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Computer Vision

Beyond Static Cues: Unified Dynamic Detection of MLLM Backdoors via Dual-Flow Trajectory Analysis

Multimodal Large Language Models (MLLMs) are increasingly deployed in safety-critical domains, yet their susceptibility to backdoor attacks remains a formidable challenge. While existing defenses have evolved from visual-centric patch cues to unsupervised internal attention statistics, they are fundamentally constrained by a reliance on static snapshots and attack-specific heuristics. Given the intricate interplay between dual modalities, the vast design space for multimodal triggers allows diverse threats, such as textual injections, sub-perceptual noises, and coordinated cross-modal triggers, to easily circumvent such rigid priors, particularly when attack types are unknown in real-world applications. In this paper, we rethink backdoor detection by shifting the diagnostic paradigm from static observations to dynamic output evolution. We observe that a successful attack inevitably hijacks the model's decoding trajectory, skewing internal modal contributions during generation while maintaining an abnormal output invariance despite input perturbations. To capture this behavior, we propose EVO-Detect, a unified detection framework that monitors the dynamic evolution of internal signals during early decoding steps through two complementary channels: Attention Flow and Logits Flow. The attention branch measures how image-text attention allocation evolves during early generation, whereas the logits branch quantifies the sensitivity of the output distribution to modal perturbations through interventional ablations. We then convert these trajectories into compact sample-level metrics and normalize them against negative-control signatures so that natural perturbations are less likely to be mistaken for backdoor evidence. Extensive evaluations show that our approach substantially outperforms state-of-the-art baselines such as BYE and TCAP across diverse attack families.
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All authors Yinzhen Huang, Jiahe Xie, Yitong Sun, Ruochen Zhang, Xingxing Wei

Computer Vision

Event Cameras versus Frame Cameras for Synthetic-Aperture Imaging: A Simulation Study

Synthetic-aperture imaging (SAI) removes occluders such as foliage by integrating many views of a scene along a camera path. It has so far been used mainly with frame cameras. We ask whether an event camera has advantages for SAI, and answer the question in simulation, where both sensors see exactly the same scene and the same camera movement. A densely rendered Blender sequence is turned into frames with an EMVA~1288 noise model of an industrial global-shutter camera, and into an event stream with the v2e simulator parameterized like a Sony IMX636. The frames are integrated with the existing airborne optical sectioning renderer. For the events we add a new integration path that projects every single event onto the focal plane at its own interpolated pose, so no events have to be binned into frames. We compare the two sensors in three main runs and an additional dark high-speed test. In a bright scene at 25,m/s the frame camera records only three images on the path and cannot remove the occluder, while the event camera reconstructs the target, even after an event-rate controller drops most of its events to fit the camera link. At the same speed in a 5,lux scene the event camera no longer resolves the target either. In a 5,lux scene at 5,m/s both sensors reconstruct the target at similar quality. We also compare the data one traversal of the aperture costs. At high speed the capped event stream still shows the target at the same data volume as the three frames. At 1,m/s we compare both cameras at two matched data budgets, and there the event camera has no advantage over the frame camera in reconstruction quality. The data rate of the event camera depends on the scene and is highest exactly in the fast bright scenes where it is needed most.
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Computer Vision

A Valid Watermark Is Not a Valid Identity: Spatial-Spectral Adversarial Face Evasion with Watermark Preservation

Facial image watermarking can support traceability and certification in biometric pipelines, but provenance or manipulation detection alone does not guarantee reliable biometric identity. We introduce a watermark-preserving face evasion attack that targets this gap under a black-box watermarking setting, without access to the watermarking components. The proposed PGD-L_2 attack guides adversarial perturbations with spatial and spectral preservation terms to reduce face-recognition similarity while limiting pixel-level distortion and high-frequency changes that may interfere with hidden watermark cues. Evaluated on controlled facial images with two watermarking schemes, two face-recognition models, and two datasets, the attack achieves evasion rates above 92% at operational thresholds while preserving watermark recovery above 93% for StegaFormer and above 99.7% for FaceSigns, with visual quality above 47dB PSNR at epsilon_2=2.0. These results expose a structural gap in watermark-based facial certification: a face image can remain watermark-valid and visually faithful while becoming biometrically unreliable.
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All authors Jefferson David Rodriguez Chivata, Davide Ghiani, Simone Maurizio La Cava, Marco Micheletto, Giulia Orrù, Gian Luca Marcialis

Computer Vision · Cross-listed from cs.LG

Resolution Allocation with Learnable Resizing and Spectral Filter Parameterization

Learnable downsampling and spectral-domain filter parameterizations have each made convolutional networks more flexible, but their interaction has not been systematically examined. We bridge this gap by examining convolutional kernels learned in the spatial and spectral domains, together with learned downsampling ratios under a cropped resizing implementation. We find that spectral and spatial kernels respond differently to learned resolution allocation, with larger gains for the spectral kernel. We observe this consistently on three datasets (EuroSAT, CIFAR-10 and STL-10) and at two model sizes (differences in accuracy gain of +0.013 to +0.028 on held-out test sets). Part of this difference reflects the greater gain of the spectral kernel from retaining more spatial area, but the difference remains positive when total retained area is matched. This pattern is observed across datasets and model sizes, although its magnitude and dependence on the complexity budget vary with model size and the resizing implementation.
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Computer Vision

