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Thursday 8 October

Multimedia · Cross-listed from cs.CV

MiniVer-V: Identifying Minimal Sufficient Evidence for Short Video Verification

A core challenge in short-video fact-checking is identifying which evidence is sufficient to support a verification conclusion. Existing approaches either give the verifier all available evidence, introducing noise, or select evidence by topical relevance, which conflates relatedness with sufficiency. We identify evidential sufficiency as the selection criterion: whether a subset of evidence is adequate to support a confident verdict without redundancy. We introduce MiniVer-V, a benchmark of 195 short videos with three-way verdict annotations (supported, refuted, insufficient) and 5,510 multimodal evidence units spanning visual keyframes, speech transcripts, and web-retrieved external sources. We propose a two-layer verification framework that separates claim-video consistency, assessed from internal evidence, from factual verdict determination, which additionally requires external corroboration. On top of it, a sufficiency-driven greedy search assembles evidence until a sufficiency threshold is met and outputs insufficient when the candidate pool is exhausted, rather than forcing a verdict. With Claude Sonnet 4, the method reaches a Macro-F1 of 0.510 using 4.5 evidence units on average (16% of the full evidence set), statistically indistinguishable from the full-evidence baseline (0.518 with 27.7 units), while significantly improving recognition of insufficient cases over the same search without abstention. The efficiency result replicates with GPT-5.5 and holds only partially with an open-weight Qwen2.5-72B verifier. Ablations show that external evidence is indispensable for factual determination, while internal video evidence grounds the verdict in claim-video consistency. These findings suggest that evidence-efficient verification is achievable, and that explicit abstention is needed when evidence is genuinely inadequate.
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Multimedia · Cross-listed from cs.CL

LadderEdit: Edit-Level Residual Compression for Memory-Efficient Lifelong Editing of LLMs

Lifelong editing of LLMs requires storing thousands of edits after acquisition. A widely used family of approaches attaches one LoRA adapter per edit, which preserves behavior but grows linearly in storage. To address this challenge, we propose LadderEdit, a method that compresses each LoRA adapter after it is acquired. Each edit is first stored at low rank as a cheap sketch. We then check whether this sketch still satisfies the rewrite, generalization, and locality contract on probe prompts. Edits that pass keep the sketch; those that fail are promoted to a higher rank along a ladder until the contract is met. Because every edit retains some representation, coverage is maintained, and only hard edits consume more rank. Across ZsRE, CounterFact, and WikiBigEdit benchmarks on LLaMA-3-8B, Mistral-7B, and Qwen2.5-7B, LadderEdit tracks exact LoRA storage at 5.2x less memory and remains effective at 50,000 sequential edits.
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All authors Xiaobing Yu, Peijie Qiu, Jin Yang, Xuanzhao Dong, Weiwei Ma, Zhaoqi An, Xiaoqi Zhao, Xiaofeng Liu

Multimedia · Cross-listed from cs.LG

ActiveMedAgent: Cost-Aware Trajectory Learning for Multimodal Medical Diagnosis

Clinical diagnosis is inherently sequential: clinicians escalate from cheap to costly tests only when additional evidence is expected to resolve diagnostic uncertainty. We present ActiveMedAgent, a framework that brings this cost-aware sequential logic to multimodal medical AI. Given a frozen, API-accessed vision-language model, ActiveMedAgent tracks probability distributions over candidate diagnoses and scores each acquisition by its per-step diagnostic utility minus cost. A lightweight MLP controller is then trained offline on these scored trajectories, learning when to request additional evidence and when to commit. Across three commonly used benchmarks, trajectory-based policy learning consistently outperforms both unguided acquisition and full-modality baselines. Notably, we identify an information overload effect. In 175 cases, the agent produces a correct diagnosis with fewer channels while the full-modality baseline fails, showing that learning what to omit can be as important as learning what to acquire.
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All authors Weiwei Ma, Xiaobing Yu, Peijie Qiu, Jin Yang, Zhaoqi An, Xuanzhao Dong, Xiaoqi Zhao, Xiaofeng Liu

Wednesday 7 October

Multimedia · Cross-listed from eess.AS

Conversational Voice Aesthetic Model with Reinforcement Learning from Human Listeners

We introduce Conversational Voice Aesthetic Model, a speech large language model for describing the voice aesthetics of real or synthetic speech responses in natural conversational contexts. Given a context and a response speech, CVAM describes salient moments that characterize the voice and predicts nine categorical attributes spanning gender, pitch, pacing, emotion, and delivery. The key challenge lies in perceptual fields such as emotion and delivery, which are inherently subjective and lack definitive ground truth. Therefore, we collect ~10 human annotations for each of 3k real and synthetic responses derived from the CANDOR corpus. CVAM is supervised finetuned on synthesized aesthetic descriptions and labels, then optimized with Group Relative Policy Optimization on human judgments. Experiments show that CVAM better agrees with human listeners than Gemini 3.1 Pro and open-source speech LLMs, and outperforms single-human-vs.-rest agreement. Together, we demonstrate the importance of grounding voice aesthetics in human perception and propose a principled framework for human alignment.
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All authors Xilin Jiang, Shun Zhang, Tejas Jayashankar, Yinghao Aaron Li, Osama Hanna

