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Computer Science Human-Computer Interaction

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Monday 24 August

Human-Computer Interaction · Cross-listed from cs.AI

AI emotional support is better only when chosen, but shifts preferences even when it is not

People increasingly face a novel decision when seeking emotional support: human or AI. In existing studies, AI's empathic messages are rated as well as or better than humans'. But these studies either assigned the support source or honored people's choice. In real life, support is often incongruent with choice, as people want one source and receive the other. Across three experiments (N = 1,951), participants chose whether to share an emotional experience with a human or an AI, then were randomly assigned to a congruent or incongruent partner. AI support was rated as superior only among those who had chosen it. Yet regardless of congruence, interacting with AI increased willingness to choose it again. In a 28-day study with OpenAI (N = 981), daily conversations shifted preferences toward AI and away from humans, but only when conversations turned personal. Emotional support choices are thus path-dependent, progressively redirecting away from human connection.
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All authors Yaoxi Shi, Cathy Mengying Fang, Guy LabanPattie Maes, Amit Goldenberg

Human-Computer Interaction · Cross-listed from cs.CV

Simulate, record, verify: A language-portable framework for muscle-grounded articulatory QA (extended version)

Articulatory data describe what the tongue looks like, but geometry alone does not explain the muscle-level why behind a configuration or how to move it toward a target posture. We present a simulator-based framework that constructs this supervision from controlled biomechanical inputs. Each simulated configuration is stored with its generating muscle state and geometric properties in a structured fact record. Gold answers are derived before linguistic realization, and every naturalized output is checked against its source record, so the same records support new languages and question types without re-simulation. We instantiate the framework as 3DTongueQA using the ArtiSynth Badin tongue model. From 295,115 meshes, we construct 891,156 record-checked QA instances per language, and the checker detects over 96.9% of injected corruptions. Korean and Spanish realizations and a new question type are added from the same records, confirming portability. A SpiralNet++-Qwen3 probe reaches 62.9 Muscle EM, above 44.0 for nearest-neighbor transfer and 7.2 for a zero-shot commercial LLM given the same mesh, while mesh shuffling drops it to near zero. The supervision is learnable, useful beyond retrieval, and grounded in paired geometry. It reflects simulator-defined states rather than measured physiology. Code, templates, and QA sets are available at https://github.com/esh0504/muscle-grounded-qa.
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Human-Computer Interaction

What Makes an Initial Reaction Ready for Discussion?: Multi-Persona AI Support for Stance Reflection and Writing

An initial reaction to a social or community issue can feel meaningful before it is ready to become a message: people still need to clarify the claim, anticipate audience risks, and decide how much reasoning should become visible to others. We present StanceLab, a prototype for preparing a stance before entering a discussion. The prototype compares a three-persona mode, where an Interviewer, Mentor, and Opponent respond in parallel to help users diagnose and revise a stance, with a standalone LLM mode. In a formative within-subject pilot with six participants and 12 task sessions, every session produced a short final message in the notepad. The pilot revealed two design requirements: persona roles should diagnose useful blind spots or objections, and parallel responses need coordination support. We propose a future diagnosis-and-writing workflow that turns persona-based reflection into selective, audience-aware final messages.
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All authors Sky Shih-Kai Hong, Mu-Tien Kuo, Wei-Ji Chen, Dennis Wang

Human-Computer Interaction · Cross-listed from cs.RO

Free-Energy-Gated Plasticity for Real-Time Online Motor Learning in Physical Human-Robot Interaction

Fully online embodied learning requires synaptic adaptation to acquire new behaviors while preserving previously learned dynamics during ongoing interaction. We extend the Predictive-Coding-inspired Variational Recurrent Neural Network (PV-RNN) to continuously adapt its synaptic weights and propose Free-Energy-Gated Plasticity (FEGP), which regulates the effective learning rate according to variational free energy. In real-time physical human-robot interaction, a randomly initialized network acquired three cyclic motor patterns without offline pretraining, replay, or task-boundary signals, with all three patterns emerging in autonomous rollouts. Controlled experiments over ten randomized teaching streams and five network initializations per stream showed that FEGP substantially improved repertoire coverage and retention of previously acquired patterns after they left the recent observation window. Neither a constant learning rate matched to the gate's time-averaged effective rate nor replay of the same gain values with disrupted temporal organization reproduced these improvements. These results indicate that the temporal allocation of plasticity relative to model-environment mismatch, rather than simply its average magnitude or distribution, is critical for maintaining previously acquired behaviors during continued online learning.
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Human-Computer Interaction · Cross-listed from cs.CL

