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Tuesday 30 June

Computer Vision · Cross-listed from cs.RO

3D Point World Models: Point Completion Enables More Accurate Dynamics Learning

Learning predictive models of the world enables robotic control through planning, potentially allowing robots to improvise solutions on new tasks. However, large video-based dynamics models lack explicit 3D spatial structure and suffer from geometrically inconsistent long-term rollouts with compounding errors. Emerging 3D dynamics models based on partial point clouds improve geometric consistency but remain sensitive to occlusions and accumulated prediction drift. To address these challenges, we present 3D Point World Models (3DPWM) - a task-agnostic world model that operates entirely in 3D space by first completing partial point clouds and then learning action-conditioned dynamics in this completed 3D scene. By operating on completed geometry, 3DPWM enables reliable long-horizon rollouts and more accurate cost evaluation for model-based planning while supporting adaptation to new tasks. Experiments across different robotic embodiments and tabletop manipulation benchmarks demonstrate that 3DPWM achieves significantly more reliable long-horizon rollouts (100-300+ steps), supports both open-loop and closed-loop planning, and enables successful sim-to-real transfer.
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All authors Skand Peri, Hung Nguyen, Chanho Kim, Li Fuxin, Stefan Lee

Computer Vision

A Mechanism-Driven Theory of Phase Transitions in Active Learning

Active learning (AL) performance is known to be budget-dependent, yet regimes are typically defined by heuristic label counts that fail to generalize across datasets or architectures. We characterize AL dynamics by reframing budget regimes as shifts in the dominant generalization mechanism. By reinterpreting PAC-style risk components as dynamic interacting terms, we prove that dominance shifts are structurally unavoidable, creating a moving bottleneck for generalization. We operationalize this using measurable proxies and a segmented regression procedure to identify a tripartite taxonomy: data-driven, transition, and model-driven phases. Our framework explains the long-standing observation that representativeness, coverage, and uncertainty strategies excel at different stages. Experiments across natural and medical imaging show that AL efficiency depends on the alignment between the strategy's inductive bias and the active bottleneck. Moreover, self-supervised representation shift transitions earlier along the labeling trajectory, highlighting the role of representation quality in shaping AL dynamics. Overall, this work provides a unified framework for the next generation of transition-aware AL algorithms.
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Computer Vision

MG-SpaIR: Multi-grade Sparse-guided Implicit Representation for Training-Data-Free Image Restoration

MG-SpaIR is a training-data-free framework for restoring a clean image from a single observation corrupted by a mixture of blur, downsampling, noise, and missing pixels. Building on implicit neural representations (INRs), we introduce a multi-grade coarse-to-fine residual hierarchy that progressively refines the reconstruction across resolution grades, improving representational fidelity and mitigating spectral limitations. To stabilize reconstruction optimization and suppress INR-induced artifacts, we further propose an explicit sparse proximal regularization (e.g., $\ell_0$-type) applied directly in the high-resolution image domain, which discourages spurious high-frequency patterns while preserving sharp structures. The resulting optimization is solved efficiently via a multi-grade proximal alternating scheme, and we establish convergence guarantees for the associated updates under standard regularity conditions. Experiments on mixed-degradation benchmarks demonstrate that MG-SpaIR consistently outperforms strong training-data-free baselines such as Deep Image Prior, providing a stable, interpretable, and data-efficient alternative to conventional learning-based restoration methods.
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All authors Jianmin Liao, Lei Huang, Ronglong Fang, Ashley Prater-Bennette, Lixin Shen, Yuesheng Xu

Computer Vision

A Synthetic-Driven Vision System for Assembly Step Recognition

Quality control in industrial assembly is essential, and real-time monitoring of the assembly process is crucial for preventing costly defects and ensuring production reliability. Vision-based automated inspection offers a powerful solution for such real-time monitoring. However, due to the specialized industrial components and processes, training these models typically relies on task-specific real-world data, which is costly and labor-intensive to collect and annotate. In this paper, we propose a system that automatically generates realistic assembly sequences and further trains real-time inspection models using the synthetic data. It can be efficiently applied to a given task within an hour, requiring only CAD models and simple step descriptions. Focusing on practical challenges, our system integrates a physics-based motion generation module to capture the variance of different human assembly, designs domain-randomized rendering to deal with the environmental complexity and variation, and employs an object-detection-based step recognition module for robust sim-to-real transfer, leading to 92.4% accuracy on a real-world assembly case with 46.7%, 15.8% and 61.2% performance improvement, respectively. Overall, our system provides a practical solution for industrial assembly inspection without requiring expensive real-world data collection and annotation, with the effectiveness validated on real industrial assembly tasks.
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All authors Hui Zhang, Xuanang Lei, Rui Wang, Julian Ferchow, Mirko Meboldt

