Human-Computer Interaction
DeepConnect: A Visual Analytics System for Bridging Interdisciplinary Research Collaborations
Yingchaojie Feng, Zekai Shao, Yiqun Sun et al. (+2 more)
Interdisciplinary research collaboration is crucial for scientific innovation, but it remains difficult to initiate in practice. Existing collaborator discovery approaches are often constrained by disciplinary boundaries and static researcher profiles that do not reflect the specific context of a new collaboration goal. As a result, researchers struggle to translate open-ended collaboration goals into domain-specific tasks, evaluate candidate researchers' fit and complementarity, and establish common ground before initial contact. To address these challenges, we present DeepConnect, an LLM-augmented visual analytics system for interdisciplinary collaborator discovery. DeepConnect translates collaboration ideas into domain-specific tasks, retrieves relevant papers to ground cross-domain exploration, and provides coordinated visualizations for exploring and comparing candidate researchers. It further reveals terminology gaps and overlaps across domains and supports publication-grounded conversation rehearsal to help users prepare for outreach. We evaluate DeepConnect through two case studies, a user study, and a component-level evaluation, showing its value for complementary team formation, idea refinement, and pre-contact preparation. The DeepConnect website is available at https://deepconnect.sg.
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All authors Yingchaojie Feng, Zekai Shao, Yiqun Sun, Yixuan Tang, Anthony K. H. Tung
Human-Computer Interaction · Cross-listed from cs.SE
Characterizing Visual Accessibility Issues in AI Developer Tools: An Empirical Study
Sabrina Haque and Christoph Csallner
AI-assisted developer tools increasingly mediate programming through chat panels, terminal
agents, generated diffs, and streaming status output. These interaction surfaces may create visual accessibility barriers for blind, low-
vision, and color-
vision-deficient developers, yet little is known about how such barriers are reported in public tool ecosystems. We analyze issues and forum discussions from five AI developer tool ecosystems: GitHub Copilot in VS Code, Cursor, Claude Code, OpenAI Codex, and OpenCode. From 2,652 keyword-retrieved candidates, a three-model ensemble identified 600 unanimously positive visual accessibility reports. A stratified manual sanity check supported this conservative selection. Topic modeling and qualitative analysis identified three recurring categories: screen-reader and assistive-technology barriers; visual presentation, contrast, and differentiation problems; and readability, scaling, and control limitations in AI-specific interfaces. The relative prominence of these concerns varied across ecosystems and reflected differences in editor, terminal, chat, diff, and
agent interaction surfaces. An exploratory metadata analysis further identified differences in reporter activity and, across the GitHub-based ecosystems, maintainer participation and closure processes. These findings show that the accessibility record of AI developer tools is shaped by both their interaction design and the reporting and maintenance practices of their surrounding ecosystems.
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Human-Computer Interaction · Cross-listed from cs.CV
Robust and Efficient Motion Reasoning for Privacy-Aware Classroom Incident Recognition
Paritosh Parmar, Landy Lan, Hong Yang et al. (+2 more)
Can computer
vision help make classrooms safer? In this pilot study, we investigate
privacy-aware and computationally efficient classroom incident recognition from CCTV-style observations. This setting remains underexplored, with limited
benchmarks and few methods designed for the
privacy, efficiency, and generalization demands of real-world deployment. We introduce a novel hybrid
benchmark combining generative CCTV-style
videos with real-world classroom pose data, and propose a lightweight, but robust motion-
reasoning framework motivated by the observation that many incidents differ more in motion direction, speed, acceleration, and intensity than in pose alone. To that end, our method first constructs hierarchical kinematic representations of human actions. Our method then distills hierarchical, multi-order kinematic
reasoning from a large teacher into a much smaller single-order student, enabling efficient per-person inference while preserving expressive motion understanding. Experiments show that our model outperforms substantially larger baselines at less than one-tenth of their computational cost, while also demonstrating stronger out-of-domain motion
reasoning and zero-shot synthetic-to-real generalization. We will publicly release the
benchmark, codebase, and supporting tools to facilitate further research in
privacy-aware classroom safety.
