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Monday 5 October

Robotics · Cross-listed from cs.AI

Sim-to-Real Transfer of Vision-Language Navigation in Continuous Environments Using an Ackermann-Steered Mobile Robot

Vision-Language Navigation (VLN) enables robots to navigate through environments using natural language instructions, making human-robot interaction intuitive. Traditional VLN models often rely on navigation graphs, 360-degree views, and perfect localization which pose significant challenges when adapting these models to real-world settings. This work addresses these limitations by performing a simulation-to-real domain shift of a VLN approach that operates in continuous environments without requiring navigation graphs or panoramic views. The proposed system integrates vision-language models that align visual inputs and linguistic instructions within a shared embedding space, facilitating natural language-driven navigation. We employ a Cross-Modal Attention (CMA) based architecture trained on an existing dataset in a simulated environment and fine-tune it using real-world data collected from a custom-built Ackermann-steered robot equipped with a camera and a LiDAR sensor. By utilising linear photometric adjustments and fine-tuning on a limited number of episodes, our model successfully adapts to real-world environments, achieving effective navigation while running offline on dedicated hardware. Experimental results, evaluated using Success weighted by Path Length (SPL) and Normalized Dynamic Time Warping (nDTW) metrics, demonstrate the robustness and adaptability of our approach. Keywords: Vision-Language Navigation, Cross-Modal Attention, Natural Language Instructions, Sim-to-Real Transfer, Autonomous Navigation, Ackermann-steering.
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All authors Chalindu Abeywansa, Sahan Gunasekara, Devindi De Silva, Seniru Dissanayake, Ranga Rodrigo, Peshala Jayasekara

Robotics · Cross-listed from cs.CV

R2RI: A Multi-View Event and RGB Dataset for Robot-to-Robot Interaction

Understanding and modeling interactions between autonomous agents is a fundamental challenge in robotics, with broad implications for collaborative systems, social robotics, and human-robot coexistence. Although the study of robot interactions has emerged as a compelling research direction, progress has been severely hampered by the absence of large-scale benchmarks. In this paper, we introduce Robot-to-Robot Interaction (R2RI), the first dataset specifically designed to address the Robot-Robot Interaction (RRI) task. R2RI consists of different humanoid robots and realistic interactions modeled on real human social behaviors. Complementary viewpoints are available, i.e., an egocentric perspective from each robot's onboard sensors, and an exocentric perspective from external fixed cameras, thus enabling rich spatial and contextual understanding of the interaction dynamics. The dataset comprises more than $6.5$M frames and $\approx5000$ videos at $120$ fps, including Event and RGB domains. We investigate pros and cons of each domain, comparing state-of-the-art approaches for a number of key sensing and interaction based tasks. We publicly release the dataset and its annotations for all tasks and modalities at https://github.com/MagriniGabriele/R2RI.
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All authors Gabriele Magrini, Riccardo Catalini, Federico Becattini, Guido Borghi, Pietro Pala, Roberto Vezzani, Lorenzo Seidenari

Robotics

AIM: Adaptive Interaction Modeling Networks for Real-to-Sim Soft-Body Simulation

Deformable-object manipulation is essential for robotic tasks such as folding laundry and handling food, where robots must control shape changes as well as object motion. Predictive soft-body simulation supports these tasks by anticipating deformation under external interactions. However, spatial neighborhoods can misrepresent deformation dependencies, introducing local errors that accumulate over successive predictions. Models fitted to individual scenes must also accommodate changes in object geometry and manipulation conditions. In this work, we propose AIM, an Adaptive Interaction Modeling framework that treats real-to-sim soft-body simulation as a local-global interaction modeling problem. AIM uses motion history and geometry to adapt particle relations over current spatial neighbors and retained connections, while geometry-conditioned global communication coordinates object-wide responses. A unified kinematic control-point interface represents different manipulation configurations, and multi-step autoregressive supervision trains the model on its own predicted trajectories. Experiments on PhysTwin and PGND demonstrate improved motion accuracy and visual fidelity, with a 20.0% reduction in future-prediction tracking error relative to PhysTwin and a 22.8% reduction in mean long-horizon particle error across six object categories relative to PGND. The framework further supports transfer across actions, object instances, and scenes, including zero-shot transfer from robot interactions to human manipulation without target-domain dynamics fitting.
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All authors Tiancheng Yang, Dingshuo Chen, Tianle Chen, Zhaocheng Liu, Qiang Liu

