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Wednesday 30 September

Computer Vision

I Have a Stream: Making Self-Supervised Learning Work on Continuous Video

Self-supervised learning draws inspiration from infant visual development, yet standard training pipelines bear little resemblance to it: images are independently sampled and globally shuffled across epochs. We study self-supervised learning from continuous video streams, where frames are consumed in temporal order using strict sliding-window batches, without global reshuffling or multi-epoch replay. To this end, we construct WT++, a 95-hour urban walking-tour video dataset for streaming pretraining. Combined with a comprehensive evaluation suite we find that contrastive and distillation-based methods struggle in this setting, while MAE is more robust but still falls short of standard i.i.d. pretraining. We find that high inter-batch similarity, caused by sliding-window consumption across consecutive batches, does not explain this gap. The main challenge is high intra-batch similarity, where frames within each batch are near-duplicates. To mitigate this, we propose StreamMAE, which preserves the core MAE reconstruction objective while adapting the input pipeline with stream-aware regularization and motion-biased crop selection. StreamMAE outperforms streaming baselines, matches i.i.d. MAE trained on the same video data, remains competitive with ImageNet-pretrained MAE, and scales positively as the pretraining stream grows from 12 to 95 hours.
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Computer Vision

MatLoom: Layered Text-to-Material Generation in a Compact Program Space

Material generation should produce not only an appearance, but also the rules that construct it. We introduce MatLoom, a compact, layer-oriented language for text-to-material generation with pretrained language models. Each program composes alpha-masked layers whose shared spatial expressions define coverage and physically based rendering (PBR) channels, making dependencies between patterns, color, and relief explicit. A standalone interpreter evaluates the program into material maps, while the source retains named fields and layer parameters for subsequent authoring. Without task-specific fine-tuning, our pipeline uses parser-guided repair and preview-based critique to revise material designs, then searches noise seeds while keeping each candidate's remaining source fixed. On a curated benchmark of 141 prompts evaluated with six backbones, our best-performing configuration achieves higher mean scores than three diffusion baselines on all four flat-layout prompt-alignment metrics. Its initial programs already exceed all three baselines on mean BLIPScore, before critique or seed search. Retained programs have a median length of 21 lines when pooled across backbones. In a blind four-way comparison involving 30 participants and 20 prompts, our renders receive 59.2% of choices, compared with 19.3% for the most-preferred baseline. Compact executable programs thus offer a way to generate prompt-aligned materials while retaining their construction as part of the asset.
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Computer Vision

Atomizer-IO: Beyond Pixels, Patches and Grids

Most vision architectures assume that observations lie on a regular grid, an effective abstraction for natural images but a restrictive one for sensing data whose channels, temporal sampling, spatial resolution, and geometry can vary. Generic set-based architectures remove the grid, but also remove useful spatial inductive biases. We introduce Atomizer-IO, an architecture that places observations first and derives structure from their physical relationships. Building on top of an atomic representation of the data, each observation is described by its measurement and acquisition metadata, while local cross-attention maps observations to anchor points that can be arbitrarily placed. We evaluate this design by progressively relaxing the grid assumption, from varying input raster configurations and incomplete channel sets to flexible output density and, ultimately, inputs without a raster grid. Atomizer-IO is competitive with flexible EO-specific architectures on most tasks, while offering post-training control over inference cost and competitive compute–performance trade-offs. The same formulation extends without architectural redesign to unordered 3D point clouds, showing that the atomic interface generalizes beyond regular raster inputs. These results suggest that pixels, patches, and grids do not need to define the interface of a sensing architecture.
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All authors Hugo Riffaud de Turckheim, Sylvain Lobry, Nicolas Houdré, Damien Robert, Roberto Interdonato, Diego Marcos

Computer Vision

GLARE: Generating Listening Heads with Appropriate Reactions

While talking head generation has advanced rapidly, generating natural listener behavior in dyadic conversations, which know when to react, how to react, and with what type of response, remains underexplored. Existing dyadic datasets lack fine-grained listener reaction annotations, and prevailing evaluation metrics inherited from talking-head and video generation measure visual realism rather than whether a listener reacted appropriately. We address these gaps along three aspects. First, we curate a listening-head-specific dataset built from RealTalk and Seamless Interaction, comprising approximately 147 hours of paired speaker-listener videos with 64,557 event-level reaction annotations across six categories: nodding, head shaking, smiling, laughing, frowning, and surprised. Second, we introduce an audio-driven baseline built on a flow-matching transformer, namely GLARE, with prosody conditioning derived from Qwen2-Audio and a temporal reaction loss that explicitly supervises frame-wise reactions. Third, we propose a reaction-oriented evaluation protocol that jointly measures reaction occurrence (R-F1), temporal alignment (R-tIoU), asymmetric temporal deviation (R-ATD), and reaction-region visual quality (R-FID), giving a more behaviorally grounded assessment than visual-quality-only metrics. Experiment results show consistent gains over prior listening-head methods in both visual fidelity and reaction-level metrics, suggesting that reaction-aware data, modeling, and evaluation are critical for natural listening behavior.
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All authors Zikai Liao, Yumin Suh, Yi Ouyang, Yi-Lun Lee, Yi-Hsuan Tsai, Zhaozheng Yin