Multimedia · Cross-listed from cs.LG

Controlled Acquisition and Abstention in Three-Channel Score Conflicts

When audio, video, and text disagree, accuracy alone does not show whether to acquire another source or abstain. We study these choices in a controlled three-score benchmark: a policy observes two signed scores, may request the third at a cost, and can abstain. The primary reward is mechanism-specific: abstention is correct only for one designated ambiguity mechanism and is penalized under mixed corruption. Matched controls show that a threshold policy matches always-request decisions with fewer requests; its advantage over always-answer fusion depends on the reward assigned to that ambiguity. On a partially held-out synthetic split, the threshold policy reaches 0.789 +/- 0.006 targeted decision accuracy and 0.481 +/- 0.014 utility across 83 seeds. A three-score majority reference reaches 0.626 +/- 0.008 and 0.252 +/- 0.016, but uses more information. In a matched-budget test, a train-only value selector improves utility over no-query and matched-random policies at 10% and 25% budgets, while pair uncertainty has higher utility at every budget. At 50% and 63.7% budgets, the selector lowers utility despite slightly higher non-ambiguous accuracy. If all abstentions are scored incorrect, majority outranks the threshold policy in utility. At a central temporal setting, full-trace controls match the neural models while position perturbations separate them. On held-out-actor emotion clips, eight-frame fusion has opposite-signed accuracy differences for two encoder pairs, with both actor intervals containing zero; matched-request routing gains are small and uncertain. These results separate full-modality accuracy from pre-request selection value and show that selection value depends on budget and the observed-pair ranking.
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Multimedia · Cross-listed from cs.CV

A Camera-Native Stereo VR180 Dataset

Immersive VR180 video is increasingly produced with professional stereo fisheye cameras, yet public VR180 research resources are mostly collected from online platforms such as YouTube: already stitched, projected and compressed by unknown pipelines, and without lens calibration. We present a firsthand-captured stereo VR180 dataset recorded with two Blackmagic URSA Cine Immersive cameras. It contains 1,211 samples – 636 stereo video clips (2,220.8 s, mostly 90 fps) and 575 stereo stills – each released as camera-native Blackmagic RAW, separate-eye native fisheye HEVC (8160x7200 per eye) and half-equirectangular HEVC (7200x7200 per eye), together with the factory lens calibration, portable fisheye/half-equirectangular conversion tools and AI-generated scene and visual-challenge annotations. Re-encoding the released fisheye and half-equirectangular renders with x265 over 24 clips, both eyes, four rate points and nine viewing directions, native-fisheye coding needed more bitrate than half-equirectangular coding at equal viewport quality for all 24 clips (median +38%), in every part of the field of view. Data: https://huggingface.co/datasets/lulinxuan/VR180 ; code: https://github.com/lulinxuan/vr180-dataset-tools
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Multimedia

MemoCare: An Interactive Multimodal Mobile System for Automated Cognitive Screening

MemoCare is an interactive mobile system for automated multimodal cognitive screening. A React Native application combines spoken responses, temporal and spatial orientation, touchscreen actions, and visuoconstruction in complete English and Vietnamese workflows. Speech is transcribed by Google Speech-to-Text and scored locally with deterministic task-specific natural language processing rules; GPS coordinates are resolved by the MemoCare spatial module before answer matching; touch tasks are scored from interaction events; and the drawing task uses a three-model convolutional neural network consensus with separate visual interpretation. Software tests pass 151/151 predefined cases across speech/language, spatial-answer, and touch-interaction scoring, while spatial regression passes 48/48 four-country coordinate-resolution cases. For the drawing module, validation-selected ShuffleNetV2 x1.5 achieved 91.33% mean balanced accuracy and 78.87% exact three-criterion accuracy on a locked 71-image test set. Four clinician co-authors additionally inspected the end-to-end workflow, yielding a pooled median rating of 4/5 across eight criteria, with item-level medians ranging from 3 to 4.5. At MMM, attendees can directly try a shortened multimodal screening workflow and inspect automatic item-level and total scoring.
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All authors Duy-Cat Can, Mau Minh Phuc Le, Tuan-Khoa Hoang, Hai-Dang Nguyen, Trung-Hieu Do, Dang Minh Ly, Minh-Duc Nguyen, Nghia TT Hoang, Linh-Trung Nguyen, Huy-Hieu Pham, Huong Ha, Binh T. Nguyen, Oliver Y. Chén

Multimedia · Cross-listed from eess.AS

VM-ARRAYDPS: Virtual Microphone Augmented Diffusion Posterior Sampling for Unsupervised Blind Speech Separation

Blind Source Separation(BSS) is a fundamental problem in signal processing, aiming to separate multiple source signals from their mixtures without prior knowledge of the sources or the mixing process. Traditional approaches, such as Independent Vector Analysis (IVA) exploits statistical independence of sources. Recently, diffusion-based approaches have emerged as a promising alternative by leveraging powerful generative priors. Among them, ArrayDPS formulates BSS problem as a posterior sampling problem, and utilizes a pretrained speech diffusion model to guide the recovery of clean source signals. A key factor behind its separation capability is the multi-channel consistency (MC) objective, which enforces the estimated source signals to reconstruct the observed microphone mixtures through the estimated acoustic transfer functions. However, the number of microphones in the array is often limited, which constrains the performance of ArrayDPS. To address this issue, we propose VM-ArrayDPS, a novel method that augments the microphone array with virtual microphones with higher-SNR, these microphones can offer extra MC constraints to enhance the separation performance. Experimental results demonstrate that VM-ArrayDPS significantly outperforms ArrayDPS on both 2-speaker and 3-speaker datasets, showcasing the effectiveness of virtual microphone augmentation in improving BSS performance. We also did ablation studies to show the influence of the number of virtual microphones and weight of the MC objective brought by virtual microphones.
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All authors Jingqi Sun, Haozhan Tang, Shulin He, Zhong-Qiu Wang