Robotics

TeleHairing: A Teleoperation Baseline for Robotic Haircutting

Robotic haircutting requires controlled tool motion near the head while simultaneously accounting for communication, visual feedback, tool actuation, and interruption handling. Existing studies still lack an operator-in-the-loop reference for analyzing these coupled behaviors before human trials or stronger autonomy. This paper presents TeleHairing, a closed-loop teleoperation architecture for mannequin-based robotic haircutting evaluation under local, relay, and remote deployment conditions. Logged timing shows that the main remote latency increase occurs before the robot-side control endpoint: overall timing reached 190.5~ms in remote mode, while robot-side command queue, control processing, and control-to-robot timing remained similar across modes. Trajectory analysis shows that the larger remote command-following error was dominated by the terminal withdrawal segment rather than accumulated uniformly over the path; excluding this segment reduced remote root-mean-square error (RMSE) from 45.1 mm to 9.6 mm. Detection-loss trials further show that rebase events resumed motion without a large target jump under the tested condition. These results clarify how deployment, execution, and interruption affect the robotic haircutting teleoperation loop, providing a quantitative reference for future autonomy, safety, and user-facing studies.
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All authors Zhendai Huang, Aleksi Vilkki, Jianan Huang, Bolin Liao, Chunbo Luo, Leopoldo Angrisani, Shuai Li

Robotics

Demo: Vision-Language Model-Guided Online Calibration of an Electromagnetic Digital Twin

An electromagnetic (EM) digital twin gives mobile robots wireless situational awareness but depends on material conductivities that change with the environment. Online calibration faces initialization sensitivity and measurement travel costs. We demonstrate a vision-language model (VLM)-guided framework using a Unitree G1 robot and NVIDIA Sionna, with two VLM calls: material classification maps visible materials through ITU-R P.2040 to conductivity priors for Sionna's gradient descent on accumulated received signal strength (RSS) measurements; waypoint planning selects the next measurement location online using residual RSS calibration error and image coverage. In a real indoor scenario, the framework achieves a normalized mean absolute conductivity error of $1.74\times10^{-4}$ within 20 m of travel; random initialization never converges, while random waypoints require over twice the travel.
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All authors Zerui Kang, Yishen Lim, Zhouyou Gu, Seungnyun Kim, Seung-Woo Ko, Tony Q.S. Quek, Jihong Park

Robotics

Behavioral Cloning Mystery

Behavioral cloning (BC), despite its simplicity, exhibits many counterintuitive phenomena in the real world. For example, the performance of BC often keeps increasing as the model overfits more to the dataset, and fully closed-loop policies often completely fail without action chunking. Unfortunately, properly studying these anecdotal phenomena ("behavioral cloning mysteries") is challenging: in the real world, datasets and experiments are costly and not fully controllable; in simulation with synthetic data, these phenomena are often not easily observed partly due to the discrepancy between scripted policies and human demonstrations. In this work, we propose OCBench, a robotic manipulation benchmark with controllable scripted policies that have similar properties to human demonstrations. We show that, by mimicking key properties of human demonstrations, OCBench reproduces many anecdotal BC-related phenomena in controlled settings. With its GPU-accelerated environments and scripted policies, we demonstrate how OCBench enables scientific studies of previously reported BC-related phenomena by analyzing and refuting various hypotheses. Project page: https://seohong.me/projects/ocbench
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Robotics

BRACE: Adapting Whole-Body References for Force and Terrain Aware Humanoid Motion Tracking

Whole-body tracking has become the interface through which operators drive humanoid robots, yet the references it consumes are recorded on level ground and carrying nothing, so the tracker is aware of neither the forces the robot must exchange with objects nor the terrain it must stand on. Existing controllers address one side of this gap: force-capable policies command an end-effector force but prescribe no whole-body pose, while terrain-adaptive trackers treat loads as disturbances to reject rather than wrenches to command. We present BRACE, a whole-body tracker that exerts and compensates commanded hand forces from diverse poses while following a flat-ground reference on sloped terrain. Rather than leaving the tracker to absorb the load and the slope, BRACE folds both into the reference it follows: terrain conformance lifts footholds and root onto the local surface, and a wrench transformation resolves the hand displacement that produces a force jointly with the center-of-mass and center- of-pressure shifts it induces, bounded by teacher-specific arm-effort limits. Separate exertion and compensation teachers are distilled by DAgger into one flow-matching student that runs on proprioception alone, without a height map or measured wrench, so a teleoperator (even in remote locations) can supply a flat- ground trajectory and the robot resolves slope and load onboard. We extensive experiments on the Unitree-G1 to demonstrate the ability of BRACE to exert, compensate force and handle diverse terrain in simulation and real robot experiments.
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All authors Sudarshan Harithas, Chen Yu, Juan Borbon, Shubhankar Mondal, Winston Zha, Srinath Sridhar, Dingqi Zhang, Jiuguang Wang