Computer Vision

Looped Diffusion Transformer

Improving text-to-image models has traditionally relied on increasing model size or the number of denoising steps. In this work, we explore an alternative way to scale computation by repeatedly running shared Transformer blocks within each denoising step, effectively increasing computational depth while keeping the parameter count fixed. This looped computation enables iterative refinement of internal representations without explicit reasoning tokens. However, naive looping fails to consistently improve image quality. We trace this problem to weak supervision across intermediate loops and unregulated attention updates that progressively erode local information. To overcome these challenges, we propose Looped Diffusion Transformer (Looped-DiT), which combines deep supervision across intermediate loops with self-modulating attention to stabilize looped feature updates. Under matched-parameter and matched-compute settings, Looped-DiT consistently outperforms non-looped baselines. Notably, a 260M-parameter looped model can surpass a model 6.5x larger across multiple text-to-image benchmarks while requiring 4.9x lower inference compute. Beyond this performance gain, we find that looped computation can offer a more effective form of iterative computation for diffusion models, with increasing loop depth yielding larger gains than adding more denoising steps under a fixed inference budget. Furthermore, deeper loops can progressively correct mistakes made in earlier loops, exhibiting behaviors suggestive of latent reasoning. Together, these results show that looped computation offers a promising way to scale visual generation models.
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All authors Yong Xien Chng, Tianyi Chen, Wenwen Tong, Haiwen Diao, Zhongang Cai, Lei Yang, Ziwei Liu, Lewei Lu, Dahua Lin, Gao Huang

Computer Vision

ComputerSD: Online Self-Distillation from Real-Time Feedback for Computer-Use Agents

Online training enables computer-use agents (CUAs) to improve through interaction with executable environments. However, existing methods primarily rely on sparse outcome rewards, which provide no supervision for intermediate actions. On-policy self-distillation (OPSD) offers token-level learning signals through privileged rescoring, but directly applying it to CUA online training presents two challenges: fixed guidance may become misaligned with the student's current state, and guidance-induced probability shifts may conflict with step-level correctness. We introduce ComputerSD, an online self-distillation method for CUAs that converts real-time feedback from executed GUI transitions into guidance for policy learning. A fine-tuned GUI analyzer produces guidance and a step-level value score after each action; the guidance provides privileged context, while the score regulates the resulting OPSD signals. ComputerSD jointly optimizes token-level OPSD and trajectory-level GRPO in a fully asynchronous training framework. On OSWorld-Verified, ComputerSD outperforms outcome-only GRPO by 1.9 and 4.1 percentage points on the general-purpose Qwen3-VL-8B-Thinking and specialized EvoCUA-8B backbones, respectively. Evaluation in out-of-distribution settings further supports the generalizability of ComputerSD. These results demonstrate the effectiveness of learning from real-time feedback through online self-distillation for CUAs.
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All authors Yong Du, Tongbo Chen, Zhengxi Lu, Yizhou Liu, Bofan Chen, Tao Jiang, Wenhao Xu, Yongliang Shen

Computer Vision

StreamRig: Exploiting Intra-Rig Geometry for Streaming Multi-Camera Odometry

Mobile robots and vehicles carry synchronized multi-camera rigs, yet many streaming 3D foundation models are designed for monocular input, leaving efficient use of rig geometry a challenge. We present StreamRig, a freeze-and-stream framework that builds causal streaming odometry for calibrated rigs on a frozen multi-view 3D foundation model. The frozen front-end jointly perceives the synchronized views using rig calibration. A Rig-Resampler compresses their features, a CausalBridge applies causal attention with a key-value cache, and a lightweight head regresses rig poses. A periodic re-anchoring protocol supports stable pose estimation over long sequences. Only these modules are trained, 74.6M parameters in total, with relative poses as the sole supervision. Our two-stage training strategy combines group relocalization pretraining with causal rig training to transfer the geometric priors of the frozen front-end and the alignment ability of the pretrained modules to streaming odometry. We evaluate on NCLT, TartanGround, KITTI-360, and our self-collected humanoid-robot dataset ZJH, where training uses only simulation and real-world evaluation is zero-shot. Across all four datasets, StreamRig achieves lower translation and rotation drift than the evaluated non-oracle monocular streaming and rig-aware offline models, while maintaining low inference cost. Ablations and controlled camera-count experiments identify the sources of these gains. We further examine how longer training windows affect inference over longer horizons. Code has been released at https://github.com/WeiYuFei0217/StreamRig.
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All authors Yufei Wei, Shuhao Ye, Qi Wang, Xin Zheng, Qing Huang, Rong Xiong, Yue Wang

Computer Vision

EviRover: Reinforcing Agentic Perception Beyond a Glance

Visual perception is conventionally formulated as a one-shot prediction from a single glance at the image, under the assumption that the image content and the model's parametric knowledge suffice to resolve the query. This assumption often fails in real-world scenarios that hinge on fine-grained visual details or require knowledge-intensive and up-to-date information. We term such cases perception under insufficient evidence and formulate perception as an agentic process that can obtain information beyond a single glance. To address the absence of data for this setting, we design two dedicated data generation pipelines, yielding EviRover-SFT-5K and EviRover-RL-12K for training. We further construct EviLens, a human-verified benchmark comprising 688 instances across five perception categories. Building on these data, we present EviRover, to our knowledge the first perception agent explicitly trained to resolve perceptual queries through interaction, using supervised fine-tuning followed by agentic reinforcement learning. Experiments show that the 4B EviRover outperforms its backbone by 30 points on average on EviLens, reaching performance comparable to advanced proprietary models. The gains transfer beyond EviLens to WebEyes, conventional perception benchmarks, and general multimodal benchmarks, including a 15-point improvement on BrowseComp-VL. All code, models, and data are released.
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All authors Kaixuan Fan, Kaituo Feng, Tianshuo Peng, Yilei Jiang, Manyuan Zhang, Junke Wang, Xiangyu Yue

