Computer Vision
Papers
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Friday 9 October
The unmanned aerial vehicle (UAV)-based maritime surveillance is becoming an important part of maritime Internet of Things (IoT) and intelligent transportation systems. It provides a flexible and cost-effective way to large-scale maritime traffic monitoring. However, achieving robust situational awareness remains challenging in practical maritime environments. The main challenges arise from heterogeneous sensing modalities, adverse imaging conditions, and spatial misalignment caused by UAV motion. To address these problems, this paper proposes an airborne multi-modal graph learning-driven framework, termed AMGT, for vessel identification and tracking in UAV-assisted maritime IoT. Specifically, visible and infrared images are first aligned and fused through a multi-parameter perspective transformation model. This improves visual perception under low visibility and complex illumination conditions. Automatic identification system (AIS) messages are then temporally synchronized using interpolation and linear prediction. To detect small and oriented vessels, we develop a mixed-modality MAir-YOLOv8-OBB detector, followed by the MAir-SORT algorithm for stable vessel tracking. We further design a graph learning-driven association network to model temporal dynamics and spatial dependencies among vessels and between vessels and UAVs. A motion-aware coordinate unification (MCU) strategy is also introduced to reduce nonlinear misalignment caused by UAV motion. Experiments on the MAP-M2UAV50 dataset show that AMGT achieves high accuracy and efficiency. The results demonstrate its potential for UAV-assisted maritime IoT applications, including vessel monitoring, traffic situational awareness, and intelligent maritime transportation services. The dataset and code will be available at https://github.com/MAPGroup/AMGT.
Computer Vision
Complexity-Calibrated Reconstruction Discrepancy for No-Reference Point Cloud Quality Assessment
The discrepancy induced by surface reconstruction in a distorted point cloud is jointly influenced by its intrinsic structural complexity and signal degradation. This observation motivates a referencefree point cloud quality assessment (PCQA) strategy that estimates and compensates for the complexity-induced component. We implement this strategy through successive reconstruction. Specifically, reconstructing the distorted point cloud produces an input-toreconstruction discrepancy that combines the effects of signal degradation and content complexity. Reapplying the reconstruction operator with stronger smoothing produces a discrepancy between successive reconstructions, which serves as a proxy for the complexityinduced component. This proxy is then used to calibrate the inputto-reconstruction discrepancy. We apply the same strategy to 3D geometry patches and their aligned 2D regions, enabling local comparison of the resulting discrepancies. The calibrated geometric and projected-view discrepancies are then fused into a final degradation score. For both branches, the discrepancies are measured using frozen pretrained perceptual representations. Our method does not require PCQA-specific training or fine-tuning. Experiments on three public databases show that the proposed method consistently outperforms most generic baselines and achieves performance comparable to several full-reference metrics.The code is available at https://github.com/HC-W-whc/CCRD-NR-PCQA.git.
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Computer Vision
Golden Anchor for Video Generation
Video generation supports digital content creation, with applications in virtual avatars, AI-driven filmmaking, interactive game engines, and world models. State-of-the-art systems achieve controllability primarily through image-to-video (I2V) generation, in which an injected anchor image determines the identity, composition, and style of the resulting video. In modern pipelines, this anchor is synthesized by a text-to-image (T2I) generator. This raises a largely overlooked question: Are images obtained directly from the T2I model truly suitable for current video models? Our analysis shows that anchor aesthetic and quality scores are weakly correlated with downstream video quality. The structure-and-texture score is negatively correlated with I2V video quality in both the visual and motion dimensions. Fine-tuning the T2I model on an image reward accordingly yields anchors with visibly denser structural and character detail: they score higher on image metrics, yet lower the video reward on every I2V model we test and change downstream motion unpredictably. We therefore introduce Golden Anchor Learning (GAL), to our knowledge the first framework for learning golden anchors by optimizing a T2I generator with downstream video feedback. GAL evaluates candidate anchors through the videos they induce under a frozen I2V model and converts video rewards into image-level preferences for DPO fine-tuning of the T2I generator. On all four I2V models, GAL raises the VBench average by $2.97\%$–$8.46\%$ over the untuned generator. The rendered clips also score higher under VideoReward-Overall, and their extracted frames under HPSv3 and UniPercept. GAL yields consistent motion gains across all four I2V models, as measured by a $5.62\%$–$38.24\%$ increase in VBench dynamic degree. Although GAL is trained only on HunyuanVideo-1.5 renders, these gains extend to the other three I2V models.
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Computer Vision
Destination-Conditioned Adaptation with Semantic-Geometric Alignment for Generative Inbetweening
Generative inbetweening aims to synthesize temporally coherent intermediate frames between a start frame and a target frame. Although pretrained image-to-video diffusion models provide strong priors for large-motion inbetweening, they are not explicitly designed to reach a specified target frame. They may therefore generate realistic individual frames while drifting from the target or producing unstable motion under large displacements and non-rigid dynamics. We propose DSG-GI, a framework that adapts pretrained latent video diffusion models through Destination-Conditioned Adaptation and Semantic-Geometric Alignment. Destination-Conditioned Adaptation treats the target frame as the destination of the sequence and provides temporally progressive guidance along the generated trajectory. Semantic-Geometric Alignment aligns the token-wise spatio-temporal relational geometry of backbone features with that of a frozen video foundation encoder and applies a flow-matching-aware latent flow constraint to samples near the data endpoint of the probability path. Together, these components strengthen destination guidance and preserve coherent semantic-geometric motion structure. Extensive experiments on standard and large-motion inbetweening benchmarks demonstrate improvements in temporal stability, target-frame faithfulness, and perceptual quality. Our code will be made publicly available.