Robotics

InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitation

Captured human-object interactions provide rich supervision for humanoid loco-manipulation, but they are sparse, heterogeneous, and not directly executable by robots. We introduce InterMimicGen, a self-evolving motion-imitation framework in which robot motion data and a tracking policy improve each other. First, we consolidate motion-captured human-object interaction datasets and retarget them into humanoid robot references while preserving whole-body coordination and dexterous hand-object relationships. This produces a large and diverse humanoid robot reference collection for dexterous whole-body loco-manipulation. Second, we train a physics-based generalist tracker that executes these references in simulation on a humanoid with dexterous hands, covering a scale and diversity beyond prior humanoid tracking systems for loco-manipulation. Third, we close a data flywheel: each round makes small, task-preserving changes to where an interaction takes place and how the body performs it, fine-tunes the tracker on them, and keeps only the variants whose simulated execution completes the task, which seed the next round. With more iterations, these small edits compound into broader coverage around the sparse original demonstrations while preserving task semantics and motion quality. Experiments show contact-preserving retargeting across robot configurations, broad tracking with a single generalist policy, executable motions that keep growing over augmentation rounds, and transfer to real robots. InterMimicGen provides a unified path from heterogeneous human demonstrations to a continually expanding motion resource for humanoid robot learning.
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All authors Yucheng Zhang, Sirui Xu, Jinhong Li, Liuyu Bian, Anatulya Nandi, Derek Zhang, Xiangchen Liu, Xueting Li, Umar Iqbal, Yu-Xiong Wang, Liang-Yan Gui

Robotics

Recursive Video In-Context Learning for Agentic Robot

LLM agents that orchestrate frozen vision-language-action (VLA) policies improve across episodes through text memory, which records what the agent did but not how the task is done. A demonstration video shows it, but fits poorly into an agent's context. The full video slows every turn, fixed keyframes lose the contact detail that decides whether a grasp holds, and what the agent needs shifts from the task's structure while planning to the frames around each contact. We introduce Recursive Video In-Context Learning (RV-ICL), a training-free method that turns a demonstration into a hierarchy the agent navigates rather than a prompt it receives. The hierarchy is built from the sub-events of the demonstration, such as grasps and releases. Its levels grow finer, from keyframes of the whole task to phases, moments and short clips, and are exposed through read-only tools. The agent reads the coarse levels before planning. During execution it re-enters the hierarchy whenever a step needs more detail and loads only the clip of its current sub-goal. One demonstration per task is enough. Built on RPent, RV-ICL raises success from 92.6% to 96.5% on LIBERO-PRO and from 86.7% to 95.8% on LIBERO-Plus.
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All authors Wenrui Bao, Xinxin Liu, Bingxin Xu, Yuzhang Shang

Robotics · Cross-listed from cs.CV

TAPDreamer: Transferable Adversarial Patches for World Action Models

World models learn to predict how their environment will evolve, making them an important foundation for general-purpose robotic control. Yet world action models depend on camera inputs whose manipulation can corrupt the visual representations used across tasks and action policies. Existing attacks on these models optimize against the victim's actions or predicted futures and therefore require access to target-model outputs. In this paper, we propose an attack, TAPDreamer, against world action models that instead uses a public encoder alone to construct a fixed local perturbation that transfers across tasks and action architectures. TAPDreamer requires no target-policy queries. Our key insight is that interactions between patch-induced changes in attention weights and value vectors broadcast a nearly identical representation shift far beyond the patch footprint, and this shift remains stable across task observations. Guided by this insight, TAPDreamer uses six frames from one source task to maximize the global L1 distance between clean and patched encoder representations. In closed-loop evaluation, one frozen patch per benchmark, covering about 6.5% of the input, reduces FastWAM's success rate from 97.7% to 0.0% across 40 LIBERO tasks and from 90.86% to 0.0% across 50 RoboTwin tasks; matched random patches retain 81.5% and 79.2% success. The same patches reduce success to 1.45% and 1.00% on two DreamWAM configurations and to 10.60% on Motus. These results show that protecting downstream action generation alone is insufficient: defenses for world action models must also secure shared visual encoders against persistent local perturbations.
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All authors Xuanyu Lu, Fengqing Jiang, Kaiyuan Zheng, Yichen Feng, Yaorui Ding, Yuetai Li, Zhen Xiang, Bhaskar Ramasubramanian, Basel Alomair, Luyao Niu, Radha Poovendran

Robotics · Cross-listed from cs.LG

H-JEPA: End-to-End Learning of Hierarchical World Models for Visual Planning

Long-horizon planning with latent world models requires reasoning across timescales and levels of abstraction. Existing task-agnostic JEPA world models predict and plan at a single timescale or with multiple horizons in one shared latent space. We introduce H-JEPA, an end-to-end recipe for training a hierarchy of action-conditioned JEPAs in which each level predicts farther ahead in its own learned latent space. Planning proceeds top-down: the top level optimizes progress toward the goal, and each level's predictions become subgoals for the planner below it. When factors in the data evolve at separated timescales, higher levels discard fast, unpredictable detail and retain slower task-relevant state. Across four simulated navigation and manipulation environments, hierarchical planning improves over a flat JEPA; on Visual AntMaze, a three-level hierarchy raises success from 18% to 73% using less planner compute. Ablations attribute these gains to both temporal decomposition and higher-level goal representations. With inverse-dynamics supervision, the approach extends to diverse real-robot videos from DROID, where hierarchy improves offline planning fidelity at lower planner compute.
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All authors Wancong Zhang, Basile Terver, Michael Rabbat, Yann LeCun, Randall Balestriero

Robotics · Cross-listed from cs.MA

On Learning Optimal Corners in Orthogonal Partially Observable Cooperative Guard Art Galleries