GLoD-LVSM: Learning Geometry-Grounded Continuous-LoD Scene Representations for Large View Synthesis Models

Large view synthesis models (LVSMs) reconstruct scenes from sparse views and render novel views quickly, but they incur unnecessary storage and rendering costs due to token redundancy. We present GLoD-LVSM, a compact, geometry-grounded scene representation for LVSMs with continuous levels of detail. First, instead of learning a fixed set of scene anchor initializations, GLoD-LVSM learns a continuous field that initializes a flexible number of anchors to match the desired budget. A condenser then aggregates scene information into these anchors, with both the field and condenser trained end-to-end. Second, the condenser infers reference-token and anchor geometry to guide compression through geometry-grounded attention, improving rendering quality and enabling frustum culling during decoding. Compared with existing LVSM scene-compression baselines, GLoD-LVSM achieves the best trade-off between rendering quality and scene token count. Compared with the uncompressed base model, GLoD-LVSM reduces the scene-token count by 33.4% and accelerates rendering by $1.23\times$ with no quality loss. Under a relaxed quality-loss budget, the reduction increases to 85.5%, with $3.00\times$ rendering speedup. Further analysis reveals that view-synthesis supervision yields emergent scene depth and self-organized anchors that align with surfaces and adapt their density to local texture complexity. Beyond rendering, we further show that our scene representation also supports scene-semantic understanding, highlighting its potential for broader downstream tasks.
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All authors Weikai Lin, Nicholas Milef, Carl S Marshall, Grant Kaijuin Yang, Todd Keeler, Yuhao Zhu

Computer Vision

Contrastive uncertainty learning for robust multi-structure segmentation in lower-pelvic MR

Boundary delineation of anatomical structures in prostate MRI is often compromised by regional ambiguity. Automated segmentation methods relying on global overlap loss functions tend to be insensitive to surface deviations, leading to significant errors in ambiguous regions. Most existing uncertainty-aware methods treat uncertainty as a post-hoc quality indicator or prediction filter. We propose Contrastive Uncertainty Learning (CUL), a supervised framework that uses predictive uncertainty to directly guide representation learning. Using Monte Carlo Dropout, CUL identifies voxel-wise uncertainty and structures the embedding geometry accordingly: low-uncertainty, correctly predicted features form stable voxels while high-uncertainty or misclassified features are actively repelled, preventing feature collapse at difficult boundaries. We evaluate CUL on a 589-scan 3D prostate MRI multi-structure segmentation task (8 anatomical structures) using a ViT with UperNet decoder architecture. Average Dice ($83.38\%$) remains comparable to the baseline ($83.35\%$), while surface distance decreases significantly ($p<0.001$) across 6 of 8 anatomical structures. A hard-case analysis reveals a $22{\times}$ asymmetry between significantly improved and degraded cases ($18.8\%$ vs $0.9\%$). Ablation studies show that removing uncertainty-guided sample selection eliminates improvements for the transition zone, while replacing the contrastive objective with a boundary loss additionally removes bladder improvements, demonstrating that both uncertainty-guided sampling and the contrastive objective are essential for the observed gains. These findings demonstrate that the proposed uncertainty-guided representation learning is a useful mechanism for reducing the risk of extreme errors in safety-critical medical segmentation
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All authors Bilal Sidiqi, Yipei Wang, Wen Yan, Shaheer U. Saeed, Daniel C. Alexander, Yipeng Hu

Computer Vision

PAWA: Panoramic Action-conditioned World Modeling for Multiple Agents

A multiplayer world model must predict how the independent actions of several players change a shared environment, including changes outside a player's current field of view. A point-of-view (POV) video captures such changes only after they enter its field of view, whereas panoramic video records the surroundings in every viewing direction and has served as an intermediate representation of the world state in recent world models. Learning this task therefore requires synchronized POV and panoramic videos of interacting players together with their actions, yet no existing dataset provides this combination in Minecraft, an established testbed in which players act independently in a shared, modifiable 3D world. We present PAWA, a dataset and framework for action-conditioned panoramic multiplayer world modeling. The dataset pairs each player's POV video with world-stabilized panoramic video and aligned actions. Its distributed pipeline decouples CPU gameplay capture from GPU rendering, scales beyond 64 simultaneous players, and re-renders each recorded session under new observation configurations without replaying the gameplay. On this dataset, we develop a dual-tower model that jointly predicts POV and panoramic video and couples the two streams through cross-attention that aligns tokens observing the same direction in a shared world frame. We further introduce a quadratic-phase player encoding that provides many more player codes than existing rotary codes at the same embedding dimension. Experiments show that PAWA outperforms state-of-the-art multiplayer world models in POV prediction quality while also producing high-fidelity panoramic predictions. The dataset and collection pipeline are open source to support further research on multiplayer world models.
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All authors Siqi Yang, Yimu Wang, Ziqi Cai, Chengxuan Zhu, Shuchen Weng, Erwin Wu, Zhaofei Yu, Kaipeng Zhang, Boxin Shi

