Human-Computer Interaction
VeriForge: Mitigating Latent Knowledge Gaps in Narrative Drafting via Mixed-Initiative Scaffolding
Ruqi Sun, Jiaping Li, Wenhui Tao et al. (+4 more)
Great fiction earns its verisimilitude through precise details, from how a longsword is gripped to pierce armor gaps to why a bleeding corpse cannot yet smell of decay, weaving domain expertise into the fabric of invented worlds. Current AI writing tools offer limited support for discovering and integrating unfamiliar domain knowledge into narrative. They require explicit queries that authors cannot formulate, generate finished prose that risks homogenizing voice, or assist only within the boundaries of what authors already know. We argue that AI should reveal latent knowledge gaps to writers while preserving their agency to transform discovered knowledge into authentic prose. Grounded in formative interviews with 9 fiction writers, we present VeriForge, a mixed-initiative writing system that divides cognitive labor so that the system assumes initiative over domain discovery while the author retains full initiative over narrative synthesis. VeriForge realizes this through three complementary mechanisms. Proactive inline highlighting flags potential knowledge gaps as authors draft. Dual-stream querying pairs conversational responses with source-anchored Knowledge Cards for direct fact extraction. A spatial Knowledge Canvas allows authors to organize and connect discovered knowledge across their writing. These mechanisms are powered by a graph-based
retrieval-augmented generation pipeline grounded in domain-specific source materials. A within-subjects user study (N=12) provides preliminary evidence that this paradigm helps authors recognize previously overlooked knowledge gaps, supports creative exploration, and is perceived by expert raters to produce passages with stronger domain grounding in a controlled cold-start writing task.
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All authors Ruqi Sun, Jiaping Li, Wenhui Tao, Ximing Zheng, Yuefeng Tan, Jiahao Wei, Yuxin Ma
Human-Computer Interaction · Cross-listed from cs.RO
Removing Infrastructure Barriers in Human-Robot Collaboration Through Wireless Reconfigurable Cells
Emma Takács, Mátyás Hajós, Ádám Juniki et al. (+7 more)
Human-
Robot Collaboration (HRC) plays a vital role in dynamic, high mix, low volume industrial scenarios such as remanufacturing, which frequently face workcell rearrangements. Traditional setups are constrained by power and data cabling, restricting modularity and reconfigurations, while the selection of commercial wireless devices suitable for real-time perception and safe collaboration are limited in availability. This paper presents a highly flexible, wireless, 5G-based system that serves as a versatile experimental testbed for applications including remanufacturing, operator training, and user studies. To eliminate infrastructure barriers, the workcell integrates a novel battery-powered, multi-sensor platform prototype. Additionally, to support operator safety and system adaptability across environmental shifts, the system integrates a computer
vision module for object detection and pose estimation, further augmented for robust hand recognition. Trained on synthetic and real data, the model reliably detects oriented grasping poses and human hands across varying lighting and background conditions (with an mAP@50-95 of 97.74 +- 0.10% and a mean inference time of 12.5 ms). Offloading these computationally intensive tasks to the edge via 5G, the proposed architecture contributes to resolving the bandwidth-latency trade-off. To demonstrate portability, the system was implemented in both Hungary and Norway, and was evaluated across a combination of public and private, Standalone and Non-Standalone 5G infrastructures. The performed network experiments produced results in round-trip response times down to 12 ms in case of compatible network-device pairings, suitable for safe, adaptive HRC. However, these measurements also revealed practical limitations related to interoperability in current 5G deployments that should be addressed in future works.