The CADENCE algorithm solves the Partially Observable Cooperative Guard Art Gallery Problem (POCGAGP) with formal coverage and connectivity guarantees, but leaves unspecified which valid corner each agent should be deployed to, a choice that strongly affects efficiency. We introduce two learned corner-selection heuristics that preserve these guarantees: a CNN scoring candidates on a grid encoding, and a GATv2 network trained with Deep Q-Learning (DQN) on a visibility graph. Across 7,500 runs on random orthogonal environments (50x50 to 250x250), our heuristics outperform baseline CADENCE in both steps to full coverage and peak agent count, with gains growing with scale, and improve on Incremental Self-Deployment (ISDA) baselines in agent utilization while providing guarantees ISDA lacks. Learned corner selection thus improves CADENCE in speed and agent utilization at no cost to its formal properties.
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Robotics

AffordCraft: Scalable Construction of Task-Ready Simulation Assets from Single Images

Robot learning in simulation depends on the objects the simulator offers. Many tasks need objects with separate parts, joints that allow the required motion, and physical properties that remain valid under contact. Existing methods recover this structure anew for every image: generative models predict parts and joints that mostly fail to settle or move in simulation, and general-purpose agents need a long session of model calls for each photograph. AffordCraft builds such an asset from a single RGB image and a task instruction by retrieval instead of generation: it locates the object and the part to operate, selects a matching entry from a library of articulated assets, and fits it to the image while keeping its parts and joints intact. Without any box or mask marking the object, AffordCraft produces a physically valid asset for 1,703 of 2,000 photographs from 31 categories. Five generative methods pass on at most 45% of the same photographs and, at the median, need 10 to 78 times our GPU time per valid asset. On 50 cluttered images, 162 of 237 annotated objects pass the same physical test after automatic detection. Growing the library from 141 to 11,372 entries needs no change to the method and raises category coverage from 46% to 100% and the share of selections with the requested label from 18% to 51%. We also build manipulation tasks from the constructed assets, both with single objects and in composed scenes; policies trained on scripted demonstrations complete both kinds of tasks from initial states unseen in training.
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All authors Haoyun Yang, Xueyang Zhou, Ziyi Xie, Yongchao Chen

Robotics

Physics Residual Dynamics and Reduced Order Whole-Body Planning for Obstacle Aware Human Robot Cloth CoTransportation

Human–robot co-transportation of deformable objects requires predicting object deformation during motion, since obstacle clearance depends on both the grasp points and the unactuated interior. We present a hierarchical planning framework that combines a learned cloth model with a reduced-order whole-body model of a dual-arm mobile manipulator. A physics-residual conditional recurrent variational autoencoder (p-cRVAE) predicts the full cloth configuration from grasp-point observations by learning a residual correction to a computationally efficient linearized physics model, limiting error accumulation over 40-step planning horizon. The predicted cloth dynamics are embedded in a model predictive path integral (MPPI) planner using a reduced-order representation of a dual-arm mobile manipulator that preserves the non-holonomic base constraint and arm workspace limits. An MPC layer subsequently refines the sampled motion into smooth, executable references for whole-body control. The reduced-order formulation achieves tracking performance comparable to the full 17-DoF model while reducing computation time by approximately 80%. Across four co-transportation scenarios and two carrying speeds, the proposed framework maintains cloth-obstacle clearance where a corner-following baseline results in collisions, while whole-body refinement reduces final cloth deformation from 0.93\,m to 0.28\,m.
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All authors Moein Forouhar, Kosar Behnia, Anirvan Dutta, Hamid Sadeghian, Ville Kyrki, Sami Haddadin, Gokhan Alcan, Eckehard Steinbach

Robotics · Cross-listed from cs.CV

RealtimeWAM: One-Step Asynchronous World Action Models

World Action Models (WAMs) incorporate visual representations from video generation backbones to guide action prediction. Recent efficient WAMs adopt Mixture-of-Transformers (MoT) architectures and compute video representations once for reuse by the action expert. However, intra-expert iteration (\ie, multi-step action denoising) and inter-expert waiting (\ie, sequential execution of the video and action experts) still limit inference efficiency. To this end, we present RealtimeWAM, an extremely efficient WAM variant with one-step action generation and asynchronous inference, addressing these two bottlenecks. To reduce intra-expert iteration, we propose Teacher-Anchored Consistency Distillation (TACD) to address a local-global error gap: low local consistency error alone does not guarantee accurate final actions. TACD supplements local consistency with explicit supervision from the frozen teacher's multi-step rollout endpoint, enabling accurate one-step action generation. Additionally, we propose Cross-Expert Wavefront Pipelining (CEWP) to eliminate unnecessary expert-level waiting. It overlaps the two experts through block-wise sharing of the video KV cache, synchronizing only immediately before the corresponding action attention consumes it. Extensive experiments across diverse benchmarks (\eg, LIBERO, LIBERO-Plus and RoboTwin) and model variants (\eg, Fast-WAM and Faster-WAM) demonstrate the superiority of RealtimeWAM. Notably, RealtimeWAM maintains near-lossless performance (\ie, $<1\%$ drop) across these benchmarks while delivering significant end-to-end speedup (\eg, $\sim25\times$ on H100). Our code and checkpoints are available via this \href{https://github.com/ModelTC/LightX2V/tree/main/examples/realtimewam}{link}.
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All authors Chengtao Lv, Jinyang Du, Shuyi Feng, Yang Yong, Shiqiao Gu, Shunzi Yang, Ruihao Gong, Shen Ren, Tianwei Zhang, Wenya Wang

