Robotics · Cross-listed from eess.SY
Papers
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Monday 12 October
This work develops a geometric theory of aerodynamic promptness for multirotor platforms whose propeller directions depend on a smooth orientation-mechanism configuration. The actuator state consists of the actual signed propeller speeds and the mechanism configuration, and the nonlinear actuator map retains both the signed-quadratic propeller law and the configuration-dependent thrust directions. Constant direction maps represent fixed propellers, while shared dependence on mechanism coordinates represents mechanically coupled tilts. A Riemannian metric on the product actuator manifold compares propeller accelerations and orientation-mechanism rates through physically interpretable scales. Composing the actuator-map differential, the musical isomorphism induced by this metric, and the dual differential defines a task-rate authority map from wrench covectors to wrench-rate vectors. In fixed task coordinates, the square root of the determinant of its matrix defines aerodynamic promptness. Positive promptness is equivalent to local wrench-rate surjectivity, while the associated spectrum resolves directional authority and conditioning. The same construction yields the metric horizontal inverse, the orthogonal projector onto wrench-fiber directions, and task-preserving internal motions that regulate promptness without changing the instantaneous wrench. The construction is related intrinsically to dynamic feedback linearization and specialized to the independently tilting, radially arranged Holocopter and Voliro architectures, clarifying how their established allocation and rank constructions fit within the same actuator-manifold geometry.
Robotics
Learning Reachability-Based Safety Representations for Real-Time Robot Navigation in Unknown and Dynamic Environments
Safe robot navigation in unknown, dynamic environments requires more than geometric collision checking: a robot still far from an obstacle may be unable to avoid it because of its speed, orientation, or the obstacle's motion. Hamilton–Jacobi (HJ) reachability analysis captures this in a value function whose sign separates states that admit a safe continuation from those where collision is unavoidable, but computing it online for every newly observed environment is too expensive. This dissertation trains neural implicit representations offline on reachability solutions to give optimization-based controllers this information in real time. Since the value function never exceeds the constraint, it equals a directly computed constraint, such as a signed distance, minus a nonnegative dynamics correction. Learning only this correction keeps represented obstacles outside the predicted safe set despite approximation errors. The first two of five methods use the learned function as a terminal constraint in model predictive control, for static local environments and predicted obstacle motion. The next two use it as a barrier candidate in control barrier function safety filters, for static environments and, through pairwise barriers in relative coordinates, for a varying number of moving obstacles. Simulations and hardware experiments on ground and aerial robots show better collision avoidance than geometric and hand-designed baselines, especially for short horizons and moving obstacles. The fifth method replaces the grid-based offline solver, which limits the first four to low-dimensional models. For control-affine dynamics with polytopic inputs, the HJ Hamiltonian is maximized at a vertex, so a parallelizable tree search over vertex inputs can generate training labels. With a loss from the HJ variational inequality, these labels yield barrier candidates for systems with up to 13 states.
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Robotics
Trust-Calibrated VLA Policy Post-Training with Evolving Imagination
Vision-Language-Action (VLA) models are often pretrained via imitation learning, making reinforcement learning (RL) post-training important when deployment moves beyond demonstration coverage. Existing refinement paradigms expose a reliability–efficiency tension: model-free refinement avoids simulator bias but is interaction-intensive, whereas model-based refinement can exploit unreliable imagination even as its simulator adapts. We propose Model-Evolving Reinforcement Learning (MERL), a trust-calibrated framework that couples policy optimization with an online-updated simulator comprising a world model and a reward proxy head. Across stages, simulator reliability controls the imagined-data ratio and rollout horizon; within rollouts, chunk-level trust controls replay selection and optimization weight. For recursive imagination without exact grounded continuations, a residual predictor estimates trust without querying future ground truth. On perturbed LIBERO-PRO tasks, MERL reaches 79.7% average success, improves high-threshold learning speed by 10.9% over the matched model-free control, and outperforms same-protocol external baselines across three training seeds. Fixed-data adaptation from 50 demonstrations per task achieves 80.0% average success on two physical-robot tasks.
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Robotics
DeTac: Dual-branch Decoupling of Texture and Force Signals in Vision-Based Tactile Sensors
Vision-based tactile sensors enable fine-grained perception for dexterous robotic manipulation, but current marker-based designs tightly couple surface texture and contact force signals within a single observation. Existing data-driven decoupling methods rely on serial mask-based inpainting, which suffers from mask-sizing dilemmas caused by physical indentation effects, error retention, and lack of real paired data for supervision. To address these challenges, we propose DeTac, a novel dual-branch generative framework that concurrently extracts clean shading and marker images from a single mixed tactile image. DeTac leverages full-image synthesis to naturally bypass mask dependency and introduces a cross-branch synergistic optimization that enables mutual supervision, effectively preventing error retention. Furthermore, we construct a strictly aligned, real-world paired tactile dataset using custom hardware to provide high-quality supervision. Extensive experiments demonstrate that DeTac achieves state-of-the-art decoupling accuracy, significantly facilitating downstream surface reconstruction and force estimation tasks while exhibiting cross-sensor generalization.