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Computer Vision
MixTok: Adaptive Visual Tokenization with Global 1D Tokens and Sparse 2D Refinement
Efficient visual tokenization requires balancing representation compactness with the preservation of fine-grained image content. Conventional grid-based tokenizers allocate tokens uniformly across spatial locations despite non-uniform visual complexity, whereas compact 1D tokenizers aggregate global information but can struggle to preserve local details. We introduce MixTok, a hybrid visual tokenizer that combines a compact 1D global representation with sparse 2D tokens for local refinement. A content-adaptive router ranks candidate locations by refinement priority and determines the number of 2D tokens for each image under a target average token budget. At the highest-scoring locations, 2D token features replace the spatial features recovered from the 1D representation, and a shared decoder reconstructs the image from the resulting mixed features. On ImageNet 256 x 256, MixTok achieves highly competitive reconstruction and generation performance, with an rFID of 1.195 and a gFID of 1.95 at respective average budgets of approximately 128 and 131 content tokens per image.
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Computer Vision
High-Throughput Generative Video Super-Resolution on a Single Consumer GPU
Generative video super-resolution (VSR) can recover visually compelling high-frequency detail by leveraging diffusion priors, but iterative sampling and heavy spatio-temporal coupling make practical deployments difficult. We study a different operating point: practical HD generative VSR on a single high-end consumer GPU without end-to-end retraining. To this end, we present a zero-shot framework built entirely from pretrained components. The proposed system decouples spatial enhancement from temporal stabilization. A time-distilled one-step diffusion backbone handles spatial upscaling, while temporal coherence is promoted by a lightweight pretrained flow-based interpolator that synthesizes intermediate frames between super-resolved keyframes. To further improve scalability, we introduce a resolution-aware hybrid attention scheme that, in a zero-shot manner, replaces selected high-resolution global-attention layers with neighborhood attention while preserving global attention in semantically critical low-resolution layers, while also improving temporal consistency. Experiments show that the proposed framework reaches up to ~32 FPS at 720p resolution under interleaved inference on a single NVIDIA RTX 4090. At 4K, the proposed attention substitution can yield up to a 44% speedup over the original attention implementation. Across standard VSR benchmarks, the method consistently shifts the speed-quality trade-off decisively toward runtime efficiency, trading reconstruction fidelity for strong no-reference perceptual quality, while remaining reasonably competitive against generative approaches in temporal consistency. It also exposes clear limitations in handling more challenging motion, which a simple motion gate partially mitigates. Code will be released upon acceptance.
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Computer Vision
CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction
Reconstructing 3D scenes from sparse views without per-scene optimization remains highly challenging, especially for recovering accurate geometry and fine textures. While recent feedforward approaches leverage generalizable 3D Gaussian Splatting (3DGS) for scene generation, they typically assign one or multiple Gaussians to each pixel. Such uniform allocation not only produces highly redundant representations by wasting primitives in homogeneous areas, but also fails to exploit the inherent geometric priors of planar surfaces, often resulting in sub-optimal structural modeling. To address these limitations, we present CompactSplat, a novel feedforward framework that enables a content-aware allocation of 3D Gaussians. By integrating texture-guided spatial partitioning with hierarchical sampling, CompactSplat adaptively distributes primitives - concentrating dense Gaussians in complex regions while tiling flat areas with expanded, scale-modulated primitives. Moreover, our framework inherently supports dynamic sparsity control at inference time, enabling seamless trade-offs between rendering fidelity and memory footprint without requiring network retraining. Extensive experiments on RealEstate10K, DL3DV, and ScanNet demonstrate that CompactSplat consistently outperforms prior methods on both standard metrics and high-resolution rendering consistency, achieving high-fidelity reconstructions with significantly fewer primitives.
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Computer Vision
Fix the Match, Not the Solver: STITCH – a Self-Supervised Compatibility Measure for Eroded Visual Puzzles
Unlike the clean and pixel-aligned complete pieces of standard jigsaw benchmarks, real-world puzzle fragments lose their boundary regions to erosion, destroying the signal that classical compatibility measures (CMs) rely on. We first re-establish, via oracle experiments, that the CM, not the solver, is the performance bottleneck: with a perfect CM, even a simple greedy solver achieves perfect reconstruction. This motivates STITCH, a self-supervised CM that sidesteps missing boundaries by comparing frozen ViT patch tokens from piece interiors via a lightweight cross-attention head (~249K trainable parameters), trained without manual annotation. Plugged into unchanged compatibility-based solvers, STITCH reaches .992/.954 Abs/Perf on JPwLEG-5 (+.629 Perf over the best prior method), nearly saturating the benchmark. On a new ImageNet 7x7 benchmark, it outperforms all alternatives, including inpaint-then-match pipelines built on modern generative models. Importantly, performance remains robust across erosion levels and generalizes to puzzles with over 40% missing pieces without retraining. Trained on the recent GAP datasets of irregular, heavily eroded fragments, the same CM recipe enables compatibility-based solvers to surpass recent learning-based solvers on GAP-3 and GAP-5. Since this leap in performance is achieved by a pluggable CM module, the takeaway is clear: fix the match, not the solver.