Computer Vision

Glance Forcing: Making Bidirectional Diffusion Autoregressive at a Glance

Autoregressive generation underlies real-time, causal video synthesis and is the backbone of video world models. Today's dominant approach distills a bidirectional diffusion model into a causal few-step student, but existing pipelines make this conversion prohibitively expensive, requiring offline Probability Flow ODE} (PF-ODE) trajectories that cost tens of thousands of GPU-hours and terabytes of storage. We show it can be made dramatically more efficient. Pushing this efficiency to its extreme, we reduce trajectory supervision to a single sample, the strictest setting possible, and find that it causes severe quality collapse. We trace this to the teacher's trajectory geometry: the high-noise regime, governing semantic layout and motion, and the low-noise regime, governing fine texture exhibit fundamentally different curvature and optimization behavior, so a single monolithic student cannot jointly fit both, causing severe representation interference. Motivated by this, we propose Glance Forcing, a lightweight distillation framework that decouples the denoising trajectory into two complementary slow and fast experts, each guided by a tailored, stage-specific objective, while keeping the pretrained teacher entirely frozen. This decoupling further reveals a general mechanism underlying few-step distillation: PF-ODE distillation mainly straightens the few-step trajectory geometry, while the subsequent distribution-matching stage independently governs distributional quality. Using only one PF-ODE trajectory, Glance Forcing already surpasses the fully-trained state-of-the-art baseline, raising the VBench Total score from 84.04 to 84.22 while cutting trajectory-collection cost from thousands of GPU-hours to about one A100-GPU-hour, with markedly larger gains in dynamic degree, VisionReward, and instruction-following, and consistent preference from human raters over strong baselines.
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All authors Zhuobai Dong, Junchao Yi, Hu Jian Guo, Linjie Li, Rui Zhao, Alex Jinpeng Wang

Computer Vision

Continual pretraining Prostate MRI ViT Encoder for task alignment

Building foundation models for MRI has emerged as a promising direction for advancing medical image analysis and improving accessibility of task specific models. Existing approaches primarily focus on effective pretraining strategies and evaluating their performance across diverse downstream tasks. While these methods show performance gains, limited attention has been given to understanding task alignment between pretraining and downstream objectives. Unlike language models, where the two stages are naturally aligned, such alignment is less evident in vision based applications. Motivated by this gap, we explore continual pretraining. Specifically, continually pretraining a pretrained ViT encoder using Low-Rank Adaptation (LoRA) on a prostate segmentation task to enhance task alignment and downstream performance. We further perform layer-wise representational analysis using Centered Kernel Alignment (CKA) to assess representational shifts and their correlation with task outcomes. Our experiments show improved performance in 3 of 6 downstream tasks and comparable results in the others. Our Feature analysis reveals that, for segmentation tasks, continually pretrained encoder features exhibit greater similarity to those of the finetuned encoder than the original pretrained encoder, correlating with observed performance gains.
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All authors Bilal A. Sidiqi, Yipei Wang, Shaheer U. Saeed, Shiqi Huang, Daniel C. Alexander, Yipeng Hu

Computer Vision

OneLA: Learning Many Worlds from Latent Actions

Learning world models across diverse domains calls for a unified control space, yet ac- tion interfaces vary across domains and action annotations are often scarce. Latent ac- tions learned directly from videos offer a promising way to establish such a space without explicit action supervision. However, learning shared latent actions across domains re- mains challenging, as variations in appearance, embodiment, and dynamics can entangle domain-specific visual cues with transferable transition structure. To this end, we intro- duce OneLA, a simple framework that learns continuous latent actions through a shared orthogonal dictionary and a common predictive objective, without task-specific designs or cross-domain alignment losses during latent action pretraining. These latent actions pro- vide a shared conditioning interface for world models, with lightweight adapters mapping native control commands into the same space. Conditioned on latent actions and the cur- rent visual state, the world model predicts context-dependent transitions for controllable rollout. OneLA improves action readout across domains and reduces action cycle-transfer rotation error by 24.8% over the strongest evaluated baseline. A joint-training comparison further shows a 20.5% improvement in Human Preference Score v3 (HPSv3) for real- scene generation. These results suggest a path toward general-purpose world models that learn from diverse videos and support flexible control through latent action space.
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All authors Ziyu Zhu, Zhaoxu Sun, Fan Jiang, Chiyu Wang, Junfeng Ni, Mu Xu

Computer Vision

Dataset-Level Regularization for Joint-Embedding Self-Supervised Learning

Self-supervised joint embedding learning aligns representations of augmented views while regularizing their distribution to prevent collapse. Regularization aims to shape the overall representation distribution, but most joint embedding methods restrict its computation to the active minibatch. We propose out-of-batch regularization, which maintains a dataset-level state in CPU memory and uses globally constructed per-instance targets during minibatch training. Evaluated on natural images and biomedical datasets, these anchors approximate the full-dataset regularization gradient more faithfully than conventional minibatch estimation at small batch sizes. Applications to contrastive (SimCLR) and non-contrastive (SIGReg) approaches show consistent improvement over the corresponding in-batch objectives for image classification, minority-class performance under controlled imbalance, instance retrieval, and continued self-supervised pretraining, with the largest gains at small batch sizes. These results suggest that dataset-level regularization can be decoupled from minibatch optimization, making batch size an optimization choice that does not affect the geometry of the regularizer.
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Computer Vision

