolyProtected templates: (i) from pre-selected subject-specific keys, (ii) by applying a previously proposed key selection algorithm to random vectors, and (iii) by approximating a "good" C/E pair distribution from which system-specific keys can be constructed. Our findings thus point to the conclusion that it is, indeed, possible to safely operate PolyProtect in the system-specific key scenario without degrading the template protection potential. This opens up the possibility for identity de-duplication in the PolyProtected domain.
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Computer Vision

MMVistaReason: Toward Open-Data and Post-Training Recipes for Multimodal Reasoning

Open multimodal reasoning models have benefited from large-scale reasoning supervision, yet reliable post-training remains challenging due to uneven data quality, inefficient supervision construction, imbalanced difficulty, and cross-domain interference. We introduce MMVistaReason (MVR), an open-data post-training recipe with three components: (1) broader capability coverage across complementary Analytical and Real-World reasoning groups, emphasizing structured reasoning versus visual perception and spatial grounding; (2) efficient SFT and RL data construction, standardizing heterogeneous open data through staged cleaning and annotation, combining difficulty-aware cascaded teacher distillation with answer-likelihood-based trajectory selection to construct MVR-SFT-528K, and applying scale-specific frontier filtering for MVR-RL-63K; and (3) specialize-then-integrate training, which trains complementary RL experts and consolidates their capabilities through multi-teacher on-policy distillation (MOPD). Our analyses reveal a capacity-dependent interaction between supervision difficulty, trajectory quality, and model capacity: smaller students benefit more from selected supervision, while larger students are robust to trajectory variation and mixed-domain interference. Mixed-domain RL introduces benchmark-level negative transfer, whereas MOPD provides consistent capability integration, with the preferred KL direction varying across model scales. Across 15 multimodal benchmarks, MVR-4B achieves an average score of 72.8, outperforming Qwen3.5-9B (Instruct) and MMFineReason-8B while using about 70% fewer samples than MMFineReason. Scaling to 9B improves the average to 74.4, surpassing Qwen3.5-35B-A3B (Instruct). Overall, MMVistaReason demonstrates that systematic open-data construction and capacity-aware post-training provide a practical and scalable path toward reliable multimodal reasoning.
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All authors Juekai Lin, Honglin Lin, Yuqian Yuan, Xiaolong Wu, Jie Cao, Liang Liang, Yunqi Cao, Yun Zhu, Wenqiao Zhang, Lijun Wu

Computer Vision

CLASP: Continual Low-rank Adapters for Spatially Placed Concepts from One Hypernetwork

Continual personalization of text-to-image diffusion models requires sequentially acquiring new concepts while retaining previously learned ones. However, existing methods either suffer from catastrophic forgetting or rely on storing additional concept-specific parameters and spatial components, causing their parameter footprint to grow with the concept stream. This limits their ability to scale to long sequences of personalization tasks. We propose a rehearsal-free approach that uses a single fixed-size hypernetwork to continually personalize a frozen diffusion model. Instead of expanding the model as new concepts are acquired, the hypernetwork dynamically produces the concept-specific adaptations required for personalization while preserving previously learned concepts. Our framework further integrates spatial control into the personalization process, allowing users to specify where a personalized concept should appear without introducing additional per-concept components. This formulation enables continual personalization with a parameter footprint that remains independent of the number of learned concepts, aside from compact concept representations. Experiments demonstrate strong retention of previously learned concepts and reliable spatial grounding, matching or improving upon existing methods while scaling effectively to long streams of personalization tasks.
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All authors Wojciech Gromski, Patryk Krukowski, Jan Miksa, Maciej Zieba, Przemysław Spurek

Computer Vision

ARROW: Arbitrary Reconstruction and Tracking of 4D Observations in the Wild

Dynamic scenes may be captured by a moving camera, multiple video streams, or images taken at different times. These observations reveal complementary aspects of scene geometry and motion, yet bringing them together requires establishing correspondence across viewpoints, capture times, and visibility changes. We introduce ARROW, a feed-forward model that unifies 3D reconstruction and 3D point tracking from arbitrary image sets. At its core is a novel order-invariant querying approach, which allows the association of queries with observations across arbitrary inputs. We show that exposing the model to more diverse sets of inputs during training results in improved task performance. Moreover, the resulting model is capable of generalization to a wider range of tasks including multi-view tracking. Trained with this strategy, ARROW establishes a new state of the art in 3D tracking on WorldTrack and TAPVid-3D and outperforms dedicated multi-view trackers on an adapted RGB-only MVTracker benchmark, while remaining competitive across 3D reconstruction tasks. Code and weights are publicly available.
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All authors Ilya Fradlin, Christian Schmidt, Jens Piekenbrinck, Karim Knaebel, Gonzalo Martin Garcia, Bastian Leibe

