Human-Computer Interaction · Cross-listed from cs.CL
MemeBridge: A Dataset for Benchmarking and Mitigating the Bidirectional Cultural Gap in Meme Interpretation
Hangxiao Zhu, Suliu Qin, Zhuoyan Li et al. (+3 more)
Communicating across cultures is inherently challenging, especially through culturally dense and ambiguous formats like memes. While people expect large
language models (LLMs) to hold promise for bridging such gaps, existing
benchmark datasets often fail to capture the cultural context necessary for accurate interpretation. To address this, we introduce MemeBridge, a curated
dataset centered on U.S.-originated memes, designed to capture two complementary perspectives: (1) how Chinese participants interpret these memes, and (2) how U.S. participants anticipate how people from other cultures might misunderstand them. Here, context refers to implicit cultural knowledge, including background beliefs, norms, and shared assumptions that shape meme comprehension. The
dataset was constructed via a multi-stage crowdsourcing pipeline with rigorous validation, including human agreement checks and GPT-based classification verification. Each meme is annotated with sentiment, emotion, cultural significance, and knowledge type, providing rich supervision for downstream tasks. Notably, we observe that the anticipated misunderstandings from U.S. participants are often inaccurate, highlighting the asymmetries in cultural understanding and the challenges of adopting perspectives beyond one's own. This bidirectional framing, which focuses on both expression and perception, enables more nuanced benchmarking of cross-cultural comprehension. Our probing of multiple LLMs reveals that while models developed in different cultural contexts exhibit partial cross-cultural understanding, they often struggle with sophisticated interpretations. By contrast, fine-tuning with MemeBridge improves model performance, underscoring the value of culturally grounded resources for training and evaluating LLMs in globally diverse settings.
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All authors Hangxiao Zhu, Suliu Qin, Zhuoyan Li, Ming Jiang, Yu Zhang, Meng Xia
Human-Computer Interaction
Design principles to Increase Technology Self-efficacy for Older Australians with Mild Cognitive Impairment (MCI) and Older Carers
Snezna Bizilj Schmidt, Nathan D'Cunha, Stephen Isbel et al. (+2 more)
The number of people with age related physical or cognitive impairments is increasing due to the worlds ageing population. Technology has the potential to support independent living, and to achieve aged and health service efficiencies, however, there are gaps in our understanding of factors that motivate technology adoption and ongoing use by older adults, especially those with cognitive impairments. This study aims to explore motivators and enablers for technology adoption and ongoing use by older Australians with mild cognitive impairment (MCI) and their carers, to identify technology design principles and guidelines that maximise adoption. Semi structured interviews were used to gather data about individual demographics, needs, priorities, lifestyle, challenges, and experiences with technology. Results of inductive, reflective, thematic analysis indicate that a desire for independence, autonomy and quality of life motivate use of technology, and perceived technology self-efficacy and IT literacy are enablers. The Protection Motivation Theory illustrates that constant technology change is a disabler for technology adoption and sustained use, because it lowers perceived technology self-efficacy and IT literacy, and reduces confidence to use technology. Two high-level technology design principles and related guidelines are proposed, grounded in theory and aligned with Banduras four sources of self-efficacy. These design principles and guidelines are intended to increase feelings of self-efficacy and confident use of technology, while also reducing adverse impacts of technological change and encouraging sustained technology adoption by older adults with MCI to support independent living and quality of life.
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All authors Snezna Bizilj Schmidt, Nathan D'Cunha, Stephen Isbel, Blooma John, Ram Subramanian
Human-Computer Interaction · Cross-listed from cs.CV
Less Is More: Balancing Positive and Negative Space in Visual Concept Blending
Shishi Xiao, Adam J. Coscia and David H. Laidlaw
Graphic designers often blend visual concepts to communicate multiple ideas within a single image, leveraging positive and negative space to create balance, emphasis, and aesthetic appeal. While computational methods have begun to support automatic concept blending, they largely overlook the role of spatial composition in the design. To address this gap, we present an automatic pipeline that explicitly applies positive and negative space throughout the blending process. Our approach first identifies plausible regions for concept integration by combining semantic
reasoning from
vision-
language models with
geometric constraints derived from real-world examples. Conditioned on these regions, the system generates blended compositions using a hybrid pixel-vector pipeline:
diffusion-based inpainting produces a fast, coarse initialization, which is then refined through vector-based optimization at the point level to ensure structural coherence and balanced semantic expression. A
multimodal agent orchestrates this process as a planner and evaluator, enabling iterative improvement and interpretable control. Through an evaluation using both baseline comparisons and a user study, we demonstrate greater expressiveness, creativity, and concept recognizability by effectively leveraging positive and negative space. We further demonstrate the generalizability of our approach across diverse applications, including controllable image and infographic generation.