Tuesday 6 October

Multimedia · Cross-listed from cs.AI

Humanity's Sixth Sense: Benchmarking Intuitive Visual Reasoning in Multimodal Models

Humans perceive far more in a scene than what is explicitly depicted: a single glance captures past causes and future trajectories; a quick peek determines if a vehicle can fit between two parked cars; a few seconds of video reveals who holds authority in a room; and a fleeting clip highlights subtle abstract patterns like unwritten rules or hidden labels. This capacity reflects a form of humanity's sixth sense: an intuitive reasoning mechanism that recovers implicit information beyond raw sensory perception. Crucially, this rapid, zero-shot visual intuition underpins everyday navigation and social interaction, making it a vital capability for Multimodal Large Language Models (MLLMs) deployed alongside people. Existing visual benchmarks, however, target either deliberate expert-level analysis in academic and mathematical domains or low-level perception, leaving the intuitive reasoning that people perform largely untested. To bridge this gap, we introduce Humanity's Sixth Sense (HSS), a benchmark for intuitive visual reasoning. HSS spans diverse image and video inputs, organizes items under a structured taxonomy, and pairs each with human-written prompts probing the implicit temporal, spatial, social, and abstract structure that people infer at a glance. Frontier MLLMs fall short of human performance: participants reach 93.1% accuracy, while the strongest model, GPT-6-astra, reaches only 53.6% even at maximum reasoning effort. Despite excelling in many complex tasks that require advanced perception and knowledge, current models still struggle significantly on these visual tasks that are intuitive for humans. We further explore agentic setup that apply dynamic visual manipulation to HSS, which narrows but does not close the gap. HSS establishes intuitive visual reasoning as a measurable axis and directs attention to a capability that scaling on current benchmarks has so far left behind.
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All authors Xingang Guo, Jing Gu, Brian Jang, Renxiong Wang, Utkarsh Tyagi, Daniel Quigley, Steven Li, David Yan, Daniel Yue Zhang, Darvin Yi, Forrest Huang, HiJae Kim, Tianyi Zhang, Jared Lichtarge, Jihua Huang, Le Xue, Manan Tomar, Qiuyi Richard Zhang, Ruofei Yu, Seth Neel, Yaning Hu, Marcella Valentine, Xinzhe Jiang, Daniel Evans, Chenguang Wang, Dustin Tran, Tong Zhao, Yinfei Yang, Yunzhong He

Multimedia · Cross-listed from cs.HC

SENSE: State-aware Emotion Navigation Storytelling Engine

This paper presents SENSE, a state-aware framework for generating playable branching visual novels with multi-track emotional navigation. Integrating a state-based narrative architecture called MIND, a structure analyzer, and a path-aware context management module, SENSE produces narratives that are both structurally coherent and emotionally rich. From minimal high-level inputs, it generates multiple intersecting routes while preserving character consistency and narrative causality. Evaluations using LLM judges, affective metrics, and visual assessments indicate SENSE outperforms baselines in narrative diversity and robust asset integration, while preliminary human trials show directional improvements in emotional fidelity alongside comparable enjoyment.
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All authors Yi Xia, Pablo Carrasco Velo, Mudit Paliwal, Ibrahim Khan, Yifan Geng, Mustafa Can Gursesli, Juho Hamari, Ruck Thawonmas

Monday 5 October

Multimedia · Cross-listed from eess.AS

GIVE-KWS: Gated Injection of Visual Evidence for Noise-Robust Query-by-Example Keyword Spotting

Visual speech promises noise-robust keyword spotting, yet a visual stream is not necessarily used. On a tri-modal query-by-example keyword spotting (QbyE-KWS) benchmark, we find that a system with a task-trained visual encoder comes within 2 percentage points of a text-and-audio system in equal error rate (EER) at -10 dB, and link this gap to the encoder's lack of phonemic information. We present GIVE-KWS, whose fusion stage, GIVE (Gated Injection of Visual Evidence), conditions query audio on lip motion through gated cross-attention. We show that visual robustness depends on two interacting conditions: a phoneme-bearing visual representation, and fusion that injects visual evidence rather than rescaling audio features. Under a phoneme-bearing encoder, injection yields an effective SNR gain of 4.0-9.3 dB over masking at -10 dB, whereas under a phoneme-poor one it nearly vanishes. Relative to the benchmark system, GIVE-KWS reduces unseen-keyword EER by 72.9% at -10 dB and 62.8% on average.
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All authors Ming-Hsiang Hu, Kuan-Tang Huang, Hung-Shin Lee, Berlin Chen

Multimedia · Cross-listed from cs.CV

UltraDub: Towards Authentic Dubbing by Unifying Visually-Steered Flow Learning and Trajectory Guidance