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All authors Paritosh Parmar, Landy Lan, Hong Yang, Chen Yi, Chiat Pin Tay
Human-Computer Interaction
ArtAnno: Annotating Implicit Semantics in Artworks through LLM Agent-Driven Bidirectional Human-AI Augmentation
Xiaoyan Gu, Yifang Wang, Wenqing Zheng et al. (+6 more)
High-quality annotation of artworks is essential for computational art research, yet extracting implicit semantics remains challenging due to the reliance on culturally grounded meanings and deep contextual knowledge behind the images. Current AI-assisted annotation tools often lack assistance or rely on one-way workflows where experts have to perform extra manual calibrations to improve AI models, resulting in limited efficiency. To address this, we propose Bidirectional Human-AI Augmentation(BiHAA), a closed-loop framework in which skills and domain knowledge base evolve through real-time interaction and bidirectional HAI augmentation. Informed by a formative study with 20 artwork annotators from different backgrounds, we implement this framework in ArtAnno, an artwork annotation system driven by a multi-
agent architecture. The system includes a Proactive Agentic Support Module, where AI augments humans through semantic mining and label suggestion, and an Interaction-Driven
Evolution Module, where human expertise continuously enhances the AI through distilling annotation trajectories into reusable experience. Evaluation through a user study and two case studies demonstrates that our framework and system improve annotation efficiency, enable knowledge accumulation, and reduce the effort of information seeking and verification for annotators with limited domain expertise. We conclude by discussing broader implications and future directions.
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All authors Xiaoyan Gu, Yifang Wang, Wenqing Zheng, Haozhong Liu, Yixia Zheng, Peiyi Jiang, Wenjie Ning, Wei Zhang, Wei Chen
Human-Computer Interaction
Exploring Cross-Reality Transitions between Projections and Head-Mounted Displays for Immersive Digital Art
Xiangpeng Fu and Mads Haahr
Immersive exhibitions increasingly combine large-scale projections with mixed reality (MR) head-mounted displays (HMDs), but how users perceive transitions across these heterogeneous visualization environments remains underexplored. We investigate cross-reality (CR) object- and scene-level transitions in a hybrid immersive art installation spanning projection, augmented reality (AR), and virtual reality (VR). In a within-subjects study (N=24), we compared a calibrated condition with a bundled inconsistency condition introducing noticeable differences in spatial
alignment, visual appearance, and cross-device latency. This contrast was used not to establish perceptual thresholds or hardware targets, but as a diagnostic probe to make transition disruptions more perceptible and discussable. The inconsistency condition reduced presence and increased workload. Interviews showed that spatial misalignment disrupted action-outcome predictability, appearance mismatch reduced aesthetic coherence, and latency weakened perceived responsiveness. Effects also varied by asset type: rigid static assets exposed inconsistencies more clearly, animated skeletal assets shifted
attention toward motion, and particle effects often masked small discrepancies. These findings clarify how users perceive projection-MR transitions and support asset-aware design strategies for coherent hybrid immersive art. We also release HUICRSync, an open-source Unreal Engine plugin for prototyping projection-MR CR experiences.
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Human-Computer Interaction
Reply, Delete, or Ignore? Examining How Content Creators Perceive and Select Comment Moderation Strategies
Yunhee Shim and Shagun Jhaver
Content creators on social media sites occupy highly visible positions on their channels. As a result, creators, especially those with large followings, experience disproportionate levels of online harm. To address such harm, they enact a range of moderation strategies, which in turn shape the visibility of content that their audiences encounter. This paper examines how content creators perceive three moderation strategies to address hateful comments (deleting, replying to, or simply ignoring) and how they decide which strategy to deploy. While creator moderation is usually examined through the lens of safety, creators' regulation decisions may also be shaped by concerns about how their actions appear to audiences and how they are rewarded or penalized by platforms' recommendation
algorithms. Conducting a survey of 584 content creators, we found that in their view, (1) deleting is the most beneficial for achieving safety, (2) both deleting and replying produce better impression management benefits than ignoring, and (3) replying is perceived to yield the highest algorithmic benefits. Crucially, while expectations of emotional safety and impression management benefits significantly predicted creators' willingness to adopt each comment moderation strategy, perceived algorithmic benefits did not. By unpacking how creators evaluate these trade-offs, this study contributes to HCI research on understanding creator-led, middle-level governance. We conclude with design implications for supporting creators as crucial governance actors without burdening them with sole responsibility for online safety.
