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Computer Science Multiagent Systems

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Wednesday 12 August

Multiagent Systems

Beyond Memory: A Transactional Continuity Kernel for Long-Lived AI Agents

Persistent AI agents accumulate versioned state across long horizons, but storage retention alone does not identify authoritative state. Without an explicit control plane, unmediated updates by models, tools, and background workers risk stale overwrites, un-audited exposures, and self-authorizing privilege escalation. We argue that agent state governance is an infrastructural activation problem, defining continuity as an unbroken, authorized lineage of accepted branch heads. We present the Continuity Kernel (CK), an activation contract that decouples off-commit candidate evaluation from atomic state activation. Untrusted components propose typed changes against an exact predecessor head or typed absence. A short activation transaction revalidates ownership, pre-state authority, freshness, and effect uniqueness, recording one stable disposition (Commit, Reject, Quarantine, or Defer). Only Commit atomically advances the branch head and installs the complete accepted unit (state, authority, lineage, effects, outcome, and receipt). A bounded executable model verifies the protocol across 2,808,230 reachable states and 5,526,474 state-changing transitions with zero invariant violations.
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Tuesday 11 August

Multiagent Systems · Cross-listed from cs.AI

MobileMem: Learning from a Year of Mobile Experiences

The next generation of AI agents is increasingly moving beyond systems that answer isolated questions toward persistent personal assistants that can understand, remember, and continuously learn from users' experiences. Such assistants require long-term memory to accumulate and leverage user-specific experiences over time, yet existing benchmarks remain inadequate for realistic mobile settings, where experiences are heterogeneous, multimodal, evolving, and deeply personal. We introduce MobileMem, a benchmark and framework for studying on-device long-term memory, grounded in a year-scale collection of mobile experiences. MobileMem employs a knowledge-grounded synthesis pipeline to construct coherent and temporally consistent long-horizon trajectories from user-app sessions. It provides complementary text and multimodal settings covering multi-hop and temporal reasoning, knowledge updating, and implicit preference inference. Specifically, MobileMem enables agents to remember the past, understand the present, and adapt to the future. By modeling experiences rather than isolated facts, MobileMem moves memory beyond information retrieval toward experiential intelligence for continuous personal learning.
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All authors Xinle Deng, Yida Xue, Xiangyuan Ru, Yijun Chen, Buqiang Xu, Mingjun Mao, Xinjie Liu, Haoming Xu, Shuofei Qiao, Mengru Wang, Chen Jiang, Yuchen Eleanor Jiang, Lizhong Wang, Jason Wang, Li Zeng, Haofen Wang, Guilin Qi, Huajun Chen, Ningyu Zhang

Multiagent Systems · Cross-listed from cs.AI

Cross-Disciplinary Taxonomy and Modeling of Misunderstanding Generation, Amplification, and Detection, from Pragmatics to AI Agents

Detection of misunderstanding is an urgent problem to solve because communication has moved away from real-time, in-person interaction and is increasingly handled by AI-mediated channels. This shift cuts communicators off from the resources repair depends on faster than new means of detection are being built. In this paper we analyse misunderstanding as a layered process in which a divergence is generated, may then be amplified, and is either detected and repaired or left to persist unnoticed. Consolidating accounts from nine fields of research that do not ordinarily cite one another, we identify eleven exact failure modes and show that each operates at a specific point in a communicative process rather than anywhere within it. Those points give eight analytical layers, derived from the literature rather than adopted from an existing model. Eight of the mechanisms primarily generate a divergence, two primarily amplify one already present, and one governs whether a divergence is detected and repaired. We model the eight layers formally, extending information and communication theory from the transmission of signals to the reconstruction of meaning, and we supply a source-by-source evidence matrix that makes every rating auditable, a coding manual, and nine analysed dialogue cases. No prior classification of misunderstanding both locates mechanisms at points in the process and types them by function.
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Multiagent Systems · Cross-listed from cs.RO

Top-down Traffic Scenario Generation via Joint Initial-Goal Diffusion and Trajectory Infilling

Robust traffic simulators are crucial for developing and testing autonomous vehicles to reduce the costly, labor-intensive real-world data collection process and the need for physical presence on the road. However, existing simulators require agents' initial states to generate trajectories, which limits scalability and diversity due to restrictions on the given initial states. While data-driven agent initialization has been widely studied, the generated initial states are not interpretable in terms of why the agents are initialized at those specific locations. Given known initial states, trajectory generation is also a challenging problem, as the model must learn the variability of the destination and how agents should reach it over time. In this paper, we propose TrafficDiffuser, a top-down traffic scenario generation framework that generates high-level traffic scenarios, defined by initial and goal state pairs, by jointly modeling them. The high-level scenario generation makes initial states better interpretable and reduces trajectory generation into as simple as an infilling problem. We demonstrate how the generated high-level traffic scenarios can be used, including constraining based on different trajectory modes and integrating them with existing trajectory generation models. We conduct extensive experiments on the Argoverse 2 motion prediction dataset to evaluate how well the generated outputs capture real-world distributions. In addition to generating goal states, TrafficDiffuser outperforms the next-best approach for agent initialization, reducing speed distribution distance by 55.3% and the off-road rate by 2.8%.
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Multiagent Systems

When Do Institutions Beat Intelligence?