Visual voice cloning requires intelligible, speaker-consistent speech synchronized with visible articulation. However, sequential multimodal conditioning can disrupt previously established temporal and speaker cues, while imbalanced inference guidance can improve linguistic accuracy at the expense of lip synchronization. In this paper, we propose UltraDub, a Unifying Visually-Steered Flow learning and trajectory Guidance Dubbing framework that leverages vision in two ways: as continuous motion for multimodal context aggregation, and as structural rhythm for trajectory rectification. Specifically, we introduce the Motion-guided Dual-context Retrieving (MDR) module, which continually recalibrates linguistic and speaker-style retrieval through shared lip-motion query residuals, utilizing independent time-conditioned gates to regulate their contributions. Furthermore, we propose Rhythm-anchored Trajectory Guidance (RTG), a training-free mechanism that evaluates hierarchical multimodal corrections at a visual-only predictive midpoint, safely strengthening semantic conditioning while better preserving temporal alignment. Finally, we construct DiverseDub, a multi-scenario benchmark to evaluate video dubbing in the wild. Extensive experiments demonstrate that UltraDub achieves state-of-the-art performance across four datasets.
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All authors Gaoxiang Cong, Liang Li, Jianwei Wen, Zhedong Zhang, Zheng-Jun Zha, Qingming Huang

Multimedia · Cross-listed from cs.CV

A Spatiotemporal Semantic Importance-Guided Unified Compression and Editing Framework for AI-Generated Videos

AI-generated videos are rapidly increasing in volume, duration, and resolution, creating growing demands for efficient storage and transmission. Unlike natural videos captured from the physical world, AI-generated videos are samples from a learned generative distribution, where semantic structures are critical to content consistency, while many local textures and stochastic details can be plausibly regenerated. This distinction suggests that compression should preserve semantically important spatiotemporal information rather than reconstruct every pixel of a particular generative sample. Beyond reconstruction, AI-generated videos also create a practical need for prompt-based editing, where users expect to modify generated content while preserving its original spatiotemporal semantics. Motivated by these observations, we propose a unified compression and editing framework for AI-generated videos that incorporates a frozen video generator as a reusable generative prior. Within this framework, we design three spatiotemporal semantic importance-guided techniques that respectively address what to transmit, how much to transmit, and how to use the transmitted side information. First, an innovation selection method projects the latent discrepancy using spatiotemporal semantic importance, so that the selected innovations prioritize semantic invariants over replaceable generative variations. Second, a frame-adaptive bit allocation method estimates the nonuniform semantic demands of latent frames and allocates more innovations to frames requiring stronger semantic preservation. Third, a unified reconstruction and editing method continuously adjusts the influence of the transmitted side information, enabling the same compressed representation to provide strong guidance for faithful reconstruction or serve as a flexible semantic anchor for structure-preserving prompt-driven editing.
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Multimedia · Cross-listed from eess.AS

Revisiting Frame-Wise Saliency for Audio Moment Retrieval

This paper revisits frame-wise saliency for audio moment retrieval (AMR). We show that the frame-wise saliency sequence, conventionally used only as an auxiliary output in DETR-based AMR models, can itself serve as an effective source of moment predictions. We convert the saliency sequence into ranked moments using a simple SED-inspired segmentation rule with no learned parameters, enabling moment retrieval directly from frame-wise temporal information. On the CASTELLA dataset, saliency-based prediction consistently outperforms decoder-based prediction from the same model across all 18 runs of QD-DETR and CG-DETR. For QD-DETR, simply replacing the inference output improves R1@0.7 from 21.0 to 36.1. The advantage remains 7-15 points when the two outputs are evaluated at their independently selected best epochs. The same tendency extends to TaskWeave and UVCOM, whereas TR-DETR shows the opposite behavior, suggesting that how saliency construction may matter. The performance gap is especially pronounced for short moments: for queries whose annotated moments average at most 2 s, R1@0.7 improves from 6.3 to 27.8 with QD-DETR. Decoder supervision nevertheless benefits saliency-based prediction, indicating that its role during training differs from the utility of its inference output.
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Sunday 4 October

Multimedia

An Edge-First Multimodal Asset Management Studio and Retrieval Engine for Heterogeneous AI-Generated Media

AI-generated image collections combine visual content with heterogeneous provenance such as prompts, model parameters, and workflow graphs. Managing these collections locally requires coordinated metadata extraction, responsive browsing, and retrieval without mandatory remote inference. We present Berry AI Studio, an edge-first asset management system built with Vue, Tauri, Rust, SQLite, and ONNX Runtime. Berry integrates format-specific metadata parsing with raw-payload retention, generation-aware cancellation of queued thumbnail work, a persistent multi-tier thumbnail manifest, cursor pagination, and local image-text retrieval. We evaluate these mechanisms in five independent repetitions on a pinned source revision. With 50,000 catalog records, the median warm first-page database call was 285.3 ms; at offset 40,000, keyset pagination reduced median raw-query latency from 57.9 to 0.46 ms. A controlled browser harness recorded a 0.3 ms median-of-run P95 update time during virtualized scrolling, while cancellation prevented all 1,200 stale speculative decodes in the tested trace. A versioned 10-case corpus produced 53/53 exact metadata-field matches, and controlled retrieval and grouping tests exercised the authentic storage and clustering paths. The implementation, benchmark scripts, raw logs, and checksummed result packages are publicly available.
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Multimedia · Cross-listed from cs.CV

