Human-Computer Interaction · Cross-listed from cs.RO
Evaluating Human and LLM-Generated Thematic Analysis in HRI for Vulnerable Populations: A Comparative and Ethical Analysis
Alva Markelius, Fethiye Irmak Dogan, Julie Bailey et al. (+1 more)
Thematic analysis (TA) has long been regarded as an inherently human, reflexive, and interpretive process. However, the extent to which LLM-generated TA is appropriate for Human-
Robot Interaction (HRI) research involving vulnerable populations remains largely unexamined and raises critical questions about validity and ethics, particularly in sensitive research contexts. This paper presents a comparative study of human- and LLM-generated TA in an HRI context with a focus on vulnerable populations. We evaluate both objective and semantic agreement between human- and LLMgenerated themes, and examine whether observed divergences reflect systematic interpretive patterns with ethical significance. Our analysis investigates whether LLM-generated TA risks marginalising or misrepresenting the experiences of vulnerable participants, with implications for researchers employing LLM-assisted TA in HRI.
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All authors Alva Markelius, Fethiye Irmak Dogan, Julie Bailey, Hatice Gunes
Human-Computer Interaction
RaivenTracks: Branching Provenance for Conversational Visualization Workflows
Ella Hugie, Alexandra Irger, Grace Guo et al. (+4 more)
As AI
agents increasingly participate in scientific workflows, scientists are shifting from direct authorship toward oversight, inspection, and steering. LLM-driven visualization systems are a promising interface for this hand-off, yet they remain largely stateless, forcing users to reconstruct context across refinements and offering little support for revisiting prior decisions or exploring alternatives. We present RaivenTracks, a workflow-aware extension of the Raiven DSL-mediated visualization pipeline that treats validated visualization specifications as persistent, branchable checkpoints. Because each checkpoint is a verifiable RaivenDSL specification rather than a dialogue transcript, restoring a node recompiles a known artifact rather than re-interpreting prior context. RaivenTracks contributes a two-level state management architecture that pairs a persistent, branchable version tree with a fine-grained undo/redo stack over runtime visualization settings, across both InfoVis and SciVis backends. A formative pilot study with three visualization researchers shows early promise, with all participants adopting the version tree for branching and recovery, and surfaces design directions for tree navigation, node labeling, and scalability that inform a planned controlled comparison against Raiven without version history. We frame branchable conversational visualization history as a step toward provenance support for future scientist-in-the-loop oversight of AI-driven scientific workflows.
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All authors Ella Hugie, Alexandra Irger, Grace Guo, Kenneth Moreland, David Pugmire, Scott Klasky, Hanspeter Pfister
Human-Computer Interaction
Generating Synthetic Behavioral Populations from XR Motion
Xiaozheng Wang and Ryan P. McMahan
Large-scale behavioral
datasets are becoming increasingly important for machine learning, personalization, and behavioral modeling in extended reality (XR). However, collecting XR motion data from hundreds or thousands of participants remains expensive, time-consuming, and difficult to reproduce across research groups. As a result, many XR studies continue to rely on relatively small
datasets that limit the scale and diversity of behavioral evaluation. To address this limitation, we investigate synthetic behavioral populations as a complementary approach to traditional XR data collection. We present an interpolation-based motion synthesis pipeline that combines dynamic time warping (DTW) with trajectory interpolation to generate synthetic behavioral trajectories from existing XR
datasets while preserving task structure and incorporating motion characteristics from contributing participants. Using the publicly available FAST VR assembly
dataset, we generated and openly released 100 synthetic behavioral trajectories. We evaluated the synthesized trajectories through motion-based user identification. Hybrid
datasets containing both real and synthesized trajectories achieved performance comparable to similarly sized real-only
datasets while maintaining low confusion between synthesized trajectories and their contributing participants. Rather than serving as conventional data augmentation, the proposed approach generates distinguishable behavioral trajectories that expand XR behavioral populations for larger-scale behavioral modeling and machine learning evaluation. Our findings demonstrate that synthetic behavioral populations provide a promising approach to expanding XR behavioral
datasets and supporting future data-driven immersive systems.
