Robotics · Cross-listed from cs.DC
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Tuesday 13 October · still arriving
We completely characterize the solvability profiles of tasks for two autonomous mobile robots in the plane under variable disorientation, chirality, and rigid movements. The four standard capability models and the schedulers considered here have a known quotient order Q of thirteen computational classes. A task's solvability profile is the set of classes in which it is solvable, and is necessarily an upset of Q. We prove that every upset is realizable and construct a minimum exact disjunctive basis of thirteen concrete tasks. The basis contains one task for each principal upset. For every antichain of Q, the disjunction of the corresponding tasks has profile exactly equal to the union of their profiles. This exactness is not implied by the individual profiles: an algorithm may satisfy different disjuncts in different executions. We establish it by constructing, for every algorithm in each maximal class outside the target union, a single admissible fair execution violating all selected predicates simultaneously. Consequently, the realizable profiles form the entire finite distributive lattice Up(Q): there are exactly 54 profiles, counted by the antichain polynomial 1 + 13z + 24z^2 + 16z^3, and each has a canonical disjunctive representation using at most three principal tasks. We also identify six tasks whose solvability signatures recover every inclusion and incomparability in Q, and prove that six is minimum even among arbitrary separating tasks. Their profiles are precisely the principal upsets generated by the join-irreducible elements of Q. In contrast, any task family generating every profile by exact disjunctions must contain all thirteen principal profiles. Thus our exact disjunctive basis has minimum size and is unique at the profile level.
Robotics
PrT-Flow: Probability-Tractable Flow Matching for Reinforcement Learning
Diffusion models and Flow Matching can represent flexible distributions over robot actions, but many reinforcement learning algorithms also require the probability of each action. We introduce PrT-Flow (Probability-Tractable Flow Matching), which computes probability density while retaining multimodal, multi-step action generation. Its Jacobian-Tractable Transformer (JTT) makes each sampling step invertible and enables efficient computation of its Jacobian determinant. We train these finite steps with Conditional Euler-step Training (CET), which supervises their displacement over one step during sampling rather than their instantaneous velocity. We prove that, under certain assumptions, CET has the same minimizers as fitting the Euler-solver updates of Flow Matching. PrT-Flow achieves 96% success on Robomimic Lift after 300 epochs of imitation learning, matching the diffusion policy reference, and 96% success on OGBench Cube-Triple after 600k online steps. These results demonstrate that invertible networks with tractable probability densities can learn effective robot policies and support SAC-style actor-critic training. Our code is available at https://github.com/Sunlight-zero/PrT-Flow .
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Robotics
Towards a Systematic Study of Embodied System 2 over Full Task Execution Cycles
An embodied brain, or System 2, must turn an abstract goal into actions while discovering relevant scene conditions and checking whether executed skills achieved their intended effects. Open-loop evaluations cannot test observations shaped by an agent's decisions, while some closed-loop evaluations provide limited evidence during execution or assume idealized skill outcomes. We introduce SCOPER, a suite for studying observation-grounded planning, execution, and recovery. SCOPER-bench combines high-level goals, ongoing visual observations, a shared rule-based System 1 for low-level actions, and controlled execution failures. Its construction and validation pipeline yields 870 tasks across BEHAVIOR and ProcTHOR, complemented by about 3,500 situated questions tied to the evaluated agent's execution. Benchmark results reveal difficulties in retaining scene evidence, monitoring progress, and recovering from unexpected outcomes. To address these difficulties, SCOPER-harness combines Evidence Memory and Progress Verification with a dynamic task agenda and bounded exploration, without additional model training. Across two evaluated open-source backbones and two simulators, the harness improves task success by 11.1-28.6%; a harnessed 9B model outperforms a directly executed 27B model on both simulators. In an offline next-action evaluation using observations from 200 real-robot demonstrations, the harness also improves full-call accuracy by 14.7% and 15.3%. SCOPER provides a setting for diagnosing and improving embodied reasoning throughout a complete task execution cycle.