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Human-Computer Interaction
ErgoAssist: Cognition-Aware Posture Feedback in Wearable Ergonomic Systems
Sarmistha Sarna Gomasta, Bhawana Chhaglani, VP Nguyen et al. (+1 more)
Prolonged digital device use has made poor posture and musculoskeletal discomfort pervasive among knowl- edge workers. Existing ergonomic wearables rely solely on posture thresholds, frequently interrupting users during high-focus moments and leading to alert fatigue and abandonment. Yet posture and cognitive load are closely coupled, and most systems remain cognitively unaware. We present ErgoAssist, a head-worn ergonomic assistant that detects poor posture using IMU-based head tracking and estimates task-induced cognitive load using a consumer-grade
EEG headband for continuous everyday use. In a controlled lab study, ErgoAssist achieves 81% posture classification and 90.2% task induced cognitive load estimation accuracy under leave-one-subject-out evaluation. In a preliminary real-time deployment, cognition-aware alerting reduces alert frequency by 81%, improves perceived usability by 43%, task performance by 25%, and improves posture correction rate by 38%, delivering fewer but better-timed interventions rather than merely suppressing alerts.
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All authors Sarmistha Sarna Gomasta, Bhawana Chhaglani, VP Nguyen, Prashant Shenoy
Human-Computer Interaction · Cross-listed from cs.CR
NeuroPriv: Adversarial Representation Learning for Privacy in Wearable EEG Systems
Sarmistha Sarna Gomasta, Bhawana Chhaglani and Prashant Shenoy
Wearable
EEG systems may expose sensitive information beyond their intended health function, creating substantial risks to neuroprivacy. In this work, we show that commonly used
EEG features can reveal participant identity and demographic attributes in addition to supporting the intended cognitive task. Wearable
EEG is increasingly being explored for cognitive monitoring, neurological assessment, and longitudinal digital-health applications, yet many systems assume that transmitting compact spectral or spatial features instead of raw
EEG provides sufficient
privacy protection. Using EEGMAT as a motivating case study, we find that compact
EEG features achieve a balanced accuracy of 0.788 for cognitive-state classification while enabling gender, age, and subject-identity inference with balanced accuracies of 0.858, 0.789, and 0.692, respectively. We further show that
privacy-aware representation learning preserves task performance at 0.781 while reducing these inference accuracies to 0.563, 0.467, and 0.206. These findings motivate purpose-limited representations and explicit
privacy auditing in wearable neurohealth systems.
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Human-Computer Interaction · Cross-listed from cond-mat.stat-mech
A Human-AI Theorem Connecting Spontaneous and Field-Induced Mechanisms of Collective Behavior in One Dimension
Weiguo Yin
Can an artificial intelligence (AI) generate a scientific hypothesis outside a human collaborator's active hypothesis space (AHS), and can human-AI research be organized to make such breakthroughs more likely? We document such a case while proving a
theorem that connects two basic organizing mechanisms of statistical physics: collective behavior arising in zero field from competing interactions and that induced or controlled by an external field. A zero-field $O(n)$-vector open chain with arbitrary inhomogeneous nearest- and next-nearest-neighbor interaction functions $U_i(S_i\cdot{S}_{i+1})$ and $V_i(S_i\cdot{S}_{i+2})$ is microscopically, via a temperature-independent mapping at the
Hamiltonian level, equivalent to a simpler $O(n)$ open chain with nearest-neighbor interaction $V_i(\boldsymbol\sigma_i\cdot\boldsymbol\sigma_{i+1})$ and axial single-
spin potential $U_i(\sigma_i^z)$ for every integer $n\ge1$ and every system size $L\ge1$. The homogeneous linear specialization maps the foundational frustrated $J_1$-$J_2$ model onto the canonical $J$-$h$ field model—with $n=1,2,3$ being the Ising, XY, and Heisenberg classical
spin models, respectively; the
theorem resolved a longstanding challenge for $n=3$ published in 1990. Its proof was done with an AI-synthesized recursive Householder moving frame and understood via a human-recognized hidden reciprocity. An analogous
theorem holds when the continuous $O(n)$
spins are replaced by the $q$-state Potts
spins, implying a closed-form exact solution of the $J_1$-$J_2$ standard Potts open chain for every $q\ge2$ and every $L\ge1$. The emergence of these
theorems from a human-AI co-development framework suggests that sustained AI involvement throughout a systematic research program may incubate autonomous scientific breakthroughs and make aspects of the discovery process experimentally testable.