Computer Vision

Decompose, Compare, and Decide: Multimodal LLMs are Implicit Few-Shot Learners

Multimodal Large Language Models (MLLMs) have demonstrated remarkable abilities when analyzing images, yet translating these capabilities to few-shot image classification remains challenging. To bridge this gap, we present DeCoDe, a simple yet effective technique that enables off-the-shelf MLLMs to act as strong few-shot classifiers without any additional training. Our approach builds on the idea of few-shot classification as a set of pairwise image comparisons, decomposing the task into a set of binary decisions. Given a query image and a support image from a candidate class, the MLLM is prompted to decide whether the two images depict the same class. The logit corresponding to an affirmative response is then used as a similarity score to assign the query image to the most likely class. While this already yields good results, we show that providing additional high-level information, such as the data domain, to the model further improves performance. Our evaluation provides an extensive analysis of various inference variants on a suite of twelve datasets, six established and six newly curated few-shot benchmarks spanning across diverse domains. The results show that the proposed simple decomposition technique can turn off-the-shelf MLLMs into powerful few-shot learners, significantly outperforming current state-of-the-art few-shot methods on both standard and novel domains. Code is available at https://github.com/yunhanwang1105/DeCoDe.
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All authors Yunhan Wang, Eshika Khandelwal, Edson Araujo, Walid Bousselham, Nina Shvetsova, Hilde Kuehne

Computer Vision

Segmenting, Fast and Slow: Real-Time Open-Vocabulary Video Instance Segmentation with Dual-Path Processing

Object-centric models inspired by DETR have become the dominant paradigm for open-vocabulary video instance segmentation (OV-VIS). While recent efforts have reduced the computational cost of pixel decoding, textual modality fusion, and object decoding to make these architectures more suitable for mobile devices, real-time on-device inference at high frame rates remains an open challenge. In this paper, we introduce SegFS, a dual-stream fast-slow framework that significantly improves efficiency without sacrificing accuracy. On sparse keyframes, an open-vocabulary object-based model predicts instance-level representations. These representations are then projected back into the backbone feature space to condition a lightweight fast network, which efficiently relocalizes and segments the instances in subsequent frames. By shifting instance propagation from object decoding to feature-space conditioning, our approach decouples multimodal semantic understanding from dense mask prediction and enables efficient temporal propagation. The proposed fast branch achieves up to 14x lower latency than the mobile-oriented MOBIUS model, while maintaining competitive segmentation performance on standard OV-VIS benchmarks.
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All authors Luca Barsellotti, Martin Sundermeyer, Mattia Segu, Nikita Araslanov, Muhammad Ferjad Naeem, Marcella Cornia, Yongqin Xian, Maxim Berman

Computer Vision

PixelEyes: Decoupling Perception and Reasoning for Pinpoint Visual Evidence Seeking

This paper explores multi-turn visual reasoning and observes that MLLMs repeatedly fail to localize the target, leading to long, redundant trajectories. We attribute this failure to the entanglement of reasoning and perception within a single model, the MLLM reasons and localizes simultaneously, and inaccurate localization triggers additional reasoning turns that bloat the trajectory. To solve this problem, we propose PixelEyes, a multi-turn visual reasoning agent that explicitly decouples reasoning from perception, i.e., the reasoner decides what to look for, while a specialized perception tool answers where it is. Specifically, PixelEyes introduces 1) Mask-guided Visual Search. A referring segmentation model is invoked to provide mask-precise localization, freeing the reasoner from the need to compensate for imprecise grounding. 2) Semantic-region Breadth-first Search (BFS). To eliminate redundant loops caused by repeatedly cropping incorrect sub-regions, we organize exploration as a breadth-first search over semantic regions. To internalize these capabilities, we construct the PixelEyes-6K dataset by resynthesizing expert trajectories from existing data. This explicitly embeds our mask-guided search and BFS logic into the model. We further introduce Pinpoint-Bench, a zero-hint visual search benchmark, i.e., no location cues are provided in the question, with instance-level masks and bounding boxes that separate localization failures from reasoning failures, enabling fine-grained analysis of failure modes such as inattentional blindness. Recent state-of-the-art MLLMs and visual reasoning agents leave large headroom on Pinpoint-Bench, demonstrating its quality and difficulty. Code and models are open-sourced.
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All authors Dengxian Gong, Yuanzheng Wu, Haobo Yuan, Zhengdong Hu, Tao Zhang, Yikang Zhou, Shihao Chen, Quanzhu Niu, Kai Wang, Jason Li, Haochen Wang, Lu Qi, Shunping Ji, Ming-Hsuan Yang

Computer Vision

Lost in the Tail: Addressing Geographic Imbalance in Urban Visual Place Recognition

Urban-scale Visual Place Recognition (VPR) aims to identify the geographic location of a query image by matching it against a geo-tagged database. While recent methods achieve impressive performance, they overlook a serious long-tailed problem hidden in urban-scale datasets, which biases the model towards locations with abundant images and ignores less-visited areas, causing models to systematically favor frequently photographed locations while failing in sparsely covered areas. In this paper, we systematically characterize this imbalance challenge and propose Distribution-Aware Place Recognition (DAPR), a model-agnostic plug-in framework that rebalances gradient contributions across head and tail classes. Additionally, within classification-retrieval pipelines, DAPR applies a multi-scale distance search mechanism to compute per-class distributional compactness, providing complementary gains at the retrieval stage. On the large-scale SF-XL benchmark, our framework outperforms the previous classification-retrieval baseline by 18.3% on test set v1, and 6.7% on test set v2. As a plug-in module, it achieves consistent improvements across representative VPR methods on SF-XL, MSLS, and Pitts30k, demonstrating broad generalizability across different methods and benchmarks.
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All authors Zhiyao Shu, Jiacheng Yang, Yang Lu, Waishan Qiu, Chuan Li, Da Chen