Robotics

SimForcing: Distilling Simulation Motion Priors into Real-Domain Robot World Models

Action-conditioned robot world models must respond precisely to robot trajectories while preserving realistic visual dynamics, yet learning both from heterogeneous robot videos remains challenging. Simulation offers structured motion supervision, but appearance differences hinder direct transfer, and inaccurate simulation predictions can misguide real-video generation. We present SimForcing, a simulation-guided framework that uses simulation both as a source of transferable motion knowledge and as a controllable reference for prediction. First, we transfer motion knowledge from a simulation teacher through latent-motion distillation, aligning temporal changes in latent space to internalize motion priors while mitigating the influence of appearance differences. Second, we introduce multi-block simulation conditioning with condition dropout to exploit predicted simulation trajectories without relying excessively on their accuracy. Our simulation-conditioning classifier-free guidance scheme unifies these two ideas by balancing predictions based on internalized motion knowledge with those additionally guided by simulation latents. The jointly trained student generates both simulation conditions and real-domain videos, requiring no additional world model at inference. On Bridge, SimForcing achieves the best PSNR, SSIM, LPIPS, and FVD among the compared methods without external embodied pretraining. Evaluation on InternData-A1 further supports its applicability across robot datasets. Moreover, using our trained world model to initialize a vision-language-action model improves LIBERO success, suggesting its utility for downstream policy learning. \url{https://github.com/Wang-Xiaodong1899/SimForcing}
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All authors Xiaodong Wang, Tianle Li, Chuanxin Song, Junliang Xie, Zhanmi Zhong, Suiying Wu, Peixi Peng

Robotics

ArtifactArena: Evaluating Models by What They Build in the Physical World

To evaluate the frontier, we must measure models not by what they say, but by what they can engineer and build in grounded physical environments. We introduce ArtifactArena, an open-ended platform where models face a physically grounded hardware-software co-design challenge: engineering fully functional robots to compete in a simulated arena. We evaluate a frontier model's zero-shot, verifier guided refinement, and open-ended physical design capabilities through three harnesses that refine their bot artifacts based on text descriptions, physics simulator feedback, and gameplay data. We benchmark these capabilities with an Elo ranking of frontier models derived from head-to-head tournaments between their artifacts. By releasing this framework and tournament infrastructure for ongoing community submissions, we establish a living, non-saturating testbed to continuously measure the expanding limits of open-ended intelligence in the physical world. Please visit \href{https://artifactarena.ai}{https://artifactarena.ai} for more information.
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All authors Kushagra Tiwary*, David Mayo*, Nikhil Behari, Xiangzhou Sun, Abdulrahman Alabdulkareem, Isaac Galatzer-Levy, Boris Katz, Brian Cheung

Robotics

MarvisNav: Making Memory Visible on Route Choices for Zero-Shot Object Navigation

When searching for an object, people choose their next move by considering both likely target locations and places already explored. The current view can cue place-associated memories, bringing target relevance and prior exploration into the same spatial context. In many zero-shot object navigation (ZSON) methods, however, vision-language models (VLMs) infer promising search areas from egocentric images, while exploration history is represented separately, e.g., as text or maps. This separation either requires an additional fusion step or leaves the correspondence between memory and route choices implicit for the VLM to recover. We instead make exploration memory directly visible on visual route choices. We propose MarvisNav, a ZSON framework that maintains a topological graph and projects candidate nodes together with their exploration states onto egocentric views as memory-bearing visual route choices. These states capture local exploration progress beyond binary visitation. By binding exploration state directly to each visual candidate, MarvisNav enables the VLM to jointly evaluate target relevance and exploration state without a separate post-hoc fusion or reranking stage. Without policy training, MarvisNav achieves state-of-the-art performance on HM3D (81.2% SR and 42.5% SPL), while remaining competitive on MP3D. It also outperforms representative VLM-based methods with far fewer VLM calls (e.g., 7.5% of WMNav). Real-robot experiments across diverse scenes further validate its practical deployability. Beyond MarvisNav, our study shows that memory representation shapes VLM decisions and ZSON performance, highlighting that effective memory use depends not only on its availability, but also on how it is represented. Code and project page will be available at \url{https://wangjincheng1998.github.io/MarvisNav/}.
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All authors Jincheng Wang, Chi Pui Chan, Wei Zeng, Shuyang Zhang, Jianhao Jiao, Dimitrios Kanoulas