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All authors Emma Takács, Mátyás Hajós, Ádám Juniki, Ádám Fischer, Zoltán Komáromi, Kristóf Abai, Dániel Horváth, Sándor Máthé, Konstantinos Kousias, Bence Tipary
Human-Computer Interaction · Cross-listed from cs.LG
LITEWAY: LIghtweight HAR via Temporal Efficient highWAY
Dominique Nshimyimana, Vitor Fortes Rey, Mengxi Liu et al. (+2 more)
Wearable human activity recognition (HAR) remains challenging due to the computational and energy constraints of deep learning models on resource-limited devices. Existing lightweight approaches often rely on recurrent architectures (e.g., GRU and LSTM), limiting parallelism and increasing inference latency. We propose LITEWAY, a modality-agnostic, fully convolutional framework for multichannel sensor time series that replaces recurrent temporal modeling with structured convolutional decomposition. LITEWAY combines lightweight convolutional blocks, strided temporal processing, and convolution-
attention pooling to efficiently capture temporal dependencies while reducing computational complexity. We evaluate LITEWAY on 16 HAR
datasets against TinyHAR, TinierHAR, and MLP-HAR. LITEWAY achieves competitive macro F1 while reducing model size by 4.06x-9.52x (Light) and 3.87x-9.07x (Full) compared with TinyHAR and TinierHAR. Deployment experiments further show energy reductions of 2.29x-3.14x (Light) and 1.46x-2.01x (Full) compared with TinierHAR and MLP-HAR, highlighting efficient fully convolutional temporal modeling for wearable HAR. The source code is publicly available at https://github.com/dominique-nshimyimana/liteway.
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All authors Dominique Nshimyimana, Vitor Fortes Rey, Mengxi Liu, Bo Zhou, Paul Lukowicz
Human-Computer Interaction
Graphing the Everyday: A Neurosymbolic Approach to Eliciting Routines for Just-In-Time Adaptive Interventions
Shakyani Jayasiriwardene, Blake Mountford, Meican Ma et al. (+6 more)
Just-In-Time Adaptive Interventions (JITAIs) increasingly rely on conversational
agents to elicit user routines, yet translating fluid human dialogue into rigid schedule data remains a significant challenge. We conducted a qualitative investigation of a neurosymbolic pipeline, combining Large
Language Models (LLMs) with a Neo4j knowledge graph, to map unstructured verbal narratives into actionable interventions. Through human-centric evaluation using natural-
language playbacks, we identified a critical "mental-model gap," where the linear extraction of LLMs clashes with hierarchical, non-linear human storytelling, causing severe entity fragmentation. Furthermore, we articulate an "ecological mismatch," demonstrating that algorithmic schedule availability frequently ignores the user's fluctuating psychological receptivity and physical energy levels. To resolve these tensions, we propose actionable design heuristics, including routine piggybacking, adaptive negotiation, and scalable transparency. Ultimately, these guidelines provide a foundational framework for evolving rigid schedule-trackers into empathetic, context-aware proactive
agents capable of supporting long-term health behavior change.
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All authors Shakyani Jayasiriwardene, Blake Mountford, Meican Ma, Niels van Berkel, Nicholas Koemel, Matthew Ahmadi, Jorge Goncalves, Emmanuel Stamatakis, Zhanna Sarsenbayeva
Human-Computer Interaction
Can Coding Agents Solve Repository-Level Issues with Rendered Code? An Exploratory Study of Visual Representations
Weijie Liang, Yuanfeng Song, Xing Chen et al. (+3 more)
Visual modality has recently been explored as a way to compress textual
tokens, including rendering code as images for static code understanding. We study whether this representation can serve as operational context for agentic coding, where an
agent must navigate repositories, edit source files, and verify executable patches. Using SWE-bench Verified, we evaluate rendered code in repository-level repair workflows and introduce controlled
agent settings to separate unguided repository exploration from more structured repair stages. Our results show a mixed picture. Rendered code consistently reduces
prompt-
token cost, but the savings do not increase linearly with the nominal visual compression ratio. It largely preserves end-to-end repair accuracy, but does not overcome the performance limits of the underlying model or
agent architecture, and can become unstable under aggressive compression. Further analysis suggests that visual code is most useful when raw source reading is a major bottleneck; once repository localization is structured, much of the remaining cost comes from patch–test trial-and-error, where visual compression has limited leverage. Overall, our study positions rendered code as a viable but conditional compression mechanism for realistic coding
agents.