LLM Pedagogical Behavior in AI Tutoring Interactions

Students increasingly use LLMs as tutors for coursework and problem solving. Little is known about the level of assistance LLMs provide when students use them as tutors in authentic learning interactions. This matters because tutoring responses can differ substantially in how directly they help students complete a task. We operationalize this dimension as scaffolding level and develop a five-level scale, validated against human annotations, that characterizes responses according to the degree of direct assistance they provide. We apply the scale to 14,637 LLM responses from 203 students in a university AI course. Responses are overwhelmingly concentrated at high levels of assistance, with more than 95% classified as either Explaining or Solving. Scaffolding level is systematically associated with students' subsequent conversational behavior, but provides little additional predictive information about performance on three subsequent exams beyond prior achievement and dialogue behavior. These findings provide an empirical baseline for LLM assistance in tutoring interactions and a measurement framework for evaluating how alternative tutoring designs change that assistance.
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All authors Suhyeon Lee, Juneha Baek, Jaehyeong Park, Donghyuk Shin

Human-Computer Interaction · Cross-listed from cs.AI

LLM-Based Selection of Incongruent Verbal and Nonverbal Behavior for Virtual Humans

Nonverbal behavior generation systems for virtual agents often take an utterance as input and generate nonverbal behaviors that emphasize or illustrate the content of the verbal channel. However, human nonverbal behavior is shaped by more than the content of the speech. It is also influenced by speaker roles, interpersonal relationships, social context, and the cognitive and emotional states of the interactants. As a result, the nonverbal channel may reinforce, weaken, qualify, or even contradict the verbal channel. It may also reveal internal states that are hidden or only indirectly implied in speech, including emotional "leakage" that may be incidental to the immediate interaction. Modeling this richer relationship between verbal and nonverbal behavior is important for designing virtual agents that exhibit realistic, human-like behavior. It is especially critical in training contexts that require nuanced social interpretation, such as counseling simulations involving virtual patients. Drawing on Ekman's framework of verbal nonverbal relationships, we propose a taxonomy of categories in which mismatches between verbal and nonverbal behavior can occur. We then examine alternative approaches for realizing these behaviors using large language models, focusing on whether LLMs can select contextually appropriate mismatched verbal and nonverbal behaviors from a given dialogue and social interaction context. Finally, we evaluate the resulting behaviors in a human-subject study, assessing whether context-driven nonverbal behavior, when embodied in a virtual human, produces the intended effects on observers.
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Human-Computer Interaction

AffAdapt: AFFect-driven ADAPTive AI Personas for Seamless Conversations

AI-generated personas are being increasingly used for support, training and simulations. While generative AI models possess abilities to generate affect-aware responses, their embodiment into visual personas is an active area of investigation. Naturalistic exchanges require understanding of the conversational partners' turn completions, whether the agent should respond or keep listening and rely on non-verbal cues aligned with one's emotional states. Seamless human-AI conversation in a multimodal setting requires all modalities being generated to act in coordination. We present AffAdapt, a seamless interaction design framework for AI-personas, which coordinates streaming speech recognition, proactive turn-management, persona-grounded response generation, a persistent emotional state, and synchronized embodied output into a single interaction loop. We demonstrate the architecture in the context of practicing sensitive, high-stakes conversations, and report an initial case study showing fluid turn management and adaptive, persona-consistent behavior, alongside open challenges in interruption handling, open-ended dialogue, and multimodal affective alignment. AffAdapt's interaction loop is a generalizable pattern for coordinating timing, identity, and affect in real-time AI personas - applicable to training, coaching, education, and simulation contexts wherever believable, responsive interaction matters.
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All authors Nishanth Chidambaram, Kaustubh Paliwal, Kayla Hom, Shaoze Zhou, Chen Chen, Manas Satish Bedmutha, Nadir Weibel

Sunday 23 August

Human-Computer Interaction

Poetic Heritage for Culturally Grounded Emotional Support: An Interaction Design Framework and Its Multimodal Agentic Instantiation