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Human-Computer Interaction
Transition Techniques for Externally-Guided Multi-Scale Viewpoint Changes
Matt Gottsacker, Mengyu Chen, David Saffo et al. (+3 more)
Extended reality (XR) is increasingly used to help users understand complex virtual environments through multiple viewpoints across different immersion levels, positions, and scales. While numerous techniques address viewpoint transitions for self-guided exploration, many scenarios require externally-guided transitions where a system or presenter controls the user's viewpoint, leaving the user with limited spatial knowledge and control over the transition process, which can increase susceptibility to disorientation and discomfort. We present three transition techniques for externally-guided multi-scale XR viewpoint changes and evaluate them against a fade-to-black baseline in a within-subjects study (N=20). Participants transitioned between world-in-miniature, street-level, and indoor destination views. We combined spatial recall measures, standardized questionnaires, and semi-structured interviews to assess orientation, workload, comfort, and continuity. Results showed that in our setup, techniques externalizing reference frames and the user's pose improved multi-scale spatial recall relative to a fade, while same-scale recall was insensitive to transition technique. We conclude with design implications for multi-scale XR viewpoint transitions.
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All authors Matt Gottsacker, Mengyu Chen, David Saffo, Feiyu Lu, Benjamin Lee, Blair MacIntyre
Human-Computer Interaction
AutoCue: Multimodal LLM-Assisted Externalization of Implicit Inputs as Instructional Visual Cues in Screencast Tutorials
Shengyang Luo, Shengyao Luo, Xiaolei Guo et al. (+3 more)
Tutorial
videos are widely used for learning feature-rich software, yet following screencast tutorials often breaks down in practice. Through a survey and contextual inquiry, we found that learners frequently rewind or get stuck because critical input information, especially mouse actions and keyboard-modified operations, is often implicit or missing in tutorials without input metadata. To address this problem, we present AutoCue, a
multimodal LLM-assisted, human-in-the-loop tutorial augmentation pipeline for externalizing implicit inputs as instructional visual cues. AutoCue integrates frame-to-frame visual changes, narration signals, and operation guidance from official software manuals to infer likely mouse and key-modifier actions, then produces aligned cue layers and editable artifacts for human refinement. Grounded in multimedia learning and cognitive load theory, we further develop a visual cue grammar for representing mouse, keyboard, and combined inputs in software-learning tutorials. We instantiate and evaluate AutoCue in Autodesk Maya, focusing automatic inference on selected UI-mediated interactions with observable visual or textual feedback while supporting more ambiguous state changes through editable authoring artifacts. In a between-subjects study with 24 participants, the AutoCue-augmented tutorial reduced task completion time and interaction breakdowns and showed improved learner-reported experience.
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All authors Shengyang Luo, Shengyao Luo, Xiaolei Guo, Fengze Zhang, James Liang, Yingjie Victor Chen
Human-Computer Interaction · Cross-listed from cs.CY
Exploring Fraction Comprehension and Interest in Elementary Education Through AI-Powered Personalized Learning
Kenneth Holman
Artificial intelligence systems that adapt instruction to individual learners are increasingly deployed in K-12 classrooms, yet empirical evidence on their effects in authentic elementary settings remains limited, particularly for students with mathematics learning difficulties. This dissertation examines AI-powered personalized learning during primary school fraction instruction, a domain that is foundational to later mathematics and STEM achievement. The first manuscript presents a systematic review of research on artificial intelligence in mathematics education published between 2020 and 2024. The second manuscript reports a quasi-experimental study evaluating Mathbot, a chatbot-based personalized learning platform, against business-as-usual classroom instruction. Repeated measures ANOVA was used to assess change in fraction comprehension and situational interest across time points. Results indicated modest improvements in fraction comprehension for students using Mathbot relative to traditional instruction, while changes in situational interest were not statistically significant. Findings suggest that automated personalization did not displace the instructional role of the teacher and that teacher decision-making remained central to student outcomes. The work contributes classroom-based evidence to ongoing discussion about the capabilities and limits of adaptive AI systems in elementary mathematics, and about accessibility and equity considerations when such systems are used with students with disabilities.