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Robotics
SHOES: Sim-to-real Hardware-adaptation via On-policy Expansion of Skills for Legged Robots
Humans expand their locomotion capability by wearing appropriate footwear, such as hiking boots for mountains or skates for ice. Footwear changes the ground-contact interface and enables traversal of otherwise difficult terrain. In contrast, locomotion controllers are typically trained for a fixed morphology, and their performance can degrade when shoes alter foot geometry, mass, and friction. We propose SHOES, a sample-efficient framework for adapting locomotion policies to footwear-induced morphology changes. SHOES freezes a simulation-trained nominal policy and fine-tunes only lightweight, identity-initialized modulation modules on the robot, preserving the initial behavior while enabling efficient hardware adaptation. We also introduce SafeBox, a workspace-aware waypoint sampler that constrains online adaptation within a user-defined workspace. The simulation results with a shoe-equipped Unitree Go2 show that SHOES substantially recovers locomotion performance after footwear-induced morphology changes using limited additional adaptation. Under the same adaptation budget, SHOES outperforms FiLM-only, Linear Adapter-only, and residual-RL baselines. Real-world experiments on a Unitree Go2 fitted with human shoes further evaluate the effectiveness of SHOES for hardware deployment.
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Robotics
Estimating the Causal Impact of Social Navigation Signals in Corridor Scenarios
Deploying robots in human-shared environments requires deciding not only how to navigate, but also when dedicated social signals are worth emitting. Classic observation-based inference can be misleading in such settings: confounding factors may bias the estimated relationship between a signal and the task outcome, leading to incorrect decisions. Causal inference provides a framework for disentangling these relationships by modelling the mechanisms linking observations, actions, and outcomes, and by estimating interventional effects after accounting for confounding paths. We study a human-robot interaction scenario in a corridor and use a causal model to estimate whether a social navigation signal causally improves transit success. We represent the interaction as a causal DAG involving robot action, pedestrian occupancy, available space, task outcome, and a controlled confounder (static obstacles). We compare the interventional estimate with the observational estimate obtained by conditioning only on the robot action, which does not explicitly model interventions. Our results show that accounting for confounding variables can reverse the conclusions drawn from naive observational analysis: the observational estimate wrongly suggests that the social signal is detrimental, whereas the causal estimate shows that it is beneficial. This discrepancy highlights how failing to account for confounding can lead to incorrect conclusions and demonstrates the importance of causal models for context-aware signalling decisions in social robot navigation.
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Robotics · Cross-listed from cs.CV
Recovering from Pose-Selection Failures in Repeated Visual Localization
Repetitive structures can give an incorrect pose candidate more inlier support than an accurate one, causing visual localization to select it. History-Guided Pose Reselection (HPR) uses coarse position forecasts from up to five past localization outputs to distinguish well-separated current-query candidates. The best-fitting forecast proposes an alternative; HPR accepts it only if every well-fitting forecast is much closer to it than to the localizer's pose. HPR needs no odometry and returns the selected candidate unchanged, using prediction for selection rather than pose refinement. With one development-set threshold, HPR improves recall within 5 meters and 10 degrees in all 12 main configurations of Hierarchical Localization (HLoc), MASt3R-based pose generation, and JIST-based retrieval, losing successes on fewer than 0.4 percent of queries. On NAVER Gangnam B1, HPR corrects 97 HLoc failures and loses six successes; gains persist within 0.25 meters and 2 degrees on all three HLoc test sets. Median HPR runtime on HLoc candidates is below one millisecond, excluding pose generation. Recovery weakens under less frequent localization.
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Robotics
LABIT: Long-Horizon Robotic Assembly Benchmark for Industrial Tasks
Robot learning has undergone significant advancements in the domain of compliant control and robotic assembly. The development of novel methodologies has transcended the capacity to address discrete tasks, such as grasping or inserting, and has evolved to encompass the comprehensive construction of entire assemblies. Conventional benchmarks, which are predominantly focused on single tasks, are no longer adequate to address the complexity and interconnected nature of modern manufacturing processes. Consequently, the necessity for benchmarks to encompass a broader spectrum of assembly and subassembly steps is becoming apparent. In light of these developments, we propose LABIT, an industrial robotic assembly benchmark for long-horizon manipulation. This benchmark encompasses DIN-norm assembly tasks, including screwing, placing, inserting, and snapping, under both high and low tolerance conditions. The successive nature of these assembly steps implies that prior errors can influence subsequent manipulation. Consequently, this benchmark is particularly relevant for assessing the robustness of intelligent robotic systems. The proposed benchmarking protocols and novel performance metric, based on a taxonomy of assembly complexity in conjunction with the comprehensive list of parts and their corresponding CAD models, serve as essential tools for research and development in the field. To provide a baseline, we evaluate the benchmark using traditional force-position control and report reliability and score metrics per primitive, subtask, assembly category, and subassembly. Accompanying data is available at https://irp-hka.github.io/robotic-assembly-benchmark/.