Digital systems increasingly mediate emotional support, yet their interactions often remain culturally generic. Accordingly, we examine how a poetic tradition can be operationalized as a culturally grounded interactive medium and how generative AI can support such engagement. The resulting interaction design framework translates staged literature-based support and tradition-specific poetic aesthetics into guidance for digital system design. Poemithy instantiates the framework as a multimodal, LLM-enabled multi-agent system for guided reflection through classical Chinese poetry. A controlled between-subjects study with 50 participants compared text-only and multimodal versions. Both conditions showed medium-to-large within-session improvements in affect, anxiety, and emotion regulation, while between-condition tests detected no differences in these changes. Among secondary post-session user-experience measures, the clearest observed differences favored multimodality in perceived attunement, perceived task success, and engagement; usability and hedonic quality were descriptively higher, while workload did not differ detectably. Post-only cultural ratings were descriptively favorable in both conditions for cultural identification, poetry-engagement and dissemination intentions, and perceived cultural enrichment. Together, the findings suggest that culturally grounded content and structured guidance should anchor system design, while multimodal presentation may strengthen resonance and engagement. More broadly, the work shows how generative AI can mediate engagement with poetic heritage in culturally grounded emotional-support interactions.
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All authors Yangming Zhang, Zhiqian Li, Bin Wu, Qi Li, Jie Xu, Yunpeng Song, Liang Zhao

Human-Computer Interaction · Cross-listed from cs.CV

AI-based worker guidance in assembly and disassembly operations using multimodal ego/exo-centric data capture and structured task knowledge

Assembly and disassembly processes rely on expert knowledge that is difficult to document, reuse, and transfer. This paper presents a data-centric approach for extracting structured task knowledge from expert demonstrations using egocentric and exocentric recordings. Temporal and multimodal information from video and narration is jointly encoded to derive structured task representations that enable procedural documentation and context-aware worker guidance. The approach is evaluated on a real-world disassembly case study, demonstrating that video-based representations capture procedural structure and execution context beyond static image-based methods. The results highlight the potential of egocentric video understanding for repair, training, and circular manufacturing applications. Project website: https://indego-assistant.github.io/
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Human-Computer Interaction · Cross-listed from cs.CL

Hybrid Panels: Toward Human-AI Collaboration in Survey Research

Large-scale population surveys are essential for generating robust social and scientific insights, yet they face significant challenges, including declining response rates, increasing data collection costs, long delays between data collection and data provision, and the risk of nonresponse bias. Advances in artificial intelligence (AI) have opened up new opportunities for AI-supported survey infrastructures where the goal is to overcome these challenges without limiting the data quality. A promising AI-enabled survey infrastructure for which we build a first pilot is a hybrid panel. A hybrid panel is a longitudinal AI-enabled survey which allows to iteratively improve the alignment between large language models (LLMs) and the population they aim to simulate and use the errors to inform the design and implementation of the next survey wave (e.g., inform the participant recruitment, assignment of questions to participants). It incorporates both human participants and LLMs as fundamental elements of its design. In this research note, we introduce the concept of a hybrid panel by providing a definition and outlining an overarching framework, spanning data collection to data validation. We detail results from a first pilot study to illustrate (open) challenges that we identify for hybrid panels.
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All authors Julia Romberg, Tobias Gummer, Gabriella Lapesa, Tanja Kunz, Claudia Wagner

Human-Computer Interaction

"I want to be pushed, I want to grow": Enabling social workers to design evaluations of LLM augmentation in their work

Workers are increasingly asked to adopt AI systems to assist their work, yet are rarely given a voice in defining what meaningful AI augmentation should look like or how to evaluate for it. In this paper, we propose worker-driven AI measurement—a bottom-up approach to AI evaluation where workers collaboratively shape decisions about which tasks AI should augment, what "successful" augmentation looks like, and how it should be measured. We explore how to support this through a case study with 19 workers from a local school social work organization. Through a series of eight workshops, workers iteratively develop their own measurement goals for AI evaluation, systematize these goals, and then design a benchmark to capture how effectively an LLM can "challenge" them to reflect on their own assumptions and biases in the context of their day-to-day work. Workers collaboratively design and refine an LLM-as-a-judge rubric based on their professional and lived expertise. In validations of the worker-created benchmark, we find that there is strong agreement between worker and LLM judge ratings and that the resulting benchmark can differentiate performance across six state-of-the-art LLMs. Based on our case study, we discuss opportunities for future work to support worker-driven AI measurement as a complementary approach to existing top-down AI evaluation approaches.
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All authors Anna Kawakami, Chloe Qianhui Zhao, Renee Shelby, Fernando Diaz, Haiyi Zhu, Kenneth Holstein