Computer Vision

Synergistic Perception-Reasoning Governance: Grounding Medical MLLMs with Verifiable Anatomical Evidence

Multimodal large language models (MLLMs) show strong promise for clinical VQA and radiology report generation, yet inference-time hallucinations still undermine trustworthy use: models can produce fluent conclusions that conflict with imaging evidence. Existing mitigation strategies typically rely on additional training, external retrieval/knowledge bases, or multi-stage post-hoc verification, which increases cost and pipeline complexity and often generalizes poorly across models and tasks.To address this, we propose a holistic, training-free evidence-injection framework that systematically mitigates hallucinations through dual-side evidence injection. By leveraging ROI priors acquired using MedSAM in our implementation, we recalibrate the visual perception trajectory via ROI-guided activation modulation while anchoring the textual reasoning trajectory by mapping anatomical coordinates into discrete semantic tokens as verifiable external memory. Then we introduce a task-aware dynamic router to select modality-specific interventions based on task semantics, balancing perceptual grounding and linguistic fluency. We conduct systematic evaluations on 2 tasks and 5 datasets using LLaVA-1.5-7B, LLaVA-Med-1.5-7B, Qwen3-VL-8B/32B, and InternVL-3.5-8B/38B. Controlled ablations and visualizations further validate the framework, which consistently outperforms baselines across medical benchmarks, improving close-ended accuracy by up to $\sim\mathbf{6}\%\uparrow$ and reducing open-ended hallucinations by $\sim\mathbf{35}\%\downarrow$. The code has been made available on GitHub: \href{https://github.com/Henry991115/SPRG}{\textcolor{blue}{https://github.com/Henry991115/SPRG}}.
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All authors Rui Hao, Qiankun Li, Junyuan Mao, Linghao Meng, Dirui Xie, Dayu Tan, Zhigang Zeng

Computer Vision

Joint Medical Image Enhancement and Segmentation with Diffusion-based Symbiotic Information Interaction

Image quality is critical for accurate medical diagnosis. However, MRI, CT, and ultrasound images are often of low resolution and quality due to cost constraints, complicating the visualization of key anatomical structures and lesions. While such limitations are common in practice, traditional methods treat image enhancement as a separate preprocessing step, failing to fully leverage its potential synergy with image segmentation. To address this, we propose DiSIINet (Diffusion-based Symbiotic Information Interaction Network), which is built on the principle that enhancement and segmentation should mutually reinforce each other in a unified model. Based on Denoising Diffusion Implicit Models (DDIM), DiSIINet integrates an enhancement branch and a segmentation branch. These branches interact through a novel Symbiotic Information Interaction (SII) module, which facilitates dynamic, feature-level information exchange via cross-attention during the reverse diffusion process. This design enables both tasks to iteratively improve each other. The DDIM backbone ensures high-quality output and efficient inference through deterministic sampling. Experiments on multi-modal medical datasets (MRI, CT, ultrasound) show that DiSIINet achieves significant performance improvements compared to sequential or independent enhancement and segmentation approaches. The code is available at: https://github.com/Reconsider80/DiSIINet.
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Computer Vision

Enhancing Oracle Bone Inscription Recognition via Multi-Scale Layer Attention

Oracle Bone Inscriptions (OBIs) recognition plays a crucial role in understanding ancient Chinese culture. However, accurately recognizing OBIs remains highly challenging due to their complex, irregular, and often degraded shapes. Traditional methods rely on expert knowledge and manual analysis, which are time-consuming and error-prone. Although deep learning has greatly advanced general image recognition, existing methods struggle to capture the fine-grained details and subtle variations inherent in OBIs, resulting in limited performance. Even most recent and effective layer attention techniques are designed to capture fine-grained dependencies through enhanced inter-layer interactions, yet they still exhibit only marginal improvements in OBIs recognition. To address these limitations, we propose Multi-Scale Layer Attention (MSLA), a novel paradigm that explicitly models both multi-scale and cross-layer feature interactions. By enriching the representation with fine-grained details across multiple spatial scales, MSLA enables more accurate and robust OBIs recognition. Extensive experiments on large-scale OBIs datasets demonstrate that MSLA consistently outperforms existing attention mechanisms while maintaining computational efficiency.
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All authors Chaowen Yan, Kaishen Wang, Yong Wang, Jianlong Xiong, Tao He

Computer Vision

FaceMoE: Mixture of Experts for Low-Resolution Face Recognition

Low-resolution face recognition (LR-FR) remains a challenging task due to poor feature extraction and aggregation, as probe images often contain limited identity information resulting from extreme degradations such as blur, occlusion, and low contrast. Additionally, the domain gap between high-resolution (HR) gallery images and low-resolution (LR) probe images poses a significant challenge. A single feature encoder struggles to generalize effectively across both domains when fine-tuned on an LR dataset, and this issue is further magnified by catastrophic forgetting. To address these challenges, we propose FaceMoE, an effective adaptation of Mixture of Experts (MoE) transfomer architecture for low-resolution face-recognition . Specifically, we introduce multiple specialized feed-forward network (FFN) experts and incorporate a top-k router, which dynamically assigns tokens to appropriate experts. This design emergently promotes specialization across experts for different semantic regions of the face, which enables FaceMoE to perform resolution-aware feature extraction. Moreover, the top-k router facilitates sparse expert activation, enabling the model to preserve pretrained knowledge when finetuned on a LR dataset, while increasing model capacity without proportional computational overhead. FaceMoE is trained with a combined face recognition loss, router z-loss, and load balancing loss to ensure expert specialization and stable training. To the best of our knowledge, this is the first work leveraging MoE for LR-FR. Extensive experiments across eleven datasets, spanning HR, mixed-quality, and LR benchmarks, demonstrate that FaceMoE significantly outperforms state-of-the-art methods. Code: https://github.com/Kartik-3004/FaceMoE
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Computer Vision