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Computer Vision
PreCoG: Preview-Edit for Efficient Video Correction in Generation-Time
Iterative text-to-video generation relies on feedback to correct compositional and temporal failures. However, existing methods typically require another full generation run for each correction, repeating computation and potentially disrupting already correct content. We introduce PreCoG, an iterative framework for correcting semantic failures during video generation. PreQA diagnoses failures from low-cost previews and constructs corrective conditions, while PreEdit edits cached generation trajectories under these conditions, attenuating orthogonal changes to limit disruption of already correct content. PreCoG completes generation only for the selected candidate, reusing its cached trajectory to reduce redundant computation and help preserve semantic consistency between the preview and the final video. Experiments show that PreCoG achieves the highest VBench and T2V-CompBench scores and approaches VSR's leading VS2 score at $0.56\times$ its inference time. It also outperforms GENMAC on all three quality and alignment metrics at $0.86\times$ its inference time.
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Computer Vision
From Glance to Focus: Mitigating Recognition Laziness in MLLMs for Fine-Grained Recognition
Multimodal Large Language Models (MLLMs) generally fall short of expectations in Fine-Grained Visual Recognition (FGVR), although they exhibit promising FGVR foundations, i.e., visual perception and broad category knowledge. Most existing studies seek to remedy this deficiency by adopting domain-specific post-training, at the risk of compromising generalization to unseen domains. Different from these efforts, in this paper, we revisit the FGVR mechanism underlying MLLMs from both the empirical and theoretical perspectives and uncover an inference-time phenomenon termed FGVR Laziness. In brief, FGVR Laziness refers to the insufficient association between visual cues and category concepts under certain candidate category lists and recognition guidance, leaving the FGVR foundations of MLLMs largely under-utilized. To mitigate FGVR Laziness, we propose Laziness-resIstant Visual rEcognition (LIVE), a training-free framework which jointly refines candidate lists and recognition guidance to elicit the latent FGVR capability of MLLMs. Specifically, LIVE first performs query-adaptive candidate inference to derive a compact yet reliable candidate list. Meanwhile, LIVE constructs category-specific FGVR skills by mining the intra-category characteristics and inter-category differences. Finally, LIVE selectively invokes detailed skill guidance according to recognition uncertainty and category confusion, shifting MLLM-based FGVR from a cursory glance to a focus on associating discriminative visual cues with category concepts. Extensive experiments on 13 benchmarks against 24 state-of-the-art methods spanning fine-grained category recognition, action recognition, and general category recognition, verify the effectiveness and generalizability of LIVE across different MLLM backbones. The code will be released upon acceptance.
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Computer Vision
Measurable Semantic 3D Gaussian Splatting with Joint Region and Depth Supervision for Interactive Building Inspection
Image-based 3D reconstruction provides a scalable representation for building inspection and maintenance. However, photorealistic reconstruction alone does not fully provide the geometric measurability, semantic structure, and interactive information access required for engineering applications. This study proposes a measurable semantic 3D Gaussian Splatting (3DGS) framework with region and depth supervision for interactive building inspection from multi-view imagery. Mask-based region supervision suppresses irrelevant backgrounds and focuses optimization on target regions. Point-wise depth supervision guides Gaussian centers toward physical surfaces using reference geometry derived from multi-view stereo (MVS) point clouds, providing geometric anchors for measuring physical dimensions and areas. A semantic Gaussian field associates learnable class features with individual Gaussian primitives, enabling semantic rendering and component-level inspection. These capabilities are operationalized through AEC-SplatTwin, an interactive building inspection platform supporting real-time visualization, semantic analysis, quantitative measurement, and multimodal large language model (MLLM)-assisted interaction. On the synthetic UAV-inspection QuakeCity and smartphone-captured HKUPB datasets, the framework reduces Gaussian-center depth MAE by 58.1% and 86.8%, while its semantic field achieves mIoU values of 0.8529 and 0.8642. On HKUPB, the mean relative errors for height, width, and area measurements are 0.33%, 1.07%, and 0.60%. These results show that the proposed framework extends 3DGS beyond visual reconstruction into a measurable, semantically structured, and interactive engineering representation for building inspection.