Human-Computer Interaction

Probing How Users Interact with Turn-Level Design Frictions for AI Chatbots

AI chatbots can help people write faster, but they can also encourage overreliance by making it easy to turn minimal input into usable text. We study turn-level design friction: intentional constraints added to each chatbot exchange that slow, limit, or redirect how users request, access, or use model responses. We designed six friction probes, organized around three mechanisms: eliciting user contribution, restricting access to generated content, and reshaping system output. In a within-subject study with 24 participants, all six probes increased workload, task duration, and perceived ownership relative to a conventional AI chatbot, while their effects on recall and recognition were more selective. We further found that participants adapted to friction in different ways, and that the same constraint could support or obstruct involvement depending on users' goals and workflows.
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Human-Computer Interaction

All four leading LLMs talk more than they listen to personality-verified synthetic help-seekers

Large language models are increasingly consulted at moments of distress, yet single-turn benchmarks neither test sustained exchanges nor distinguish between users. We built a personality-aware evaluation in which four widely used models advised several synthetic help-seekers, each given a psychometrically specified profile, in an acute crisis: a caregiver learning of a relative's dementia diagnosis. Auditors blind to the profile prompt recovered the specified bands from dialogue alone with high agreement on every instrument (ICC(2,4) = 0.91; 0.79-0.96 by instrument; band-score r = 0.78), as expected for the Big Five but equally for coping style, coping self-efficacy, resilience and reactance, which the lexical approach never covered. Such evaluation therefore reaches beyond the Five Factor Model to motivational, regulatory and self-appraisal dispositions. The four models were not distinguishable on emotion stabilisation and failed alike, sharing three modes: verbosity, a talk-to-listen ratio above one, and problem-solving before the situation had been explored.
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Human-Computer Interaction · Cross-listed from cs.AI

LLMs for Survey Text Analysis - A Performance Comparison Between Humans and GPT-5 on Inductive Content Analysis

Large language models (LLMs) are increasingly used to support text analysis in qualitative research, yet evidence on their performance in inductive content analysis remains limited. This study compares human and LLM-based inductive coding of open-ended survey responses from 903 answers across six variables from a European PhD student survey. Five human coders performed inductive content analysis following a standardized coding scheme, while an LLM (GPT-5.4) conducted the same task using an established prompting procedure. Agreement between human and LLM outputs was assessed using the Adjusted Rand Index (ARI). Results showed an alignment between humans and the LLM, with ARI values of 0.61 for coding and 0.54 for theme generation. These values were close to the internal consistency of coding and theme results within humans (ARI = 0.68) and the LLM (ARI = 0.76). Agreement varied widely across variables, with low within-entity consistency consistently linked to low between-entity agreement, underscoring the role of data characteristics and individual performance in reliability. Overall, the findings suggest that LLMs can approximate human coding in this case-specific setting, particularly at the coding level, and may serve as a scalable support tool for inductive qualitative analysis.
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All authors Leonardo Bergmann, Renata Gheorghiu, Ana Gvritishvili, Alex Mican, Chris Stewart, Topias Tolonen-Weckström

Human-Computer Interaction · Cross-listed from cs.AI

Addressing the Selection Problem in Explainable AI

Explainable AI (XAI) research has produced a plethora of explanation techniques, yet user studies repeatedly show that available explanations are not effective in practice. We argue that, given the siloed nature of conventional XAI, users are struggling to select the appropriate XAI technique. Viewing XAI through a philosophical lens, we offer a formalization of what we call the selection problem: the systematic failure of XAI interfaces to bridge the gap between a user's natural-language uncertainty and the explanation technique that resolves it. Following a logical premise-conclusion format, we show that conventional interfaces require users to translate their uncertainty into a technique selection, a challenging prerequisite to meet. We also propose a structural solution: a multi-agent LLM orchestration tool that translates the user's query to the proper XAI explanation technique. We provide an example of how this structural solution could be instantiated to address the selection problem.
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Human-Computer Interaction

Correctness Is Not Homogeneous Evidence: A Correctness-conditioned Evidence-aware Knowledge Tracing Model