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Human-Computer Interaction
Cyber-Physical Digital Factory Architecture as the Enabler of Disembodied Work
Tero Kaarlela, Ivan Ruchkin, Jose Outeiro et al. (+1 more)
Digital Twins (DTs), Artificial Intelligence (AI), and Industrial Internet of Things (IIoT) technologies have significantly advanced manufacturing digitalization. However, these technologies are typically applied to individual manufacturing processes rather than integrated into a unified cyber-physical manufacturing environment. This paper proposes a cyber-physical digital factory architecture that enables disembodied work, where manufacturing systems can be supervised and operated remotely through eXtended Reality (XR) user interfaces in collaboration between AI-based control and human operators. The architecture integrates synchronized DTs, hierarchical cloud-edge AI, IIoT, and XR teleoperation interfaces into a cyber-physical manufacturing environment. The proposed approach is validated through representative manufacturing operations, including CNC machining, robotic-assisted abrasive finishing, and robotized disassembly. The results demonstrate the feasibility of the proposed architecture for disembodied manufacturing work and provide a reusable cyber-physical framework for future human-AI-controlled digital factories.
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All authors Tero Kaarlela, Ivan Ruchkin, Jose Outeiro, Souradeep Dutta
Human-Computer Interaction · Cross-listed from cs.AI
AI Morbidity and Mortality: A Framework for Clinical AI Failure Review
Paulius Mui, Dean F. Sittig, Steve Labkoff et al. (+1 more)
Clinical artificial intelligence is increasingly embedded in real-world care, yet existing safety mechanisms are poorly suited to reconstructing and learning from individual AI-related errors and near-misses. Aggregate model monitoring can identify performance changes, and traditional patient safety reporting can capture adverse events, but neither is designed to explain how risk emerges across the interaction among AI systems, clinicians, workflows, and institutional controls. We propose AI Morbidity and Mortality (AI M&M), a structured, blameless framework for case-based review of clinical AI failures. The framework combines standardized case intake, evidence preservation and investigator-level reconstruction, tool-in-loop attribution, and corrective-action tracking. Each event is classified across four linked dimensions: Trigger - Mechanism - Clinical Pathway - Corrective Action, separating the condition that exposed a vulnerability from the process that produced risk, its consequence for care, and the remediation assigned. We demonstrate the framework using five illustrative outpatient medication and clinical decision-support cases; two clinician reviewers independently applied all four classification axes and reached agreement across all 20 axis-level classifications. AI M&M is intended to complement, rather than replace, model monitoring, patient safety reporting, and regulatory oversight by converting individual AI-in-workflow failures into actionable institutional learning. Prospective evaluation across institutions, AI systems, and clinical settings is needed.
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All authors Paulius Mui, Dean F. Sittig, Steve Labkoff, Sanjay Basu
Human-Computer Interaction
InsightToast: Proactive Information Retrieval & Glanceable Visualization in the Side Channel of Data-Rich Meetings
Mohammad Abolnejadian and Matthew Brehmer
Missing institutional context during meetings can impede effective participation. Retrieving relevant information, often scattered across heterogeneous internal and external sources, requires costly task-switching that disrupts both individual focus and collective conversational flow, particularly detrimental during cognitively demanding tasks such as decision-making. We introduce InsightToast, a mixed-initiative application that monitors verbal discourse in real time, identifies topics and informational needs as they emerge, and proactively retrieves relevant information through a multi-
agent large
language model (LLM)-based pipeline integrating
retrieval-augmented generation (RAG) to produce source-grounded insights as succinct text and glanceable interactive charts, delivered through a peripheral interface as ephemeral toasts in the conversation's side channel. To demonstrate the potential for yielding serendipitous insights, we showcase a usage scenario involving a knowledge base of legislative documents as the meeting's context. We then report on a comparative study (N=16), in which participants arrived at informed policy decisions while maintaining natural conversation flow.