Kandinsky 6.0 Video: Foundation Models for Synchronized Video and Audio Generation

We present Kandinsky 6.0 Video, a family of foundation diffusion models for synchronized text-to-audio-video generation, comprising Kandinsky 6.0 Video Lite (3B parameters) and Kandinsky 6.0 Video Pro (29B parameters). Both models generate 5-second video clips with synchronized 44 kHz audio, including lip-sync, in text-to-audio-video (T2AV) and image-to-audio-video (I2AV) modes; a built-in super-resolution model raises the output resolution to Full-HD (1920$\times$1080). Building on the video generation capabilities of Kandinsky 5.0, Kandinsky 6.0 Video employs a dual-stream CrossDiT architecture that connects a pretrained video stream and a newly trained audio stream through bidirectional cross-attention for temporal and semantic alignment. Our continuous pretraining strategy first trains the audio stream from scratch on large-scale audio corpora and then trains both streams jointly on paired audio-video data while preserving unimodal fidelity; pretraining is followed by supervised fine-tuning, reinforcement-learning-based post-training, and distillation. In side-by-side human evaluation, Kandinsky 6.0 Video Pro clearly outperforms its predecessor, Kandinsky 5.0 Video Pro, and remains competitive with leading audio-video generation models, particularly in speech quality. To accelerate open research and deployment in multimedia generation, we release the code, model checkpoints, and diffusers integration under the MIT license.
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All authors Team Kandinsky, Julia Agafonova, Bulat Akhmatov, Mikhail Aksyutin, Grigorii Alekseenko, Anastasia Aliaskina, Olga Androsova, Vladimir Arkhipkin, Anna Averchenkova, Alexander Belykh, Serafima Bocharova, Sofiya Bogakovskaya, Anton Bukashkin, Mark Bulygin, Kirill Buzygin, Irina Cheremnykh, Kirill Chernyshev, Mikhail Chernyshov, Vladimir Chernyy, David Chikovani, Georgy Daniltsev, Denis Dimitrov, Anna Dmitrienko, Vladimir Dokholyan, Sergey Emelyanov, Dmitry Ermilov, Georgii Fedorov, Polina Gavrilova, Nikolai Gerasimenko, Aleksandr Gordeev, Andrey Inozemtsev, Andrei Ivaniuta, Alexander Ivanov, Mikhail Karaev, Anastasiia Kargapoltseva, Ivan Kirillov, Nikita Kiselev, Valeria Kobenko, Yury Kolabushin, Denis Koposov, Anatoly Korobov, Vladimir Korviakov, Kirill Kozlov, Denis Krzhivokolskiy, Konstantin Kuklev, Alexander Kunitsyn, Sergey Kuzin, Vladislav Lakhtionov, Alexey Letunovskiy, Maxim Litvinov, Alexander Lyulkov, Georgy Makarov, Kirill Malakhov, Egor Malykh, Mikhail Mamaev, Dmitrii Mikhailov, Polina Mikhailova, Ivan Mikheev, Elizaveta Muromtseva, Nikolai Nazarkin, Tatiana Nikulina, Lev Novitskiy, Stanislav Onuchin, Nikita Osterov, Denis Parkhomenko, Anatoliy Parpara, Vladimir Polovnikov, Konstantin Reznikov, Azat Saginbaev, Nikita Samsonov, Alexander Sentsov, Nikita Shaimov, Artem Sherstyuk, Andrey Shutkin, Egor Silvestrov, Bulat Suleimanov, Matvey Suprunov, Sergey Taranov, Irina Tolstykh, Tatiana Trofimuk, Ilya Trushkin, Aleksandra Tsybina, Olga Varlashina, Viacheslav Vasilev, Ilya Vasiliev, Eugeny Vilisov, Sergey Yakubson, Konstantin Zakharov

Multimedia · Cross-listed from cs.SD

A Multidimensional Model for Quantifying Tonal Strength: A Continuous Framework of Analyzing Tonal Evolution Beyond Tonal-Atonal Binary Classification

Tonality is a fundamental organizing principle of Western music. However, the gradual transition from common-practice tonality to atonality around the turn of the twentieth century cannot be captured by binary labels. To characterize intermediate tonal states and trace this evolution, we propose a multidimensional framework for quantifying tonal strength, grounded in tonal theory and mechanisms underlying tonal dissolution. This framework operationalizes the global statistical regularity, temporal coherence, and local perceptual alignment of tonal organization through three complementary features: pitch-class distribution uniformity, temporal stability of tonal centers, and local tonal clarity, respectively. To validate the model, we introduce two new datasets: a binary dataset comprising 196 tonal and atonal pieces, and a historical MIDI corpus of 1,561 compositions by 21 composers spanning the Baroque era to the early twentieth century. The proposed model achieves high discriminative performance on the binary classification task (F_1=0.985), and quantitatively reveals a continuous historical trajectory from established tonality through progressive weakening to eventual dissolution. Computational analysis of representative composers further confirms significant declines in tonal strength throughout the careers of late-Romantic and modernist figures. Additionally, analysis of EMOPIA dataset reveals a weak but statistically significant positive correlation between higher tonal strength values and positive emotional valence. This work establishes a unified quantitative model for analyzing tonal evolution and provides a continuous measure for future behavioral and neurophysiological investigations of the relationships among tonal organization, musical emotion, and cognition.
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All authors Yuliang Li, Nan Nan, Meilian Gu, Xiaohong Guan