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Human-Computer Interaction
AI Agents and the Future of VIS
Chen Zhu-Tian, Nam Wook Kim, Saeed Boorboor et al. (+4 more)
Recent advances in
agents (i.e., autonomous, goal-driven AI systems that iteratively observe, act, and learn from their environments) offer a fundamentally different approach from traditional AI models that passively respond to input. These AI
agents are rapidly reshaping how we approach data-intensive tasks and providing new opportunities for the VIS community. Imagine an
agent autonomously generating visualizations to analyze complex data, discovering patterns collaboratively, testing hypotheses, and communicating visual insights at a speed and scale beyond human capability. Yet, the emergence of these powerful systems raises critical questions that the VIS community must address: Could autonomous
agents eventually replace human data scientists, and if not, how might they best collaborate? Are current visualization techniques and interfaces, originally designed for human analysts, suitable for
agent interactions? How can VIS designers effectively integrate
agents into their workflows without compromising human agency? And to what extent should
agents help shape and educate the next generation of visualization researchers? Through a mix of keynote talks, paper presentations, and an agentic VIS challenge, this workshop invites researchers and practitioners to share innovative ideas, explore these questions, and discuss strategies to transform the impact of VIS for a future where human and AI
agents co-exist.
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All authors Chen Zhu-Tian, Nam Wook Kim, Saeed Boorboor, Shivam Raval, Pan Hao, Qianwen Wang, Vidya Setlur
Human-Computer Interaction
Visualizing Uncertainty in Non-linear Projections with Ensembles
Kai Nylund, Michael Correll and Lace Padilla
Widely used non-linear dimensionality reduction (NLDR) methods such as UMAP and t-SNE are
stochastic–repeated runs on the same data can produce different low-dimensional projections. In this paper, we explore two problems related to projection variability: on some
datasets clusters, structure, and outliers may change run-to-run, and on others projections can be extremely stable when overfitting noise. To address the first problem, we propose visualizing the median of multiple NLDR outputs rather than relying on individual projections. To address the second, we perturb input data before creating consensus
embeddings. We find that taking the median of multiple projections performs comparably to individual runs on multiple quality metrics, while increasing perturbation emphasizes global over local structure. We show through a set of exploratory visualizations that even relatively simple ensemble presentations can be used to better communicate the reliability of projection patterns.
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Human-Computer Interaction
From Style Replication to Style Exploration: Enabling Art Style Exploration with Analyze-Experiment-Resituate Framework
Wen-Fan Wang, TsaiHsuan Lin, Chi-Lan Yang et al. (+2 more)
Art style is a signature of professional digital artists that develops through repeated experimentation, reflection, and adaptation. While generative AI (GenAI) can reproduce styles with high fidelity, current tools provide limited support for exploring new stylistic directions and may encourage style replication over exploration. To address this gap, we propose Analyze-Experiment-Resituate (AER), a framework for AI-assisted style exploration derived from interviews with 10 professional digital artists. Rather than prioritizing visually appealing outputs alone, AER supports three core practices of style exploration, including interpreting references, trying out stylistic possibilities, and reflecting on how emerging styles may be received. Specifically, AER enabled artists to (1) analyze artworks into interpretable stylistic elements, (2) have controllable experimentation guided by their own choices, and (3) resituate emerging styles through simulated social perspectives. We implemented AER in a prototype system and evaluated it in a controlled study with 16 artists. Compared with a direct style-transfer workflow, AER increased artists' agency and reflection as they pursued new stylistic directions. A two-week field study with four artists revealed how the AER framework influenced daily style exploration, such as reflection, experimentation, and stylistic decision-making at each stage. We discuss opportunities and challenges in designing AI-assisted style-exploration workflows, and outline implications for future artistic support tools.
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All authors Wen-Fan Wang, TsaiHsuan Lin, Chi-Lan Yang, An-Ru Cheng, Bing-Yu Chen
Human-Computer Interaction · Cross-listed from q-bio.GN
Ten simple rules for non-visual, reproducible and accessible bioinformatics
Jacqueline G. Kientsch, Stephan C.F. Neuhauss and Izaskun Mallona
Bioinformatics workflows rely heavily on visual representations. Quality-control plots,
cell embeddings, heatmaps, genome-browser tracks, and interactive dashboards are not merely illustrations, but instruments for making analytical decisions. For blind and low-
vision researchers who use screen readers, braille displays, or audio-based interfaces, these create a barrier: the evidence used to justify an analysis is often encoded in visual form, while the underlying decision remains undocumented. We argue that non-visual accessibility and computational reproducibility are closely aligned, as they both require analyses to be transparent and to record why decisions were made. We present ten simple rules for non-visual bioinformatics, covering plots as decision records, cautious use of AI-generated figure descriptions, accessible computing environments, text-first literate programming, structured data and metadata, compact object summaries, accessible publication formats, collaboration practices, shared community infrastructure, and accessibility as part of FAIR research. The intended audience is computational biologists and developers. Using single-
cell RNA-seq as a running example, we show that the accessible equivalent of a plot is a structured decision record. That is, a plot companion that goes beyond storing the underlying data by also stating the purpose of the analysis and the resulting quantitative evidence and uncertainty. We argue that treating accessibility in this way makes bioinformatics more inclusive and also more transparent and auditable.