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Human-Computer Interaction
Augmenting Interviewer Judgments of Patient Experience with Automatic Language Analysis
Aowen Shi, Michal Balazia, Danilo Postin et al. (+4 more)
Understanding how psychiatric patients subjectively experienced a clinical conversation is important for feedback and alliance-related process monitoring. While interviewers form post-session judgments about patient experience, these judgments do not always match patients' self-reports. Automatic approaches for predicting perceived interaction quality from conversation have been proposed, but it remains unclear whether such approaches can complement human judgment rather than simply replicate it. To address this gap, we evaluate a clinician-support framework in which post-session interviewer ratings are combined with automatic
language-based predictions to estimate patient-reported interaction quality in free clinical interviews. We assess this integration across multiple standard model types, including Ridge, SVR, MLP, GRU, and BiLSTM, all trained on sentence
embeddings extracted from dyadic transcripts of 107 free conversations between psychiatric patients and interviewers. Our results show that combining interviewer judgments with model predictions through simple averaging yields the strongest overall performance. The interviewer-only baseline reached a Pearson correlation of 0.365. Among fully automatic models, Ridge achieved the strongest Pearson correlation (r = 0.286), while BiLSTM achieved r = 0.270. The strongest result was obtained by BiLSTM interviewer integration (r = 0.403). Our findings suggest that automatic
language analysis and interviewer judgment capture complementary aspects of patient experience and that their combination provides a more accurate approximation of the patient's own report than either source alone.
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All authors Aowen Shi, Michal Balazia, Danilo Postin, René Hurlemann, Jan Alexandersson, François Brémond, Philipp Müller
Human-Computer Interaction · Cross-listed from cs.CL
You Shouldn't Have Asked: A Pragmatics-Inspired Taxonomy for Evaluating LLM Refusals
Ruoxuan Li, Pinqiao Wang, Sheng Li et al. (+1 more)
Refusals are often treated as face-threatening acts in pragmatics because they can challenge the requester's socially claimed self-image. Large
language models (LLMs) are increasingly trained to refuse unsafe and inappropriate requests, and these refusals may harm users when models fail to manage this interactional cost properly. While existing work has mainly approached LLM non-compliance as a safety-
alignment outcome, it does not provide a way to evaluate whether LLMs refuse appropriately across different harmful contexts. To study this question, we propose (to our knowledge) the first taxonomy of LLM refusals that is grounded in pragmatic theory. Applying this taxonomy to responses from 16 modern LLMs across 14 harm categories, we find that although models differ in how they refuse, their refusals are overall explicit and strongly morally evaluative, with interactional repair occurring mainly through offering or providing safer alternatives instead of interpersonal facework. This pattern is especially consequential in sensitive harm contexts, where overuse of negative framing may make users feel shamed or provoked, undermining the purpose of safe non-compliance. We therefore call for
alignment evaluation that considers not only whether models refuse harmful requests, but also whether they refuse in ways that are contextually adaptive and socially accountable for the interactional consequences of saying no.
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All authors Ruoxuan Li, Pinqiao Wang, Sheng Li, Cameron Robert Jones
Human-Computer Interaction
LipCoder: Voice-Enabled Coding Toolkit
Hayoon Kim, Sungho Lee, Juhwi Kim et al. (+2 more)
AI-assisted programming environments have accelerated software development, giving rise to new paradigms like vibe coding. However, their benefits remain largely inaccessible to visually impaired programmers, as existing screen readers and assistive tools offer limited support for these emerging workflows. We introduce LipCoder, a voice-centric programming toolkit designed to deliver editor-level functionality through auditory and
speech-based interfaces. LipCoder offers features comprising
speech feedback and earcon cues for comprehension and validation, as well as natural
language input for navigation and modification. In an exploratory evaluation, 5 visually impaired programmers performed a series of coding tasks comparing LipCoder with a baseline of VSCode, Copilot, and VoiceOver. Quantitative trends and qualitative feedback point to directions for auditory-first design that may broaden accessibility in
speech-driven coding environments.