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Robotics
Code2Worlds-2: Physically Plausible Agent Harness for Embodied World Simulation
Recent coding large language models (LLMs) can synthesize dynamic 4D worlds from natural language, but the resulting content remains a visual artifact. It lacks physical semantics such as the collision geometry, mass, friction, inertia, and joint structure, required to enable it to simulate the physical world, and its dynamics are scripted to look plausible rather than designed to execute. What is needed is an executable world: one that a physics engine can load and step, resolving contact physically. We present Code2Worlds-2, an extension of Code2Worlds that turns 4D world generation into an embodied world simulation. We keep the original dual-stream generation pipeline intact and append two modules. First, a SimReady Scene Compiler that turns a generated visual scene into a simulator-compatible representation: it assigns collision meshes via convex decomposition, estimates physical attributes with a vision-language model, infers a lightweight support graph, instantiates the engine's contact, friction, and dynamics constraints, and applies a gravity settling pass, before exporting the scene as MuJoCo MJCF. Second, a Simulator-in-the-Loop 4D Refiner that implements an automated agent harness-a compile, simulate, critique and refine loop-that converts visual dynamics into executable rigid and articulated dynamics and evolves the physical settings rather than only the code, replacing the purely visual motion critic with a simulator critic that inspects penetration depth, collision pairs, stability, contact forces, joint limits, and robot reachability. We further propose SimCode4D, a state-based benchmark with five task templates for evaluating embodied simulation. Experiments on SimCode4D and across natural, indoor, industrial, urban, and service scenes show that Code2Worlds-2 produces physically plausible, simulator-compatible, and robot-interactable scenes.
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Robotics
Acting Through Registers
World Action Models (WAMs) use generative visual representations to condition robot actions, yet how these representations organize action-relevant information remains poorly understood. We identify persistent high-norm spatial outliers in WAM representations and find that their action relevance persists even after normalization and K/V projection attenuate their extreme magnitude. Motivated by this observation, we introduce RegisterWAM, which adds learnable non-spatial registers to the world model and uses them directly for action conditioning. Registers alone do not fully eliminate spatial outliers; pairing them with observation flow-matching (FM) loss supervision suppresses spatial outliers while concentrating high-norm responses in registers. Beyond this reorganization, observation FM loss supervision also improves action learning without registers, motivating an additional noised-observation FM objective that learns current-scene recovery from corrupted inputs. The resulting model achieves 81.64% success on LIBERO-Plus without additional embodied pretraining data or foundation models, reaches 93.0% average success on RoboTwin 2.0, and improves real-world manipulation performance.
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Robotics
From Pixels to Executable Physics: Behavior-Grounded World Models for Embodied Action Consequence Prediction
In outdoor environments, varying terrain and contact conditions can cause identical action commands to produce different motion outcomes for quadruped robots. Predicting these outcomes is essential for reliable navigation and informed path selection. Existing video world models can generate visually plausible futures, yet often struggle to capture robot dynamics and terrain interactions, leading to overly optimistic predictions of action outcomes. We present DR-WM, a physically consistent world model that incorporates robot-terrain contact dynamics to predict the consequences of quadruped actions. Starting from an initial RGB image, our method reconstructs scene geometry and integrates dense, dimensionless priors over terrain contact properties, calibrated using real-world action-response data. The resulting terrain model supports the simulation of physics with spatially varying contact properties such as friction. Given the initial state of the robot and candidate action sequences, we simulate its future motion and use the resulting camera trajectories and rendered geometry to guide the training of a video world model. The generated future observations are then used to update the terrain reconstruction, enabling iterative model rollouts without additional real-world images. Extensive experiments demonstrate that DR-WM substantially outperforms geometry-only baselines and baselines with uniform physical parameters on key physical metrics characterizing action outcomes, while achieving the best performance among the evaluated baselines. These physically grounded predictions support more informed action selection: across 90 challenging scenarios, an 8B vision-language model augmented with DR-WM outperforms an unassisted 32B vision-language model on five of six evaluation metrics.
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Robotics
Training Generalist Navigation Policies via Action Self-Distillation
Language provides a natural interface for humans to specify and reason about goals, but training language-conditioned robotic policies and reasoning typically requires expensive manual annotations. We propose Action Self-Distillation (ASD), a method for learning language-conditioned reasoning for robotic navigation without human-annotated language or reasoning labels. ASD uses an open-source VLM, which contains broad world knowledge and reasoning capabilities, as both a teacher network and a student policy. During training, the self-teacher receives privileged trajectory feedback and infers the underlying navigation goal together with goal-oriented reasoning. The student is then trained to condition on the inferred navigation goal, predict future ego-frame trajectory, and provide a description of the scene semantics, plan, and reasoning, from onboard observations alone. Across 13 challenging indoor and outdoor real-world navigation tasks, our method improves success rate over the strongest baseline by $30\%$ in indoor settings, $30\%$ on multi-stage tasks, and achieves $95\%$ success rate on outdoor tasks, validating that privileged trajectory feedback can enable self-distillation for scalable generalist navigation policies without human annotations.