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Robotics
RoboBugBench: Benchmarking Automated Repair of Real Robot Software Under an Audited Behavioral Oracle
Language agents increasingly modify robot software, but whether they can repair it is unmeasured, because the domain supplies no oracle to inherit: a robot bug manifests as behavior, and robot repositories ship almost no tests that capture it. We present RoboBugBench, a benchmark of 33 real, execution-validated defects in a pinned ROS 2 navigation stack, in which a candidate patch is graded by compiling it and driving the robot through a physics simulation rather than by running a unit test. Three frontier models, each given 1 attempt per instance, repair 24.2%-36.4%, with no pairwise difference significant; difficulty tracks the oracle rather than the domain, at 66.7% on instances graded by process survival against 22.2% on those graded by what the robot did (instance-level p = 0.0027). Because the oracle is constructed rather than inherited we audit it adversarially, and report the decomposition that audit yields: counterfeit patches which suppress a failure without repairing the defect are accepted by the shipped rule 11/11, while a distributional rule over the same data rejects 4 at no cost in false rejects. The residual is an observability bound (what the observation channel discards, no predicate over it can recover), so discrimination must be bought with instrumentation rather than stricter criteria, and our repair rates are bounds: inflated by what the oracle cannot distinguish, deflated by unanimity's rejection of correct fixes under run-to-run noise. We release the corpus, criterion batteries, counterfeit suite and cached telemetry.
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Robotics
PINT: A Unified Model with Shared Predictive Intent for Robot Manipulation
Generalist robot manipulation can benefit from pretrained vision-language models (VLMs) for semantic reasoning and video generation models (VGMs) for world modeling. However, existing unified models that directly fuse them through shared attention at multiple layers can make it harder to draw on their specialized capabilities. We introduce PINT, a unified model that coordinates semantic reasoning, world modeling, and action generation through a shared chunk-level Predictive Intent while preserving expert-specific pathways. PINT inserts learnable Intent Tokens into the VLM sequence to form this representation, conditioning both the VGM and an Action Expert (AE). It replaces only the VGM's prompt conditioning and retains the VGM at inference, where the AE reads its representations through one-way attention. Rather than prescribing what Predictive Intent should encode, PINT learns it jointly from the native prediction objectives of the VLM, VGM, and AE, which provide complementary views of the same upcoming task execution. Training uses two stages: Stage 1 freezes the VGM so that future video prediction shapes Predictive Intent with task-relevant future dynamics, while Stage 2 fixes the learned Intent and adapts the VGM and AE. Without embodied pretraining, PINT achieves strong in-distribution (ID) performance and substantially improves out-of-distribution (OOD) generalization, reaching 15.5% on RoboTwin 2.0-Hard compared with 1.8% for Fast-WAM and 3.2% for StarVLA, and 79.5% on LIBERO-Plus compared with 51.5% and 75.0%, respectively. Across five real-world bimanual tasks, PINT reaches 68% ID and 24% OOD success, compared with 35%/9% for pretrained Motus and 67%/35% for pretrained $\pi_{0.5}$.
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Robotics
Toward Study on the Effects of Robot's Humorous Apology on Human's Trust Recovery
Robot errors can disrupt human-robot collaboration by reducing user trust and willingness to rely on the robot. Robot apologies can support trust recovery after such errors, but their effects may vary with apology strategy and error severity. This study therefore presents a user experiment based on a 2x2 between-subjects factorial design to examine the effect of humorous robot apologies on user trust recovery and the moderating role of error severity. The design crosses robot error severity (low vs. high) with apology strategy (generic vs. humorous). An online experiment will be conducted using the open-source Warehouse Robot Interaction Simulator. Participants will complete a collaborative task, experience a robot error followed by an apology, and report trust, trust recovery, interaction experience and reuse intention. We hypothesize that humorous apologies will produce greater trust recovery than generic apologies after low-severity errors, but that the advantage of humor will weaken or reverse after high-severity errors.