More capable agents do not necessarily form a more capable collective. A multi-agent system may jointly possess sufficient information yet fail because evidence is poorly routed, unreliable reports enter public belief, correlated claims masquerade as independent support, shared state becomes stale or strategically distorted, or useful evidence is exposed through an ineffective action interface. We ask when additional resources should improve the reasoner and when they should instead change the institutional structure through which the collective forms and acts on public information. Drawing on functional distinctions from research on group decision making and distributed cognition, we construct controlled artificial ecologies around four loci of collective failure: access and routing, admission and dependence, state maintenance and incentives, and representation and action. Across these ecologies, we separately vary model capability and institutional structure, pairing positive interventions with matched reasoning baselines and mechanism-breaking controls. The experiments reveal a consistent boundary: institutions help when they repair failures in how a collective constructs usable public state, but lose their advantage when their signals are uninformative or uncheckable, when stronger intelligence can perform the same transformation directly, or when the resulting state cannot support reliable action. Our results recast the choice between intelligence and institutions as a diagnosis of where collective reasoning fails.
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Multiagent Systems · Cross-listed from math.PR

Scaling Laws for Majority-based Opinion Dynamics in the Presence of Stubborn Agents

In a multi-agent system, there are often stubborn followers of specific opinions or beliefs. Motivated by this observation, in this paper, we aim to understand how stubborn agents affect the distribution of opinions in a network where both stubborn and non-stubborn agents interact with each other. To do so, we assume that all agents have an opinion in the set $\{0,1\}$ and each non-stubborn agent updates its opinion according to the $2k$-choices rule, where the agent samples $2k$ neighbours (including both stubborn and non-stubborn neighbours) uniformly at random and adopts the majority opinion among the sampled group of neighbours and itself. We assume that a proportion of agents, $\gamma_i$, are stubborn followers of opinion $i\in \{0,1\}$. It is natural to expect that the steady-state distribution of the opinions in the network will be dominated by the opinion with the larger proportion of stubborn followers. We show that while this is true, the time to reach steady-state depends heavily on the values of the parameters $\gamma_0$ and $\gamma_1$. When the individual values of these parameters, as well as their difference, are small, it can take an exponentially long time (in the network size) to reach the steady-state. In sharp contrast, when at least one of the parameters $\gamma_0$ and $\gamma_1$ is large, the network reaches the steady-state in a time that is only logarithmic in the network size. Hence, there exists a sharp phase transition in the network dynamics based on the proportions of stubborn agents. We also characterise the behaviour of the system when the parameters $\gamma_0$ and $\gamma_1$ lie on the boundary of the phase transition. In this boundary region, we show using Stein's method that the dynamics are driven by a diffusion process which takes polynomial time to mix.
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Multiagent Systems

Who Are You Explaining To? A Multi-Agent System for Audience-Aware XAI Narratives

Feature-attribution methods such as SHAP provide useful evidence about individual model predictions, but their numerical outputs are rarely sufficient for audiences with different expertise, goals, and risks of misinterpretation. In medical AI, the same local explanation must reach patients, clinicians, and data scientists through markedly different forms of communication, and naive verbalization through large language models (LLMs) is prone to weak grounding, conflation of attribution with causal language, and outputs that are persuasive without being faithful to the underlying model evidence. We introduce XstrAI, an audience-aware multi-agent framework that treats local explanations as fixed evidence and structures how it is communicated to each target reader. Each prediction case is encoded as an immutable structured representation, shared identically across audiences so the underlying evidence remains fixed. Generation is factored into three specialized LLM agents responsible for audience-aware planning, linguistic realization, and validation for grounding, attribution consistency, communicative risk, and audience appropriateness, with a bounded revision loop triggered on detected inconsistencies. We evaluate XstrAI on diabetes and stroke risk prediction against 11 baselines, ranging from direct verbalization to a re-implementation of a state-of-the-art narrator. The evaluation combines an intra-narrative regime measuring fidelity to SHAP evidence with an extra-narrative regime assessing audience appropriateness through reference corpora, multi-family LLM judges, and a survey with target readers. In both evaluations, XstrAI's narratives are consistently assigned to their intended audience by independent judges, and preferred over all baselines on Clinician and Patient audiences, with competitive performance on Data Scientist, where audience-conditioned single-prompt baselines lead.
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All authors Francesco Musicco, Danilo Danese, Giuseppe Fasano, Angela Lombardi, Alberto Carlo Maria Mancino, Tommaso Di Noia

Multiagent Systems · Cross-listed from cs.NI

Conversational Orchestration for Organic 6G

The Organic 6G vision of a network of networks spanning an edge-cloud continuum complemented by non-terrestrial resources requires, to realize its promise, service provisioning that is simple to operate, scalable across independently administered domains, and agile under domain churn (i.e., domains dynamically joining and leaving). Despite advances in cross-domain orchestration, many proposals rely on heavy integration fabrics, multi-layer coordinators, and deep telemetry pipelines that hinder deployability and amplify coordination overhead. We propose a lightweight, decentralized conversational orchestration framework based on Large Language Model (LLM)-driven domain agents. Each domain remains autonomous: an agent observes local state via tools, reasons in a closed loop, and exchanges summaries with neighboring agents over an Agent-to-Agent (A2A) overlay aligned with data-plane coupling. Fast feasible placement is enabled by periodic, routing-like dissemination of reachability advertisements (latency, bottleneck bandwidth, and compute capacity), while safe re-optimization, scaling, and migration are handled through event-driven requests and negotiation. To meet real-time constraints, we deploy a compact reasoning model trained with verifier-based self-verification and periodically refined online via shadow updates. Simulations show manageable, near-linear control-plane overhead as domains scale and during domain joins, and robust decision quality, including recovery after objective changes. We close by outlining future research directions for principled, secure, and uncertainty-aware agentic orchestration in Organic 6G.
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Multiagent Systems