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Robotics · Cross-listed from cs.CV
Physical-Field-Bridged Material Parameter Inference from Multi-View Deformation Videos
Estimating simulation-ready material parameters from visual observations is crucial for deformable-object manipulation but challenging because material properties are only indirectly revealed through physical responses. We introduce physical-field-bridged material inference, a single-pass framework that uses dense physical responses to connect multi-view RGB deformation videos with constitutive-type classification and continuous parameter regression. Unlike inverse-physics methods requiring per-scene reconstruction, online tuning, or simulation-in-the-loop optimization, our model predicts force/contact masks, projected motion-flow fields, and projected stress-response maps, then conditions material inference on these fields to reduce reliance on appearance or category shortcuts. We construct DeformFieldBench, a 3DGS MPM learning environment comprising 5,000 simulations across 100 object shapes and five mechanically informative loading modes, with dense pixel-aligned physical supervision. Our method achieves the best median errors on all four continuous parameters, improves stress-hotspot recall from 0.0762 to 0.5121, and attains 0.8676 SSIM/36.82 dB PSNR in same-simulator replay on unseen objects. Under a protocol-matched GSO evaluation, inference and future-state prediction take approximately 30 seconds, compared with 15-120 minutes for per-scene optimization. The method also yields measurable replay agreement on five real-world sequences. These results support dense physical fields as an effective bridge for fast material inference, while cross-simulator and real-world tests reveal remaining domain and identifiability gaps.
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Robotics
TacSpin: Tactile Tracking of In-Gripper Object Rotation on SO(3) via Axis-Magnitude Estimation
Tracking object motion within a gripper provides essential feedback for robotic manipulation. However, limited contact coverage and uneven deformation make tactile estimation challenging. In this study, we present TacSpin, a method that tracks in-gripper object rotation on SO(3) using only two vision-based tactile sensors. The key idea is to estimate the axis and magnitude of the rotation response separately, rather than fitting a rigid-body model by least squares. Each finger's response is further refined with contact-boundary cues. The two fingers are then fused according to their agreement. On standard objects, TacSpin achieves lower mean checkpoint errors. Qualitative demonstrations on real-world objects, using calibration transferred from a standard sphere, illustrate tracking under different contact geometries.
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Robotics
EgoCPT: Learning Dexterous Manipulation from a Single Ego-Centric Video with Contact-Aware Optimization
While expert demonstrations on real robots are difficult to collect, human ego-centric videos are easy to collect and abundant on the internet. However, learning dexterous manipulation policies from human videos remains challenging—one of the most important challenges being the difficulty of reconstructing physically grounded robot trajectories due to the large embodiment gap. In this paper, we propose EgoCPT, a novel paradigm for learning high-quality retargeted dexterous hand trajectories directly from an ego-centric video, which can then be deployed directly on real robots. The only inputs to our method are an ego-centric RGB video and a reference hand pose trajectory, which can be easily obtained through off-the-shelf software or specialized cameras during recording. Our method is particularly robust to noisy hand poses attributed to our novel contact-aware optimization framework, which iteratively optimizes the contact points between the robot hands and objects. Across five manipulation tasks, our method achieves overall success rates of 67.3% on noisy EgoDex hand-pose reconstructions and 92.0% on high-quality TACO reconstructions collected using motion-capture hardware, outperforming multiple baselines on both benchmarks.
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Robotics
Mobility-Budget-Constrained Submodular Maximization for Distributed Semantic Multi-Robot Exploration
Multi-robot exploration under communication and mobility constraints requires balancing information gain with reachability. We present a distributed semantic exploration framework that combines Dirichlet mapping, budget-constrained trajectory selection, and Resource-Aware distributed Greedy (RAG) coordination. Each robot clusters frontiers, computes terrain- and heading-aware least-cost paths with a single budget-limited Dijkstra search, and selects feasible paths by marginal information gain, represented by the expected reduction in Dirichlet entropy. Each robot's per-round selection is exact, the team's joint per-round information gain is at least half the centralized optimum, and the bound degrades gracefully under limited communication. Ten-run gridworld ablations show improved coverage, semantic mIoU, and map certainty with lower entropy and traversal cost per unit distance than shortest-distance frontier selection. Budget-sensitivity experiments show that an intermediate budget best balances path reach and receding-horizon execution. In photorealistic full-system simulation against five coordination rules run in their native published forms, the proposed method attains the highest mean coverage and semantic accuracy while being the only one that respects the per-trajectory mobility budget.