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Human-Computer Interaction
Epistemic Tensions: Reframing A Visualization Co-Design through Entanglement Theory
Wei Wei, Foroozan Daneshzand, Zezhong Wang et al. (+5 more)
In this work, we present how employing the lens of
entanglement helped us examine and reframe epistemic tensions arising in a visualization co-design project.
Entanglement theory challenges traditional assumptions in the visualization research community by emphasizing that knowledge is not produced through linear, isolated processes, but is inherently entangled with phenomena and apparatuses. While this perspective offers a compelling critique of conventional research practices, its practical value for visualization research remains underexplored. We apply the
entanglement lens to examine and reframe the epistemic tensions that emerged in a longitudinal community-based visualization co-design project. Our experience shows that the
entanglement perspective not only provides a richer understanding of these tensions, but also helps transform them into generative opportunities for methodological and theoretical reflection. Applying this lens enabled us to critically interrogate the
language used in research, to develop a more nuanced understanding of visualization co-design, and to surface “dark sides” of conventional visualization design pipelines. These contributions illustrate the practical value of embracing
entanglement as an epistemological lens for visualization research.
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All authors Wei Wei, Foroozan Daneshzand, Zezhong Wang, Erica Mattson, Jenny Farkas, Sarah Storteboom, Charles Perin, Sheelagh Carpendale
Human-Computer Interaction · Cross-listed from cs.CV
Intelligent Detection of Mechanical, Electrical, and Plumbing (MEP) Metrics Based on 2D Floor Plans
Tarandeep Singh Mandhiratta, ANK Zaman and Abdul-Rahman Mawlood-Yunis
This research developed a neural network-based model to extract various information from 2D floor plans. We detect lighting symbols, identify the appropriate type of light, and extract the associated texts with lights. The study aims to enable efficient floor designing and determining the number and type of lights needed per floor, i.e., allow efficient design and estimate the power requirement of the floor plan. The model was developed using Mask RCNN as the base. The images were annotated and converted into a Coco data format for training the model. The model achieved bbox\_mAP and segm\_mAP values of 0.7596 and 0.7111, respectively. It also performed well at different IoU thresholds, i.e., with bbox\_mAP 50 and segm\_mAP 75 values of 0.9850 and 0.9219, respectively. The developed model will help various industries, such as architecture and construction, to improve design time and create efficient workflows by automatically detecting Mechanical, Electrical, and Plumbing (MEP) objects from floor plans, and it is the first step towards building tools that will help energy-efficient building design.
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Human-Computer Interaction
Human and Artificial Intelligence - Promoting Trustworthy and Understandable Collaboration
Gilbert Drzyzga
Methods of Artificial Intelligence (AI) enable the personalization of information for individual user experiences in many domains; however, they can also conflict with established design principles, e.g., due to uncertainties regarding the real world. Building trust and understanding can serve as an approach to create a more balanced relationship between humans and AI. Building upon a pilot study, an online survey was conducted to investigate 12 individual aspects related to the topics of explainability and controllability. The results indicate that both topics, despite their different and numerous facets, are generally perceived as important by respondents; simultaneously, however, a wide dispersion of opinions is frequently observed. This could be an indication that, alongside a fundamental consensus, individual perspectives, technical knowledge and understanding, context-specific factors, or personal experiences play a role in the perception of such systems.