Robotics

Traversability-Aware Cooperative Path Planning for Human-UGV Casualty Evacuation

Heterogeneous multi-robot path planning is a well-studied problem in which agents with disparate kinematic and dynamic models must coordinate to achieve shared objectives. These formulations, however, treat all agents as robotic-their cost models are mechanical and their traversability is sensor-derived. In human-robot teaming, the human partner remains relegated to command and supervisory roles rather than being modeled as a physical co-navigator with distinct mobility constraints and dynamic energy reserves. This work investigates joint path planning for a two-agent human-UGV team in search-and-rescue casualty retrieval scenarios. We model the human agent using the Pandolf-Santee metabolic cost model with fatigue-modulated speed, and the UGV using a rolling-resistance energy model with terrain-dependent speed limits. By exploiting the complementary traversability of each agent-the human's ability to traverse dense vegetation and shallow water versus the UGV's superior speed on open terrain and roads-we optimize casualty transfer locations, termed switch points, to minimize total mission time. Evaluated across multiple synthetic 1km2 environments with procedurally generated elevation and land-cover data, the optimized strategy reduces mean mission time by 5.3% relative to a human-only baseline and by 7.0% relative to a naive human-UGV strategy without switch point optimization, while reducing human energy expenditure by 17.8% relative to baseline. Notably, the naive strategy reduces human energy expenditure by a larger margin (22.4%) but incurs a 2% increase in mission time relative to baseline, illustrating that switch point optimization is necessary to realize time savings from human-UGV teaming.
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All authors Kristian Dalland, Prithvi Poddar, Souma Chowdhury, Karthik Dantu, Ehsan T. Esfahani

Robotics

Odyssey: A Closed-Loop Benchmark for Long-Horizon Real-World Driving with Explicit Navigation Routes

Closed-loop evaluation of end-to-end driving requires continuous rollouts that reveal how earlier decisions affect subsequent driving. However, existing benchmarks evaluate only short segments and fail to capture later consequences. Ambiguous directional commands also obscure the intended navigation objective. We introduce Odyssey, a closed-loop benchmark for long-horizon driving comprising 100 scenarios, each reconstructed from a 100-second nuPlan driving log to preserve the context of navigation maneuvers and traffic interactions. To provide a consistent navigation objective, Odyssey replaces directional commands with explicit standard-definition (SD) map routes that specify which roads to follow, while sensor-based planning determines local driving actions. Throughout these rollouts, diffusion-based refinement of 3DGS-rendered images reduces rendering artifacts along the ego trajectory. To assess how effectively planners follow these routes and prepare for upcoming maneuvers, we introduce SD Route Compliance and Pre-Lane Change Score. These assessments are complemented by RouteDS, which extends the Driving Score with penalties for SD-route deviations and failed lane preparation. We adapt state-of-the-art planners, including vision-language-action (VLA) models, and evaluate their navigation performance using these metrics. Odyssey highlights open questions in route representation and integration for E2E driving. Benchmark code and adapted baselines will be released publicly.
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All authors Jungho Kim, Hongjae Shin, Seunghoon Yu, Heecheol Yoo, Myeongjun Kim, Jiyong Oh, Donghyuk Kwak, Seunghyeop Nam, Haesung Oh, Hyunju Kim, Hyungchan Cho, Jaehyun Park, Soo Won Seo, Jun Won Choi

Robotics

A Taxonomy on Collective Awareness

As robotic teams tackle increasingly complex tasks in dynamic and unstructured environments, effective coordination requires agents to maintain accurate, aligned representations of their environment, teammates, and mission state. We argue that Mutual Awareness, Shared Situational Awareness, and Team Situational Awareness — three concepts widely invoked in the multi-robot systems literature — are not interchangeable: they form a containment hierarchy in which each type subsumes the previous in scope, and span a distribution spectrum from fully individualized understanding (MA) to fully uniform understanding (SSA), with TSA occupying a mixed position. We establish this through a two-dimensional taxonomy organized along the object of awareness and awareness distribution axes. Treating these terms as synonyms obscures the precise coordination requirements each imposes on a robotic system. A Search and Rescue case study with heterogeneous aerial and ground robots grounds each taxonomy position in concrete coordination requirements. These findings provide a conceptual foundation for principled specification, design, and comparison of collective awareness in multi-robot systems.
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All authors Guillermo GP-Lenza, Miguel Fernandez-Cortizas, Martín Molina, Ricardo Sanz, Pascual Campoy

Robotics

Visual Swarm Navigation via Deep Reinforcement Learning and Evolutionary Hybrid Design