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Robotics
ATOM: Abstract Transition and Option Modeling - Experience-Informed Hierarchical Navigation
We propose ATOM (Abstract Transition and Option Modeling), a hierarchical navigation framework that combines higher-level graph planning with reusable lower-level option policies for efficient repeated navigation in large-scale 3D environments represented by hierarchical structures such as 3D scene graphs (3DSGs). ATOM operates on a hierarchical graph representation, implemented using, for instance, the Rooms and Places layers of a 3DSG, where each directed abstract transition is associated with a navigation option. For each transition, ATOM computes and stores a reusable option policy along with its state-dependent cost-to-go. Across repeated navigation tasks, ATOM maintains a smoothed empirical distribution over option initiation states and uses it to progressively refine the corresponding abstract transition cost. Ablation studies show that ATOM reduces cumulative repeated-planning time by 97.5% relative to a monolithic MDP baseline while maintaining trajectories within approximately 7% of a Global Places A* shortest-path reference. Experience-informed refinement further reduces abstract transition-cost estimation error by 10.3%. Physical experiments validate ATOM on an F1Tenth vehicle, successfully completing all five navigation queries with 43% of inter-region option executions reusing previously generated solutions.
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Robotics · Cross-listed from cs.AI
Reference Wording Shapes Retrieval of Robot Task Instructions
Identifying a robot task from a short instruction is sensitive to which descriptions are available for retrieval. We investigate this effect in the natural-language instructions included with the RLBench manipulation benchmark. We extract 296 fixed descriptions from 62 publicly available task files and compare five training-free lexical rankers over 80 random choices of one indexed description per task. Exact strings assigned to conflicting task labels are excluded from the primary score. Character n-gram TF-IDF achieves 61.3% mean top-1 accuracy on the resulting held-out instructions, compared with 55.6% for BM25 and 54.9% for word TF-IDF. Across gallery choices, character TF-IDF ranges from 55.2% to 66.8%; its 5th-95th percentile range is 56.9%-64.8%. Adding a second indexed description improves character TF-IDF by 7.0 percentage points on matched queries. These results quantify the influence of reference wording and representation choice on instruction-to-task retrieval under a consistent evaluation protocol.
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Robotics · Cross-listed from cs.AI
TacitVLA: Reasoning Vision-Language-Action Models Without Reasoning Latency
Textual reasoning before acting has improved vision-language-action (VLA) models, but at the cost of latency: every action conditioned on the reasoning text must wait for autoregressive decoding. We show that actions do not need to wait for or condition on the generated reasoning to benefit from it, because the reasoning supervision already improves the backbone representation. We introduce TacitVLA, a reasoning VLA whose action expert never attends to the reasoning it generates for the current call. On long-horizon tasks where the reasoning text also serves as episodic memory, it can generate each entry during action execution rather than before acting. We evaluate it in a controlled study on four benchmarks spanning manipulation and autonomous driving, memory and non-memory tasks: RoboMME, RMBench, LIBERO, and PhysicalAI-AV. On all four, TacitVLA matches the performance of its explicit-reasoning counterpart at up to 3.4x lower latency, and matches the latency of the same architecture trained without reasoning at up to +17.1% success. In absolute terms, it surpasses the best previously published results on the RoboMME Counting suite (82.7% vs. 66.8%) and RMBench (77.5% vs. 56.5%), and reaches 72.9% on LIBERO-Plus and a 52.5% scene score on the public split of the PhysicalAI-AV closed-loop driving challenge. Project page: https://tacitvla.github.io.
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Robotics
Sim4RAD: A MATLAB Toolkit for Design-Phase Sizing, Actuator Selection and URDF-Model Verification of Serial Robotic Arms
Actuator sizing is an early and consequential decision: joint torque and velocity specifications fix the motors, gearboxes and brakes before any CAD model exists. Sim4RAD is a MATLAB toolkit for that phase and for the verification that follows it. It builds a rigid-body model from a handful of parameters, and four analyses supply the specification: a static analysis combining lever-arm sampling with a posture search, giving a rated torque at a chosen payload envelope and a reproducible peak torque; a dynamics pipeline that reshapes a trajectory under one of four constraints, including the actuator torque-speed envelope; a stochastic analysis over many random motions, so a specification rests on a class of motions, not one trajectory; and a workspace and dexterity analysis that separates where the arm can reach from how it can reach there. Replacing the synthesized model by a URDF file turns the same analyses to verification. A 7-DOF anthropomorphic arm is compared in three layouts differing in the shoulder axis order and in whether the last wrist joint is coaxial with the payload. The static demand at half arm length is nearly the same in all three, and it sizes the joints rather than the sampled motion; reordering the shoulder axes leaves the worst-case torque unchanged at 55 N m and the reachable volume within 8 percent. A last wrist joint coaxial with the payload removes its gravity torque, reduces the adjacent wrist joint by almost a third and cuts the last joint demand tenfold in a 5 m/s scan, at the price of dexterity (mean 0.570 to 0.348). The same arm needs 20 to 37 times more torque for a 5 m/s target than for a 2 s motion: the scenario, not the trajectory, must be fixed first. Verification should use the URDF model of the detailed design; the toolkit is available at https://github.com/LasterLi/Sim4RAD.