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Human-Computer Interaction
Investigating Click Behaviors On Google Search Result Pages That Produce an AI Overview
Athena Chapekis, Anna Lieb, Sono Shah et al. (+1 more)
In 2024, Google introduced "AI Overviews," a feature that displays an AI-generated result summary at the top of many Google search pages. This study investigates the role of AI in Google search using one month of web browsing data from a representative panel of 900 U.S. adults. Our analysis of the panelists' Google searches sheds light on AI Overviews, when they appear in Google search results, and what user behaviors are associated with AI Overviews. We identify several attributes that make a search query more likely to generate an AI Overview, including the length of a query, whether the query begins with a question word, and whether the query contains both a noun and verb. When it comes to user behavior, we find that clicks to sources cited in AI Overviews are very rare, occurring in only about 1% of visits to AI Overviews. We also find that AI Overviews are associated with fewer clicks and higher rates of ending browsing sessions. Importantly, results from a mixed-effects logistic regression model indicate that these associations hold when controlling for random effects by panelist and query attributes that make AI Overviews more likely to appear.
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All authors Athena Chapekis, Anna Lieb, Sono Shah, Aaron Smith
Human-Computer Interaction
Reference-Based Manipulation: A Framework and Pipeline for Multimodal Spatial Reasoning
Yangyang He, Zhuangze Hou, Yonglin Chen et al. (+1 more)
When manipulating objects in immersive platforms through
speech and gesture, users naturally construct spatial references, referring to scene entities, their bodies, or the environment. Leveraging spatial cognition theories, this work systematically examines how users construct and communicate spatial intent. Using a custom toolkit, we conducted a Wizard-of-Oz study to observe unconstrained
multimodal (
speech + gesture) input patterns in Virtual Reality for scene construction. Based on these findings, we formalize a framework that decomposes spatial references into three core components: Source, Anchor, and Frame, while characterizing their compositional strategies and explicitness. We demonstrate the utility of this Reference-based Manipulation framework by implementing an LLM-based pipeline featuring a set of example interaction techniques with a preliminary technical evaluation. Finally, we discuss key lessons learned for supporting reference-based spatial interaction.
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All authors Yangyang He, Zhuangze Hou, Yonglin Chen, Can Liu
Human-Computer Interaction
LiverPlan: A Stage-Adaptive Immersive Visual Analytics Framework for Anatomical Liver Surgical Planning
Qixuan Liu, Shi Qiu, Xiwen Wu et al. (+7 more)
Anatomical liver resection (ALR) surgery is the most important treatment for liver cancer, yet preoperative planning demands complex, multi-stage clinical
reasoning under competing safety constraints. Current 2D desktop tools are not well equipped to support this process, exhibiting three fundamental limitations: reliance on monolithic interfaces that fail to adapt to the distinct cognitive demands of each planning stage; a perceptual bottleneck caused by limited anatomical spatial representation and missing plane-vessel intersection visualization; and an
attention bottleneck stemming from fragmented critical safety criteria display across separate views. We present LiverPlan, a stage-adaptive immersive visual analytics framework for ALR planning, grounded in an 8-month collaboration with two expert hepatobiliary surgeons. Decomposing the surgical planning process into three sequential yet cognitively distinct stages, LiverPlan externalizes the cognitive demand of each stage via tailored techniques: (1) context-preserving focus and hue-preserving rendering for anatomical discovery; (2) direct 3D resection plane manipulation coupled with real-time, embedded visual feedback on critical safety criteria during plan refinement; and (3) explicit plane-vessel intersection visualization for anticipatory surgery preparation. A within-subjects study with eight hepatobiliary surgeons against a desktop baseline shows large-effect-size improvements in task completion time, perceived cognitive workload, and system usability on controlled planning tasks. Moreover, our study reveals broader insights: LiverPlan reduces cognitive burden and encourages a shift in surgeons from merely satisfying safety criteria to actively optimizing them, suggesting that explicit visualization of spatial relationships lowers the cognitive barrier to complex surgical planning.
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All authors Qixuan Liu, Shi Qiu, Xiwen Wu, Yuqi Tong, Yinqiao Wang, Ruiyang Li, Jialun Pei, Shengdong Zhao, Chi-Wing Fu, Pheng-Ann Heng
Human-Computer Interaction · Cross-listed from cs.AI
AI Literacy for Legal Translation: Developing Digital Resilience
Łucja Biel
Generative AI is transforming legal translation by introducing opportunities alongside linguistic, technical, legal, ethical and cognitive risks. This chapter examines the implications of AI for professional legal translation and proposes an AI literacy framework tailored to the profession. It argues that AI does not change the fundamental objectives of legal translation but requires an extension of professional competence through AI literacy. The proposed framework comprises four mutually reinforcing dimensions, foundational, procedural, critical and strategic, and conceptualises AI literacy as a transversal component of legal translation competence that fosters digital resilience. It further discusses the pedagogical implications of this framework by proposing classroom activities designed to develop AI literacy in legal translator education, enabling future translators to integrate AI critically, responsibly and in accordance with professional standards.