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All authors Weijie Liang, Yuanfeng Song, Xing Chen, Caleb Chen Cao, Sirui Han, Yike Guo
Human-Computer Interaction
Intuitive Directional Sense Presentation to the Torso Using McKibben-Based Surface Haptic Sensation in Immersive Space
Kenta Yokoe, Tadayoshi Aoyama, Yuki Funabora et al. (+2 more)
In recent years, systems that utilize immersive space have been developed in various fields. Immersive spaces often contain considerable amounts of visual information; therefore, users often fail to obtain their desired information. Therefore, various methods have been developed to guide users toward haptic sensations. However, many of these methods have limitations in terms of the intuitive perception of haptic sensation and require practice for familiarization with haptic sensation. Fabric actuators are wearable haptic devices that combine fabric and McKibben artificial muscles to provide wearers with surface haptic sensation. These sensations can be provided to a wide area of the body with intuitive perception, instead of only to a part of the body. This paper presents a novel air pressure adjustment method for whole-body motion guidance using surface haptic sensations provided by a wearable fabric actuator. The proposed system can provide users with a directional sense without visual information in an immersive space. The effectiveness of the proposed system was evaluated through subject experiments and statistical data analysis. Finally, a directional sense presentation was conducted for users performing micromanipulations in a mixed-reality space to demonstrate the applicability of the proposed system for teleoperation.
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All authors Kenta Yokoe, Tadayoshi Aoyama, Yuki Funabora, Masaru Takeuchi, Yasuhisa Hasegawa
Human-Computer Interaction
Intuitive Hand Positional Guidance Using McKibben-Based Surface Tactile Sensations to Shoulder and Elbow
Kenta Yokoe, Yuki Funabora and Tadayoshi Aoyama
Hand positional guidance with intuitive perception is crucial for enhancing user interaction and task performance in immersive environments. However, conventional hand positional guidance methods, relying on tactile sensations, lack intuitiveness. Consequently, users require instruction on the relationship between the tactile sensation and target position of the guidance before using these methods. Additionally, the user needs training to become familiar with tactile sensations. This study presents a hand positional guidance system with intuitive perception that leverages McKibben-based surface tactile sensations directed to the shoulder and elbow. We developed a wearable fabric actuator that provides McKibben-based surface tactile sensations to induce six specific movements: elbow flexion, extension, shoulder abduction, adduction, horizontal abduction, and horizontal adduction. The effectiveness of the actuator was experimentally validated, demonstrating its high accuracy in intuitively inducing six movements. An
algorithm based on the
equilibrium point hypothesis and Weber-Fechner law was implemented to regulate the intensity of the tactile sensations for hand positional guidance. Furthermore, the accuracy and speed of the proposed system were compared with that of conventional guidance methods utilizing synthesized
speech and vibrotactile guidance.
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Human-Computer Interaction
Diagnosing Performance in Invasion-Based Esports: The Esports Performance Screening (EPS) Framework
Michael Trotter, Frauke Kubischta, Matthew Watson et al. (+2 more)
Coaching in esports continues to become more common, yet conceptual tools for coaches to analyse performance breakdowns in esports remain limited. Existing approaches lack a way to distinguish between mental errors (i.e., mistakes relate to strategy and tactics), and physical slips (i.e., motor execution). This paper introduces the Esports Performance Screening (EPS) framework, that integrates several frameworks and models from sport and computing science which can be used to analyse mental and motor performance in esports. The EPS framework organises performance into five interconnected levels: strategy, tactics, tasks, actions and operations. Across these levels, teams pursue forms of superiority that influence transitions between stability and instability during invasion-based esports competition. The framework supports two complementary modes of screening use: diagnostic during reflective review and real-time screening during live play. Through illustrative esports scenarios, we demonstrate how instability can originate at different hierarchical layers and how misattribution of failure can obscure underlying causes. The purpose of the EPS framework is to help coaches systematically diagnose performance breakdowns, and act as heuristics to aid gameplay analysis during a match. The paper contributes a theoretically grounded, title-agnostic esports framework to support systematic performance analysis and pedagogical development in invasion-based esports.