GEAR: Guided End-to-End AutoRegression for Image Synthesis

Visual generative models are typically trained in two stages. A tokenizer is first trained for reconstruction and then frozen, after which a generator is trained on its discrete indices or continuous latents. This decoupling leaves the tokenizer unaware of what the generator finds easy to model. We present GEAR (Guided End-to-end AutoRegression), which trains a vector-quantized (VQ) tokenizer and an autoregressive (AR) generator jointly and end-to-end, guided by representation alignment. The key obstacle is that the VQ index fed to the AR model is non-differentiable, so gradients cannot reach the tokenizer, and a straight-through estimator collapses. GEAR resolves this with a dual read-out of the codebook assignment. A hard, one-hot branch trains the AR with next-token prediction, while a differentiable soft branch carries a representation-alignment loss that flows back to guide only the tokenizer. The AR model thereby steers its tokenizer toward an index distribution it can predict more easily. This shifts the alignment burden from the tokenizer to the AR: the tokenizer's own features become less DINOv2-like while the AR's become more so, the opposite of diffusion-side recipes that make the latent itself semantic. GEAR speeds up ImageNet gFID convergence by up to 10x relative to the strong LlamaGen-REPA baseline, learns markedly better patch-level and spatially-coherent features, and generalizes across quantizers (VQVAE, LFQ, IBQ) and to text-to-image generation.
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All authors Bin Lin, Zheyuan Liu, Chenguo Lin, Sixiang Chen, Yunyang Ge, Yunlong Lin, Jianwei Zhang, Miles Yang, Zhao Zhong, Liefeng Bo, Li Yuan

Computer Vision

PointSplat: Compact Gaussian Splatting via Human-Centric Prediction

Producing 3D human representations from input views on the fly is essential for immersive live streaming systems, where representation compactness is as critical as high fidelity given limited computational power and transmission bandwidth. Although recent feed-forward reconstruction methods achieve impressive quality through the view-centric prediction of 3D representations, they repeatedly encode the same subject content across multiple views, leading to significant inter-view redundancy. Our key insight is to perform predictions directly in 3D space, enabling the network to learn and produce a highly compact representation. To this end, we propose PointSplat, a novel human-centric approach that directly infers Gaussian primitives from an input point set. The proposed method first estimates a coarse geometric proxy and performs ray casting to prune redundant points and establish explicit 2D–3D correspondences. Subsequently, it employs a Point-Image Transformer to fuse appearance and geometry features, predicting Gaussian attributes in a single forward pass. This design restricts predictions to foreground regions of interest, substantially reducing the total number of Gaussians while improving novel-view rendering quality. Extensive experiments demonstrate that PointSplat achieves higher efficiency and quality while exhibiting strong robustness to variations in view count and image resolution across multiple datasets.
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All authors Yujie Guo, Yudong Jin, Lingteng Qiu, Zehong Shen, Zhen Xu, Jing Zhang, Xianchao Shen, Hujun Bao, Sida Peng, Xiaowei Zhou

Computer Vision

SpheRoPE: Zero-Shot Optimization-Free 360 Panorama Generation with Spherical RoPE

We present a zero-shot, training-free and optimization-free framework for generating 360 panoramic images and videos by directly injecting spherical priors into pre-trained diffusion transformers. Existing methods either rely on costly fine-tuning on scarce panoramic data that limits generalization, or leverage multi-step optimization that incurs prohibitive inference latency. We observe that contemporary generative models natively exhibit some panoramic priors from large-scale training. However, these emergent capabilities are insufficient, as the models fundamentally fail to satisfy the rigorous topological constraints imposed by equirectangular projection (ERP). We introduce a zero-shot and optimization-free approach that resolves these constraints at inference time. Spherical RoPE replaces standard rotary position embeddings: low-frequency channels are re-parameterized as 3D Cartesian coordinates to natively encode the spherical manifold, while high-frequency channels are harmonically quantized to enforce exact periodicity. Coupled with complementary Semantic Distortion classifier-free guidance (CFG) that explicitly steers geometry, we avoid retraining and inherit the full creative breadth of state-of-the-art models. Our approach generalizes across diverse backbones and 360 generation modalities. We demonstrate this across text-to-panorama using Flux.1, Flux.2, and LTX-Video backbones, achieving competitive performance against baselines, all while remaining training-free. Project page: https://orhir.github.io/SpheRoPE
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All authors Or Hirschorn, Aaron Olender, Eli Alshan, Ianir Ideses, Lior Fritz, Sagie Benaim

Computer Vision

FLORA: A deep learning approach to predict forest attributes from heterogeneous LiDAR data