Knowledge tracing models usually use response correctness as a central observation for estimating students' latent knowledge states. However, the same correct or incorrect response may arise from different behavioral contexts, such as rapid guessing, hint use, or repeated attempts. Treating correctness as uniformly informative may therefore introduce ambiguity into recurrent state updates. This study proposes Correctness-conditioned Evidence-aware Knowledge Tracing (CE-KT), which uses observable response-process features to condition how correctness is written into recurrent states. CE-KT derives weakly supervised behavioral proxy scores from response time, hint use, attempt count, and behavioral history. These scores are used as behavioral signals, not as direct measures of mastery, response quality, or cognitive state. CE-KT then uses current correctness to select a correct-response or incorrect-response gate. The selected gate modulates both the LSTM hidden state and cell state, and the modulated states are fed back into later recurrent updates. Experiments on ASSISTments data show that behavioral condition scores are associated with future same-skill performance within fixed correctness groups, especially for incorrect interactions. CE-KT generally outperforms several behavior-fusion alternatives on the main predictive metrics, although its calibration advantage is not consistent. Ablation analyses provide partial support for correctness-specific recurrent modulation and recurrent feedback. These findings suggest that behavioral information can help condition the interpretation of response correctness in knowledge tracing, but the proposed proxy scores should not be treated as direct evidence of true mastery or causal learning effects.
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Human-Computer Interaction

CAIA in Practice: Field Evaluation of an AI-Assisted Support System for Text-Based Online Counselling

Rising global demand for mental health support creates significant service delivery challenges, with asynchronous email counselling serving as a crucial low-threshold channel for accessing care. This paper presents CAIA, a co-designed AI-based tool suite that demonstrates responsible AI integration into counselling practice through seven LLM-driven functions enhanced by retrieval-augmented generation. A field evaluation involved 34 professional counsellors conducting authentic sessions with trained student counsellees (36 threads, 321 messages, 1,257 AI outputs). User behaviour analysis confirms substantial adoption, revealing that professional autonomy and information accuracy are decisive for sustained acceptance, with counsellors particularly valuing interpretive functionalities that provide new perspectives and stimulate professional reflection.
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All authors Philipp Steigerwald, Nico Bienlein, Jennifer Burghardt, Mara Stieler, Robert Lehmann, Jens Albrecht

Saturday 22 August

Human-Computer Interaction · Cross-listed from cs.RO

Remote Surfaces at Your Fingertips: Electrovibration-Based Tactile Feedback for Robot Teleoperation via Touchscreen Interfaces

Enabling operators to perceive and interact with remote environments naturally is a fundamental challenge in robotic teleoperation. This is especially critical in tasks involving physical interaction, where real-time haptic awareness improves operational safety and effectiveness. Existing kinesthetic haptic feedback methods suffer from instability during rigid surface contacts and remain sensitive to communication delays, while visual cue-based force feedback imposes additional cognitive load and limits sustained situational awareness. This work presents a teleoperation interface that conveys remote surface interactions to the operator through electrovibration-based tactile feedback, enabling naturally mapped force reflection while avoiding the stability issues associated with kinesthetic feedback and the latency limitations of mechanical actuators. A user study (N=21) evaluated interface usability, sense of presence, and operator workload under two force reflection conditions: visual feedback and electrovibration-based tactile feedback. Characterisation experiments further assessed path-following accuracy and response time across both conditions. Results show that tactile feedback significantly reduced response time by 15.35% (p=0.002, d=0.96) and increased the sense of presence by 31% (p<0.001, d=0.90) compared to visual feedback, while imposing comparable workload and usability across both conditions. These findings demonstrate that electrovibration-based tactile feedback is a viable and effective modality for robot teleoperation, improving operator responsiveness and sense of presence in contact-rich manipulation tasks, with direct applicability to safety-critical domains such as nuclear maintenance.
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All authors Alperen Kenan, Juan José García Cárdenas, Adriana Tapus, Paul Bremner, Manuel Giuliani

Human-Computer Interaction

A Hybrid Gaze-Motor Imagery BCI Framework for Effective Decision Communication

Non-invasive brain-computer interfaces (BCIs) and eye-tracking technologies offer promising communication pathways; however, motor imagery (MI)-based BCIs often suffer from low discriminability and high inter-subject variability. To mitigate these issues, this study investigates the impact of visual fixation on neural response stability in both standalone MI and hybrid MI-eye tracking systems. We then propose a novel asynchronous hybrid paradigm that streamlines user intent by utilising eye-tracking for direct selection, followed by MI-based confirmation, significantly reducing the operational steps required by conventional systems. The paradigm was evaluated with 15 healthy participants using a 16-channel EEG system. Results show that MI-related information is predominantly localised within motor cortex regions, with limited-channel configurations (SVM: 0.58) achieving performance comparable to full-montage setups (SVM: 0.54). The hybrid MI paradigm further outperforms conventional MI, achieving up to 100% accuracy with greater robustness across all channel configurations. Our findings indicate that visual fixation enhances neural response stability, while integrating eye-tracking with MI enables the development of reliable, scalable multi-command BCI systems suitable for real-world applications.
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Human-Computer Interaction · Cross-listed from cs.AI