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Computer Vision
GuidedNav: Shaping Vision-Language Navigation Representations through Pre-action Attention and Spatial Guidance
Vision-and-language navigation (VLN) requires an agent to track progress through an extended instruction, identify landmarks relevant to its current objective, and understand the surrounding spatial structure to act. End-to-end navigation policies typically rely on action supervision to implicitly learn these capabilities. Without explicit guidance on the evidence underlying each decision, however, policies can overfit to correlations predictive of training actions rather than learn the task-relevant grounding and geometry needed for generalization. Our insight is to guide the representations that connect instructions to actions: identifying what remains to be done determines which visual evidence matters, while understanding the geometry around that evidence informs how to move. We introduce GuidedNav, a unified framework that explicitly shapes these representations through training-time guidance. Subtask and landmark guidance steer native pre-action attention toward the active instruction segment and relevant visual regions, grounding action prediction in the current objective. Spatial guidance aligns the policy's internal representations with geometric features that capture long-horizon context and local spatial structure. Together, these objectives strengthen navigation capabilities while avoiding the inference overhead of intermediate textual reasoning and online geometric encoding. We also introduce Guided-R2R and Guided-RxR, two annotation-enriched navigation datasets that support more interpretable VLN research. GuidedNav establishes state-of-the-art performance among the compared monocular RGB policies, improving success rates by 8.1% and 13.1% relative to the strongest prior results on R2R-CE and RxR-CE val-unseen, respectively, while achieving faster inference. Extensive experiments further demonstrate the effectiveness and real-world transferability of our approach.
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Computer Vision
Replaying the Movie in Your Mind Decoding Dynamic Visual Perception and Recall from EEG
Decoding dynamic visual content from EEG has advanced rapidly for visual perception, yet it remains unclear which aspects of neural representations are preserved when people internally replay dynamic scenes. We introduce PAIR, an EEG benchmark collected from 20 participants using an interleaved, clip-wise paradigm that pairs naturalistic video viewing with immediate visual recall. This design enables a comparison between externally driven perception and internally generated recall for the same stimulus content within a fixed trial sequence. We benchmark multiple decoding models on hierarchical semantic classification at both fine-grained and coarse-grained levels, meta-feature decoding tasks covering motion, color, object number, face, and human presence, and a state-decoding task that discriminates perception from recall. Within-subject validation results show numerically similar performance for several model–task combinations, alongside higher perception accuracy in two coarse-grained comparisons after multiple-comparison correction. In contrast, perception and recall are highly separable at the state level under the present validation protocol. State accuracy remains high after alpha-band ablation, although this does not exclude ocular or other task-related contributions.
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Computer Vision
What Do Visual-Head Discovery Scores Actually Find? Attention Source, Necessity, and Random-Control Pitfalls in Vision-Language Models
Attention heads that attend to image regions relevant to a question are increasingly used to steer, ground and interpret vision-language models (VLMs) and to reduce their hallucinations. They are mostly found by ranking heads with an attention- pattern score and validated by steering or masking them. We ask how the choices inside such a discovery score shape the heads it returns, and which of the two validations identifies them. On Qwen3-VL-8B-Instruct we vary the query type, the discovery corpus and the token positions whose attention is read (the attention source) in a full 2 x 3 x 2 design, and test all 12 head-sets for steerability (CERS: Contrastive Evidence-Region Steering score) and necessity (NCS: Necessity Con- trast Score) against layer-matched random head-sets. (1) The attention source and the query type reshape the selected heads far more than the corpus: changing the source keeps a median of 49 of the top-100 heads, the query 55 and the cor- pus 84, while two halves of the same data share 96-99. (2) Necessity follows the attention source: head-sets discovered from query-span attention are more nec- essary than last-token ones (difference 0.083, p=6 x 10^-10), and the two re- ferring + query-span sets lie 17-19 standard deviations above 250 layer-matched random sets (Holm-adjusted p=0.048). The referring + query-span effect re- plicates on several recent VLMs. (3) Steerability is not specific to the discovered heads: no discovered head-set steers better than its layer-matched random sets (rank p >= 0.14), and random sets drawn from the same or from any layer span the discovered sets' scores. Necessity therefore separates the discovery settings, while steering at this strength does not. We turn these findings into a protocol for reporting visual-head discoveries.
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Computer Vision
Robust Vision-Language Navigation with Awareness of Instruction-Execution Progress
In Vision-Language Navigation (VLN) tasks involving multi-step instructions as guidance, an agent must associate its observations with the relevant instruction content at each decision point. Most graph-based methods commonly match candidate trajectories with the entire instruction, allowing already executed content to interfere with subsequent decisions. Although instruction-execution progress provides a direct cue for separating executed and pending content, existing progress estimation approaches often rely on explicit progress supervision, sophisticated progress-learning stages, or costly online reasoning with LLMs. In this paper, we propose a robust VLN framework with Awareness of Instruction-Execution Progress (VLN-AIEP), which couples progress estimation with navigation decision-making. VLN-AIEP associates the visited trajectory with the instruction to suppress embeddings corresponding to executed content, and then matches candidate locations with the pending content. This coupling makes correct navigation decisions depend on accurate progress estimation, allowing the progress estimator to learn directly from navigation decision labels without explicit progress annotations. To support progress estimation, we construct a landmark-anchored trajectory representation that encodes the semantic labels and viewpoint-relative geometry of instruction-referred landmarks. These landmarks serve as spatial references for associating the visited trajectory with executed instruction content. Extensive experiments on R2R, RxR, CVDN, and R2R-CE demonstrate that the proposed method achieves favorable performance across multiple metrics.