Computer Vision

LOCI: Spatial Linear Memory for Streaming World Models

When a camera revisits a previously observed region, a video world model should reproduce what was there before. This requires both remembering past observations and retrieving the right one for the current viewpoint. Key-value caches preserve visual detail but grow with video length; recurrent memory is compact but compresses history into a fixed-size state, so individual past observations are no longer directly accessible. We introduce LOCI, a hybrid spatial-memory architecture that keeps both representations. In half of the transformer blocks, main attention keeps a key-value cache of past observations; in the other half, it is restricted to the current chunk and complemented by a recurrent linear-attention memory whose reads and writes are conditioned on projective camera geometry, so viewpoint enters both memory addressing and stored content. Recurrent readouts flow into subsequent cache-backed blocks and supply their queries with accumulated scene context. On the public MIND memory benchmark and on held-out recorded trajectories, LOCI reproduces revisited content more faithfully than representative world models and a same-recipe full-softmax model; with full history, it lowers peak memory at equal length by about 30% relative to full softmax. With a bounded bank of retained observations, it streams long videos at constant memory and remains more faithful than full softmax under the same budget.
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All authors Ji Xia, Tingting Liao, Xuezhi Liang, Hao Li, Guangyi Liu

Computer Vision

Learning Skills from Historical Action Trajectories: Action Experience Dictionary for World Action Models

World Action Models (WAMs) couple visual dynamics prediction with action generation, yet they do not explicitly support the reuse of action experience across manipulation tasks. Furthermore, existing WAMs struggle to capture underlying cross-task semantic relationships that could guide target action prediction, as redundant background elements interfere with the extraction of key visual information. To address these challenges, we develop a novel Action Experience Dictionary (AED) that encodes historical physical action trajectories into shared action embeddings to support skill reuse and model cross-task relationships. Specifically, we first aggregate historical actions to align with visual observations and retrieve action embeddings from the AED using a pretrained action tokenizer. Subsequently, we visually condition the pooled embeddings through cross-attention and prepend them to noisy action tokens, providing interaction context and action intent for prediction. To model action-related motion and reduce reliance on irrelevant background cues, we introduce a motion-aware transition loss that supervises visual feature change prediction over random temporal intervals. Experiments on simulation benchmarks and in real-world cross-embodiment settings verify the effectiveness of our AED. The project code is available at https://github.com/JiahuaDong/AED .
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All authors Qi Lyu, Jiahua Dong, Hao Shen, Xudong Wang, Hongyuan Yu, Baichen Liu, Henghui Ding, Zhi Han, Nicu Sebe, Ivan Laptev, Fahad Shahbaz Khan, Salman Khan

Computer Vision

Recognition of Urbanized Areas in UAV-Derived Very-High-Resolution Visible-Light Imagery

This study compared classifiers that differentiate between urbanized and non-urbanized areas based on unmanned aerial vehicle (UAV)-acquired RGB imagery. The tested solutions in-cluded numerous vegetation indices (VIs) thresholding and neural networks (NNs). The analysis was conducted for two study areas for which surveys were carried out using different UAVs and cameras. The ground sampling distances for the study areas were 10 mm and 15 mm, respectively. Reference classification was performed manually, obtaining approximately 24 million classified pix-els for the first area and approximately 3.8 million for the second. This research study included an analysis of the impact of the season on the threshold values for the tested VIs and the impact of image patch size provided as inputs for the NNs on classification accuracy. The results of the con-ducted research study indicate a higher classification accuracy using NNs (about 96%) compared with the best of the tested VIs, i.e., Excess Blue (about 87%). Due to the highly imbalanced nature of the used datasets (non-urbanized areas constitute approximately 87% of the total datasets), the Mat-thews correlation coefficient was also used to assess the correctness of the classification. The analysis based on statistical measures was supplemented with a qualitative assessment of the classification results, which allowed the identification of the most important sources of differences in classification between VIs thresholding and NNs.
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All authors Edyta Puniach, Wojciech Gruszczyński, Paweł Ćwiąkała, Katarzyna Strząbała, Elżbieta Pastucha

Computer Vision

MemLife: Curating and Reasoning over Long-Term Egocentric Video Memories

Long-term egocentric video enables personalized AI assistants to reason about daily life. However, as video histories grow to hundreds of hours spanning months or years, reprocessing raw clips for every query becomes computationally prohibitive. Memory systems offer a scalable alternative by compacting videos into text representations, but often fail on practical benchmarks: either the memory does not preserve key evidence, or the retriever fails to locate relevant entries due to retrieval competition in growing search spaces. To address these challenges, we introduce MemLife, a multimodal memory system that constructs entity-grounded, first-person text episodes and retrieves them via a time-indexed agentic reader. Without training or query-time video access, MemLife improves over the strongest training-free baseline by 4.6–12.0% across four long-horizon benchmarks. To further improve memory quality, we propose MemOpt, a reinforcement learning framework that optimizes the memory writer to produce faithful, informative, and retrievable memories. MemOpt consistently improves MemLife by 2.7–5.0% across different video and question distributions, with gains that generalize across writer and reader backbones and memory systems.
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All authors Guangzhi Xiong, Xinyuan Zhang, Xiao Yang, Hyokun Yun, Kai Zhang, Shiun-Zu Kuo, Hyeonjeong Ha, Xilun Chen, Kai Sun, Lucas Liang, Guangqiang Dong, Ejaz Ahmed, Ahmed A Aly, Anuj Kumar, Raffay Hamid, Aidong Zhang, Xin Luna Dong