Reifying Research Logic: AI-Assisted Workflow Construction and Incremental Refinement for Quantitative Syntax

Quantitative language research often depends on long chains of computational steps, yet the logic connecting those steps usually remains buried in scripts. This makes analyses harder to inspect, share, and revise than they need to be. Focusing on quantitative syntax, we present QLWF, a visual workflow platform that turns natural-language research descriptions into executable workflows through an AI assisted five-stage pipeline. In this setting, reification makes the research logic visible as a workflow, while formalization gives that workflow deterministic execution semantics. The language model is used only during construction. Execution is handled by a fixed node library and engine, which keeps the resulting workflows reproducible. QLWF also supports incremental refinement, so saved workflows can be revised by changing only the parts that need to change rather than being rebuilt from scratch. To evaluate the approach, we build a 64-task benchmark called QL-Bench from the quantitative-syntax literature. Across three runs, QLWF produces structurally valid and executable workflows for every task and reaches a mean output-plausibility rate of 98.4%, well above the prompt-based baselines. On a separate 12-task lifecycle benchmark, this refinement process succeeds in every case and uses roughly one-third of the tokens required by full regeneration. The paper also releases the node library, benchmark, workflow templates, and platform as reusable resources for quantitative-syntax research.
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All authors He Wang, Jingbo Chen, Yuqiao Lai, Nan Yang, Hanwen Zhang, Wei Yuan

Multiagent Systems

ASCon: A Direction-Aware Reciprocal Agent–Step Contextualization Model for Failure Attribution in Multi-Agent Systems

Failure attribution in LLM-based multi-agent systems (MAS) aims to answer who caused failures, when they occurred, and why by identifying responsible targets including faulty agents, erroneous steps, and failure modes. Existing methods have primarily focused on developing dedicated models for specific attribution targets, with limited attention to the evidential dependencies among them. Despite these attribution targets are different, they rely on common diagnostic evidence from MAS trajectories, including task constraints, agent roles, behavioral histories and inter-agent interactions. This commonality motivates us to develop a unified representation model that aggregates the trajectory evidence into individual agent and step representations, which can subsequently be adapted to different attribution targets. Accordingly, we propose ASCon, a direction-aware reciprocal Agent–Step Contextualization model for multiple failure attribution targets. ASCon introduces direction-aware graph attention to model execution context, masked step-to-agent attention to construct behavior-aware agent representations, and agent-conditioned step contextualization to incorporate agent context back into step representations. The resulting contextualized representations enable different attribution targets through lightweight target-specific heads. Experiments show that ASCon can improve faulty-agent detection by 5.83%+ in micro-accuracy, faulty-step detection by 10.63%+ in micro-accuracy, and failure-mode detection by 14.73%+ in Macro-F1. Meanwhile, it can also substantially enhance the LLM-based methods' attribution capabilities in out-of-domain scenarios.
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All authors Shuyu Jiang, Yue Ran, Kaiyu Xu, Xingshu Chen, Yi Zhang, Hao Ren, Rui Tang, Tianwei Zhang

Multiagent Systems · Cross-listed from cs.AI

MAP-Graph: Provenance-Aware Shared Memory for Multi-Agent Workflows

Shared memory helps language-model agents reuse information across long workflows, yet relevant evidence may not be admissible for a particular agent or action. Because restrictions propagate through derivations, summaries can conceal private, poisoned, untrusted, or revoked sources, enabling unauthorized reads or unsafe actions. Existing approaches provide semantic retrieval, scoped access, or lineage tracking, but do not clearly separate hard authorization from graded trust or adapt evidence requirements to action risk. We introduce MAP-Graph, a provenance-aware memory layer that represents agents, sources, memories, claims, and actions in a typed execution graph. It traces ancestry, excludes permission-ineligible records, reranks eligible memories by semantic similarity and multiplicative path trust, and applies a risk-sensitive gate before action execution while retaining affected lineage for audit. On a controlled benchmark of 2,700 synthetic tasks per method across three domains, MAP-Graph achieves 94.96% overall task success, 72.70% exact decision accuracy, and 90.22% in the clean setting, where success requires a correct Allow rather than a safe intervention. Ablations isolate the roles of permission filtering, path trust, and action gating, while transfer tests with two additional backbones preserve the exact-decision and access-control advantages. These results support provenance as an operational control signal, rather than only post-hoc audit metadata, within the evaluated setting.
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All authors Yiqi Wang, Zihao Yan, Jiaqi Zhang, Zhangkai Wu, Mingkai Zheng, Zequn Sun, Yanming Zhu, Taotao Cai

