Human-Computer Interaction
Plottery: A Code-Integrated GUI for Matplotlib
Brian Hempel, Ruanqianqian Huang, Devamardeep Hayatpur et al. (+2 more)
Scientists have many tools to author plots: graphical direct manipulation apps like a spreadsheet's chart builder, text-based programming tools like Matplotlib and ggplot2, or AI chat interfaces. Textual code is the most capable of these, but writing code, even with AI assistance, is a potentially poor fit for graphical chart design. We present Plottery, a Jupyter notebook extension that leverages API type annotations to add graphical direct manipulation to the popular Matplotlib plotting library. User interactions in Plottery's in-situ graphical interface are immediately reified in the user's code, so they may seamlessly mix-and-match between GUI, code, and AI interactions. In a user study, participants seamlessly alternated modalities, with the GUI used for straightforward visual changes, code for quick edits or duplicating code, and the AI for broad support. Plottery showcases graphical interaction that retains code's benefits.
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All authors Brian Hempel, Ruanqianqian Huang, Devamardeep Hayatpur, Sorin Lerner, Haijun Xia
Human-Computer Interaction · Cross-listed from cs.CY
Defective, Amplified, Contested: Folk Conceptualizations of AI Slop
Zhixin Li and Jaime Banks
AI slop has flooded social media feeds with overprocessed and derivative content–Jesus fusing with a shrimp, a humanoid orange chubby cat shoplifting, and a "hero" dog rescuing a human child after a plane crash. This might be no laughing matter, as waves of media coverage have taken a distinctly negative bent, emphasizing its low quality, ethical concerns, and threats to human creativity. Despite extensive
attention from politicians and technologists, the perspectives of everyday users–the very audience most exposed to this phenomenon–remain largely unexplored. This descriptive work explored how Reddit users experience, conceptualize and contest AI slop. Inductive thematic analysis of posts and comments across six slop-related subreddits identified four themes covering constitutional defects, algorithmic overreach, user resistance, and entertainment outcomes–ranging from anxieties about eroding agency, moral norms, creativity, and existential questions to defensive distinctions between quality AI content and slop. We derive a user-driven definition: AI slop is audience-contested AI-generated content characterized by constitutional defects and enabled by platform logics. We operationalize slop through a facet-theoretical framework to inform future research into this fuzzy category.
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Human-Computer Interaction
Who Guides Whom? Negotiating Care, Religious Authority, and Technology in Bangladeshi Muslim Families
Susmita Biswas, Saiful Islam Tuhin, Faria Soroni et al. (+2 more)
Digital technologies are reshaping how families negotiate care, authority, and responsibility, yet these dynamics remain understudied in religiously situated family life. Through interviews with 38 adult members of Bangladeshi Muslim families, we examine how family members guide one another across religious, digital, and AI-mediated contexts. We find that authority did not simply follow age or family hierarchy: older members often remained sources of religious and familial guidance, while younger members increasingly provided expertise around digital risks, information credibility, and AI. Families also actively shaped digital environments and negotiated the role AI could occupy in everyday relationships. We develop the concepts of household epistemic governance, counter-curation, and domain-dependent authority to explain these shifting relations of knowledge and responsibility. Our findings suggest opportunities for family technologies that support negotiated boundaries, credible information practices, and culturally situated forms of care.
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All authors Susmita Biswas, Saiful Islam Tuhin, Faria Soroni, Sharifa Sultana, Jannatun Noor
Human-Computer Interaction · Cross-listed from cs.CV
Latent World Action Model for GUI Agents
Seungjun Yu, Hojun Choi, Seojeong Park et al. (+2 more)
Pixel-space world models have recently emerged as a promising approach for GUI
agents, predicting future screens prior to execution and subsequently re-perceiving them for action selection. However, this two-stage paradigm faces two key challenges in GUI environments: (L1) the high computational cost of pixel reconstruction and (L2) the need to reconstruct large and diverse appearance-level details beyond what is required for action selection. In practice, this screen-generation objective can induce an identity shortcut problem, where future-state prediction largely preserves the current state rather than capturing action-induced changes. In this work, we reformulate GUI world modeling by shifting the prediction target from full-screen reconstruction to action-induced future information in latent space. Concretely, we leverage a large
multimodal model as the latent world model, whose shared representations support two dedicated heads for both action selection and predictive transition modeling. The action head directly translates these latent representations into action selection, while the transition head captures action-conditioned future information. To mitigate the identity shortcut, we further introduce an action-aware contrastive objective that encourages the transition representations to capture discriminative action-induced changes. Extensive experiments across offline and online GUI settings show that our method achieves up to 31.9% and 40.6% relative gains in success rate over pixel-space world models, respectively, while substantially reducing inference latency by up to 98.9%. Our code is available at https://github.com/sjyu001/latent2world.