Computer Vision · Cross-listed from cs.LG

Prototype-Rule Neurosymbolic Regularization for Rank-Constrained Tensor Neural Networks under Label Scarcity

Rank-constrained tensor neural networks reduce the parameterization of high-order inputs, but they do not explicitly constrain class geometry in the learned representation. This study investigates whether a differentiable prototype-rule can provide a complementary inductive bias for Rank-R tensor learning under limited supervision. The proposed framework augments the Rank-R objective with prototype-based regularization and optionally fuses prototype evidence with neural logits at inference. Four hyperspectral benchmarks are evaluated with four Rank-R configurations under both seven-fold stratification and spatially separated folds that mitigate leakage; a separate spatial study varies the class support budget from 2 to 20 samples. Under spatial evaluation, full neurosymbolic inference changes Macro-F1 score by +8.82 percentage points on Botswana, +5.49 on Indian Pines, +1.59 on Pavia University, and -0.62 on Salinas. Most of the benefit arises from training-time regularization, whereas inference fusion is small and dataset dependent.
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Computer Vision

VR-JEPA: Learning Contrastive-State Latent Guidance for Generation-based Video Reasoning

Reasoning through video generation offers a promising path toward visual intelligence by modeling latent visual states and their dynamics. However, current video generation models often lack explicit guidance on how these states should evolve, leaving generated trajectories prone to physical and structural inconsistencies that undermine reasoning reliability. While the Video Joint-Embedding Predictive Architecture (V-JEPA) provides rich spatiotemporal priors learned through latent prediction, these general priors do not naturally adapt to the logical reasoning capabilities required for complex visual tasks. To bridge this gap, we propose VR-JEPA, a framework that aligns the V-JEPA predictor with task-specific reasoning logic through localized contrastive-state learning and uses its predicted latent trajectories to guide video generation for visual reasoning. Specifically, (i) we pair successful trajectories with generated alternatives under the same input conditions and use discrepancies in their V-JEPA representations to identify informative states and tokens for localized contrastive supervision. (ii) We further equip the V-JEPA predictor with skill-specific experts trained on anchor-task data, allowing the model to adaptively specialize its shared spatiotemporal priors across diverse cognitive domains. Together with skill-specific experts, this contrastive supervision enables VR-JEPA to predict latent trajectories that provide task-specific logical guidance for video generation. Comprehensive experiments on the large-scale VBVR-Pro-Bench dataset demonstrate that VR-JEPA achieves an $11.33\%$ relative improvement over the cutting-edge generation-based reasoning baseline, significantly mitigating physical artifacts and enhancing logical consistency.
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All authors Zehua Ma, Kun Xiang, Yunshuang Nie, Quanlin Chen, Haoyuan Li, Xiuwei Chen, Jiang Ji, Haijun Wu, Zhenyu Xie, Michael Kampffmeyer, Hanhui Li, Xiaodan Liang

Computer Vision

GateSPINE: Gated Cross-View Fusion for Lumbar Spine MRI Report Generation

Automated report generation can ease the burden radiolo gists face when interpreting multi-sequence MRI studies. Unlike CT, MRI examinations comprise multiple sequences and imaging planes, each con tributing complementary diagnostic information. Existing methods en code a study as a single volume and combine multiple acquisitions by fixed rules. Findings visible in only one plane are thus diluted and of ten missed, lowering recall on clinical efficacy metrics, where a missed abnormality is most costly. We propose GateSPINE, a vision-language framework that fuses sagittal T1 and T2 volumes with a training-free operator, encodes the fused sagittal and axial volumes with two parallel 3D encoders, and decodes their combined representation into a report. Its core mechanism is a gated cross view fusion module that predicts, per feature channel and token, how much of each view to admit, so the more informative view dominates at each spatial location. We evaluate GateSPINE on three lumbar MRI datasets, comprising two public bench marks and a private cohort collected from Phenikaa University Hospital, using both natural language generation (NLG) and clinical efficacy (CE) metrics. GateSPINE achieves the highest CE F1 through improved re call on all three datasets; on SPIDER, which lacks an axial sequence, this reflects the sagittal fusion component rather than the gated cross-view mechanism, which is validated on the two cohorts with both imaging planes. GateSPINE also remains competitive on standard NLG metrics.
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All authors Hoang Nguyen Van, Cuong Vuong Tuan, Trang Mai Xuan, Bien Tran Van, Nam Tran Van, Thien Van Luong

Computer Vision · Cross-listed from eess.IV

The Effect of Tissue Detection on False Positives of Diffusion-Based Artifact Detection in Histopathology

One-class artifact detectors for whole-slide images learn normal tissue from a clean training pool and flag departures from it. The pool is built by a preprocessing pipeline whose tissue-detection step is usually treated as neutral. We tested whether it is. On 16 annotated slides from The Cancer Genome Atlas, we rebuilt the clean pool of a diffusion-based detector with different tissue detection methods and compared the resulting models in a four-fold cross-validation. Per-slide saturation-Otsu detection excluded normal tissue, chiefly tissue with large clear spaces such as adipose tissue and alveolar parenchyma, and on slides with thick marker ink kept the ink while excluding ordinary tissue. Replacing it with entropy-based detection reduced the false-positive fraction on held-out clean slides from 0.102 to 0.016, in every fold and with a second training seed, without loss of sensitivity; the gain came from the composition of the pool, not its size. Across three tissue detection methods, false positives followed the fraction of such clear-space tissue in the pool, a statistic that needs no labels or training (0.103, 0.016 and 0.009). The effect did not carry over at the same size to a nearest-neighbour detector on foundation-model features. On an external cohort, the curated pool lowered clean-control false positives by about 20%, far less than on the development slides, and the remaining cross-center loss was not explained by stain differences. For one-class quality control, tissue detection decides what the model learns as normal and should be chosen and reported accordingly.
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Computer Vision