Computer Vision

STAGE: Subspace-Targeted Affine Generative Erasure for Text-to-3D Models

Concept erasure suppresses a target concept while preserving behavior on unrelated inputs. Existing closed-form methods were designed for 2D image diffusion and assume a single generative pathway, so one edit must cover geometry and texture at once. Native 3D generators, which synthesize structured 3D representations directly rather than by lifting 2D samples, violate this assumption. We show that shape and object concepts must be erased in the structural stage of the pipeline and material concepts in the appearance stage. We therefore formulate erasure in native text-to-3D as a stage-aware editing problem and introduce STAGE, a training-free, closed-form framework. STAGE confines each edit to the low-dimensional subspace spanned by the differences between erase and anchor embeddings, and relaxes the norm-preserving (orthogonal) constraint of prior editors into a least-squares affine correction that maps target activations onto safe anchors subject to a penalty on the displacement of retained prompts. The correction applies to the structural stage, the appearance stage, or both. We find that the stage an edit must reach is determined by concept type. On TRELLIS, the standard open native 3D generator, across 15 shape, material, and object concepts, STAGE reaches 66.7 on a composite score that balances forgetting the target concept against preserving everything else, aggregating CLIP-based semantic and physical metrics, versus 53.2 for the strongest adapted baseline. Code: https://github.com/gmum/STAGE/ Project Page https://gmum.github.io/STAGE/
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Computer Vision

ODDR: One-Step Deshadow Diffusion via Reward Guidance

Recent advances in deep learning for shadow removal have significantly enhanced image quality and realism. However, most approaches rely on real-world paired datasets, which are costly to collect and often limited in scene diversity, leading to limited generalization. To address these limitations, we propose One-step Deshadow Diffusion via Reward guidance (ODDR), a new framework that achieves efficient and high-fidelity shadow removal without relying on real-world paired supervision. Our method begins with One-step Deshadow Diffusion (ODD), a baseline model trained on synthetic shadow data for efficient one-step shadow-free reconstruction. We further adapt ODD into ODDR using ShadowReward. In contrast to traditional, annotation-heavy approaches, ShadowReward is the first reward model for shadow removal trained entirely without human annotation. It learns to mimic human perceptual judgments by ranking synthetically generated images with controlled degradations, such as texture distortion and boundary artifacts. This reward-guided fine-tuning enables ODDR to close the synthetic-to-real domain gap. Extensive experiments show that ODD achieves strong performance without relying on real-world paired supervision, and ODDR further improves the results, narrowing the gap to fully supervised methods trained on real-world paired data while maintaining higher computational efficiency as a single-step model.
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All authors Junseong Shin, Kijun Kim, Minseong Kim, Dongjin Kim, Tae Hyun Kim

Computer Vision

Dyna3: VLM-Guided Training-Free 4D Reconstruction via Depth Foundation Models

Recent depth foundation models like Depth Anything 3 (DA3) achieve remarkable multi-view depth estimation but assume static 3D scenes, limiting their applicability to real-world dynamic environments. Existing training-free 4D methods like Easi3R and VGGT4D rely on correspondence-trained backbones whose attention encodes cross-frame matching, a property absent in depth-only models like DA3. We present Dyna3, a training-free framework that extends DA3 for 4D dynamic scene reconstruction without any fine-tuning. Our key insight is that DA3's cross-view features, though trained only for depth consistency, implicitly encode motion-discriminative signals when combined with best-match feature search across frames. Its static surfaces find consistent matches globally, while dynamic objects cannot. We further adopt vision-language models (VLM) to automatically generate scene-specific semantic prompts for SAM 3, enabling precise instance-level segmentation that distinguishes which objects move from what objects exist. For reconstruction, we decouple the scene into a cross-frame aligned static background and per-frame dynamic point clouds. Experiments on four datasets demonstrate that Dyna3 surpasses correspondence-trained methods with +5.5pp J-Mean over state-of-the-art VGGT4D on dynamic object segmentation, while achieving up to 13x faster pose estimation and 3x faster 4D reconstruction with 4 to 8x lower memory. Dyna3 could therefore enable much denser temporal sampling that prior methods cannot support.
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All authors Xinhao Xiang, Weiyang Li, Zhijie Zheng, Abhijeet Rastogi, Jiawei Zhang

Computer Vision

ShelfChange3D: Object-Level 3D Change Detection for Retail Shelf Monitoring

Reliable shelf monitoring is an important capability for retail automation, yet existing out-of-stock detection methods mainly operate in image space and lack metric 3D localization for downstream robotic systems. We formulate shelf monitoring as object-level 3D change detection: given two RGB-D observations captured at different times, the goal is to identify changed products and localize each change with a 3D bounding box. To support this task, we introduce ShelfChange3D, comprising 145K synthetic and 5K real-world paired RGB-D observations with object-level 3D change annotations. We further propose ChangeBox, an end-to-end framework that jointly reasons over paired observations and predicts object-level 3D change boxes. To improve localization accuracy, we introduce a geometry-based refinement stage that exploits depth and gravity prior to estimate relative pose and refine predicted boxes. Experiments show that ChangeBox outperforms existing change detection baselines, with further gains from refinement and effective transfer from synthetic to real-world observations.
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All authors Lingyi Zhou, Yunke Wang, Mengyu Zheng, Wenbo Wang, Zijian Wang, Chang Xu

Computer Vision

PickMoment: Continuous-Time Single-Image-to-Video via Learning Deblurring and Blur-to-Video