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Robotics
Imitation Learning of Avoidance Modes for Efficient Multimodal Model Predictive Control
Multimodal model predictive control (MM-MPC) avoids local minima among moving obstacles by solving one optimal control problem (OCP) per combination of avoidance sides, so its computational cost grows exponentially with the number of decision-critical obstacles. We propose SideNet-MPC, which replaces this enumeration with a mode decision learned by imitating MM-MPC as an expert. A graph neural network is trained to predict the expert's minimum-cost mode, one avoidance side per obstacle. Its edges encode, for each obstacle pair, the gap predicted for the moment the vehicle first reaches either obstacle, so a neighbor that blocks a preferred passage can reverse the proposed side. The expert's selection rule compares its minimum-cost mode with the previously executed mode; SideNet-MPC keeps this rule and substitutes the network proposal for the minimum-cost mode. Hence at most two OCPs are solved per control period, and every applied input still comes from an OCP with control barrier function constraints rather than from the network. In $100$ seed-matched closed-loop Monte Carlo runs of mixed traffic, SideNet-MPC reaches $93\%$ of the expert's success rate and needs \SI{18.6}{ms} per control period on a single thread, 48% less than the expert's \SI{35.5}{ms} on sixteen parallel threads. In a controlled gap sweep, its proposed side reverses in the same gap interval as the expert's, whereas proposers without pairwise edges, trained on the same data, never reverse and all deadlock at the blocked gates of a deterministic scene.
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Robotics
Constraint-Decomposed Impedance Control from Generative Policy for Articulated Object Manipulation
Articulated object manipulation tasks such as opening doors, tightening bolts, and pulling drawers impose kinematic constraints on a robot end-effector's motion that neural policies may fail to satisfy. Unlike hybrid force-position control that strictly separates force and position control into orthogonal subspaces, impedance control modulates a mechanical impedance system in the form of a virtual inertia, damping, and stiffness. However, selecting task-appropriate impedance gains remains challenging for robot policies. In this paper, we address this problem for the case of manipulating articulated objects. Our constraint-decomposed impedance control method uses the sampling diversity of a generative policy to estimate the feasible motion directions in twist space. The key idea is to infer the feasible and constrained subspaces of twists from an ensemble of trajectories generated by the policy from the same observation. Principal component analysis (PCA) of the end-effector twists determines the feasible twist subspace, which is then used to form 6x6 impedance gain matrices. For many common articulated objects, the feasible twist subspace is independent of the object configuration, so the subspace and resulting gains are estimated once and held fixed during manipulation, minimizing computational overhead. For less common cases where this independence does not hold, we instead estimate a configuration-independent twist subspace of higher dimension that contains the local feasible subspaces, allowing the same fixed-gain strategy to be used. Experiments across simulated and real-world single- and multi-DoF objects show that the proposed method consistently reduces constraint-violating contact loads relative to isotropic impedance control while maintaining task execution.
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Robotics
Listen Before Act: Audio-Conditioned Robot Manipulation with ListenVLA
Vision-language-action (VLA) models have advanced robotic manipulation by connecting visual perception and language instructions to action generation. However, many manipulation tasks depend on auditory cues that cannot be reliably inferred from visual observations and may need to be elicited through physical interaction. To address this gap, we present ListenVLA, an audio-conditioned VLA policy built on GR00T N1.7 for sound-guided manipulation. ListenVLA combines semantic audio embeddings with waveform-derived acoustic cues over a causal audio history and conditions continuous action generation through audio tokens and feature modulation. Moreover, we introduce an audio-action binding objective that uses context-matched demonstrations to link auditory differences to demonstrated action differences. The objective supervises short-horizon differences between flow-velocity predictions under different audio conditions, with shared pure-noise action inputs and fixed non-audio observations, alongside full-chunk action supervision. Furthermore, we develop LIBERO-Audio, an eight-task benchmark covering sound-based target selection, responses to auditory events, and physical interactions that reveal acoustic evidence. Experiments on LIBERO-Audio and three real-world manipulation tasks show excellent performance. Ablation studies support the contributions of binding supervision and audio modulation, while audio swap tests show that sound influences action predictions. Our code and videos are available at https://anonymous.4open.science/r/listenvla-F18D
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Robotics
ReAP: From Visual Failure Recognition to Action-Conditioned Risk Prediction for Runtime Failure Monitoring
Despite rapid progress, generalist robot policies remain brittle during execution. Reliable deployment therefore requires runtime monitoring that provides timely warnings of failure. Existing monitors commonly estimate risk from current observations or policy signals without explicitly predicting the future consequences of proposed actions. To anticipate such risks before action execution, we introduce ReAP, a future-aware runtime monitoring framework that combines visual failure recognition with action-conditioned failure prediction. Specifically, ReAP first trains a visual detector on successful and failed rollouts to learn a failure-relevant representation space and estimate current risk. An action-conditioned predictor then forecasts the resulting future representation in this space to estimate future failure risk. At runtime, the detector and predictor provide complementary signals for current-state failure recognition and future-aware risk assessment. Experiments across diverse robot policies in simulation and the real world demonstrate that ReAP effectively balances failure-detection accuracy and warning timeliness.