LongEmo: Towards Emotion Understanding and Reasoning in Long Videos

While recent Multimodal Large Language Models (MLLMs) have shown promise in affective computing, their reasoning capabilities are largely confined to short video clips with limited interactions. However, real-world emotions are not merely isolated instantaneous reactions but dynamic and cumulative processes deeply shaped by past experiences and ongoing events. To bridge this gap, we introduce LongEmoBench, a benchmark dedicated to emotion understanding and reasoning in long videos. It assesses progressive capabilities scaling from continuous scene interactions to complex episodic developments. Furthermore, we propose LongEmo, a novel memory-augmented agentic framework designed to tackle the immense challenges of long-range affective reasoning. LongEmo processes continuous video streams to construct an Event Memory Graph, explicitly modeling long-range dependencies and capturing emotional dynamics across discrete events. Given a question, the agent retrieves a query-relevant event stream from the graph, iteratively integrating multimodal memories and relational dependencies to deduce the final answer. Extensive evaluations of 17 representative methods reveal that they struggle significantly with emotion understanding and reasoning in long videos. In contrast, LongEmo achieves state-of-the-art performance, demonstrating the efficacy of its event-centric memory architecture.
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All authors Shuo Zhang, Yifan Zhou, Han Wang, Jinsong Zhang, Jingyu Li, Hongbing Li, Zhejun Zhang, Chengyi Zhao, Yuquan Hao, Yitong Liu, Jiyin Li, Ruiqi Tang, Zixuan Lin, Yi Luo, Xurui Zhang, Ronghao Chen, Huacan Wang, Lei Li

Computer Vision

Less Data, Better Timing: Student-Curriculum Coupling for VLM On-Policy Distillation in Temporal Video Grounding

On-policy distillation (OPD) provides dense supervision directly on student-generated trajectories, making it an effective post-training strategy for vision-language models in temporal video grounding (TVG). However, existing pipelines typically construct the training curriculum from a fixed teacher and the initial student state, implicitly assuming that selected examples retain positive supervision value throughout optimization. We show that supervision trustworthiness and supervision necessity are distinct yet coupled: the former concerns target credibility, while the latter varies with the student's current task competence; together, they shape supervision value. Building on this coupled view, we introduce Student-Curriculum Coupling (SCC), a closed-loop framework in which a compact Anchor-Frontier curriculum defines the candidate supervision space and the evolving student dynamically determines its active subset. Supervision can therefore be activated, suspended, or reactivated as competence changes, concentrating teacher computation and optimization on current task-level deficits. Across three TVG benchmarks, SCC achieves a 5.1% relative improvement in mean recall over Video-OPD on its original curriculum, while using 60.0% fewer training examples and reducing training time by 50.4%. Ablations support the complementary roles of capability-structured curriculum design and student-dependent supervision in achieving these gains. Together, these results establish SCC as a data- and compute-efficient framework for TVG post-training, delivering stronger temporal grounding by aligning trustworthy supervision with the student's evolving learning needs.
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All authors Jiacheng Qiu, Yunsoo Kim, Ruichen Xu, Jian Luo, Petar M. Djurić, Sima Mofakham

Computer Vision

CoEvoWhen: Policy-Tool Coevolution for Ultra-Long Video Temporal Grounding

Ultra-long video temporal grounding requires balancing long-range evidence search with fine-grained event understanding under a limited visual budget, yet existing agentic methods still rely largely on predefined policies and tool capabilities. Motivated by this, we propose a novel policy-tool coevolution framework that jointly evolves high-level policies and executable media tools from the agentic reasoning trajectories of a VLM, forming a reusable skill without updating model parameters. During evolution, an external skill updater distills transferable task experience in long-video temporal grounding, accordingly refining the orchestration of long-range image-based and fine-grained video-based observations. Alongside these policy updates, the updater employs its coding capabilities to upgrade existing tools or create new ones, adapting the tools to long-video evidence acquisition. Equipped with the evolved skill, the VLM autonomously orchestrates tools under the guidance of the evolved policy, coordinating image and video observations for agentic inference without relying on a separate, stronger planning model. Extensive experiments spanning five benchmarks and three VLMs show that policy-tool coevolution consistently improves temporal grounding accuracy in ultra-long videos while reducing visual token cost at inference, and that the evolved skill yields substantial performance gains on general long-video QA without additional task-specific evolution, demonstrating the effectiveness and generalizability of our framework for long-video understanding.
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All authors Yiduo Jia, Muzhi Zhu, Jinchuan Shi, Hao Zhong, Yuling Xi, Ke Liu, Hao Chen