Saturday 3 October

Multimedia · Cross-listed from cs.CL

EMODE: Dynamic Para-Semantic Experts for Emotion-Aware Speech Language Modeling

Large speech language models have demonstrated strong capabilities in unified cross-modal understanding and generation, yet paralinguistic cues, especially emotion, remain difficult to preserve. Existing systems typically rely on entangled acoustic representations, which allow the underlying language model to depend excessively on recovered lexical content instead of grounding its behavior in acoustic-prosodic evidence. We address this limitation with EMODE, an emotion-aware speech language model built around Dynamic Para-Semantic Experts (DPSE). DPSE decomposes continuous speech features into semantic and paralinguistic pathways, routes them dynamically, and fuses them before integration into the language model. To turn this structural decomposition into functional specialization, EMODE is trained with a three-stage curriculum consisting of semantic warm-up, paralinguistic activation, and joint refinement, guided by Orthogonal Expert Guidance (OEG), Semantic-to-Acoustic Alignment (SAA), and Gating Diversity Regularization (GDR). Experiments on SER test, empathetic response evaluation, and the newly constructed bilingual MEPA benchmark show that EMODE improves the balance between lexical fidelity and emotional sensitivity, strengthens affect-grounded response generation, and exposes the value of explicit para-semantic factorization for robust cross-corpus emotion understanding.
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All authors Jianan Pan, Yiwen Gu, Xinze Li, Rui Wang, Kejie Huang

Friday 2 October

Multimedia · Cross-listed from cs.CV

DABACO: A Multi-Camera Dataset and Benchmark for Screen Localization and Pointing Estimation

Screen localization and pointing estimation are key to low-cost interactive devices. Yet developing and evaluating these algorithms requires realistic data: synthetic captures cannot fully reproduce the optical distortion, rolling shutter, motion blur, and display processing of a physical acquisition, and most existing datasets provide static images rather than the video needed to assess continuous pointing. In this paper, we introduce the DABACO Dataset. Developed within the DABACO (Dispositivo Apuntador de BAjo COste, or Low-Cost Pointing Device) project, this dataset supports the development and evaluation of screen detection and camera-based pointing algorithms for embedded systems. It comprises video sequences captured with multiple low-cost camera sensors, including monochrome global-shutter and color rolling-shutter modules, on embedded platforms such as the Raspberry Pi 4B and ESP32-S3. We present a systematic annotation pipeline combining temporary visual watermarking, optical-flow tracking, manual verification, and marker removal. Both the original marked captures and the marker-free images, together with explicit corner annotations and modification masks, are released to support auditing and the study of potential reconstruction bias. In addition, we release an open-source evaluation toolkit with two reference baselines: a classical screen-detection pipeline based on edge and contour geometry, and a closed-vocabulary, off-the-shelf YOLOv8 segmentation model evaluated without dataset-specific training. Both are evaluated on a general-purpose computer using Intersection over Union, corner error, and pointing error, establishing initial reference results for future embedded implementations. Overall, DABACO addresses a gap in existing resources and is intended to support the development and evaluation of new low-cost screen-localization and pointing systems.
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Multimedia · Cross-listed from cs.AI

Low-Cost Video–Time Priors as a Strong Baseline for EEG–fNIRS Emotion Regression on Familiar Videos

Continuous emotion regression estimates moment-to-moment valence and arousal while a viewer watches a video. In familiar-video deployment, responses fron training participant-specific estimate, and prior-dominating fixed fusion tests whether physiology adds residual correction. In five-fold subject-held-out evaluation on 24was within 0.05 and 0.32 MAE of fusion in the internal and external evaluations, respectively. Source-explicit ablations showed that video identity and within-video tine accounted for most of the reduction, while EG-FNIRS gains were smaller and varied across participants and videos. These results identify the video-time prior as a strong, low-cost baseline and position EEG-fNIRS as an optional residual signal for familiar-video emotion regression.
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All authors Minghao Kong, Jiurun Chen, Ying Gao, Xiangbin Meng, Rongjie Wang

Multimedia · Cross-listed from cs.GR

The Shape of Speech: A Geometric Measure of Coarticulation for Speech-Driven 3D Facial Animation

Speech-driven 3D facial animation can reproduce recognizable mouth poses. However, it can simplify the motion between them, and that motion carries coarticulation, the way the sounds around each sound shape its articulation. We introduce a geometric measure of this trajectory shaping: lip-path length compared with the shortest route through the vowel, consonant and vowel positions of a speech segment. In contrast to the endpoint chord, this consonant-aware route accounts for obligatory transit and avoids degeneracy, while preserving invariance to uniform motion gain. The measure needs only a forced alignment, so it applies where no ground truth exists. We demonstrate it on four state-of-the-art methods, one per architectural family, real-time and offline. All four trace flatter lip trajectories than captured speech. Against frame-rate-matched ground truth, DiffPoseTalk, ARTalk and FaceFormer show clear deficits, equivalent on this measure to removing 15-60% of real speech's fast articulatory component. CodeTalker is marginal on the primary measure and clear on a companion measure. A pre-registered study with 97 viewers and 3,523 judgments underpins the measured direction: controlled damping of real motion lowers the score and is penalized, whereas exaggeration shows no detected penalty over the tested range. Viewers also prefer real speech in 73.4% of sentence comparisons and, in the aggregate, on single words. Together, the measure, its calibration and the study identify a perceptually relevant loss of trajectory shaping and a concrete target for improving synthesized articulation.
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Multimedia · Cross-listed from cs.SD