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Computer Vision · Cross-listed from eess.IV
Stochastic Finite-Transition Learning and Exploration for Accelerated MRI Reconstruction
Generative MRI reconstruction maps an initial source distribution to the target image distribution along a learned recovery trajectory. Common generative methods, such as diffusion and flow, typically learn fine-grained local dynamics whose integration defines this global mapping, hence requiring many network evaluations at inference. Existing few-step sampling approaches can lower computational burden by approximating large transformations from local dynamics, albeit at the expense of reconstruction fidelity. FLEX-MRI instead partitions recovery into a small number of finite intervals between retained states defined by progressive changes in k-space support, and directly learns the reconstruction change across each interval. Because such finite transitions can admit multiple plausible outcomes, FLEX-MRI combines support-relaxed finite-transition learning with stochastic exploration. During training, randomized k-space sampling masks define finite-transition targets with varying support, while the prediction loss remains unrestricted by each individual mask. At inference, FLEX-MRI perturbs a random subset of currently estimated k-space coefficients, allowing the learned predictor to stochastically explore alternative transition paths. Each predicted state is then reconciled with the acquired measurements through data consistency. We theoretically show that this stochastic exploration induces nonzero transition-level variation through the learned recovery map and data consistency without requiring an auxiliary generative sampler. Experiments on multi-coil MRI datasets show that FLEX-MRI outperforms competing methods while maintaining computational efficiency comparable to few-step baselines.
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Computer Vision
Volume Rendering with Metric–Phase Fields for Thin Structures and Sign-Ambiguous Geometry
Neural implicit surface methods that couple volume rendering with signed distance functions (SDFs), such as VolSDF and NeuS, achieve high-quality multi-view reconstruction for watertight objects. However, these approaches rely on a globally consistent inside-outside partition of space. This assumption becomes fragile for thin structures (e.g., sheets, tubes, and thin walls) and can break down for sign-ambiguous geometry (e.g., surfaces with boundary, non-manifold junctions, and closely spaced surface components), often resulting in spurious closures or loss of fine structures. Unsigned distance field (UDF) formulations relax the global sign requirement and better support non-watertight geometry, but are substantially harder to optimize. We propose PhaseSurf, a neural volume rendering framework built on Metric-Phase Fields (MPFs). MPFs decompose geometry into a nonnegative metric field capturing unsigned proximity and a continuous phase field providing a soft sign cue. By coupling the two through residual phase injection, MPFs yield a signed composite implicit function with stable near-surface gradients while retaining UDF-like robustness in sign-ambiguous regions. This design enables direct iso-surface extraction using standard Marching Cubes and avoids the failure modes of both pure SDF- and UDF-based formulations. We further introduce MPF-specific training losses that enforce metric consistency, stabilize phase transitions near the interface, and suppress spurious geometry in free space. Experiments on multi-view datasets with thin structures and sign-ambiguous geometry show that PhaseSurf produces more stable reconstructions and higher-quality geometry than UDF-based methods and recent 3DGS pipelines, while avoiding artifacts typical of SDF-based approaches.
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Computer Vision · Cross-listed from cs.SD
AV-FlowEdit: Training-Free Prompt-Driven Audio-Visual Editing with Event-Aware Spectral Trajectory Preservation
Joint audio-video diffusion models generate synchronized content, but editing existing clips requires target changes without disrupting non-target structure or cross-modal correspondence. We present AV-FlowEdit, a training-free and inversion-free framework for prompt-driven audio-video editing. Our key insight is that source–target flow differences provide both cross-modal editing directions and preservation cues. Under shared perturbations, they jointly update the video and audio branches, supporting visual-only, audio-only, and joint edits while retaining pretrained cross-modal interactions. To suppress drift accumulated during sampling, Cross-Modal Event-Aware Spectral Trajectory Preservation combines flow saliency, aligned audio activity, multiscale low-frequency displacement, and diffusion-stage scheduling. This adaptively preserves unsupported regions while allowing intended audio-visual events. AV-FlowEdit requires no model training, external masks, or optimization-based inversion. Experiments show strong prompt alignment and temporal consistency, together with competitive audio quality and cross-modal coherence.
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Computer Vision
Evolving Creatives with Clicks: CTR-Driven Advertising image Editing via Attribute Disentanglement and Preference Alignment
The optimization objective for e-commerce advertising creatives has shifted from aesthetic quality to online business metrics like click-through rate (CTR). Recent methods generate appealing ad images from product images by constructing CTR-based reward signals and refining prompt generation via Reinforcement Learning. Such paradigms equally penalize all attributes within an underperforming image, even though some are actually beneficial to clicks. In this work, we propose Evolving Creatives with Clicks (ECC), which reformulates creative optimization as fine-grained editing rather than generation from scratch. ECC selectively refines attributes that hurt CTR while preserving those that contribute positively. Specifically, faced with a rich attribute space across massive images, ECC first identifies 28 attributes significantly correlated with CTR via ANOVA and Random Forest regression. Based on attribute contrasts between images with disparate CTRs, we instruction-tune a prompt model to generate editing suggestions, then refine it with real click preferences since reference-derived suggestions are not uniformly beneficial. Furthermore, we introduce Consistent Preference Optimization (CPO) as ECC's preference optimization strategy, which enforces consistency across semantically equivalent shuffled suggestions to mitigate DPO overfitting and improve preference generalization. Extensive experiments demonstrate that ECC significantly improves the CTR of ad images, outperforming state-of-the-art models by a substantial margin. The complete data pipeline, including attribute extraction and analysis, the resulting dataset, and source code will be released upon acceptance.