Computer Vision · Cross-listed from astro-ph.SR

MAGiDiff: Sampling the Photospheric Vector Field from UV/EUV Filtergrams

Photospheric vector magnetic fields are foundational to modeling, understanding, and forecasting solar activity. These data are usually produced by inverting and disambiguating the full Stokes vector at multiple passbands, which is demanding. Here, we investigate how well we can estimate photospheric vector magnetograms from UV/EUV filtergrams. This problem is challenging and intrinsically ambiguous without polarization information, as the mapping from UV/EUV intensity to the magnetic field is indirect and ill-posed. We introduce MAGiDiff, a machine-learning-based method that uses denoising diffusion models to estimate vector magnetograms from UV/EUV filtergrams. As input, MAGiDiff takes a stack of filtergrams from the Solar Dynamics Observatory (SDO) / Atmospheric Imaging Assembly (AIA); as output, it is trained to estimate the disambiguated vector magnetogram as seen by Hinode / Solar Optical Telescope-Spectro-Polarimeter (SOT-SP). We show that MAGiDiff can accurately mimic the Hinode ground-truth. Additionally, we probe MAGiDiff's understanding of the physical structure and magnetic connectivity. On full-disk, we show that it produces plausible structures for active regions. MAGiDiff generalizes across solar cycles despite hemispheric polarity reversal, and can be fine-tuned to other EUV instruments including STEREO/EUVI and GOES-R/SUVI. While clearly not a substitute for a dedicated instrument, MAGiDiff opens the door to new capabilities.
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Computer Vision

Enhancing Autoregressive Video Generation via Representation Adversarial Distillation

Few-step autoregressive video generation enables efficient streaming synthesis, but errors introduced in early temporal blocks are reused as context and can propagate through subsequent rollouts, leading to detail degradation, structural drift, and unstable motion. Existing distribution matching distillation (DMD) primarily aligns student and teacher distributions in diffusion latent space, but provides no direct supervision over the perceptual quality of decoded videos. We introduce Radian, a representation-space adversarial distillation framework that complements on-policy DMD with real-data adversarial supervision in the feature space defined by a frozen visual foundation model (VFM). During training, Radian sparsely decodes frames from autoregressive student rollouts, extracts multi-level visual representations, and applies lightweight discriminator heads to distinguish generated outputs from real video frames. The DMD objective anchors the student to the pretrained teacher, while the representation-space adversarial objective supplies complementary perceptual and semantic gradients that promote high-quality modes. These additional components are discarded after training, leaving the generator architecture and inference-time denoising budget unchanged. Experiments on Wan2.1-1.3B cover four-step chunk-wise, one-step frame-wise, and minute-long autoregressive generation. Our method achieves a VBench Total of 0.8444 and a VideoAlign Total of 0.8033 under four-step generation, and improves VBench-Long from 0.7805 to 0.8041 over Rolling Forcing while using fewer denoising steps. Controlled comparisons across image, video, and diffusion representations further indicate that the choice of representation spaces induces distinct adversarial signals, and external VFM gradients complement DMD more effectively than adversarial supervision derived from diffusion-internal features.
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All authors Fangyu Lin, Xingtong Ge, Lunjie Zhu, Yi Zhang, Zhening Liu, Tianhang Wang, Mengfei Li, Yumeng Zhang, Guanglu Song, Yu Liu, Jun Zhang

Computer Vision

WARP: A Unified Benchmark for Invisible Image Watermarking – Robustness and Protection Against Attacks

Digital image watermarking is increasingly critical in media contexts, as emerging regulations and industry practices require marking AI-generated content and ensuring traceable sources to prevent manipulation or misuse. Recent advances in invisible watermarking methods highlight the need to update existing benchmarking practices to reflect current techniques and evaluation criteria. We address this by introducing WARP – a unified framework and benchmark for evaluating the robustness of invisible watermarks. WARP incorporates 32 recent classical, deep, and generative watermarking methods, as well as 34 different erasing techniques, ranging from traditional distortions to more sophisticated adversarial, purification, and re-embedding attacks. It provides standardized, reproducible, and easily scalable protocols for evaluating perceptual quality, watermark readability, and attack resilience. Using WARP, we extensively evaluate current invisible watermarking techniques, collecting the largest robustness benchmark in the field. Results identify the most robust approaches under both distortion and adversarial conditions, and reveal consistent relationships between watermarking methods and the attack strategies most effective against them. Our experiments also highlight that some of the watermarking methods considered are highly vulnerable to reembedding, even if they are robust to standard distortions. The code is made available at https://github.com/ispras/wibe.
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All authors Khaled Abud, Aleksey Yakushev, Aleksandr Akimenkov, Irina Serzhenko, Kirill Aistov, Egor Kovalev, Dmitry Obydenkov, Sergey Lavrushkin, Anastasia Antsiferova, Dmitriy Vatolin, Yury Markin, Kirill Lukianov

Computer Vision

Can We Anticipate Violence? Multimodal Learning from Pre-Incident Behavioral Cues

Detecting violence after it begins is important from recognizing behavioral cues that appear immediately beforehand. This work studies short-horizon pre-incident risk recognition from multimodal video signals. We construct a binary Normal-versus-Risky setting from temporally annotated XD-Violence clips, using 443 samples with source-level separation across training, validation, and test sets. Each sample consists of a variable-length pre-incident clip, with its duration determined by the observable behavioral context preceding the incident. The inci- dent itself is excluded from all input clips. We evaluate three complementary information sources: facial-region appearance, temporally aligned audio, and body-motion features derived from tracked keypoints. Controlled ablations are performed with Swin-Tiny, ViT-Tiny, and DeiT-Tiny to measure the contribution of each modality under the same split. Results show that combining all modalities is more effective than using any other combination alone. The best configuration, Deit-Tiny with audio, facial appearance, and motion, achieves 91.21% accuracy, 88.96% balanced accuracy, 93.65% F1-score, and 96.38% ROC-AUC on the held-out test set. These results suggest that complementary appearance, acoustic, and kinematic cues provide useful evidence for recognizing elevated pre-incident risk.
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All authors Sindhuja Penchala, Mohammed Yusuf Mujawar, Noorbakhsh Amiri Golilarz, Sudip Mittal, Shahram Rahimi