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All authors Hayoon Kim, Sungho Lee, Juhwi Kim, Bongwon Suh, Kyogu Lee
Human-Computer Interaction · Cross-listed from cs.CE
Domain-Grounded Tool Orchestration for LLM-Guided Scientific Analysis
Jeff Lee, Sebastien Jourdain, Cory Quammen et al. (+2 more)
Scientific analysis workflows encode deep domain knowledge through sequences of tightly coupled operations where correctness depends on tool selection, execution order, and parameterization. A CFD engineer investigating flow separation must extract wall shear stress, identify zero-crossings in skin friction, and confirm with boundary-layer profiles: a chain that requires both domain expertise and proficiency with visualization tools. Current approaches to LLM-assisted scientific visualization generate scripts that encode this knowledge implicitly, and often incorrectly, producing code that executes but yields wrong results. We present an architecture that separates intent interpretation (LLM) from execution (deterministic domain tools) from explanation (LLM), connected by the Model Context Protocol (MCP) and grounded by domain ontologies that constrain planning to valid analysis chains. We instantiate the architecture in two domains on the same ParaView server infrastructure: computational fluid dynamics post-processing and topological data analysis via the
Topology ToolKit (TTK). Adding the second domain required only an ontology and tool wrappers around existing filters, with no change to the architecture, protocol, or deployment. By construction the design removes whole classes of failure that affect script generation (such as API
hallucination and missing pipeline stages) and narrows the strategic errors that remain. An ablation across both domains locates the ontology's empirical effect: it does not change which tools the planner selects, which is already reliable, but corrects how the model interprets results, raising interpretation accuracy from 0.41 to 0.91, and only when the relevant fact is retrieved in scoped rather than bulk form. ParaView's client-server model carries analysis to production-scale
datasets through a thin browser client.
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All authors Jeff Lee, Sebastien Jourdain, Cory Quammen, Patrick O'Leary, Berk Geveci
Human-Computer Interaction
Inferring Value Criteria from Ordinal Preferences: An Iterative In-Context Learning Framework for Music Generation
Futa Hidaka, Naomi Imasato, Kazuki Miyazawa et al. (+1 more)
Adapting a generative music system to an individual's taste requires learning what that listener values. Listeners can rank pieces, but their underlying criteria may be tacit and difficult to articulate. We ask whether and under what conditions a large
language model (LLM) can adapt symbolic music generation from rankings alone and construct transferable natural-
language descriptions of value criteria. In our iterative in-context learning framework, the LLM formulates hypotheses, generates candidate pieces in ABC notation, receives a ranking, and periodically infers and verbalizes value criteria from history to guide later generation. We evaluate the framework against 16 simulated raters in 480 adaptation runs using mixed-effects modeling, an ablation, and transfer tests on unseen music. Overall, the framework did not outperform a feedback-free diverse-generation baseline, but did so for two value functions with targets difficult to reach through simple sampling. How atypical the target was relative to the LLM's feedback-free generation tendencies predicted adaptation difficulty. Moreover, higher value during adaptation did not imply identification of the criterion as a general rule. On unseen music, acquired descriptions and histories improved generation for more value functions than they improved preference prediction, which remained near chance. Some gains were associated with acoustic proximity to music in the context, but others were not. These findings show that rankings alone can guide generation under limited conditions, while transferable criterion inference remains constrained by the foundation model's ability to recognize, reason about, and verbalize musical attributes.