LayerIt: Towards a Framework for Time-Aligned, Composable Music Visualizations

Music information retrieval often relates signal-derived, algorithmic, and symbolic information across different coordinate systems. Existing visualizations typically leave notation separate from physical time, while composites that combine them are assembled by hand. We present LayerIt, an open-source Python library for composing independent representations with notation on a shared performance-time axis. Given a score warped into performance time and a note-level alignment, LayerIt emits a single SVG that preserves the score's MEI structure and keeps added components identifiable and restylable. We demonstrate this through a challenging beat-tracking analysis, in which tracker output, signal representations, and notation can be inspected together to locate metrical disagreement and other errors against both notated structure and performed time.
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Multimedia

From Expression to Reaction: Role-aware Visual Transfer and Stimulus-guided Reasoning for Interlocutor Emotion Recognition

In this paper, we propose a Role-aware Stimulus-guided (RASG) framework for interlocutor emotion recognition, which predicts listener emotions from listener-only videos and speaker-only audios. RASG consists of Role-aware Visual Transfer (RVT) and Stimulus-guided Boundary Reasoning (SBR) modules, which address supervision mismatch due to the lack of labeled listener data and ambiguity among visually similar listener reactions whose interpretation depends on speaker context, respectively. More specifically, RVT selects speaker samples whose facial expressions support their emotion labels. It then filters listener tracks and uses reliable pseudo-labels to train a listener-centric visual expert. SBR uses a two-class language reasoner only when the visual model is uncertain. It treats speaker audio and text as context rather than direct emotion evidence to distinguish similar listener reactions. Experiments conducted on MER-Cross dataset shows that RASG achieves 76.25% on MER-Cross and improves the performance of the baseline over 17%. Our team ranks second in Track 1 (MER-Cross) of the MER Grand Challenge at ACM MM 2026.
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All authors Wei Wang, Zhaowu Li, Jianjie Luo, Fu Lee Wang, Lap-Kei Lee, Zhenguo Yang

Thursday 1 October

Multimedia · Cross-listed from eess.IV

Event-guided Neural Video Compression

Neural video codecs derive motion and temporal contexts mainly from RGB frames, leaving room for cross-modal guidance from complementary temporal observations. Event streams can provide such observations by recording brightness changes between frames. In this work, we propose an Event-guided Neural Video Codec (ENVC) that uses events shared by the encoder and decoder to improve RGB compression efficiency. For motion coding, ENVC forms an event-guided motion prior and codes the remaining motion residual. For frame coding, an event-conditioned predictor supplies multi-scale features for gated temporal context refinement. To support training and evaluation on standard video datasets, we synthesize paired RGB-event data and assess its predictive utility through comparisons with real events. Across six benchmarks, ENVC achieves average BD-rate savings of 39.13% using PSNR-RGB and 67.63% using LPIPS relative to DCMVC. Further analyses show that our gains persist on large-motion sequences and that ENVC effectively learns to integrate event information. These results demonstrate the potential of events as a complementary modality for reducing the RGB coding rate. Our model and code are available at https://github.com/kjungwoo03/ENVC.
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All authors Jiyun Kong, Jungwoo Kim, Enes Eray Demirtas, Touradj Ebrahimi, Jong-Seok Lee

Multimedia · Cross-listed from cs.CV

Exploring Weaknesses of Generative Image Watermarks against Latent Frequency Masking

Invisible watermarking has become a central tool for tracing AI-generated images, but its robustness against adaptive removal attacks remains an open security question. We introduce Latent Frequency Masking, an attack that erases watermark evidence by replacing selected Fourier coefficients in the latent representation of a watermarked image. The replacement can be sampled from Gaussian noise for efficiency or derived from diffusion regeneration for improved image preservation. We provide a theoretical distortion bound relating the change between the reconstructed adversarial image and the masked latent-frequency perturbation. We evaluate the proposed attack against six diffusion watermarking methods on images generated from DiffusionDB and MS-COCO prompts. Latent Frequency Masking removes or substantially weakens several watermarks while preserving perceptual quality and achieving favorable runtime compared with existing attacks. These results identify latent-frequency manipulation as a practical attack surface and highlight the need to include such attacks in robustness evaluations of generative image watermarking.
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All authors Kirill Aistov, Khaled Abud, Irina Serzhenko, Egor Kovalev, Aleksey Yakushev, Aleksandr Akimenkov, Dmitry Obydenkov, Yury Markin, Sergey Lavrushkin, Dmitriy Vatolin, Anastasia Antsiferova

Multimedia · Cross-listed from cs.CV

Supervising Sound Localization by In-the-wild Egomotion

We present a method for learning binaural sound localization using egomotion as a supervisory signal. Over the course of a video, the cameras direction to a sound source will change as the camera moves. We train an audio model to predict sound directions that are consistent with visual estimates of camera motion, which we obtain using traditional methods from multi-view geometry. This provides a weak but plentiful form of supervision that we combine with traditional binaural cues. To evaluate this method, we propose a dataset of real-world audio-visual videos with egomotion. We show that our model can successfully learn from real-world data and that it performs well on sound localization tasks
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All authors Anna Min, Ziyang Chen, Hang Zhao, Andrew Owens