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Human-Computer Interaction
Designing Mobile and Wearable Sensor-Fused Conversational Agents for Health and Wellbeing
Hansoo Lee, Pablo Fonseca and Md Haseen Akhtar
Mobile and wearable devices increasingly collect continuous wellbeing data, including sleep, activity, heart rate, stress, blood glucose, and blood pressure. Yet access to such data does not automatically help people interpret their condition or change behavior. Many health applications remain dashboard-first, presenting charts, thresholds, goals, and alerts while leaving users to decide what a change means and what action should follow. Conversely, generic LLM-based conversational
agents (CAs) can provide fluent advice, but without personal sensor grounding, they cannot detect individualized patterns or provide contextual guidance. This three-hour tutorial teaches participants how to move from passive monitoring to actionable wellbeing dialogue. Participants examine a dashboard that combines wearable health-data visualization with conversational-
agent feedback, then use Wearable Sensor-Dialogue Wellbeing
Agent Studio (WSDWAS) to simulate wearables, generate sensor snapshots, configure
agent personas and
prompt blocks, and compare dialogue styles. Grounded in Positive Computing, the tutorial emphasizes autonomy, competence,
privacy, safety, and boundaries between wellbeing support and medical advice.
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Human-Computer Interaction
Physics-Bounded mmWave Sensing for Schedulable, Privacy-Preserving Human Pose Estimation
Shuntian Zheng, Hongyang He, Jiaqi Li et al. (+6 more)
Millimeter-wave (mmWave) is a promising modality for human pose estimation (HPE) in mobile deployments with strong
privacy requirements and limited resources, such as fall detection in bathrooms or activity monitoring in bedrooms, where cameras are inadmissible and computationally demanding processing is infeasible. Although mmWave signals naturally confine human reflections to compact, physically bounded regions, the algorithmic foundations of existing systems fail to provide deterministic execution and accuracy guarantees. They either process the full spectrum uniformly, resulting in unpredictable latency that varies across different scenes, or apply lossy compression that discards vital pose structures. To address this, we present PRISM, a framework that exploits the spatial concentration of RF reflections to achieve schedulable edge HPE. PRISM introduces three core components: 1) Physics-Bounded Integral Processing (PBIP), which restricts computation via constant-time integral queries; 2) Physics-Adaptive Instance Proposal (PAIP), which decomposes scenes involving multiple people into bounded local subproblems; and 3) Deadline-Aware Operation Profiles (DAOP), which provide offline-verified worst-case bounds for runtime quality-latency trade-offs. We evaluate PRISM on four public
datasets spanning diverse radar configurations, reporting physical-bound and pose-accuracy measurements across this suite and examining deadline-aware scheduling on multi-person recordings together with an additional single-person set. Under single-threaded isolated execution, PRISM reduces 99th-percentile latency by 24%–58% relative to baselines that miss the deadline, records a 0.0% miss rate on the evaluated traces, and attains the highest pose accuracy among deadline-feasible configurations, providing a practical route toward schedulable mmWave sensing on mobile edge hardware.
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All authors Shuntian Zheng, Hongyang He, Jiaqi Li, Xiaoman Lu, Doeon Kim, Jae-Ho Choi, Jin Zeng, Shuai He, Yu Guan
Human-Computer Interaction
Act2Intention: A Benchmark For Developing Active Mobile Agents Through Inferring User Intention from GUI Actions
Xiaokai Yan, Jingtao Ding, Yong Li et al. (+1 more)
Mobile GUI
Agents powered by
multimodal large
language models (MLLMs) show promise in human-computer intelligence. However, current research primarily focuses on reactive task execution while lacking a comprehensive understanding-prediction-execution process for user intentions, which are the core requirements of active
agents. In this paper, we propose the Act2Intention framework that builds an active mobile
agent by integrating understanding, predicting user intentions, and executing decisions. First, we construct the Act2Intention Bench through data collection and validated generation, comprising 72,511 intentions and over 700,000 actions across 52 apps, thereby establishing the first
benchmark for evaluating proactive
agents via continuous intention-action trajectories. We further develop the Act2Intention
Agent, achieving proactive services through Proactive-oriented Intention Understanding, Personalized Proactive Intention Prediction, and Experience-guided Intention Execution. Experimental results show that supervised fine-tuning on Act2Intention Bench yields absolute improvements of +32.0 Acc-S, +10.25 Acc-S, and +6.9 SSR points over non-fine-tuned counterparts under the same
agent framework for intention understanding, prediction, and execution, respectively. This success underscores the necessity and value of the Act2Intention Bench, which establishes a standardized platform for developing and evaluating proactive
agents and consequently paves the way for research on intention-driven human-computer interaction.