Can You Say This for Me? Speaking Up by Proxy in Co-Located Discussion

Equal participation in co-located discussion is important for effective collaboration, yet people often hold back when they anticipate negative interpersonal or professional consequences, especially when raising a point requires voicing it themselves. We present SecondVoice, a mixed-reality system that enables people to speak up through an embodied virtual proxy. By separating what is said from who says it, SecondVoice brings hesitant points into the live spoken discussion without putting the speaker on the spot. Using a private overlay, users specify their intent through a structured specification process rather than composing a full utterance. The system reformulates the input and voices it into the conversation through the proxy. We characterize a design space of participation channels under social risk. In a preliminary within-subject study (N = 16), we compare the complete SecondVoice system with an anonymous text-board channel across two group discussion tasks. Half of participants reported using SecondVoice for a point they did not say aloud, compared with 18.8% for the text board. Proxy-delivered points entered the spoken floor and were followed by multi-turn group engagement, which we did not observe after text-board posts. Participants described the channel as situationally valuable but identified tradeoffs around timing, ownership, and trust in reformulation.
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All authors Yue Shen, Rehema Abulikemu, Ryan P. McMahan, Yan Chen

Human-Computer Interaction · Cross-listed from cs.AI

TutorTrace: A Dataset and Taxonomy for Classifying Learner Behavioral States during AI-Assisted Programming Education

AI programming tutors provide scalable support, yet lack the behavioral context human tutors rely on to adapt support to learners' needs. We present TutorTrace, a dataset and behavioral abstraction pipeline that makes learners' behavioral context visible and computable in real time from low-level IDE telemetry. Across four deployments in two introductory Python courses (N=480), TutorTrace captures approximately 180K telemetry events, 13,633 behavioral segments, and 27 continuously computed metrics. From this foundation, we derive a taxonomy of learner activity before the first AI query, between consecutive queries, and across the full session, enabling systems to respond not just to what learners say, but to what they have done leading up to the help-seeking moment. In a preliminary classroom evaluation, behavior-aware prompts were associated with a decrease in intervals between queries with no independent work from 50.0% to 20.7%. As an additional demonstration of downstream utility, we evaluate TutorTrace on two held-out prediction tasks: whether a learner will query within the next 60 seconds (AUROC=.726) and whether an upcoming query reflects guided or dependent help-seeking (AUROC=.717). Together, these findings show how behavioral context can enable adaptive AI tutoring at scale.
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All authors David Barron, Xiaohang Tang, Rezky Dwisantika, Minsun Kim, David H. Smith IV, Jiaming Cui, Yan Chen

Human-Computer Interaction

Adoption Telemetry: Measuring Enterprise AI Adoption from Production Signals

We introduce adoption telemetry: a method for measuring enterprise AI adoption by computing change-management stage-progression directly from production usage signals. We contribute (1) a framework unifying pre-deployment evaluation gates, production telemetry, and change-management staging into one instrumented system; (2) NANTE, a concrete five-stage operationalization with defined telemetry thresholds, published openly so they can be tested and disproven; and (3) an open-source reference implementation that distinguishes a healthy cohort from five characteristic adoption-failure modes on synthetic populations with known ground truth. We are explicit that the thresholds are proposed constructs requiring empirical validation against real outcomes – a research agenda we outline – not a calibrated model.
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Human-Computer Interaction

Multi-Agent Discovery and Resource-Aware Autonomous Exploration of Scientific Datasets

Modern scientific facilities and instruments generate datasets at scales that are difficult for individual researchers to discover, access, and explore. Although many datasets are publicly available, using them often requires familiarity with repository organization, data formats, multiresolution structures, and visualization parameters. We present WebVisus, a constrained and resource-aware multi-agent system for discovering and autonomously exploring remote, multiresolution scientific datasets. Given a natural-language research question, WebVisus identifies the user's intent and launches an autonomous exploration agent that examines slices, volumes, and timesteps while adapting data resolution and retrieval quality to available client memory and computational resources. This design supports progressive exploration without complete dataset downloads or manual configuration of low-level visualization parameters using natural languages. We report the system architecture, constrained agent protocol, resource-aware access mechanism, and case studies evaluating autonomous visual exploration and resource-aware agentic access across scientific datasets.
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All authors Aashish Panta, Hugo Lee, Giorgio Scorzelli, Kyongsik Yun, Valerio Pascucci

Human-Computer Interaction · Cross-listed from cs.IR

From Click Modeling to Offline and Off-Policy Evaluation in Carousel Recommendation