Computer Vision · Cross-listed from cs.RO

Multi-Link Safety Filtering for VLA Policies Around Moving Hazards

A vision-language-action (VLA) policy can finish a manipulation task while knocking over objects unrelated to it, so task success alone does not show that the policy is safe to deploy in clutter. We study how to keep a pretrained VLA policy clear of such hazards at run time without retraining it, which requires guarding more of the arm than the end effector, following the hazard as it moves, and sharing onboard compute with the policy. Our training-free shield covers the gripper, wrist, and forearm with five ellipsoids and filters every commanded motion through one barrier program against a keep-out ellipsoid fitted from RGB-D perception at reset. Sparse optical flow then carries that ellipsoid's center along with the hazard, with no repeated detection or refitting. Over six simulated hazard-motion conditions, the shield lowers collision from $65.62\%$ to $27.27\%$ and raises safe-success, task completion without collision, from $29.35\%$ to $50.43\%$. Ablations show that guarding the arm links protects beyond end-effector shielding, and that tracking recovers most of the protection lost when the hazard estimate is frozen at reset. On heterogeneous edge hardware, the five-ellipsoid barrier runs on the CPU in $2.2$~ms at the 99th percentile, and trimming the vision–language prefix and taking fewer flow-matching steps shortens each $\pi_{0.5}$ policy call on the integrated GPU from $343$ to $177.3$~ms. On a physical SO-101 arm across four tasks, the arm touched the hazard in 3 of 16 shielded episodes versus 11 of 16 unshielded ones. Project page: https://yathag.github.io/multilink-safety-filter/
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Computer Vision

Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction

4D scene reconstruction aims to recover the evolving geometry, appearance, and motion of dynamic environments from visual observations. Despite substantial progress in neural scene representations, reconstructing dynamic scenes remains challenging due to non-rigid motion, occlusions, temporal inconsistencies, and the trade-offs between reconstruction fidelity and computational efficiency. Recent advances in Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have introduced diverse approaches to representing and reconstructing dynamic scenes, yet their relationships, underlying design choices, and evaluation protocols remain fragmented. In this paper, we present a unified perspective on 4D scene reconstruction, organizing existing methods around their scene representations, temporal modeling strategies, reconstruction pipelines, and optimization objectives. Through this framework, we examine how different design choices affect geometric fidelity, appearance consistency, motion representation, and computational efficiency. We further consolidate commonly used datasets and evaluation metrics, identify limitations in current experimental practices, and discuss open challenges in reconstructing complex, dynamic real-world environments. By connecting methodological developments with their underlying assumptions and evaluation evidence, this work provides a structured foundation for understanding existing approaches and identifying future research directions. An evolving collection of relevant papers and resources is available at https://github.com/ZiyangYan/Awesome-4D-Scene-Reconstruction.
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All authors Ziren Gong, Guo Chen, Yongjia Li, Yihua Shao, Fabio Tosi, Stefano Mattoccia, Matteo Poggi, Hao Tang, Fei Ma, Shuyan Li, Ziyang Yan, Nicu Sebe, Ling Shao, Jianfei Cai, Qi Tian, Ming-Hsuan Yang

Computer Vision

Learning to Reason with Compressed Context: Ground-Truth-Free Adaptation of OmniLLMs via Self-Distillation

Omni-modal large language models (OmniLLMs) enable unified audio-video understanding, but their long multimodal token sequences make deployment computationally expensive. Token compression reduces this cost, yet aggressive compression often lowers accuracy. Existing works predominantly focus on designing better compression mechanisms; however, adapting the underlying language model to reason effectively over the remaining compressed context remains under-explored. To address this, we propose CAFD (Compressed-Context Adaptation via Full-Context Distillation), a ground-truth-free self-distillation framework that adapts OmniLLMs to fixed compression pipelines without requiring reference answers, rationales, or correctness rewards. CAFD leverages the full-token view of the same multimodal sample as a source of privileged information: a full-context self-teacher provides soft target supervision to a compressed-context student along the student's on-policy trajectory. Evaluated on Qwen2.5-Omni-7B across five audio-video benchmarks, five compression pipelines, and five deployment budgets, CAFD demonstrates consistent gains, improving 120 out of 125 conditions with an average accuracy boost of 1.44 points and recovering 26.9% of the accuracy gap on average. These results demonstrate that the proposed ground-truth-free adaptation offers an effective and practical route to improving the accuracy-efficiency trade-off in deployed OmniLLMs.
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All authors Jianghao Wang, Ke Meng, Jian Li, Chi Cheng, Longyu Qi, Liyin Liang, Yifeng Qian, Chunbo Lai, Yutian Lin, Zeyu Wang

Computer Vision · Cross-listed from cs.CL

LEAP: Learned Block-wise Evidence Retrieval for Long Audio-Video Perception

Hour-scale audio-visual question answering is constrained by a context dilemma: dense whole-recording encoding rapidly exhausts context limits, whereas uniform temporal compression severely dilutes fine-grained acoustic and visual evidence. We introduce LEAP, a framework where the model retrieves its own evidence without placing the whole recording in one context. LEAP divides a recording into fixed-duration blocks, applying a lightweight localization pass to each block to score short candidate windows. The highest-ranked windows are pooled and re-encoded in a single bounded answer pass. Consequently, the answer input and peak context remain independent of the recording duration. By decoupling evidence localization from reasoning, our framework can localize candidate temporal windows over pre-computed transcripts without decoding media frames, while preserving fine-grained visual and non-speech evidence by routing the final answering pass over raw audio-visual streams. LEAP trains both stages: a localization LoRA improves the selected windows, and an answer LoRA improves the answers read from the same windows. The block grid natively supports causal queries, enabling LEAP to support streaming inference without streaming-specific training. Across several AVQA benchmarks, LEAP improves over the Qwen3-Omni-30B-A3B baseline by 4.5-16.8%, and transfers to a second omni-modal backbone, MiniCPM-o 4.5, surpassing its published results by 3.1-13.0%.
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All authors Juyi Lin, Zhiqiang Lao, Jiali Cui, Lin Zhao, Pu Zhao, Dichang Zhang, Arman Akbari, Yu Qi, Xinru Jiang, Yanzhi Wang, Heather Yu, Liang Peng