Attention-Based Spatio-Temporal Approach for Fire and Smoke Detection

In various industries, smoke and fire are two of the most important threats in the workplace. One of the common methods for detecting smoke and fire is the use of infrared thermal and smoke sensors, which cannot be used in outdoor applications. Therefore, the use of vision-based methods seems necessary. The problem of smoke and fire detection is spatiotemporal and requires spatiotemporal solutions. This paper presents a method that uses spatial features along with temporal-based features to detect smoke and fire in the scene. It consists of three main parts; the task of each part is to reduce the error of the previous part so that the final model has a robust performance. This method also uses transformer modules to increase the accuracy of the model. The results of our model show the proper performance of the proposed approach in solving the problem of smoke and fire detection and can be used to increase workplace safety.
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All authors Alireza Mirrashid, Mohammad Khoshbin, Ali Atghaei, Hassan Shahbazi

Computer Vision

StreamErase: Towards Ultra-Fast Streaming Video Erasing

Current video object removal methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present StreamErase, enabling sub-second latency with up to 26 FPS streaming generation on a single GPU. Our approach first augments a text-to-video model with mask input to generate high-quality videos that erase target objects and synthesize coherent backgrounds, but does not perform inference on the fly. As such, we progressively transfer the erasing capability from a powerful bidirectional foundation model to an efficient unidirectional streaming eraser, enabling long-horizon erasing without sacrificing visual fidelity. Several key challenges arise when generating videos over long, potentially infinite horizons: (1) bridging the domain gap from training on finite length and extrapolating to long horizons, (2) sustaining high quality by preventing error accumulation, and (3) maintaining fast inference, without increasing computational cost as the context grows. To address these challenges, we carefully designed sliding-window causal attention with attention sinks. By incorporating self-rollout with attention sinks and KV cache rolling during training, we simulate inference-time extrapolations with a fixed context window, enabling constant-speed generation of arbitrarily long videos. Finally, we establish a dedicated benchmark, LongErase, for streaming long-video object removal. Our model achieves strong performance compared to existing video object erasing models and generalizes well to real-world video scenarios, uniquely enabling infinite-length streaming. With StreamErase, users can input a mask and see the erasing results unfold in real-time, delivering a truly interactive experience.
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All authors Zhuobai Dong, Xiaobing Tu, Xiantao Zhang, Jinkui Ren, Yinggui Wang, Yue Ma, Linfeng Zhang

Computer Vision

DreamHMR: From Video Generation to Human Motion Modeling via Structural Focusing

Human mesh recovery (HMR) provides a geometric foundation for understanding human motion, but accurately reconstructing both body motion and fine hand articulation from videos remains challenging, especially in real-world scenes where occlusion and partial visibility are common. Video generation pretraining offers rich spatial and temporal priors for this task, but its focus on visual synthesis leaves a gap between these representations and explicit human geometry. We present DreamHMR, a general framework that adapts video generation priors for complete body-and-hand reconstruction. It follows a global-to-local strategy, first grounding video representations in human geometry and then refining body and hand detail with reliable local evidence. Global Body Representation Transfer trains the video backbone to predict complete human renderings, turning its native prediction task into a means of learning surface correspondence and posed geometry. Local Joint Feature Enhancement combines contextual estimates with reliable local evidence to recover fine body and hand detail, while limiting interference from occluders and background. Experiments on five datasets with four video backbones demonstrate strong reconstruction performance across backbone families. Under a unified evaluation protocol, our best model outperforms the best existing methods on all reported metrics of 3DPW, EMDB-1, and RICH, reducing body MPJPE by 4.2%, 4.7%, and 6.1%, respectively. In more challenging occlusion settings on held-out BEDLAM and EgoBody sequences, DreamHMR reduces overall body and hand MPJPE by 7.0% and 10.0%, respectively. Our code will be made publicly available.
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Computer Vision

RepForcing: Representation-Space Initialization for Autoregressive Video Distillation

Distilling pretrained video diffusion models into few-step autoregressive (AR) generators typically combines student initialization with distribution matching distillation (DMD). An intermediate AR teacher can provide causally compatible targets for ODE initialization. However, causally compatible targets alone do not ensure high-quality generation under a short sampling schedule. We analyze the posterior-mean predictions favored by direct latent regression and empirically find that causal ODE initialization alleviates blur but still leaves fine detail unresolved. To address this limitation, we propose Representation Forcing, which learns few-step causal initialization through representation-space supervision rather than intermediate-teacher trajectory regression. The student is trained with teacher forcing by comparing clean predictions and training targets through normalized features of a frozen video diffusion transformer. This phase reuses the synthetic videos generated by a bidirectional model for AR teacher training and replaces both teacher training and causal ODE distillation, without generating additional causal ODE trajectories. The subsequent asymmetric DMD procedure remains unchanged. Empirical results show that, at four sampling steps, RepForcing better preserves generation quality than intermediate-teacher-based initialization before DMD. After DMD, our four-step chunk-wise model improves VBench Total from 84.04 to 84.66 (+0.62 points) and VisionReward from 6.326 to 10.074 (+59.25%) over the reported causal-ODE-based baseline.
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All authors Siming Fu, Zheming Fu, Lianrui Mu, Haoyang Huang, Chaojie Gu, Ruizhe He