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Computer Vision
A4-MR: Abnormality-aware Anatomical Alignment for MR
Recent advances in large-scale foundation models have enabled strong generalization across a wide range of clinical and research tasks in magnetic resonance imaging (MRI). However, existing vision-language MRI models remain limited in anatomy-specific localization and pathology-aware representation, particularly in real-world settings. We introduce A4-MR, a 3D vision-language foundation model trained on approximately 50,000 MRI studies comprising 491,000 series, roughly half of which are paired with radiology reports. A4-MR is designed to: (1) learn anatomy localization through large-scale pretraining with noisy labels; (2) align image and text representations at the anatomical level; and (3) learn distinct representations of healthy and abnormal anatomy. Across a diverse set of downstream tasks, A4-MR outperforms existing foundation models, including a +1.7 AUROC improvement over MedSigLIP for abnormality detection. Using a frozen encoder, A4-MR also surpasses an end-to-end task-specific MedNeXt model for knee segmentation by +1.4 Dice and performs comparably to the best task-specific model for abdominal organ segmentation on AMOS, within 0.4 Dice. Finally, without anatomical prompts, A4-MR localizes 3D anatomy comparably to MedSAM2 provided with ground-truth bounding boxes. Together, these results demonstrate that anatomy-level multimodal alignment and abnormality-aware representation learning can enable a single MRI foundation model to support localization, segmentation, and pathology-related tasks.
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Computer Vision
UniMergeTrack: Hierarchical Model Merging for General RGB-X Visual Object Tracking
RGB-X tracking leverages complementary modalities, such as thermal infrared, event, or depth, to improve robustness under challenging conditions. Existing general-purpose RGB-X trackers typically follow two paradigms: independent task-specific training and joint training across modality combinations. However, the former suffers from knowledge isolation and model redundancy, while the latter introduces optimization interference across heterogeneous tasks. In this work, we present UniMergeTrack, a new model merging paradigm that preserves task-specific optimization while enabling effective cross-task knowledge integration. UniMergeTrack first trains modality-specific trackers independently and then performs hierarchical model merging. Specifically, transferable backbones are merged across RGB-X tasks via high-pass-filtered merging, and complemented by lightweight task-specific experts that preserve modality-specific cues. Tracking heads are merged within each task using optimal transport-guided channel alignment to mitigate hidden channel mismatch. A subsequent distribution alignment fine-tuning stage further improves compatibility between the unified backbone and task-specific heads. Extensive experiments on the LasHeR, RGBT234, VisEvent, VOT-RGBD22, COESOT, and CDTB benchmarks demonstrate that UniMergeTrack achieves state-of-the-art or competitive performance across RGB-Thermal, RGB-Event, and RGB-Depth tracking tasks, while exhibiting strong generalization to unseen datasets. The source code will be released upon acceptance. The source code of this paper will be released on https://github.com/Event-AHU/OpenEvTracking.
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Computer Vision · Cross-listed from cs.CR
Space Over Statistic, Retraining Over Ranking: Auditing Training Labels Under Label-Only Backdoors
Some backdoor attacks never touch an image. FLIP only changes labels: on CIFAR-10, flipping 3% of them makes a ResNet-32 send 99.7% of triggered source-class images to the attacker's class. The usual defenses look for the poison inside a model trained on those same labels. So when they struggle, is the problem the test they run, or the space they run it in? We answer with a controlled swap: we keep the test, the labels and the metric fixed, change only the feature space, and judge each defense by retraining the victim on what it keeps. The space decides. On dog$\to$cat the same nearest-neighbor check scores AUROC 0.546 on the poisoned model's features, 0.967 on frozen DINOv2 features that never saw a label, and 0.995 on the same network trained on clean labels, an oracle control rather than a defense. We reproduce SPECTRE, the defense FLIP's authors recommend, to 90.94 / 0.97 against its published 91.47 / 1.7, then price it: on truck$\to$deer it deletes 20% of every class, while a prototype audit on the frozen features deletes 6% for higher clean accuracy and lower attack success. On three harder pairs that audit leaves about a quarter of the attack standing. A count read off encoder geometry and clean labels, before any attack is run, separates the pair where the audit removes the attack from those where it only partly does, though on a single zero-count pair. Three results warn against the easy story. A better detection score does not mean a safer model: on two of four pairs Confident Learning scores the higher AUROC, and on dog$\to$cat leaves 2.6 times the attack success. The prototype family, our best static performer, is the first an adaptive attacker slips past. And past a point, catching more poisons stops reducing attack success. Check labels in a space that never learned them, and judge a defense by the retrained model, not by its detection score.