Computer Vision · Cross-listed from cs.LG

Reliability-Aware Checkpoint Selection for Domain Generalization

Checkpoint selection in domain generalization often relies on source-validation accuracy, yet the selected checkpoint need not provide reliable probabilities on unseen target domains. Source-target distribution shifts can alter accuracy rankings, while accuracy alone does not measure predictive probability quality. We identify an empirical selection opportunity within fixed training trajectories: reselecting among checkpoints with near-optimal source accuracy can improve mean target probability quality with small observed changes in mean target accuracy. We study accuracy-constrained reliability selection (AC), which retains checkpoints within a tolerance of the best source-validation accuracy and ranks them by source reliability. Our reference rule aggregates within-set normalized negative log-likelihood (NLL) and class-wise calibration error (CwECE) using $D_\infty$. AC uses no target data and requires neither additional training nor weight averaging. We evaluate five domain generalization training algorithms on three benchmarks, using PACS to develop the objectives and a 0.5-percentage-point tolerance. In exploratory aggregation comparisons on 360 OfficeHome and TerraIncognita runs, the reference rule reduces mean target soft-bin squared-gap ECE and CwECE by 0.240% and 0.182%, respectively, and NLL by 0.030 relative to Source-Acc. Mean target accuracy changes by +0.213 percentage points. These results identify opportunities for reliability-aware reselection, while the additional benefit of joint over single-objective ranking remains unresolved.
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All authors Jinshi Liu, Jiahao Li, Pan Liu, Yanfeng Li, Rui Qian, Zhao Tong, Yue Sun, Tao Tan

Computer Vision

Super-Resolving Unseen Hyperspectral Sensors at Any Scale via Spatial Operators

Achieving cross-sensor generalization and arbitrary-scale reconstruction with a single model remains challenging in hyperspectral super-resolution (HSR). Although recent methods support arbitrary-scale reconstruction, applying them to new sensors or scales beyond the training range often requires additional data and computation to maintain reconstruction quality. To address these challenges, we propose OmniHSR, which predicts band-shared spatial operators rather than spectral values. Cross-Spectral Mapping (CSM) resamples inputs with any number of bands to fixed reference positions and predicts local operators with Gaussian supports. Continuous Operator-Field Reconstruction (COFR) composes these operators into a continuous field and applies them to all original bands for arbitrary-scale reconstruction. Experiments demonstrate that operator prediction outperforms direct spectral-value prediction on all seven datasets. Trained solely on ARAD with only 0.538M parameters, OmniHSR outperforms all directly transferred baselines on six unseen datasets without target-domain training data or adaptation. Across twelve upsampling factors from $\times2$ to $\times48$, it improves average PSNR on Pavia U and Chikusei by 0.55 dB over the strongest baseline. It also surpasses baselines trained from scratch or adapted on the target sensor and achieves up to $36\times$ faster inference. Our code will be publicly released soon.
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All authors Ji-Xuan He, Guohang Zhuang, Bo Junge, Tingyi Li, Lingchen, Miaomiao Cai, Yanan Qiao, Xiujin Liu, Junfeng Fang

Computer Vision

CoVisco: Codec-Native Vision Encoder with Native Token Compression for Unified Image-Video Understanding

Vision-language models face a fundamental scaling bottleneck: the number of visual tokens grows with both temporal duration and spatial resolution, making long-video understanding expensive for the vision encoder and the language model. Existing methods often compress visual tokens after dense encoding, creating a mismatch between the representation used during training and the compact interface required at deployment. We present CoVisco, a codec-native vision encoder with native token compression for unified image-video understanding. By combining codec-native input support with segmented attention, CoVisco can encode long visual inputs in a single forward pass without forming dense patch-to-patch interactions across all frames. Each temporal segment is equipped with learnable abstract tokens that learn a compact segment-level representation, while fine-grained patch tokens remain available throughout the encoder. Alternating intra-segment and abstract-communication layers preserve video-level context through the abstract-token channel. A lightweight selector further exposes either abstract tokens alone or abstract tokens augmented with a runtime-selected subset of patch tokens, yielding a compact visual interface that reduces the visual context and prefill burden of downstream MLLMs while retaining fine-grained evidence when needed. Pretrained with contrastive objectives on 565M image–text pairs and 6.4M videos, CoVisco shows competitive performance on video-oriented embedding and multimodal understanding benchmarks. In the evaluated four-segment, 64-frame setting, abstract-only inference uses only 400 visual tokens while achieving video-understanding performance close to, and on some benchmarks exceeding, OneVision-Encoder. Selected patch tokens further improve fine-grained video reasoning. Project URL: https://github.com/ernie-research/CoVisco.git
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All authors Yulong Liu, Xiaotian Han, Junyuan Shang, Yuchen Ding, Zhenyu Zhang, Shuohuan Wang, Guibo Zhu, Sirui Han, Dianhai Yu