Swarm robotics presents a robust and cost-effective paradigm for advanced automation in complex, dynamic environments, such as those encountered in search and rescue or environmental monitoring. A fundamental challenge for this field is the data-driven design of decentralized controllers capable of generating emergent collective behaviors. This paper proposes a novel, AI-driven hybrid methodology for the automatic synthesis of swarm robotic controllers for autonomous visual navigation. This approach synergistically combines multi-agent reinforcement learning with neuro-evolutionary strategies, specifically leveraging implementations of the cross-entropy method and the covariance matrix adaptation evolution strategy to optimize a pre-trained individual navigation policy. The underlying deep architecture is engineered for low-cost, resource-constrained platforms, utilizing a compact neural network that relies exclusively on monocular camera imagery. This vision-based design emphasizes computational and energy efficiency, a critical requirement for practical swarm deployments. Experiments, performed in a high-fidelity physics simulator, demonstrate that the resulting controllers enable robust and scalable collective exploration of diverse indoor environments. The controller trained using our cross-entropy method achieves superior exploration coverage, visiting 36.20% more regions compared to the covariance matrix adaptation evolution strategy. Critically, our best vision-based policy achieves exploration performance statistically comparable to traditional methods relying on more expensive distance sensors, while delivering a significant 31.40% average reduction in energy consumption. These findings validate an effective and economically viable autonomous control system, establishing a path for deploying highly efficient collective intelligence in real-world engineering applications.
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Robotics

Towards Robust Prehensile Manipulation in Open-Ended Environments

We propose to use Quality-Diversity (QD) algorithms to solve robotic prehensile manipulation tasks in open-ended environments. Our approach enables the efficient discovery of a wide range robust grasp configurations, which serve as reliable starting points for generating diverse prehensile manipulation trajectories on articulated objects. The resulting diversity in manipulation behaviors enhances generalization and adaptability, enabling effective deployment continuously evolving open-world settings.
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All authors Mathilde Kappel, Mahdi Khoramshahi, Louis Annabi, Faïz Ben Amar, Stéphane Doncieux

Robotics · Cross-listed from cs.CV

KineWorld: Action-Induced Transport Fields for Embodied World Modeling

Embodied world models predict the visual consequences of candidate actions before execution. However, existing action-conditioned world models often adopt uniformly weighted visual generation objectives that can be misaligned with embodied prediction needs. Even with explicit motion conditioning, these objectives can underemphasize spatially sparse changes that are critical to interaction. We propose KineWorld, a transport-aware world-modeling framework that extends robot kinematics from motion conditioning to the spatial allocation of generative supervision. Kinematic Transport Lifting (KTL) constructs renderer-derived, camera-aligned transport fields from commanded robot motion. Transport-Aware World Diffusion (TAWD) calibrates their motion support on the video-latent grid and reweights future-RGB flow matching through a normalized mixture of uniform and transport-focused distributions. We train KineWorld using ALOHA-AgileX bimanual manipulation data from RoboTwin 2.0. KineWorld achieves an EWMScore-P of 68.95 in single-view evaluation and a TWB-Score of 54.82 in multi-view evaluation. These results support a shift from appearance fitting toward action-consequence modeling for embodied decision-making.
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All authors Ziying Song, Yuchen Liu, Zhuoran Xu, Ziyang Liu, Jian Jin, Jiangtao Su, Haibao Yu, Lei Yang, Yuanpei Chen

Robotics

DexForge: High-Fidelity Physics-Informed Dexterous Retargeting

Human demonstrations offer rich examples of precise dexterous manipulation and a promising source of robot training data. However, high-fidelity reproduction of demonstrated motions and hand-object interactions across robot embodiments remains challenging under physical constraints. We present DexForge, a differentiable physics-grounded framework for converting human video demonstrations into high-fidelity robot trajectories. We reconstruct spherical-Gaussian object models and hand-object motion from visual observations, then build a differentiable simulator combining efficient Gaussian collision detection with existing differentiable dynamics. Based on this simulator, DexForge combines contact-aware kinematic retargeting with force-aware dynamics retargeting: robot-adapted stable contacts guide kinematic reference construction and subsequent gradient-based control refinement for precise physical motion reproduction. Experiments on 130 DexYCB and HOT3D demonstrations across seven dexterous hands show success-rate gains of approximately 35-53 percentage points over the baseline, with object position and orientation tracking errors on successful trajectories reduced by approximately 34-67% and 71-78%, respectively. Further experiments demonstrate open-loop transfer to MuJoCo and real-robot execution. Our project page is available at https://wmz1226.github.io/DexForge/
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All authors Meizhong Wang, Kun Cao, Ruiqi Ni, Lihua Xie, Yiguang Hong

Robotics

Dual Variational Autoencoders for Efficient Sim-to-Real Transfer in Low-Cost Robotic Navigation

Vision-based autonomous navigation for low-cost robots remains a fundamental challenge, primarily due to the significant gap between simulated training environments and real-world operational conditions. Direct policy transfer from simulation is often ineffective, while training exclusively on real data is impractical. We propose a hybrid transfer learning framework that effectively bridges the sim-to-real gap by combining domain randomization with feature-level domain adaptation. Our method employs a dual convolutional variational autoencoder architecture with a shared decoder, trained on an extensive set of 45225 simulated images and a minimal set of only 4556 real-world samples. This architecture learns a compact, common latent representation space that aligns the distributions of both domains. The adaptation process is further enhanced by two complementary data augmentation techniques designed to expand the limited real-world data. Experimental evaluation demonstrates that our method achieves an average success rate of almost 91% on image classification tasks for real-world indoor navigation, significantly outperforming both simulation-only and real-world-only training. We validate these findings through a direct, real-world deployment, where the proposed policy successfully guides a low-cost robot in a reactive exploration task. Furthermore, we validate the model's efficiency through a rigorous computational estimation, confirming its suitability for resource-constrained embedded platforms such as the Raspberry Pi 4 and NVIDIA Jetson Nano. This work presents a practical solution for developing effective and efficient navigation policies for low-cost robotic systems.
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Robotics