Forest attributes are essential for national-scale resource monitoring. Airborne LiDAR metrics are among the auxiliary variables most strongly correlated with forest attributes used in National Forest Inventory (NFI) estimates. However, producing wall-to-wall predictions remains challenging when LiDAR data are acquired under heterogeneous conditions. As national LiDAR programs expand across Europe, variability in sensors, flight parameters, seasons, and scan angles limits the robustness of existing models, which are often calibrated for local conditions. We present FLORA (Forest LiDAR Octree Regression with Auxiliary Data), a deep learning framework that predicts six forest attributes: dominant height, total volume, deciduous volume, coniferous volume, basal area, and stem density from heterogeneous LiDAR point clouds. FLORA combines an octree-based backbone with ecological and spatiotemporal auxiliary variables through a late-fusion gating mechanism. Models are trained and evaluated on 32,052 National Forest Inventory plots across mainland France using data from the French LiDAR HD program. A single model trained on both leaf-on and leaf-off acquisitions outperforms season-specific models and improves cross-season robustness. Auxiliary variables provide modest overall gains but contribute more strongly to species-specific volume prediction. FLORA achieves an rRMSE of about 12.3% (R2 = 0.88) for dominant height and 39% (R2 = 0.74) for total volume, providing a robust baseline for large-scale forest attribute estimation from heterogeneous national LiDAR programs.
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Computer Vision

Cross-Space Distillation: Teaching One-Step Students with Modern Diffusion Teachers

Modern one-step diffusion models achieve impressive quality through distribution-based timestep distillation. Yet, they rely on a critical assumption: Teacher and Student must inhabit the same latent space. This Shared-Space constraint prevents knowledge transfer from modern high-capacity Teachers (e.g., SD 3.5 and Flux) into compact, deployment-friendly Students such as SD 1.5, whose latent resolution and VAE parameterization differ from the Teacher. We formalize this overlooked regime as Cross-Space Distillation, where Teacher and Student differ in both latent resolution and VAE space. To enable distillation under this mismatch, we introduce the Bridge, a lightweight latent interface that maps Student latents into the Teacher space without modifying the Student backbone. Bridge combines a frozen Student VAE decoder as a spatial prior with a compact learnable projector, and is trained with latent reconstruction and attention fidelity objectives for stable Teacher-space alignment. Across diverse modern Teachers, Bridge enables substantial gains for compact one-step Students; for example, it improves SD 1.5 from 5.4 to 9.4 HPSv3 while preserving one-step inference, low latency, and broad ecosystem compatibility. These results show that heterogeneous large Teachers can be distilled into efficient, deployable backbones through a lightweight latent-space interface.
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All authors Anh Nguyen, Ngan Nguyen, Duc Vu, Trung Dao, Viet Nguyen, Quan Dao, Kien Nguyen, Chi Tran, Phong Nguyen, Khoi Nguyen, Cuong Pham, Dimitris Metaxas, Vishal M. Patel, Anh Tran

Computer Vision

Automated Background Swapping for Robustness against Spurious Backgrounds

Classifiers based on Deep Neural Networks exhibit strong performance across domains, yet can fail catastrophically if they rely on spurious correlations, i.e., features that are predictive of the target label in the training data but are not causally linked and thus fail to generalize. For the vision domain, many such spurious correlations manifest themselves within the background of the image, where only the foreground is predictive of the class label. In this paper, we introduce Automated Background Swapping (AutoBackSwap) to reduce the reliance of classifiers on such spurious backgrounds. AutoBackSwap uses a secondary network to disentangle the foreground and background, followed by infilling to synthesize complete backgrounds, and finally combines different foregrounds and inpainted backgrounds to augment the training data. We find that patch-wise labeling of just a few hundred samples suffices to train the secondary network and automatically augment the full training dataset on challenging image classification tasks. In contrast to many previous methods, AutoBackSwap proves very effective even if there is not a single sample in the training data breaking the spurious correlation. Across a range of image classification tasks with spurious backgrounds, AutoBackSwap consistently outperforms prior methods.
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Computer Vision · Cross-listed from cs.LG

CoMet: Context and Multiplicity Decomposition for Multimodal Uncertainty Estimation

Uncertainty estimation has been a long-standing challenge in AI models; it amounts to "knowing what you don't know," and metacognition is notoriously difficult even for humans (cf. the Dunning-Kruger effect). Although it is still far from solved even in simpler classification systems, tackling it in multimodal large language models (MLLMs) is becoming increasingly important. Within MLLMs, uncertainty can stem from any of the diverse sources as well as from their relationships, and further can stem from the unbounded answers in the open-ended setting. To tackle the issues, we propose CoMet, an MLLM uncertainty estimation method by decomposing uncertainty into a context-specific term and a multiplicity-specific term. The former captures ambiguity induced by the given context (e.g., task or prompt), while the latter captures how many plausible answers determined by the context remain compatible with the given input. We train a lightweight post-hoc uncertainty module to estimate these quantities, which enables efficient uncertainty estimation without autoregressive answer generation or repeated sampling. Experiments on various open-ended multimodal benchmarks, hallucination detection, and multiple-choice visual question answering benchmarks show that CoMet consistently improves uncertainty estimation over existing baselines while remaining efficient in practice. Code is available at https://github.com/princetonvisualai/comet_uncertainty
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All authors Sanghyuk Chun, William Yang, Amaya Dharmasiri, Olga Russakovsky