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All authors Michael Trotter, Frauke Kubischta, Matthew Watson, Bastian Hougaard, Hendrik Knoche
Human-Computer Interaction
CatPAL: Task-Aware Learning for Categorical Palette Recommendation
Chin Tseng, Arran Zeyu Wang, Yunqi Li et al. (+1 more)
Designing effective categorical palettes requires balancing a range of factors, including perceptual distinctiveness, category count, and task effectiveness. The effectiveness of categorical encodings can vary substantially depending on the target analytical tasks; however, existing recommendation tools largely ignore task context when evaluating palette quality, resulting in inconsistent performance across tasks. We synthesize findings from a series of multi-stage user studies into a unified model of task-based effectiveness for color encodings, shape encodings, and their redundant combination across category counts and seven common scatterplot tasks. Our results show that task and palette choice jointly influence perceptual accuracy: different color and shape palettes exhibit varying levels of robustness across tasks, indicating that palette effectiveness is task-dependent. We estimate task-specific perceptual strengths for 39 colors and 39 shapes using Bradley-Terry models, refined through adaptive sampling to target uncertain and task-sensitive comparisons. We further quantify cross-channel interactions using a redundant gain Delta G metric to model performance across color and shape pairings. We then train a predictive model that scores candidate palettes based on task, category count, and perceptual features. This model drives effective palette recommendations in CatPAL, a task-aware palette recommendation system grounded in empirical data responsive to user constraints. Our findings highlight the importance of selecting categorical palettes aligned with specific analytical tasks and demonstrate how task-aware modeling enables more reliable palette design. CatPAL translates empirical results into a practical tool that supports user-specified colors or shapes and returns ranked palette recommendations adaptable to a range of tasks.
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All authors Chin Tseng, Arran Zeyu Wang, Yunqi Li, Danielle Albers Szafir
Human-Computer Interaction
ITO: Real-time Browser Tab Orchestration Through Intent Detection
Elvin Hu, Jasmine Sumpter, Takatoshi Yoshida et al. (+2 more)
People routinely interleave activities while browsing the web, often simultaneously and with overlapping boundaries. Yet organizational primitives in modern browsers treat every tab uniformly, offering no structural awareness of which items serve which purpose. While task-based organization approaches exist, they typically require users to manually organize or invoke reorganization features, and quickly fall out of sync as user intents evolve. To address this, we present Ito, a mixed-initiative approach that infers user intent in real time and organizes browsing activities into dynamic collections called Flows. Ito continuously reads unfolding user context, determines moment-to-moment focus, and creates, restructures, hibernates, and awakens Flows in real time while preserving user control through a mixed-initiative loop of proposals and corrections. In a controlled lab study (N=12) and a two-week field study (N=11), results suggest that Ito's intent-driven Flows aligned more closely with participants' mental models, facilitated task switching and navigation more effectively, and reduced management burden without loss of perceived control.
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All authors Elvin Hu, Jasmine Sumpter, Takatoshi Yoshida, Mauricio Sousa, Kouta Minamizawa
Human-Computer Interaction · Cross-listed from cs.CL
When Confidence Fails: Overconfidence in LLMs under Uncertainty and Missing Clinical Information
Maryam Tahermazandarani, Adnan Mahmood, Fahmida Islam et al. (+1 more)
Large
Language Models (LLMs) have achieved strong performance in medical question answering and clinical
reasoning tasks. However, their reliability under uncertainty remains poorly understood which raises critical concerns for deployment in high-stakes clinical settings. In such environments, incorrect predictions are inherently risky, but confident incorrect predictions can be particularly harmful as they may mislead clinical decision-making. In this paper, we conduct a systematic behavioral analysis of LLMs under clinical information uncertainty. We propose an evaluation framework based on the MedMCQA
dataset consisting of two complementary uncertainty settings. First, we introduce linguistic uncertainty cues through
prompt modifications to simulate ambiguous clinical contexts. Second, we construct an answer removal setting, wherein the correct option is deliberately excluded mandating the model to recognize insufficient information and abstain. We analyze both model accuracy and confidence behavior using multiple calibration metrics including calibration gap, Expected Calibration Error (ECE), and Unsafe Confident Error Rate (UCER) across 500 medical questions. Our results reveal a consistent failure mode, i.e., although accuracy degrades under increasing uncertainty, model confidence remains misaligned with accuracy. This leads to a substantial increase in unsafe confident errors, indicating that model confidence remains largely insensitive to clinically meaningful information loss. Furthermore, we observe significant variation across models in their ability to abstain when the correct answer is unavailable, with some models persistently producing high confidence hallucinated answers. These findings expose critical limitations in the epistemic reliability of current LLMs and highlight the need for uncertainty aware evaluation methods prior to their deployment in clinical workflows.