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Robotics
Box-WAM: Box Trajectories as Compact State Representations for World Action Models
World action models (WAMs) are a category of policy models that ex- plicitly predict both actions and future world states. They have been shown to outperform action-only models across various robotic manipulation tasks. How- ever, representing the future with full-frame video prediction can be computation- ally expensive during both training and inference. This raises a central question: what compact state representation preserves the planning and supervision bene- fits of future prediction? In this paper, we propose BoxWAM, which replaces dense future frames with oriented bounding box trajectories of task-relevant ob- jects. By explicitly imagining object-centric future motion, our method provides a lightweight prediction target that captures the key physical changes induced by robot actions. We show that box trajectory prediction substantially reduces com- putational cost while improving action prediction performance, suggesting that object-centric compact states can serve as an efficient alternative to video-based world action modeling for robotic manipulation. Result videos can be found on https://box-wam.github.io
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Robotics
YUBI-Real2Sim: 3DGS Scene Verification for Reliable Policy Evaluation
Evaluating VLA policies on real robots is costly, time-consuming, and difficult to reproduce, making real-to-sim simulation essential for scalable evaluation. While 3D Gaussian Splatting (3DGS) enables rapid real-to-sim scene generation, the reconstruction quality required for reliable policy evaluation remains unquantified. In particular, policies relying on wrist-mounted fisheye cameras (e.g., YUBI handheld gripper data) are heavily exposed to visual artifacts (holes, floaters) in wide-angle views, directly degrading task performance. To address this, we present YUBI-Real2Sim, a unified framework for 3DGS-based scene reconstruction and real-to-sim policy evaluation under dual fisheye wrist views. We develop an integrated pipeline combining 200-degree fisheye camera capture, 3DGS training, 3D foundation models for object modeling, and MuJoCo-based physical simulation, reproducing the observed real-world policy ordering in eight of nine scene-task comparisons. Using this framework, we construct a benchmark across two bimanual robot platforms, three scenes, three tasks, and dual pi0.5-based policies. This systematically measures real-to-sim rank agreement and evaluates policy sensitivity against counterfactual 3DGS artifacts (ceiling holes, floaters, warping) and capture disturbances. We further analyze whether novel-view quality scores can indicate policy-ranking reliability under a scene-held-out evaluation protocol. The results show task-dependent performance and limitations of quality-based reliability prediction, highlighting the need to assess reconstruction quality when using Real2Sim for policy evaluation. These results do not yet establish a generally reliable scene-acceptance rule. Project Page: https://yubi-real2sim.airoa.io.
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Robotics
An Optimal Algorithm for Changing from Longitudinal to Latitudinal Formation of Autonomous Aircraft Squadrons
This work presents an algorithm for changing from longitudinal to latitudinal formation of autonomous aircraft squadrons. The maneuvers are defined dynamically by using a predefined set of 3D basic maneuvers. This formation change is necessary when the squadron has to perform tasks demanding both formations, such as landing, lift-off, obstacle avoidance and georeferencing. The time complexity analysis of the transformation algorithm reveals that its efficiency is optimal. Simulations show that the formation change is done without collision, and the proof of correctness ensures its latitudinal formation features.
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Monday 12 October
Robotics
From Orbit Matching to Docking: A Hierarchical Reinforcement-Learning Approach to Multiphase Rendezvous Trajectory Design
As the complexity of space missions increases, autonomous spacecraft guidance must accommodate transitions between mission phases with distinct dynamics, objectives, and constraints. Rendezvous and proximity operations (RPO) are particularly challenging because they span multiple operating regimes, from orbital-scale matching and far-range approach to close-range maneuvering and terminal docking. Existing reinforcement-learning approaches generally address only a subset of this sequence or rely on manually defined switching conditions between controllers. This study presents a hierarchical reinforcement-learning framework for autonomous, three-degree-of-freedom RPO that spans the complete trajectory from orbit matching to docking. Five specialized policies are trained for orbit matching, far-range approach, mid-range approach, close-range approach, and docking. A learned high-level manager policy then selects among these phase-specific controllers based on the evolving spacecraft state. The hierarchical approach is evaluated over the full end-to-end rendezvous sequence and compared with a fixed sequential-invocation heuristic to assess trajectory performance and transition behavior. Training and inference metrics are also analyzed for the individual phase policies and the complete hierarchical system.