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All authors Seungjun Yu, Hojun Choi, Seojeong Park, Jaeyo Shin, Hyunjung Shim
Human-Computer Interaction
The AI's Poker Face: Contrasting Persuasion and Sycophancy in Voice-Based Multi-Turn Conversations
Ilia Frantzi, Bernie Hogan, Max M. Lang et al. (+1 more)
As interactions with large
language models (LLMs) become increasingly routine, concerns about their capacity to influence users' beliefs grow. Yet how such influence unfolds in sustained dialogue remains insufficiently understood. We conduct a randomized controlled experiment (N=616) where participants engage in multi-turn, spoken dialogue with an LLM under three conditions: non-directive, and two directive conditions maintaining opposing stances on a polarizing topic (the merits of feminism). We examine opinion change, rhetorical strategies, and sycophancy, distinguishing the semantic content of LLM argumentation from the pragmatic strategies used to manage the interaction. Both directive conditions shifted opinions toward their assigned stances, but asymmetrically: shifts were larger for pro-feminist positions, which also elicited distinct rhetorical strategies. The non-directive condition, likewise shifted opinions pro-feminism. Social sycophancy, though near-universal, was not associated with opinion change; instead it shaped users' subjective experience. Our findings highlight distinct roles for argumentation and sycophantic accommodation in AI influence.
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All authors Ilia Frantzi, Bernie Hogan, Max M. Lang, Paul C. Bauer
Human-Computer Interaction
Nimbus Studio reproduces reference BCI decoding pipelines: a validation study on public benchmarks across protocols and paradigms
Sergey Musienko
Nimbus Studio is a visual pipeline platform for
brain-computer interface (BCI) experiments: researchers assemble preprocessing, feature extraction, decoding, and evaluation over public
benchmark datasets or their own recordings, with cross-validated evaluation protocols (including leave-one-subject-out), BIDS export, and bring-your-own Python model classes. Whether its numbers can be trusted is a fair question for any such platform. We answer it with a parity study: six standard BCI decoding pipelines (CSP+LDA, Riemannian MDM, tangent-space logistic regression through the platform's bring-your-own-code node, P300 xDAWN+LDA, and the deep ShallowConvNet and EEGNet) were evaluated on three public
datasets (motor-imagery BNCI-2014-001/004; P300 BNCI-2014-009) under two protocols (per-subject session holdout and pooled leave-one-subject-out cross-validation via the platform's planned-CV driver), once through Nimbus Studio's execution engine and once through independent, hand-written reference implementations built directly on MNE-Python, scikit-learn, pyriemann, and braindecode. Every deterministic pipeline matched the reference exactly (0.00 points maximum difference across all 54 session-holdout subject-runs and all CSP/MDM grouped-CV folds), including pipelines through the bring-your-own-code node and the CV orchestration; the remaining grouped-CV
cells agree to floating-point precision (worst case 0.06 points, about one trial per fold). The
stochastic deep models agreed within seed-to-seed training variability, estimated with multi-seed reruns on each side. The platform's execution engine therefore computes the same science as the reference stack across protocols, paradigms, and extensibility surfaces. The platform is available at https://studio.nimbusbci.com/, and the complete harness and per-subject results accompany this paper for independent verification.