Carousel interfaces are widely used in modern recommendation systems. Unlike traditional interfaces that present a single ranked list, carousels simultaneously present several ranked lists to the user, as horizontally swipeable rows stacked on top of each other. In this design, the rankings are closely tied to the two-dimensional layout. Consequently, user behavior is shaped not only by item preference, but also by row organization, viewport constraints, and item context. This tight coupling between ranking and presentation complicates the interpretation of user feedback, introducing new challenges for recommendation evaluation. My PhD research aims to address these challenges by rethinking how carousel clicks are modeled and how carousel recommendation policies can be evaluated from logged interaction data. So far, I have studied how users interact with carousel interfaces and developed a click model design framework that prioritizes mathematical relationships between observed variables over latent behavioral assumptions. Building on these results, my ongoing work includes a project using discrete choice models to represent clicks as choices, alongside a project that develops carousel-specific offline metrics. As a next step, I plan to develop off-policy evaluation methods that estimate the performance of recommendation policies from logged interactions. Taken together, the expected contribution of my thesis is a connected body of work that links carousel click modeling with offline and off-policy evaluation, so that carousel recommendation policies can be improved more reliably.
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Human-Computer Interaction · Cross-listed from cs.CL

ToSCA: Leveraging Hierarchical Reinforcement Learning on Temporal and Strategic Abstractions of Conversational Agents

Humans naturally exhibit multiple forms of abstraction in reasoning and interaction, including temporal abstraction across decision timescales and strategic abstraction over communicative intents. Inspired by these complementary abstractions, we propose a two-level hierarchical reinforcement learning (HRL) framework for conversational agents that bridges the gap between existing token-level and utterance-level RL methods. Built upon a two-level Markov decision process (MDP), our framework conditions token-level response generation on utterance-level actions represented by explicit textual strategies. Based on theoretical analysis and efficiency considerations, we employ DQN to optimize the high-level Q-network and PPO to train the low-level actor-critic. To further alleviate reward sparsity and facilitate convergence, we introduce a dual-granularity reward mechanism that combines the utterance-level satisfaction score with token-level intrinsic self-consistency and a KL-divergence penalty. Experiments on both daily-life and emotional support conversations demonstrate that our method consistently outperforms a wide range of baselines in both strategy determination and response quality. Our implementation is available at https://github.com/AaronJi/ToSCA.
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All authors Xiaoyu Wang, Qingqing Gu, Yue Zhao, Teng Chen, Yuqi Cao, Xiaokai Chen, Hongyan Li, Luo Ji

Human-Computer Interaction · Cross-listed from cs.RO

An Interpretable Deep Learning Framework for Material Perception and Classification from Multisensory Tactile Data

Human tactile perception relies on complex multisensory cues. Yet the relationship between tactile signals and perceptual representations remains poorly understood, limiting the integration of touch in digital environments and human-like robotic perception. To address this gap, we developed a computational framework comprising three interconnected deep learning models that map multisensory touch data to material perception, without relying on hand-crafted features. The models represent progressively different routes from tactile signals to material class: from low-level interaction signals to perceptual attribute distributions (Model 1), from predicted attribute distributions to material classification (Model 2), and directly from tactile signals to material categories, bypassing intermediate representations (Model 3). By combining deep learning with Integrated Gradients, the framework achieved high accuracy while offering interpretability, revealing which sensory modalities most strongly drive its decisions. Our results show that deep learning can approach near-perfect material classification when unconstrained by intermediate perceptual stages, but matching human-like performance is harder once those stages are modeled explicitly. Notably, thermal cues emerged as particularly informative across all models, providing robust signals for material differentiation. The results offer a computational account of how tactile signals lead to material perception and show how interpretable deep learning can both approach human-level performance and reveal cues that robotic and haptic systems need to incorporate.
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Human-Computer Interaction · Cross-listed from cs.IR

Revisiting N2DCG: An Empirically Grounded Reformulation of Carousel Recommendation Evaluation

Carousel interfaces have been widely used in video and music streaming services, yet it remains unclear how to properly evaluate recommender systems in these two-dimensional layouts. N2DCG has been proposed to address this gap by adapting NDCG to carousel-based recommendation, but it relies on unverified assumptions borrowed from the single-list web-search setting that do not transfer well to two-dimensional carousel layouts. We identify two substantial limitations of N2DCG: its ideal ranking, used for normalization, violates carousel constraints, and its discount function does not reflect user browsing behavior observed in empirical data. To address both limitations, we propose a reformulation of N2DCG that normalizes appropriately by respecting constraints and uses an empirically grounded discount function. We validate the proposed metric, showing that it better reflects users' empirical behavior on real-world eye-tracking data and better predicts the comparison results of carousel layouts simulated based on empirical examination patterns.
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All authors Jingwei Kang, Santiago de Leon-Martinez, Maarten de Rijke, Harrie Oosterhuis