Computer Vision

CoLT: Teaching Multi-Modal Models to Think with Chain of Latent Thoughts

Chain-of-thought (CoT) reasoning has enabled multi-modal large language models (MLLMs) to tackle complex visual reasoning tasks by generating explicit intermediate reasoning steps in natural language. However, this text-based reasoning paradigm is inherently slow at inference time with even thousands of tokens and fundamentally constrained by the expressiveness of natural language. In this paper, we propose CoLT, (Chain of Latent Thoughts), a novel framework that teaches multi-modal models to reason through a chain of latent thought representations instead of verbose text tokens, which can perform thinking with as few as 3 steps. Naively forcing the model to think with latent states easily produces meaningless semantics and makes training unstable. To effectively regulate the latent reasoning process, we introduce a lightweight external decoder that provides step-level supervision for each latent reasoning step in two complementary directions: a forward mode that decodes latent thoughts into the textual reasoning of the next step, and a backward mode that aligns decoder hidden states with the model's latent thoughts given preceding textual context. We further incorporate internal supervision that encourages coherent step-by-step latent transitions. The decoder and internal supervision are removed during inference to maintain high efficiency of latent reasoning. Extensive experiments on eight benchmarks demonstrate that CoLT not only outperforms existing latent reasoning methods such as CODI and SIM-CoT, but also surpasses latent visual reasoning approaches that rely on auxiliary images with costly annotation requirements. Compared to text CoT methods, CoLT can notably reduce the inference time by 10.1$\times$ and text decoding time by 22.6$\times$. Code is released at https://github.com/hulianyuyy/CoLT.
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All authors Lianyu Hu, Shengqian Qin, Zeqin Liao, Qing Guo, Liang Wan, Wei Feng, Yang Liu

Computer Vision

ERA: Entropy-Guided Visual Token Pruning with Rectified Attention for Efficient MLLMs

Multimodal Large Language Models (MLLMs) incur prohibitive inference costs due to long visual token sequences. Training-free visual token reduction provides an efficient solution. However, existing methods distort attention distributions, giving rise to a phenomenon we term Attention Logit Collapse. To address this issue, we propose ERA, an Entropy-guided visual token pruning framework with Rectified Attention for efficient MLLMs. Specifically, ERA comprises three crucial components: Dual-view Entropy Pruning (DEP), Bias-aware Token Recycling (BTR), and Logit-preserving Attention Rectification (LAR). First, DEP identifies representative anchor tokens by jointly modeling visual diversity and head-wise saliency. BTR then recycles pruned tokens into their corresponding anchors while estimating a cluster-level logit bias. Building upon this, LAR injects the estimated bias into attention logits, effectively rectifying the collapse induced by token reduction. Together, these components preserve visual evidence even under aggressive compression, enabling robust performance across single-image, multi-image, and video settings on a wide range of MLLMs. Beyond delivering practical acceleration, ERA establishes logit-preserving visual token pruning as a principled framework for efficient MLLMs, unifying theoretical foundation, algorithmic design, and practical deployment. The code is at https://github.com/924973292/ERA.
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All authors Yuhao Wang, Mu Qiao, Haiwen Diao, Yunzhi Zhuge, Pingping Zhang, Xindong Zhang, Lei Zhang, Huchuan Lu

Computer Vision

LUNA: Learning Universal 3D Human Animation Beyond Skinning

Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting. We propose LUNA, an LBS-free universal neural animation model that directly maps multiple 2D controls like images, keypoints, sketches, and unseen characters into 3D Gaussian deformations, bypassing explicit body fitting. At its core, a transformer-based motion regressor disentangles global rigid motion from fine-grained local dynamics to capture both coherent movement and subtle non-rigid effects. To resolve the inherent ambiguity of 2D-to-3D lifting while scaling beyond fitted datasets, we introduce hybrid supervision that distills soft structural priors from an LBS teacher and a loss that supports training on both limited fitted data and large in-the-wild unlabeled videos. Extensive experiments show LUNA achieves competitive visual fidelity compared to LBS-based approaches, while delivering realistic human motion and zero-shot cross-identity generalization across diverse driving modalities. To the best of our knowledge, LUNA is the first end-to-end 3D animatable model that supports implicit 2D driving.
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All authors Peng Li, Rawal Khirodkar, Junxuan Li, Yuan Dong, Chen Cao, Yuan Liu, Wenhan Luo, Yike Guo, Shunsuke Saito

Computer Vision

Planar-SfM: Camera Pose Estimation via Homography Graph Embeddings

Structure from Motion (SfM) systems traditionally struggle with planar scenes, where standard epipolar geometry-based methods become degenerate. Rather than viewing planar surfaces as a limitation, we propose a unified framework that leverages them as a source of geometric constraints. Our key insight is that each planar surface visible across multiple views provides an independent estimate of relative camera poses through homography decomposition. By aggregating estimates from multiple planes or even from a single dominant plane we achieve robust pose recovery in scenarios where traditional methods fail. We introduce a novel graph-based approach that constructs a pose-graph from homography estimates and employs spectral embedding to identify and filter unreliable edges. Our method maps homography-based pose estimates onto the real line based on their geometric and visual consistency, enabling efficient extraction of a maximally consistent spanning tree for pose recovery. This approach naturally handles both highly planar scenes, such as indoor sports arenas, and general $3$D environments. We demonstrate superior performance on basketball court imagery where existing methods struggle, while matching or exceeding state-of-the-art results on unconstrained outdoor scenes from the IMC Phototourism benchmark.
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All authors Gabi Pragier, Matan Karklinsky, David Ungarish, Avi Ben-Cohen