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All authors Xiaokai Yan, Jingtao Ding, Yong Li, Zhiwen Yu
Human-Computer Interaction · Cross-listed from cs.MM
AlignFace: Human-Aligned Face Similarity Metric with Interpretable Concept Relations
Ying Huang, Wencan Zhang and Brian Y. Lim
Computer
vision models for generated facial content, such as face editing and
privacy protection, increasingly affect people, requiring similarity metrics that serve as faithful proxies for human perception. While perceptual evaluation has progressed from signal-based heuristics to representation-based metrics, current approaches are limited to behavioral modeling without cognitive
alignment. They rely on implicit and spurious relations while assuming a universal observer, failing to account for inherent variations across diverse human populations. This leads to inaccurate evaluative models of stakeholders and misleading guidance for generative model debugging. Rather than treating perception as a black box, we leverage scientific findings from cognitive psychology of human face similarity perception: dependence on facial featural and configural attributes, nonlinear psychophysical response scaling, and own-group biases. We introduce the FACETS
dataset and propose AlignFace, an interpretable, human-aligned, face similarity metric that encodes these cognitive principles through ante-hoc modeling. It employs visual-
language modeling (VLM) to encode paired face images and text-based attributes, gated cross-
attention (CA) to extract attribute-specific facial difference representations, concept bottleneck modeling (CBM) to constrain
reasoning via interpretable face attributes, and neural generalized additive model (GAM) to model their nonlinear influence. Experiments found AlignFace significantly improves
alignment with human subpopulation perceptions compared to baseline metrics, including recent domain-free learned perceptual metrics. By bridging learned representations and human cognitive processes, this work enables more transparent and aligned perceptual evaluation metrics for face images.
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Human-Computer Interaction
Search or Chat? Comparing How We Learn About Debated Topics
Ran Yu, Alisa Rieger, Rabia Karatoprak Ersen et al. (+1 more)
As large
language models (LLMs) become more integrated into everyday information platforms, chat-based systems are emerging as a popular alternative to traditional web searches, especially for informational search and informal learning tasks. Despite this shift, little is known about how different tools affect learning outcomes. Our work aims to improve the understanding of how chat-based information access supports and impacts learning performance in informal learning settings. In this paper, we present the results of a crowdsourcing user study (N = 194) that compares learning about debated topics using a traditional search interface versus an LLM-powered chat interface. Through our analysis of learning outcomes, user characteristics, and interaction patterns, we found no significant differences in user learning gain or critical reflection on our study tasks. Our observations from the analysis of further exploratory variables suggest that, in the context of longstanding debated topics, user characteristics such as their attitude strength and level of intellectual humility might be more important in shaping immediate learning outcomes than the information access tool.
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All authors Ran Yu, Alisa Rieger, Rabia Karatoprak Ersen, Jiqun Liu
Human-Computer Interaction
AppLooper: An Agentic Application Engineering Loop for Accountable Release with Virtual-User Feedback
Zihong He, Chen Liang and Hai-Ning Liang
Much existing research on coding
agents organizes application development as an iterative loop of requirement interpretation, implementation, tool execution, evaluation, and repair. As these loops run longer, requirements may drift; users may lose awareness of the current state and rationale for changes; and generated applications may remain insufficiently grounded in target users' contexts and needs. Application engineering therefore requires a mechanism connecting owner intent, target-user experience, development changes, and responsibility for release. We present AppLooper, a human–coding-
agent–virtual-user application engineering loop for accountable release. An application owner confirms frozen requirements, supplies feedback, inspects candidates, and retains final release authority. A development
agent produces and revises versioned candidates. A virtual-user
agent cohort executes interface scenarios grounded in target users and contexts of use. Besides, an owner-intent simulation
agent retests only requirements, constraints, and feedback explicitly confirmed by the owner, abstaining when evidence is insufficient. A testing
agent performs read-only developmental checks by reproducing reported failures, running existing regression tests, and exercising the current candidate through its browser interface. The orchestration layer groups the resulting findings and routes them into development revision, targeted retesting, and owner inspection. AppLooper binds requirements, feedback sources, interface targets, development changes, retesting outcomes, owner interactions, and release decisions to specific versions. It thereby extends sustained coding-
agent iteration into a traceable and reviewable lifecycle in which humans retain final responsibility for release. Source code is available at https://github.com/ZihongHe/applooper.