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Robotics
PACE: Temporal-Role Tactile Conditioning for Chunk-Based Insertion Policies
Contact-rich insertion requires robots to combine visual alignment with tactile adjustment. However, existing visuotactile chunk-based policies collapse tactile feedback into a single generation-time fusion pathway, leaving persistent contact states, abrupt contact events, and future contact consequences implicitly modeled in a single representation. We present PACE (Phase-Aware Contact-Event Conditioning), a temporal-role tactile conditioning framework for chunk-based insertion policies. PACE organizes a shared tactile stream into three temporal roles: persistent contact states condition action-chunk generation, abrupt contact events correct the generated chunk, and contact-consequence prediction shapes action representations during training. This design preserves chunk-level action continuity while assigning distinct pathways to different temporal roles of contact feedback. Across five real-robot insertion tasks, PACE achieves an average success rate of 90.7%, outperforming vision-only and generation-time tactile-fusion baselines by over 44 percentage points; on the ManipulationNet benchmark, PACE maintains 88.7% success across six geometry-clearance configurations, including an industrial-grade 0.1-mm clearance. Ablations confirm the complementary contributions of the three temporal roles, mechanistic analyses show that PACE separates normal insertion progress from contact events requiring immediate correction, and cross-signal and cross-architecture experiments indicate that this temporal-role principle extends across different physical feedback signals and policy backbones. Videos and materials are available at https://pace-insertion.github.io/.
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Robotics · Cross-listed from cs.CV
ClothAtlas: Joint Garment Identification and State Estimation under Self-Occlusion
Garment manipulation requires inferring both garment identity and complete configuration from partial, self-occluded observations. This creates a chicken-and-egg problem: completing a partial observation requires a garment-specific deformation prior, while identifying the garment requires a configuration that explains the observation. We introduce ClothAtlas, which jointly identifies garments and estimates their complete configurations from partial point clouds and a library of canonical meshes. A shared graph-conditioned flow-matching model samples configurations for each candidate mesh and ranks candidates by observation fit. The model accommodates different mesh shapes, vertex counts, and connectivities, allowing new garments to be added from canonical meshes alone without retraining. On held-out DexGarmentLab garments, ClothAtlas ranks the correct mesh first among 221 candidates for all 22 test garments from a single flat observation. From a single self-occluded observation, it identifies 15/22 garments, compared with 8/22 for a deterministic graph estimator. Persistent vertex identities support grasp-target localization on real garments, reducing mean error from 15.4 to 6.4 cm overall and from 17.0 to 8.3 cm on occluded targets compared with dense descriptor matching. Project page: https://clothatlas.github.io/
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Robotics · Cross-listed from cs.CV
Graph3R: Unifying View Graph Initialization with Feed-Forward Reconstruction
Feed-forward reconstruction recovers camera poses and dense geometry from image sets whose views are assumed to come from a single scene. In practice, uncurated image collections often contain views from disjoint scenes, and reconstructing these views jointly can corrupt camera poses and geometry. Existing pipelines typically resolve view associations in separate stages before final reconstruction, leaving view graph initialization and reconstruction inference only loosely coupled. We introduce Graph3R, which unifies view graph initialization with feed-forward reconstruction through a shared geometric representation. A lightweight verification head predicts pairwise covisibility from the multi-view features of $\pi^3$ to construct a view graph. This graph classifies the input views into scene groups. For each group, we mask the shared features before decoding camera poses and dense geometry. Reusing the multi-view features allows Graph3R to reconstruct disjoint scenes separately with a single backbone pass. Across three benchmarks, Graph3R improves average maximum recall at 100% precision by upto 8.99 percentage points over the baseline, while improving reconstruction quality on mixed-scene inputs. Regarding the multi-session mapping task, Graph3R improves cross-session localization and achieves competitive pose estimation accuracy, while delivering a runtime speedup of approximately $35.9\times$ over the baseline when reconstructing the query group. By integrating learned view association with geometric inference, our approach takes a step toward end-to-end reconstruction from uncurated image collections.
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Robotics
Same Goal, Different Words: Spatial Instruction Sensitivity in World-Action Models
World-action models should preserve the intended manipulation across equivalent descriptions of a spatial goal. We evaluate this consistency in 864 rollouts from three models across four RoboLab scenes, holding initial states and task goals fixed. Describing relations through the reference object rather than the object-to-move lowers the rate of reaching a stable placement by 12.2 percentage points on average. The effect of instruction rephrasing varies across spatial relations, so aggregate scores can hide sensitivity to wording. Standalone tests of the policies' language understanding identify relation reversals and show that adding images can disrupt otherwise correct text-only interpretations. Rollout analysis also distinguishes spatial placement from instruction following: moving the wrong object can satisfy the requested relation, and rates of stable placement fall from 43.2% at any time to 21.8% at episode end. These findings motivate a more thorough evaluation of world-action models' steerability, language understanding, and grounding. Evaluations should test consistency across equivalent instructions, verify that the intended object moved, and check whether the requested arrangement persists to the end of the rollout.