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All authors Futa Hidaka, Naomi Imasato, Kazuki Miyazawa, Takato Horii
Human-Computer Interaction
User Experience in Human-Machine Interaction: Insights from Field Studies in Autonomous Mobility
Helen Schneider, Svetlana Pavlitska and J. Marius Zöllner
Autonomous vehicles (AVs) promise safer, cleaner, and more inclusive mobility, yet large-scale adoption is hindered by user acceptance rather than by technical challenges. Prior studies on acceptance and user experience largely rely on surveys, simulators or Wizard-of-Oz setups, often over-representing technologically enthusiastic participants and focusing on drivers instead of passengers. We address this gap with real-world field studies with AVs in real traffic, totaling 144 participants. Using multi-modal sensing, we evaluated EGG, heartbeat, breathing, camera and voice signals for affect inference in combination with vehicle data. Our results show that breathing, camera and voice measurements are reliable and pratical in naturalistic passenger contexts. We further contribute a validated study protocol, a self-assessment app for real-time assessment during human-machine interaction, and a tailored questionnaire to capture participant attitudes towards AVs. By grounding UX evaluation in real-world contexts, this work lays a foundation for user-centered design of autonomous mobility systems and robotics in general. Our work bridges the gap between affective computing and technical implementation of autonomous vehicles.
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Human-Computer Interaction
TSExplorer: An interactive data annotation and exploration tool for time-series data
Einari Vaaras, Manu Airaksinen and Okko Räsänen
We present TSExplorer, a cross-platform tool for interactive annotation and exploration of time-series data. The tool enables users to inspect high-dimensional
datasets through multiple complementary 2D visualizations derived from high-dimensional feature representations. TSExplorer is designed as a general-purpose research tool supporting a wide range of workflows, including exploratory data analysis, annotation of unlabeled or partially-labeled
datasets, comparison of feature representations, and post-hoc inspection and refinement of existing labels with interactive visual feedback.
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Human-Computer Interaction
Towards Cognitive Process-Aware Proactive Writing Support
Masahiro Yoshida, Atsuya Kobayashi, Kei Tateno et al. (+1 more)
Large
language models can support writing, but existing tools require users to explicitly articulate
prompts-particularly burdensome in creative writing, where intentions are often ambiguous. Proactive support that infers users' needs from writing interactions could alleviate this burden, but raises two challenges: determining what support to provide and when to intervene. This work focuses on the former. We hypothesize that Flower and Hayes' cognitive process theory of writing-which characterizes writing through six cognitive processes-offers an interpretable bridge between observable writing behavior and appropriate support types. Through a formative study and literature review, we identify 14 writing support types associated with these cognitive processes, along with characteristic interaction behaviors linked to each process. We then instantiate this framework in AToM CoWriter, which infers support needs from writing interactions and document context. Two within-subjects studies (N = 21) provide initial evidence that this approach improves expressiveness and idea exploration, and that cognitive process inference increases engagement with proactive suggestions. These findings suggest that cognitive processes can provide a promising basis for support selection in proactive writing systems.
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All authors Masahiro Yoshida, Atsuya Kobayashi, Kei Tateno, Xiang 'Anthony' Chen
Human-Computer Interaction · Cross-listed from cs.AI
Augmenting Human Performance with an XR Agent Learning from Online Behavior and BCI Evidence
Ziheng Li, Xichen He, Haoyan Chen et al. (+10 more)
We present OLIVE, a framework for adapting a foundation model to provide real-time assistance in temporally demanding, high-stakes, and dynamic tasks. We show that passive
EEG, fused online with behavioral evidence, can meaningfully extend the number of targets users detect and engage beyond their unaided action bandwidth. OLIVE learns from both explicit behavioral signals (the targets the user shoots down in an XR first-person shooter game) and implicit physiological signals (fixation-locked
EEG) to provide timely guidance, continuously adapting a frozen
vision-
language model's inference on which items are task-relevant by jointly estimating per-source reliability without manual labels or offline training. Through three user studies, including two live deployments of an assistive
agent driven by OLIVE in XR, we show that OLIVE Pareto-dominates prior test-time adaptation frameworks, achieving the highest convergence rate at comparable convergence speed. Combining implicit physiological and explicit behavioral signals, the OLIVE
agent produces the largest and most reliable within-session improvement to a user's ability to detect and engage targets, largely independent of the individual's skill. When the target switches silently, the
agent that uses both behavioral and physiological signals reconverges significantly faster than the behavior-only
agent (1.27 times faster on average, p = .008), restoring trustworthy guidance at the moment the task changes, precisely when reliable assistance matters most.