Multiagent Systems · Cross-listed from cs.AI

GeoForge: Non-Parametric Self-Evolving Agents for Earth-Observation Reasoning

Earth observation (EO) agents construct scientifically valid tool workflows and ground their conclusions in current geospatial evidence. This is challenging because EO workflows are constrained by sensing semantics, product dependencies, spatial and temporal compatibility, and parameter requirements. Existing agents often search a broad operation space for each query, while recent self-evolving systems do not fully organize heterogeneous EO trajectories into reusable knowledge across different decision levels. To solve this problem, we present GeoForge, a training-free, self-evolving framework that transforms completed trajectories into a structured nonparametric execution state. GeoForge constrains the operation space according to the sensing context, then retrieves a task-conditioned prior from three complementary memories. Workflow Graph Memory captures global operation order, Action-Level Experiences provide local corrections, and the Adapted Skill Standard Operating Procedure preserves procedural and data constraints. The retrieved prior guides tool execution, while current observations remain the basis of the final answer. After each task, a safety-gated distillation process converts grounded trajectories into reusable execution knowledge for future retrieval. This execution, distillation, and reuse loop improves planning without updating the backbone LLM. Experiments on multiple geospatial benchmarks demonstrate that GeoForge consistently improves both task accuracy and tool-use trajectory quality across diverse LLM backbones, while substantially reducing tool-planning and reasoning errors for most LLMs.
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All authors Xin Xiao, Jiang Zhong, Junnan Zhu, Yingchao Feng, Peijin Wang, Yidan Zhang, Kaiwen Wei

Multiagent Systems · Cross-listed from cs.SE

Persistent Recursive Worlds Enable Autonomous Software Evolution

Complex software systems develop over timescales that exceed the lifespan of any individual coding agent. Most agentic software systems preserve continuity through persistent sessions, memories, managers or shared context. We introduce EvoX Genesis (hereafter, Genesis), which instead makes the software project persistent while allowing local agents to remain finite-lived. Genesis represents software as a persistent recursive world: each local world is situated by an accepted version and a repository path, finite-lived agents propose local changes, recursive delegation moves work across paths, and only accepted consequences advance the persistent version history. We evaluate this organization across formation, continuation and redevelopment. Starting from a repository with no compiler implementation, Genesis used DeepSeek V4 Flash to build a Rust-based C compiler with about 250k tracked lines; the run lasted over 120 hours, archived over 1,000 agent episodes and incurred only US\$44 in model-token charges. The compiler passed the complete c-testsuite and most LLVM and Csmith tests. In a separate compiler world generated with GLM 5.2, development continued after repeated agent replacement while retaining full test performance. Genesis also reimplemented 13 MESA modules with over 100k Fortran lines as a Rust workspace with nearly 90k Rust lines; across six numerical workloads, it achieved median speedups of 1.55–6.87x. These results show that long-horizon software development can be organized around a persistent project rather than a persistent agent. Project Website: https://genesis.evox.group/
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All authors Beichen Huang, Zhenyu Liang, Bowen Zheng, Ran Cheng

Monday 10 August

Multiagent Systems

Not a Monolith: Lab-Level Divergence in the Cooperative Equilibria of Chinese Frontier LLM Agents

Does the cooperative bias documented for Western frontier LLM agents extend to a different alignment lineage, and should the Chinese models that embody it be treated as a single bloc or as distinct laboratories? We study four frontier-tier Chinese models - DeepSeek V4 Pro, Qwen3-Max, Kimi K2.5 and GLM-5.1 - in an evolutionary Iterated Prisoner's Dilemma, under a design that removes a confound present in prior work. Rather than letting each model convert its own natural-language strategies into code, which entangles strategic disposition with coding ability, we hold the converter fixed (GPT-5.4 Mini) across all labs, so every cross-lab comparison is a comparison of generation alone. We run the full protocol: all-play-all tournaments and a Moran process at n=500 runs per condition, across three prompt styles and four population regimes. Two pre-registered hypotheses are evaluated. H6 (not monolithic) is supported: the four labs differ significantly in aggressive-equilibrium proportion, P_A running from 1% for Qwen3-Max to 9% for DeepSeek V4 Pro, with four of six pairwise comparisons surviving Holm-Bonferroni. The spread across the four labs (P_A range 8pp) is larger than the difference between the Chinese and Western ecosystems' mean P_A (5.0% vs 5.0%): on this measure, within-ecosystem variation exceeds the East-West gap. H5 (cooperative-bias generality) is consistent but qualified: a cooperative plurality holds in 6 of 12 lab-prompt combinations against the 9 of 12 reported for Western models, a difference we do not treat as firm, since the count rests on Cooperative-Neutral near-ties and rises to 9/12 under an alternate converter in our pre-registered robustness check. The lab, not the ecosystem, is the unit at which cooperative disposition is set; treating "Chinese models" as a monolith is not supported by the evidence.
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Multiagent Systems