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Robotics
Embodied Skill Bench: Benchmarking How Well Agents with Embodied Skills Perform on Physical Tasks
LLM agents increasingly control robots using VLA policies, perception models, and procedural knowledge. These modules are difficult to reuse because their interfaces, embodiment assumptions, and conditions of use differ, and their benefits on physical tasks remain unclear. We package them as embodied skills that extend agent skills with explicit embodiment assumptions and conditions of use, building 250 action, perception, and experience skills from 1,052 resources. On this basis we introduce EmbodiedSkillBench, which runs an agent in a closed observation-action loop and records success, actions, tokens, and wall-clock time. It supports three modes: native control, skill-only execution, and Agent-Directed Reuse (ADR), a mode we propose in which the agent keeps its native controls and decides for each skill whether to invoke, modify, or ignore it. Across four agents on 100 perturbed LIBERO-Pro tasks, we find that skills help an agent only as far as they exceed what it can already do. Skill-only execution lifts GPT-5.6-Sol from 11% to 63% and Kimi-K3 and Claude-Opus-5 by about 20 points, while cutting their token usage by 58% to 85%. Yet all four agents then end up between 61% and 64%, and GPT-6-Astra falls from 92% under native control to 61%. This suggests that as agents grow stronger, the role of embodied skills shifts from supplying missing capability to reducing cost: GPT-6-Astra already solves most tasks through native control, so restricting it to skills removes more than it adds. Under ADR, which lets it keep native control and call skills selectively, GPT-6-Astra recovers to 85%, within 7 points of native control, while using 14.1% fewer tokens and 11.9% less time. With Jev as a skill choosing motion directions and gripper actions, it reaches 81% with 50% fewer tokens and 57% less time. The code is available at https://github.com/HanZhi306/EmbodiedSkill-Bench.
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Robotics
MSC: Multi-Stage Caster-aware Control Framework with Uncertainty-Aware NMPC and RL-based Execution Layer
Freely swiveling casters are widely adopted in industrial AMRs/SDVs for their mechanical simplicity and load capacity. However, caster misalignment during low-speed or high-curvature maneuvers induces strong contact nonlinearities, widening the planning-execution gap between commanded $(v, \omega)$ and realized motion. Existing caster-aware strategies are highly sensitive to state-estimation reliability, causing unstable execution in uncertain transition regimes. To address this, we present Multi-Stage Caster-aware Control (MSC), a planning-execution integrated hierarchical framework featuring two core mechanisms. First, an uncertainty-aware NMPC (CU-MPC) dynamically schedules caster-aware costs and input regularization using predictive uncertainty to suppress overly aggressive maneuvers. Second, a reinforcement learning-based execution layer estimates and predicts caster states under partial observability, transforming high-level velocity commands into physically executable wheel speeds adapted to current contact conditions. Validations in Isaac Sim and real robots demonstrate that MSC offers a clear comparative advantage over existing decoupled compensation approaches by significantly improving caster-state estimation accuracy, minimizing misalignment, and enhancing tracking robustness in caster-sensitive maneuvers.
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Robotics
One-Shot Learning for Double-Shot Latte Art: Adapting Cobot Pouring Skills with Dynamic Movement Primitives
Latte art is a complex task requiring dexterity and precision, making it a challenging and commercially relevant task. A one-shot learning system is employed in which a single barista demonstration is segmented into five functionally distinct phases, each encoded as an independent Cartesian Dynamic Movement Primitive (CDMP) with its own parameters. Against a single-CDMP baseline, per-phase encoding reduces transition endpoint error by 3.2-4.5 times and art-stroke shape error by 2.7 times, reproducing jug tilt to below 1 degree RMS in the pouring phases. The learnt pour scales from a 280mL to a 400mL cup through a single spatial offset and a scaled recipe, with no re-demonstration. The phase-based CDMP approach generalises beyond latte art to any demonstration task whose phases have distinct spatial or temporal requirements whilst demonstrating the ability to adapt reproductions to suit different task requirements.
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Robotics
Extending Wire-Driven Parallel Robots to Multi-Floating-Link Systems with an Inter-Body Wire
Parallel wire-driven systems are a framework in which multiple wires are connected to an end effector, and the end effector is driven by the tensions of those wires. Because they can transmit large forces, up to the breaking strength of the wires, over lengths on the order of several tens of meters, they can realize powerful actuation in large workspaces. In recent years, studies have also investigated connecting wires to external environments such as trees and columns and forming parallel wire actuation on site. However, conventional parallel wire-driven systems often assume a single end effector, and because of interference between wires and links in a shared workspace, it has been difficult to handle multiple floating links simultaneously. In this study, we realize multi-floating-link parallel wire actuation by introducing an inter-body wire. In real-robot experiments, the two bodies supported and lifted a mannequin and transferred it onto a stretcher as a rescue motion. This shows that parallel wire actuation can be extended from a single end effector to a multi-floating-link system, and indicates its potential for broader tasks such as the manipulation of large objects and rescue support.