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All authors Ziheng Li, Xichen He, Haoyan Chen, Charlie Zou, Sheng Bai, Benjamin Yang, Mengyuan Wu, Jake Ledner, Yi-Jie Cheng, Akito Yamauchi, Dishita G Turakhia, Steven Feiner, Paul Sajda
Human-Computer Interaction · Cross-listed from cs.AI
Co-Annotator: Expert-Distilled ViT and VLM for Visual and Documentation Guidance in Age-Related Macular Degeneration
Ziheng "Leo" Li, Benjamin Freeman, Akshay Raman et al. (+5 more)
Clinical AI often optimizes predictive performance without engaging how clinicians decide where to look and what to write. We present Co-Annotator, which distills expert gaze and dictation into two guidance components: a gaze-aligned
Vision Transformer producing fixation-aligned areas of interest (AOIs), and an ontology-bounded
vision-
language model (VLM) that pre-fills editable biomarker summaries for retinal optical coherence
tomography (OCT). We first collect expert gaze and dictations (US1) to train the models, significantly improving diagnostic accuracy and biomarker generation. We then deploy the system with ophthalmology residents: a controlled resident study (US2) confirmed each modality is safe and independently beneficial, with AOI guidance producing lasting perceptual efficiency gains through post-guidance carryover and VLM guidance more than doubling biomarker documentation breadth. In a combined deployment across two academic institutions (US3), providing both modalities simultaneously produced efficiency gains that substantially exceeded either modality alone: correct diagnoses per minute increased by 40% and comment editing time fell by 67%, without compromising diagnostic accuracy. Notably, neither modality improved efficiency during guidance in US2, which makes the in-guidance efficiency gain under combined guidance in US3 the more striking result. Expert-distilled
multimodal guidance can remove two distinct clinical workflow bottlenecks at once (visual search overhead and documentation burden) without compromising the diagnostic accuracy clinicians already achieve.
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All authors Ziheng "Leo" Li, Benjamin Freeman, Akshay Raman, Kavin Aravindhan Rajkumar, Xinxin Fang, Rishabh Srivastava, Steven Feiner, Kaveri A. Thakoor
Human-Computer Interaction
DOBI: Dynamic Opportunistic Body Input via Spare Joint Recruitment for Hands-Free XR
Rachel Kim, Xun Qian and Sang Ho Yoon
Extended Reality (XR) systems are often most useful when users are engaged in ongoing physical tasks, yet current interaction techniques still largely assume the hands are available. We present opportunistic body input, an interaction paradigm that redirects continuous XR control to whichever available body region remains free in the moment. To investigate how users naturally coordinate these spare-body movements, we conducted an elicitation study across six hand-busy scenarios. We found that while users' preferred spare body regions shift dynamically based on physical constraints, the resulting spontaneous movements share a consistent, low-dimensional kinematic structure organized around a dominant principal axis. Building on these findings, we present DOBI (Dynamic Opportunistic Body Input), a real-time XR technique that uses gaze to target a UI element, a brief trigger gesture to identify the recruited spare body region, and the region's subsequent motion to drive continuous 1D control. A 1D Fitts' law study establishes the baseline motor performance of this paradigm across four distinct body regions, achieving throughputs up to 2.62 bits/s with an overall 5.0% error rate, and a dual-task usability study shows that DOBI supports reliable, low-effort control (SUS = 84.2) while users remain engaged in realistic hand-busy activities.
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Human-Computer Interaction
One AI Signal, Many Human Judgments: A Bayesian Cascade Analysis of AI-based Credibility Indicators in Online Information Spread
Zhuoran Lu, Weilong Wang, Yangyang Yu et al. (+4 more)
Social media platforms increasingly use AI-based credibility indicators to help users judge misinformation. Unlike individual human-AI decision-making, these indicators are embedded in information spread: users see both an AI prediction and earlier judgments shaped by the same AI, and their own judgments may then enter the public history. Yet how to analytically characterize this process remains under-explored. We therefore introduce a social-learning lens for this setting by extending the classical
Bayesian cascade model with the AI indicator as a shared public signal. The resulting Gateway condition compares the evidence from the AI prediction with users' private impressions. Through this view, we show that AI changes what public history means. Crowd agreement may reflect accumulated independent human evidence, or repeated dependence on the same AI prediction. This creates a preservation-correction trade-off: stronger reliance on AI can preserve correct predictions, but can also lock in incorrect ones by blocking corrective private impressions. We calibrate the model using human-subject data on news veracity judgments. Although the AI outperforms human users, the average user weights it below her own impression but above several peer judgments, while individual users vary from discounting the AI to relying on it enough to cascade. Simulations show that over-reliance on a weak AI is especially harmful, and that diversifying AI signals across users can better keep the crowd informative. We conclude with implications for understanding human-AI interaction in information spread and designing misinformation interventions.