Inspect Robots: Evaluating the Capabilities and Safety of Embodied AI

General purpose language models are increasingly able to control robotic hardware. Understanding the capabilities and safety of these models when embodied is therefore increasingly important for understanding their societal impact and risks. To this end, we introduce Inspect Robots, a modular, open-source framework for developing and running evaluations of embodied agents. Inspect Robots pairs customizable, reusable abstractions for specifying physical evaluations and analyzing their results with infrastructure that automates evaluation setup, execution and termination. We demonstrate Inspect Robots by using it to evaluate the capabilities and safety of six policies based on frontier language models. Inspect Robots has seen significant early uptake, receiving nearly 100,000 downloads in the three months since its release.
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All authors Christopher Leet, Achu Menon, Sravanthi Machcha, Sabrina Zou, Aayushya Patel, Aditya Kumar Singh, Anish Kr Singh, Galaba Vamsi, Javin Ahuja, Sai Asish Yamani, Tushar Anand, Vedang Alle, Zihan Jack Zhang, Tzu Kit Chan, Jay Chooi

Robotics

GAMBIT: Learning to Plan Continuous Multi-Robot Trajectories

GAMBIT is an opening chess move in which a player sacrifices a piece, typically a pawn, to gain a positional advantage later in the game. Analogously, in multi-robot coordination, individual robots may need to forgo locally reward-maximising behaviours to improve overall team performance. Such self-sacrificial behaviours are difficult to capture with manually designed heuristics, particularly in dense, interaction-rich environments. Focusing on double-integrator continuous dynamics, this work studies how to learn such coordinated heuristics over motion primitives for multi-robot trajectory execution. Our framework, GAMBIT, first learns coordinated motion-primitive selection through imitation learning and subsequently fine-tunes the policy through reinforcement learning. We further introduce a safeguarded rollout mechanism with backup trajectories that guarantees collision-free execution at all times. Experiments demonstrate that GAMBIT substantially outperforms a range of baselines, including centralised motion planners and decentralised reactive planners, while exhibiting strong scalability. In particular, it coordinates over a thousand robots with planning latency below a few hundred milliseconds in continuous domains.
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All authors Rishabh Jain, Akmaral Moldagalieva, Lorenzo Magnino, Michael Amir, Keisuke Okumura, Ajay Shankar, Wolfgang Hönig, Amanda Prorok

Robotics

Future Anchored Verification and Online Recovery for World Action Models

World action models (WAMs) have emerged as a promising paradigm for robotic manipulation. They act by first predicting how a task should be performed and then decoding the actions from that future. However, the remaining actions are invalid once execution drifts from the prediction. Simply replanning from the already out of distribution state rarely restores what the task still requires; existing execution monitors decide when to stop, but not what to restore. We observe that the answer is already in hand: the future the WAM predicted before acting depicts exactly the states it intended to pass through. We introduce FAVOR (Future Anchored Verification and Online Recovery), a lightweight framework that keeps these predicted frames as anchors and uses them for verification and recovery. An Anchor Verifier compares each observation with its anchor, together with the executed actions, to flag deviations that break the task. Anchor-Guided Recovery uses a vision-language model to turn the flagged anchor into a short corrective instruction. Under strengthened instruction guidance, the WAM executes this instruction to return to the intended future. It then resumes the task. FAVOR raises the task success of the base WAM from 97.85% to 98.10% on LIBERO and from 72.60% to 72.98% on LIBERO-Plus without modifying the policy.
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Robotics

VLA-ZO: Fast Zeroth-Order Adaptation for Vision-Language-Action Models

Adapting vision-language-action (VLA) models to deployment-time distribution shifts is important for reliable robotic operation, but conventional first-order adaptation can exceed the memory budget of inference-oriented deployment platforms. Zeroth-order (ZO) optimization offers a forward-only alternative with inference-level memory, but accurate gradient estimation requires many perturbation queries, making naive ZO prohibitively slow for large VLA models. We present VLA-ZO, a framework for fast ZO adaptation that exploits the structure of VLA computation. By confining adaptation to the action side, VLA-ZO keeps the expensive vision-language prefix frozen and reuses its conditioning states across perturbation queries and optimizer steps, while schedule-aware prefetching hides state-transfer overhead. On LIBERO camera-viewpoint shifts, VLA-ZO reduces end-to-end adaptation time by 25.59$\times$ at $q=16$ and 32.54$\times$ at $q=64$ relative to baseline ZO, while improving average task success from 48.27% without adaptation to 58.17% and 63.58%, respectively. These results show that making ZO faster can make larger query budgets practical, providing a promising path toward resource-efficient VLA adaptation on deployment platforms.
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