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Robotics
Act4R: Action-conditioned 4D reconstruction for kinematics-free control
Precise control of movement across various robotic embodiments is a longstanding challenge. Modeling complex robotic structures requires significant time, dedicated sensors, and manual labeling. Recent advancements in 4D representation learning offer an interesting alternative: can we leverage 4D features lifted from 2D observations to densely map a robot's spatial movement based on the action signal? To this end, we propose Act4R, a framework that builds on 3D foundation model to predict a robot's 3D scene flow with any given action. Act4R introduces a Spatial-Action Encoder, which encodes the current 2D robot state and its action signals into embeddings that represent future robot state in 3D. Then, both the current and future spatial embeddings are decoded into point maps to estimate action-conditioned scene flow. To effectively learn the mapping between action and future state, Act4R introduces spatial-action fusion in its transformer-based encoder, and a spatial alignment loss that guides the encoder for future flow prediction. After training on some samples of a given embodiment, Act4R can perform inverse control by optimizing the signal to achieve the desired scene flow. We evaluate Act4R on a public real-world dataset and synthetic data collected in simulator. Experiments on various robotic platforms show that Act4R outperforms the previous SoTA in scene flow prediction. Our method also performs better in inverse control, both on the action accuracy metric and in closed-loop control in simulation.
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Robotics
Smoothness Ranks Skill, Not Success: An Audit of Published Trajectory-Smoothness Curation Metrics Under Episode-Length Controls
Trajectory smoothness has been proposed as a cheap, training-free signal for curating imitation-learning demonstrations, most recently by rinse, which introduces Spectral Arc Length (SAL) and a contact-aware Trajectory-Envelope Distance (TED). We test whether these published metrics survive episode-length controls on real robomimic data. On can/mh, SAL separates better from worse operators with AUROC 0.952, but episode length alone achieves 0.957, and inside a duration-matched band SAL falls to 0.628 while raw mean jerk, the baseline rinse argues against, rises to 0.896. The confound replicates on square/mh. On can/mg, where every episode is exactly 150 steps, SAL is at chance (0.454) and TED is inverted (0.376) against task success, while jerk reaches 0.706. Training GMM behavior-cloning policies on each metric's curated subset (10 seeds), curating by TED costs roughly a third of downstream success relative to random selection of the same size (0.240 vs. 0.360, p=0.0001, surviving Bonferroni correction), while SAL and jerk are indistinguishable from not curating. Under a diffusion policy TED still ranks worst, though its deficit is not resolvable at five seeds, and jerk becomes significantly better than both baselines, so the curation decision does not transfer unchanged across the two policy configurations we tested. Inspecting trajectories shows why TED inverts: successful manipulation requires sustained high-deviation motion through contact, while failure is low-amplitude hovering that a smoothed envelope follows closely.
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Robotics
MIRROR: Reflecting Hidden Symmetries from Offline Robot Interaction Data
Symmetry-aware robot policy learning requires coupled observation-action transformations. For pixel observations, even simple physical symmetries can induce complex, viewpoint-dependent image transformations that are difficult to specify by hand. Existing symmetry-aware methods often rely on representations with predefined transformations, requiring preprocessing tailored to the sensing setup and task. We introduce MIRROR, a framework that learns how a known symmetry group operates jointly on observations and actions in partially observable Markov decision processes (POMDPs) from offline interaction data. MIRROR couples these transformations through adversarial tuple matching over one-step transition tuples, while explicit group-consistency regularization penalizes violations of the group-operation axioms. On four Robosuite tabletop manipulation tasks, MIRROR achieves the lowest aggregate error on three of four symmetry-quality metrics, including a 61% reduction in compatibility error (which measures consistency under transformation composition) relative to an adapted LaLiGAN baseline. Using the learned transformations in frame-averaged behavior cloning (BC) yields higher mean success rates than vanilla BC on all four tasks, increasing average success from 80.48% to 85.12%, with per-task gains up to 9.66 percentage points. We also repeat symmetry discovery and policy training in simulation with heightmap and segmentation-mask observations, then deploy the resulting policy zero-shot on a real Kinova GEN3 arm. Project page: https://pomdp-mirror.github.io.