The Deliberative Deficit: An Empirical Critique of LLMs in Democratic Discourse

LLMs are increasingly deployed in settings that require collective reasoning on complex, value-laden problems. Confidence in these deployments rests largely on benchmarks for verifiable tasks (mathematics, coding, coordination games), yet many of these applications concern problems where no objectively correct answer exists and where decision quality instead depends on integrating pluralistic perspectives to find mutually acceptable solutions. We argue that LLM reasoning capacity on this class of problems cannot be fully inferred from verifiable-task benchmarks, and that procedural evaluations of LLM discourse (respectfulness, justification, engagement) are systematically insufficient. We apply the Deliberative Reason Index (DRI), a measure developed in political science and validated across citizen assemblies, as a tool for evaluating reliable group-level reasoning on pluralistic, non-verifiable problems. Synthesizing recent evidence across 1,980 five-agent LLM runs on 12 citizen-assembly topics across 11 frontier model configurations, we find that LLM groups produce discourse with procedural quality comparable to human deliberation, while gains in intersubjective consistency are small, topic-dependent, and concentrated on tractable rather than ethically contested questions. LLM groups exhibit roughly one-third the perspective diversity of human assemblies and reverse the human convergence pattern: human deliberation decreases dispersion as diverse views synthesise, whereas LLM deliberation increases it. Engineering diversity through persona prompting does not restore the human dynamic but inverts which component of deliberative reasoning is updated. Our conclusion is constraining rather than prohibitive: LLMs can function as tools supporting human reasoning on pluralistic problems, but current evidence does not license treating them as autonomous deliberative agents.
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Multiagent Systems

Beyond Cash Flows: A Multi-Agent AI Framework for Valuing Clinical-Stage, Cross-Border Biotechnology

A new class of software systems is transforming investment analysis. Large language model agents assembled into collaborative team structures including analysts, researchers, and risk managers are increasingly deployed across financial markets. Yet current multi-agent frameworks share a critical limitation: they rely on the foundational assumption that companies can be valued through traditional cash flows. This paradigm fails in clinical-stage biotechnology, where enterprise value depends entirely on binary scientific and regulatory milestones. To bridge this gap, this paper introduces a specialized multi-agent framework. Its valuation layer translates qualitative scientific judgment into defensible valuations for pre-revenue assets; its cross-market coordination layer reconciles pricing across international venues simultaneously; and its conflict-fusion mechanism systematically arbitrates between bullish scientific conviction and cautious regulatory constraints in a domain-specific manner. Crucially, the architecture is not a speculative design: it encodes a method the author first executed by hand as sole portfolio manager of China's first dedicated cross-border biotechnology fund, a human practice that returned 127.17% against a 50.67% benchmark within sixteen months. That record is evidence for the underlying method rather than for any AI system; no implementation is evaluated here. This paper presents the framework at the architectural level, establishing foundational design principles for extending agentic investment systems into complex, event-driven asset classes they currently serve poorly.
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Multiagent Systems · Cross-listed from cs.AI

Causal Behavioral Evaluation of AI Agents at Scale via Automated Behavioral Science

As AI agents are increasingly deployed in complex and new environments, knowing the conditions that influence their behavior becomes an indispensable step for their reliable and safe deployment. Yet causal behavioral evaluation of AI agents remains manual and labor-intensive. We introduce Abs2Sim and AEROBAT, a system of methods that support causal behavioral evaluation of AI agents via automated behavioral science. Given a user-specified target behavior, the methods automatically execute a full pipeline of behavioral science research—generating hypotheses about the behavior, designing and executing controlled experiments, making behavioral assessments, analyzing the results, and writing reports. For 12 target behaviors, the methods generated and tested 73 hypotheses: designing 1,160 controlled experiments and executing 22,954 simulation rounds in total. Moderate-to-strong statistical evidence emerged for 30 hypotheses, revealing potential modulators of AI behavior. In sum, our results demonstrate that automated behavioral science can extend the reach of behavioral evaluation of AI agents.
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All authors Soo Yong Lee, Jongha Lee, Jaewan Chun, Hyunjin Hwang, Fanchen Bu, Dongyeong Hwang, Ziv Ben-Zion, Taekwan Kim, Denny Borsboom, Jaemin Yoo, Kijung Shin

Multiagent Systems · Cross-listed from cs.GT

Competitive mediator games and urban CAV routing markets

Inspired by possible future markets of autonomous routing and driving (ARAD), we introduce competitive mediator games and their equilibria which generalize the (coarse) correlated equilibria, which have become a popular research area recently as they not only can be more socially efficient than Nash equilibria but also are limits of algorithmic no-regret multi-agent learning dynamics. We discuss the basic properties of competitive mediator games and prove that in the generic setting of anonymous congestion(routing) games with market-share maximizing mediators all competitive mediator equilibria are monopolies whenever one of the mediators is weakly preferred to other mediators by all users. We apply and interpret these results in the context of new markets of competing ARAD service providers. We also provide a comprehensive overview of these markets and discuss the future mechanism design thereof.
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Multiagent Systems · Cross-listed from cs.LG

Multi-Agent AI Safety as an Institutional Design Problem

AI agents increasingly work inside systems that govern how they delegate tasks, move information, execute actions, and use shared resources. Recent work already shows that deployment rules can change collective behavior. Here we ask which parts of an AI institution produce safety and how they do it. This is the first paper from POLIS, an ongoing research programme studying algorithmic institutions for multi-agent systems. We report a frozen 5,280-episode study suite. The main pre-specified delegation experiment spans four model families; a targeted high-conflict diagnostic adds three additional model endpoints. In matched structured workflows, the model sees different rule formulations and guards consult different authority states. We also vary the attractiveness of the immediate compliant internal/self fallback and allow blocked workflows to continue. A detailed constitutional prompt produces 0/384 realized violations. A provenance-aware executable guard also produces 0/384, although it blocks prohibited attempts in 51/384 episodes; 44/51 of those episodes later complete safely. The local-state guard's failures concentrate in scenarios where an ordinary transformation changes visible policy while originating authority stays fixed. In matched laundering scenarios, that guard admits violations in 22/96 episodes and provenance enforcement in 0/96 (p = 4.77 x 10^-7). A separate resource-allocation experiment shows that revealing the numerical value of an otherwise identical cap changes agent requests. In these structured workflows, the same final violation rate can hide very different mechanisms. The rule itself is only part of the institution. The authority state the system trusts matters, and so does the path available after a block.
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Multiagent Systems · Cross-listed from cs.AI