Motion blur arises from the temporal integration of a continuous sharp signal over a finite exposure window, yet existing learning-based methods sidestep this physical model and predict only the sharp signal itself: most single-image deblurring methods recover a single frame at the exposure center, while blur-to-video methods predict a fixed set of frames. We introduce PickMoment, a continuous-time reformulation that directly learns the interval-mean blur over arbitrary sub-intervals of the exposure with a single deterministic model. Drawing an analogy to MeanFlow's average-velocity formulation, we train the model with three supervisions derived from the blur integral: an empirical reconstruction loss from available subframes, an additivity loss that enforces self-consistency across overlapping sub-intervals, and a sharp-frame loss anchored at the zero-interval limit. A single trained model unifies single-image deblurring, blur-to-video generation, and continuous-time pick-a-moment recovery as different queries to the same network, with no separate training for each task. Our PickMoment achieves state-of-the-art performance among generative-based deblurring methods on GoPro and HIDE while competitive against restoration-based methods on RealBlur, and the highest per-frame fidelity on GoPro-7 blur-to-video, all in a single forward pass without iterative sampling.
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All authors Junseong Shin, Hyeonsu Jo, Daehyun Kim, Tae Hyun Kim

Computer Vision

When the Judge Acts: Auditing VLM-Guided Image Selection on Culturally Situated Prompts

Vision-language models (VLMs) increasingly act as judges that pick the best of several generated images, so their choices decide what users see. Such judges are usually validated by score agreement with human ratings, not by the images they return. We audit VLM judges as decision-makers: on 300 culturally situated prompts, we compare the returned image with human ratings the judge never sees and with random choice from the same candidates, and repeat every decision with the candidates reordered. A 4B-parameter judge barely beats random and falls short of a CLIP similarity baseline. It picks the first image shown in 49% of calls (chance: 28%), and reordering changes its choice on 60% of prompts. For this judge, agreement across orders is informative: decisions that survive reordering are much better than random, whereas agreement with a weaker second judge keeps the wrong ones. An 8B judge shows almost no position bias and outperforms CLIP, yet for it the same filter mostly discards good decisions. Agreement helps only when it targets the judge's failure mode, so filters must be re-audited whenever the judge changes. The 4B judge's slight rise in stereotype ratings is no longer detectable after aggregating across orders or with the larger judge.
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Computer Vision

Flow Matching Reinforcement for 3D Mesh Generation via Dynamic Homing Optimization

Flow matching is central to 3D generation, yet in practice its reinforcement learning (RL) methods are largely adapted from 2D visual generation. Representative DPO-, GRPO-, and NFT-style objectives, when applied to negative trajectories, mainly steer predicted velocities away from the corresponding directions without explicitly specifying a target velocity field toward preferred samples. In 3D generation, constrained by pretrained model capabilities, rollout diversity, and reward-distribution complexity, directly applying these RL methods yields limited gains in geometric quality. We introduce a forward-process RL method Dynamic Homing Optimization (DHO), which reformulates negative-trajectory optimization as positive-sample attraction-guided dynamic homing. Specifically, Minimum-Cost Attractive Matching (MAM) assigns each negative sample a distinct positive target, and Time-Aware Dynamic Correction (TDC) then redirects its trajectory toward the target using a remaining-time-aware corrective velocity. Building on asynchronous online DHO, we develop Flow3D-Pro, an image-to-3D geometry generation framework. Experiments show that DHO outperforms representative DPO-, GRPO-, and NFT-style objectives in 3D generation, while Flow3D-Pro produces higher-quality 3D geometry than existing mesh generation methods.
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All authors Zhen Zhou, Zhiwei Ning, Puhua Jiang, Sheng Zhang, Yifei Tang, Jie Yang, Xintong Han, Wei Liu, Chunchao Guo

Computer Vision

A Compact Explicit 4D Representation for Dynamic Scenes

A compact dynamic-scene representation must retain both the surfaces seen over time and the appearance needed to render them from new viewpoints. We present Sparc4D, a feed-forward autoencoder that encodes a monocular video with known cameras into a sparse 4D scene state. Static features are shared across the clip, while spatially anchored temporal slots store time-varying features with a median $5.0\times$ fewer values than per-frame storage and negligible change in the complete model's novel-view quality. A sparse decoder produces 2D Gaussian surfels, while stored source pixels preserve fine texture through geometric re-projection. The state includes one full source frame and dynamic-region pixels sampled every fourth frame, alongside learned features and sparse occupancy. For a 32-frame MultiCamVideo clip, it averages 0.67M 32-bit-equivalent values on random windows and 0.66M on the first-32 protocol. On first-32, Sparc4D reaches 21.97 dB, compared with 20.40 dB for MoVieS. On randomly placed windows, their PSNR scores are comparable. Without fine-tuning on real data, Sparc4D transfers to DyCheck and Neu3D, where stored texture improves LPIPS while slightly reducing PSNR. Frozen Sparc4D features also support a manipulation policy that reaches 81.3% success on ManiSkill3 StackCube from 1,000 demonstrations.
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All authors Di Yang, Zhihao Li, Yanhai Xiong, Yufei Wang