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All authors Zhuoran Lu, Weilong Wang, Yangyang Yu, Xinru Wang, Zhuoyan Li, Zhiwei Liu, Sophia Ananiadou
Human-Computer Interaction
Frontier vision-language models have overtaken young adults at detecting AI-generated portraits – but not their calibration
Sunwhi Kim, Sunyul Kim, Meounggun Jo et al. (+1 more)
AI image generators now create face portraits that are hard to tell from real photographs.
Vision-
language models (VLMs) are increasingly proposed to flag such images. We benchmarked 19 VLMs on the same 198 face portraits – real photographs and identity-matched ChatGPT-4o and Imagen 3 versions – under the same task as our earlier study of 1,667 adults (85% correct overall; accuracy fell steeply with age). The June-2026 cohort of 14 models only matched adults in their 20s-30s. Four weeks later the ceiling broke. Among five July-2026 releases under the identical protocol, gpt-5.6-sol reached 92.8% balanced accuracy (five-draw mean 92.1%), clearly above adults in their 20s (88.5%), and claude-fable-5 detected every AI image while averaging 91.9%. Model sensitivity now exceeds young adults decisively (d' up to 3.4 versus ~ 2.4). What has not been overtaken is human calibration. Model criteria spread from c = -1.10 to +1.45 while humans sit near zero at every age; both new leaders are biased (+0.44, -0.97), and only a few mid-ranked models approach the human balance. Changing the labelled examples still flipped about one answer in four. The best machines now out-see young adults here, without matching the human balance between suspicion and trust.
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All authors Sunwhi Kim, Sunyul Kim, Meounggun Jo, Jini Tae
Human-Computer Interaction
LandmarkLens: Predicting and Presenting Effective Landmarks for Mixed-Reality Urban Exploration
Chu Li, Yotam Sechayk, Jared Hwang et al. (+2 more)
People with a poor sense of direction (SOD) struggle to build cognitive maps for effective spatial navigation, and existing navigation tools prioritize efficiency over spatial learning. To understand how navigation strategies differ by ability, we conducted a landmark
attention study with 20 participants (ten good SOD, ten poor SOD) who navigated across four Tokyo neighborhoods in virtual reality (VR). We found systematic group differences in both gaze behavior and the types of landmarks they verbally identify as effective. Based on these findings, we built LandmarkLens, a mixed-reality (MR) navigation system that uses a
vision-
language model (VLM) to identify and highlight navigation-relevant landmarks. A follow-up study with eight poor-SOD participants showed improved performance in scene recognition, suggesting that guided landmark
attention can support landmark-level spatial knowledge acquisition for people with poor SOD, a first step toward broader spatial learning.
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All authors Chu Li, Yotam Sechayk, Jared Hwang, Jon E. Froehlich, Takeo Igarashi
Human-Computer Interaction
FocusAdapt: Context-aware Adaptive Focus Assistance in Diminished Reality
Tianyu Zhang, Shutong Wu, Jiankun Yang et al. (+2 more)
Diminished Reality (DR) can reduce visual clutter by removing irrelevant objects. However, removing all task-irrelevant objects may eliminate useful contextual information and reduce situational awareness. We present FocusAdapt, a context-aware DR system that predicts object-level distraction by integrating visual saliency, semantic relevance, and gaze behavior. Based on findings from a formative study, FocusAdapt selectively diminishes highly distracting objects while preserving useful context, enabling adaptive focus assistance during procedural tasks.
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All authors Tianyu Zhang, Shutong Wu, Jiankun Yang, Zhen Bai, Yukang Yan