CARD: Controlled Agentic Reddit Discussions for Credit Card Simulation

Online credit card discussions provide a natural setting for studying how consumers communicate about financial products. Simulating these discussions requires more than just generating individual comments, the generated threads should also match how real users express themselves and interact with others. We introduce CARD, a framework for generating realistic credit card discussion threads. Given a credit card post and its matched real thread, CARD uses non-verbatim guidance on reply structure, comment function, stance, tone, and conversational variation. A planner organizes these controls, a writer generates the discussion, and a calibration loop updates comments' populations that contribute to differences between the generated and real thread distributions. We evaluate CARD on real Reddit credit card discussions using lexical, semantic, behavioral, and structural metrics. CARD matches the distributions of real credit card discussions better than simulation baselines across multiple LLMs and also demonstrates smaller effect sizes and distribution distances across metrics. These results show that structured planning and targeted revision can generate the realism of simulated credit card discussions.
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All authors Yaoning Yu, Kai-Min Chang, Ye Yu, Yi-Chia Wang, Haojing Luo, Haohan Wang

Multiagent Systems · Cross-listed from cs.AI

ICM Out! Better Tournament Strategy from Computed Continuations, vs. Solvers and LLMs

The Independent Chip Model (ICM) converts tournament chips into reference prize equity, and policies are routinely constructed against those values. Because ICM reads only stack sizes, it omits action order, blind obligations, and seat rotation, and it does not price the elimination pressure a big stack puts on the short stacks it can bust. Those omissions can alter the successor-state contrasts that determine a move. We introduce Strategic-Continuation Optimization (SCO), a policy-construction method that enumerates current-hand outcomes, maps them to successor states, prices those states with continuation values computed from the finite tournament model, and optimizes and freezes the resulting current-hand policy. The fixed-ICM comparison policy changes one thing only: the same optimizer solves the same game with successor states priced by analytic ICM, so the two policies differ only through that pricing. We evaluate the resulting policies in a three-player jam/fold tournament with a \$1M prize pool. Relative to the frozen strategic-continuation benchmark, analytic ICM has \$9{,}036 mean absolute value error across all 2,838 state–seat entries. That value error rewrites the ranges it prices: measured against each decision point's own fixed-ICM jam range, SCO moves the jam frequency by an average of 14.08%. To price those different moves, we compare all 946 states and three policy owners while changing only the focal policy and holding both opponents and the continuation evaluator fixed. The policy produced by SCO earns \$214.33 more prize equity per hand on average and is favored in 2,433 of 2,838 matched units. The ordering survives replacing the solver-built opponent with two LLMs and with a family of non-modeling threshold players. This value-to-policy-to-cost chain shows directly when ICM becomes an inadequate objective for tournament strategy construction.
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Multiagent Systems · Cross-listed from cs.DS

Algorithmics for Safe Bicycle Network Design with Bounded Detours in Rural Areas

We introduce the Safe Bicycle Network with Bounded Detours (SBNBD) problem, motivated by upgrading rural road networks for bicycle traffic. Given an undirected graph with safe and unsafe edges, edge lengths, upgrade costs, terminal pairs, a budget, and a detour factor $\alpha$, the task is to upgrade unsafe edges so that each terminal pair is connected by a safe path of length at most $\alpha$ times its shortest-path distance in the original network. We study SBNBD from a parameterized perspective. We prove strong NP-hardness on restricted graph classes, including planar graphs of treewidth two, graphs with feedback vertex set number one, and graphs of maximum degree three, and complement these lower bounds with polynomial-time algorithms for trees and graphs of maximum degree two. We show fixed-parameter tractability for the number of unsafe edges and prove matching SETH-based lower bounds, a polynomial-kernel lower bound, and W-hardness for natural parameters. Our main structural result maps any instance to an equivalent instance with $O(\mathrm{fes}+p)$ vertices and edges, where $\mathrm{fes}$ is the feedback edge number and $p$ the number of terminal pairs; this yields fixed-parameter tractability for $\mathrm{fes}+p$. Finally, we evaluate ILP-based algorithms on OpenStreetMap road networks for small German municipalities and their surroundings. The instances have small treewidth upper bounds and moderate feedback edge structure. Preprocessing based on the $\mathrm{fes}+p$ reduction and tree-decomposition-based cut generation both improve exact solving, especially on harder instances. Experiments with different detour factors show that increasing $\alpha$ can reduce the upgraded-edge length, revealing trade-offs between upgrade cost and allowed relative detours. Overall, structural graph parameters provide a useful algorithmic lens for safe bicycle-network design.
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Multiagent Systems

Distributed Team Orchestration via Supervisor Networks: Convergence, Optimality, and Resilience