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Human-Computer Interaction
Emotion Dynamics in Social Deception Games: Analysis of Professional and Nonprofessional Players through Electrodermal Activity in Werewolf Games
Sho Mitarai, Chang Liu, Goshiro Yamamoto et al. (+1 more)
The development of AI systems capable of emotionally resonant communication remains a significant challenge. This study examines how humans influence emotions in social deception games by comparing professional and non-professional players. We measured electrodermal activity during gameplay to capture physiological emotional responses and analyzed communication patterns during periods of high emotional arousal. Our results revealed distinct communication strategies: professional players maintained persuasion-based approaches under high arousal, while nonprofessional players shifted toward information-focused communication. Statistical analysis confirmed significant differences in expression patterns between expertise levels. Professional players exhibited more stable emotional states during gameplay, indicating better emotional regulation. These findings inform the design of AI systems that can adapt their communication strategies based on recipient characteristics, advancing the development of emotionally intelligent artificial
agents.
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All authors Sho Mitarai, Chang Liu, Goshiro Yamamoto, Nagisa Munekata
Human-Computer Interaction
Super-Gaussian: Interactive Scene Editing for 3D Gaussian Splatting and NLI-Based Volume Visualization in Virtual Reality
Suemin Jeon, Kaiyuan Tang, Chaoli Wang et al. (+1 more)
Despite the promise of virtual reality (VR) for intuitive spatial interaction, volume visualization (VolVis) in VR remains constrained by high rendering costs and motion discomfort. Recent advances have shown that representing volumetric scenes with 3D Gaussian splatting enables high-performance rendering, making this representation well-suited for VR. However, existing Gaussian-based scene editing workflows remain limited by slow offline segmentation and fatigue-inducing manual selection. To address these challenges, we present Super-Gaussian, a novel VolVis framework that enhances scene editing and interaction in VR through intuitive 3D Gaussian selection and natural
language interaction (NLI). Our approach groups Gaussian primitives into higher-level units via feature-aware clustering, enabling efficient selection of complex volumetric regions, such as tumors in medical images or filaments in cosmological data, without point-by-point interaction. Building on this, we introduce a hierarchical select-and-refine workflow that combines random-walk-based region propagation, cluster selection, and point refinement, allowing users to progressively specify regions of interest with reduced effort. We further support on-the-fly text labeling of selected regions using NLI, allowing users to semantically query, interpret, and manipulate content within a visualization-perception-action loop. By integrating
multimodal interaction, including
speech, visual feedback, and spatial manipulation in VR, our framework supports intuitive exploration, editing, and scientific analysis of volumetric data. We demonstrate the effectiveness of Super-Gaussian through four case studies, quantitative selection
benchmarks against existing Gaussian-based techniques, and system-level evaluations. Implementation details and experiments can be found on the project page: https://smin0136.github.io/super-gaussian-project/
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All authors Suemin Jeon, Kaiyuan Tang, Chaoli Wang, Won-Ki Jeong
Human-Computer Interaction
Revisiting Channel Effectiveness: A Multi-Dimensional Evaluation with Primitive Visual Stimuli
Soohyun Lee, Seokhyeon Park, Minsuk Chang et al. (+1 more)
Established channel effectiveness rankings primarily assess magnitude estimation accuracy in complete chart contexts, often neglecting other perceptual tasks such as discriminability, separability, and pop-out. To address this gap, we conducted crowdsourced experiments on seven core visual channels (position, length, tilt, area,
curvature, luminance, and saturation) using primitive visual stimuli, a set of visual marks without chart-specific scaffolding to isolate channel-level variation. We evaluated these channels across four perceptual tasks (accuracy, discriminability, separability, and pop-out) and found that channel effectiveness is fundamentally multi-dimensional, with rankings shifting substantially across tasks. For instance, while spatial channels maintain an overall advantage, accuracy depends strongly on whether a fixed spatial anchor is available. Discriminability varies dramatically across channels and value ranges, a pattern we formalized with a novel Anchored Harmonic Weber model. Pairwise channel interactions are often strongly asymmetric. Finally, we identify a dissociation between estimation accuracy and preattentive detection: length shows only moderate detection effectiveness despite top-tier accuracy, while area achieves the highest detection rates despite poor quantitative accuracy, though the latter advantage may partly reflect stimulus-level cues. We synthesize these findings into a scenario-driven perspective for context-sensitive channel selection.