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Robotics
ClearNav: Perception-Aligned Quadrotor Flight Using Differential-Physics
Autonomous quadrotor flight in cluttered environment is an key capability for tasks like inspection and search. Navigation policies trained in simulation and transferred to hardware can fly at high speed in open space, but they can still collide as obstacle clearance shrinks. We attribute most of these collisions to a single mechanism, namely motion in directions the onboard camera does not observe. Heading that is not aligned with the direction of travel and lateral excursion during obstacle avoidance both carry the vehicle toward obstacles outside its field of view. We introduce ClearNav, a navigation policy trained with two reward terms that constrain motion to the observed direction, a forward-looking heading target and a penalty on lateral velocity. A third term penalizes speed near obstacles so that an obstacle entering the field of view remains avoidable. In simulation, across 18 held-out scenarios with 2304 paired flights per policy unseen in training, ClearNav improves success by 6.8 points, cuts the collision rate by 65% relative to the state of the arts, and flies at maximum 5m/s. For the proximity term alone under matched commanded speeds, the collision reduction still holds at 70%. The effect is significant on static scenes and consistent in direction on moving obstacles, though not significant there at the suite level, showing that safer flight in clutter is possible even on the limited sensors and compute of small drones. We also validate our navigation policy in a real-world cluttered environment, showing that it enables the quadrotor to navigate through the cluttered environment successfully and safely.
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Robotics
Can a Frontier VLM Serve as a Robot Policy for Memory-Dependent Manipulation?
We use a frozen frontier vision-language model, GPT-6-Astra, directly as the robot policy on RoboMME, a benchmark of 16 memory-dependent manipulation tasks spanning temporal, spatial, object, and procedural memory. The model keeps the whole episode in context and outputs every end-effector waypoint and gripper command, with no RoboMME-specific training. On the 800 test episodes it succeeds in 92.1%, above the previously reported human score of 90.5%, which was obtained with an oracle skill interface, and far ahead of the best leaderboard entry (60.8%) and of a hierarchical system that pairs the same model with a RoboMME-trained policy (79.1%). It matches or exceeds the human score on 13 of the 16 tasks. Its 63 failures concentrate in two tasks and are mostly premature completions and mistimed or unintended button presses. These results blur the usual division between long-horizon planning, memory and end-effector control, and raise the question of how much of this stack a single general-purpose model can take over in embodied systems. Project website: https://embodied-astra.github.io. Code, prompts and all episode logs: https://github.com/jackbjed/embodied-astra-robomme.
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Robotics · Cross-listed from eess.SY
Filtering for Liveness: Recurrence via Backup Reachability Control Barrier Functions
Liveness requires a dynamical system to repeatedly accomplish a desired objective over time. In this work, we consider a particular form of liveness known as recurrence, which requires the closed-loop trajectory to regularly revisit a prescribed set, with no more than a specified amount of time between visits. Inspired by the control barrier function (CBF) safety-filter paradigm, we develop a controller-filtering framework that makes adjustments to a nominal controller only when necessary to guarantee recurrence. Unlike conventional CBF methods, which enforce set forward invariance, our framework allows the trajectory to leave the set while guaranteeing its timely return. To achieve this, our framework combines two components: a backup reachability CBF that preserves the ability to return to the prescribed set within the allowable time, and a timing-based mechanism that invokes a reaching controller only when the nominal behavior would otherwise fail to meet the return-time requirement. The resulting framework guarantees recurrence while preserving the nominal behavior when possible, enabling control objectives that require temporary excursions from the set, such as traversal between disjoint regions. Our method is successfully utilized in a drone racing example with a recurrence constraint on beacon visibility.
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Robotics
Evaluating Long-Horizon Robot Planning under Uncertainty
Household robots must successfully navigate im-perfect circumstances, both in their internal models and the external world. We introduce a benchmark of seven long-horizon household tasks in Habitat that vary initial robot memory and environment configurations. We evaluate adaptations of ReAct, VLM-TAMP, and Tru-POMDP within a shared execution framework across 90 tasks-environment-memory combinations, totaling 1,350 episodes. Our evaluation measures task success, partial completion, and action efficiency, along with rule-based analysis of execution traces. ReAct achieves the highest overall task success (45.3%) and completion (71.7%), while having accurate initial memory does not consistently yield the highest performance for every planner. We identify recurring placement errors, precondition errors, and redundant actions through trace analysis. These findings highlight differences in how the evaluated planners use initial knowledge and respond to uncertainty.