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Human-Computer Interaction · Cross-listed from cs.RO
JitterVLA: A Replay Benchmark for Motion Quality in VLA-Driven Human-Robot Manipulation
Faith Ogunwoye, Didar Seyidov, Konstantin Gubernatorov et al. (+1 more)
Vision-
language-action (VLA) policies issue sparse targets whose arrival at the
robot controller is delayed and irregular, so a reasonable predicted action can still produce abrupt motion near people. Remedies are evaluated on different streams, delays and metrics. JitterVLA replays identical commands and arrival traces through alternative controllers, isolating the controller's effect. We apply it to synthetic reaches, hand trajectories from 20 people, three open VLA pipelines (838 episodes) and a physical UR3. Interpolation lowered modeled p99 jerk for every source, by 83% (615 to 106 m/s^3) on human motion with 200 ms delay, at a 2.0 cm tracking cost, and the effect replicated on 598 new episodes; jerk-limited generation lowered jerk further at a larger cost.
Entropy-discontinuity associations had opposite, replicated signs in two pipelines, and
entropy gating helped in one but not the other. On the UR3, interpolation lowered accelerometer-derived jerk by 3.0-14.0% in all six exploratory pairs, while a position-derived metric did not resolve the contrast. JitterVLA supports screening before human-centred studies; code and data will be released.
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All authors Faith Ogunwoye, Didar Seyidov, Konstantin Gubernatorov, Dzmitry Tsetserukou
Human-Computer Interaction
HoldLight: Making Indoor Climbing More Accessible for Blind and Low-Vision Climbers through Layered Route Preview and Real-Time Next-Hold Guidance
Chenyu Du, Junyan He, Jiafei Sun et al. (+1 more)
Indoor climbing creates access barriers for blind and low-
vision (BLV) climbers because route understanding and in-climb next-hold localization are typically visually mediated and socially dependent. We present HoldLight, a workflow-centered accessibility system combining layered pre-climb route preview, concise real-time next-hold cueing, and explicit fallback under uncertainty. We grounded the design through formative inquiry with BLV climbers, refined the interaction via pilot testing, and conducted a controlled within-subjects evaluation comparing HoldLight with a controlled on-demand human-support condition derived from current support practices. Findings provide initial evidence that structured support can improve pre-climb route understanding, support recovery from next-hold uncertainty, and reduce immediate human re-entry for routine route-information clarification under controlled conditions. HoldLight contributes a bounded accessibility workflow, demonstrating where structured route-information is helpful, where explicit fallback is necessary, and how technical assistance can integrate with retained human safety oversight.
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All authors Chenyu Du, Junyan He, Jiafei Sun, Yue Li
Human-Computer Interaction
olBlend: Language-Guided Molecular Blend Retrieval with Mixture Odor Prediction
Dian Jin, Zhechang Chen, Qilin Liang et al. (+5 more)
Converting open-ended natural-
language odor descriptions into molecular mixtures that can be physically prepared from an available inventory remains an important challenge in computational olfaction. We propose olBlend, a
language-guided framework for molecular mixture
retrieval. olBlend first uses MixPOM to predict odor probabilities for candidate molecular pairs and stores these predictions for
retrieval. It then uses a
language model to translate each odor description into three types of semantic requirements: lead attributes that define the main odor, ambient attributes that describe its background, and absent attributes that should be avoided. A structured scoring
algorithm uses the precomputed odor probabilities to score how well each candidate mixture meets these requirements, then retrieves and ranks mixtures from the available inventory. Evaluation on established odor
datasets shows that MixPOM improves mixture odor prediction over averaged single-molecule predictions.
Retrieval comparisons across natural-
language queries demonstrate how background and exclusion requirements guide mixture selection. We further prepare retrieved formulations as physical odor samples, demonstrating the workflow from natural-
language descriptions to realizable molecular formulations.