Human-Computer Interaction · Cross-listed from cs.AI

AI Watchdog: Agent Interfaces for Detecting and Defending Against Manipulative Dark Patterns in AI Conversations

Conversational AI increasingly shapes consequential decisions, yet users have limited support for recognizing and resisting manipulation. We present AI Watchdog, a browser-based agent interface that monitors live conversations, detects five dark-pattern categories, including sycophancy, brand bias, anthropomorphization, sneaking, and harmful generation, and alerts users when they occur. Its open-weight turn-level classifier supports independent deployment and a path toward local inference, preserving user privacy while remaining separate from the conversational AI. We evaluated AI Watchdog in a preregistered, five-condition between-subjects experiment (N = 150) comparing a no-intervention control with four configurations varying nudge timing (prebunking vs. just-in-time) and engagement mode (without vs. with cognitive forcing). Results show that participants rarely flagged manipulative turns across all conditions, and post-task awareness did not differ significantly across groups. However, just-in-time warnings without cognitive forcing were the only intervention to significantly reduce compliance with AI-steered recommendations containing dark patterns, lowering compliance from 71.7% to 53.7%, an 18 percentage-point reduction. Exploratory analyses further showed that lower misinformation susceptibility was associated with greater flagging but not lower compliance, while higher AI trust was associated with greater compliance and lower reported awareness. Together, these findings suggest that explicit recognition of conversational dark patterns and behavioral resistance to AI steering may be distinct outcomes, motivating further investigation of timely, low-friction defensive interfaces.
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All authors Rachel Poonsiriwong, Chayapatr Archiwaranguprok, Constanze Albrecht, Monchai Lertsutthiwong, Pattie Maes, Pat Pataranutaporn

Human-Computer Interaction · Cross-listed from cs.CL

Lexical Coupling in GUI Element Grounding: Sentence Embeddings Track Labels across Mobile and Web

GUI grounding evaluations that expose UI elements as text metadata often treat high instruction-element embedding similarity as evidence of semantic grounding. Across three mobile and web benchmarks, we show that this interpretation is frequently confounded by visible-label recovery. Lexical baselines remain competitive at top-1, label-poor targets remain weak for text-only methods, and encoder top-1 hits are predictable from lexical rank, candidate-pool size, and label type. We evaluate each action as a same-screen ranking task, comparing five off-the-shelf single-vector encoders with lexical baselines. Encoders recover some lexical misses, but deployable fusion gains are much smaller than target-aware oracle gains. These findings show that embedding-based evaluations can conflate visible-label recovery with semantic GUI grounding. Embedding-based evaluations should therefore report lexical baselines, label-type stratification, and deployable-fusion diagnostics. Our released repository provides analysis scripts and detexted per-step panels: https://github.com/qijia123/lexical-coupling-release.
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Human-Computer Interaction

CALM-BP: Observation-Matched Physiological Semantic Grounding for Non-Contact Blood Pressure Estimation

Language grounding increasingly involves non-text observations whose structure is not naturally expressed as words or objects. We study this problem for physiological time series in non-contact blood pressure (BP) estimation: remote photoplethysmography (rPPG) provides measured evidence about bodily state, but numerical pipelines expose little semantic structure about why a window is reliable or how its cues should be fused. We introduce observation-matched physiological semantic grounding, where language-derived priors must be constructed from the same rPPG observation, remain bounded by an auditable prior contract, and avoid BP-label or identity leakage. CALM-BP does not treat language as new physiological evidence; instead, it verbalizes rPPG descriptors into a controlled semantic interface while rPPG remains the primary haemodynamic evidence source. FlowBP-Set pairs forehead observations, synchronized BP labels, and structured physiological prompts from 81 participants. Main BP results, direct cross-dataset evaluation, language-realization ablation, and observation-mismatch controls test whether language helps because it organizes the current physiological observation rather than because it is arbitrary auxiliary text. The FlowBP-Set dataset contains sensitive facial video and physiological recordings and is therefore not publicly available due to privacy and ethical restrictions. Data access may be considered upon reasonable request and subject to applicable ethical and institutional approval.
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