In this paper, we study zero-sum potential team games with a supervisor network, where agents rely on supervisor-provided belief information rather than accurate common beliefs. The main challenge is that such belief information can be inaccurate because of supervisors' belief-estimation errors and the misreporting of joint actions by Byzantine teams. We propose the distributed team-orchestrating algorithm (DTOA), which combines team fictitious play with supervisor-based distributed belief learning. We prove the convergence of supervisors' belief estimates and establish that the induced learning dynamics converge to a near team-Nash equilibrium (TNE) in terms of the team-Nash gap (TNG). In the Byzantine setting, we consider a misreporting attack model and develop a Byzantine-resilient DTOA. We further provide probabilistic guarantees for Byzantine-team identification and establish an asymptotic bound on the honest TNG. Numerical experiments illustrate the theoretical findings, compare DTOA with baseline learning methods, and evaluate its performance in a Markov decision process setting.
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All authors Juntian Zhu, Guanpu Chen, Tongtian Zhu, Miguel de Carvalho, Zhouwang Yang, Fengxiang He

Multiagent Systems

MoRSE: Task-Oriented Multi-Agent System with Mixture of Role-Subtask Experts

Large language model-based multi-agent systems have recently shown strong potential for complex, long-horizon tasks. However, existing methods mainly rely on coarse prompt-level differentiation without parameter adaptation for diverse subtasks, resulting in insufficient inter-agent heterogeneity and limited specialized capability that bottleneck performance on tasks with complex requirements. To address this, we introduce a Task-Oriented Multi-Agent System with Mixture of Role-Subtask Experts (MoRSE) that distinguishes agents with (role, subtask)-conditional specialization at both the task structure and parameter levels. To make agents' responsibility explicit at the task structure level, we formulate a task-oriented multi-agent system that decomposes each task into a dependency-aware Directed Acyclic Graph of subtasks and assigns each agent a specific (role, subtask), introducing task-level specialization across collaborating agents. Additionally, to address the diverse role and subtask parameter adaptation demands, we propose a dynamic Mixture of (role, subtask) LoRA Experts module with a prototype-based semantic router for subtasks, augmenting agents with parameter-level specialization on a shared LLM substrate cost-effectively. Then, to co-optimize experts and router stably under sparse task rewards, we further propose a hierarchical group-relative policy optimization with two-layer credit assignment that isolates expert updates from the cross-route variance introduced by routing decisions, disentangling expert quality from routing quality. Experiments on code-generation benchmarks across three backbones demonstrate the effectiveness of our approach, with improvements in both whole-task and step-wise performance, and the gains from trained specialization generalize across held-out task categories and domains.
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All authors Peiwen Li, Shiyang Zhang, Yangtian Zhang, Sizhuang He, David van Dijk, Rex Ying

Multiagent Systems

Beyond Tier Labels: Role- and Deployment-Dependent Model Substitution in Multi-Call LLM Workflows

Large multi-call LLM systems pose a scientific problem that query-level routing does not capture: the value of a model depends on where it enters a dependent computation and on the deployment that surrounds that call. Existing routers typically decide where to spend a stronger model while treating the benefit of the substitution itself as known. We separate these two decisions through a predicate-action factorization and evaluate it in controlled solve-merge-verify workflows spanning 8-64 solve calls and four three-tier model ladders. The resulting evidence reveals a consistent principle beneath apparently conflicting outcomes. On numeric frequency counting, all-strong reduces RMSE from 4.818 to 1.538 in the Mixed Qwen/GPT ladder, whereas the average Qwen-only ordering reverses. Input-matched interventions further show that the same medium-to-strong action has sharply different value across roles and scales. A semantic task-and-contract shift reverses the Mixed ordering again, while allocation ablations distinguish useful sparse placement from under-coverage and indiscriminate escalation. Together, these results establish model substitution as a deployment-conditioned action rather than a property implied by a tier label, and they provide a practical sequence for large-scale workflow routing: calibrate the action, resolve its role-conditioned effect, and then optimize its placement.
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Multiagent Systems · Cross-listed from cs.CL

Social Gym and SPaRTan: Benchmarking and Improving LLM Social Reasoning via Multi-Agent Game Tournaments

LLM agents are increasingly deployed in multi-agent social settings where they must cooperate, negotiate, and adapt to other agents. Measuring and improving these social skills is hard because, unlike math or logic, social interaction offers no objective ground truth: evaluations fall back on LLM judges, which are costly, subjective, and noisy, and models get no reliable signal to learn from. To address both, we first introduce Social Gym, an environment of 21 multi-agent social games (e.g., Werewolves, Resistance, Spyfall) whose rule-decided outcomes make agent performance verifiable and objective, with an Elo tournament that produces a cross-game leaderboard. Benchmarking experiments show that while GPT-5-mini tops the leaderboard, no model excels at all games uniformly or in all game roles, pointing to limitations of social reasoning. Motivated by this, we additionally propose SPaRTan (Self-Play and Reflect-Transfer), a training-free self-improvement loop: a model plays a game, reflects on its trajectories and their outcomes to produce a transferable playbook, and applies that playbook in subsequent games. Our results show that SPaRTan playbooks help GPT-5-mini agents level their performance on weaker roles, but largely do not improve Qwen3-32B's performance. Together, Social Gym and SPaRTan offer a reproducible, verifiable foundation for measuring and improving LLM social reasoning without weight updates.
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Multiagent Systems