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Robotics
FlowVLA: Enabling World Dynamics Understanding through Pluggable 3D Flow Learning
Recent advances in 3D reconstruction enable the extraction of temporally consistent 3D motion from RGB observations; however, current Vision-Language-Action (VLA) models still predominantly rely on 2D image-text priors. Therefore, they do not accurately represent the fundamental dynamics of the 3D world associated with physical actions. This over-reliance on static 2D visual cues limits the capacity of VLA models in achieving robust robot manipulation. To address these limitations, we introduce FlowVLA, a reconstruction-guided, pluggable 3D flow learning framework aimed at empowering VLA models with an inherent understanding of action-relevant dynamics. Instead of requiring explicit 3D sensor inputs or altering the inference-time architecture, our method is designed to utilize temporally aligned 3D flow only during training. This allows the model to learn the dynamic evolution of the physical scene while preserving the computational efficiency of conventional 2D VLA backbones. To bridge scene-level dynamics with robotic manipulation, we propose a modular 3D flow learning framework with dual-level flow supervision. Specifically, point-level flow guides the model to forecast the future displacements of task-critical 3D points, while TCP-level flow aggregates these motions to align with the robot's TCP trajectories. This dual-level flow supervision encourages the model to focus on semantically meaningful dynamic regions, effectively coupling scene-level motion with precise control signals. Extensive evaluations across simulation and real-world experiments demonstrate that FlowVLA consistently improves manipulation performance, zero-shot robustness, and optimizes data efficiency. FlowVLA adds only lightweight auxiliary heads during training and discards them at inference. Therefore, FlowVLA introduces no additional 3D sensor inputs, architectural modifications, or inference-time computation.
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Robotics · Cross-listed from cs.CV
All-St3R SLAM: Real-time RGB Dynamic SLAM with Pixel-wise Motion Masking
SLAM (Simultaneous Localization and Mapping) is a core technology in autonomous systems that enables them to estimate their own position and build a map of unknown environments simultaneously. SLAM systems in dynamic environments are of great practical importance. However, existing dynamic SLAM approaches still have several limitations like over-removal and high computational costs. To address these limitations, we propose a real-time RGB Dynamic SLAM framework that precisely removes moving objects at the pixel level without relying on predefined labels or segmentation models. Our system combines pixel motion predicted by ego-motion using DUSt3R with point tracking from All-Tracker, removing only actually moving pixels by analyzing discrepancies between the two motion sources. Unlike object-level masking methods, our approach eliminates only currently moving regions, allowing temporarily static parts to be utilized for tracking. Operating at approximately 10 FPS, the system achieves real-time performance on standard 30 FPS video streams by subsampling every 3 frames. Relying solely on RGB inputs, this significantly improves upon state-of-the-art dense dynamic SLAM approaches (0.5-3 FPS), presenting a highly practical solution.
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Robotics
Directional Pullback Regularization for Long-Horizon Rollout of Latent World Models in Autonomous Driving
Learned world models for autonomous driving operate in unconstrained latent spaces, yet the physical systems they represent are governed by strict non-holonomic constraints: ground vehicles cannot realize instantaneous pure lateral motion. We study long-horizon latent rollout modeling for autonomous driving and ask whether rollout quality can be improved by assigning a motion-aware geometry to latent transitions, rather than by redesigning the predictor architecture. Starting from an unconstrained latent rollout baseline, we introduce Directional Pullback Regularization (DPR), a training time method that defines a kinematics-aware anisotropic Riemannian metric in decoded state space and pulls it back through the decoder Jacobian to the latent manifold. The resulting latent-space metric assigns higher cost to latent directions that decode to lateral vehicle motion, while preserving the original encoder-dynamics-decoder backbone. This yields a clean three-way comparison among an Unconstrained Latent Rollout model (ULR), an Euclidean Pullback Regularization ablation (EPR), and the full directional method (DPR). We evaluate all models on open-loop ego-motion rollout over a common 10-second test horizon, using training rollout lengths of 1, 3, 5, and 10 steps. Across all four training regimes, DPR achieves lower 10-second final displacement error than both ULR and EPR. The strongest relative accuracy gain appears for models trained with 3-step rollout supervision, where DPR reduces the 10-second final displacement error by approximately 44 percent relative to ULR. The strongest overall control-relevant tradeoff is obtained for longer rollout-trained models, especially at 10 steps, where DPR simultaneously improves displacement error, lateral motion consistency, and forward motion preservation relative to both ULR and EPR.