Multimedia

Supporting Perspective Acquisition and Opinion Formation on Societal Issues Through AI-Generated Japanese Rap Battle Debates

Acquiring diverse perspectives and forming informed opinions on societal issues are essential for critical thinking and informed decision-making. Although observing debates between opposing viewpoints can promote perspective acquisition, conventional debates require substantial time and human resources, limiting their accessibility. This study investigates whether brief AI-generated rap battle-style debates can support perspective acquisition and opinion formation on societal issues. Rap battles are debate-style performances in which opposing viewpoints are expressed through rhymed verses, making them engaging while preserving the structure of argumentative dialogue. To conduct this investigation, we automatically generated rap battle-style debates using GPT-5.4-mini and presented them to participants with synthesized audio through a web-based viewing interface. We evaluated the educational effectiveness of this approach through a user study involving six participants who viewed 40 debates generated from topics on societal issues used in the All Japan Junior and Senior High School Debate Championships. The results showed that watching approximately 1.5 minute rap battle-style debates nearly doubled the number of opinions and discussion points identified by participants. Furthermore, participants reconsidered or changed their stances in 52.5% of the evaluated cases. These findings demonstrate that even brief AI-generated rap battle-style debates can effectively support perspective acquisition and opinion formation on societal issues.
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All authors Ryota Mibayashi, Toru Urakawa, Dai Takanashi, Tomoya Morohoshi, Kanata Yamagishi, Ryuho Sekikawa, Yasuhiko Nishimura, Yuta Takeuchi, Hideaki Tamori, Takehiro Yamamoto, Hidenari Kiyomitsu, Hiroaki Ohshima

Wednesday 30 September

Multimedia · Cross-listed from cs.CV

Soundwich: Video Generation with Layered and Controllable Audio

Recent joint audio-video generative models can synthesize realistic videos with synchronized sound, but typically generate audio as a single mixed track. This limits source-level control and differs from practical audiovisual workflows, where speech, music, sound effects, and ambient sounds are represented as separate editable tracks. We introduce Soundwich, a training-free framework that transforms a frozen joint audio-video flow-matching model into a generator of multiple synchronized, independently editable audio stems coupled to a shared video. Soundwich generates separate audio stems with explicit control over their temporal activity. To keep separately generated sounds coherent, we introduce a shared scene representation that communicates global audiovisual context across stems while preserving their source-level separation. We further route cross-modal interactions between each audio stem and its corresponding visual source, improving audiovisual consistency. The resulting stems remain synchronized with the video and can be independently retimed, muted, replaced, or remixed. Experiments and human evaluations show improved temporal control, source separation, and naturalness, while enabling flexible source-level editing within coherent audiovisual generation. Code is available at https://github.com/CodyNing/Soundwich.
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All authors Zhuo Ning, AmirHossein Naghi Razlighi, Sagi Polaczek, Daniel Cohen-Or, Ali Mahdavi-Amiri

Multimedia · Cross-listed from cs.SD

PLACE: Positional Latent Adaptation via Conditioned Embeddings for Binaural Audio Generation

We present PLACE, a method that extends the pretrained any-to-audio model AudioX for binaural generation from arbitrary combinations of text, video, and optional audio prompts. PLACE augments video conditioning with Perception Encoder Core features, aligns text and video representations to derive spatial cues, and applies a conditioning-dependent low-rank transformation to the generated latent. The adapter is supervised via decoded-audio interaural level and time difference objectives. Trained on MRSAudio, PLACE improves most metrics over ViSAGe on FAIR-Play and achieves an improved SpatialCLAP score over SpatialSonic on the BEWO-1M Single Static test split. Listener evaluations favor PLACE for video-to-audio and out-of-distribution text-to-audio generation, demonstrating flexible multimodal control and improved spatial consistency.
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All authors Tiernon Riesenmy, You Zhang, Gautam Bhattacharya, Andrea Fanelli

Multimedia · Cross-listed from cs.AI

Frozen Scenes, Shifting Winners: Configuration Fragility in Text-to-3D Evaluation

Can a text-to-3D leaderboard change when every generated scene stays fixed? We audit this question for rendered-image evaluation, where camera settings and caption wording become part of the measurement protocol. Across 300 frozen scenes from six generators, we vary eight render and caption factors for 19 alignment evaluators plus one perceptual-quality control, then test four targeted scene degradations. Peak configuration variance exceeds between-generator variance for 17/19 alignment evaluators, with prompt-bootstrap lower bounds above 1 for 11/19. Rankings are more stable than scores, yet 18/19 evaluators change their point-estimate winner under some configuration. Pairwise protocol margin envelopes show which comparisons keep their direction across the tested settings. Selected pairs have opposite pointwise intervals, but no reversal survives simultaneous inference over the full search. Thus the observed winner changes are descriptive, not confirmed changes in generator superiority. Sensitivity remains separate: no evaluator, even the prompt-free control, exceeds 67% tie-adjusted directional discrimination on layout scrambling, which is diagnostic rather than human-validated ground truth. The audit separates score stability, decision uncertainty, and targeted sensitivity, and recommends reporting (generator, score, card ID) with protocol-dependent comparisons and selection-aware uncertainty.
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