Computer Vision

RTAformer: Relation-Transition-Aware Transformer for Video Scene Graph Generation

Video scene graph generation (VidSGG) aims to capture objects and their evolving relationships in videos. This requires accounting for both the persistence of object identities and abrupt changes in relationships. Existing methods aggregate information across frames to exploit temporal context, but an emphasis on consistency can obscure these changes. As a result, a model may retain its previous prediction even after the underlying relation has changed. We refer to this failure mode as relational semantic inertia. To address this issue, we propose Relation-Transition-Aware Transformer (RTAformer), a one-stage framework that separately models entity persistence and relation changes. It injects calibrated differences between adjacent-frame relation queries to guide predicate updates, while cross-frame instance alignment during training helps reduce cross-frame representational drift. Experiments on Action Genome show improvements in recall and mean recall over existing methods, with ablation studies supporting the contributions of the proposed components and comparisons using matched backbones showing larger gains on relation-transition frames than on non-transition frames.
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Computer Vision

When Pairwise Preferences Cycle: A Reliability-Anchored Preference Walk for Video GRPO

Pairwise preference feedback has become a widely adopted supervision signal for reinforcement learning in video generation models, as pairwise comparisons provide a more reliable alternative than pointwise scalar ratings for evaluating the quality of generated videos. Specifically, we define a preference graph for each GRPO group under a pairwise evaluator, where nodes represent sampled rollouts and edges encode pairwise preferences. Auditing 6,976 on-policy comparison graphs, we find that cyclic preferences are prevalent and persist throughout training. Naive pairwise reward aggregation based on average win rates discards the underlying comparison structures and treats each rollout independently, which may introduce unreliable advantage estimates for certain rollouts and consequently affect reinforcement learning optimization. Therefore, we propose the Reliability-Anchored Preference Walk (\ours{}), a graph-aware advantage aggregation method that strengthens the global preference signal from win rates with reliable relational evidence from cyclic preference graphs through a reliability-guided preference walk. Under matched evaluator, comparison protocol, group size, prompt schedule, and query budget, \ours{} requires no additional evaluator queries beyond the observed comparisons within each rollout group and improves over Pairwise-GRPO across controlled comparisons, transfer settings, and blind human evaluations.
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All authors Xinrui Lin, Fan Li, Shumin Wang, Dehong Kong, Yanyong Zhang

Computer Vision

VisualWorldBench: A Fine-Grained Multi-Task Benchmark for Evaluating Visual World Knowledge in MLLMs

Visual world knowledge is a core capability of multimodal large language models (MLLMs), underpinning knowledge-intensive visual question answering and fine-grained visual reasoning. However, existing benchmarks remain limited in two key respects. First, their category coverage is narrow: most benchmarks span only a small number of categories across a few domains, falling far short of the open-ended scale of real-world visual entities. Second, their task construction is often insufficiently rigorous: models can answer correctly using coarse-grained cues, vague associations, or elimination strategies without truly mastering precise concepts, making it difficult to accurately assess their knowledge of fine-grained entities. We introduce VisualWorldBench, a taxonomy-grounded multi-task benchmark built on a hierarchical taxonomy of 21,291 leaf-node classes across 8 visual domains, with 32,541 evaluation instances whose ground-truth labels cover 15,479 categories across four complementary tasks: closed-set recognition, contrastive selection, precise localization, and open-world naming, covering different directions of knowledge retrieval and varying degrees of answer openness to comprehensively evaluate visual world knowledge. Most questions are constructed from taxonomically proximate categories, forcing precise discrimination among fine-grained entities. Experiments reveal that the strongest closed-source model achieves only 80.4% average accuracy, exposing capability gaps hidden under conventional benchmarks. We further construct VisualWorldBench-50K, a training resource covering 50K+ categories. Fine-tuning on VisualWorldBench-50K yields over 21 percentage points improvement on VisualWorldBench, with consistent transfer to public fine-grained recognition and visual knowledge benchmarks.
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Computer Vision

Feasibility of a Patient-Specific Digital Twin for Ventriculoperitoneal Shunt Trajectory Planning

Catheter obstruction is the commonest cause of shunt failure; freehand insertion at Keen's point leaves the tip free in cerebrospinal fluid in only one case in ten. We built a digital twin that reconstructs skull, scalp, ear and ventricles from preoperative CT by deterministic geometry, searches every entry around Keen's point for the perpendicular trajectory with the longest intraventricular length under safety constraints, and returns the plan as two ruler measurements from the ear and two depths. Executed freehand in 11 consecutive adults (IDEAL Stage 2a), it achieved Hayhurst Grade 1 placement in 10 of 11 against 22 of 213 historically (p = 9 x 10^-9), median entry and angular deviations 2.5 mm and 5.9 degrees, 1.4 cm more intraventricular catheter than Keen's point, and no intraoperative complication. The technique was unchanged; the gain came from choosing entry and depth per patient. Whether it lowers revision is the next stage's hypothesis.
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All authors Kritsanavis Chongsrid, Vich Yindeedej, Supaporn Konmun, Xulei Yang, Si Yong Yeo