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Robotics
Constrained Differentiable Policy Learning for Safe Quadrotor Navigation
Differentiable simulation enables efficient policy optimization through analytic gradients, yet safety is commonly incorporated as a weighted penalty, requiring manual tuning of the trade-off between task performance and constraint satisfaction. We instead formulate obstacle avoidance as an explicit constraint and train quadrotor policies using primal–dual gradient descent–ascent through a differentiable simulator. We introduce two key components to enable effective constrained training. First, we propose a bounded clearance-based constraint function that provides informative gradients around the safety boundary while preventing large violations from destabilizing primal–dual optimization. Second, we introduce log-mean-exp (LME) aggregation to smoothly emphasize critical per-step safety violations across a trajectory and training batch within a single constraint governed by one dual variable. Together, these components enable the desired safety level to be specified directly while balancing constraint satisfaction and task completion. We theoretically prove that the proposed optimization with differentiable simulation converges to feasible policy under mild assumptions. Experiments demonstrate improved safety–performance trade-offs over fixed-penalty and existing policy-learning baselines, as well as generalization to denser out-of-distribution environments. Finally, the learned policy transfers zero-shot to Gazebo/PX4 and a physical quadrotor without additional fine-tuning.
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Robotics
PathLift: Depth-Conditioned Metric Lifting for Visual-Navigation Priors
Generalist visual-navigation policies tell a robot which direction to go but not how far. A separate lifting step is needed at deployment to convert their unitless trajectory into a metric path that a controller can track; existing scalar lifters apply uniform scaling that misses per-waypoint corrections, while in-policy approaches that inject monocular depth into the policy inherit the prediction errors of the depth model near obstacles and at close range. We present PathLift, a per-waypoint depth-conditioned adapter that lifts a pre-trained visual-navigation policy by consuming an explicit, sensor-grade depth source (RGB-D, stereo, or projected LiDAR) and fitting per-waypoint magnitude and lateral residuals to a canonicalized prior. PathLift consistently improves closed-loop navigation across diverse visual-navigation policies in simulation and on a real wheeled robot under both stereo and LiDAR depth. By turning the policy's unitless intent into a depth-feasible metric path in a single feed-forward pass, the adapter lifts real-world success without test-time optimization.
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Sunday 11 October
Robotics
A Hardware-Partitioned micro-ROS Mini-Vehicle for Operator-Supervised Neural Driving
We present a low-cost miniature Ackermann vehicle for embedded neural-driving research, organized as a hardware-partitioned perceive-decide-act agent: an ESP32 camera node streams frames over Wi-Fi to a host computer, where neural inference and state estimation run, while an ESP32-S3 chassis controller executes safety-critical actuation in a 100 Hz per-wheel proportional-integral-derivative (PID) loop beneath a micro-ROS client. The partition isolates real-time control and safety on the vehicle while learning-based components run off-board, supervised by an operator from a gamepad. We characterize the complete pipeline during real closed-loop neural driving. Wireless sensing, rather than neural inference, dominates latency, with a 59.5 ms median capture-to-actuation delay; the platform absorbed wireless variability by holding the last safe command under a firmware watchdog, operating across twelve autonomous sessions with zero collisions or manual interventions; and encoder-inertial-measurement-unit (IMU) fusion cut odometry loop-closure error by 22%. These results indicate that carefully partitioned microcontroller-class vehicles support reproducible experiments in embedded AI, wireless control, and operator-supervised autonomous driving. The platform software is open source.
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Robotics
Jacobian State Augmented Viable Kinematic Safety Filter
Safety Filters (SF) are leveraged to design certifiably safe controllers, which ensures forward invariance on a defined safe set when the filter is feasible. Predictive Safety Filters (PSF) embed these constraints to a closed-loop model-based optimization method to improve constraint satisfaction, and reduce feasibility loss caused by myopic, one-step filtering. Related viability-based methods emphasize approximating a viability kernel which ensures admissible control for all future time, but requires significant computational expense. This work introduces a Jacobian-based kinematic safety filter leveraging an augmented state variable with task-space velocity and filters task-space acceleration to preserve the feasibility of a low-level filter while enforcing joint position and velocity. The proposed method introduces a nested Quadratic Program (QP) formulation, defines a conservative inner approximation of viability envelope and computes a viable planner online. The method is validated in a simplified 2R planar manipulator simulation environment and shows significant improvement compared to a baseline Control Barrier Function Quadratic Program (CBF-QP) based filter. The experiments highlights the improvements in terms of computation time compared to traditional PSF and Reference Governor approach while also showing significant reduction in feasibility violations. Lastly, a simplified demonstration on a simulated 6-DoF manipulator highlights the potential scalability of the method to higher degree-of-freedom setups.