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Human-Computer Interaction
Musical Mirrors: The LLM as Sounding Board in Songwriting
Xiao Xiao
This paper examines a use of AI in creative practice as an interpretive sounding board for human-generated material, rather than the more familiar pattern of AI generation followed by human curation. Through the lens of resonance as theorized by Hartmut Rosa, I present a first-person case study of songwriting from July 2025 to March 2026, drawing on 16 original pieces in English, French, and other
languages along with piano solos. I describe a configuration in which resonance is not located between user and model, but in the author's deepening contact with their own material, mediated through the model. This kind of resonance was supported rather than inhibited by AI when sounding-board behavior was cultivated through sustained calibration by the user. Two failure modes appeared when calibration was absent: sycophantic drift and magical overinterpretation. This account suggests both the potential and the risks of AI as an interpretive partner in creative practice.
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Human-Computer Interaction
DepressionAgent: Reading, Listening, Seeing, and Deliberating Multimodal Evidence for Depression Risk Assessment
Fangjie Zhu, Haifeng Lu, Sicheng Zhao et al. (+2 more)
Multimodal depression risk assessment requires jointly interpreting textual, acoustic, and visual cues that are often subtle, non-specific, context-dependent, and potentially inconsistent across modalities. Existing
multimodal approaches predominantly learn latent representations through feature fusion, leaving the evidence underlying a prediction and the treatment of cross-modal disagreement largely implicit. We propose DepressionAgent, an evidence-centric agentic framework that transforms
multimodal depression assessment from implicit feature fusion into explicit evidence deliberation. DepressionAgent first converts textual, acoustic, and visual inputs into modality-specific evidence, and then organizes self-report and behavioral evidence into parallel support–challenge deliberation branches. Cross-modal arbitration explicitly examines agreement and disagreement between the two branches, with conflict reflection revisiting inconsistent assessments before decision making. A subsequent risk reflection mechanism provides an independent textual second opinion for initially low-risk cases to reduce potentially missed risk signals. Without depression-specific supervised training or parameter fine-tuning, DepressionAgent achieves competitive performance on multiple public
benchmarks. Extensive ablations, cross-model evaluations, qualitative analyses, and clinician assessments further demonstrate the effectiveness and inspectability of the proposed framework.
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All authors Fangjie Zhu, Haifeng Lu, Sicheng Zhao, Runhao Zeng, Xiping Hu
Human-Computer Interaction · Cross-listed from cs.SE
Engineering Signals of Human-AI Collaboration in the Agentic Coding Era: A Longitudinal Analysis of 33,228 Pull Requests from vLLM and SGLang with Implications for Biomedical AI Agents and Bioinformatics Pipeline Developmen
Jiada Li, Xuesong Ye and Olamide Olowoniyi
The rapid adoption of AI coding assistants and autonomous agentic development systems has coincided with major changes in the pace and structure of open-source software engineering. Yet empirical longitudinal evidence of these changes at the team level remains limited. We present a descriptive longitudinal analysis of seven engineering metrics: pull request (PR) throughput, cycle time, contributor diversity, PR comment density, merge rate, new-author participation, and PR size. Metrics were computed from all merged PRs in two high-velocity AI infrastructure repositories, vLLM (February 2023-June 2026; 18,290 PRs) and SGLang (January 2024-June 2026; 14,938 PRs). We segment development into four eras aligned with major changes in AI-assisted software development and examine human- and bot-authored activities. Both projects show substantial increases in development velocity and AI-developer collaboration signals. PR throughput increased 21x in vLLM and 17.9x in SGLang, while bot-authored PRs accounted for less than 0.2% of this growth, indicating that the increase was overwhelmingly human-driven. In the latest era, median cycle time was 1.04 days for vLLM and 0.62 days for SGLang, while P90 cycle times reached 16.8 and 14.3 days, respectively. Monthly unique authors increased steadily in both projects, suggesting broader contributor participation. PR comment density increased 4.2x in vLLM and 3.8x in SGLang, with bot comments contributing an estimated 15-20% of the increase. In contrast, PR size remained relatively stable across eras. Overall, AI-assisted development is associated with higher throughput, broader contributor participation, and increased AI-developer collaboration signals in high-velocity open-source software development.
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