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All authors Soohyun Lee, Seokhyeon Park, Minsuk Chang, Jinwook Seo
Human-Computer Interaction
Preference-Driven Online Adaptation for Personalized Interaction Initiation in Proactive AI Assistants
Yufeng Wang, Wei Zhang, Zhiquan Wen et al. (+5 more)
AI assistants are typically reactive, relying on users to initiate interactions. Proactive assistants go beyond this paradigm by autonomously initiating interactions based on users' activity contexts. However, appropriate interaction timing is user-specific and difficult to determine in advance, while online feedback offers valuable signals for personalization. Direct feedback-driven adaptation is therefore appealing, but remains challenging due to sparse interaction-worthy moments scattered across fine-grained user states. To address the issues, we propose Evidence-driven Online Preference Adaptation (EOPA), which grounds a user's interaction-timing preferences in measurable contextual evidence through two evidence carriers: temporal preference anchors and evidence-bearing activity prototypes. At each polling step, EOPA derives temporal and activity evidence from the carriers through user-prior-smoothed evidence estimation and uncertainty-guided evidence scaling, and adaptively fuses the evidence for interaction-or-silence decisions. When interaction is selected, an LLM uses high-quality historical responses as demonstrations to generate a context-aware response that better reflects user preferences. EOPA updates its evidence carriers and decision parameters from received online feedback without LLM-based
reasoning or retraining. Extensive experiments on a ProPerSim-based
benchmark show that EOPA improves the interaction-timing F1 score by 19.80 points over the strongest baseline in our experiments, substantially reduces inference latency for both silence and interaction steps, and lowers the average daily adaptation time from 11.41 to 0.39 seconds.
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All authors Yufeng Wang, Wei Zhang, Zhiquan Wen, Jinwu Hu, Linhui Xiao, Tianlu Pan, Qingfang Zheng, Mingkui Tan
Human-Computer Interaction
IntentLint: Supporting Intent Scaffolding and Prompt-time Linting in Human-AI Collaborative Data Analysis
Felicia Li Feng, Jian Zhao and Anamaria Crisan
In human-AI collaborative data analysis, as analyses rapidly evolve, the artifacts meant to capture shared understanding often become incomplete or difficult to interpret, leading to undocumented assumptions, cross-user misaligned intent, context-poor
prompts, and unwanted
agent behaviors. To address these challenges, we introduce a rule-based coordination layer with two interaction mechanisms, intent scaffolding and
prompt-time linting, that make analytic intent explicit and actionable during human-AI collaborative data analysis. We implement them in IntentLint, a proof-of-concept system that infers analytic intent from shared notebooks, represents it as structured, editable rules, and checks users'
prompts against shared rules. IntentLint helps analysts externalize and refine their intent and proactively checks
prompts for potential conflicts. A study with 16 data analysts shows that IntentLint improves awareness of collaborators' intent and encourages reflection on analytic strategies, and provides design implications for supporting more aligned and transparent human-AI collaborative data analysis.
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Human-Computer Interaction
An immersive micro-manipulation system using real-time 3D imaging microscope and 3D operation interface for high-speed and accurate micro-manipulation
Kenta Yokoe, Tadayoshi Aoyama, Toshiki Fujishiro et al. (+2 more)
The use of intracytoplasmic sperm injection (ICSI), an assisted reproductive technique (ART), is increasing widely. ICSI is currently performed by specially skilled embryologists. However, with the increasing demand for ART, the shortage of skilled embryologists has become a problem. Therefore, we propose an immersive micromanipulation system that requires no special skills for efficient and accurate micromanipulation. Our proposed system is composed of a real-time three-dimensional (3D) imaging microscope and 3D operation interfaces. The 3D operation interfaces are stationary pen-type or wearable glove-type interfaces. In this system, an operator wearing a head-mounted display (HMD) and using 3D operation interfaces is immersed in a virtual micromanipulation space. The operator can move the pipettes by 3D operation interface and freely change the viewpoint. We verified that the proposed system improves the speed and accuracy of operating a pipette through two types of experiments with subjects.
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All authors Kenta Yokoe, Tadayoshi Aoyama, Toshiki Fujishiro, Masaru Takeuchi, Yasuhisa Hasegawa