Computer Vision

GDBA-Net: A Gated Dual-Branch Adaptation of SAM2 for Robust Cross-Domain Nuclei Segmentation

Accurate nuclei segmentation underpins quantitative computational pathology, yet remains challenging due to morphological variability, weak boundaries, nuclear crowding, and pronounced domain shifts arising from differences in tissue preparation, staining, and acquisition. While deep learning and recent foundation models have improved segmentation performance under matched distributions with the original training data, their generalization across heterogeneous histopathology domains remains limited. We introduce GDBA-Net, a parameter-efficient nuclei segmentation framework built around the proposed Gated Dual-Branch Adapter (GDBA). GDBA-Net adapts a frozen SAM2 encoder by integrating pretrained semantic representations with explicit frequency-derived structural priors. The complementary representations are independently transformed through Grid MLP branches and dynamically integrated using sample-adaptive channel-wise gating, selectively emphasizing structural cues relevant to nuclear delineation. Despite using only 4.3 million trainable parameters, GDBA-Net achieves state-of-the-art in-dataset performance and consistently superior cross-dataset generalization across six diverse nuclei segmentation benchmarks under fully supervised, cross-dataset, and five-shot adaptation protocols, outperforming competing CNN-, transformer-, and foundation model based methods. Comprehensive ablations confirm that these gains arise from the coordinated design of semantic-frequency complementarity and adaptive gating rather than increased model capacity. By uniting transferable semantic representations with explicit structural priors, GDBA-Net provides a robust, annotation-efficient solution to domain variability in nuclei segmentation. https://github.com/biplabpoudel25/GDBA_Net
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All authors Biplab Poudel, Betserai Albert Magarire, Anish Kumar Shah, Jiacheng Xie, Dong Xu

Computer Vision

GeoCloak: An Agentic Framework for Semantics-Preserving Geolocation Privacy via Peripheral Clue Manipulation

The rapid advancement of large vision language models (LVLMs) has made geolocation inference from images highly accurate and accessible. This poses serious privacy risks: a passive adversary with black-box LVLM access can infer a user's location from a single photo with no metadata. Existing protection methods rely almost exclusively on adversarial perturbation, which introduces perceptible visual artifacts and utility degradation. We identify the visual-geolocation asymmetry: geolocation-decisive clues, such as street signs, tend to be visually peripheral but dominate location inference. Exploiting this asymmetry, we propose GeoCloak, an agentic framework for semantics-preserving geolocation privacy protection. It acts as a clue-aware planner that analyzes each image to identify geolocation-relevant clues, dispatches targeted semantic edits to directly suppress peripheral clues, and autonomously configures adversarial perturbation to further suppress residual geolocation features, all under iterative utility-aware feedback. We evaluate GeoCloak on four diverse datasets spanning 108 countries and 576 cities against five LVLMs and three inference methods. GeoCloak reduces overall city-level accuracy from 41.2% to 9.9%, approximately half of the best-performing baseline, while achieving substantially superior utility preservation both qualitatively and quantitatively. We hope this work takes a meaningful step toward practical, semantics-preserving geolocation privacy protection, giving users greater control over the location information inadvertently embedded in their shared images.
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All authors Yixin Wu, Mingjie Li, Yun Shen, Michael Backes, Yang Zhang

Computer Vision

Why 3D Reconstruction Breaks Down on Under-Ice AUV Video, and How to Predict It

Reconstruction of 3D structures using under-ice AUV video footage has been inaccurate, although it is not certain whether this is due to shortcomings in the methods or an inherent deficiency of the capture system. We test four different models for reconstruction on the same Antarctic under-ice AUV video (Icefin, Kamb Ice Stream): classical feature matching SfM, differentiable photometric splatting, volumetric depth fusion, and a pose-free feed-forward foundation model. All four fail, each in a distinct way: near-total registration yielding almost no structure, geometrically broken output despite healthy photometric metrics, a persistent coverage artifact, and unstable cross-chunk scale. We show that all four are consistent with the same capture regime, a small camera-baseline-to-scene-depth ratio. Following our analysis, we propose a detection system that flags this type of failure in minutes, rather than hours of wasted compute.
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All authors Ana-Ştefania Kogălniceanu, Klára Orbán, Ashwin Nedungadi, Stefan Lüdtke, Kuderna-Iulian Benţa

Computer Vision

Instruction Mining From Images: Constructing a Synthetic Dataset for Multimodal Learning ILSP DCVLR Competition Submission