Computer Vision · Cross-listed from cs.MA

MECoBench: A Systematic Study of Multimodal Agent Collaboration in Embodied Environments

Recent multimodal large language models (MLLMs) have strong potential as embodied agents, but their ability to collaborate in visually grounded environments remains underexplored. To address this gap, we introduce MECoBench, a multimodal embodied cooperation benchmark with an evaluation platform spanning diverse real-world tasks, two cooperation structures, and three collaboration modes. Through extensive experiments across various MLLMs, we summarize three key findings: (i) Collaboration generally improves embodied task completion, but its benefits depend on balancing collaborative gains against coordination complexity. (ii) Communication is essential to collaboration gains, while the best collaboration mode depends on team size and model capability. (iii) Moreover, collaboration improves robustness under noisy priors and exploration conditions. Generally, MECoBench provides a systematic testbed for understanding the mechanisms and limits of multimodal embodied collaboration. Code and dataset are available at https://github.com/q-i-n-g/MECoBench.
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All authors Qingyun Liu, Jiwen Zhang, Jingyi Hu, Siyuan Wang, Zhongyu Wei

Computer Vision

AnyBokeh: Physics-Guided Any-to-Any Bokeh Editing with Optical Fingerprint Transfer

Depth-of-field control is a fundamental tool in photography, yet post-capture bokeh editing from a single image remains challenging. A practical editor should handle images captured under arbitrary focus and aperture settings. Existing methods typically assume an all-in-focus input, or first recover an all-in-focus image before rendering new bokeh. Such pipelines can discard useful blur cues from the source image and propagate reconstruction artifacts into the final edit. We introduce AnyBokeh, a physics-guided framework for any-to-any bokeh editing. Instead of treating source blur merely as a degradation to be removed, AnyBokeh estimates the source blur state with a signed circle-of-confusion map and a disparity map. By modeling the linear relation between signed circle of confusion and disparity difference, AnyBokeh estimates a source-specific optical fingerprint and transfers the source optical characteristics to the desired focus and aperture setting. A generative editor conditioned on both source and target circle-of-confusion maps then performs relative blur synthesis, enabling spatially adaptive deblurring, preservation, and defocus rendering. To support physically supervised learning, we further construct a high-fidelity synthetic dataset with accurate depth, focus distance, and full EXIF metadata. Experiments on real-world benchmarks show that AnyBokeh achieves faithful and controllable editing across any-to-any bokeh editing, all-in-focus-to-bokeh rendering, and defocus deblurring, while avoiding all-in-focus reconstruction and test-time bokeh-level calibration commonly required by existing approaches. The code and dataset will be available at https://github.com/itsmag11/AnyBokeh.
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All authors Xinyu Hou, Xiaoming Li, Zongsheng Yue, Chen Change Loy

Computer Vision · Cross-listed from cs.DL

DEMUN: Fast and accurate discovery of music notation in very large collections

Much of written musical heritage is preserved and digitised at memory institutions: libraries, museums, and archives. Owing to their collection structures, sheet music tends to be concentrated in large subsets that are defined as collections of music, with corresponding metadata that makes the music findable. However, when studying musical life as opposed to individual works, relevant documents often lie outside of these specialised collections: in textbooks, newspapers, other periodicals, pamphlets, and other documents with extensive circulation. But these documents are typically not catalogued as musical documents, and though there may be a lot of such documents overall, in large library collections, they are still extremely sparse. Manual discovery is thus unfeasible. Automated discovery requires an extremely low false positive rate in order to be useful, and must also operate quickly. We present DEMUN: a two-stage lightweight detector of music notation with a false positive rate of 0.015 %. In the test scenario, 4 million images of a national-scale library were processed, out of which 1,500 pages with music notation were discovered, suggesting the entire collection may contain up to 20-30,000 unmarked documents of musical life.
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All authors Vojtěch Dvořák, Filip Bím, Jiří Mayer, Martina Dvořáková, Markéta Herzanová Vlková, Pavel Pecina, Petr Žabička, Jan Hajič jr

Computer Vision

World Narrative Model for Highly Controllable Video Generation: A Paradigm Shift from Pixel Sampling to Physical World Orchestration