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All authors Maryam Tahermazandarani, Adnan Mahmood, Fahmida Islam, Quan Z. Sheng
Human-Computer Interaction
How People Evaluate AI-, Expert-, and Peer-Style Financial Advice
Aryan Ramchandra Kapadia, Eshwar Chandrasekharan and Koustuv Saha
As generative AI increasingly becomes a common source of daily decision-making, including financial choices, it is critical to understand how people evaluate AI-generated financial advice. We conducted a preregistered vignette experiment (N = 285) in which substantive financial content—including facts, numerical values, recommendation direction, and core
reasoning—was held constant while communication style varied across AI Financial Assistant (AI), Certified Financial Planner (Expert), and Online Community Forum (OC) advice. Displayed source attribution was independently manipulated through correctly labeled, unlabeled, and mislabeled conditions, allowing us to separate attribution effects from source-specific communication cues. Expert advice was rated more favorably than AI advice on 9 of 10 outcomes (|d|=0.20–0.47), and this advantage remained visible without source labels, where Expert advice outperformed AI advice on 8 of 10 outcomes (up to d=0.60). Correct labels added limited differentiation, whereas mislabeling increased ratings of AI advice for situational fit and overall quality (d=0.42 for each) and attenuated the Expert advantage in situational fit (d=-0.36). Descriptive analyses further showed that AI advice was most responsive to displayed attribution and, conversely, that advice-style differences were most visible under an AI label. These findings show that financial-advice evaluations are shaped jointly by displayed attribution and message-level communication cues. We position disclosure not as a neutral transparency mechanism, but as an interpretive frame whose accuracy and interaction with message cues can shape trust and reliance.
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Human-Computer Interaction
AI-Guided Learning: Research on Knowledge and Skill Acquisition Support Methods Using Deep Learning Audio-Video Processing Techniques
Kazuki Kawamura
Audio and
video have become major learning media, but learners face two persistent challenges: the time cost of consuming long-form content sequentially and the lack of scalable feedback for imitation-based skill acquisition. This dissertation proposes an AI-guided learning framework that supports three interconnected stages: Consume, Understand, and Imitate. It develops and evaluates three systems. AIxSpeed dynamically adjusts audio playback speed at the phoneme level using
speech-recognition-model confidence as a proxy for listening difficulty. FastPerson generates
multimodal video summaries that preserve visual and auditory information and lets learners switch between summarized and full versions by chapter. Profy learns proficiency from largely unannotated
speech data and visualizes classifier-relevant regions and model-derived acoustic distances to support pronunciation practice. Technical and user evaluations show that AIxSpeed achieved average playback factors of 1.30x on LibriSpeech and 1.29x on UME-ERJ and received higher mean opinion scores than matched constant-speed playback; FastPerson reduced viewing time by 53% with no statistically significant difference in quiz scores compared with normal playback; and Profy showed an observed improvement in pronunciation intelligibility, with non-overlapping pre- and post-practice confidence intervals. Together, these systems demonstrate how deep learning can support efficient content consumption,
multimodal understanding, and repeated skill practice while retaining learner access to the original material.
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Human-Computer Interaction
Generative Proxy: Synthesizing Proxy-Based Interfaces for Real-World Interaction Across AR Glasses
Xianhao Carton Liu, William Chastek, Eric J Gonzalez et al. (+2 more)
Interacting with real-world objects in AR is difficult, especially when targets are distant, cluttered, or occluded. These challenges are amplified on emerging lightweight AR glasses, which often lack binocular or large field of view on display, but also continuous inputs, such as hand or eye tracking. Proxy-based interfaces offer an alternative by allowing users to interact with virtual abstractions of physical objects that can be repositioned, reorganized, and adapted to the task and device. However, designing such interfaces is currently manual and highly device-specific. We present Generative Proxy, a method for automatically generating proxy-based interfaces from three specifications: scene, intent, and device capabilities. We formulate generation as a constrained synthesis problem that first produces valid interfaces for the target device and task, then ranks candidates using semantic and articulatory distance inspired by direct manipulation theory. We demonstrate Generative Proxy across diverse scenes, device profiles, and user intents. Expert evaluation shows initial evidence that generated proxy UIs are useful and usable, highlighting proxy-based abstraction as a promising interaction paradigm for future AR glasses.
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All authors Xianhao Carton Liu, William Chastek, Eric J Gonzalez, Mar Gonzalez-Franco, Chen Zhu-Tian