This work presents a compact and reproducible pipeline for synthesizing and curating image-based instruction-response pairs for DCVLR. We draw from the Cauldron collection and use Magpie-style instruction and response synthesis with Qwen2.5-VL-7B Instruct to create concise, image-conditioned instruction pairs. The pipeline consists of instruction synthesis, conditioned on input images and controlled via a system prompt, sanitization, tagging, and filtering of the instructions based on the score obtained by a reward model (DeBERTa-v3). We retain samples with positive scores to maximize the quality of the generated instructions. We observe that score distributions have a median and mean reward score of ~ 1.53 and ~ 1.75 respectively, indicating that most generated instructions are of good quality. The resulting dataset contains diverse instructions in the math, spatial, and social reasoning domains.
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All authors Eleni E. Kasoura, Dimitrios Damianos, Georgios Paraskevopoulos, Vassilios Katsouros

Computer Vision

SAM3RL: Memory Control via Reinforcement Learning for Visual Object Tracking

Segment Anything Model 3 (SAM 3) is a foundation model for image and video segmentation that sets the state of the art in visual object tracking. Its tracker, inherited from SAM 2, stores information from past frames in a memory bank, managed by a simple First-In-First-Out rule, allowing temporal consistency in complex videos. Several recent methods improve SAM 2 with hand-crafted memory update rules, each targeting a specific failure mode, such as distractors, occlusions, or object motion. However, their gains transfer only partially to the stronger SAM 3 backbone. We instead present a more general, data-driven approach that frames memory control as a sequential decision-making task. SAM3RL is an extension of the SAM 3 tracker with a lightweight memory controller, trained by reinforcement learning, that decides which frames enter the memory bank in order to maximize tracking performance. SAM3RL sets a new state of the art on 10 of 12 tracking and video object segmentation benchmarks, outperforming all hand-crafted rules without any runtime overhead. The same approach applied to SAM 2 gives SAM2RL, which outperforms hand-crafted rules on 9 of the 12 benchmarks, showing the generality of our method across model generations.
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All authors Tomáš Čížek, Matej Straka, Illia Volkov, Matěj Kripner, Ervin Macić, Jiri Matas, Klara Janouskova, Martin Schmid

Computer Vision

Quantifying Annotation Agreement in Object Detection with Optimal Transport

Reliable validation of machine learning models is a crucial step in designing robust and trustworthy systems. Yet validation relies on annotated test sets treated as ground truth, even though annotations can be noisy or ambiguous. In object detection, sources may disagree on object presence, box location, or class label. Standard agreement metrics usually binarize box overlap before computing a summary score, obscuring the degree and structure of disagreement between annotation sets. Here, we study an Optimal Transport (OT)-based metric for measuring agreement between object detection annotations. Instead of binarizing bounding box overlap, this metric assigns graded costs to matched and unmatched labeled boxes. Through theoretical analysis and experiments on real and synthetically perturbed annotations, we show that OT captures graded changes in agreement and distinguishes annotation pairs that thresholded metrics score identically. Our results suggest that OT provides a richer measure of annotation agreement in object detection, especially for domains with many small or ambiguous objects. Such agreement estimates can support more reliable validation when labels are noisy or conflicting.
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Computer Vision · Cross-listed from cs.LG

CARD: Closing the Teacher-Student Loop for Adversarial Robustness Distillation

Adversarial robustness distillation typically treats a robust teacher as a fixed knowledge source and transfers robustness to a compact student in a one-way manner. This paradigm terminates teacher-student interaction once the student is distilled, thereby discarding potentially useful feedback from the distilled student. However, exploiting such feedback is nontrivial because indiscriminate weak-to-strong transfer may propagate student errors to the teacher. To address this issue, we propose Cyclic Adversarial Robustness Distillation (CARD), a closed-loop framework that turns the distilled student into a feedback source for refining the robust teacher and subsequently transfers the teacher gains back to the same student. CARD first performs strong-to-weak adversarial distillation and then uses reliability-enhanced student feedback to refine the robust teacher. The refinement combines inverse adversarial student feedback with teacher-student discrepancy maximization, after which the refined teacher is used to continue training the same student under the unchanged base distillation objective. We further establish a sample-level sufficient condition for reliable weak-to-strong feedback transfer and derive a distribution-level upper bound on the refined teacher's risk. Experiments on CIFAR-10, CIFAR-100, and TinyImageNet-10 across multiple teacher-student architectures and base distillation methods show that CARD improves adversarial robustness in most evaluated settings while generally preserving clean accuracy. These results show that the distilled student can provide useful feedback to the teacher, enabling robustness transfer to proceed beyond the conventional one-way teacher-to-student paradigm.
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All authors Zhi Li, Haowei Liu, Hongchen Yang, Xiaoxuan Wang, Song Gao, Zhenli He, Wei Zhou, Shaowen Yao