The fundamental obstacle to industrial grade video generation is the lack of controllability: existing models treat video as a pixel distribution sampling problem, bypassing the explicit, instance level $4D$ $(3D + T)$ physical world. Consequently, content creators cannot specify geometry, motion, camera parameters, or lighting in a deterministic, quantitative way, leading to the infamous ”gacha” loop that makes professional content creation prohibitively inefficient and expensive. To address this, we introduce the World Narrative Model (WNM), a paradigm that decouples what to render – the structured physical narrative – from how to render – the pixel generation process. WNM replaces end-to-end black-box sampling with orchestrated $4D$ pre-visualization for media generation. Collaborative agents translate sparse multimodal inputs, including text, reference videos, and sketches, into a fully editable world representation with scene geometry, object layouts, character/animal skeleton motion, trajectories, camera motion, and lighting at quantitative, physically meaningful granularity. This representation acts as a deterministic structural blueprint that drives existing video foundation models, either frozen or lightly adapted, to render final footage, turning the base model into a faithful neural shader. Built on this engine, our human-AI platform supports automatic world generation and pre-visualization aligned with professional filmmaking pipelines, while director consoles enable seamless human refinement. Experiments show that WNM greatly reduces probabilistic “gacha” calls and produces videos whose layout, motion, and cinematography closely follow creator intent. The framework is open and modular, allowing each component, such as world representation, control agents, and adapters, to be independently improved. Project website: https://glassroom.sjtu.edu.cn/WNM/.
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All authors Ye Chen, Xuanhong Chen, Yupeng Zhu, Liming Tan, Zhewen Wan, Yuxuan Xiong, Tielong Wang, Jinfan Liu, Wuze Zhang, Xiongzhen Zhang, Feifei Li, Xianglin Luo, Zhehan Zhao, Zhifan Zhang, Laisheng Kou, Zhujin Liang, Yugang Chen, Muchun Chen, Xu Miao, Yijing Zhang, Xiaojie Sheng, Qiang Hu, Jialiang Chen, Weimin Zhang, Wenjun Zhang, Bingbing Ni

Computer Vision · Cross-listed from cs.AR

FlexViT: A Flexible FPGA-based Accelerator for Edge Vision Transformers

Deploying Vision Transformer (ViT) models on edge platforms remains challenging due to their high computational demands and the architectural heterogeneity of modern hybrid ViT models, which incorporate both fully connected and convolutional layers. This heterogeneity leads to significant variation in tensor shapes, requiring flexible and efficient FPGA-based acceleration. In this paper, we present FlexViT, a reconfigurable FPGA accelerator for efficient ViT inference on resource-constrained edge devices. Built on the SECDA-TFLite framework, FlexViT employs a hardware-software co-design approach that maps both fully connected and convolutional layers onto a unified high-throughput INT8 GEMM engine using a runtime im2col transformation. To efficiently support diverse layer configurations, we propose a dual-mode dataflow that dynamically switches between input and weight reuse by reconfiguring the compute array at runtime. We further introduce a depth-first tiling strategy that completes accumulation in a single pass, eliminating off-chip partial-sum transfers and reducing memory bandwidth requirements. We implement FlexViT on a PYNQ-Z2 FPGA and evaluate it across a representative set of ViT models. FlexViT achieves up to 2.74x speedup on accelerator-executed layers, translating into up to 1.40x end-to-end speedup compared to CPU-only execution. The code is available at: https://github.com/gicLAB/FlexViT
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All authors Hubert Dymarkowski, Xingjian Fu, Rappy Saha, Jude Haris, José Cano

Computer Vision

No Place to Hide: Benchmarking Video Hallucination with Background-Controlled Pairs

We introduce VidPair-Halluc, a new benchmark for evaluating video hallucination in large video models (LVMs) under rigorous and controlled conditions. Unlike previous benchmarks that primarily rely on text-based perturbations or adversarial questions while neglecting the consistency of visual backgrounds, VidPair-Halluc features video pairs with highly similar backgrounds but distinctly different foreground semantics, enabling precise attribution of model errors to genuine hallucination rather than background variation. The benchmark is constructed through PairFlow, a pipeline that leverages recent advances in text-to-image and video generation to systematically compose stories, generate coherent video clips, and assemble them into adversarial pairs. Covering both spatial and temporal reasoning across ten semantic aspects, VidPair-Halluc comprises 1K high-quality adversarial video pairs and 11K spatio-temporal QA pairs with control over background and foreground variations. Evaluations on mainstream LVMs show persistent difficulty with robust fine-grained video understanding in adversarial settings, and code and data are available at the https://jethrojames.github.io/VidPair-Halluc/.
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All authors Haojian Huang, Harold Haodong Chen, Meng Luo, Junjia Du, Shanqing Xu, Ziheng Chen, Yanxiang Huang, Yinchuan Li, Ying-Cong Chen

Computer Vision

InstanceControl: Controllable Complex Image Generation without Instance Labeling

Controllable image generation methods, such as ControlNet, have demonstrated a remarkable capacity to introduce visual conditions(e.g., depth maps) to guide image generation. However, these methods often struggle with complex multi-instance scenes, frequently leading to attribute confusion among instances. While recent approaches attempt to mitigate this via manual instance labeling, such requirements are labor-intensive. In this paper, we propose InstanceControl, a novel multi-instance controllable generation method that eliminates the need for instance labeling. We identify the primary bottleneck in existing methods as the inability to accurately associate instance descriptions with their corresponding regions within visual conditions. To address this, we leverage the Vision-Language Model (VLM) to establish instance-level correspondences between text prompts and visual conditions. Specifically, the VLM automatically parses instance descriptions from the text prompts and simultaneously predicts instance masks based on the visual conditions. Furthermore, since the predicted masks may contain noise, we introduce an adaptive mask refinement strategy that dynamically refines these instance masks during the generation process. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods, achieving superior fidelity and precise instance-level control.
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All authors Xiaoyu Liu, Huan Wang, Fan Li, Zhixin Wang, Jiaqi Xu, Ming Liu, Wangmeng Zuo