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Computer Vision
NOFACE3D: NOise-scheduled Focused Anchoring and Controlled Enhancement for 3D Generation
Recent image-to-3D models generate complete, high-quality assets from a single image, with global shape and appearance that are already convincing; what remains is the fine scale, where small, thin, elongated, or detail-rich regions are reconstructed softly and under-resolved. This gap can arise in generators with fixed-resolution spatial grids: the same spatial sampling density is used for a large, smooth, low-curvature surface and for a thin, high-curvature structure that carries most of the perceived detail. To this end, we introduce NOFACE3D, a training-free framework that refines these detail-critical regions while preserving the rest of the asset. Given a generated mesh, its input image, and a refinement box, NOFACE3D extracts the selected submesh, scales it up to fill the generator's input volume, and re-encodes it into the full-resolution latent grid. Conditioned on the image crop, it refines the region through flow-based sampling with a spatially varying noise schedule that anchors boundary latents. The refined region is then integrated back into the original asset, preserving the surrounding geometry and appearance. We implement NOFACE3D on TRELLIS.2 and its sparse voxel representation; all of it operates purely at inference time on the frozen pretrained generator. We evaluate NOFACE3D on PAniC-3D, TexVerse and BigDetail, a new benchmark of 339 assets with annotated detail-critical regions. On all three, it generates sharper geometry and finer texture detail than the baselines. Project page: https://idkcouscous.github.io/NoFACE3D/
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Computer Vision
Redirecting Teacher Supervision: Temporal-Response-Guided Latent Distillation for Video-Language Models
On-policy distillation (OPD) transfers capabilities through teacher predictions on student-generated sequences, as studied by GKD and MiniLLM for language models and Video-OPD for video tasks. We ask how internal supervision can further support temporal learning. Direct hidden-state alignment does not explicitly use the student's temporal responses to choose a supervision direction. We propose Temporal-Response Guidance (TRG), which measures representation responses to local temporal perturbations, adds the teacher correction's projection onto their span back to the original correction, and restores its original norm. The projection is not normalized separately, and correction components outside the response space are retained. With an orthogonal tangent projector and a detached target, TRG changes the supervision direction while preserving the cosine-loss value and aligned-representation gradient norm at target construction. On TempCompass, Video-MME, MVBench, and Video-MMMU, TRG improves the 4B student's macro accuracy by 2.86 percentage points over the reported output-only OPD baseline.
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Computer Vision
GeoGR: Spatial-Semantic Token Compression and Group Routing for Efficient 3D VLMs
Multi-view representations enable pretrained image and video vision-language models to understand 3D scenes, but their long visual token sequences make inference costly. Redundancy arises both from repeated observations of the same scene regions across views and from processing all visual tokens at every LLM layer, regardless of their relevance to the current computation. We propose GeoGR, a two-stage framework that jointly compresses scene representations and visual computation. At the projector level, GeoSemZip consolidates cross-view observations into 3D voxel tokens and combines semantic saliency with spatial coverage to construct a compact scene representation. Unselected voxel features are aggregated into contextual anchors to retain scene information that would otherwise be discarded. At the LLM level, we identify an effective visual computation window and observe that query-conditioned token relevance remains locally stable but changes over longer layer intervals. Guided by these findings, GroupRoute combines late entry and early exit with recoverable group-wise skipping. Low-relevance tokens bypass complete LLM layers while retaining their hidden states and can rejoin the active group at subsequent anchor layers selected under a computation budget. For compression-aware post-training, we construct a compact dataset of 67K samples by retaining 30% of the original training pool. With this protocol, GeoGR retains 95.2% and 96.8% of the dense post-trained models' performance on LLaVA-OneVision-7B and Video-3D LLM-7B, respectively, while accelerating LLM prefill by $6.8\times$ and $6.1\times$. These results demonstrate the consistent effectiveness of GeoGR across 3D VLMs with and without explicit 3D spatial encoding, highlighting a favorable performance-efficiency trade-off. The code is available at https://github.com/EIT-NLP/GeoGR.
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Computer Vision
Dataset-Specific Encoding of Image Content Underlies Cross-Dataset Failure in Brain MRI Foundation Models
Frozen features of brain MRI foundation models lose accuracy on new datasets, a failure usually blamed on the features encoding where each scan came from. We show that the failure lies elsewhere. Across 17 public datasets and eight frozen representations, every representation recognizes the MRI sequence within each dataset, yet most fail on an unseen one. The cause is neither dataset encoding nor a shift of each dataset: the content itself is encoded along different directions in each dataset. This explains which datasets fail, for the sequence and for sex, and why removing the dataset signal with INLP, LEACE, CORAL or adversarial training never improves sequence transfer. Only the broadly pretrained 3DINO and SAM-Med3D encode the sequence consistently enough to transfer; the brain-specific BrainIAC and BrainFM do no better than an untrained network. Code is available at https://github.com/BrainFM/brainfm-profiler/tree/main/representation_utility.
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Computer Vision
What Visual Representations Do World Action Models Need?
World Action Models (WAMs) inherit powerful priors from pretrained video generation models, but their variational autoencoder (VAE) representations are optimized for visual reconstruction rather than manipulation. External visual representations can improve manipulation, but existing methods couple representation choices with different integration mechanisms, obscuring their individual effects. We systematically compare visual representations, five integration mechanisms, and feature combinations under controlled settings. Our study yields three main findings. First, strong general-purpose visual representations provide broader robustness gains and can match or outperform representations pretrained for specific visual capabilities. Second, channel-wise joint prediction achieves the highest average success rate; further analyses suggest that future-feature prediction and the action expert's effective use of added visual information contribute to its gains. Third, additional sources should be selected for the task-relevant information they contribute beyond existing representations, as the same source can help one combination but harm another. However, even the best evaluated composition provides a smaller additional gain than the initial improvement from adding a strong general-purpose representation to the VAE-only baseline. We instantiate the resulting Representation Recipe as R$^2$-WAM. It achieves state-of-the-art performance on RoboCasa GR1 Tabletop with an 84.7% success rate and reaches 92.8% on RoboTwin 2.0, improving over the VAE-only baselines by 5.9 and 2.2 percentage points, respectively. Taken together, these findings suggest that future work should prioritize stronger general-purpose visual representations and more effective mechanisms for integrating them into WAMs, with feature composition serving as a supplementary route to improvement.