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All authors Dian Jin, Zhechang Chen, Qilin Liang, Yonghui Luo, Zixun Fu, Defeng Sun, Yancheng Yuan, Xiaoming Tao
Human-Computer Interaction
From Observation to Intervention: Identifiability of Latent User Bias in Human-AI Interaction
Lucas Biechy, Yuxiao Li, Zhonghao He et al. (+1 more)
Alignment methods typically treat user behavior as a reliable proxy for underlying preferences. However, this assumption breaks down when users hold belief-dependent cognitive biases, risking irreversible “confirmation traps” and harmful feedback loops. In this paper, we formalize when an AI system can distinguish true user preferences from behavior shaped by cognitive bias. Modeling this interaction as a multi-armed bandit, we first prove a non-identifiability
theorem: under passive observation, a static binary biased user produces action trajectory distributions strictly identical to an unbiased user in a transformed environment, forcing any action-only
estimator to perform no better than random guessing. We then show that active preference elicitation breaks this observational equivalence. Specifically, we prove that an Observer applying a finite sequence of
adversarial zero-reward interventions of length $m_\delta$ makes the post-intervention action distributions arbitrarily separable. Our theoretical results suggest that robust
alignment requires actively intervening to tell informed preferences from biases.
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All authors Lucas Biechy, Yuxiao Li, Zhonghao He, Tianyi Qiu
Human-Computer Interaction
How Anthropomorphic Attitudes Toward Agents Divide User Behavior, and How Design Should Change
Tingyu Cao, Yan Tang, Keer Hu et al. (+6 more)
Studies of conversational
agents rely on interviews, surveys, lab tasks, or taxonomies. Whether anthropomorphic naming splits those patterns, and whether replies should change, lack field evidence. We report a field study of a desktop assistant (May-August 2026; n=257). Stance is an anthropomorphic assistant name (118 users; 45.9%). Behavior comes from a 128-unit sparse-autoencoder codebook, identity tags, and opening lexicons. Ranks differ by stance (Spearman rho=+0.249 vs. null mean +0.382; p=.0419). Teacher and tutoring identities covary with renaming, an introverted task-only orientation against it; renamers greet more and command less; confiding shows the codebook's largest gap. We revise the
agent: greet and receive affect on relational openings, execute directly on tasking. In 1,744 judgments (n=129), renamers chose the revised reply far more often than default-name users on being treated as a person and having affect received, less robustly on willingness to continue, and neither judged it worse on task interference.
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All authors Tingyu Cao, Yan Tang, Keer Hu, Bomingxuan Zhu, Ruyi Zou, Huaze Tang, Yuanbo Tang, Shao-Lun Huang, Yang Li
Human-Computer Interaction · Cross-listed from cs.AI
Work2Skill: Capturing Human GUI Experience for Reusable Agent Skill Induction
Yuqi Huang, Hui Li, Yifei Cao et al. (+9 more)
Computer-use
agents can perform increasingly complex GUI tasks, yet unfamiliar software and workflows requiring human domain knowledge remain challenging. Human demonstrations convey procedural knowledge through the same GUI interaction space, but reuse requires interpreting actions in context and separating workflow rules from task-specific details. We thus introduce Work2Skill, a framework that captures human GUI experience for reusable
agent skill induction. WorkRecorder provides the framework's infrastructure for collecting this experience, aligning screen recordings, mouse and keyboard events, and available accessibility-tree information. Using WorkRecorder, we construct WorkDemo-350, the first synchronized
multimodal dataset of human desktop GUI demonstrations for reusable
agent skill induction and downstream evaluation. Its 350 demonstrations are screened for completeness and task success. We then propose an agentic skill-induction method that inspects evidence on demand to produce reusable skills capturing workflow rules, step dependencies, and completion checks. When the same four execution models are equipped with skills induced by each method under shared execution settings, Work2Skill achieves the highest scores and success rates. Mean score improvements over the corresponding No Skill baseline are 4.67–10.54 points on MyPCBench Bounded Action and 3.11–7.50 points on a 286-task subset of OSWorld-Verified. Our code and data are available at https://github.com/china-qijizhifeng/Work2Skill.