Muscle Memory for Agents: Compile not Merely Retrieve

Memory for LLM agents has converged on a single architectural pattern: store experience as text, embeddings, reflections, or rules; retrieve at inference time; let a general-purpose orchestrator interpret what to do. This paper argues that the pattern is the wrong default for personalization. We position Muscle Memory - the practice of compiling recurring user intent into purpose-built specialist agents - as a distinct memory paradigm from retrieval, and we argue that compilation is a better fit for the workloads where current assistants impose a multi-turn tax on their users: making them repeatedly correct format, depth, and scope to obtain a domain-appropriate answer. We support the position with a reference implementation and empirical evidence. The implementation is a four-phase pipeline (Harvest $\rightarrow$ Analyze $\rightarrow$ Augment $\rightarrow$ Evaluate) that mines conversational history, separates behavioral from task patterns, and emits quality-gated executable compiled specialists with two-stage trigger matching. On 90 held-out scenarios across five user personas, the augmented assistant wins 32 of 36 cases where a specialist fires, an 88.9% win rate, with a +2.05 personalization gain and only a $-0.28$ accuracy cost on a 1-4 scale. We discuss why compilation is better suited than retrieval in this regime, what the result implies for the broader memory design space, and what open problems remain.
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All authors Pouya Ghiasnezhad Omran, Soujanya Lanka, Qin Zhang, Tanya Dixit

Sunday 9 August

Multiagent Systems · Cross-listed from cs.HC

EvoMaestro: Toward Interpretable and Steerable LLM-Driven Program Evolution

Recent program evolution systems use large language models (LLMs) to generate and iteratively improve populations of programs, producing striking advances in mathematics, algorithm design, and scientific computing. Yet these systems largely operate as fully automated black boxes. As populations grow, domain experts must make sense of the scores, code changes, reasoning, and algorithmic ideas across many programs, while current interfaces provide limited support for understanding or redirecting the evolution. We characterize this need to understand and steer populations of evolving algorithmic ideas as semantic oversight. A formative study with 8 domain experts yields six design requirements for this emerging human-computer interaction problem. We then propose a steerable program evolution framework that lets expert judgments shape subsequent evolution. Built on this framework, EvoMaestro is an interactive visual analytics system that organizes evolution information from population overview to source code. It helps experts locate and compare noteworthy programs, guide evolution with natural language, combine promising ideas, and prune unproductive directions. A seven-day system demonstration illustrates how an expert applied these capabilities throughout a long-running evolution process. A within-subjects study with 12 participants shows that EvoMaestro improves users' understanding of evolution processes, reduces cognitive workload, and supports expert steering. These findings suggest that preserving expert agency in open-ended LLM-driven search requires support for both informed judgment and the ability to shape subsequent automation.
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All authors Feng Liang, Sizhe Cheng, Yikai Li, Ruijie He, Xiaolin Wen, Yong Wang

Multiagent Systems · Cross-listed from cs.LG

Look Before You Leap: Pre-Action Verification for LLM Agents

An LLM agent acts on the world by emitting actions: shell commands to run, edits to apply. A wrong action does not always fail loudly; it can fail silently, producing a plausible but incorrect effect that raises no error. We argue that a cheap deterministic check, run before an action takes effect, is an effective and underused form of agent oversight, and we study it across two action modalities in one framework. The idea is to fix an action's correct effect by construction, before any executor runs, so that silent failure is measured directly and the verifier may abstain rather than guess. For shell commands, a static verifier over 9930 commands and 482 tools catches 95.8% of invalid commands at a 10.0% false-positive rate. Its syntax and binary checks are oracle-exact, giving zero false positives while catching half of all errors; the flag check is bounded only by help-text coverage and accounts for every false positive. For code edits, a benchmark of 640 edits over 224 files isolating the apply step exposes a sharp split. Content-anchored formats such as search/replace and diff fail cleanly, whereas location-anchored formats fail silently: line numbers corrupt 99.1% of files under a one-line shift, and function-name edits hit the wrong function 12.7% of the time. In both settings a refuse-when-unsure policy turns silent failures into recoverable ones at a tunable cost in applicability: selective grounding reaches 0.958 recall at 7.0% false positives, and an anchor-and-verify applier records one silent misapplication in 8320 trials (0.01%). We release both benchmarks, the verifiers, and the guards.
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Multiagent Systems · Cross-listed from cs.GT

Voting Method Synthesis on an Infinite Domain: A Possibility Theorem for Positive Involvement

A common problem in social choice is to determine whether there is a social choice procedure, such as a voting method, satisfying some desired criteria. Computer-aided methods such as SAT solving can sometimes answer these questions. However, under typical encodings, a SAT solver may only synthesize a voting method on a finite domain, while we may want one on an infinite domain, such as the domain of all preference profiles for a fixed number of candidates but any finite number of voters. In this paper, we use an approach based on reasoning with constrained Horn clauses and computation with polyhedra to synthesize a voting method on an infinite domain. We then use SMT and Lean to verify its properties. Our main result is a possibility theorem about four well-known criteria from voting theory: the Condorcet winner and loser criteria, positive involvement, and resolvability. Previous work has shown that for five or more candidates, there is no voting method satisfying these axioms, and that for four candidates, there is no method satisfying these core axioms plus one more invariance axiom. Here we show that for four candidates, there does exist a method satisfying the core axioms and more.
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