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Computer Vision
Unified Generative Video Compression with Autoregressive and Bidirectional Video Diffusion
Video diffusion models can reconstruct visually compelling content from severely compressed representations at ultra-low bitrates, but they impose a rigid deployment trade-off. Bidirectional (BI) models achieve high quality through dense full-sequence attention, yet require the entire sequence before reconstruction and incur substantial latency. Autoregressive (AR) models enable low-delay streaming, but their restricted temporal context reduces compression efficiency. This tension is particularly relevant when a video stream must be decoded in real time yet is also stored for later, quality-oriented playback, making AR and BI models natural choices for the live and replay stages, respectively. To support both stages, we present UniGVC, a Unified Generative Video Codec that supports two decoding modes from a single bitstream. UniGVC-BI employs a BI-DiT with dense attention for quality-oriented random-access decoding, whereas UniGVC-AR uses windowed AR-DiT for low-delay streaming. Both paths share a hierarchical latent codec that recurrently produces the same conditions with ultra-low bitrates, allowing UniGVC-BI to serve as a conditional teacher for single-step distillation of UniGVC-AR. A tiny conditional video decoder further reduces streaming latency while preserving most of the reconstruction quality. On standard 1080p benchmarks, UniGVC-BI achieves the best overall rate-distortion-perception trade-off among the evaluated methods and produces temporally stable video at rates as low as 0.0005 bits per pixel. Meanwhile, UniGVC-AR remains competitive while decoding 1080p video at 36.85 FPS, over $250\times$ faster than UniGVC-BI. Code and models will be released later.
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Computer Vision · Cross-listed from cs.AI
EmbodiedCLBench: Evaluating Continual Learning for Self-Evolving Embodied Agents
Continual learning requires models to accumulate past experience and transfer it to new tasks. Despite substantial research on continual learning, existing work remains largely confined to non-embodied settings, without extending to embodied environments. To address this gap, we introduce EmbodiedCLBench, the first benchmark in embodied simulation for evaluating the continual learning capability of self-evolving agents. With compositional generalization as the core evaluation principle, our benchmark evaluates whether agents can first learn from basic tasks and then recombine the acquired skills to solve complex, unseen advanced tasks. Based on EmbodiedCLBench, we conduct extensive experiments across multiple agent harnesses and learning methods, revealing consistent limitations and distinctive behaviors. Our results show that while advanced tasks can be hardly solved under zero-shot setting, the experience from basic tasks enables consistent improvement. Such benefit from the experience remains stable even if the task complexity increases. However, this improvement does not scale accordingly with the number of learning samples, and current agents cannot extract meaningful information from additional experience. Collectively, our findings highlight continual learning as a fundamental yet underexplored capability, and our benchmark offers valuable resources for designing effective self-evolving agents in embodied environments. Our code and dataset are available at https://pku-value-lab.github.io/EmbodiedCLBench-homepage.
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Computer Vision · Cross-listed from q-bio.NC
FlyHack: Stress-Testing Mechanistic Claims in a Connectome-Constrained Visual Model
Connectome-constrained neural networks make biological components directly accessible to intervention, but their mechanistic conclusions can still depend on the comparison model, intervention, circuit representation and trained solution. We stress-test these dependencies in flyvis, a Drosophila motion-vision model, using its 50-model ensemble, task-matched causal CNN controls and replicated interventions. At the level of model behaviour, three-level reverse-phi reversal in flyvis is strongly period- and velocity-dependent and also appears in task-matched CNNs; neither family reproduces the fly's stationary-sawtooth response. Adversarial direction reversal requires a perturbation bound of 0.21–0.27 times stimulus contrast in flyvis versus 0.13–0.25 in CNNs, but the gap over a parameter-matched CNN largely closes for larger CNNs. At the level of mechanism, matching attribution to the intervention matters: for held-out-mean replacement, first-order edge attribution patching reaches pooled AUROC 0.970 and Spearman 0.872, versus 0.933 and 0.126 when its zero-aligned score is evaluated against the same ground truth. Circuit conclusions also vary with representation and ensemble member. Greedy cell-type sets meet a model-relative T4/T5 tuning criterion in 25 of 50 models, while T4/T5 output silencing reduces the tested optic-flow behaviour to at most two of eight clips in 40. In six models where the cell-type search first succeeds, the corresponding connection sets can be pruned to 13–31 added classes; under an additional two-sided response-amplitude check, only two of those six first-success cell-type sets still meet the tuning threshold. These results support a narrower use of connectome-constrained models: they make mechanistic hypotheses directly testable, but the resulting claims must be scoped to the model family, intervention, representation and trained solution.