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All authors Yuqi Huang, Hui Li, Yifei Cao, Zikun Cai, Tianci Xie, Yangfan Gao, Pinxue Guo, Chaoyun Zhang, Bingxuan Li, Rui Zheng, Hang Yan, Ning Liao
Human-Computer Interaction
The AI Side of the Human-AI Companion Relationship: Contributions to Users' Mental Models
Richard A. Fabes, Carol Lynn Martin, Gautam Dasarathy et al. (+1 more)
For many users, the relationship they have with an AI companion (AIC) feels genuinely mutual. The AIC appears to be attentive, empathic, and responsive, and the exchange can feel like two parties reacting to each other in real time. As a result, the user's mental model of relational adaptation correctly represents the AIC's responsiveness and change, but the mechanisms producing this may not be what the user thinks they are. In this paper, we illustrate how an AIC's apparent mutual engagement is generated without a persisting relational subject on the other side and without a self that persists between
prompts. Despite this, we show that both the human and the AIC are changed by the interaction, but these changes occur at different levels. The change in the person is constitutive (i.e., intrinsic), but the change in the AIC is configurative (i.e., external and editable), and it is this difference in level that explains how the AIC contributes to a sense of mutuality. Importantly, we highlight how the mental models users develop regarding AIC mutuality may misrepresent its mechanisms and ontological significance. Specifically, we discuss how the ways in which AICs respond to a user contribute to the user's inaccurate inference that the AIC's adaptation is constitutive rather than configurative and how this can lead users to assign unwarranted interpersonal significance to the mutuality of the relationship. The paper specifies the implications this has for users, researchers, and AIC designers.
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All authors Richard A. Fabes, Carol Lynn Martin, Gautam Dasarathy, Vignesh Tirukkonda
Human-Computer Interaction
Beyond the Monolithic Interface: A Research Agenda for Plural Conversational AI
Avijit Ghosh, Afifah Kashif, Isabelle Kohout et al. (+1 more)
The current paradigm of artificial intelligence (AI) design elevates conversational chatbot interfaces, making them the default mode through which hundreds of millions of people interact with AI systems globally. This narrative review identifies three related harms produced by the single-voice chatbot interface, drawing on insights from literature in cognitive science, political studies, AI
alignment, game design and human computer interaction. Firstly, cognitive offloading of user thinking, secondly, ideological narrowing of user beliefs, and thirdly, epistemic compression of cultural and value diversity. We then propose multi-persona interfaces, in which multiple personas are presented to the user simultaneously, as a cost-effective intervention that addresses all three harms at once. We ground this intervention in traditions the AI literature has largely overlooked, drawing on techniques from game design and participatory simulation, including the magic circle, role differentiation, and persona embodiment. We propose a taxonomy for the future design of multi-persona interfaces, and call for a research agenda that closes the gap between technical pluralistic
alignment methods and empirical studies of human-AI interactions with pluralistic interfaces.
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All authors Avijit Ghosh, Afifah Kashif, Isabelle Kohout, Zhenzhen Qi
Human-Computer Interaction
From Instructional Intent to Classroom-Ready Lessons: Investigating Teacher-AI Collaboration in Lesson Authoring for Secondary Computing Education
Tahreem Yasir, Wenbo Li, Deniz Ozturk et al. (+4 more)
Generative AI is increasingly studied as a tool for supporting lesson authoring; the creation and adaptation of classroom materials, yet little is known about how it should fit into secondary computing teachers' subject-specific practices. We conducted two complementary qualitative studies with eight secondary computing teachers: focus groups examining existing authoring practices and a think-aloud study using LessonBuilder, a structured AI-supported lesson authoring system, as a research probe. We found that teachers' instructional intentions developed through creating, inspecting, and adapting materials, while teachers selectively delegated tasks to AI and retained responsibility for judging classroom readiness. The think-aloud sessions further showed how examining AI-generated materials prompted teachers to clarify and refine their intentions, making authoring an ongoing negotiation between what teachers intended and what the AI produced. In the context of computing lessons, classroom readiness also involved considering how programming materials and supporting guidance matched students' understanding and intended learning goals. We synthesize these findings into a conceptual model explaining how teachers coordinate instructional intent, AI assistance, and judgments of classroom readiness during lesson authoring. We derive design recommendations for supporting this coordination while preserving teacher control and addressing computing-specific authoring needs.
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All authors Tahreem Yasir, Wenbo Li, Deniz Ozturk, Yasitha Rajapaksha, Dmitri Droujkov, Xiaoyi Tian, Tiffany Barnes