Computer Vision

Multimodal Medical Image Parsing with Task-Specific Low-Rank Adapters

Adapting a single vision-language model to medical image parsing requires training choices that reflect the demands of each task. We study task-specific adaptation with Qwen3.5-9B for FLARE 2026 Task 3, covering six task families and seven imaging modalities. Our system couples a shared, frozen 4-bit backbone with LoRA adapters selected from the input question. We customize adapter ranks and prompts, rebalance rare classification targets, and supplement regression training with dermatology classification examples. On the fixed internal holdout, the task-specific adapters achieve a dataset-macro balanced accuracy of 0.7791 for classification, a dataset-macro micro-F1 of 0.6286 for multi-label classification, a counting mean absolute error (MAE) of 11.73, a dataset-macro detection F1 of 0.8914, a dataset-macro regression MAE of 9.78, and a report-generation CRIMSON score of 0.8204. On the organizer's 1,703-example hidden-validation set, the submitted system achieves 0.8496 classification balanced accuracy, 0.5338 sample-averaged multi-label F1, and 14.5950 regression MAE. The final 30.1 GB container averages 3.1 seconds per case, including model loading, and produces identical outputs across repeated verification runs. The benefits vary across tasks, supporting the use of task-specific adapter configurations and image budgets within a shared medical vision-language model. Code is available at https://github.com/TahaSabir0/FLARE26-Hexapus.
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All authors Taha Sabir, Alberto Montero Molina, Thinh Quang Ly, Veronika Dmitrenko, Mohammad Yaqub, Tausifa Jan Saleem

Computer Vision · Cross-listed from cs.LG

On the Limits of Representation-Based Test-Time Adaptation for Multimodal LLMs

Vision-language models suffer significant accuracy drops under common corruptions. While test-time adaptation (TTA) successfully mitigates these shifts in CLIP-like contrastive models, its application to generative multimodal large language models (MLLMs) remains underexplored and uniquely challenging due to their sequential token generation. In this work, we demonstrate that representation-based TTA fails to recover performance in MLLMs. Our experiments reveal that even when violating standard TTA assumptions by leveraging target data offline, sample-blind feature alignment recovers only marginal accuracy. We attribute this failure to the nature of corruption shifts: unlike CLIP-like architectures, which benefit from a shared domain-shift direction within a single pooled classification embedding, MLLM visual token sequence shifts are nearly orthogonal and span the full embedding space.These findings bound what any sample-blind, position-shared correction at a single encoder site can achieve, establishing that representation-space interventions alone might be insufficient to ensure corruption robustness in MLLMs.
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All authors Mikołaj Piórczyński, Wojciech Masarczyk, Damian Sójka, Sebastian Cygert, Bartłomiej Twardowski

Computer Vision

BluePixel: Toward Native 4K Agentic Image Editing

Instruction-driven image editing has reached native 4K, yet how such editors are trained remains undisclosed, and pretraining one from scratch is beyond most teams. The task itself compounds the difficulty: a single end-to-end editor cannot make precise parametric adjustments, match specialized experts, or interpret the vague instructions users actually write. We argue that 4K editing is a system problem rather than a single-model problem, and present BluePixel, which couples a native-4K editing model with an agent harness; the complete training recipe is disclosed in this paper. The model makes 4K training practical: it turns a 1K-pretrained editor into a native-4K one through progressive VAE adaptation that keeps 4K training as affordable as 1K, absorbs a long tail of vertical editing skills through continual learning, and refines the aesthetic-fidelity trade-off with reinforcement learning. Distillation via source-anchored target projection (SATP) then compresses 50 denoising steps to 4, completing a 4K edit in 8.7 s on a single Kunlunxin P800 XPU while preserving task success rate and background consistency. The harness, BluePixel Agent, makes editing controllable: it decomposes user instructions into specialist and general operations, verifies every result with the same reward model that guided training, and retries within bounded attempts. On VINS-4KEval++ (3,305 native-4K cases), BluePixel ranks second among seven models, behind only GPT Image 2 in non-edited-region consistency.
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All authors Shanyan Guan, Shiyu Li, Xin Li, Zhizhou Chen, Yunzhe Xu, Yuehao Liu, Ruixue Shen, Shiju Zhang, Min Jin, Qiang Liu, Junbo Liu, Penggang Shi, Sheng Sun, Xiao Wang, Yong Zhang, Zhongang Qi, Wei Li, Chao Ma, Ying Tai, Yanhao Ge

Computer Vision

CoDy: Codec Dynamics as Complementary Priors for Unsupervised Temporal Action Localization

Unsupervised temporal action localization (UTAL) aims to identify action categories and localize their temporal boundaries without annotation supervision. Existing methods typically derive supervision for both tasks solely from RGB and optical-flow representations, often resulting in noisy category assignments and inaccurate temporal boundaries. In this work, we reveal an overlooked property of video codecs: group-of-pictures quantization patterns preserve category-discriminative dynamics, while motion-vector and residual variations exhibit pronounced responses around action transitions. Based on this insight, we propose CoDy, a codec dynamics-guided framework that exploits the codec as complementary information to the visual view for UTAL. CoDy integrates a codec-enhanced view with RGB and flow through confidence-aware consensus clustering, producing reliable soft pseudo-labels. It further converts codec dynamics into a class-agnostic boundary prior, which supervises visual boundary learning and guides proposal initialization and iterative refinement. The codec branches are only used during the training stage and introduce no extra codec-side computation at inference. Extensive experiments on THUMOS14 and ActivityNet v1.3 demonstrate that CoDy consistently outperforms existing UTAL methods and achieves state-of-the-art localization performance. These results establish codec signals as effective annotation-free priors for jointly inferring which actions occur and when they occur.
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All authors Tianyu Yan, Qingyi Yang, Qin Yang, Xufei Guo, Yuan Tang, Rui Wang, Yixue Hao, Long Hu