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Robotics · Cross-listed from eess.SY
Reach-Avoid Certificates for Contact-based Stochastic Hybrid Systems
This work studies certified reach-avoid control of stochastic hybrid systems in which a stochastic differential equation governs continuous flow and a controlled stochastic kernel governs guard-triggered resets. The input appears only in the reset kernel, where it determines the post-jump distribution. Certificates for such systems have so far assumed spontaneous or controller-chosen jump times, a finite horizon, or discrete-time dynamics; we certify, over the infinite horizon, that the target is reached before the unsafe set with at least a prescribed probability. First, we introduce reach-avoid contact certificates, whose flow and jump conditions are imposed only on a sublevel corridor, and prove that any such certificate with a compatible reset policy meets the specification; a pointwise safety filter extends this guarantee from verification to control by constraining arbitrary nominal controllers. Next, we prove that executions are non-Zeno and bound the expected settling time and reset count. We frame certificate search as a linear program over any twice-differentiable dictionary followed by independent verification. We illustrate our approach via comparisons where the certified region is a subset covering 93.6% of the ground truth and where our certificate-based safety filter reaches the goal while reducing collisions from 68 to zero across 200 episodes of a dribbling ball problem.
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Robotics
Improving Policy Learning from Delayed Interventions
In this work, we explore the idea of expert intervention delays in human-supervised robotic systems for imitation learning system. Previous works in imitation learning have primarily examined the impact of suboptimal experts, where the expert policy makes mistakes, but assumed expert interventions occur immediately after errors are made. Although delayed expert intervention can be viewed as a form of noise that might improve policy robustness, our results show that learning from delayed expert interventions is overall less effective than learning from non-delayed expert interventions; delayed expert interventions are less effective at demonstrating error avoidance behaviors. To address this, we propose Learning from Delayed Intervention (LfDI), which learns a cost function based on where and when the expert intervenes, combined with limited information about the extent of intervention delays provided by the expert. This cost function is then used to infer additional supervision for states without expert data, guiding the policy to avoid states that would likely trigger interventions. We evaluate our method, Learning from Delayed Intervention (LfDI), on simulated environments and show that it outperforms other methods that do not account for intervention delays.
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Robotics
Phase-Conditioned Affordance Fields for SE(3)-Equivariant Visuomotor Policies
SE(3)-equivariance provides a useful geometric inductive bias for visuomotor policies, encoding that actions covary with rigid transformations of the observation. However, existing SE(3)-equivariant visuomotor policies build this bias on a global equivariance assumption that treats the entire observation as governed by a single rigid transformation, which breaks down in real-world manipulation tasks where the task-relevant region changes across different objects. We address this by learning a phase-conditioned affordance field (PAF) over the observed point cloud, a per-point score that the SE(3)-equivariant policy uses in two complementary ways. Its score-weighted centroid serves as a learned, phase-conditioned anchor that canonicalizes the observation and the action around the active region, replacing the fixed gripper-frame reference, and the score itself is appended as a per-point feature. This introduces a local geometric inductive bias, while preserving the policy's global SE(3) equivariance. We validate on multiple MimicGen tasks under varying spatial randomization, and PAF consistently improves the success rate of the underlying policy. On multi-object real-robot tasks, PAF outperforms baselines and keeps its lead under lighting variations.
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Robotics
ReForesight: Occlusion-Robust Re-Identification and Future Occupancy Forecasting for Dynamic Semantic Mapping
Robots sharing walkways need to know where people will be, yet semantic occupancy maps show only where they are. We present ReForesight, an open-source ROS 2 toolkit that adds instance-level future occupancy and re-identification after occlusion to a particle-based semantic mapping pipeline. A 36.6k-parameter MLP predicts each tracked person or vehicle up to 3 s ahead, guarded by a Kalman fallback and a stationary gate, and the object's own points are moved to the forecast pose, forming a "ghost" point cloud in the map frame without an occupancy decoder. An optional tracker re-associates objects after occlusion using keypoint descriptors the pipeline already computes and a metric 3D gate. On four held-out CODa sequences, the MLP lowers the mean 3 s final displacement error from 0.728 m (Kalman) to 0.662 m and beats a similar-size GRU (0.692 m) on every sequence, at 0.04 ms per instance on one CPU core. Code, all models, and a ROS-free demo are released; field demonstrations use an outdoor cleaning robot.